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Game title |
Version |
Latest Report |
Message |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-29 |
UI scissor out of bounds in GameSettingsScreen: 168,0-1375,720 / 1552,691 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=1, text=1 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=089a9560, pos=0, access=1, data=1, text=1 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=08ab2348, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-26 |
Block transfer invalid: 09ea2210/0 -> 04154000/0, 1024x1024x2 (0,0)->(0,0) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-25 |
UI scissor out of bounds in GameSettingsScreen: 267,0-1276,720 / 1472,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-23 |
UI scissor out of bounds in SavedataScreen: 0,87-1557,87 / 1556,692 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-23 |
UI scissor out of bounds in SavedataScreen: 0,74-1557,520 / 1556,692 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-23 |
UI scissor out of bounds in SavedataScreen: 0,0-1557,75 / 1556,692 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-15 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1306,721 / 1555,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-12 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1255,720 / 1460,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-09 |
UI scissor out of bounds in SavedataScreen: 1430,309-0,74 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-09 |
UI scissor out of bounds in SavedataScreen: 1430,153-0,74 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-09 |
UI scissor out of bounds in SavedataScreen: 1430,75-0,74 / 1280,800 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-06 |
UI scissor out of bounds in GameSettingsScreen: 268,0-1277,720 / 720,1548 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-04 |
UI scissor out of bounds in GamePauseScreen: 1168,23-351,697 / 1536,692 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-03-04 |
UI scissor out of bounds in GamePauseScreen: 0,23-1157,697 / 1536,692 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-02-29 |
UI scissor out of bounds in GameSettingsScreen: 367,0-1915,1080 / 2168,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-02-28 |
UI scissor out of bounds in ReportScreen: 528,35-526,2264 / 2298,1080 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-02-28 |
UI scissor out of bounds in ReportScreen: 0,35-503,2255 / 2298,1080 |
Dragon Ball Z Shin Budokai |
v1.16.5 |
2024-02-25 |
Unexpected mpeg first timestamp: 30000000000 / 3298534883328 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 4256a74a |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 4253c56d |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 42598926 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Branch in Jump delay slot at 08f5a7f8 in block starting at 08f5a798 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03d69fc0 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 0000007b |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03eb3334 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03d6a264 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Branch in Jump delay slot at 08f5a7c4 in block starting at 08f5a798 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03d6a240 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Branch in Jump delay slot at 08f5a7c0 in block starting at 08f5a798 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03eb32e0 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 00000168 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
Jump to invalid address: 03d699e0 |
Dragon Ball Z Shin Budokai |
v1.16.4 |
2024-02-24 |
MIPSCompileOp: Invalid instruction 42970000 |
Dragon Ball Z Shin Budokai |
v1.14 |
2024-02-20 |
UI scissor out of bounds in GameSettingsScreen: 259,0-956,544 / 1148,544 |
Dragon Ball Z Shin Budokai |
v1.14 |
2024-02-20 |
UI scissor out of bounds in GameSettingsScreen: 354,0-1304,720 / 1520,720 |
Dragon Ball Z Shin Budokai |
v1.10.2 |
2024-02-19 |
sceGeBreak(mode=1, unknown=09ffd5e0): unknown ptr (valid) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-02-14 |
UI scissor out of bounds in GameSettingsScreen: 262,0-1280,720 / 1465,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-02-02 |
UI scissor out of bounds in GameSettingsScreen: 385,0-1959,1080 / 2246,1080 |
Dragon Ball Z Shin Budokai |
v1.13.2 |
2024-01-26 |
Unknown GetPointerWrite 00000000 PC 08810110 LR 08810138 |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2024-01-18 |
Failed decrypting the PRX (ret = -1, size = 4206373, psp_size = 4206720)! |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2024-01-16 |
__KernelStopThread: thread 405 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-01-16 |
UI scissor out of bounds in GameSettingsScreen: 224,0-1306,721 / 1540,720 |
Dragon Ball Z Shin Budokai |
v1.14.1 |
2024-01-15 |
UI scissor out of bounds in MainScreen: 66,0-1148,720 / 1604,719 |
Dragon Ball Z Shin Budokai |
v1.10-6-g8ac4efd3c |
2024-01-15 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006 |
Dragon Ball Z Shin Budokai |
v1.10-6-g8ac4efd3c |
2024-01-15 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
Dragon Ball Z Shin Budokai |
v1.10-6-g8ac4efd3c |
2024-01-15 |
sceKernelCreateThread(name=system): unsupported attributes 00000006 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2024-01-05 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1168,720 / 1365,720 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-15 |
Can't draw: No current render step. Step count: 0 |
Dragon Ball Z Shin Budokai |
v1.14.4 |
2024-01-01 |
Unknown GE command : fd2f402c |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-12-19 |
UI scissor out of bounds in GameSettingsScreen: 245,0-1276,720 / 1448,720 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-12-13 |
UI scissor out of bounds in GameSettingsScreen: 224,0-1227,721 / 1461,720 |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-12-08 |
MIPSCompileOp: Invalid instruction 7fe5dde5 |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-12-08 |
Branch in branch delay slot at 08000020 with different target |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-11-29 |
UI scissor out of bounds in GameSettingsScreen: 239,0-1215,721 / 1466,720 |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-11-23 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-11-22 |
__KernelStopThread: thread 1467 does not exist (ApctlThread deleted) |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-11-19 |
UI scissor out of bounds in GameSettingsScreen: 280,0-1627,1200 / 1920,1152 |
Dragon Ball Z Shin Budokai |
v1.12.3-3403-g1c6f491db |
2023-11-19 |
UI scissor out of bounds in GameSettingsScreen: 280,1200-1627,1 / 1920,1200 |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-11-12 |
__KernelStopThread: thread 336 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-11-12 |
sceNetAdhocMatchingInit(9816) at 088fc4e8 |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-11-03 |
ReadFromHardware: Invalid address 00000010 near PC 08918fcc LR 08918fb4 |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-11-03 |
ReadFromHardware: Invalid address 00000000 near PC 08918fc4 LR 08918fb4 |
Dragon Ball Z Shin Budokai |
v1.16.1 |
2023-10-26 |
__KernelStopThread: thread 294 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-10-25 |
sceGeListEnqueue: invalid address 40000000 |
Dragon Ball Z Shin Budokai |
v1.16.1 |
2023-10-24 |
__KernelStopThread: thread 533 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.17 |
2024-01-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=1, text=1 |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-10-21 |
sceMp3Init: invalid data: not layer 3 |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-10-21 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-10-18 |
Jump to invalid address: 02206240 |
Dragon Ball Z Shin Budokai |
v1.16.5 |
2023-10-14 |
Unknown GetPointer 00000010 PC 08925be4 LR 08925bfc |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-10-13 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5060, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.16.3 |
2023-10-08 |
80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.16.3 |
2023-10-08 |
80630007=sceAtracSetData(2, 08d4b180, 00005d58): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.11.3 |
2023-10-07 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888) |
Dragon Ball Z Shin Budokai |
v1.11.3 |
2023-10-07 |
FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/00000000 |
Dragon Ball Z Shin Budokai |
v1.11.3 |
2023-10-07 |
FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000 |
Dragon Ball Z Shin Budokai |
v1.11.3 |
2023-10-07 |
FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000 |
Dragon Ball Z Shin Budokai |
v1.11.3 |
2023-10-07 |
FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000 |
Dragon Ball Z Shin Budokai |
v1.16.1 |
2023-10-05 |
__KernelStopThread: thread 342 does not exist (helper deleted) |
Dragon Ball Z Shin Budokai |
v1.16.5 |
2023-10-04 |
MFIC instruction hit (70020024) at 088da488 |
Dragon Ball Z Shin Budokai |
v1.10.2 |
2023-10-01 |
Render to area containing texture at 040cc000 +0x64 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-03-02 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-09-30 |
WriteToHardware: Invalid address 00000006 near PC 088c7468 LR 088cbcc4 |
Dragon Ball Z Shin Budokai |
v1.16.1 |
2023-09-21 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000382:12184000) |
Dragon Ball Z Shin Budokai |
v1.16.1 |
2023-09-21 |
FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000386:12184000) |
Dragon Ball Z Shin Budokai |
v1.16.6 |
2023-12-20 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:150: 'outerProduct' : no matching overloaded function found
ERROR: 0:150: '=' : cannot convert from 'const float' to '4X4 matrix of float'
ERROR: 2 compilation errors. No code generated.
80000000:00000b08 HWX C T N Bezier
#version 300 es
// Driver: Adreno (TM) 306 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 80000000:00000b08 HWX C T N Bezier
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler2D u_tess_points;
uniform sampler2D u_tess_weights_u;
uniform sampler2D u_tess_weights_v;
uniform int u_spline_counts;
vec2 tess_sample(in vec2 points[16], mat4 weights) {
vec2 pos = vec2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec3 tess_sample(in vec3 points[16], mat4 weights) {
vec3 pos = vec3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec4 tess_sample(in vec4 points[16], mat4 weights) {
vec4 pos = vec4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
struct Tess {
vec3 pos;
vec2 tex;
vec4 col;
};
void tessellate(out Tess tess) {
ivec2 point_pos = ivec2(position.z, normal.z) * 3;
ivec2 weight_idx = ivec2(position.xy);
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int index_u, index_v;
index_u = (0 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (1 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (2 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (3 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (0 + point_pos.x);
index_v = (1 + point_pos.y);
_pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
index_u = (1 + point_pos.x);
index_v = (1 |
Dragon Ball Z Shin Budokai |
v1.16 |
2023-09-10 |
Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044 |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-09-07 |
80630007=sceAtracSetData(2, 08bd5640, 00018700): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-09-07 |
80630007=sceAtracSetData(2, 08bd5640, 00012e00): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-09-07 |
80630007=sceAtracSetData(2, 08bd5640, 00005000): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-09-07 |
80630007=sceAtracSetData(2, 08b9d600, 00038000): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-09-07 |
80630007=sceAtracSetData(2, 08bd5640, 0000fe00): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-09-07 |
80630007=sceAtracSetData(2, 08bd5640, 00015700): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-09-07 |
80630007=sceAtracSetData(2, 08bd5640, 0000d800): atracID uses different codec type than data |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-08-29 |
__KernelStopThread: thread 430 does not exist (ApctlThread deleted) |
Dragon Ball Z Shin Budokai |
v1.15.4 |
2023-08-20 |
__KernelStopThread: thread 580 does not exist (helper deleted) |