Recent logs - メタルスラッグ2
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Game title |
Version |
Latest Report |
Message |
メタルスラッグ2 |
v1.15.4 |
2023-10-10 |
sceNetAdhocMatchingInit(131072) at 08a4818c |
メタルスラッグ2 |
v1.13.1-438-g15f51c306 |
2022-09-30 |
GetFramebufferCandidates: Multiple (4) candidate framebuffers. texaddr: 0408a000 offset: 0 (512x256 stride 512, 565):
[DEPTH seq:0 C:04000000/512 Z:04088000/512 X:0 Y:8 reint: false] [DEPTH seq:0 C:04044000/512 Z:04088000/512 X:0 Y:8 reint: false] [COLOR seq:1051 C:0408a000/512 Z:04088000/512 X:0 Y:0 reint: false] [DEPTH seq:0 C:0408a000/512 Z:04088000/512 X:0 Y:8 reint: false] |
メタルスラッグ2 |
v1.10.3 |
2020-12-31 |
Video out requested, not supported: mode=0 size=0,0 |
メタルスラッグ2 |
v1.10.3 |
2020-12-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
メタルスラッグ2 |
v1.10.3 |
2020-12-31 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
メタルスラッグ2 |
v1.9.4 |
2021-08-30 |
Unknown GetPointer 00000000 PC 08b1b078 LR 08b1b078 |
メタルスラッグ2 |
v1.7.5 |
2019-01-18 |
Failed to reschedule: out of threads on queue (16, 16) |
メタルスラッグ2 |
v1.8.0 |
2019-04-18 |
GL ran out of GPU memory; switching to low memory mode |
メタルスラッグ2 |
v1.4.2 |
2017-08-29 |
VTYPE with morph used: THRU=0 TC=1 COL=1 POS=2 NRM=0 WT=0 NW=5 IDX=0 MC=4 |
メタルスラッグ2 |
v1.4.2 |
2017-08-29 |
Unknown GE command : d10e0044 |
メタルスラッグ2 |
v1.4.2 |
2020-10-02 |
RET: Stack empty! |
メタルスラッグ2 |
v1.9.4 |
2020-09-14 |
DL PC = 00000000 WTF!!!! |
メタルスラッグ2 |
v1.9.4 |
2023-09-17 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
メタルスラッグ2 |
v1.9.4 |
2022-05-28 |
Render to texture with incompatible formats 0 != 3 at 04088000 |