To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
英雄伝説 碧の軌跡 |
v1.17.1 |
2024-04-27 |
sceDmacMemcpy(dest=041f8900, src=08e690d0, size=4096): overlapping read |
ソードアート・オンライン -インフィニティ・モーメント- |
v1.9.0 |
2024-04-27 |
sceDmacMemcpy(dest=09ddc000, src=085fbc40, size=129088): overlapping read |
eFootball Chelito 19 |
v1.17.1 |
2024-04-27 |
Unknown GetPointer 8df1c6ff PC 08811368 LR 088113dc |
eFootball Chelito 19 |
v1.16.6 |
2024-04-27 |
Unknown GetPointer 051ed101 PC 08811368 LR 088113dc |
Hot Wheels Ultimate Racing |
v1.17.1 |
2024-04-27 |
Unimplemented HLE function Kprintf |
World Soccer Winning Eleven 9 |
v1.17.1 |
2024-04-27 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
Dragon Ball Z: Tenkaichi Tag Team |
v1.7.4 |
2024-04-27 |
ReadFromHardware: Invalid address ac082a50 near PC ac082a50 LR 08000018 |
WWE 2K24
|
v1.17.1 |
2024-04-27 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
DISSIDIA FINAL FANTASY |
v1.17.1 |
2024-04-27 |
sceDmacMemcpy(dest=09d5fb40, src=09d3cb80, size=640): overlapping read |
WWE 2K24
|
v1.17.1 |
2024-04-27 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1 |
2024-04-27 |
__KernelStopThread: thread 873 does not exist (ApctlThread stopped) |
WWE 2K24
|
v1.17.1 |
2024-04-27 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
WWE 2K24
|
v1.17.1 |
2024-04-27 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
WWE 2K24
|
v1.17.1 |
2024-04-27 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
WWE 2K24
|
v1.17.1 |
2024-04-27 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
WWE 2K24
|
v1.17.1 |
2024-04-27 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
WWE 2K24
|
v1.17.1 |
2024-04-27 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
WWE 2K24
|
v1.17.1 |
2024-04-27 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
WWE 2K24
|
v1.17.1 |
2024-04-27 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
WWE 2K24
|
v1.17.1 |
2024-04-27 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
WWE 2K24
|
v1.17.1 |
2024-04-27 |
Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038 |
WWE 2K24
|
v1.17.1 |
2024-04-27 |
Unknown GetPointer 00000000 PC 08bf6830 LR 08bf6840 |
WWE 2K24
|
v1.17.1 |
2024-04-27 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
WWE 2K24
|
v1.17.1 |
2024-04-27 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
eFootball PES 2021 T. Bendezu "C19" |
v1.16.6 |
2024-04-27 |
Unknown GetPointer 4eb00080 PC 0884a918 LR 0884a938 |
俺に働けって言われても 乙 |
v1.17.1 |
2024-04-27 |
Can't draw: No current render step. Step count: 0 |
イレギュラーハンターX |
v1.17.1 |
2024-04-27 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
イレギュラーハンターX |
v1.17.1 |
2024-04-27 |
GE Interrupt: newState might be 6 |
イレギュラーハンターX |
v1.17.1 |
2024-04-27 |
GE Interrupt: newState might be 5 |
イレギュラーハンターX |
v1.17.1 |
2024-04-27 |
GE Interrupt: newState might be 4 |
イレギュラーハンターX |
v1.17.1 |
2024-04-27 |
GE Interrupt: newState might be 3 |
イレギュラーハンターX |
v1.17.1 |
2024-04-27 |
GE Interrupt: newState might be 1 |
イレギュラーハンターX |
v1.17.1 |
2024-04-27 |
GE Interrupt: newState might be 0 |
イレギュラーハンターX |
v1.17.1 |
2024-04-27 |
GE Interrupt: newState might be 7 |
三國志Ⅸ with パワーアップキット |
v1.17.1 |
2024-04-27 |
GE Interrupt: newState might be 6 |
三國志Ⅸ with パワーアップキット |
v1.17.1 |
2024-04-27 |
GE Interrupt: newState might be 5 |
三國志Ⅸ with パワーアップキット |
v1.17.1 |
2024-04-27 |
GE Interrupt: newState might be 4 |
三國志Ⅸ with パワーアップキット |
v1.17.1 |
2024-04-27 |
GE Interrupt: newState might be 3 |
三國志Ⅸ with パワーアップキット |
v1.17.1 |
2024-04-27 |
GE Interrupt: newState might be 1 |
クロヒョウ2 龍が如く 阿修羅編 |
v1.17.1 |
2024-04-27 |
sceDmacMemcpy(dest=08689000, src=08f80c80, size=103232): overlapping read |
頭文字D STREET STAGE |
v1.17.1 |
2024-04-27 |
sceDmacMemcpy(dest=0416ca00, src=09ae28e0, size=16384): overlapping read |
WWE SmackDown vs. RAW 2010 |
v1.16.5 |
2024-04-27 |
MIPSCompileOp: Invalid instruction 70b0de20 |
WWE SmackDown vs. RAW 2010 |
v1.16.5 |
2024-04-27 |
MIPSCompileOp: Invalid instruction 70957420 |
WWE SmackDown vs. RAW 2010 |
v1.16.5 |
2024-04-27 |
MIPSCompileOp: Invalid instruction 70b0da30 |
WWE'12 |
v1.16.5 |
2024-04-27 |
MIPSCompileOp: Invalid instruction 716724d0 |
WWE'12 |
v1.16.5 |
2024-04-27 |
MIPSCompileOp: Invalid instruction 70957420 |
WWE'12 |
v1.16.5 |
2024-04-27 |
MIPSCompileOp: Invalid instruction 70b0de20 |
eFootball 2024 By Bendezu |
v1.11 |
2024-04-27 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74 |
頭文字D STREET STAGE |
v1.17.1 |
2024-04-27 |
sceDmacMemcpy(dest=041f4a00, src=094ce860, size=32768): overlapping read |
Spider-Man 2 |
v1.17.1 |
2024-04-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0 |
Spider-Man 2 |
v1.17.1 |
2024-04-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
Spider-Man 2 |
v1.17.1 |
2024-04-27 |
Unimplemented HLE function sceNetResolverTerm |
SDガンダム ジージェネレーション オーバーワールド |
v1.17.1 |
2024-04-27 |
sceDmacMemcpy(dest=09797c30, src=095c7610, size=557056): overlapping read |
無雙OROCHI 蛇魔再臨 增值版 |
v1.17.1 |
2024-04-27 |
sceMpegRingbufferPut(): invalid mpeg data |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-04-27 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08aa1d7c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-04-27 |
Branch in branch delay slot at 0880da7c with different target |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-04-27 |
MIPSCompileOp: Invalid instruction d0ab2468 |
Juiced 2: Hot Import Nights |
v1.17.1 |
2024-04-27 |
__KernelStopThread: thread 992 does not exist (helper deleted) |
CRISIS CORE -FINAL FANTASY VII- |
v1.17.1 |
2024-04-27 |
sceDmacMemcpy(dest=087bf880, src=094987c0, size=176128): overlapping read |
FIFA STREET 2 |
v1.17.1-334-g1786a4ddb |
2024-04-27 |
Error in shader compilation: info: Compile failed.
WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:87: 'function_call_constructor@vec3_vec3@99' : used without being initialised
WARNING: 0:103: 'function_call_constructor@float_float@141' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000b28 HWX C T N Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b28 HWX C T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
dif |
eFootball PES 2020 C19 & Nibeck Tv |
v1.17.1 |
2024-04-27 |
MIPSCompileOp: Invalid instruction 43348000 |
eFootball PES 2020 C19 & Nibeck Tv |
v1.17.1 |
2024-04-27 |
MIPSCompileOp: Invalid instruction 43148000 |
eFootball PES 2020 C19 & Nibeck Tv |
v1.17.1 |
2024-04-27 |
MIPSCompileOp: Invalid instruction 43b06666 |
eFootball PES 2020 C19 & Nibeck Tv |
v1.17.1 |
2024-04-27 |
MIPSCompileOp: Invalid instruction 42ff0000 |
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT |
v1.8.0 |
2024-04-27 |
sceDmacMemcpy(dest=09ab8570, src=09ba1980, size=29188): overlapping read |
PES FL 2022 |
v1.15.4-69-gca75e2015 |
2024-04-27 |
Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08808448 |
PES 2020 BY Golden Game |
v1.9.4 |
2024-04-27 |
Unknown GetPointer 00000000 PC 08a1b77c LR 08000030 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2024-04-27 |
sceDmacMemcpy(dest=0414e000, src=095dd6c0, size=306400): overlapping read |
WWE'12 |
v1.17.1 |
2024-04-27 |
Unknown GetPointer 0e82d4d7 PC 08bfbde0 LR 08bfbe04 |
WWE'12 |
v1.17.1 |
2024-04-27 |
Unknown GetPointerWrite 0e831133 PC 08bfbde0 LR 08bfbe04 |
NUSANTARA |
v1.17.1 |
2024-04-27 |
Unknown GetPointer 2985ac6c PC 0881c430 LR 0881c440 |
Pro Evolution Soccer 2013 |
v1.17.1 |
2024-04-27 |
Unknown GetPointer 00310502 PC 0884a900 LR 0884a920 |
NARUTO: Ultimate Ninja Heroes |
v1.17.1 |
2024-04-27 |
sceIoChstat: change attr to 0000 requested |
NARUTO: Ultimate Ninja Heroes |
v1.17.1 |
2024-04-27 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULES01407DATA/DATA.DNS, 09f919b0, 00000002) |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-04-27 |
sceDmacMemcpy(dest=0412e250, src=092ad480, size=65552): overlapping read |
三國志Ⅸ with パワーアップキット |
v1.17.1 |
2024-04-27 |
sceMpegRingbufferPut(): invalid mpeg data |
MLB 11 The Show™ |
v1.17.1 |
2024-04-27 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0970c48c), bad data |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2024-04-27 |
UI scissor out of bounds in GamePauseScreen: 1051,20-300,675 / 960,544 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.14.1 |
2024-04-27 |
UI scissor out of bounds in GamePauseScreen: 0,20-1041,675 / 960,544 |
eFootball PES 2020 C19 & Nibeck Tv |
v1.15.3 |
2024-04-27 |
MIPSCompileOp: Invalid instruction 00000045 |
WWE'12 |
v1.17.1 |
2024-04-27 |
80630007=sceAtracSetData(2, 08bd5600, 00008760): atracID uses different codec type than data |
WWE'12 |
v1.17.1 |
2024-04-27 |
80630007=sceAtracSetData(2, 08bd5600, 00001c20): atracID uses different codec type than data |
WWE'12 |
v1.17.1 |
2024-04-27 |
80630007=sceAtracSetData(2, 08bd5600, 00004620): atracID uses different codec type than data |
Grand Theft Auto: Liberty City Stories |
v1.17.1 |
2024-04-27 |
MIPSCompileOp: Invalid instruction 0000000e |
SWAT®: Target Liberty™ |
v1.16.6 |
2024-04-27 |
sceDmacMemcpy(dest=04154000, src=08f0b180, size=557056): overlapping read |
Grand Theft Auto: Liberty City Stories |
v1.17.1 |
2024-04-27 |
MIPSCompileOp: Invalid instruction 00000015 |
MLB 07 The Show |
v1.17.1 |
2024-04-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000453, pos=1, access=-80, data=0, text=0 |
Twisted Metal: Head-On |
v1.17.1-181-gc6d2fba2f |
2024-04-27 |
__KernelStopThread: thread 466 does not exist (helper deleted) |
LEGO® Batman™: The Videogame |
v1.16.1 |
2024-04-27 |
Unaligned icache invalidation of 0860cd38 (0860cd38 + 0) at PC=089741fc |
WWE'12 |
v1.17.1 |
2024-04-27 |
80630007=sceAtracSetData(3, 08bd5600, 00012e00): atracID uses different codec type than data |
Mortal Kombat: Unchained |
v1.17.1 |
2024-04-27 |
Error in shader program link: info: L0010 Uniform 'u_texelDelta' differ on precision
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed.
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACART |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-04-27 |
WriteToHardware: Invalid address 305e5c10 near PC 0880dcc8 LR 0880dcc8 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 03040000 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2024-04-27 |
Branch in Jump delay slot at 08c10008 in block starting at 08c10000 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 02eca130 |
Resistance: Retribution™ |
v1.17.1 |
2024-04-27 |
Unknown GetPointerWrite 261705f8 PC 08d09d20 LR 08cd6754 |
WILDARMS XF |
v1.17.1-334-g1786a4ddb0 |
2024-04-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
WILDARMS XF |
v1.17.1-334-g1786a4ddb0 |
2024-04-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
MediEvil Resurrection |
v1.17.1 |
2024-04-27 |
Branch in Jump delay slot at 08c10004 in block starting at 08c10000 |
MediEvil Resurrection |
v1.17.1 |
2024-04-27 |
Jump to invalid address: 0314b720 |