To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-04-16 |
80630007=sceAtracSetData(2, 08bd6108, 000023a0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-04-16 |
80630007=sceAtracSetData(2, 08bd6108, 000020a0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-04-16 |
80630007=sceAtracSetData(2, 08bd6108, 00015600): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-04-14 |
Unknown GetPointer a2681d7d PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-04-14 |
Unknown GetPointerWrite a2692466 PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-04-12 |
sceDmacMemcpy(dest=04155bb0, src=093cb750, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-04-10 |
Unknown GetPointer 38a96ec8 PC 08a769c8 LR 08a769e4 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-04-08 |
80630006=sceAtracSetDataAndGetID(08a87000, 00020000): invalid RIFF header |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-04-08 |
80630006=sceAtracSetDataAndGetID(08a87000, 80020323): invalid RIFF header |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-04-08 |
Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644 |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-04-06 |
sceDmacMemcpy(dest=0412c330, src=09518e50, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-04-04 |
80630007=sceAtracSetData(3, 08bd5600, 00009cc8): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-31 |
WriteToHardware: Invalid address 000006d4 near PC 088d8958 LR 088d9084 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-28 |
sceDmacMemcpy(dest=04176a40, src=095da760, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-28 |
sceDmacMemcpy(dest=0415f1d0, src=095d01e0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.13.2 |
2024-03-27 |
sceDmacMemcpy(dest=04144530, src=09518f70, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.11.3 |
2024-03-25 |
sceDmacMemcpy(dest=0412b350, src=09506a10, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-25 |
Unknown GetPointerWrite 0a30e6c0 PC 089b1d64 LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-24 |
Unknown GetPointerWrite 0a30e860 PC 089b1d64 LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-24 |
Unknown GetPointerWrite 0a30e930 PC 089b1cc0 LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-23 |
Unknown GetPointerWrite 0a334d90 PC 089b1cc0 LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-23 |
Unknown GetPointerWrite 0a30f6f0 PC 089b1d64 LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-25 |
Unknown GetPointer 6e45e42b PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-23 |
Unknown GetPointerWrite 0a30db60 PC 089b1d64 LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-23 |
ReadFromHardware: Invalid address 00000000 near PC 08a79794 LR 08000020 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-23 |
Unknown GetPointer 69741b9c PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-23 |
Unknown GetPointerWrite 69715e03 PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-03-21 |
sceDmacMemcpy(dest=041868b0, src=09306640, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-21 |
sceUtilityMsgDialogInitStart: invalid status |
WWE SmackDown vs. RAW 2010 |
v1.13.1 |
2024-03-20 |
80630007=sceAtracSetData(2, 08be9680, 0000d800): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-17 |
sceDmacMemcpy(dest=041740c0, src=08fe4e90, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-03-13 |
sceDmacMemcpy(dest=04185900, src=092d5e20, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-13 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / o |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-03-12 |
sceDmacMemcpy(dest=0412d300, src=09357a80, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.8.0 |
2024-03-11 |
sceDmacMemcpy(dest=04130c70, src=095323e0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-03-11 |
sceDmacMemcpy(dest=04198460, src=092fea80, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-10 |
sceDmacMemcpy(dest=04146450, src=0956ec70, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2024-03-02 |
sceDmacMemcpy(dest=04178610, src=09719f10, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2024-03-02 |
sceDmacMemcpy(dest=04189a60, src=09528e90, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-02-28 |
sceDmacMemcpy(dest=0412cf50, src=095d1980, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17 |
2024-02-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
WWE SmackDown vs. RAW 2010 |
v1.17 |
2024-02-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-02-24 |
sceDmacMemcpy(dest=04189ae0, src=094e8060, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-02-21 |
ReadFromHardware: Invalid address ffffffff near PC ffffffff LR ffffffff |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-02-21 |
MIPSCompileOp: Invalid instruction 9ce20010 |
WWE SmackDown vs. RAW 2010 |
v1.9.3-80-g73bf6098e |
2024-02-20 |
__KernelStopThread: thread 723 does not exist |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-20 |
ReadFromHardware: Invalid address 95ab2ffd near PC 95ab2ffd LR 95ab2ffd |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-20 |
Unknown GetPointer 0ae4143a PC 08a769d8 LR 08a769e4 |
WWE SmackDown vs. RAW 2010 |
v1.13.2 |
2024-02-20 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.13.2 |
2024-02-20 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.8.0 |
2024-02-20 |
sceDmacMemcpy(dest=0413d4e0, src=09609290, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-20 |
80630007=sceAtracSetData(2, 08b9d5c0, 00012350): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-20 |
80630007=sceAtracSetData(2, 08bd5600, 00012350): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-02-18 |
Unknown GetPointer 0e69ebaf PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-02-18 |
Unknown GetPointerWrite 0e69ebeb PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-02-18 |
Unknown GetPointerWrite 0e69c2eb PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-02-18 |
Unknown GetPointer 0e69b56f PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-02-18 |
Unknown GetPointerWrite 0e69b5ab PC 089b1ddc LR 089b1e00 |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-02-15 |
Branch in Jump delay slot at 48020400 in block starting at 48010580 |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-02-15 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first |
WWE SmackDown vs. RAW 2010 |
v1.9.3-80-g73bf6098e |
2024-02-14 |
__KernelStopThread: thread 762 does not exist |
WWE SmackDown vs. RAW 2010 |
v1.9.3-80-g73bf6098e |
2024-02-14 |
__KernelStopThread: thread 756 does not exist |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-14 |
MIPSCompileOp: Invalid instruction 00000039 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-14 |
MIPSCompileOp: Invalid instruction 000000de |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-14 |
MIPSCompileOp: Invalid instruction 0000001e |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-14 |
MIPSCompileOp: Invalid instruction 7e5988f8 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-14 |
MIPSCompileOp: Invalid instruction 7e59b8f8 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-14 |
MIPSCompileOp: Invalid instruction edf64f5c |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-14 |
sceDmacMemcpy(dest=041302b0, src=095510c0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17 |
2024-02-13 |
sceDmacMemcpy(dest=0415c860, src=0958d1e0, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.16.6 |
2024-02-12 |
sceDmacMemcpy(dest=04186ab0, src=094dde40, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.12.2 |
2024-02-12 |
__KernelStopThread: thread 376 does not exist |
WWE SmackDown vs. RAW 2010 |
v1.12.2 |
2024-02-12 |
FBO created from existing depthbuffer as color, 04198000/00000000 and 04088000/04198000 |
WWE SmackDown vs. RAW 2010 |
v1.12.2 |
2024-02-12 |
FBO created from existing depthbuffer as color, 04198000/00000000 and 04000000/04198000 |
WWE SmackDown vs. RAW 2010 |
v1.12.2 |
2024-02-12 |
FBO created from existing depthbuffer as color, 04198000/00000000 and 04110000/04198000 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-12 |
sceDmacMemcpy(dest=041640a0, src=09343a20, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.11.3 |
2024-02-12 |
sceDmacMemcpy(dest=04130f80, src=094e6f10, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-12 |
sceDmacMemcpy(dest=0412b870, src=09372510, size=65552): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-03-24 |
Unknown GetPointerWrite 00000000 PC 08a93140 LR 08a93150 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-12 |
Unknown instruction 4646b5ea at 08f10818 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-12 |
Unknown instruction d2d5dfea at 08f10814 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-17 |
Unknown instruction 4646b5ea at 08f105b4 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-17 |
Unknown instruction b5ead2d5 at 08f1057c |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-17 |
Unknown instruction 46b5ead2 at 08f10574 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-13 |
Unknown instruction d14646b5 at 08f10810 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-13 |
Unknown instruction b5ead2d5 at 08f10804 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-13 |
Unknown instruction 46b5ead2 at 08f107fc |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-13 |
Unknown instruction 4646b5ea at 08f107f4 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-13 |
Unknown instruction d2d5dfea at 08f107f0 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-13 |
Unknown instruction d14646b5 at 08f107ec |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-13 |
Unknown instruction b5ead2d5 at 08f107e0 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-13 |
Unknown instruction 46b5ead2 at 08f107d8 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-13 |
Unknown instruction 4646b5ea at 08f107d0 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-13 |
Unknown instruction d2d5dfea at 08f107cc |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-13 |
Unknown instruction d14646b5 at 08f107c8 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-13 |
Unknown instruction b5ead2d5 at 08f107bc |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-17 |
Unknown instruction 46b5ead2 at 08f107b4 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-17 |
Unknown instruction 4646b5ea at 08f107ac |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-17 |
Unknown instruction d2d5dfea at 08f107a8 |
WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-02-17 |
Unknown instruction d14646b5 at 08f107a4 |