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Game title |
Version |
Latest Report |
Message |
WWE'12 |
v1.17.1 |
2024-03-29 |
Could not setup streams, unexpected stream count: 13462 |
WWE'12 |
v1.17.1 |
2024-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=08aea6b0, pos=0, access=1, data=2, text=2 |
WWE'12 |
v1.10.2 |
2024-03-28 |
sceDmacMemcpy(dest=041300a0, src=0968f010, size=65552): overlapping read |
WWE'12 |
v1.17.1 |
2024-03-28 |
sceDmacMemcpy(dest=0412fed0, src=095ce2f0, size=65552): overlapping read |
WWE'12 |
v1.17.1 |
2024-03-28 |
Unknown GetPointer 698dd04c PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-28 |
Unknown GetPointerWrite 697f607c PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.9.4 |
2024-03-27 |
80630006=sceAtracSetData(2, 08d4b180, 00016a68): invalid RIFF header |
WWE'12 |
v1.9.4 |
2024-03-27 |
80630006=sceAtracSetData(2, 08d4b180, 000178a0): invalid RIFF header |
WWE'12 |
v1.17.1 |
2024-03-27 |
sceDmacMemcpy(dest=0412eae0, src=09675fd0, size=65552): overlapping read |
WWE'12 |
v1.16.6 |
2024-03-27 |
sceDmacMemcpy(dest=04133c00, src=09632210, size=65552): overlapping read |
WWE'12 |
v1.9.0 |
2024-03-27 |
Error in shader compilation: info: Compile failed.
ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:453: 'assign' : cannot convert from 'int' to '3-component vector of float'
ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion)
ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion)
ERROR: 0:502: 'mul' : undeclared identifier
ERROR: 0:502: invalid function call
17 compilation errors. No code generated.
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define G |
WWE'12 |
v1.17.1 |
2024-03-27 |
sceDmacMemcpy(dest=0412fd00, src=0965d940, size=65552): overlapping read |
WWE'12 |
v1.6.3 |
2024-03-26 |
sceDmacMemcpy(dest=0415dc20, src=0949a620, size=65552): overlapping read |
WWE'12 |
v1.17.1 |
2024-03-26 |
Unknown GetPointerWrite 1f0f91db PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-25 |
Unknown GetPointer 0a7f86db PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-25 |
Unknown GetPointerWrite 0a7fc7cf PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-25 |
Unknown GetPointer 7cceb66d PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-25 |
Unknown GetPointerWrite 7ccea3a5 PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-25 |
80630007=sceAtracSetData(3, 08b9d5c0, 00038000): atracID uses different codec type than data |
WWE'12 |
v1.17.1 |
2024-03-25 |
Jump to invalid address: 04f54000 |
WWE'12 |
v1.17.1 |
2024-03-25 |
Jump to invalid address: 04f43000 |
WWE'12 |
v1.17.1 |
2024-03-24 |
sceDmacMemcpy(dest=041a4b80, src=09221130, size=65552): overlapping read |
WWE'12 |
v1.17.1 |
2024-03-24 |
Unknown GetPointer 7cc9b36d PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-24 |
Unknown GetPointerWrite 7cc9b455 PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.16.6 |
2024-03-23 |
sceDmacMemcpy(dest=0415fcf0, src=0972d270, size=65552): overlapping read |
WWE'12 |
v1.16.6 |
2024-03-23 |
Unknown GetPointerWrite 1f3c16b8 PC 08bfbdfc LR 08bfbe04 |
WWE'12 |
v1.4.2-425-g7a7ccee5e |
2024-03-23 |
sceDmacMemcpy(dest=04130fa0, src=09366290, size=65552): overlapping read |
WWE'12 |
v1.17.1 |
2024-03-22 |
Unknown GetPointer 7cc9c02d PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-22 |
Unknown GetPointerWrite 7cc9c115 PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-22 |
Unknown GetPointer 0a7fc09b PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-22 |
Unknown GetPointerWrite 0a7faf5f PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.16.6 |
2024-03-21 |
sceDmacMemcpy(dest=0415ea80, src=0945c6d0, size=65552): overlapping read |
WWE'12 |
v1.14.4 |
2024-03-21 |
Unknown GetPointer 7cce5a2d PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.14.4 |
2024-03-21 |
Unknown GetPointerWrite 7cce4875 PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-20 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
WWE'12 |
v1.16.6 |
2024-03-20 |
Unknown GetPointer 1f4017cb PC 08bfbdfc LR 08bfbe04 |
WWE'12 |
v1.16.6 |
2024-03-20 |
Unknown GetPointerWrite 1f3c0a38 PC 08bfbdfc LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-20 |
sceDmacMemcpy(dest=0412f960, src=09639b60, size=65552): overlapping read |
WWE'12 |
v1.17.1 |
2024-03-19 |
Unknown GetPointer 0ec1dc10 PC 0892d78c LR 08ae6180 |
WWE'12 |
v1.17.1 |
2024-03-19 |
Unknown GetPointer 205e5c10 PC 0892d78c LR 08ae6180 |
WWE'12 |
v1.15.4 |
2024-03-18 |
Unknown GetPointerWrite 7cc6c7e5 PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-17 |
sceNetAdhocMatchingInit(32768) at 08a719c8 |
WWE'12 |
v1.17.1 |
2024-03-15 |
sceDmacMemcpy(dest=04133bb0, src=09645e00, size=65552): overlapping read |
WWE'12 |
v1.9.4 |
2024-03-14 |
sceDmacMemcpy(dest=04133670, src=0966a480, size=65552): overlapping read |
WWE'12 |
v1.9.4 |
2024-03-14 |
sceDmacMemcpy(dest=04130200, src=093f4660, size=65552): overlapping read |
WWE'12 |
v1.17.1 |
2024-03-13 |
Vertices without position found: (00800000) P: ? (through) (3b) |
WWE'12 |
v1.16.6 |
2024-03-11 |
sceDmacMemcpy(dest=0415fda0, src=095684e0, size=65552): overlapping read |
WWE'12 |
v1.17.1 |
2024-03-10 |
sceDmacMemcpy(dest=041b4320, src=09422250, size=65552): overlapping read |
WWE'12 |
v1.8.0 |
2024-03-10 |
sceDmacMemcpy(dest=041960e0, src=0967b9b0, size=65552): overlapping read |
WWE'12 |
v1.16.6 |
2024-03-10 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz |
WWE'12 |
v1.16.6 |
2024-03-10 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
07f61000:41000b29 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f61000:41000b29 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump float w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (pro |
WWE'12 |
v1.16.6 |
2024-03-10 |
sceDmacMemcpy(dest=04145af0, src=09678a40, size=65552): overlapping read |
WWE'12 |
v1.12.2 |
2024-03-10 |
sceDmacMemcpy(dest=04186480, src=09504180, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2024-03-09 |
Software: Bad vertex address 00002a90! |
WWE'12 |
v1.12.3 |
2024-03-09 |
Software: Bad vertex address 000024f0! |
WWE'12 |
v1.12.3 |
2024-03-09 |
Software: Bad vertex address 00002220! |
WWE'12 |
v1.12.3 |
2024-03-09 |
Software: Bad vertex address 00001740! |
WWE'12 |
v1.17.1 |
2024-03-09 |
sceDmacMemcpy(dest=04192c10, src=09813990, size=65552): overlapping read |
WWE'12 |
v1.12.2 |
2024-03-09 |
sceDmacMemcpy(dest=04131ef0, src=093b4700, size=65552): overlapping read |
WWE'12 |
v1.10.2 |
2024-03-09 |
sceDmacMemcpy(dest=041603d0, src=0950c260, size=65552): overlapping read |
WWE'12 |
v1.17.1 |
2024-03-09 |
Unknown GetPointer 7cc9a02d PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-09 |
Unknown GetPointerWrite 7cc9eec5 PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-08 |
Unknown GetPointerWrite 0a22cfac PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-08 |
Unknown GetPointer 0dddff6c PC 08bfba9c LR 08bfbe04 |
WWE'12 |
v1.9.0 |
2024-03-08 |
sceDmacMemcpy(dest=0418cc60, src=0934c160, size=65552): overlapping read |
WWE'12 |
v1.9.4 |
2024-03-08 |
sceDmacMemcpy(dest=04181700, src=09587580, size=65552): overlapping read |
WWE'12 |
v1.17.1 |
2024-03-09 |
Unknown GetPointerWrite 0000001c PC 088eb768 LR 088eb7b0 |
WWE'12 |
v1.12.2 |
2024-03-06 |
sceDmacMemcpy(dest=041863c0, src=09518db0, size=65552): overlapping read |
WWE'12 |
v1.9.4 |
2024-03-06 |
Branch in JumpReg delay slot at 040100d8 in block starting at 04010000 |
WWE'12 |
v1.9.4 |
2024-03-06 |
MIPSCompileOp: Invalid instruction 00050005 |
WWE'12 |
v1.9.4 |
2024-03-06 |
MIPSCompileOp: Invalid instruction 00040005 |
WWE'12 |
v1.17.1 |
2024-03-06 |
Unknown GetPointer 2598c09d PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-06 |
Unknown GetPointerWrite 25942bfc PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-05 |
Unexpected mpeg first timestamp: 9a80000de84 / 10617159212676 |
WWE'12 |
v1.12.2 |
2024-03-05 |
sceDmacMemcpy(dest=0413fed0, src=0934eb40, size=65552): overlapping read |
WWE'12 |
v1.16.6 |
2024-03-05 |
sceDmacMemcpy(dest=04174200, src=09465190, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2024-03-05 |
sceDmacMemcpy(dest=04132e70, src=093d9650, size=65552): overlapping read |
WWE'12 |
v1.16.6 |
2024-03-04 |
ReadFromHardware: Invalid address 0fa5ce7f near PC 089cdcac LR 089cdcc8 |
WWE'12 |
v1.17.1 |
2024-03-04 |
Unknown GetPointerWrite 107e6efc PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-04 |
Unknown GetPointer 203c3a48 PC 08bfba9c LR 08bfbe04 |
WWE'12 |
v1.16.6 |
2024-03-04 |
sceDmacMemcpy(dest=0412ec10, src=093a0620, size=65552): overlapping read |
WWE'12 |
v1.17.1 |
2024-03-03 |
Unknown GetPointerWrite 107cf8bc PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-03 |
Unknown GetPointer 203ac408 PC 08bfba9c LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-03 |
sceDmacMemcpy(dest=04189750, src=09654900, size=65552): overlapping read |
WWE'12 |
v1.9.3 |
2024-03-03 |
MIPSCompileOp: Invalid instruction 76f9ee6f |
WWE'12 |
v1.9.3 |
2024-03-03 |
MIPSCompileOp: Invalid instruction 762ef2df |
WWE'12 |
v1.12.3 |
2024-03-03 |
sceDmacMemcpy(dest=04146980, src=09456b50, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2024-03-03 |
sceDmacMemcpy(dest=041611d0, src=094563a0, size=65552): overlapping read |
WWE'12 |
v1.10.3 |
2024-03-03 |
sceDmacMemcpy(dest=0414b7c0, src=0968d920, size=65552): overlapping read |
WWE'12 |
v1.12.3 |
2024-03-02 |
sceDmacMemcpy(dest=04137a80, src=096216e0, size=65552): overlapping read |
WWE'12 |
v1.17.1 |
2024-03-02 |
80630006=sceAtracSetData(2, 08d4b180, 00001528): invalid RIFF header |
WWE'12 |
v1.17.1 |
2024-03-02 |
Unknown GetPointerWrite 0a0c44e0 PC 08bfbd68 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-02 |
Unknown GetPointerWrite 0a0c43b0 PC 08bfbd68 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-02 |
Unknown GetPointer da3969ec PC 08bfbcc4 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-03-02 |
Unknown GetPointerWrite 0a0c44c0 PC 08bfbcc4 LR 08bfbe04 |
WWE'12 |
v1.16.5 |
2024-03-02 |
Unimplemented HLE function sceUsbCamWaitReadVideoFrameEnd |
WWE'12 |
v1.9.4 |
2024-03-01 |
sceDmacMemcpy(dest=0415a090, src=096ea110, size=65552): overlapping read |
WWE'12 |
v1.17.1 |
2024-03-01 |
sceGeBreak(mode=1, unknown=09ffd570): unknown ptr (valid) |
WWE'12 |
v1.16.6 |
2024-03-01 |
MIPSCompileOp: Invalid instruction 708a1504 |
WWE'12 |
v1.16.6 |
2024-03-01 |
MIPSCompileOp: Invalid instruction 7180e207 |