Recent logs - Crash™ Tag Team Racing

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Game title Version Latest Report Message
Crash™ Tag Team Racing v1.5.2 2017-12-12 Error in shader program link: info: --From Vertex Shader: Error: Varying v_color1 read in fragment shader, but not written to in vertex shader. --From Fragment Shader: Error: Varying v_color1 read in fragment shader, but not written to in vertex shader. / fs: #version 300 es precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Crash™ Tag Team Racing v1.5.4 2017-12-08 Unknown private stream type, assuming PCM: bf
Crash™ Tag Team Racing v1.5.4 2017-12-10 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact support-mali@arm.com with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 03e00000:41800b15 HWX T N LM Fog Tex Bones:7 Light: 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 WScale 1 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Crash™ Tag Team Racing v1.4.2 2017-12-05 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact support-mali@arm.com with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. / code: #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump vec3 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; toLight = u_lightpos1; mediump float dot1 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * dot1; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; mediump float dot2 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * dot2; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3; mediump float dot3 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * dot3; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Crash™ Tag Team Racing v1.1.1 2017-10-21 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Crash™ Tag Team Racing v1.4.2 2017-09-16 scePowerSetBusClockFrequency(111)
Crash™ Tag Team Racing v1.4.2 2017-09-16 80020001=sceKernelCreateSema(): invalid name
Crash™ Tag Team Racing v1.4.2 2017-07-20 ReadFromHardware: Invalid address 00000004 near PC 08a70c34 LR 08a70c34
Crash™ Tag Team Racing v1.4.2 2017-07-20 Unknown GetPointer 00000000 PC 00000000 LR 088d5b88
Crash™ Tag Team Racing v1.4.2 2017-07-20 ReadFromHardware: Invalid address 00000020 near PC 088d5b50 LR 088d5b50
Crash™ Tag Team Racing v1.4.2 2017-07-20 WriteToHardware: Invalid address 00000004 near PC 08a70c34 LR 08a70c34
Crash™ Tag Team Racing v1.4.2 2017-11-21 Video end without audio end, potentially skipping some audio?
Crash™ Tag Team Racing v1.3.0.1 2017-04-23 80630006=sceAtracSetDataAndGetID(09b62700, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.3.0.1 2017-04-23 80630006=sceAtracSetDataAndGetID(09760400, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.3.0.1 2017-04-23 80630006=sceAtracSetDataAndGetID(09854640, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.3.0.1 2017-04-23 80630006=sceAtracSetDataAndGetID(09c76a40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.3.0.1 2017-04-23 80630006=sceAtracSetDataAndGetID(094e7280, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.3.0.1 2017-04-23 80630006=sceAtracSetDataAndGetID(094ef2c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.3.0.1 2017-04-23 80630006=sceAtracSetDataAndGetID(0971dd40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.3.0.1 2017-04-23 80630006=sceAtracSetDataAndGetID(09e11c00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.3.0.1 2017-04-23 80630006=sceAtracSetDataAndGetID(098d4c00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.3.0.1 2017-04-23 80630006=sceAtracSetDataAndGetID(098c0b80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.4.2 2017-09-10 Inter-buffer memcpy 04000000 -> 04088000
Crash™ Tag Team Racing v1.4.2 2017-06-13 sceMpegRingbufferPut(): invalid mpeg data
Crash™ Tag Team Racing v1.3 2017-03-11 Unable to reset D3D device
Crash™ Tag Team Racing v1.5.4 2017-12-18 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Crash™ Tag Team Racing v1.3 2017-06-13 Unknown GetPointer 00150548 PC 08b0fba0 LR 08b0fba0
Crash™ Tag Team Racing v1.4 2017-06-13 WriteToHardware: Invalid address 00150554 near PC 08b0fba0 LR 08b0fba0
Crash™ Tag Team Racing v1.2.1-2-g5f05539 2016-02-24 MIPSCompileOp: Invalid instruction 432a8000
Crash™ Tag Team Racing v1.2.1-2-g5f05539 2016-02-24 MIPSCompileOp: Invalid instruction 054d04fb
Crash™ Tag Team Racing v1.2.1-2-g5f05539 2016-02-24 MIPSCompileOp: Invalid instruction 42068000
Crash™ Tag Team Racing v1.1.1-888-g609c8eb 2016-02-24 Unknown GetPointer 000000c0 PC 08a28e14 LR 08a88ac8
Crash™ Tag Team Racing v1.4.2 2017-10-28 Inter-buffer memcpy 04088000 -> 04000000
Crash™ Tag Team Racing v1.3 2017-11-25 fbo_blit_color failed on display: 8876086c
Crash™ Tag Team Racing v1.4.2 2017-11-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f6f1fc, 4, 00000000, 0)
Crash™ Tag Team Racing v1.4.2 2017-11-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f6f1fc, 4, 00000000, 0)
Crash™ Tag Team Racing v1.5.2 2017-12-18 Loading module scePsmf_library with version 0101, devkit 00000000
Crash™ Tag Team Racing v1.5.2 2017-12-18 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
Crash™ Tag Team Racing v1.5.2 2017-12-18 Loading module sceAudiocodec_Driver with version 0102, devkit 00000000
Crash™ Tag Team Racing v1.5.2 2017-12-18 Loading module sceMpeg_library with version 0102, devkit 00000000
Crash™ Tag Team Racing v1.5.2 2017-12-18 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
Crash™ Tag Team Racing v1.5.2 2017-12-18 Loading module sceMpegbase_Driver with version 0102, devkit 00000000
Crash™ Tag Team Racing v1.5.2 2017-12-18 Loading module sceSAScore with version 0102, devkit 00000000
Crash™ Tag Team Racing v1.5.4 2017-12-18 A save request is already running, not starting a new one
Crash™ Tag Team Racing v1.5.4 2017-12-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Crash™ Tag Team Racing v1.5.4 2017-12-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Crash™ Tag Team Racing v1.5.2 2017-12-14 FBO reusing depthbuffer, 00000000/00110000 and 00088000/00110000
Crash™ Tag Team Racing v1.5.2 2017-12-14 FBO reusing depthbuffer, 00088000/00110000 and 00000000/00110000
Crash™ Tag Team Racing v1.5.4 2017-12-16 Unimplemented HLE function sceNetFreeThreadinfo