Recent logs - WWE SmackDown vs. RAW 2010

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Game title Version Latest Report Message
WWE SmackDown vs. RAW 2010 v1.16.6 2024-04-16 80630007=sceAtracSetData(2, 08bd6108, 000023a0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.16.6 2024-04-16 80630007=sceAtracSetData(2, 08bd6108, 000020a0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.16.6 2024-04-16 80630007=sceAtracSetData(2, 08bd6108, 00015600): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.17.1 2024-04-14 Unknown GetPointer a2681d7d PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.17.1 2024-04-14 Unknown GetPointerWrite a2692466 PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.17.1 2024-04-12 sceDmacMemcpy(dest=04155bb0, src=093cb750, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.17.1 2024-04-10 Unknown GetPointer 38a96ec8 PC 08a769c8 LR 08a769e4
WWE SmackDown vs. RAW 2010 v1.17.1 2024-04-08 80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header
WWE SmackDown vs. RAW 2010 v1.17.1 2024-04-08 80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header
WWE SmackDown vs. RAW 2010 v1.17.1 2024-04-08 Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644
WWE SmackDown vs. RAW 2010 v1.16.6 2024-04-06 sceDmacMemcpy(dest=0412c330, src=09518e50, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.17.1 2024-04-04 80630007=sceAtracSetData(3, 08bd5600, 00009cc8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-31 WriteToHardware: Invalid address 000006d4 near PC 088d8958 LR 088d9084
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-28 sceDmacMemcpy(dest=04176a40, src=095da760, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-28 sceDmacMemcpy(dest=0415f1d0, src=095d01e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.13.2 2024-03-27 sceDmacMemcpy(dest=04144530, src=09518f70, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.11.3 2024-03-25 sceDmacMemcpy(dest=0412b350, src=09506a10, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-25 Unknown GetPointerWrite 0a30e6c0 PC 089b1d64 LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-24 Unknown GetPointerWrite 0a30e860 PC 089b1d64 LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-24 Unknown GetPointerWrite 0a30e930 PC 089b1cc0 LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-23 Unknown GetPointerWrite 0a334d90 PC 089b1cc0 LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-23 Unknown GetPointerWrite 0a30f6f0 PC 089b1d64 LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-25 Unknown GetPointer 6e45e42b PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-23 Unknown GetPointerWrite 0a30db60 PC 089b1d64 LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-23 ReadFromHardware: Invalid address 00000000 near PC 08a79794 LR 08000020
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-23 Unknown GetPointer 69741b9c PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-23 Unknown GetPointerWrite 69715e03 PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.16.6 2024-03-21 sceDmacMemcpy(dest=041868b0, src=09306640, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-21 sceUtilityMsgDialogInitStart: invalid status
WWE SmackDown vs. RAW 2010 v1.13.1 2024-03-20 80630007=sceAtracSetData(2, 08be9680, 0000d800): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-17 sceDmacMemcpy(dest=041740c0, src=08fe4e90, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.16.6 2024-03-13 sceDmacMemcpy(dest=04185900, src=092d5e20, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-13 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / o
WWE SmackDown vs. RAW 2010 v1.16.6 2024-03-12 sceDmacMemcpy(dest=0412d300, src=09357a80, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.8.0 2024-03-11 sceDmacMemcpy(dest=04130c70, src=095323e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.16.6 2024-03-11 sceDmacMemcpy(dest=04198460, src=092fea80, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-10 sceDmacMemcpy(dest=04146450, src=0956ec70, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.4 2024-03-02 sceDmacMemcpy(dest=04178610, src=09719f10, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.9.4 2024-03-02 sceDmacMemcpy(dest=04189a60, src=09528e90, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.16.6 2024-02-28 sceDmacMemcpy(dest=0412cf50, src=095d1980, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.17 2024-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
WWE SmackDown vs. RAW 2010 v1.17 2024-02-25 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
WWE SmackDown vs. RAW 2010 v1.16.6 2024-02-24 sceDmacMemcpy(dest=04189ae0, src=094e8060, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.16.6 2024-02-21 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR ffffffff
WWE SmackDown vs. RAW 2010 v1.16.6 2024-02-21 MIPSCompileOp: Invalid instruction 9ce20010
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2024-02-20 __KernelStopThread: thread 723 does not exist
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-20 ReadFromHardware: Invalid address 95ab2ffd near PC 95ab2ffd LR 95ab2ffd
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-20 Unknown GetPointer 0ae4143a PC 08a769d8 LR 08a769e4
WWE SmackDown vs. RAW 2010 v1.13.2 2024-02-20 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.13.2 2024-02-20 80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.8.0 2024-02-20 sceDmacMemcpy(dest=0413d4e0, src=09609290, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-20 80630007=sceAtracSetData(2, 08b9d5c0, 00012350): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-20 80630007=sceAtracSetData(2, 08bd5600, 00012350): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.16.6 2024-02-18 Unknown GetPointer 0e69ebaf PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.16.6 2024-02-18 Unknown GetPointerWrite 0e69ebeb PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.16.6 2024-02-18 Unknown GetPointerWrite 0e69c2eb PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.16.6 2024-02-18 Unknown GetPointer 0e69b56f PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.16.6 2024-02-18 Unknown GetPointerWrite 0e69b5ab PC 089b1ddc LR 089b1e00
WWE SmackDown vs. RAW 2010 v1.16.6 2024-02-15 Branch in Jump delay slot at 48020400 in block starting at 48010580
WWE SmackDown vs. RAW 2010 v1.16.6 2024-02-15 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2024-02-14 __KernelStopThread: thread 762 does not exist
WWE SmackDown vs. RAW 2010 v1.9.3-80-g73bf6098e 2024-02-14 __KernelStopThread: thread 756 does not exist
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-14 MIPSCompileOp: Invalid instruction 00000039
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-14 MIPSCompileOp: Invalid instruction 000000de
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-14 MIPSCompileOp: Invalid instruction 0000001e
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-14 MIPSCompileOp: Invalid instruction 7e5988f8
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-14 MIPSCompileOp: Invalid instruction 7e59b8f8
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-14 MIPSCompileOp: Invalid instruction edf64f5c
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-14 sceDmacMemcpy(dest=041302b0, src=095510c0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.17 2024-02-13 sceDmacMemcpy(dest=0415c860, src=0958d1e0, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.16.6 2024-02-12 sceDmacMemcpy(dest=04186ab0, src=094dde40, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.12.2 2024-02-12 __KernelStopThread: thread 376 does not exist
WWE SmackDown vs. RAW 2010 v1.12.2 2024-02-12 FBO created from existing depthbuffer as color, 04198000/00000000 and 04088000/04198000
WWE SmackDown vs. RAW 2010 v1.12.2 2024-02-12 FBO created from existing depthbuffer as color, 04198000/00000000 and 04000000/04198000
WWE SmackDown vs. RAW 2010 v1.12.2 2024-02-12 FBO created from existing depthbuffer as color, 04198000/00000000 and 04110000/04198000
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-12 sceDmacMemcpy(dest=041640a0, src=09343a20, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.11.3 2024-02-12 sceDmacMemcpy(dest=04130f80, src=094e6f10, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-12 sceDmacMemcpy(dest=0412b870, src=09372510, size=65552): overlapping read
WWE SmackDown vs. RAW 2010 v1.17.1 2024-03-24 Unknown GetPointerWrite 00000000 PC 08a93140 LR 08a93150
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-12 Unknown instruction 4646b5ea at 08f10818
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-12 Unknown instruction d2d5dfea at 08f10814
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-17 Unknown instruction 4646b5ea at 08f105b4
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-17 Unknown instruction b5ead2d5 at 08f1057c
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-17 Unknown instruction 46b5ead2 at 08f10574
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-13 Unknown instruction d14646b5 at 08f10810
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-13 Unknown instruction b5ead2d5 at 08f10804
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-13 Unknown instruction 46b5ead2 at 08f107fc
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-13 Unknown instruction 4646b5ea at 08f107f4
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-13 Unknown instruction d2d5dfea at 08f107f0
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-13 Unknown instruction d14646b5 at 08f107ec
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-13 Unknown instruction b5ead2d5 at 08f107e0
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-13 Unknown instruction 46b5ead2 at 08f107d8
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-13 Unknown instruction 4646b5ea at 08f107d0
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-13 Unknown instruction d2d5dfea at 08f107cc
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-13 Unknown instruction d14646b5 at 08f107c8
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-13 Unknown instruction b5ead2d5 at 08f107bc
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-17 Unknown instruction 46b5ead2 at 08f107b4
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-17 Unknown instruction 4646b5ea at 08f107ac
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-17 Unknown instruction d2d5dfea at 08f107a8
WWE SmackDown vs. RAW 2010 v1.17.1 2024-02-17 Unknown instruction d14646b5 at 08f107a4