Recent logs - (homebrew)

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Game title Version Latest Report Message
(homebrew) v1.5.4 2017-12-17 Attempting to texture from target (src=00154000 / target=00154000 / flags=7)
(homebrew) v1.5.4 2017-12-17 Failed decrypting the PRX (ret = -1, size = 1571096, psp_size = 1571440)!
(homebrew) v1.4.2 2017-12-17 Failed decrypting the PRX (ret = -12, size = 1906062, psp_size = 1906400)!
(homebrew) v1.5.4 2017-12-17 MFIC instruction hit (70020024) at 089fc39c
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00002c30!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00001524!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000afa0!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000b480!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000ad30!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000b348!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000b210!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000aac0!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000b5b8!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000a850!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000b6f0!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000b0d8!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000ae68!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000b828!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000a4a8!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000a988!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00008450!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000abf8!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000a718!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 000099f8!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00008c48!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00008018!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000a5e0!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 0000a0d0!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 000092c0!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00006680!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00006c50!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00007ac0!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 000076e8!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00005558!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00006998!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00003db8!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00004fa0!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00006128!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00005a50!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 000036e0!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00004a48!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00004310!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00003368!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00000b70!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00000978!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00002148!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00002618!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 000015c8!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00001490!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00000360!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00001dc0!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 00001068!
(homebrew) v1.4.2 2017-12-16 Bad vertex address 000023b0!
(homebrew) v1.5.4 2017-12-16 ReadFromHardware: Invalid address 00000602 near PC 00000602 LR 089458dc
(homebrew) v1.4-2-g648bc5d 2017-12-16 MFIC instruction hit (70020024) at 08ac49a4
(homebrew) v1.4-2-g648bc5d 2017-12-15 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact support-mali@arm.com with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. / code: #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; toLight = u_lightpos0; mediump float dot0 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * dot0; dot0 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (dot0 > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(dot0, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; mediump float dot1 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * dot1; dot1 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (dot1 > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(dot1, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; mediump float dot2 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * dot2; dot2 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (dot2 > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(dot2, u_matspecular.a) ); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
(homebrew) v1.4-2-g648bc5d 2017-12-15 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact support-mali@arm.com with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. / code: #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; toLight = u_lightpos0; mediump float dot0 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * dot0; dot0 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (dot0 > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(dot0, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; mediump float dot1 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * dot1; dot1 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (dot1 > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(dot1, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; mediump float dot2 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * dot2; dot2 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (dot2 > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(dot2, u_matspecular.a) ); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
(homebrew) v1.5.4-110-gb4a44c5e0 2017-12-15 ReadFromHardware: Invalid address 00000004 near PC 0888e764 LR 0888e764
(homebrew) v1.5.4-110-gb4a44c5e0 2017-12-15 ReadFromHardware: Invalid address 000000bd near PC 0888e764 LR 0888e764
(homebrew) v1.5.4-110-gb4a44c5e0 2017-12-15 WriteToHardware: Invalid address 40000000 near PC 0889eda4 LR 0889e584
(homebrew) v1.5.4-110-gb4a44c5e0 2017-12-15 WriteToHardware: Invalid address 400000cc near PC 0889d3c0 LR 0889d388
(homebrew) v1.5.4-110-gb4a44c5e0 2017-12-15 WriteToHardware: Invalid address 00000000 near PC 0889ed78 LR 0889e584
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00db5d84: pc = 00da5d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00935d84: pc = 00925d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00df5d84: pc = 00de5d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00ec5d84: pc = 00eb5d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00e25d84: pc = 00e15d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00cd5d84: pc = 00cc5d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00bb5d84: pc = 00ba5d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00eb5d84: pc = 00ea5d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00ee5d84: pc = 00ed5d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00a85d84: pc = 00a75d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00e35d84: pc = 00e25d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00e95d84: pc = 00e85d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00d35d84: pc = 00d25d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00d55d84: pc = 00d45d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00ea5d84: pc = 00e95d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00cb5d84: pc = 00ca5d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00d25d84: pc = 00d15d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 009d5d84: pc = 009c5d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00925d84: pc = 00915d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00ed5d84: pc = 00ec5d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00e75d84: pc = 00e65d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00e15d84: pc = 00e05d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00dc5d84: pc = 00db5d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00cf5d84: pc = 00ce5d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00d45d84: pc = 00d35d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00dd5d84: pc = 00dc5d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00f35d84: pc = 00f25d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00a65d84: pc = 00a55d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00ef5d84: pc = 00ee5d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00da5d84: pc = 00d95d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00f25d84: pc = 00f15d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00e45d84: pc = 00e35d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00f15d84: pc = 00f05d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00e05d84: pc = 00df5d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00e65d84: pc = 00e55d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00d65d84: pc = 00d55d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 00d75d84: pc = 00d65d84
(homebrew) v1.4.2 2017-12-14 Trying to write block exit to illegal destination 009f5d84: pc = 009e5d84