Recent logs - メタルスラッグ2

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Game title Version Latest Report Message
メタルスラッグ2 v1.10.3 2020-12-31 Video out requested, not supported: mode=0 size=0,0
メタルスラッグ2 v1.10.3 2020-12-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
メタルスラッグ2 v1.10.3 2020-12-31 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
メタルスラッグ2 v1.9.4 2021-08-29 Unknown GetPointer 00000000 PC 08b1b078 LR 08b1b078
メタルスラッグ2 v1.7.5 2019-01-18 Failed to reschedule: out of threads on queue (16, 16)
メタルスラッグ2 v1.8.0 2019-04-18 GL ran out of GPU memory; switching to low memory mode
メタルスラッグ2 v1.5.4 2018-05-26 Framebuffer still attached in UpdateSamplingParams()?
メタルスラッグ2 v1.4.2 2017-08-29 VTYPE with morph used: THRU=0 TC=1 COL=1 POS=2 NRM=0 WT=0 NW=5 IDX=0 MC=4
メタルスラッグ2 v1.4.2 2017-08-29 Unknown GE command : d10e0044
メタルスラッグ2 v1.4.2 2020-10-02 RET: Stack empty!
メタルスラッグ2 v1.9.4 2020-09-14 DL PC = 00000000 WTF!!!!
メタルスラッグ2 v1.9.4 2020-09-14 00000000=sceDisplaySetHoldMode(00000001): unsupported
メタルスラッグ2 v1.9.4 2020-09-02 Render to texture with incompatible formats 0 != 3 at 04088000