Recent logs - v1.9.4

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Game title Version Latest Report Message
ソードアート・オンライン -インフィニティ・モーメント- v1.9.4 2024-03-11 Render to area containing texture at 0416c800 +0x18
ソードアート・オンライン -インフィニティ・モーメント- v1.9.4 2024-03-11 Ignoring possible render to texture at 0414de00 +0x140 / 256x272
PES 2013 v0.9.9-12-g6fab8e2 2015-12-25 UNIMPL sceKernelFindModuleByName(sceModuleManager)
FRONTIER GATE Boost+ v1.9.4 2024-03-26 BREAK instruction hit
FRONTIER GATE Boost+ v0.9.9-12-g6fab8e2 2015-08-19 Unexpected mpeg first timestamp: 1f53bb508a7 / 2152780335271
WWE'12 v1.1.1 2016-06-25 sceAtracSetData(2, 08d4b180, 0000f330): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.1.1-66-g5ebd7bf 2017-11-07 sceAtracSetData(2, 08bd5640, 00004c20): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.0-33-ge6af3cf 2015-07-03 sceAtracSetData(2, 08bd5640, 00018360): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.1.1-66-g5ebd7bf 2017-09-18 sceAtracSetData(2, 08bd5640, 00004320): atracID uses different codec type than data
WWE'12 v1.0.1-2792-gd885cfa 2016-05-05 sceAtracSetData(2, 08d4b180, 0001e600): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.1.1-66-g5ebd7bf 2017-09-16 sceAtracSetData(2, 08bd5640, 000095a0): atracID uses different codec type than data
GOD EATER BURST 通常版 v1.10.3 2021-11-17 Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE.
WWE SmackDown vs. RAW 2010 v1.1.1-66-g5ebd7bf 2017-11-07 sceAtracSetData(2, 08bd5640, 00002460): atracID uses different codec type than data
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2024-03-29 Ignoring func export sceLibFont/681e61a7, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2024-03-29 Ignoring func export sceLibFont/a834319d, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2024-03-29 Ignoring func export sceLibFont/57fcb733, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2024-03-29 Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2024-03-29 Ignoring func export sceLibFont/ca1e6945, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2024-03-29 Ignoring func export sceLibFont/67f17ed7, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2024-03-29 Ignoring func export sceLibFont/ee232411, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2024-03-29 Ignoring func export sceLibFont/bc75d85b, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2024-03-29 Ignoring func export sceLibFont/574b6fbc, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2024-03-29 Ignoring func export sceLibFont/27f6e642, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2024-03-29 Ignoring func export sceLibFont/0da7535e, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2024-03-29 Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE.
WWE SmackDown vs. RAW 2010 v1.1.1-66-g5ebd7bf 2017-04-22 sceAtracSetData(2, 08bd5640, 00008be0): atracID uses different codec type than data
WWE'12 v1.1.1-66-g5ebd7bf 2017-07-21 sceAtracSetData(2, 08d4b180, 0001b928): atracID uses different codec type than data
(untitled homebrew) v1.1.1 2017-12-01 sceAtracSetData(3, 08d4b180, 00004100): atracID uses different codec type than data
(untitled homebrew) v1.1.1 2017-12-01 sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data
(untitled homebrew) v1.1.1-66-g5ebd7bf 2017-12-01 sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
(untitled homebrew) v1.1.1-66-g5ebd7bf 2017-12-01 sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
(untitled homebrew) v1.1.1-66-g5ebd7bf 2017-12-01 sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
(untitled homebrew) v1.1.1-66-g5ebd7bf 2017-12-01 sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
(untitled homebrew) v1.1.1 2017-12-01 sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
(untitled homebrew) v1.1.1-66-g5ebd7bf 2017-12-01 sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
(untitled homebrew) v1.1.1-66-g5ebd7bf 2017-12-01 sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
(untitled homebrew) v1.1.1 2017-12-01 sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
(untitled homebrew) v1.1.1 2017-12-01 sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
(untitled homebrew) v1.1.1 2017-12-01 sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
(untitled homebrew) v1.1.1 2017-12-01 sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
(untitled homebrew) v1.1.1-62-adhoclocal-chatSimple 2017-12-01 sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
(untitled homebrew) v1.1.1 2017-12-01 sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
(untitled homebrew) v1.7.5 2021-10-24 Rendering to framebuffer offset: 000cc000 +65x0
(untitled homebrew) v1.1.1 2017-10-24 sceAtracSetData(2, 08d4b180, 00007bf8): atracID uses different codec type than data
(untitled homebrew) v1.7.5 2021-10-24 Render to area containing texture at 000cc000 +64x0
(untitled homebrew) v1.1.1-66-g5ebd7bf 2017-12-01 sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
(untitled homebrew) v1.9.4 2022-11-12 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
(untitled homebrew) v1.5.2 2020-03-25 Loading module sceFont_Library with version 0101, devkit 05050010
WWE SmackDown vs. RAW 2010 v1.0-33-ge6af3cf 2015-11-18 sceAtracSetData(2, 08bd5640, 00003420): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.1.1-66-g5ebd7bf 2017-09-17 sceAtracSetData(2, 08bd5640, 00007fe0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.1.1-66-g5ebd7bf 2017-04-22 sceAtracSetData(2, 08bd5640, 0000bca0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.1.1-66-g5ebd7bf 2017-11-07 sceAtracSetData(2, 08bd5640, 000016e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.1.1-66-g5ebd7bf 2017-09-17 sceAtracSetData(2, 08bd5640, 00001560): atracID uses different codec type than data
勇者實在太囂張or2 / 용사주제에 건방지다or2 v1.0-33-ge6af3cf 2016-01-06 Render to area containing texture at 04088000 +128x0
WWE SmackDown vs. RAW 2010 v1.7.5 2024-03-28 Render to area containing texture at 000cc000 +64x0
WWE SmackDown vs. RAW 2010 v1.7.5 2024-03-18 Rendering to framebuffer offset: 000cc000 +65x0
WWE SmackDown vs. RAW 2010 v1.5.2 2023-04-07 Loading module sceFont_Library with version 0101, devkit 05050010
Tom Clancy's Rainbow Six Vegas v1.7.5 2024-02-12 Render to area containing texture at 000cc000 +256x0
Tom Clancy's Rainbow Six Vegas v1.7.5 2024-02-12 Rendering to framebuffer offset: 000cc000 +256x0
LittleBigPlanet™ v1.7.5 2022-05-25 Render to area containing texture at 00158000 +128x0
討鬼伝 v1.10.3 2021-09-06 Unimplemented HLE function sceNpCommerce2_f297ab9c
討鬼伝 v1.10.3 2021-09-06 Unimplemented HLE function sceNpCommerce2_a5a34ea4
討鬼伝 v1.17.1 2024-03-28 Unimplemented HLE function sceNetResolverTerm
WWE'12 v1.0.1-2792-gd885cfa 2015-11-05 sceAtracSetData(2, 08d4b180, 0001e830): atracID uses different codec type than data
The Sims™ 2 Castaway v1.7.5 2024-03-27 Render to texture with incompatible formats 3 != 0 at 00000000
INFECTED v1.5.2 2024-01-27 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
INFECTED v1.5.2 2024-01-27 Loading module sceMpegbase_Driver with version 0102, devkit 00000000
INFECTED v1.5.2 2024-01-27 Loading module sceMpeg_library with version 0102, devkit 00000000
INFECTED v1.5.2 2024-01-27 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
INFECTED v1.5.2 2024-01-27 Loading module sceNetApctl_Library with version 0102, devkit 00000000
INFECTED v1.5.2 2024-01-27 Loading module sceNet_Library with version 0101, devkit 00000000
INFECTED v1.5.2 2024-01-27 Loading module sceNetResolver_Library with version 0101, devkit 00000000
INFECTED v1.5.2 2024-01-27 Loading module sceNetInet_Library with version 0102, devkit 00000000
INFECTED v1.5.2 2024-01-27 Loading module sceNetAdhoc_Library with version 0102, devkit 00000000
INFECTED v1.5.2 2024-01-27 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
INFECTED v1.5.2 2024-01-27 Loading module sceSAScore with version 0101, devkit 00000000
ブラック★ロック シューター THE GAME v1.7.5 2023-06-19 Render to texture with incompatible formats 3 != 1 at 00044000
Fate/EXTRA CCC v1.9.4 2024-03-26 Render to area containing texture at 040cc000 +0x16
Dragon Ball Z Shin Budokai v1.5.2 2021-01-15 Loading module sceSAScore with version 0102, devkit 00000000
Dragon Ball Z Shin Budokai v1.5.2 2023-12-28 Loading module sceAudiocodec_Driver with version 0102, devkit 00000000
KINGDOM HEARTS Birth by Sleep v1.9.4 2023-12-20 Render to texture with different strides 256 != 128
Fate/EXTRA CCC v1.9.4 2024-03-26 Render to texture with different strides 128 != 256
ファンタシースターポータブル2 v1.9.4 2024-03-26 Render to texture with different strides 256 != 512
FINAL FANTASY 零式 ディスク1 v1.7.5 2024-03-02 Ignoring possible render to texture at 00156000 +0x128 / 256x272
ドラゴンボール タッグバーサス v1.9.4 2024-03-28 0 depal unsupported: shift=5 mask=ff offset=0
ソードアート・オンライン -インフィニティ・モーメント- v1.7.5 2024-03-16 Render to area containing texture at 00194700 +0x18
ソードアート・オンライン -インフィニティ・モーメント- v1.7.5 2024-03-16 Ignoring possible render to texture at 00175d00 +0x140 / 256x272
God of War: Chains of Olympus v1.7.5 2024-03-28 Render to area containing texture at 00162000 +256x0
God of War: Chains of Olympus v1.7.5 2024-03-28 Ignoring possible render to texture at 00161800 +0x64 / 480x272
God of War: Chains of Olympus v1.7.5 2024-03-28 Rendering to framebuffer offset: 00162000 +256x0
Star Strike™ Portable v1.9.4 2023-08-23 Render to texture with different strides 256 != 64
God of War: Chains of Olympus v1.9.4 2024-03-29 Render to texture with different strides 1024 != 512
WWE'12 v1.7.5 2024-03-28 Render to area containing texture at 000cc000 +64x0
WWE'12 v1.7.5 2024-03-28 Rendering to framebuffer offset: 000cc000 +65x0
FINAL FANTASY 零式 ディスク1 v1.9.4 2024-03-17 Render to texture with different strides 64 != 256
LittleBigPlanet™ v1.7.5 2024-01-05 Rendering to framebuffer offset: 00158200 +256x0
NARUTO: Ultimate Ninja Heroes v1.9.4 2024-03-29 Inter-buffer memcpy 04088000 -> 04000000
ドラゴンボール タッグバーサス v1.9.4 2024-03-28 Render to texture using CLUT with different strides 512 != 64
Star Strike™ Portable v1.7.5 2022-11-29 Render to area containing texture at 00000000 +480x0
LittleBigPlanet™ v1.7.5 2023-11-17 Render to area containing texture at 00158200 +128x0