Recent logs - Phantasy Star Portable

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Game title Version Latest Report Message
Phantasy Star Portable v1.9.4 2019-12-15 FBO created from existing depthbuffer as color, 04110000/04088000 and 04000000/04110000
Phantasy Star Portable v1.8.0 2019-04-23 Unknown GetPointer 00000000 PC 08804128 LR 08000030
Phantasy Star Portable v1.8.0 2019-09-02 Unknown GetPointer 00000000 PC 08b4169c LR 08b4169c
Phantasy Star Portable v1.9.4 2020-01-22 FBO created from existing depthbuffer as color, 04110000/04088000 and 04088000/04110000
Phantasy Star Portable v1.9.4 2020-01-22 FBO using existing buffer as depthbuffer, 040cc000/04088000 and 04088000/04110000
Phantasy Star Portable v1.9.4 2020-03-30 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Phantasy Star Portable v1.9.4 2020-03-30 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Phantasy Star Portable v1.7.5 2019-07-27 FBO created from existing depthbuffer as color, 00110000/00088000 and 00088000/00110000
Phantasy Star Portable v1.7.5 2019-07-27 FBO using existing buffer as depthbuffer, 000cc000/00088000 and 00088000/00110000
Phantasy Star Portable v1.4.2-429-g49c92c69c 2017-09-11 Failed decrypting the PRX (ret = -1, size = 7061600, psp_size = 7061936)!
Phantasy Star Portable v1.6.3 2019-03-28 FBO created from existing depthbuffer as color, 00110000/00088000 and 00000000/00110000
Phantasy Star Portable v1.9.3 2019-11-02 Render to texture with different formats 1 != 3
Phantasy Star Portable v1.7.5 2020-03-15 FBO created from existing depthbuffer as color, 00088000/00110000 and 00000000/00088000
Phantasy Star Portable v1.7.5 2020-03-15 FBO created from existing depthbuffer as color, 00088000/00110000 and 00044000/00088000
Phantasy Star Portable v1.5.2 2019-10-17 Loading module sceFont_Library with version 0101, devkit 03090510
Phantasy Star Portable v1.8.0 2019-04-26 Normal projection mapping without normal?
Phantasy Star Portable v1.9.4 2020-03-30 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?