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Game title |
Version |
Latest Report |
Message |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-24 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c01184, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-24 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c01184, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-24 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f10444:00000308 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10444:00000308 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
Assassin's Creed: Bloodlines™ |
v1.15.4 |
2024-04-23 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b69914, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.15.4 |
2024-04-23 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b69914, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.15.4 |
2024-04-23 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfc524, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.15.4 |
2024-04-23 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfc524, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-21 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c32dc4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-21 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c32dc4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.9.4 |
2024-04-21 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3d094, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-21 |
Branch in Jump delay slot at 08af1e30 in block starting at 08af1e28 |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-21 |
Branch in Jump delay slot at 08af1e2c in block starting at 08af1e28 |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-21 |
Branch in Jump delay slot at 08af1e28 in block starting at 08af1e28 |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af78e4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-20 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af78e4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-20 |
Error in shader program link: info: (unknown reason)
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
// Simple Bloom shader; created to use in PPSSPP.
// Without excessive samples and complex nested loops
// (to make it compatible with low-end GPUs and to ensure ps_2_0 compatibility).
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
uniform vec4 u_setting;
void main()
{
//get the pixel color
vec3 color = texture2D(sampler0, v_texcoord0.xy).xyz;
gl_FragColor.rgb = color;
float gray = (color.r + color.g + color.b) / 3.0;
float saturation = (abs(color.r - gray) + abs(color.g - gray) + abs(color.b - gray)) / 3.0;
//show the effect mainly on bright parts of the screen
float step = 0.001 * gray / max(saturation, 0.25) * u_setting.x;
//sum the neightbor pixels
vec3 sum = vec3(0);
for (int x = -3; x <= 3; x += 2)
{
for (int y = -3; y <= 3; y += 2)
{
color = texture2D(sampler0, v_texcoord0 + vec2(x, y)*step).xyz;
gray = (color.r + color.g + color.b) / 3.0;
saturation = (abs(color.r - gray) + abs(color.g - gray) + abs(color.b - gray)) / 3.0;
sum += color * gray * gray / max(saturation, 0.25);
}
}
sum /= 16.0;
//mix the color
gl_FragColor.rgb += sum * u_setting.y;
gl_FragColor.a = 1.0;
}
vs: postshader
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main() {
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
}
|
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-19 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bbfbc4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-19 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bbfbc4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be96a4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b06444, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b06444, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c26ed4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-17 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c26ed4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.10.3 |
2024-04-16 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c2bf44, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.10.3 |
2024-04-16 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c2bf44, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-16 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3b154, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-16 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3b154, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-15 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba4e34, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-15 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba4e34, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-15 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c560c4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-15 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c560c4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.13.2 |
2024-04-14 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bc7e74, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.13.2 |
2024-04-14 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc7e74, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1-74-g39fdba4f6 |
2024-04-13 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b518d4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1-74-g39fdba4f6 |
2024-04-13 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b518d4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.12.3 |
2024-04-12 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b06084, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.12.3 |
2024-04-12 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b06084, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-12 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bbbdb4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-12 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bbbdb4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-12 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-12 |
80630007=sceAtracSetData(2, 08d4b180, 00010910): atracID uses different codec type than data |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-12 |
80630007=sceAtracSetData(2, 08d4b180, 00004200): atracID uses different codec type than data |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-12 |
80630007=sceAtracSetData(2, 08d4b180, 0000d260): atracID uses different codec type than data |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-12 |
80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-12 |
80630007=sceAtracSetData(2, 08d4b180, 00009638): atracID uses different codec type than data |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af99f4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af99f4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b66b34, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-11 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b66b34, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.10.3 |
2024-04-10 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c228d4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.10.3 |
2024-04-10 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c228d4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-09 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b59e84, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-09 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b59e84, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-09 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bcd054, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-09 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bcd054, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09cadbc4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09cadbc4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.12.3 |
2024-04-06 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c5c434, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.12.3 |
2024-04-06 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c5c434, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-06 |
Utility access thread still running, state: shutting down, dialog=2/1 |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-06 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b4e444, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-06 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b4e444, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c0c344, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c0c344, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bca7b4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bca7b4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bbcd04, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b18914, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-05 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b18914, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.16.6 |
2024-04-03 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c36db4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.16.6 |
2024-04-03 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c36db4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b6f464, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bf8074, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bf8074, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09beb4c4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-02 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09beb4c4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-01 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09beb684, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-04-01 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09beb684, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-03-31 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b6b9f4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-03-30 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b00234, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-03-30 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b00234, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-03-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d68b64, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-03-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d68b64, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.9.4 |
2024-03-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09aea244, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.9.4 |
2024-03-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09aea244, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.16.6 |
2024-03-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c1f784, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.16.6 |
2024-03-29 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1f784, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.16.6 |
2024-03-28 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfc324, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.16.6 |
2024-03-28 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba9e54, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.16.6 |
2024-03-28 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba9e54, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-03-28 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c8b654, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-03-28 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c8b654, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-03-27 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c79e54, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-03-27 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c79e54, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-03-27 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c4cf94, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-03-27 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c4cf94, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.15.4 |
2024-03-27 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b189a4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.16.6 |
2024-03-27 |
__KernelStopThread: thread 314 does not exist (helper deleted) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-03-27 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b67f54, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-03-27 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b67f54, 4, 00000000, 0) |