Recent logs - Dragon Ball Z Shin Budokai

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Game title Version Latest Report Message
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-03-29 UI scissor out of bounds in GameSettingsScreen: 168,0-1375,720 / 1552,691
Dragon Ball Z Shin Budokai v1.17.1 2024-03-28 sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.17.1 2024-03-28 sceKernelLoadModule: unsupported options size=00000014, flags=08c03170, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.17.1 2024-03-27 sceKernelLoadModule: unsupported options size=00000014, flags=089a9560, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.17.1 2024-03-27 sceKernelLoadModule: unsupported options size=00000014, flags=08ab2348, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.17.1 2024-03-26 Block transfer invalid: 09ea2210/0 -> 04154000/0, 1024x1024x2 (0,0)->(0,0)
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-03-25 UI scissor out of bounds in GameSettingsScreen: 267,0-1276,720 / 1472,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-03-23 UI scissor out of bounds in SavedataScreen: 0,87-1557,87 / 1556,692
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-03-23 UI scissor out of bounds in SavedataScreen: 0,74-1557,520 / 1556,692
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-03-23 UI scissor out of bounds in SavedataScreen: 0,0-1557,75 / 1556,692
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-03-15 UI scissor out of bounds in GameSettingsScreen: 238,0-1306,721 / 1555,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-03-12 UI scissor out of bounds in GameSettingsScreen: 280,0-1255,720 / 1460,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-03-09 UI scissor out of bounds in SavedataScreen: 1430,309-0,74 / 1280,800
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-03-09 UI scissor out of bounds in SavedataScreen: 1430,153-0,74 / 1280,800
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-03-09 UI scissor out of bounds in SavedataScreen: 1430,75-0,74 / 1280,800
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-03-06 UI scissor out of bounds in GameSettingsScreen: 268,0-1277,720 / 720,1548
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-03-04 UI scissor out of bounds in GamePauseScreen: 1168,23-351,697 / 1536,692
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-03-04 UI scissor out of bounds in GamePauseScreen: 0,23-1157,697 / 1536,692
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-02-29 UI scissor out of bounds in GameSettingsScreen: 367,0-1915,1080 / 2168,1080
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-02-28 UI scissor out of bounds in ReportScreen: 528,35-526,2264 / 2298,1080
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-02-28 UI scissor out of bounds in ReportScreen: 0,35-503,2255 / 2298,1080
Dragon Ball Z Shin Budokai v1.16.5 2024-02-25 Unexpected mpeg first timestamp: 30000000000 / 3298534883328
Dragon Ball Z Shin Budokai v1.16.4 2024-02-24 MIPSCompileOp: Invalid instruction 4256a74a
Dragon Ball Z Shin Budokai v1.16.4 2024-02-24 MIPSCompileOp: Invalid instruction 4253c56d
Dragon Ball Z Shin Budokai v1.16.4 2024-02-24 MIPSCompileOp: Invalid instruction 42598926
Dragon Ball Z Shin Budokai v1.16.4 2024-02-24 Branch in Jump delay slot at 08f5a7f8 in block starting at 08f5a798
Dragon Ball Z Shin Budokai v1.16.4 2024-02-24 Jump to invalid address: 03d69fc0
Dragon Ball Z Shin Budokai v1.16.4 2024-02-24 MIPSCompileOp: Invalid instruction 0000007b
Dragon Ball Z Shin Budokai v1.16.4 2024-02-24 Jump to invalid address: 03eb3334
Dragon Ball Z Shin Budokai v1.16.4 2024-02-24 Jump to invalid address: 03d6a264
Dragon Ball Z Shin Budokai v1.16.4 2024-02-24 Branch in Jump delay slot at 08f5a7c4 in block starting at 08f5a798
Dragon Ball Z Shin Budokai v1.16.4 2024-02-24 Jump to invalid address: 03d6a240
Dragon Ball Z Shin Budokai v1.16.4 2024-02-24 Branch in Jump delay slot at 08f5a7c0 in block starting at 08f5a798
Dragon Ball Z Shin Budokai v1.16.4 2024-02-24 Jump to invalid address: 03eb32e0
Dragon Ball Z Shin Budokai v1.16.4 2024-02-24 MIPSCompileOp: Invalid instruction 00000168
Dragon Ball Z Shin Budokai v1.16.4 2024-02-24 Jump to invalid address: 03d699e0
Dragon Ball Z Shin Budokai v1.16.4 2024-02-24 MIPSCompileOp: Invalid instruction 42970000
Dragon Ball Z Shin Budokai v1.14 2024-02-20 UI scissor out of bounds in GameSettingsScreen: 259,0-956,544 / 1148,544
Dragon Ball Z Shin Budokai v1.14 2024-02-20 UI scissor out of bounds in GameSettingsScreen: 354,0-1304,720 / 1520,720
Dragon Ball Z Shin Budokai v1.10.2 2024-02-19 sceGeBreak(mode=1, unknown=09ffd5e0): unknown ptr (valid)
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-02-14 UI scissor out of bounds in GameSettingsScreen: 262,0-1280,720 / 1465,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-02-02 UI scissor out of bounds in GameSettingsScreen: 385,0-1959,1080 / 2246,1080
Dragon Ball Z Shin Budokai v1.13.2 2024-01-26 Unknown GetPointerWrite 00000000 PC 08810110 LR 08810138
Dragon Ball Z Shin Budokai v1.16.6 2024-01-18 Failed decrypting the PRX (ret = -1, size = 4206373, psp_size = 4206720)!
Dragon Ball Z Shin Budokai v1.16.6 2024-01-16 __KernelStopThread: thread 405 does not exist (helper deleted)
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-01-16 UI scissor out of bounds in GameSettingsScreen: 224,0-1306,721 / 1540,720
Dragon Ball Z Shin Budokai v1.14.1 2024-01-15 UI scissor out of bounds in MainScreen: 66,0-1148,720 / 1604,719
Dragon Ball Z Shin Budokai v1.10-6-g8ac4efd3c 2024-01-15 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
Dragon Ball Z Shin Budokai v1.10-6-g8ac4efd3c 2024-01-15 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
Dragon Ball Z Shin Budokai v1.10-6-g8ac4efd3c 2024-01-15 sceKernelCreateThread(name=system): unsupported attributes 00000006
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2024-01-05 UI scissor out of bounds in GameSettingsScreen: 280,0-1168,720 / 1365,720
Dragon Ball Z Shin Budokai v1.17.1 2024-03-15 Can't draw: No current render step. Step count: 0
Dragon Ball Z Shin Budokai v1.14.4 2024-01-01 Unknown GE command : fd2f402c
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-12-19 UI scissor out of bounds in GameSettingsScreen: 245,0-1276,720 / 1448,720
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-12-13 UI scissor out of bounds in GameSettingsScreen: 224,0-1227,721 / 1461,720
Dragon Ball Z Shin Budokai v1.16.6 2023-12-08 MIPSCompileOp: Invalid instruction 7fe5dde5
Dragon Ball Z Shin Budokai v1.16.6 2023-12-08 Branch in branch delay slot at 08000020 with different target
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-11-29 UI scissor out of bounds in GameSettingsScreen: 239,0-1215,721 / 1466,720
Dragon Ball Z Shin Budokai v1.16.6 2023-11-23 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
Dragon Ball Z Shin Budokai v1.16.6 2023-11-22 __KernelStopThread: thread 1467 does not exist (ApctlThread deleted)
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-11-19 UI scissor out of bounds in GameSettingsScreen: 280,0-1627,1200 / 1920,1152
Dragon Ball Z Shin Budokai v1.12.3-3403-g1c6f491db 2023-11-19 UI scissor out of bounds in GameSettingsScreen: 280,1200-1627,1 / 1920,1200
Dragon Ball Z Shin Budokai v1.16.6 2023-11-12 __KernelStopThread: thread 336 does not exist (helper deleted)
Dragon Ball Z Shin Budokai v1.16.6 2023-11-12 sceNetAdhocMatchingInit(9816) at 088fc4e8
Dragon Ball Z Shin Budokai v1.16.6 2023-11-03 ReadFromHardware: Invalid address 00000010 near PC 08918fcc LR 08918fb4
Dragon Ball Z Shin Budokai v1.16.6 2023-11-03 ReadFromHardware: Invalid address 00000000 near PC 08918fc4 LR 08918fb4
Dragon Ball Z Shin Budokai v1.16.1 2023-10-26 __KernelStopThread: thread 294 does not exist (helper deleted)
Dragon Ball Z Shin Budokai v1.15.4 2023-10-25 sceGeListEnqueue: invalid address 40000000
Dragon Ball Z Shin Budokai v1.16.1 2023-10-24 __KernelStopThread: thread 533 does not exist (helper deleted)
Dragon Ball Z Shin Budokai v1.17 2024-01-30 sceKernelLoadModule: unsupported options size=00000014, flags=0899a92c, pos=0, access=1, data=1, text=1
Dragon Ball Z Shin Budokai v1.15.4 2023-10-21 sceMp3Init: invalid data: not layer 3
Dragon Ball Z Shin Budokai v1.15.4 2023-10-21 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
Dragon Ball Z Shin Budokai v1.16.6 2023-10-18 Jump to invalid address: 02206240
Dragon Ball Z Shin Budokai v1.16.5 2023-10-14 Unknown GetPointer 00000010 PC 08925be4 LR 08925bfc
Dragon Ball Z Shin Budokai v1.15.4 2023-10-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5060, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.16.3 2023-10-08 80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.16.3 2023-10-08 80630007=sceAtracSetData(2, 08d4b180, 00005d58): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.11.3 2023-10-07 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888)
Dragon Ball Z Shin Budokai v1.11.3 2023-10-07 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/00000000
Dragon Ball Z Shin Budokai v1.11.3 2023-10-07 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000
Dragon Ball Z Shin Budokai v1.11.3 2023-10-07 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
Dragon Ball Z Shin Budokai v1.11.3 2023-10-07 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
Dragon Ball Z Shin Budokai v1.16.1 2023-10-05 __KernelStopThread: thread 342 does not exist (helper deleted)
Dragon Ball Z Shin Budokai v1.16.5 2023-10-04 MFIC instruction hit (70020024) at 088da488
Dragon Ball Z Shin Budokai v1.10.2 2023-10-01 Render to area containing texture at 040cc000 +0x64
Dragon Ball Z Shin Budokai v1.17.1 2024-03-02 00000400=sceGeEdramSetAddrTranslation(00001000)
Dragon Ball Z Shin Budokai v1.15.4 2023-09-30 WriteToHardware: Invalid address 00000006 near PC 088c7468 LR 088cbcc4
Dragon Ball Z Shin Budokai v1.16.1 2023-09-21 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000382:12184000)
Dragon Ball Z Shin Budokai v1.16.1 2023-09-21 FS shader gen error: We only do array textures for framebuffers in Vulkan. (GLES: 00000386:12184000)
Dragon Ball Z Shin Budokai v1.16.6 2023-12-20 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:150: 'outerProduct' : no matching overloaded function found ERROR: 0:150: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00000b08 HWX C T N Bezier #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 80000000:00000b08 HWX C T N Bezier in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (0 + point_pos.x); index_v = (1 + point_pos.y); _pos[4] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; index_u = (1 + point_pos.x); index_v = (1
Dragon Ball Z Shin Budokai v1.16 2023-09-10 Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044
Dragon Ball Z Shin Budokai v1.15.4 2023-09-07 80630007=sceAtracSetData(2, 08bd5640, 00018700): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.15.4 2023-09-07 80630007=sceAtracSetData(2, 08bd5640, 00012e00): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.15.4 2023-09-07 80630007=sceAtracSetData(2, 08bd5640, 00005000): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.15.4 2023-09-07 80630007=sceAtracSetData(2, 08b9d600, 00038000): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.15.4 2023-09-07 80630007=sceAtracSetData(2, 08bd5640, 0000fe00): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.15.4 2023-09-07 80630007=sceAtracSetData(2, 08bd5640, 00015700): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.15.4 2023-09-07 80630007=sceAtracSetData(2, 08bd5640, 0000d800): atracID uses different codec type than data
Dragon Ball Z Shin Budokai v1.15.4 2023-08-29 __KernelStopThread: thread 430 does not exist (ApctlThread deleted)
Dragon Ball Z Shin Budokai v1.15.4 2023-08-20 __KernelStopThread: thread 580 does not exist (helper deleted)