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Game title |
Version |
Latest Report |
Message |
PES 2014 |
v1.17.1 |
2024-04-19 |
ELF relocation HI16/1(16) pair (instead of LO16) at 089032c0 / 089032c4 |
PES 2014 |
v1.17.1 |
2024-04-19 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ff90c / 088ff918 |
PES 2014 |
v1.17.1 |
2024-04-19 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ee238 / 088ee23c |
PES 2014 |
v1.17.1 |
2024-04-19 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ee1f4 / 088ee230 |
PES 2014 |
v1.17.1 |
2024-04-19 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0882eab8 / 0882eac4 |
PES 2014 |
v1.17.1 |
2024-04-19 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0890ddac / 0890ddb0 |
PES 2014 |
v1.17.1 |
2024-04-19 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0890dac0 / 0890dac4 |
PES 2014 |
v1.16.6 |
2024-04-13 |
Savedata version requested: 3
=-NATIVE-DATA-BOUNDARY-2d3a1e033929a55f-1
Content-Disposition: form-data; name="verify"
Content-Length: 59
Content-Transfer-Encoding: binary
Savedata version requested: %dSavedata version requested: 3 |
PES 2014 |
v1.14.1 |
2024-04-11 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:76: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:77: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:125
01000000:80000b10 HWX T N Tex Light: LightUberShader
#version 300 es
// Driver: Adreno (TM) 305 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b10 HWX T N Tex Light: LightUberShader
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
if ((u_lightControl & 1u) != 0u) {
uint comp = (u_lightControl >> 4) & 3u;
uint type = (u_lightControl >> 6) & 3u;
if (type == 0u) {
toLight = u_lightpos0;
} else {
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
}
ldot = dot(toLight, worldnormal);
if (comp == 2u) {
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
}
swi |
PES 2014 |
v1.11.3 |
2024-04-10 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
PES 2014 |
v1.11.3 |
2024-04-08 |
Unknown GetPointer 00000001 PC 0884d5b8 LR 0884d7dc |
PES 2014 |
v1.6.3 |
2024-04-07 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
PES 2014 |
v1.6.3 |
2024-04-07 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000910 HWX T Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
PES 2014 |
v1.17.1 |
2024-04-12 |
Unexpected mpeg first timestamp: 1f1442ebbd2 / 2135742659538 |
PES 2014 |
v1.15.4 |
2024-04-06 |
Unexpected mpeg first timestamp: 5755e735345 / 6001653928773 |
PES 2014 |
v1.17.1 |
2024-04-03 |
Branch in Jump delay slot at 08020400 in block starting at 08020020 |
PES 2014 |
v1.17.1 |
2024-03-28 |
Unknown GetPointer 00002b20 PC 08815fd0 LR 08815fdc |
PES 2014 |
v1.17.1 |
2024-03-28 |
Unexpected mpeg first timestamp: 9c3bd367323 / 10736297734947 |
PES 2014 |
v1.14 |
2024-03-23 |
UI scissor out of bounds in MainScreen: 1307,3-321,326 / 960,562 |
PES 2014 |
v1.14 |
2024-03-23 |
UI scissor out of bounds in MainScreen: 0,23-1298,306 / 960,562 |
PES 2014 |
v1.14 |
2024-03-23 |
UI scissor out of bounds in MainScreen: 0,0-1298,24 / 960,562 |
PES 2014 |
v1.14 |
2024-03-23 |
UI scissor out of bounds in MainScreen: 0,0-1298,330 / 960,562 |
PES 2014 |
v1.13.1 |
2024-03-22 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid fmt magic: ffbe |
PES 2014 |
v1.14 |
2024-03-17 |
UI scissor out of bounds in GamePauseScreen: 1302,7-321,322 / 960,562 |
PES 2014 |
v1.15.4 |
2024-03-17 |
Unexpected mpeg first timestamp: 7ff7f7f7f7f / 8793937117055 |
PES 2014 |
v1.15.4 |
2024-03-17 |
Unexpected mpeg first timestamp: 2b0b3087033 / 2957941174323 |
PES 2014 |
v1.17.1 |
2024-03-14 |
Unknown GetPointerWrite 0000162a PC 08a02afc LR 08808468 |
PES 2014 |
v1.17.1 |
2024-03-14 |
Unknown GetPointer 00261c2a PC 0884a920 LR 0884a940 |
PES 2014 |
v1.14 |
2024-03-23 |
UI scissor out of bounds in GamePauseScreen: 762,12-188,550 / 562,960 |
PES 2014 |
v1.14 |
2024-03-23 |
UI scissor out of bounds in GamePauseScreen: 0,12-757,550 / 562,960 |
PES 2014 |
v1.14 |
2024-03-09 |
UI scissor out of bounds in GamePauseScreen: 0,7-1292,322 / 960,562 |
PES 2014 |
v1.14 |
2024-03-23 |
UI scissor out of bounds in MainScreen: 0,0-445,961 / 562,960 |
PES 2014 |
v1.17.1 |
2024-03-05 |
Unexpected mpeg first timestamp: 1990c1b1c1d / 1756844727325 |
PES 2014 |
v1.17.1 |
2024-03-05 |
Unexpected mpeg first timestamp: b6cccc2c595 / 12561919690133 |
PES 2014 |
v1.12.3 |
2024-02-28 |
MIPSCompileOp: Invalid instruction 000000bc |
PES 2014 |
v1.12.3 |
2024-02-28 |
MIPSCompileOp: Invalid instruction 00000f1e |
PES 2014 |
v1.17.1 |
2024-02-28 |
Unknown GetPointer 0018131a PC 0884a920 LR 0884a940 |
PES 2014 |
v1.17.1 |
2024-02-26 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8e0 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8dc in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8d8 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8d4 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8d0 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8cc in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8c8 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8c4 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8c0 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8bc in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8b8 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8b4 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8b0 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8ac in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8a8 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8a4 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8a0 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec89c in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec898 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec894 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec890 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec88c in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec888 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec884 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec880 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec87c in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec878 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec874 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec870 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec86c in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec868 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec864 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec860 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec85c in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec858 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Jump to invalid address: 04bb40a0 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec848 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Jump to invalid address: 04bb41a0 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Jump to invalid address: 04bb40e0 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Jump to invalid address: 04bb4160 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec90c in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec908 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec904 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec900 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Jump to invalid address: 04bb23e0 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8fc in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8f8 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8f4 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8f0 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8ec in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8e8 in block starting at 092e6808 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Jump to invalid address: 04bb2380 |
PES 2014 |
v1.16.1 |
2024-02-24 |
Branch in Jump delay slot at 092ec8e4 in block starting at 092e6808 |
PES 2014 |
v1.15.4 |
2024-02-24 |
Unexpected mpeg first timestamp: c8c20000 / 3368157184 |
PES 2014 |
v1.9.4 |
2024-02-22 |
Unexpected mpeg first timestamp: 7f48c2bc555 / 8746905093461 |
PES 2014 |
v1.14 |
2024-03-21 |
UI scissor out of bounds in GamePauseScreen: 250,21-74,1618 / 562,960 |
PES 2014 |
v1.14 |
2024-03-21 |
UI scissor out of bounds in GamePauseScreen: 0,21-247,1618 / 562,960 |
PES 2014 |
v1.17.1 |
2024-02-20 |
Unknown GetPointer 00000140 PC 08824cfc LR 088113e4 |
PES 2014 |
v1.17-121-ga99a9ee70 |
2024-02-22 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0004 |
PES 2014 |
v1.10-6-g8ac4efd3c |
2024-02-18 |
Render to texture with incompatible formats 4 != 1 at 04000000 |
PES 2014 |
v1.10-6-g8ac4efd3c |
2024-02-18 |
Render to texture using CLUT with different strides 704 != 512 |
PES 2014 |
v1.17.1 |
2024-02-16 |
MIPSCompileOp: Invalid instruction cf4fffff |