Recent logs - GODS EATER BURST

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Game title Version Latest Report Message
GODS EATER BURST v1.17.1 2024-03-10 00000400=sceGeEdramSetAddrTranslation(00000800)
GODS EATER BURST v1.17.1 2024-03-10 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.11.3 2024-02-29 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.11.3 2024-02-29 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1
GODS EATER BURST v1.17.1 2024-02-26 00000800=sceGeEdramSetAddrTranslation(00000800)
GODS EATER BURST v1.17.1 2024-02-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.17.1 2024-02-08 sceKernelLoadModule: unsupported options size=00000014, flags=08b50000, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.17 2024-02-01 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaf0, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.10.3 2024-01-14 ReadFromHardware: Invalid address 10c8753c near PC 0888de94 LR 0888dea8
GODS EATER BURST v1.15.4 2024-01-12 __KernelStopThread: thread 485 does not exist (ApctlThread deleted)
GODS EATER BURST v1.16.6 2024-01-07 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.16.6 2024-01-05 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:182: 'outerProduct' : no matching overloaded function found ERROR: 0:182: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 00080000:00007b08 HWX C T N Spline TessC TessT TessRevN #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00080000:00007b08 HWX C T N Spline TessC TessT TessRevN in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z); ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v =
GODS EATER BURST v1.10.3 2023-12-27 ReadFromHardware: Invalid address 10bb3028 near PC 08bd78a4 LR 088479f0
GODS EATER BURST v1.10.3 2023-12-24 ReadFromHardware: Invalid address 10c8c019 near PC 08bd78a4 LR 088479f0
GODS EATER BURST v1.13.2-2494-g6a6ec80f6 2023-12-20 UI scissor out of bounds in GameSettingsScreen: 315,0-1590,1080 / 1535,780
GODS EATER BURST v1.16.6 2023-12-14 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
GODS EATER BURST v1.16.6 2023-12-14 __KernelStopThread: thread 314 does not exist (helper deleted)
GODS EATER BURST v1.13.2 2023-12-03 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
GODS EATER BURST v1.13.2 2023-12-03 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
GODS EATER BURST v1.16.6 2023-11-16 __KernelStopThread: thread 305 does not exist (helper deleted)
GODS EATER BURST v1.16.6 2023-11-11 80630006=sceAtracSetDataAndGetID(08f8cda0, 0006a868): invalid RIFF header
GODS EATER BURST v1.16.6-235-g3611b4d94 2023-10-29 __KernelStopThread: thread 280 does not exist (ApctlThread deleted)
GODS EATER BURST v1.16.6 2023-10-17 sceNetAdhocMatchingInit(32768) at 0886a138
GODS EATER BURST v1.16.5 2023-10-12 sceKernelCreateThread(name=creature_yaksaraja): unsupported attributes 00000006
GODS EATER BURST v1.15.4 2023-09-30 __KernelStopThread: thread 318 does not exist (ApctlThread deleted)
GODS EATER BURST v1.17.1 2024-03-14 Can't draw: No current render step. Step count: 0
GODS EATER BURST v1.10.3 2023-09-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
GODS EATER BURST v1.10.3 2023-09-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
GODS EATER BURST v1.13.2 2023-09-16 FBO created from existing depthbuffer as color, 04044000/00000000 and 04088000/04044000
GODS EATER BURST v1.13.2 2023-09-16 FBO created from existing depthbuffer as color, 04044000/00000000 and 04000000/04044000
GODS EATER BURST v1.11.2 2023-09-10 Jump to invalid address: 000a1b40
GODS EATER BURST v1.15.3 2023-09-05 Unknown GE command : fee38e00
GODS EATER BURST v1.16.6 2024-01-05 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:166: 'outerProduct' : no matching overloaded function found ERROR: 0:166: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:00006b08 HWX C T N Bezier TessT TessRevN #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 80000000:00006b08 HWX C T N Bezier TessT TessRevN in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (3 + p
GODS EATER BURST v1.10.3-1286-gf9e720644 2023-08-10 Error in shader compilation: info: 0:1: L0001: Unknown character '�'(128) 0:1: L0001: Typename expected, found 'L' 0:1: L0001: Unknown character '�'(152) 0:1: L0001: Unknown character '�'(145) 0:1: L0001: Unknown character '�'(152) 0:1: L0001: Unknown character '�'(145) 0:1: L0001: Expected token ';', found 'identifier' thin3d �L�� O��L_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; }
GODS EATER BURST v1.16.6 2024-01-07 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
GODS EATER BURST v1.15.4 2023-07-23 __KernelStopThread: thread 826 does not exist (helper deleted)
GODS EATER BURST v1.15.4 2023-07-10 Unimplemented HLE function sceHttpSetRedirectCallback
GODS EATER BURST v1.10.3 2023-05-20 Unknown GetPointer 00000000 PC 088102d0 LR 088102c8
GODS EATER BURST v1.14.4 2023-04-23 Replacement rowPitch=128, but w=1024 (level=0)
GODS EATER BURST v1.14.4 2023-04-17 Replacement rowPitch=1024, but w=3072 (level=0)
GODS EATER BURST v1.14.4 2023-04-09 sceGeBreak(mode=0, unknown=09fff420): unknown ptr (valid)
GODS EATER BURST v1.14.4 2023-04-09 sceGeBreak(mode=0, unknown=09fff410): unknown ptr (valid)
GODS EATER BURST v1.14.4 2023-04-05 00000400=sceGeEdramSetAddrTranslation(00000400)
GODS EATER BURST v1.14.4 2023-04-02 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.13.2 2023-03-22 sceKernelLoadModule: unsupported options size=00000014, flags=088ffef1, pos=0, access=1, data=0, text=0
GODS EATER BURST v1.14.1 2023-03-18 UI scissor out of bounds in GameSettingsScreen: 119,0-420,1179 / 544,1178
GODS EATER BURST v1.14.2 2023-03-03 MIPSCompileOp: Invalid instruction 0009a9a9
GODS EATER BURST v1.14.2 2023-03-03 MIPSCompileOp: Invalid instruction ef700000
GODS EATER BURST v1.14.2 2023-03-03 MIPSCompileOp: Invalid instruction edededff
GODS EATER BURST v1.14.2 2023-03-03 MIPSCompileOp: Invalid instruction edededed
GODS EATER BURST v1.14.2 2023-03-03 MIPSCompileOp: Invalid instruction ed200000
GODS EATER BURST v1.14.2 2023-03-03 MIPSCompileOp: Invalid instruction 009f4005
GODS EATER BURST v1.14.2 2023-03-03 MIPSCompileOp: Invalid instruction 00002ef5
GODS EATER BURST v1.14.2 2023-03-03 MIPSCompileOp: Invalid instruction b009eded
GODS EATER BURST v1.14.2 2023-03-03 MIPSCompileOp: Invalid instruction ededc036
GODS EATER BURST v1.14.2 2023-03-03 Jump to invalid address: 0aeaebec
GODS EATER BURST v1.14.2 2023-03-03 MIPSCompileOp: Invalid instruction ccccff50
GODS EATER BURST v1.14.2 2023-03-03 MIPSCompileOp: Invalid instruction 00bfffff
GODS EATER BURST v1.14.4 2023-05-12 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.14.4 2023-02-14 Unimplemented HLE function sceNetInetInetAddr
GODS EATER BURST v1.14.4 2023-02-14 Unimplemented HLE function sceNetInetSelect
GODS EATER BURST v1.17.1 2024-03-10 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
GODS EATER BURST v1.14.4 2024-01-15 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.14.4 2023-02-10 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
GODS EATER BURST v1.14.4 2023-02-06 __KernelStopThread: thread 345 does not exist (ApctlThread deleted)
GODS EATER BURST v1.14.4 2023-01-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.14.3 2023-01-28 Replacement rowPitch=64, but w=1024 (level=0)
GODS EATER BURST v1.12.3 2023-01-27 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/MEMST.CPK, 09fff000, 00000002)
GODS EATER BURST v1.12.3 2023-01-27 sceIoChstat: change attr to 0000 requested
GODS EATER BURST v1.14.4 2023-06-03 Replacement rowPitch=256, but w=1024 (level=0)
GODS EATER BURST v1.14.4 2023-01-20 VTYPE with morph used: THRU=0 TC=2 COL=6 POS=2 NRM=1 WT=0 NW=1 IDX=0 MC=4
GODS EATER BURST v1.13.1 2022-12-27 Unknown GetPointerWrite 00000000 PC 08825e70 LR 08825e78
GODS EATER BURST v1.8.0 2022-12-08 Unknown syscall in known module 'SysclibForKernel': 0x7ab35214
GODS EATER BURST v1.8.0 2022-12-08 Unknown syscall in known module 'ModuleMgrForKernel': 0x2e0911aa
GODS EATER BURST v1.8.0 2022-12-08 Unknown syscall in known module 'LoadExecForKernel': 0x6d302d3d
GODS EATER BURST v1.8.0 2022-12-08 Unknown syscall in known module 'SysclibForKernel': 0xa48d2592
GODS EATER BURST v1.8.0 2022-12-08 Unknown syscall in known module 'SysMemForKernel': 0x536ad5e1
GODS EATER BURST v1.8.0 2022-12-08 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
GODS EATER BURST v1.8.0 2022-12-08 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
GODS EATER BURST v1.8.0 2022-12-08 Unknown syscall in known module 'ModuleMgrForKernel': 0xd1ff982a
GODS EATER BURST v1.8.0 2022-12-08 Unknown syscall in known module 'ThreadManForKernel': 0xef9e4c70
GODS EATER BURST v1.13.2 2022-11-23 sceKernelLoadModule: unsupported options size=00000014, flags=088c0970, pos=0, access=1, data=2, text=2
GODS EATER BURST v1.13.2 2022-11-12 sceKernelCreateThread(name=creature_zako_walker): unsupported attributes 00000006
GODS EATER BURST v1.13.2 2022-11-10 MIPSCompileOp: Invalid instruction 6cb00010
GODS EATER BURST v1.13.2 2022-11-10 An uneaten prefix at end of block: 094b0426
GODS EATER BURST v1.13.2 2022-11-10 MIPSCompileOp: Invalid instruction 777779a2
GODS EATER BURST v1.13.2 2022-11-10 MIPSCompileOp: Invalid instruction 03f00001
GODS EATER BURST v1.13.2 2022-11-10 MIPSCompileOp: Invalid instruction 435f6772
GODS EATER BURST v1.13.2 2022-11-10 MIPSCompileOp: Invalid instruction 74656c61
GODS EATER BURST v1.13.2 2022-11-10 MIPSCompileOp: Invalid instruction 74495f61
GODS EATER BURST v1.13.2 2022-11-10 MIPSCompileOp: Invalid instruction 00010001
GODS EATER BURST v1.13.2 2022-11-04 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
GODS EATER BURST v1.13.2 2022-11-04 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
GODS EATER BURST v1.11.3 2022-10-24 MIPSCompileOp: Invalid instruction 00056039
GODS EATER BURST v1.11.3 2022-10-24 MIPSCompileOp: Invalid instruction 00056029
GODS EATER BURST v1.11.3 2022-10-24 MIPSCompileOp: Invalid instruction 00055b78
GODS EATER BURST v1.13.2-1135-gc02ce0326 2022-09-23 Rendering from framebuf with offset 04044000 -> 04044000+0x0
GODS EATER BURST v1.13.1 2022-08-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
GODS EATER BURST v1.16.6 2024-01-22 Unknown GetPointerWrite 00000000 PC 08825e68 LR 08825e78
GODS EATER BURST v1.13.1 2022-08-08 DL PC = 00000000 WTF!!!!