Recent logs - Phantasy Star Portable

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Game title Version Latest Report Message
Phantasy Star Portable v1.5.4 2020-04-11 Error in shader compilation: info: (16) : fatal error C9999: *** exception during compilation *** 00000000:00200000 Fog #version 110 #define lowp #define mediump #define highp varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; highp float z = gl_FragCoord.z; z = (1.0/65535.0) * floor(z * 65535.0); gl_FragDepth = z; }
Phantasy Star Portable v1.5.4 2020-04-11 Error in shader compilation: info: (18) : fatal error C9999: *** exception during compilation *** 00000000:0021d000 Fog AlphaTest0 > #version 110 #define lowp #define mediump #define highp uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; highp float z = gl_FragCoord.z; z = (1.0/65535.0) * floor(z * 65535.0); gl_FragDepth = z; }
Phantasy Star Portable v1.5.4 2020-04-11 Error in shader compilation: info: (23) : fatal error C9999: *** exception during compilation *** 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; highp float z = gl_FragCoord.z; z = (1.0/65535.0) * floor(z * 65535.0); gl_FragDepth = z; }
Phantasy Star Portable v1.5.4 2020-04-11 Error in shader compilation: info: (22) : fatal error C9999: *** exception during compilation *** 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; highp float z = gl_FragCoord.z; z = (1.0/65535.0) * floor(z * 65535.0); gl_FragDepth = z; }
Phantasy Star Portable v1.5.4 2020-04-11 Error in shader compilation: info: (20) : fatal error C9999: *** exception during compilation *** 00000000:00200002 Tex Fog TFuncMod #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; highp float z = gl_FragCoord.z; z = (1.0/65535.0) * floor(z * 65535.0); gl_FragDepth = z; }
Phantasy Star Portable v1.9.4 2020-04-06 FBO created from existing depthbuffer as color, 04110000/04088000 and 04000000/04110000
Phantasy Star Portable v1.8.0 2019-04-23 Unknown GetPointer 00000000 PC 08804128 LR 08000030
Phantasy Star Portable v1.8.0 2020-07-27 Unknown GetPointer 00000000 PC 08b4169c LR 08b4169c
Phantasy Star Portable v1.9.4 2020-01-22 FBO created from existing depthbuffer as color, 04110000/04088000 and 04088000/04110000
Phantasy Star Portable v1.9.4 2020-01-22 FBO using existing buffer as depthbuffer, 040cc000/04088000 and 04088000/04110000
Phantasy Star Portable v1.9.4 2020-08-11 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Phantasy Star Portable v1.9.4 2020-08-11 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Phantasy Star Portable v1.7.5 2019-07-27 FBO created from existing depthbuffer as color, 00110000/00088000 and 00088000/00110000
Phantasy Star Portable v1.7.5 2019-07-27 FBO using existing buffer as depthbuffer, 000cc000/00088000 and 00088000/00110000
Phantasy Star Portable v1.9.3 2020-04-09 Failed decrypting the PRX (ret = -1, size = 7061600, psp_size = 7061936)!
Phantasy Star Portable v1.6.3 2019-03-28 FBO created from existing depthbuffer as color, 00110000/00088000 and 00000000/00110000
Phantasy Star Portable v1.9.4 2020-04-08 Render to texture with different formats 1 != 3
Phantasy Star Portable v1.9.3 2020-08-12 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Phantasy Star Portable v1.7.5 2020-04-11 FBO created from existing depthbuffer as color, 00088000/00110000 and 00000000/00088000
Phantasy Star Portable v1.7.5 2020-04-11 FBO created from existing depthbuffer as color, 00088000/00110000 and 00044000/00088000
Phantasy Star Portable v1.5.2 2019-10-17 Loading module sceFont_Library with version 0101, devkit 03090510
Phantasy Star Portable v1.8.0 2019-04-26 Normal projection mapping without normal?
Phantasy Star Portable v1.9.4 2020-08-13 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?