To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-04-21 |
sceDmacMemcpy(dest=04170f40, src=096f8730, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-04-21 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 128) |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-04-18 |
sceDmacMemcpy(dest=0418c4e0, src=09451430, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-04-17 |
sceIoChstat: change attr to 0000 requested |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-04-16 |
sceDmacMemcpy(dest=04130a10, src=0962c6b0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-04-15 |
80630007=sceAtracSetData(2, 08d13180, 0001c1e8): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-04-15 |
Unknown GetPointer f7dd8d20 PC 08982238 LR 089829fc |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-04-09 |
Unknown GetPointer 7ccc677d PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-04-09 |
Unknown GetPointerWrite 7ccc9045 PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-04-09 |
80630011=sceAtracSetData(2, 08d13180, 00038000): too small for WAVE chunk at 1473530 |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-04-07 |
sceDmacMemcpy(dest=04130790, src=095f6ec0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-04-03 |
sceDmacMemcpy(dest=041a4220, src=091eacf0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-04-02 |
Unknown GetPointer f7e237f0 PC 0892d78c LR 08ae61d8 |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-03-26 |
Unknown GetPointer 00000000 PC 08ac0600 LR 08ac0670 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-25 |
UI scissor out of bounds in GamePauseScreen: 649,20-303,524 / 544,967 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-25 |
UI scissor out of bounds in GamePauseScreen: 0,20-640,524 / 544,967 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-25 |
UI scissor out of bounds in GamePauseScreen: 184,35-114,1684 / 544,967 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-25 |
UI scissor out of bounds in GamePauseScreen: 0,35-179,1684 / 544,967 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-25 |
UI scissor out of bounds in GamePauseScreen: 1155,11-538,295 / 967,544 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-25 |
UI scissor out of bounds in GamePauseScreen: 0,11-1138,295 / 967,544 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-21 |
UI scissor out of bounds in GamePauseScreen: 325,20-200,940 / 960,540 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-21 |
UI scissor out of bounds in GamePauseScreen: 0,20-315,940 / 960,540 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-25 |
UI scissor out of bounds in GamePauseScreen: 645,20-300,520 / 540,960 |
WWE SmackDown vs. RAW 2011 |
v1.14.1 |
2024-03-25 |
UI scissor out of bounds in GamePauseScreen: 0,20-635,520 / 540,960 |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-03-19 |
sceDmacMemcpy(dest=041a0960, src=094beb80, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-03-17 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-03-12 |
sceDmacMemcpy(dest=0416aff0, src=097164a0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-03-09 |
ReadFromHardware: Invalid address ec8bea8b near PC ec8bea8b LR 088f8014 |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-03-08 |
sceDmacMemcpy(dest=0412f390, src=096379f0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-03-05 |
sceDmacMemcpy(dest=04130cd0, src=09364f30, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-04-16 |
Unexpected mpeg first timestamp: 215d90 / 2186640 |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-02-24 |
Branch in Jump delay slot at 08f1ca58 in block starting at 08f1ca30 |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-02-24 |
Branch in Jump delay slot at 08f1ca54 in block starting at 08f1ca30 |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-02-24 |
Jump to invalid address: 03cdc740 PC 08f1ca54 LR 08c5247c |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-02-24 |
Branch in Jump delay slot at 08f1ca50 in block starting at 08f1ca30 |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-02-22 |
sceDmacMemcpy(dest=041893c0, src=094f5330, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-02-20 |
sceDmacMemcpy(dest=041379d0, src=098be630, size=131088): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-02-17 |
sceDmacMemcpy(dest=04133350, src=093eb8b0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-02-17 |
sceDmacMemcpy(dest=04171fa0, src=096d16f0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-02-14 |
sceDmacMemcpy(dest=041883a0, src=097dc500, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-02-10 |
sceDmacMemcpy(dest=0412c890, src=093c7560, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.10-6-g8ac4efd3c |
2024-02-08 |
sceDmacMemcpy(dest=04130690, src=093732a0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.10-6-g8ac4efd3c |
2024-02-07 |
sceDmacMemcpy(dest=04148fc0, src=09628250, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.17 |
2024-02-07 |
sceDmacMemcpy(dest=04130d60, src=096179d0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2024-02-04 |
sceDmacMemcpy(dest=04146bd0, src=093d8950, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2024-01-19 |
Unknown GetPointer 4a2f21f0 PC 0892d78c LR 08ae61d8 |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2024-01-18 |
Unknown GetPointer 7cc6bcad PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2024-01-18 |
Unknown GetPointerWrite 7cc6d1a5 PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2024-01-15 |
sceDmacMemcpy(dest=041a4220, src=091eb970, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2024-01-10 |
sceDmacMemcpy(dest=0412c470, src=095eb540, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.13.1 |
2024-01-08 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145972200 |
WWE SmackDown vs. RAW 2011 |
v1.13.1 |
2024-01-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2 |
WWE SmackDown vs. RAW 2011 |
v1.13.1 |
2024-01-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=1, text=1 |
WWE SmackDown vs. RAW 2011 |
v1.13.1 |
2024-01-08 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145089472 |
WWE SmackDown vs. RAW 2011 |
v1.13.1 |
2024-01-08 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 128 |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2024-01-05 |
sceDmacMemcpy(dest=04132760, src=09375b90, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2024-01-03 |
sceDmacMemcpy(dest=0419fe50, src=09669a70, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2024-01-03 |
sceDmacMemcpy(dest=0417b7c0, src=095a1780, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2024-01-02 |
sceDmacMemcpy(dest=041437b0, src=096b1990, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2024-01-01 |
ReadFromHardware: Invalid address 79aa829e near PC 79aa829e LR 088f81b8 |
WWE SmackDown vs. RAW 2011 |
v1.15.4-699-gbf40eae4f |
2023-12-31 |
sceDmacMemcpy(dest=0418de50, src=095015e0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-12-28 |
sceDmacMemcpy(dest=0418b130, src=0957d060, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-12-27 |
sceDmacMemcpy(dest=0418c1f0, src=0957e570, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-04-13 |
Can't draw: No current render step. Step count: 0 |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-12-14 |
Unknown GetPointer 0e84cc97 PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-12-14 |
Unknown GetPointerWrite 0e852293 PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.15.3 |
2023-12-14 |
sceDmacMemcpy(dest=041303e0, src=0961af20, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.15.3 |
2023-12-13 |
sceDmacMemcpy(dest=0414b4e0, src=093dba00, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.15.3 |
2023-12-12 |
sceDmacMemcpy(dest=0414abb0, src=093dd930, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.5 |
2023-11-23 |
sceDmacMemcpy(dest=041482a0, src=09609950, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-11-18 |
Unknown GetPointer 698eeacc PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-11-18 |
Unknown GetPointerWrite 698c69d4 PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-11-17 |
sceDmacMemcpy(dest=0415be50, src=096ae560, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-11-15 |
sceDmacMemcpy(dest=04131bc0, src=093bd990, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-10-28 |
sceDmacMemcpy(dest=0412de80, src=0967bab0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-10-27 |
sceDmacMemcpy(dest=0412de90, src=0938cf30, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-10-25 |
sceDmacMemcpy(dest=04147280, src=0972cd00, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-10-22 |
sceDmacMemcpy(dest=0412b900, src=095f1540, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-10-14 |
sceDmacMemcpy(dest=04189eb0, src=09590fd0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.5 |
2023-10-12 |
sceDmacMemcpy(dest=0418a680, src=0960a5d0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.13.2 |
2023-10-08 |
ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 088f8014 |
WWE SmackDown vs. RAW 2011 |
v1.11.3 |
2023-10-07 |
sceDmacMemcpy(dest=04130e80, src=0964a120, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.11.3 |
2023-10-06 |
sceDmacMemcpy(dest=041abf60, src=094c5f90, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.11.3 |
2023-10-01 |
sceDmacMemcpy(dest=0413edc0, src=09646450, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.16.1 |
2023-09-23 |
Unknown GetPointer 0a000050 PC 089c0458 LR 089c0478 |
WWE SmackDown vs. RAW 2011 |
v1.16.1 |
2023-09-23 |
Unknown GetPointer 0d769860 PC 089fb7a8 LR 089fb7c4 |
WWE SmackDown vs. RAW 2011 |
v1.16.1 |
2023-09-23 |
Unknown GetPointer 29bbe5a2 PC 089fb7a8 LR 089fb7c4 |
WWE SmackDown vs. RAW 2011 |
v1.16.6 |
2023-12-14 |
Unknown GetPointerWrite 000000c3 PC 089b8708 LR 089b8724 |
WWE SmackDown vs. RAW 2011 |
v1.16.1 |
2023-09-23 |
ReadFromHardware: Invalid address 91cdf6c1 near PC 91cdf6c1 LR 91cdf6c1 |
WWE SmackDown vs. RAW 2011 |
v1.16.1 |
2023-09-23 |
Unknown GetPointer fffffff0 PC 08faeca0 LR 08c55e44 |
WWE SmackDown vs. RAW 2011 |
v1.6.3 |
2023-09-07 |
Error in shader program link: info:
fs: 00000000:00800802 Tex LM 2x TFuncMod
#version 300 es
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in vec3 v_color1;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 01c71000:00000b19 HWX C T N LM Tex Light: 2: c:0 t:0 3: c:1 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * color0.rgb * (pow(ldot, u_matspecular.a) );
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-09-04 |
Unknown GetPointer 0a672b5a PC 08bfbaf4 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-09-04 |
Unknown GetPointer 0a7d6f5b PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-09-04 |
Unknown GetPointerWrite 0a7d868f PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-09-03 |
Unknown GetPointer 0a7d631b PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-09-03 |
Unknown GetPointerWrite 0a7d7a4f PC 08bfbe38 LR 08bfbe5c |
WWE SmackDown vs. RAW 2011 |
v1.13.2 |
2023-09-02 |
sceDmacMemcpy(dest=04147e20, src=0962ee80, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-09-01 |
sceDmacMemcpy(dest=041a44d0, src=094f1ba0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-08-31 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)) |
WWE SmackDown vs. RAW 2011 |
v1.15.4 |
2023-08-29 |
sceDmacMemcpy(dest=04185bb0, src=0933da20, size=65552): overlapping read |