Recent logs - PES 2014

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Game title Version Latest Report Message
PES 2014 v1.4.2-530-gf53b455dc 2017-12-18 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_texenv; varying vec4 v_color0; varying mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.4.2-530-gf53b455dc 2017-12-18 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.4 2017-12-18 sceDmacMemcpy(dest=092ed040, src=086ce780, size=1251456): overlapping read
PES 2014 v1.5.3 2017-12-18 MIPSCompileOp: Invalid instruction 73617461
PES 2014 v1.5.3 2017-12-18 MIPSCompileOp: Invalid instruction 00001ebc
PES 2014 v1.5.3 2017-12-18 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
PES 2014 v1.5.4 2017-12-16 sceDmacMemcpy(dest=04154000, src=09491730, size=557056): overlapping read
PES 2014 v1.4.2 2017-12-16 DL PC = 9aee2478 WTF!!!!
PES 2014 v1.5.4 2017-12-15 sceDmacMemcpy(dest=040cc000, src=086cda00, size=1254912): overlapping read
PES 2014 v1.4.2 2017-12-15 Unknown GetPointer 00005b78 PC 0881c430 LR 0881c440
PES 2014 v1.4.2 2017-12-15 Unknown GetPointer 0000b940 PC 0881c430 LR 0881c440
PES 2014 v1.4.2 2017-12-14 ReadFromHardware: Invalid address 00000013 near PC 00000013 LR 00000013
PES 2014 v1.4.2 2017-12-14 ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 08a3e708
PES 2014 v1.4.2-530-gf53b455dc 2017-12-18 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp varying vec4 v_color0; varying vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.4 2017-12-13 sceDmacMemcpy(dest=040cc000, src=086cc4c0, size=1260352): overlapping read
PES 2014 v1.5.3 2017-12-13 Error in shader program link during preload: info: L0007 Varying 'v_texcoord' not found in vertex shader fs: 40000000:00000012 Tex TFuncAdd #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); gl_FragColor = v; } vs: 00004000:0001d002 THR UVMtx TessC TessRevN #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2017-12-13 Error in shader program link during preload: info: L0007 Varying 'v_texcoord' not found in vertex shader fs: 00000000:0000001a Tex TFuncUnk #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); gl_FragColor = v; } vs: 00004000:00000022 THR #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2017-12-13 Error in shader program link during preload: info: L0007 Varying 'v_color1' not found in vertex shader fs: 00000000:00000918 LM #version 100 precision lowp float; varying vec4 v_color0; varying vec3 v_color1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; gl_FragColor = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.4.2 2017-12-14 ReadFromHardware: Invalid address 12d596ce near PC 088d2d0c LR 088d2d0c
PES 2014 v1.4.2 2017-12-12 80630011=sceAtracSetDataAndGetID(09a25200, 00001000): too small for WAVE chunk at 68900
PES 2014 v1.5.4 2017-12-12 sceDmacMemcpy(dest=040cc000, src=09280740, size=557056): overlapping read
PES 2014 v1.5.3 2017-12-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2017-12-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:0000091c LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00200002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2017-12-11 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: 00000000:0000000a Tex TFuncBlend #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } vs: 00004000:00200000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2017-12-11 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2017-12-11 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 40000000:00000914 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2017-12-11 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2017-12-11 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 00000000:0000091c LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.2 2017-12-11 Error in shader program link: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. / fs: #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
PES 2014 v1.5.2 2017-12-11 Error in shader program link: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. / fs: #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
PES 2014 v1.5.4 2017-12-15 sceDmacMemcpy(dest=040cc000, src=086ce640, size=1251776): overlapping read
PES 2014 v1.5.3 2017-12-10 Error in shader program link during preload: info: L0007 Varying 'v_color1' not found in vertex shader fs: 00000000:0000091c LM #version 100 precision lowp float; varying vec4 v_color0; varying vec3 v_color1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; gl_FragColor = v; } vs: 00000000:0021d022 THR UVMtx TessC TessRevN #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2017-12-10 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 40000000:00000914 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00200000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
PES 2014 v1.4.1 2017-12-10 sceDmacMemcpy(dest=04154000, src=09280740, size=557056): overlapping read
PES 2014 v1.5.4 2017-12-16 Error in shader program link during preload: info: --From Vertex Shader: Error: Varying v_color1 read in fragment shader, but not written to in vertex shader. --From Fragment Shader: Error: Varying v_color1 read in fragment shader, but not written to in vertex shader. fs: 00000000:0000091c LM #version 300 es precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:00000000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2017-12-10 Error in shader program link during preload: info: --From Vertex Shader: Error: Varying v_color1 read in fragment shader, but not written to in vertex shader. --From Fragment Shader: Error: Varying v_color1 read in fragment shader, but not written to in vertex shader. fs: 40000000:00000914 LM #version 300 es precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00200022 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.4.2 2017-12-09 Unknown GetPointer 00008278 PC 0881c430 LR 0881c440
PES 2014 v1.5.3 2017-12-09 Error in shader program link during preload: info: --From Vertex Shader: Error: Varying v_color1 read in fragment shader, but not written to in vertex shader. --From Fragment Shader: Error: Varying v_color1 read in fragment shader, but not written to in vertex shader. fs: 00000000:0000091c LM #version 300 es precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00200000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
PES 2014 v1.4.2 2017-12-09 Bad vertex address 066ff8eb!
PES 2014 v1.4.2 2017-12-09 Bad vertex address 036fe54f!
PES 2014 v1.4.2 2017-12-09 Unknown GE command : 0316006c
PES 2014 v1.5.3 2017-12-07 Error in shader program link during preload: info: --From Vertex Shader: Error: Varying v_color1 read in fragment shader, but not written to in vertex shader. --From Fragment Shader: Error: Varying v_color1 read in fragment shader, but not written to in vertex shader. fs: 40000000:00000910 LM #version 300 es precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.4 2017-12-15 sceDmacMemcpy(dest=092ed040, src=086cc3c0, size=1260608): overlapping read
PES 2014 v1.5.3 2017-12-06 Error in shader program link during preload: info: --From Vertex Shader: Error: Varying v_color1 read in fragment shader, but not written to in vertex shader. --From Fragment Shader: Error: Varying v_color1 read in fragment shader, but not written to in vertex shader. fs: 00000000:0000091c LM #version 300 es precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2017-12-06 Error in shader program link during preload: info: L0007 Varying 'v_color1' not found in vertex shader fs: 40000000:00000914 LM #version 100 precision lowp float; varying vec4 v_color0; varying vec3 v_color1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; gl_FragColor = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2017-12-06 Error in shader program link during preload: info: L0007 Varying 'v_color1' not found in vertex shader fs: 00000000:0000091c LM #version 100 precision lowp float; varying vec4 v_color0; varying vec3 v_color1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; gl_FragColor = v; } vs: 00004000:00000000 #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
PES 2014 v1.5.4 2017-12-18 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
PES 2014 v1.5.2 2017-12-17 Error in shader program link: info: L0007 Varying 'v_texcoord' not found in vertex shader / fs: #version 100 precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); gl_FragColor = v; } / vs: #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.1 2017-12-06 Error in shader program link: info: L0007 Varying 'v_texcoord' not found in vertex shader / fs: #version 100 precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); gl_FragColor = v; } / vs: #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
PES 2014 v1.5.1 2017-12-06 Error in shader program link: info: L0007 Varying 'v_texcoord' not found in vertex shader / fs: #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); gl_FragColor = v; } / vs: #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2017-12-05 Error in shader program link during preload: info: L0007 Varying 'v_color1' not found in vertex shader fs: 40000000:00000910 LM #version 100 precision lowp float; varying vec4 v_color0; varying vec3 v_color1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; gl_FragColor = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2017-12-05 Error in shader program link during preload: info: L0007 Varying 'v_color1' not found in vertex shader fs: 01770000:00000b10 LM #version 100 precision lowp float; varying vec4 v_color0; varying vec3 v_color1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; gl_FragColor = v; } vs: 00000000:00000002 THR #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2017-12-05 Error in shader program link during preload: info: L0007 Varying 'v_color1' not found in vertex shader fs: 40000000:00000914 LM #version 100 precision lowp float; varying vec4 v_color0; varying vec3 v_color1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; gl_FragColor = v; } vs: 00004000:0001d022 THR UVMtx TessC TessRevN #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.4 2017-12-13 sceDmacMemcpy(dest=040cc000, src=086cc3c0, size=1260608): overlapping read
PES 2014 v1.5.3 2017-12-05 Error in shader program link during preload: info: L0007 Varying 'v_texcoord' not found in vertex shader fs: 40000000:00000012 Tex TFuncAdd #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); gl_FragColor = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.3 2017-12-05 sceDmacMemcpy(dest=086cda00, src=040cc000, size=1254912): overlapping read
PES 2014 v1.5.3 2017-12-05 Error in shader program link during preload: info: L0007 Varying 'v_color1' not found in vertex shader fs: 01770000:00000b14 LM #version 100 precision lowp float; varying vec4 v_color0; varying vec3 v_color1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; gl_FragColor = v; } vs: 00000000:00200002 THR #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
PES 2014 v1.5.4 2017-12-16 sceDmacMemcpy(dest=08701400, src=040cc000, size=1043456): overlapping read
PES 2014 v1.4.2 2017-12-03 Unknown GetPointer 00000000 PC 0881c104 LR 0881c114
PES 2014 v1.4.2 2017-12-02 MFIC instruction hit (70020024) at 089ad2cc
PES 2014 v1.5.2 2017-12-01 Jump to invalid address: 072ea6c0
PES 2014 v1.4.2 2017-12-01 MIPSCompileOp: Invalid instruction b0e03db9
PES 2014 v1.4-56-gb1a530b 2017-11-30 Jump to invalid address: 074b67c0
PES 2014 v1.3.0.1 2017-11-30 Unknown GetPointer 000015d8 PC 0881c430 LR 0881c440
PES 2014 v1.4-2-g648bc5d 2017-11-28 Unknown GetPointer 00000000 PC 088e4c38 LR 088e4c74
PES 2014 v1.4.2 2017-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
PES 2014 v1.4.2 2017-11-28 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
PES 2014 v1.4.2 2017-11-28 Loading module sceMpeg_library with version 0104, devkit 00000000
PES 2014 v1.4.2 2017-11-28 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
PES 2014 v1.4.2 2017-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
PES 2014 v1.4.2 2017-11-28 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
PES 2014 v1.4.2 2017-11-28 Rendering to framebuffer offset: 00162000 +256x0
PES 2014 v1.4.2 2017-11-28 FBO reusing depthbuffer, 00181800/00118000 and 00000000/00118000
PES 2014 v1.4.2 2017-11-28 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
PES 2014 v1.4.2 2017-11-28 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
PES 2014 v1.4.2 2017-11-28 Loading module sceSAScore with version 0103, devkit 00000000
PES 2014 v1.0.1 2017-11-28 Unknown GetPointer 3ad73c80 PC 0884a8ac LR 0884a940
PES 2014 v1.0 2017-11-28 Unknown GetPointer 00003df0 PC 0881c430 LR 0881c440
PES 2014 v1.4.2 2017-11-28 Unknown syscall in known module 'sceMp3': 0x00000033
PES 2014 v1.4.2 2017-11-28 Unknown syscall in known module 'ThreadManForUser': 0x00000033
PES 2014 v1.4.2 2017-11-27 ReadFromHardware: Invalid address 0000061e near PC 08f40d9c LR 08f40d7c
PES 2014 v1.4.2 2017-11-27 Unknown GE command : 39153997
PES 2014 v1.4 2017-11-26 WriteToHardware: Invalid address 16e009e8 near PC 08867304 LR 08867fdc
PES 2014 v1.4 2017-11-26 ReadFromHardware: Invalid address 16e009e8 near PC 08867284 LR 08867fdc
PES 2014 v1.4.2 2017-11-26 Unknown GE command : fdc40298
PES 2014 v1.2 2017-11-26 CALL to illegal address 00409780 - ignoring! data=000680
PES 2014 v1.2 2017-11-26 JUMP to illegal address 00409a84 - ignoring! data=409a84
PES 2014 v1.2 2017-11-26 JUMP to illegal address 00812cfc - ignoring! data=409bfc
PES 2014 v1.2 2017-11-26 CALL to illegal address 0c5c68e0 - ignoring! data=1bd7e0
PES 2014 v1.2 2017-11-26 CALL to illegal address 0c5c6b70 - ignoring! data=1bda70
PES 2014 v1.2 2017-11-26 CALL to illegal address 0c5b02e0 - ignoring! data=1a71e0
PES 2014 v1.2 2017-11-26 CALL to illegal address 0c5b0150 - ignoring! data=1a7050
PES 2014 v1.2 2017-11-26 JUMP to illegal address 00812c44 - ignoring! data=409b44
PES 2014 v1.2 2017-11-26 CALL to illegal address 0c5c6760 - ignoring! data=1bd660
PES 2014 v1.2 2017-11-26 CALL to illegal address 004097c0 - ignoring! data=0006c0
PES 2014 v1.2 2017-11-26 CALL to illegal address 00409240 - ignoring! data=000140
PES 2014 v1.2 2017-11-26 CALL to illegal address 00409800 - ignoring! data=000700
PES 2014 v1.2 2017-11-26 CALL to illegal address 00409840 - ignoring! data=000740
PES 2014 v1.2 2017-11-26 CALL to illegal address 0c5c6a30 - ignoring! data=1bd930
PES 2014 v1.2 2017-11-26 CALL to illegal address 00812be4 - ignoring! data=409ae4