Recent logs - Grand Theft Auto: Vice City Stories

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Game title Version Latest Report Message
Grand Theft Auto: Vice City Stories v1.4.2-425-g7a7ccee5e 2017-12-11 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: 0:16: error(#143) Undeclared identifier: u_proj ERROR: error(#273) 1 compilation errors. No code generated / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
Grand Theft Auto: Vice City Stories v1.4.2 2017-12-09 WriteToHardware: Invalid address 000004e4 near PC 08a6e8a4 LR 08a711bc
Grand Theft Auto: Vice City Stories v1.5.2 2017-12-08 Error in shader compilation: info: 0:14: L0002: Undeclared variable 'u_proj' / code: #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
Grand Theft Auto: Vice City Stories v1.5.3 2017-12-12 Corrupt shader cache: Both IS_THROUGH and USE_HW_TRANSFORM set.
Grand Theft Auto: Vice City Stories v1.5.3 2017-12-06 Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage. Error: Linking failed. fs: 00000000:00000012 Tex TFuncAdd #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00004000:0000d022 THR TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.5.3 2017-12-06 Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage. Error: Linking failed. fs: 00000000:0000000a Tex TFuncBlend #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } vs: 00000000:0000d022 THR TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.5.3 2017-12-06 Error in shader program link during preload: info: Error: input v_texcoord not declared in output from previous stage. Error: Linking failed. fs: 00000000:0000001a Tex TFuncUnk #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } vs: 00000000:00000000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
Grand Theft Auto: Vice City Stories v1.4.1 2017-12-05 WriteToHardware: Invalid address 000004e4 near PC 08865a00 LR 08abb07c
Grand Theft Auto: Vice City Stories v1.4.2 2017-11-30 ReadFromHardware: Invalid address 00000e00 near PC 00000e00 LR 08aec8ec
Grand Theft Auto: Vice City Stories v1.0.1 2017-11-26 WriteToHardware: Invalid address 00000000 near PC 08ab74a0 LR 08ab74a0
Grand Theft Auto: Vice City Stories v1.4.2 2017-11-04 Failed decrypting the PRX (ret = -1, size = 1835520, psp_size = 1835856)!
Grand Theft Auto: Vice City Stories v1.4.2 2017-10-30 Unsupported Vertex Secondary Color Value : f9010000
Grand Theft Auto: Vice City Stories v1.4.2 2017-10-22 MIPSCompileOp: Invalid instruction 03e8e9ba
Grand Theft Auto: Vice City Stories v1.4.2 2017-10-22 Jump to invalid address: 0efc0010
Grand Theft Auto: Vice City Stories v1.4.2 2017-10-08 Unknown GE command : 35928f95
Grand Theft Auto: Vice City Stories v1.4.2 2017-10-01 MFIC instruction hit (70020024) at 08933650
Grand Theft Auto: Vice City Stories v1.4.2 2017-09-22 Unknown GE command : 3532b650
Grand Theft Auto: Vice City Stories v1.2.1 2017-09-07 WriteToHardware: Invalid address 000004e4 near PC 08973d3c LR 08973d3c
Grand Theft Auto: Vice City Stories v1.2.1 2017-09-07 WriteToHardware: Invalid address 000004e4 near PC 08a09ca4 LR 0895b174
Grand Theft Auto: Vice City Stories v1.4.2 2017-08-17 Unsupported Vertex Texture Coordinate Q : f5d071c2
Grand Theft Auto: Vice City Stories v1.4.2 2017-08-17 Unsupported Vertex Screen Coordinate Y : f1070707
Grand Theft Auto: Vice City Stories v1.4.2 2017-08-17 Unsupported Vertex Fog Coefficient : f8f80400
Grand Theft Auto: Vice City Stories v1.4.2 2017-08-17 Unknown GE command : 39530000
Grand Theft Auto: Vice City Stories v1.4.2 2017-08-16 WriteToHardware: Invalid address 000004e4 near PC 0897acf0 LR 0897abec
Grand Theft Auto: Vice City Stories v1.3.0-769-gc4ea4e3 2017-07-27 Could not setup streams, bad magic: ba010000
Grand Theft Auto: Vice City Stories v1.4-2-g648bc5d 2017-07-24 WriteToHardware: Invalid address 000005d4 near PC 08000000 LR 08000000
Grand Theft Auto: Vice City Stories v1.4 2017-07-21 WriteToHardware: Invalid address 0000082c near PC 08862668 LR 0886252c
Grand Theft Auto: Vice City Stories v1.4.2 2017-06-17 Unknown GE command : 29af20d3
Grand Theft Auto: Vice City Stories v1.4.2 2017-06-07 ReadFromHardware: Invalid address 00000000 near PC 0893e2a0 LR 08b3c1bc
Grand Theft Auto: Vice City Stories v1.4-2-g648bc5d 2017-06-06 Unexpected mpeg first timestamp: 7e44e44414 / 542321689620
Grand Theft Auto: Vice City Stories v1.4.1 2017-05-28 Jump to invalid address: 049a4600
Grand Theft Auto: Vice City Stories v1.4.1 2017-05-28 MIPSCompileOp: Invalid instruction 00010894
Grand Theft Auto: Vice City Stories v1.3 2017-05-22 WriteToHardware: Invalid address 000004e4 near PC 08822c34 LR 0881e924
Grand Theft Auto: Vice City Stories v1.1.1 2017-05-21 CALL to illegal address 00000000 - ignoring! data=000000
Grand Theft Auto: Vice City Stories v1.4-190-gf06daba44 2017-05-17 Unsupported texture lod slope: 0.003384 + 0.000000
Grand Theft Auto: Vice City Stories v1.4-2-g648bc5d 2017-05-16 Loading module sceMpeg_library with version 0105, devkit 7a7a7a7a
Grand Theft Auto: Vice City Stories v1.4-190-gf06daba44 2017-05-16 Unsupported texture lod slope: 0.000492 + 0.000000
Grand Theft Auto: Vice City Stories v1.4-2-g648bc5d 2017-05-13 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ad72cc
Grand Theft Auto: Vice City Stories v1.4-181-g42a6943 2017-05-07 Unsupported texture lod slope: 0.000479 + 0.000000
Grand Theft Auto: Vice City Stories v1.0 2017-05-06 Render to area containing texture at 00088000 +128x32
Grand Theft Auto: Vice City Stories v1.0 2017-05-06 FBO reusing depthbuffer, 00178000/00128000 and 00000000/00128000
Grand Theft Auto: Vice City Stories v1.1.1 2017-05-06 FBO reusing depthbuffer, 000d8000/00088000 and 000e8000/00088000
Grand Theft Auto: Vice City Stories v1.1.1 2017-05-06 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=3 NRM=1 WT=1 NW=2 IDX=0 MC=3
Grand Theft Auto: Vice City Stories v1.4-2-g648bc5d 2017-05-05 MPEG user data found
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-05-05 MIPSCompileOp: Invalid instruction ecc00000
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-05-05 MIPSCompileOp: Invalid instruction 00000995
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-05-05 MIPSCompileOp: Invalid instruction 00001cc1
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-05-05 MIPSCompileOp: Invalid instruction b3000000
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-05-05 Jump to invalid address: 0657b300
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-05-05 MIPSCompileOp 69310004 failed
Grand Theft Auto: Vice City Stories v1.4.2-196-gdfdf548 2017-07-24 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-05-05 Branch in Jump delay slot at 08b734a4 in block starting at 08b734a4
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-05-05 MIPSCompileOp: Invalid instruction d1f80002
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-05-05 MIPSCompileOp: Invalid instruction 001328bc
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-05-05 MIPSCompileOp: Invalid instruction 00001328
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-05-05 MIPSCompileOp: Invalid instruction 00000994
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-05-05 MIPSCompileOp: Invalid instruction 001328a9
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-05-05 Jump to invalid address: 06515300
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-05-05 ReadFromHardware: Invalid address 000005cb near PC 000005cb LR 08aac1c0
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-05-05 MIPSCompileOp: Invalid instruction 720b91b0
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-05-05 MIPSCompileOp: Invalid instruction 024499b5
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-05-05 MIPSCompileOp: Invalid instruction 71a794e8
Grand Theft Auto: Vice City Stories v1.4-167-g41136d5 2017-05-03 Unsupported texture lod slope: 0.004987 + 0.000000
Grand Theft Auto: Vice City Stories v1.4-2-g648bc5d 2017-04-30 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08ad96fc
Grand Theft Auto: Vice City Stories v1.4-2-g648bc5d 2017-04-29 ReadFromHardware: Invalid address 00000100 near PC 00000100 LR 08ad96fc
Grand Theft Auto: Vice City Stories v1.4-173-ge304325 2017-05-06 Unsupported texture lod slope: 0.000449 + 0.000000
Grand Theft Auto: Vice City Stories v1.1.0 2017-04-27 ReadFromHardware: Invalid address 00000056 near PC 08aed7c8 LR 08aedb58
Grand Theft Auto: Vice City Stories v1.1.0 2017-04-27 ReadFromHardware: Invalid address 00000266 near PC 08aed7c8 LR 08aed780
Grand Theft Auto: Vice City Stories v1.1.0 2017-04-27 Unknown GetPointer 00000000 PC 00000000 LR 08891b1c
Grand Theft Auto: Vice City Stories v1.1.0 2017-04-27 ReadFromHardware: Invalid address 00000048 near PC 08aed7c8 LR 08aed780
Grand Theft Auto: Vice City Stories v1.1.0 2017-04-27 WriteToHardware: Invalid address 00000048 near PC 08aed7c8 LR 08aed780
Grand Theft Auto: Vice City Stories v1.1.0 2017-04-27 WriteToHardware: Invalid address 00000266 near PC 08aed7c8 LR 08aed780
Grand Theft Auto: Vice City Stories v1.4-2-g648bc5d 2017-04-25 MFIC instruction hit (70020024) at 089941c4
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-04-22 Savedata loading with detected hashmode 5 instead of file's 1
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-04-22 Unexpected SAVEDATA_PARAMS hash flag: ff
Grand Theft Auto: Vice City Stories v1.4-2-g648bc5d 2017-04-26 WriteToHardware: Invalid address 00000148 near PC 08000000 LR 08000000
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-04-05 WriteToHardware: Invalid address 000004e4 near PC 0895568c LR 0895a508
Grand Theft Auto: Vice City Stories v1.3-812-g9f17c7f 2017-04-03 fbo_blit_color failed in blit: 00088000 (00088000 -> 00000002)
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-04-03 MFIC instruction hit (70020024) at 089d2e50
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-04-03 01050010=sceKernelDevkitVersion()
Grand Theft Auto: Vice City Stories v1.3 2017-03-30 WriteToHardware: Invalid address 000004e4 near PC 08b3ad90 LR 08b3ad90
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-04-01 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact support-mali@arm.com with the shader causing the problem, along with this error message. Mali online shader compiler r2p1_05rel0 [Revision 96995]. / code: #version 100 precision highp float; attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec2 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; toLight = u_lightpos0; mediump float dot0 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * dot0; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; mediump float dot1 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * dot1; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = texcoord * u_uvscaleoffset.xy; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Grand Theft Auto: Vice City Stories v1.3 2017-03-23 ReadFromHardware: Invalid address 00000000 near PC 08b3c1ac LR 08b3c1bc
Grand Theft Auto: Vice City Stories v1.1.1 2017-05-20 Failed to draw stencil bit 40: 8876086c
Grand Theft Auto: Vice City Stories v1.1.1 2017-05-20 Failed to draw stencil bit 10: 8876086c
Grand Theft Auto: Vice City Stories v1.1.1 2017-05-20 Failed to draw stencil bit 1: 8876086c
Grand Theft Auto: Vice City Stories v1.1.1 2017-05-20 Failed to draw stencil bit 20: 8876086c
Grand Theft Auto: Vice City Stories v1.1.1 2017-05-20 Failed to draw stencil bit 4: 8876086c
Grand Theft Auto: Vice City Stories v1.1.1 2017-05-20 Failed to draw stencil bit 2: 8876086c
Grand Theft Auto: Vice City Stories v1.1.1 2017-05-20 Failed to draw stencil bit 8: 8876086c
Grand Theft Auto: Vice City Stories v1.1.1 2017-05-20 Failed to draw stencil bit 80: 8876086c
Grand Theft Auto: Vice City Stories v1.1.1 2017-05-24 DrawActiveTexture() failed: 8876086c
Grand Theft Auto: Vice City Stories v1.1.1 2017-05-24 Unable to reset D3D device
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-03-17 ReadFromHardware: Invalid address 502f3a30 near PC 502f3a30 LR 502f3a30
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-03-16 Loading module sceFont_Library with version 0101, devkit 05000010
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-10-25 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089274cc
Grand Theft Auto: Vice City Stories v1.3-554-g9dd3e18 2017-06-06 fbo_blit_color failed on display
Grand Theft Auto: Vice City Stories v1.3.0.1 2017-04-03 FBO reusing depthbuffer, 00000000/00110000 and 00088000/00110000
Grand Theft Auto: Vice City Stories v1.2.2 2016-06-23 WriteToHardware: Invalid address 000004e4 near PC 088e1aec LR 088e1aec
Grand Theft Auto: Vice City Stories v1.2.2 2016-06-23 WriteToHardware: Invalid address 00000000 near PC 088e1aec LR 088e1aec