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Game title |
Version |
Latest Report |
Message |
ソードアート・オンライン -インフィニティ・モーメント- |
v1.9.4 |
2024-03-11 |
Render to area containing texture at 0416c800 +0x18 |
ソードアート・オンライン -インフィニティ・モーメント- |
v1.9.4 |
2024-03-11 |
Ignoring possible render to texture at 0414de00 +0x140 / 256x272 |
PES 2013 |
v0.9.9-12-g6fab8e2 |
2015-12-25 |
UNIMPL sceKernelFindModuleByName(sceModuleManager) |
FRONTIER GATE Boost+ |
v1.9.4 |
2024-03-26 |
BREAK instruction hit |
FRONTIER GATE Boost+ |
v0.9.9-12-g6fab8e2 |
2015-08-19 |
Unexpected mpeg first timestamp: 1f53bb508a7 / 2152780335271 |
WWE'12 |
v1.1.1 |
2016-06-25 |
sceAtracSetData(2, 08d4b180, 0000f330): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.1.1-66-g5ebd7bf |
2017-11-07 |
sceAtracSetData(2, 08bd5640, 00004c20): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.0-33-ge6af3cf |
2015-07-03 |
sceAtracSetData(2, 08bd5640, 00018360): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.1.1-66-g5ebd7bf |
2017-09-18 |
sceAtracSetData(2, 08bd5640, 00004320): atracID uses different codec type than data |
WWE'12 |
v1.0.1-2792-gd885cfa |
2016-05-05 |
sceAtracSetData(2, 08d4b180, 0001e600): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.1.1-66-g5ebd7bf |
2017-09-16 |
sceAtracSetData(2, 08bd5640, 000095a0): atracID uses different codec type than data |
GOD EATER BURST 通常版 |
v1.10.3 |
2021-11-17 |
Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE. |
WWE SmackDown vs. RAW 2010 |
v1.1.1-66-g5ebd7bf |
2017-11-07 |
sceAtracSetData(2, 08bd5640, 00002460): atracID uses different codec type than data |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2024-03-29 |
Ignoring func export sceLibFont/681e61a7, already implemented in HLE. |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2024-03-29 |
Ignoring func export sceLibFont/a834319d, already implemented in HLE. |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2024-03-29 |
Ignoring func export sceLibFont/57fcb733, already implemented in HLE. |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2024-03-29 |
Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE. |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2024-03-29 |
Ignoring func export sceLibFont/ca1e6945, already implemented in HLE. |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2024-03-29 |
Ignoring func export sceLibFont/67f17ed7, already implemented in HLE. |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2024-03-29 |
Ignoring func export sceLibFont/ee232411, already implemented in HLE. |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2024-03-29 |
Ignoring func export sceLibFont/bc75d85b, already implemented in HLE. |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2024-03-29 |
Ignoring func export sceLibFont/574b6fbc, already implemented in HLE. |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2024-03-29 |
Ignoring func export sceLibFont/27f6e642, already implemented in HLE. |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2024-03-29 |
Ignoring func export sceLibFont/0da7535e, already implemented in HLE. |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2024-03-29 |
Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE. |
WWE SmackDown vs. RAW 2010 |
v1.1.1-66-g5ebd7bf |
2017-04-22 |
sceAtracSetData(2, 08bd5640, 00008be0): atracID uses different codec type than data |
WWE'12 |
v1.1.1-66-g5ebd7bf |
2017-07-21 |
sceAtracSetData(2, 08d4b180, 0001b928): atracID uses different codec type than data |
(untitled homebrew) |
v1.1.1 |
2017-12-01 |
sceAtracSetData(3, 08d4b180, 00004100): atracID uses different codec type than data |
(untitled homebrew) |
v1.1.1 |
2017-12-01 |
sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data |
(untitled homebrew) |
v1.1.1-66-g5ebd7bf |
2017-12-01 |
sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
(untitled homebrew) |
v1.1.1-66-g5ebd7bf |
2017-12-01 |
sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
(untitled homebrew) |
v1.1.1-66-g5ebd7bf |
2017-12-01 |
sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
(untitled homebrew) |
v1.1.1-66-g5ebd7bf |
2017-12-01 |
sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
(untitled homebrew) |
v1.1.1 |
2017-12-01 |
sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
(untitled homebrew) |
v1.1.1-66-g5ebd7bf |
2017-12-01 |
sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
(untitled homebrew) |
v1.1.1-66-g5ebd7bf |
2017-12-01 |
sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
(untitled homebrew) |
v1.1.1 |
2017-12-01 |
sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
(untitled homebrew) |
v1.1.1 |
2017-12-01 |
sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
(untitled homebrew) |
v1.1.1 |
2017-12-01 |
sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
(untitled homebrew) |
v1.1.1 |
2017-12-01 |
sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
(untitled homebrew) |
v1.1.1-62-adhoclocal-chatSimple |
2017-12-01 |
sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
(untitled homebrew) |
v1.1.1 |
2017-12-01 |
sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
(untitled homebrew) |
v1.7.5 |
2021-10-24 |
Rendering to framebuffer offset: 000cc000 +65x0 |
(untitled homebrew) |
v1.1.1 |
2017-10-24 |
sceAtracSetData(2, 08d4b180, 00007bf8): atracID uses different codec type than data |
(untitled homebrew) |
v1.7.5 |
2021-10-24 |
Render to area containing texture at 000cc000 +64x0 |
(untitled homebrew) |
v1.1.1-66-g5ebd7bf |
2017-12-01 |
sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
(untitled homebrew) |
v1.9.4 |
2022-11-12 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
(untitled homebrew) |
v1.5.2 |
2020-03-25 |
Loading module sceFont_Library with version 0101, devkit 05050010 |
WWE SmackDown vs. RAW 2010 |
v1.0-33-ge6af3cf |
2015-11-18 |
sceAtracSetData(2, 08bd5640, 00003420): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.1.1-66-g5ebd7bf |
2017-09-17 |
sceAtracSetData(2, 08bd5640, 00007fe0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.1.1-66-g5ebd7bf |
2017-04-22 |
sceAtracSetData(2, 08bd5640, 0000bca0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.1.1-66-g5ebd7bf |
2017-11-07 |
sceAtracSetData(2, 08bd5640, 000016e0): atracID uses different codec type than data |
WWE SmackDown vs. RAW 2010 |
v1.1.1-66-g5ebd7bf |
2017-09-17 |
sceAtracSetData(2, 08bd5640, 00001560): atracID uses different codec type than data |
勇者實在太囂張or2 / 용사주제에 건방지다or2 |
v1.0-33-ge6af3cf |
2016-01-06 |
Render to area containing texture at 04088000 +128x0 |
WWE SmackDown vs. RAW 2010 |
v1.7.5 |
2024-03-28 |
Render to area containing texture at 000cc000 +64x0 |
WWE SmackDown vs. RAW 2010 |
v1.7.5 |
2024-03-18 |
Rendering to framebuffer offset: 000cc000 +65x0 |
WWE SmackDown vs. RAW 2010 |
v1.5.2 |
2023-04-07 |
Loading module sceFont_Library with version 0101, devkit 05050010 |
Tom Clancy's Rainbow Six Vegas |
v1.7.5 |
2024-02-12 |
Render to area containing texture at 000cc000 +256x0 |
Tom Clancy's Rainbow Six Vegas |
v1.7.5 |
2024-02-12 |
Rendering to framebuffer offset: 000cc000 +256x0 |
LittleBigPlanet™ |
v1.7.5 |
2022-05-25 |
Render to area containing texture at 00158000 +128x0 |
討鬼伝 |
v1.10.3 |
2021-09-06 |
Unimplemented HLE function sceNpCommerce2_f297ab9c |
討鬼伝 |
v1.10.3 |
2021-09-06 |
Unimplemented HLE function sceNpCommerce2_a5a34ea4 |
討鬼伝 |
v1.17.1 |
2024-03-28 |
Unimplemented HLE function sceNetResolverTerm |
WWE'12 |
v1.0.1-2792-gd885cfa |
2015-11-05 |
sceAtracSetData(2, 08d4b180, 0001e830): atracID uses different codec type than data |
The Sims™ 2 Castaway |
v1.7.5 |
2024-03-27 |
Render to texture with incompatible formats 3 != 0 at 00000000 |
INFECTED |
v1.5.2 |
2024-01-27 |
Loading module sceVideocodec_Driver with version 0101, devkit 00000000 |
INFECTED |
v1.5.2 |
2024-01-27 |
Loading module sceMpegbase_Driver with version 0102, devkit 00000000 |
INFECTED |
v1.5.2 |
2024-01-27 |
Loading module sceMpeg_library with version 0102, devkit 00000000 |
INFECTED |
v1.5.2 |
2024-01-27 |
Loading module sceAudiocodec_Driver with version 0101, devkit 00000000 |
INFECTED |
v1.5.2 |
2024-01-27 |
Loading module sceNetApctl_Library with version 0102, devkit 00000000 |
INFECTED |
v1.5.2 |
2024-01-27 |
Loading module sceNet_Library with version 0101, devkit 00000000 |
INFECTED |
v1.5.2 |
2024-01-27 |
Loading module sceNetResolver_Library with version 0101, devkit 00000000 |
INFECTED |
v1.5.2 |
2024-01-27 |
Loading module sceNetInet_Library with version 0102, devkit 00000000 |
INFECTED |
v1.5.2 |
2024-01-27 |
Loading module sceNetAdhoc_Library with version 0102, devkit 00000000 |
INFECTED |
v1.5.2 |
2024-01-27 |
Loading module sceATRAC3plus_Library with version 0101, devkit 00000000 |
INFECTED |
v1.5.2 |
2024-01-27 |
Loading module sceSAScore with version 0101, devkit 00000000 |
ブラック★ロック シューター THE GAME |
v1.7.5 |
2023-06-19 |
Render to texture with incompatible formats 3 != 1 at 00044000 |
Fate/EXTRA CCC |
v1.9.4 |
2024-03-26 |
Render to area containing texture at 040cc000 +0x16 |
Dragon Ball Z Shin Budokai |
v1.5.2 |
2021-01-15 |
Loading module sceSAScore with version 0102, devkit 00000000 |
Dragon Ball Z Shin Budokai |
v1.5.2 |
2023-12-28 |
Loading module sceAudiocodec_Driver with version 0102, devkit 00000000 |
KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2023-12-20 |
Render to texture with different strides 256 != 128 |
Fate/EXTRA CCC |
v1.9.4 |
2024-03-26 |
Render to texture with different strides 128 != 256 |
ファンタシースターポータブル2 |
v1.9.4 |
2024-03-26 |
Render to texture with different strides 256 != 512 |
FINAL FANTASY 零式 ディスク1 |
v1.7.5 |
2024-03-02 |
Ignoring possible render to texture at 00156000 +0x128 / 256x272 |
ドラゴンボール タッグバーサス |
v1.9.4 |
2024-03-28 |
0 depal unsupported: shift=5 mask=ff offset=0 |
ソードアート・オンライン -インフィニティ・モーメント- |
v1.7.5 |
2024-03-16 |
Render to area containing texture at 00194700 +0x18 |
ソードアート・オンライン -インフィニティ・モーメント- |
v1.7.5 |
2024-03-16 |
Ignoring possible render to texture at 00175d00 +0x140 / 256x272 |
God of War: Chains of Olympus |
v1.7.5 |
2024-03-28 |
Render to area containing texture at 00162000 +256x0 |
God of War: Chains of Olympus |
v1.7.5 |
2024-03-28 |
Ignoring possible render to texture at 00161800 +0x64 / 480x272 |
God of War: Chains of Olympus |
v1.7.5 |
2024-03-28 |
Rendering to framebuffer offset: 00162000 +256x0 |
Star Strike™ Portable |
v1.9.4 |
2023-08-23 |
Render to texture with different strides 256 != 64 |
God of War: Chains of Olympus |
v1.9.4 |
2024-03-29 |
Render to texture with different strides 1024 != 512 |
WWE'12 |
v1.7.5 |
2024-03-28 |
Render to area containing texture at 000cc000 +64x0 |
WWE'12 |
v1.7.5 |
2024-03-28 |
Rendering to framebuffer offset: 000cc000 +65x0 |
FINAL FANTASY 零式 ディスク1 |
v1.9.4 |
2024-03-17 |
Render to texture with different strides 64 != 256 |
LittleBigPlanet™ |
v1.7.5 |
2024-01-05 |
Rendering to framebuffer offset: 00158200 +256x0 |
NARUTO: Ultimate Ninja Heroes |
v1.9.4 |
2024-03-29 |
Inter-buffer memcpy 04088000 -> 04000000 |
ドラゴンボール タッグバーサス |
v1.9.4 |
2024-03-28 |
Render to texture using CLUT with different strides 512 != 64 |
Star Strike™ Portable |
v1.7.5 |
2022-11-29 |
Render to area containing texture at 00000000 +480x0 |
LittleBigPlanet™ |
v1.7.5 |
2023-11-17 |
Render to area containing texture at 00158200 +128x0 |