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Game title |
Version |
Latest Report |
Message |
Efootball 2022 Komo Valeri... |
v1.12.2 |
2024-04-26 |
Jump to invalid address: 07352e40 |
Efootball 2022 Komo Valeri... |
v1.12.2 |
2024-04-26 |
ReadFromHardware: Invalid address 00000038 near PC 00000038 LR 08a3c148 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-04-24 |
Branch in Jump delay slot at 08a7c63c in block starting at 08a7c5c4 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-04-24 |
Branch in Jump delay slot at 08a7c628 in block starting at 08a7c5c4 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-04-24 |
Branch in Jump delay slot at 08a7c620 in block starting at 08a7c5c4 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-04-24 |
Jump to invalid address: 07809f00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-04-24 |
Branch in Jump delay slot at 08a7c5e0 in block starting at 08a7c5c4 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-04-24 |
Branch in Jump delay slot at 08a7c5d8 in block starting at 08a7c5c4 |
World Soccer Winning Eleven 9 |
v1.12.2 |
2024-04-24 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776 |
BOXER'S ROAD2 ザ・リアル |
v1.12.2 |
2024-04-22 |
80630006=sceAtracSetDataAndGetID(0986cae0, 000fa824): invalid RIFF header |
BOXER'S ROAD2 ザ・リアル |
v1.12.2 |
2024-04-22 |
80630006=sceAtracSetDataAndGetID(098ae660, 000fa824): invalid RIFF header |
BOXER'S ROAD2 ザ・リアル |
v1.12.2 |
2024-04-22 |
80630006=sceAtracSetDataAndGetID(0986cbe0, 000fa824): invalid RIFF header |
BOXER'S ROAD2 ザ・リアル |
v1.12.2 |
2024-04-21 |
80630006=sceAtracSetDataAndGetID(0987db60, 000fa824): invalid RIFF header |
BOXER'S ROAD2 ザ・リアル |
v1.12.2 |
2024-04-21 |
80630006=sceAtracSetDataAndGetID(098ce5a0, 000fa824): invalid RIFF header |
BOXER'S ROAD2 ザ・リアル |
v1.12.2 |
2024-04-21 |
80630006=sceAtracSetDataAndGetID(098ce6a0, 000fa824): invalid RIFF header |
El Padrino® |
v1.12.2 |
2024-04-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140 |
El Padrino® |
v1.12.2 |
2024-04-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220 |
El Padrino® |
v1.12.2 |
2024-04-16 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480 |
El Padrino® |
v1.12.2 |
2024-04-16 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776 |
El Padrino® |
v1.12.2 |
2024-04-16 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=2, text=2 |
El Padrino® |
v1.12.2 |
2024-04-16 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c38, pos=0, access=1, data=1, text=1 |
EA-Sports FC PC-V |
v1.12.2 |
2024-04-26 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
EA-Sports FC PC-V |
v1.9.4 |
2024-04-26 |
Savedata version requested on save: 3 |
EA-Sports FC PC-V |
v1.9.4 |
2024-04-27 |
Savedata version requested: 3 |
EAFC24 BY RAFZZ |
v1.12.2 |
2024-04-27 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
EAFC24 BY RAFZZ |
v1.9.4 |
2024-04-27 |
Savedata version requested on save: 3 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.12.2 |
2024-04-08 |
sceDmacMemcpy(dest=09692e80, src=092a7ee0, size=557056): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.12.2 |
2024-04-08 |
sceDmacMemcpy(dest=097c64c0, src=08400000, size=203968): overlapping read |
EAFC24 BY RAFZZ |
v1.9.4 |
2024-04-27 |
Savedata version requested: 3 |
eFootball 24 Mazdy Projects |
v1.9.4 |
2024-04-24 |
Savedata version requested: 3 |
eFootball 24 Mazdy Projects |
v1.9.4 |
2024-04-22 |
Savedata version requested on save: 3 |
Marvel™ Ultimate Alliance |
v1.12.2 |
2024-04-06 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040 |
Marvel™ Ultimate Alliance |
v1.12.2 |
2024-04-06 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628 |
X-Men Origins: Wolverine |
v1.12.2 |
2024-04-06 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851792 |
X-Men Origins: Wolverine |
v1.12.2 |
2024-04-06 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059588 |
X-Men Origins: Wolverine |
v1.12.2 |
2024-04-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=2, text=2 |
X-Men Origins: Wolverine |
v1.12.2 |
2024-04-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a51d8, pos=0, access=1, data=1, text=1 |
Def Jam® Fight For NY™: The Takeover |
v1.12.2 |
2024-04-05 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000c87): duplicate handler |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.12.2 |
2024-04-05 |
sceDmacMemcpy(dest=09401580, src=092a7ee0, size=557056): overlapping read |
EA SPORTS FC 24 PPSSPP BY MP |
v1.9.4 |
2024-04-27 |
Savedata version requested on save: 3 |
EA SPORTS FC 24 PPSSPP BY MP |
v1.9.4 |
2024-04-27 |
Savedata version requested: 3 |
MLB 11 The Show™ |
v1.12.2 |
2024-04-04 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff1b1b1b), bad data |
EFOOTBALL NEW PATCH SEASON 2024 |
v1.12.2 |
2024-04-04 |
Savedata version requested on save: 3 |
MLB 11 The Show™ |
v1.12.2 |
2024-04-03 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (80d6d1d6), bad data |
Star Wars®: Battlefront II™ |
v1.12.2 |
2024-04-03 |
__KernelStopThread: thread 2758 does not exist |
Star Wars®: Battlefront II™ |
v1.12.2 |
2024-04-03 |
__KernelStopThread: thread 2573 does not exist |
Star Wars®: Battlefront II™ |
v1.12.2 |
2024-04-02 |
__KernelStopThread: thread 2277 does not exist |
MLB 11 The Show™ |
v1.12.2 |
2024-04-02 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (fb1d227a), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-04-02 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (430cf3a8), bad data |
PES MY 2024 |
v1.12.2 |
2024-04-04 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
PES MY 2024 |
v1.7.5 |
2024-04-27 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
MediEvil Resurrection |
v1.12.2 |
2024-03-31 |
Rendering to framebuffer offset: 04162000 +256x0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
Branch in Jump delay slot at 08a80d88 in block starting at 08a80d50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
Branch in Jump delay slot at 08a80d84 in block starting at 08a80d50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
Branch in Jump delay slot at 08a80d80 in block starting at 08a80d50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
Jump to invalid address: 02a035e0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
Branch in Jump delay slot at 08a80d7c in block starting at 08a80d50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
Branch in Jump delay slot at 08a80d78 in block starting at 08a80d50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
Jump to invalid address: 02a035c0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
Branch in Jump delay slot at 08a80d74 in block starting at 08a80d50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
Branch in Jump delay slot at 08a80d68 in block starting at 08a80d50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
Branch in Jump delay slot at 08a80d64 in block starting at 08a80d50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
Branch in Jump delay slot at 08a80d60 in block starting at 08a80d50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
Jump to invalid address: 02a03560 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
Branch in Jump delay slot at 08a80d5c in block starting at 08a80d50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
Branch in Jump delay slot at 08a80d58 in block starting at 08a80d50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
Jump to invalid address: 02a03540 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
Branch in Jump delay slot at 08a80d54 in block starting at 08a80d50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
Branch in Jump delay slot at 08a80d50 in block starting at 08a80d50 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
WriteToHardware: Invalid address ffffd0c2 near PC 08a5f8e4 LR 08a61e44 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 7a1039c0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
ReadFromHardware: Invalid address 000027c0 near PC 0883b85c LR 0883b7cc |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.2 |
2024-03-30 |
MIPSCompileOp: Invalid instruction 76df33c0 |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.12.2 |
2024-03-30 |
Unknown GetPointer 0b960f60 PC 0884c648 LR 0884c668 |
eFootball PES 2023 By ESTEEM GAMING |
v1.12.2 |
2024-03-29 |
ReadFromHardware: Invalid address 11bc20a8 near PC 11bc20a8 LR 11bc20a8 |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.12.2 |
2024-03-29 |
Unknown GetPointer 155f1836 PC 0884c648 LR 0884c668 |
MLB 11 The Show™ |
v1.12.2 |
2024-03-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (4614c2c0), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00462021), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (8c84fffc), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (c8e6f813), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (10600002), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (2405ffff), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (7cd81e50), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (c7bc0178), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ffacacac), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-28 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (8fb10004), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-27 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (3d309ed5), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-26 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (24a5fffc), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-26 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (811970f0), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-26 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (afbf0004), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-26 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (afb10010), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-26 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ae000044), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-26 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00621823), bad data |
MLB 11 The Show™ |
v1.12.2 |
2024-03-26 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (8fa50000), bad data |
DYNASTY WARRIORS |
v1.12.2 |
2024-03-23 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f74441:00000b3c HWX C T N Fog Tex Light: 0: c:1 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * color0.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x | |
eFootball PES 2022 |
v1.12.2 |
2024-03-23 |
Jump to invalid address: 0568e360 |
eFootball PES 2022 |
v1.12.2 |
2024-03-23 |
Branch in Jump delay slot at 08e22720 in block starting at 08e21d80 |
eFootball PES 2022 |
v1.12.2 |
2024-03-23 |
Jump to invalid address: 03887360 |
eFootball PES 2022 |
v1.12.2 |
2024-03-23 |
MIPSCompileOp: Invalid instruction 00010101 |
NETWORK UTILITY DISC |
v1.12.2 |
2024-03-22 |
__KernelStopThread: thread 356 does not exist |