Recent logs - WWE SmackDown vs. RAW 2011

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Game title Version Latest Report Message
WWE SmackDown vs. RAW 2011 v1.17.1 2024-04-21 sceDmacMemcpy(dest=04170f40, src=096f8730, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.17.1 2024-04-21 Rendering to framebuffer offset at 040cc000 +64x0 (stride 128)
WWE SmackDown vs. RAW 2011 v1.17.1 2024-04-18 sceDmacMemcpy(dest=0418c4e0, src=09451430, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.17.1 2024-04-17 sceIoChstat: change attr to 0000 requested
WWE SmackDown vs. RAW 2011 v1.17.1 2024-04-16 sceDmacMemcpy(dest=04130a10, src=0962c6b0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.17.1 2024-04-15 80630007=sceAtracSetData(2, 08d13180, 0001c1e8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.17.1 2024-04-15 Unknown GetPointer f7dd8d20 PC 08982238 LR 089829fc
WWE SmackDown vs. RAW 2011 v1.17.1 2024-04-09 Unknown GetPointer 7ccc677d PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.17.1 2024-04-09 Unknown GetPointerWrite 7ccc9045 PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.17.1 2024-04-09 80630011=sceAtracSetData(2, 08d13180, 00038000): too small for WAVE chunk at 1473530
WWE SmackDown vs. RAW 2011 v1.17.1 2024-04-07 sceDmacMemcpy(dest=04130790, src=095f6ec0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.17.1 2024-04-03 sceDmacMemcpy(dest=041a4220, src=091eacf0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.17.1 2024-04-02 Unknown GetPointer f7e237f0 PC 0892d78c LR 08ae61d8
WWE SmackDown vs. RAW 2011 v1.17.1 2024-03-26 Unknown GetPointer 00000000 PC 08ac0600 LR 08ac0670
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-25 UI scissor out of bounds in GamePauseScreen: 649,20-303,524 / 544,967
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-25 UI scissor out of bounds in GamePauseScreen: 0,20-640,524 / 544,967
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-25 UI scissor out of bounds in GamePauseScreen: 184,35-114,1684 / 544,967
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-25 UI scissor out of bounds in GamePauseScreen: 0,35-179,1684 / 544,967
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-25 UI scissor out of bounds in GamePauseScreen: 1155,11-538,295 / 967,544
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-25 UI scissor out of bounds in GamePauseScreen: 0,11-1138,295 / 967,544
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-21 UI scissor out of bounds in GamePauseScreen: 325,20-200,940 / 960,540
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-21 UI scissor out of bounds in GamePauseScreen: 0,20-315,940 / 960,540
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-25 UI scissor out of bounds in GamePauseScreen: 645,20-300,520 / 540,960
WWE SmackDown vs. RAW 2011 v1.14.1 2024-03-25 UI scissor out of bounds in GamePauseScreen: 0,20-635,520 / 540,960
WWE SmackDown vs. RAW 2011 v1.17.1 2024-03-19 sceDmacMemcpy(dest=041a0960, src=094beb80, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.17.1 2024-03-17 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
WWE SmackDown vs. RAW 2011 v1.17.1 2024-03-12 sceDmacMemcpy(dest=0416aff0, src=097164a0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.17.1 2024-03-09 ReadFromHardware: Invalid address ec8bea8b near PC ec8bea8b LR 088f8014
WWE SmackDown vs. RAW 2011 v1.17.1 2024-03-08 sceDmacMemcpy(dest=0412f390, src=096379f0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.17.1 2024-03-05 sceDmacMemcpy(dest=04130cd0, src=09364f30, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.17.1 2024-04-16 Unexpected mpeg first timestamp: 215d90 / 2186640
WWE SmackDown vs. RAW 2011 v1.17.1 2024-02-24 Branch in Jump delay slot at 08f1ca58 in block starting at 08f1ca30
WWE SmackDown vs. RAW 2011 v1.17.1 2024-02-24 Branch in Jump delay slot at 08f1ca54 in block starting at 08f1ca30
WWE SmackDown vs. RAW 2011 v1.17.1 2024-02-24 Jump to invalid address: 03cdc740 PC 08f1ca54 LR 08c5247c
WWE SmackDown vs. RAW 2011 v1.17.1 2024-02-24 Branch in Jump delay slot at 08f1ca50 in block starting at 08f1ca30
WWE SmackDown vs. RAW 2011 v1.17.1 2024-02-22 sceDmacMemcpy(dest=041893c0, src=094f5330, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.17.1 2024-02-20 sceDmacMemcpy(dest=041379d0, src=098be630, size=131088): overlapping read
WWE SmackDown vs. RAW 2011 v1.17.1 2024-02-17 sceDmacMemcpy(dest=04133350, src=093eb8b0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.17.1 2024-02-17 sceDmacMemcpy(dest=04171fa0, src=096d16f0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.17.1 2024-02-14 sceDmacMemcpy(dest=041883a0, src=097dc500, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.17.1 2024-02-10 sceDmacMemcpy(dest=0412c890, src=093c7560, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.10-6-g8ac4efd3c 2024-02-08 sceDmacMemcpy(dest=04130690, src=093732a0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.10-6-g8ac4efd3c 2024-02-07 sceDmacMemcpy(dest=04148fc0, src=09628250, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.17 2024-02-07 sceDmacMemcpy(dest=04130d60, src=096179d0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2024-02-04 sceDmacMemcpy(dest=04146bd0, src=093d8950, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2024-01-19 Unknown GetPointer 4a2f21f0 PC 0892d78c LR 08ae61d8
WWE SmackDown vs. RAW 2011 v1.16.6 2024-01-18 Unknown GetPointer 7cc6bcad PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.16.6 2024-01-18 Unknown GetPointerWrite 7cc6d1a5 PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.16.6 2024-01-15 sceDmacMemcpy(dest=041a4220, src=091eb970, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2024-01-10 sceDmacMemcpy(dest=0412c470, src=095eb540, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.13.1 2024-01-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145972200
WWE SmackDown vs. RAW 2011 v1.13.1 2024-01-08 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2
WWE SmackDown vs. RAW 2011 v1.13.1 2024-01-08 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2011 v1.13.1 2024-01-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145089472
WWE SmackDown vs. RAW 2011 v1.13.1 2024-01-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 128
WWE SmackDown vs. RAW 2011 v1.16.6 2024-01-05 sceDmacMemcpy(dest=04132760, src=09375b90, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2024-01-03 sceDmacMemcpy(dest=0419fe50, src=09669a70, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2024-01-03 sceDmacMemcpy(dest=0417b7c0, src=095a1780, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2024-01-02 sceDmacMemcpy(dest=041437b0, src=096b1990, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2024-01-01 ReadFromHardware: Invalid address 79aa829e near PC 79aa829e LR 088f81b8
WWE SmackDown vs. RAW 2011 v1.15.4-699-gbf40eae4f 2023-12-31 sceDmacMemcpy(dest=0418de50, src=095015e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2023-12-28 sceDmacMemcpy(dest=0418b130, src=0957d060, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2023-12-27 sceDmacMemcpy(dest=0418c1f0, src=0957e570, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.17.1 2024-04-13 Can't draw: No current render step. Step count: 0
WWE SmackDown vs. RAW 2011 v1.16.6 2023-12-14 Unknown GetPointer 0e84cc97 PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.16.6 2023-12-14 Unknown GetPointerWrite 0e852293 PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.15.3 2023-12-14 sceDmacMemcpy(dest=041303e0, src=0961af20, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.15.3 2023-12-13 sceDmacMemcpy(dest=0414b4e0, src=093dba00, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.15.3 2023-12-12 sceDmacMemcpy(dest=0414abb0, src=093dd930, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.5 2023-11-23 sceDmacMemcpy(dest=041482a0, src=09609950, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2023-11-18 Unknown GetPointer 698eeacc PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.16.6 2023-11-18 Unknown GetPointerWrite 698c69d4 PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.16.6 2023-11-17 sceDmacMemcpy(dest=0415be50, src=096ae560, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2023-11-15 sceDmacMemcpy(dest=04131bc0, src=093bd990, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2023-10-28 sceDmacMemcpy(dest=0412de80, src=0967bab0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2023-10-27 sceDmacMemcpy(dest=0412de90, src=0938cf30, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2023-10-25 sceDmacMemcpy(dest=04147280, src=0972cd00, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2023-10-22 sceDmacMemcpy(dest=0412b900, src=095f1540, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.6 2023-10-14 sceDmacMemcpy(dest=04189eb0, src=09590fd0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.5 2023-10-12 sceDmacMemcpy(dest=0418a680, src=0960a5d0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.13.2 2023-10-08 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 088f8014
WWE SmackDown vs. RAW 2011 v1.11.3 2023-10-07 sceDmacMemcpy(dest=04130e80, src=0964a120, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.11.3 2023-10-06 sceDmacMemcpy(dest=041abf60, src=094c5f90, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.11.3 2023-10-01 sceDmacMemcpy(dest=0413edc0, src=09646450, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.16.1 2023-09-23 Unknown GetPointer 0a000050 PC 089c0458 LR 089c0478
WWE SmackDown vs. RAW 2011 v1.16.1 2023-09-23 Unknown GetPointer 0d769860 PC 089fb7a8 LR 089fb7c4
WWE SmackDown vs. RAW 2011 v1.16.1 2023-09-23 Unknown GetPointer 29bbe5a2 PC 089fb7a8 LR 089fb7c4
WWE SmackDown vs. RAW 2011 v1.16.6 2023-12-14 Unknown GetPointerWrite 000000c3 PC 089b8708 LR 089b8724
WWE SmackDown vs. RAW 2011 v1.16.1 2023-09-23 ReadFromHardware: Invalid address 91cdf6c1 near PC 91cdf6c1 LR 91cdf6c1
WWE SmackDown vs. RAW 2011 v1.16.1 2023-09-23 Unknown GetPointer fffffff0 PC 08faeca0 LR 08c55e44
WWE SmackDown vs. RAW 2011 v1.6.3 2023-09-07 Error in shader program link: info: fs: 00000000:00800802 Tex LM 2x TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01c71000:00000b19 HWX C T N LM Tex Light: 2: c:0 t:0 3: c:1 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * color0.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
WWE SmackDown vs. RAW 2011 v1.15.4 2023-09-04 Unknown GetPointer 0a672b5a PC 08bfbaf4 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.15.4 2023-09-04 Unknown GetPointer 0a7d6f5b PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.15.4 2023-09-04 Unknown GetPointerWrite 0a7d868f PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.15.4 2023-09-03 Unknown GetPointer 0a7d631b PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.15.4 2023-09-03 Unknown GetPointerWrite 0a7d7a4f PC 08bfbe38 LR 08bfbe5c
WWE SmackDown vs. RAW 2011 v1.13.2 2023-09-02 sceDmacMemcpy(dest=04147e20, src=0962ee80, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.15.4 2023-09-01 sceDmacMemcpy(dest=041a44d0, src=094f1ba0, size=65552): overlapping read
WWE SmackDown vs. RAW 2011 v1.15.4 2023-08-31 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
WWE SmackDown vs. RAW 2011 v1.15.4 2023-08-29 sceDmacMemcpy(dest=04185bb0, src=0933da20, size=65552): overlapping read