Recent logs - メタルスラッグ2

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Game title Version Latest Report Message
メタルスラッグ2 v1.15.4 2023-10-10 sceNetAdhocMatchingInit(131072) at 08a4818c
メタルスラッグ2 v1.13.1-438-g15f51c306 2022-09-30 GetFramebufferCandidates: Multiple (4) candidate framebuffers. texaddr: 0408a000 offset: 0 (512x256 stride 512, 565): [DEPTH seq:0 C:04000000/512 Z:04088000/512 X:0 Y:8 reint: false] [DEPTH seq:0 C:04044000/512 Z:04088000/512 X:0 Y:8 reint: false] [COLOR seq:1051 C:0408a000/512 Z:04088000/512 X:0 Y:0 reint: false] [DEPTH seq:0 C:0408a000/512 Z:04088000/512 X:0 Y:8 reint: false]
メタルスラッグ2 v1.10.3 2020-12-31 Video out requested, not supported: mode=0 size=0,0
メタルスラッグ2 v1.10.3 2020-12-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
メタルスラッグ2 v1.10.3 2020-12-31 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
メタルスラッグ2 v1.9.4 2021-08-30 Unknown GetPointer 00000000 PC 08b1b078 LR 08b1b078
メタルスラッグ2 v1.7.5 2019-01-18 Failed to reschedule: out of threads on queue (16, 16)
メタルスラッグ2 v1.8.0 2019-04-18 GL ran out of GPU memory; switching to low memory mode
メタルスラッグ2 v1.4.2 2017-08-29 VTYPE with morph used: THRU=0 TC=1 COL=1 POS=2 NRM=0 WT=0 NW=5 IDX=0 MC=4
メタルスラッグ2 v1.4.2 2017-08-29 Unknown GE command : d10e0044
メタルスラッグ2 v1.4.2 2020-10-02 RET: Stack empty!
メタルスラッグ2 v1.9.4 2020-09-14 DL PC = 00000000 WTF!!!!
メタルスラッグ2 v1.9.4 2023-09-17 00000000=sceDisplaySetHoldMode(00000001): unsupported
メタルスラッグ2 v1.9.4 2022-05-28 Render to texture with incompatible formats 0 != 3 at 04088000