Recent logs

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Game title Version Latest Report Message
(homebrew) v1.5.4 2018-01-18 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2
(homebrew) v1.5.4 2018-01-18 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=1, text=1
LEGEND OF HEROES: TRAILS IN THE SKY SC v1.5.4 2018-01-18 sceDmacMemcpy(dest=041bb000, src=08f46920, size=16384): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.5.4 2018-01-18 sceDmacMemcpy(dest=040e4000, src=091bb340, size=14976): overlapping read
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(095c3640, 00014000): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.5.4 2018-01-18 MIPSCompileOp: Invalid instruction 42327afb
Dragon Ball Z: Tenkaichi Tag Team v1.5.4 2018-01-18 WriteToHardware: Invalid address 00000000 near PC 089ae1bc LR 089ae1bc
Radiant Mythology v1.5.4 2018-01-18 Ignoring possible render to texture at 0416e000 +0x72 / 480x272
The Legend Of Heroes: Trails in the Sky v1.5.4-365-ge119d3731 2018-01-18 sceDmacMemcpy(dest=041c9000, src=08d344b0, size=4096): overlapping read
Obscure: The Aftermath v1.5.4 2018-01-18 sceDmacMemcpy(dest=0844ed00, src=09396a00, size=76533): overlapping read
英雄伝説 零の軌跡 v1.5.4-363-g9baf83ea3 2018-01-18 sceDmacMemcpy(dest=04175900, src=08e1f980, size=262144): overlapping read
Army of TWO™: The 40th Day v1.5.4 2018-01-18 sceDmacMemcpy(dest=0419c400, src=08c7af90, size=5120): overlapping read
PES 2014 v1.5.4 2018-01-18 sceDmacMemcpy(dest=04154000, src=091f5e30, size=557056): overlapping read
MONSTER HUNTER FREEDOM™ 2 v1.5.4 2018-01-18 sceDmacMemcpy(dest=0414e000, src=093cb690, size=180208): overlapping read
GTA: Liberty City Stories v1.5.4-336-ga989b4a93 2018-01-18 ReadFromHardware: Invalid address 00000004 near PC 08872bc4 LR 088b921c
METAL SLUG XX v1.5.4 2018-01-18 MIPSCompileOp: Invalid instruction 0000007a
METAL SLUG XX v1.5.4 2018-01-18 MIPSCompileOp: Invalid instruction 00000085
METAL SLUG XX v1.5.4 2018-01-18 MIPSCompileOp: Invalid instruction 00000075
METAL SLUG XX v1.5.4 2018-01-18 MIPSCompileOp: Invalid instruction 00000077
METAL SLUG XX v1.5.4 2018-01-18 MIPSCompileOp: Invalid instruction 00000069
METAL SLUG XX v1.5.4 2018-01-18 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0884a068
METAL SLUG XX v1.5.4 2018-01-18 MIPSCompileOp: Invalid instruction 00000068
METAL SLUG XX v1.5.4 2018-01-18 MIPSCompileOp: Invalid instruction 0000007d
METAL SLUG XX v1.5.4 2018-01-18 MIPSCompileOp: Invalid instruction 00000078
METAL SLUG XX v1.5.4 2018-01-18 Branch in JumpReg delay slot at 08d15980 in block starting at 08d0cea8
METAL SLUG XX v1.5.4 2018-01-18 MIPSCompileOp: Invalid instruction 00000079
METAL SLUG XX v1.5.4 2018-01-18 MIPSCompileOp: Invalid instruction 0000007f
METAL SLUG XX v1.5.4 2018-01-18 MIPSCompileOp: Invalid instruction 0000007c
METAL SLUG XX v1.5.4 2018-01-18 MIPSCompileOp: Invalid instruction 00000081
METAL SLUG XX v1.5.4 2018-01-18 MIPSCompileOp: Invalid instruction 0000007b
METAL SLUG XX v1.5.4 2018-01-18 MIPSCompileOp: Invalid instruction 0000007e
Ghost Rider v1.5.4 2018-01-18 WriteToHardware: Invalid address 00000dd0 near PC 08964b54 LR 08964b54
Assassin's Creed: Bloodlines™ v1.5.4 2018-01-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c07554, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.5.4 2018-01-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c07554, 4, 00000000, 0)
PES 2014 v1.5.4 2018-01-18 sceDmacMemcpy(dest=086cecc0, src=040cc000, size=1250112): overlapping read
The Sims™ 2 Pets v1.5.4 2018-01-18 WriteToHardware: Invalid address 00000000 near PC 08a51308 LR 08aa1a6c
Radiant Mythology v1.5.4 2018-01-18 Ignoring possible render to texture at 04172000 +0x56 / 480x272
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.5.4 2018-01-18 sceDmacMemcpy(dest=08e214b0, src=08e300b0, size=9136): overlapping read
TEKKEN DARK RESURRECTION v1.5.4 2018-01-18 sceDmacMemcpy(dest=49d39500, src=49d1d4c0, size=2048): overlapping read
TEKKEN DARK RESURRECTION v1.5.4 2018-01-18 sceDmacMemcpy(dest=49d39500, src=49d254c0, size=2048): overlapping read
CORPSE PARTY v1.4-2-g648bc5d 2018-01-18 Failed decrypting the PRX (ret = -1, size = 1705120, psp_size = 1705456)!
マクロスエースフロンティア v1.5.4 2018-01-18 Attempting to texture from target (src=00044000 / target=00044000 / flags=7)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.5.3 2018-01-18 __KernelStopThread: thread 679 does not exist
Tony Hawk's Project 8™ v1.5.4 2018-01-18 sceDmacMemcpy(dest=084a3080, src=09ddbb40, size=139264): overlapping read
Need For Speed™ Underground Rivals v1.4-2-g648bc5d 2018-01-18 Unsupported Vertex Screen Coordinate Z : f2ed7f11
Need For Speed™ Underground Rivals v1.4-2-g648bc5d 2018-01-18 Unsupported Vertex Screen Coordinate Y : f1f202cd
Need For Speed™ Underground Rivals v1.4-2-g648bc5d 2018-01-18 Unsupported Vertex Texture Coordinate S : f340100e
Need For Speed™ Underground Rivals v1.4-2-g648bc5d 2018-01-18 Unsupported Vertex Screen Coordinate X : f0d1e202
Need For Speed™ Underground Rivals v1.4-2-g648bc5d 2018-01-18 Unknown GE command : 1155b343
Need For Speed™ Underground Rivals v1.4-2-g648bc5d 2018-01-18 Unsupported Vertex Texture Coordinate Q : f5c37842
(homebrew) v1.5.4 2018-01-18 80630011=sceAtracSetDataAndGetID(08be2880, 00000000): buffer too small
MONSTER HUNTER FREEDOM UNITE™ v1.4 2018-01-18 sceDmacMemcpy(dest=0414e000, src=095d2780, size=221072): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.5.4 2018-01-18 sceDmacMemcpy(dest=0934f080, src=0848a040, size=327680): overlapping read
PATAPON™ 2 v1.5.4 2018-01-18 WriteToHardware: Invalid address 3333a6b7 near PC 08000000 LR 08000000
Everybody's Stress Buster v1.5.4 2018-01-18 VTYPE with morph used: THRU=0 TC=3 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=4
TACTICS OGRE Let Us Cling Together v1.5.4-293-g263941e9e 2018-01-18 Attempting to texture from target (src=00110000 / target=00110000 / flags=7)
MONSTER HUNTER FREEDOM™ 2 v1.5.4 2018-01-18 sceDmacMemcpy(dest=0414e000, src=09357760, size=262880): overlapping read
デジモンワールド リ:デジタイズ v1.4.2 2018-01-18 sceDmacMemcpy(dest=090b5490, src=090b4e00, size=1680): overlapping read
Midnight Club 3: DUB Edition v1.5.4 2018-01-18 Texture cache ran out of GPU memory; switching to low memory mode
Beowulf v1.5.4 2018-01-18 Attempting to texture from target (src=00110000 / target=00110000 / flags=7)
MONSTER HUNTER FREEDOM UNITE™ v1.5.4 2018-01-18 sceDmacMemcpy(dest=09d63100, src=0846e800, size=1792): overlapping read
デジモンワールド リ:デジタイズ v1.4.2 2018-01-18 sceDmacMemcpy(dest=090d7f98, src=090d7980, size=1560): overlapping read
MONSTER HUNTER FREEDOM™ 2 v1.5.4 2018-01-18 sceDmacMemcpy(dest=09b72680, src=0846b000, size=1536): overlapping read
Juiced 2: Hot Import Nights v1.5.4 2018-01-18 Attempting to texture from target (src=00088000 / target=00088000 / flags=7)
Demo v1.4.1 2018-01-18 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
DISSIDIA duodecim FINAL FANTASY v1.5.4 2018-01-18 Ignoring possible render to texture at 04180000 +0x52 / 256x128
初音ミク -Project DIVA- extend v1.5.4 2018-01-18 00000000=sceUtilityScreenshotInitStart(096d6158)
Pro Evolution Soccer 2013 v1.5.3 2018-01-18 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 40000000:00000910 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d002 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2013 v1.5.3 2018-01-18 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2013 v1.5.3 2018-01-18 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0001d022 THR UVMtx TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Pro Evolution Soccer 2013 v1.5.3 2018-01-18 Error in shader program link during preload: info: Error: input v_color1 not declared in output from previous stage. Error: Linking failed. fs: 00000000:00000918 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00004000:00200000 #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj * vec4(position.xyz, 1.0); }
初音ミク -Project DIVA- extend v1.5.4 2018-01-18 00000000=sceUtilityScreenshotInitStart(092f16d0)
CRISIS CORE -FINAL FANTASY VII- v1.5.4 2018-01-18 sceDmacMemcpy(dest=085bae40, src=0971fe00, size=751616): overlapping read
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(0934eec0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(09326dc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(0934f380, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(0933b300, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(0972d180, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(09719100, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(09df66c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(098c5340, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(09d19800, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(09d05780, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(095d74c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(0981cfc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(0994cac0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(09a5d780, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(09a8dac0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(09a71a00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(09a79f00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(09a5d980, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.5.4 2018-01-18 80630006=sceAtracSetDataAndGetID(09c67bc0, 00014000): invalid RIFF header
MONSTER HUNTER FREEDOM UNITE™ v1.5.4 2018-01-18 sceDmacMemcpy(dest=0414e000, src=095cd9f0, size=175072): overlapping read
デジモンワールド リ:デジタイズ v1.5.4 2018-01-18 sceDmacMemcpy(dest=090e7760, src=090e7580, size=480): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.5.4 2018-01-18 sceDmacMemcpy(dest=040e4000, src=091bf740, size=16608): overlapping read
PES 2014 v1.4.2 2018-01-18 ReadFromHardware: Invalid address 0a1b3931 near PC 088d2d0c LR 088d2d0c
MONSTER HUNTER FREEDOM UNITE™ v1.5.4 2018-01-17 sceDmacMemcpy(dest=0414e000, src=095e2c30, size=249840): overlapping read
Burnout Legends v1.5.4 2018-01-17 Garbage libstub address or end
Yu-Gi-Oh! GX Tag Force 2 v1.5.4 2018-01-17 sceDmacMemcpy(dest=04088000, src=09128400, size=557056): overlapping read
Yu-Gi-Oh! GX Tag Force 2 v1.5.2 2018-01-17 Error in shader compilation: info: 0:14: L0002: Undeclared variable 'u_proj' / code: #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }