Recent logs - PES 2014

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Game title Version Latest Report Message
PES 2014 v1.17.1 2024-04-19 ELF relocation HI16/1(16) pair (instead of LO16) at 089032c0 / 089032c4
PES 2014 v1.17.1 2024-04-19 ELF relocation HI16/1(16) pair (instead of LO16) at 088ff90c / 088ff918
PES 2014 v1.17.1 2024-04-19 ELF relocation HI16/1(16) pair (instead of LO16) at 088ee238 / 088ee23c
PES 2014 v1.17.1 2024-04-19 ELF relocation HI16/1(16) pair (instead of LO16) at 088ee1f4 / 088ee230
PES 2014 v1.17.1 2024-04-19 ELF relocation HI16/1(16) pair (instead of LO16) at 0882eab8 / 0882eac4
PES 2014 v1.17.1 2024-04-19 ELF relocation HI16/1(16) pair (instead of LO16) at 0890ddac / 0890ddb0
PES 2014 v1.17.1 2024-04-19 ELF relocation HI16/1(16) pair (instead of LO16) at 0890dac0 / 0890dac4
PES 2014 v1.16.6 2024-04-13 Savedata version requested: 3 =-NATIVE-DATA-BOUNDARY-2d3a1e033929a55f-1 Content-Disposition: form-data; name="verify" Content-Length: 59 Content-Transfer-Encoding: binary Savedata version requested: %dSavedata version requested: 3
PES 2014 v1.14.1 2024-04-11 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:75: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:76: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:77: '>>' : wrong operand types no operation '>>' exists that takes a left-hand operand of type 'uniform uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:78: '==' : wrong operand types no operation '==' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:124: '!=' : wrong operand types no operation '!=' exists that takes a left-hand operand of type 'uint' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:125 01000000:80000b10 HWX T N Tex Light: LightUberShader #version 300 es // Driver: Adreno (TM) 305 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b10 HWX T N Tex Light: LightUberShader in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0u) { uint comp = (u_lightControl >> 4) & 3u; uint type = (u_lightControl >> 6) & 3u; if (type == 0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } swi
PES 2014 v1.11.3 2024-04-10 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
PES 2014 v1.11.3 2024-04-08 Unknown GetPointer 00000001 PC 0884d5b8 LR 0884d7dc
PES 2014 v1.6.3 2024-04-07 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2014 v1.6.3 2024-04-07 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
PES 2014 v1.17.1 2024-04-12 Unexpected mpeg first timestamp: 1f1442ebbd2 / 2135742659538
PES 2014 v1.15.4 2024-04-06 Unexpected mpeg first timestamp: 5755e735345 / 6001653928773
PES 2014 v1.17.1 2024-04-03 Branch in Jump delay slot at 08020400 in block starting at 08020020
PES 2014 v1.17.1 2024-03-28 Unknown GetPointer 00002b20 PC 08815fd0 LR 08815fdc
PES 2014 v1.17.1 2024-03-28 Unexpected mpeg first timestamp: 9c3bd367323 / 10736297734947
PES 2014 v1.14 2024-03-23 UI scissor out of bounds in MainScreen: 1307,3-321,326 / 960,562
PES 2014 v1.14 2024-03-23 UI scissor out of bounds in MainScreen: 0,23-1298,306 / 960,562
PES 2014 v1.14 2024-03-23 UI scissor out of bounds in MainScreen: 0,0-1298,24 / 960,562
PES 2014 v1.14 2024-03-23 UI scissor out of bounds in MainScreen: 0,0-1298,330 / 960,562
PES 2014 v1.13.1 2024-03-22 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid fmt magic: ffbe
PES 2014 v1.14 2024-03-17 UI scissor out of bounds in GamePauseScreen: 1302,7-321,322 / 960,562
PES 2014 v1.15.4 2024-03-17 Unexpected mpeg first timestamp: 7ff7f7f7f7f / 8793937117055
PES 2014 v1.15.4 2024-03-17 Unexpected mpeg first timestamp: 2b0b3087033 / 2957941174323
PES 2014 v1.17.1 2024-03-14 Unknown GetPointerWrite 0000162a PC 08a02afc LR 08808468
PES 2014 v1.17.1 2024-03-14 Unknown GetPointer 00261c2a PC 0884a920 LR 0884a940
PES 2014 v1.14 2024-03-23 UI scissor out of bounds in GamePauseScreen: 762,12-188,550 / 562,960
PES 2014 v1.14 2024-03-23 UI scissor out of bounds in GamePauseScreen: 0,12-757,550 / 562,960
PES 2014 v1.14 2024-03-09 UI scissor out of bounds in GamePauseScreen: 0,7-1292,322 / 960,562
PES 2014 v1.14 2024-03-23 UI scissor out of bounds in MainScreen: 0,0-445,961 / 562,960
PES 2014 v1.17.1 2024-03-05 Unexpected mpeg first timestamp: 1990c1b1c1d / 1756844727325
PES 2014 v1.17.1 2024-03-05 Unexpected mpeg first timestamp: b6cccc2c595 / 12561919690133
PES 2014 v1.12.3 2024-02-28 MIPSCompileOp: Invalid instruction 000000bc
PES 2014 v1.12.3 2024-02-28 MIPSCompileOp: Invalid instruction 00000f1e
PES 2014 v1.17.1 2024-02-28 Unknown GetPointer 0018131a PC 0884a920 LR 0884a940
PES 2014 v1.17.1 2024-02-26 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8e0 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8dc in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8d8 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8d4 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8d0 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8cc in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8c8 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8c4 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8c0 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8bc in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8b8 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8b4 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8b0 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8ac in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8a8 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8a4 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8a0 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec89c in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec898 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec894 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec890 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec88c in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec888 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec884 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec880 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec87c in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec878 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec874 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec870 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec86c in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec868 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec864 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec860 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec85c in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec858 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Jump to invalid address: 04bb40a0
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec848 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Jump to invalid address: 04bb41a0
PES 2014 v1.16.1 2024-02-24 Jump to invalid address: 04bb40e0
PES 2014 v1.16.1 2024-02-24 Jump to invalid address: 04bb4160
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec90c in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec908 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec904 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec900 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Jump to invalid address: 04bb23e0
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8fc in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8f8 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8f4 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8f0 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8ec in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8e8 in block starting at 092e6808
PES 2014 v1.16.1 2024-02-24 Jump to invalid address: 04bb2380
PES 2014 v1.16.1 2024-02-24 Branch in Jump delay slot at 092ec8e4 in block starting at 092e6808
PES 2014 v1.15.4 2024-02-24 Unexpected mpeg first timestamp: c8c20000 / 3368157184
PES 2014 v1.9.4 2024-02-22 Unexpected mpeg first timestamp: 7f48c2bc555 / 8746905093461
PES 2014 v1.14 2024-03-21 UI scissor out of bounds in GamePauseScreen: 250,21-74,1618 / 562,960
PES 2014 v1.14 2024-03-21 UI scissor out of bounds in GamePauseScreen: 0,21-247,1618 / 562,960
PES 2014 v1.17.1 2024-02-20 Unknown GetPointer 00000140 PC 08824cfc LR 088113e4
PES 2014 v1.17-121-ga99a9ee70 2024-02-22 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0004
PES 2014 v1.10-6-g8ac4efd3c 2024-02-18 Render to texture with incompatible formats 4 != 1 at 04000000
PES 2014 v1.10-6-g8ac4efd3c 2024-02-18 Render to texture using CLUT with different strides 704 != 512
PES 2014 v1.17.1 2024-02-16 MIPSCompileOp: Invalid instruction cf4fffff