Recent logs - GODS EATER™ BURST

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Game title Version Latest Report Message
GODS EATER™ BURST v1.4.2 2017-08-10 Wrong magic number 00000000
GODS EATER™ BURST v1.3 2017-04-16 ReadFromHardware: Invalid address 0000007c near PC 08854d08 LR 08854c34
GODS EATER™ BURST v1.0-15-ge6d9bdb 2016-04-27 sceAtracSetDataAndGetID(0af8ca20, 0006a868): bad data
GODS EATER™ BURST v1.0-15-ge6d9bdb 2016-04-27 Atrac buffer invalid RIFF header: 0af8ca20
GODS EATER™ BURST v1.2.2 2016-04-26 Reader: Unsupported W0 Format 0
GODS EATER™ BURST v1.2.1-2-g5f05539 2016-02-26 Error in shader program link: info: Fragment info ------------- 0(8) : error C5121: multiple bindings to output semantic "COL0" / fs: #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec2 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } / vs: #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec2 v_texcoord; void main() { v_texcoord = texcoord; v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GODS EATER™ BURST v1.2.1-2-g5f05539 2016-02-26 Error in shader program link: info: Fragment info ------------- 0(8) : error C5121: multiple bindings to output semantic "COL0" / fs: #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec2 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); if (v.a < 0.002) discard; fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } / vs: #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec2 v_texcoord; void main() { v_texcoord = texcoord; v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GODS EATER™ BURST v1.2.1-2-g5f05539 2016-02-26 Error in shader program link: info: Fragment info ------------- 0(7) : error C5121: multiple bindings to output semantic "COL0" / fs: #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec2 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } / vs: #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec2 v_texcoord; void main() { v_texcoord = texcoord; v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GODS EATER™ BURST v1.2.1-2-g5f05539 2016-02-26 Error in shader program link: info: Fragment info ------------- 0(8) : error C5121: multiple bindings to output semantic "COL0" / fs: #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec2 v_texcoord; out vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } / vs: #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec2 v_texcoord; void main() { v_texcoord = texcoord; v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
GODS EATER™ BURST v0.9.9.1-1292-g2db9275 2015-11-10 D3D error in shader compilation: info: C:\Users\Client 6\Downloads\ppsspp-v0.9.9.1-1292-g2db9275-windows-amd64\ppsspp\memory(29,24): warning X3206: 'mul': implicit truncation of vector type / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c47); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4x3 u_bone0 : register(c20); float4x3 u_bone1 : register(c23); float4x3 u_bone2 : register(c26); float4x3 u_bone3 : register(c29); float4 u_uvscaleoffset : register(c17); struct VS_IN { float4 a_w1:TEXCOORD1; float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 position : POSITION; }; struct VS_OUT { float4 gl_Position : POSITION; float2 v_texcoord: TEXCOORD0; float4 v_color0 : COLOR0; float2 v_fogdepth: TEXCOORD1; }; VS_OUT main(VS_IN In) { VS_OUT Out = (VS_OUT)0; float4x3 skinMatrix = mul(In.a_w1.x, u_bone0) + mul(In.a_w1.y, u_bone1) + mul(In.a_w1.z, u_bone2) + mul(In.a_w1.w, u_bone3); float3 skinnedpos = mul(float4(In.position.xyz, 1.0), skinMatrix); float3 worldpos = mul(float4(skinnedpos, 1.0), u_world); float3 worldnormal = mul( mul( float4(0.0, 0.0, 1.0, 0.0), skinMatrix), u_world); float4 viewPos = float4(mul(float4(worldpos, 1.0), u_view), 1.0); Out.gl_Position = mul(viewPos, u_proj); Out.v_color0 = In.color0; Out.v_texcoord = In.texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw; Out.v_fogdepth.x = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; return Out; }
GODS EATER™ BURST v1.3 2017-10-04 fbo_blit_color failed on display: 8876086c
GODS EATER™ BURST v1.0.1-756-g1ba2b1c 2015-07-29 __sceSasSetVoiceATRAC3(08a95840, 29, 08220e00)
GODS EATER™ BURST v1.1.1-96-gc41b981 2017-10-16 __sceSasSetVoiceATRAC3(08a95840, 30, 08220e00)
GODS EATER™ BURST v1.1.1-96-gc41b981 2017-10-16 __sceSasSetVoiceATRAC3(08a95840, 31, 08220e00)
GODS EATER™ BURST v1.4.2 2017-10-18 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
GODS EATER™ BURST v0.9.8-1394-g384d8e3 2015-09-04 FBO reusing depthbuffer, 000d4000/00088000 and 00044000/00088000
GODS EATER™ BURST v0.9.8-1394-g384d8e3 2015-09-04 FBO reusing depthbuffer, 000d6000/00088000 and 00044000/00088000
GODS EATER™ BURST v0.9.8-1394-g384d8e3 2015-09-04 FBO reusing depthbuffer, 000cc000/00088000 and 00044000/00088000
GODS EATER™ BURST v0.9.8-1394-g384d8e3 2015-09-04 FBO reusing depthbuffer, 000d6000/00088000 and 00000000/00088000
GODS EATER™ BURST v0.9.8-1394-g384d8e3 2015-09-04 FBO reusing depthbuffer, 000d4000/00088000 and 00000000/00088000
GODS EATER™ BURST v0.9.8-1394-g384d8e3 2015-09-04 FBO reusing depthbuffer, 000cc000/00088000 and 00000000/00088000
GODS EATER™ BURST v1.4.2 2017-10-18 Loading module sceFont_Library with version 0101, devkit 06030010
GODS EATER™ BURST v1.4.2 2017-10-18 Loading module sceCcc_Library with version 0101, devkit 06030010
GODS EATER™ BURST v1.1.1-96-gc41b981 2017-10-16 __sceSasSetVoiceATRAC3(08a95840, 31, 08220d00)
GODS EATER™ BURST v1.1.1-96-gc41b981 2017-10-16 __sceSasSetVoiceATRAC3(08a95840, 30, 08220d00)
GODS EATER™ BURST v1.1.1-96-gc41b981 2017-10-16 __sceSasSetVoiceATRAC3(08a95840, 29, 08220d00)
GODS EATER™ BURST v0.9.8-449-gcf4887e 2015-03-31 FBO reusing depthbuffer, 040cc000/04088000 and 00044000/00088000
GODS EATER™ BURST v0.9.8-449-gcf4887e 2015-03-31 FBO reusing depthbuffer, 040d6000/04088000 and 00044000/00088000
GODS EATER™ BURST v0.9.8-449-gcf4887e 2015-03-31 FBO reusing depthbuffer, 040d4000/04088000 and 00044000/00088000
GODS EATER™ BURST v0.9.8-180-gec6f9f2 2015-07-19 FBO reusing depthbuffer, 040d4000/04088000 and 00000000/00088000
GODS EATER™ BURST v0.9.8-180-gec6f9f2 2015-07-19 FBO reusing depthbuffer, 040d6000/04088000 and 00000000/00088000
GODS EATER™ BURST v0.9.8-180-gec6f9f2 2015-07-19 FBO reusing depthbuffer, 040cc000/04088000 and 00000000/00088000
GODS EATER™ BURST v0.9.8-449-gcf4887e 2015-07-19 FBO reusing depthbuffer, 040d6000/04088000 and 00044000/04088000
GODS EATER™ BURST v0.9.8-449-gcf4887e 2015-07-19 FBO reusing depthbuffer, 040cc000/04088000 and 00044000/04088000
GODS EATER™ BURST v0.9.8-449-gcf4887e 2015-07-19 FBO reusing depthbuffer, 040d4000/04088000 and 00044000/04088000
GODS EATER™ BURST v0.9.8-180-gec6f9f2 2015-07-19 FBO reusing depthbuffer, 040d4000/04088000 and 00000000/04088000
GODS EATER™ BURST v0.9.8-180-gec6f9f2 2015-07-19 FBO reusing depthbuffer, 040cc000/04088000 and 00000000/04088000
GODS EATER™ BURST v0.9.8-180-gec6f9f2 2015-07-19 FBO reusing depthbuffer, 040d6000/04088000 and 00000000/04088000
GODS EATER™ BURST v0.9.8-180-gec6f9f2 2015-07-19 FBO reusing depthbuffer, 040d6000/00088000 and 00000000/00088000
GODS EATER™ BURST v0.9.8-180-gec6f9f2 2015-07-19 FBO reusing depthbuffer, 040d4000/00088000 and 00000000/00088000
GODS EATER™ BURST v0.9.8-180-gec6f9f2 2015-07-19 FBO reusing depthbuffer, 040cc000/00088000 and 00000000/00088000
GODS EATER™ BURST v0.9.8-449-gcf4887e 2015-03-31 FBO reusing depthbuffer, 040d6000/00088000 and 00044000/00088000
GODS EATER™ BURST v0.9.8-449-gcf4887e 2015-03-31 FBO reusing depthbuffer, 040d4000/00088000 and 00044000/00088000
GODS EATER™ BURST v0.9.8-449-gcf4887e 2015-03-31 FBO reusing depthbuffer, 040cc000/00088000 and 00044000/00088000
GODS EATER™ BURST v1.1.1-96-gc41b981 2017-10-12 __sceSasSetVoiceATRAC3(08a95840, 31, 08220c00)
GODS EATER™ BURST v1.1.1-96-gc41b981 2017-10-16 __sceSasSetVoiceATRAC3(08a95840, 29, 08220c00)
GODS EATER™ BURST v0.9.9.1-1292-g2db9275 2015-11-10 __sceSasSetVoiceATRAC3(08a95840, 30, 08220b00)
GODS EATER™ BURST v0.9.9.1-1292-g2db9275 2015-11-10 __sceSasSetVoiceATRAC3(08a95840, 29, 08220b00)
GODS EATER™ BURST v1.1.1-96-gc41b981 2017-10-16 __sceSasSetVoiceATRAC3(08a95840, 30, 08220c00)
GODS EATER™ BURST v1.1.1-96-gc41b981 2017-10-16 __sceSasUnsetATRAC3(08a95840, 0)
GODS EATER™ BURST v1.4.2 2017-10-18 BREAK instruction hit