Recent logs - v1.4.2-425-g7a7ccee5e

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Game title Version Latest Report Message
SIMPLE2500シリーズPortable!! Vol.9 THE マイ・タクシー! v1.4.2-425-g7a7ccee5e 2024-04-06 Error in shader program link: info: The  shader uses varying v_color1, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
SIMPLE2500シリーズPortable!! Vol.9 THE マイ・タクシー! v1.4.2-425-g7a7ccee5e 2024-04-06 Error in shader program link: info: The  shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
SIMPLE2500シリーズPortable!! Vol.9 THE マイ・タクシー! v1.4.2-425-g7a7ccee5e 2024-04-06 sceDmacMemcpy(dest=09cf3210, src=08ead0f0, size=4096): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.4.2-425-g7a7ccee5e 2024-04-05 sceDmacMemcpy(dest=091aa0c0, src=084bac40, size=449696): overlapping read
WWE'12 v1.4.2-425-g7a7ccee5e 2024-04-04 sceDmacMemcpy(dest=041317c0, src=09391f10, size=65552): overlapping read
WWE'12 v1.4.2-425-g7a7ccee5e 2024-03-23 sceDmacMemcpy(dest=04130fa0, src=09366290, size=65552): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.4.2-425-g7a7ccee5e 2024-03-10 sceDmacMemcpy(dest=08746010, src=0995d130, size=15184): overlapping read
刺客信条 血统 汉化版 PLAY汉化组 v1.4.2-425-g7a7ccee5e 2024-03-09 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c099a4, 4, 00000000, 0)
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-03-09 sceDmacMemcpy(dest=085f4000, src=093085c0, size=75552): overlapping read
ナルティメットアクセル3 v1.4.2-425-g7a7ccee5e 2024-03-08 __KernelStopThread: thread 1706 does not exist
ナルティメットアクセル3 v1.4.2-425-g7a7ccee5e 2024-03-01 __KernelStopThread: thread 1237 does not exist
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-22 sceDmacMemcpy(dest=086a3000, src=097a28c0, size=48880): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-22 sceDmacMemcpy(dest=08400000, src=09421f80, size=689536): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-22 Error in shader program link: info: The  shader uses varying v_color1, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; vec4 vScale256 = v * 0.996094 + 0.001953; float rResult = texture(testtex, vec2(vScale256.r, 0)).r; float gResult = texture(testtex, vec2(vScale256.g, 0)).g; float bResult = texture(testtex, vec2(vScale256.b, 0)).b; if (rResult < 0.5 && gResult < 0.5 && bResult < 0.5) discard; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-22 Error in shader program link: info: The  shader uses varying v_color1, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-22 Error in shader program link: info: The  shader uses varying v_color1, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-22 Error in shader program link: info: The  shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-21 sceDmacMemcpy(dest=086a3000, src=09776900, size=48880): overlapping read
METAL GEAR SOLID PEACE WALKER v1.4.2-425-g7a7ccee5e 2024-02-19 fbo_blit_color failed in blit (00044000 -> 00000000)
METAL GEAR SOLID PEACE WALKER v1.4.2-425-g7a7ccee5e 2024-02-19 fbo_blit_color failed in blit (00000000 -> 00044000)
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-19 sceDmacMemcpy(dest=0868a000, src=0979a700, size=47696): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-19 sceDmacMemcpy(dest=085f4000, src=093cbdc0, size=90992): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-19 sceDmacMemcpy(dest=085f4000, src=093eadc0, size=75440): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-19 sceDmacMemcpy(dest=08545000, src=09529e00, size=299760): overlapping read
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-18 sceDmacMemcpy(dest=085db000, src=0979ff00, size=47696): overlapping read
METAL GEAR SOLID PEACE WALKER v1.4.2-425-g7a7ccee5e 2024-02-19 D3D error in shader compilation: info: C:\Program Files\5funGameHall\memory(14,55): error X3004: undeclared identifier 'u_proj_through' C:\Program Files\5funGameHall\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters C:\Program Files\5funGameHall\memory(14,21): error X3013: Possible intrinsic functions are: C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(float, float) C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(float, floatK) C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(float, floatLxK) C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatM, float) C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatM, floatM) C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatM, floatMxK) C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatNxM, float) C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatM) C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatMxK) / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); struct VS_IN { float4 position : POSITION; float4 color0 : COLOR0; }; struct VS_OUT { float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; Out.v_color0 = In.color0; Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through); return Out; }
FINAL FANTASY 零式 ディスク2 v1.4.2-425-g7a7ccee5e 2024-02-18 sceDmacMemcpy(dest=084fa000, src=094a8740, size=305392): overlapping read
God of War™: Ghost of Sparta v1.4.2-425-g7a7ccee5e 2024-03-17 Error in shader compilation: info: ERROR: 0:19: 'u_proj' : undeclared identifier / code: #version 130 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.4.2-425-g7a7ccee5e 2024-03-10 sceDmacMemcpy(dest=04174000, src=090bca60, size=65536): overlapping read
God of War™: Ghost of Sparta v1.4.2-425-g7a7ccee5e 2024-02-16 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 130 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
頭文字D STREET STAGE v1.4.2-425-g7a7ccee5e 2024-02-07 Unable to reset D3D device
God of War: Chains of Olympus v1.4.2-425-g7a7ccee5e 2024-02-01 Error in shader compilation: info: ERROR: 0:19: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
ACE COMBAT X2 JOINT ASSAULT v1.4.2-425-g7a7ccee5e 2024-01-30 Error in shader compilation: info: 0(16) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
METAL GEAR SOLID PEACE WALKER v1.4.2-425-g7a7ccee5e 2024-01-29 Error in shader compilation: info: ERROR: 0:158: 'u_proj' : undeclared identifier ERROR: 0:159: 'col' : undeclared identifier ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:178: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:179: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:190: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:193: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:194: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:205: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:208: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:209: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:220: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:223: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:224: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:226: 'tex' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i
仮面ライダー クライマックスヒーローズ フォーゼ v1.4.2-425-g7a7ccee5e 2024-01-29 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
Brothers in Arms® D-Day v1.4.2-425-g7a7ccee5e 2024-02-04 fbo_blit_color failed in blit (00088000 -> 00088000)
Brothers in Arms® D-Day v1.4.2-425-g7a7ccee5e 2024-01-27 fbo_blit_color failed in blit (00000000 -> 00000000)
INFECTED v1.4.2-425-g7a7ccee5e 2024-01-27 D3D error in shader compilation: info: C:\Program Files\5funGameHall\memory(14,55): error X3004: undeclared identifier 'u_proj_through' C:\Program Files\5funGameHall\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters C:\Program Files\5funGameHall\memory(14,21): error X3013: Possible intrinsic functions are: C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(float, float) C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(float, floatK) C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(float, floatLxK) C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatM, float) C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatM, floatM) C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatM, floatMxK) C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatNxM, float) C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatM) C:\Program Files\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatMxK) / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); struct VS_IN { float4 position : POSITION; float4 color0 : COLOR0; }; struct VS_OUT { float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; Out.v_color0 = In.color0; Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through); return Out; }
eFootball Winning Eleven 2020 by SinSega v1.4.2-425-g7a7ccee5e 2024-01-27 Unknown GetPointer 00000000 PC 08808468 LR 08808470
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.4.2-425-g7a7ccee5e 2024-01-27 sceDmacMemcpy(dest=08e214b0, src=08e2f4b0, size=9008): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.4.2-425-g7a7ccee5e 2024-01-27 fbo_blit_color failed in blit (00088000 -> 00088000)
RIDGE RACER 2 v1.4.2-425-g7a7ccee5e 2024-01-26 Error in shader program link: info: The  shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
RIDGE RACER 2 v1.4.2-425-g7a7ccee5e 2024-01-26 Error in shader program link: info: The  shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
CRISIS CORE -FINAL FANTASY VII- v1.4.2-425-g7a7ccee5e 2024-01-24 sceDmacMemcpy(dest=08630800, src=091939c0, size=258048): overlapping read
NBA2K13 v1.4.2-425-g7a7ccee5e 2024-01-29 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
NBA2K13 v1.4.2-425-g7a7ccee5e 2024-01-29 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_depthRange; out lowp vec4 v_color0; vec4 depthRoundZVP(vec4 v) { float z = v.z / v.w; z = z * u_depthRange.x + u_depthRange.y; z = floor(z); z = (z - u_depthRange.z) * u_depthRange.w; return vec4(v.x, v.y, z * v.w, v.w); } void main() { v_color0 = color0; gl_Position = depthRoundZVP(u_proj * vec4(position.xyz, 1.0)); }
EA SPORTS™ FIGHT NIGHT Round 3 v1.4.2-425-g7a7ccee5e 2024-01-18 DrawActiveTexture() failed: 8876086c
Obscure: The Aftermath v1.4.2-425-g7a7ccee5e 2024-01-12 Unexpected mpeg first timestamp: 93eff72be33 / 10166178332211
Killzone™: Liberation v1.4.2-425-g7a7ccee5e 2024-01-06 Wrong magic number 003400c4
Obscure: The Aftermath v1.4.2-425-g7a7ccee5e 2024-01-12 Unexpected mpeg first timestamp: 57fbf773c1c / 6046231247900
Brothers in Arms® D-Day v1.4.2-425-g7a7ccee5e 2024-01-05 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 130 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
STAR OCEAN: Second Evolution v1.4.2-425-g7a7ccee5e 2023-12-27 WriteToHardware: Invalid address 00003ee9 near PC 08000000 LR 08000000
不可思议之国的冒险酒场携带版 v1.4.2-425-g7a7ccee5e 2023-12-27 Unknown GetPointer 00000000 PC 0883f7a4 LR 0883f7ac
不可思议之国的冒险酒场携带版 v1.4.2-425-g7a7ccee5e 2023-12-26 Unknown GetPointer 00000000 PC 0883f6a0 LR 0883f6a8
From Russia With Love™ v1.4.2-425-g7a7ccee5e 2023-12-15 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp varying vec4 v_color0; varying vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
From Russia With Love™ v1.4.2-425-g7a7ccee5e 2023-12-15 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
From Russia With Love™ v1.4.2-425-g7a7ccee5e 2023-12-15 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. / fs: #version 130 #define lowp #define mediump #define highp varying vec4 v_color0; varying vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; v.a = v.a * 2.0; fragColor0 = v; } / vs: #version 130 #define lowp #define mediump #define highp attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj_through; varying lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
アンデッドナイツ v1.4.2-425-g7a7ccee5e 2023-12-09 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 130 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
GOD EATER BURST 通常版 v1.4.2-425-g7a7ccee5e 2023-12-03 WriteToHardware: Invalid address 00000164 near PC 08000000 LR 08000000
GOD EATER BURST 通常版 v1.4.2-425-g7a7ccee5e 2023-12-03 ReadFromHardware: Invalid address 000000cc near PC 08000000 LR 08000000
ドラゴンボールZ 真武道会2 v1.4.2-425-g7a7ccee5e 2024-03-31 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 130 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2023-11-26 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
ナルティメットインパクト v1.4.2-425-g7a7ccee5e 2023-12-11 Error in shader program link: info: The fragment shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00662322: pc = 00652322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 004e2322: pc = 004d2322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00612322: pc = 00602322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00562322: pc = 00552322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00382322: pc = 00372322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00452322: pc = 00442322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00492322: pc = 00482322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00152322: pc = 00142322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00622322: pc = 00612322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 005e2322: pc = 005d2322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 005d2322: pc = 005c2322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00532322: pc = 00522322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00572322: pc = 00562322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00652322: pc = 00642322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00642322: pc = 00632322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00672322: pc = 00662322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00632322: pc = 00622322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00602322: pc = 005f2322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 005f2322: pc = 005e2322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00462322: pc = 00452322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 005c2322: pc = 005b2322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 003f2322: pc = 003e2322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00592322: pc = 00582322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 005a2322: pc = 00592322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00582322: pc = 00572322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 003b2322: pc = 003a2322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 005b2322: pc = 005a2322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00552322: pc = 00542322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00502322: pc = 004f2322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00542322: pc = 00532322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00312322: pc = 00302322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 003c2322: pc = 003b2322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00362322: pc = 00352322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 004f2322: pc = 004e2322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 002c2322: pc = 002b2322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 004b2322: pc = 004a2322
The Warriors v1.4.2-425-g7a7ccee5e 2023-11-19 Trying to write block exit to illegal destination 00302322: pc = 002f2322