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Game title |
Version |
Latest Report |
Message |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-09-02 |
sceDmacMemcpy(dest=09a30cc0, src=08400000, size=72384): overlapping read |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2025-09-02 |
Error in shader compilation: info: 0:37: S0027: Cannot modify an input variable
00000000:00000930 HWX T Tex Cull
#version 320 es
// Mali-G57 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.631295;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2025-09-02 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:00000012 THR Tex
#version 320 es
// Mali-G57 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2025-09-02 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:00000002 THR
#version 320 es
// Mali-G57 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2025-09-02 |
Error in shader compilation: info: 0:41: S0027: Cannot modify an input variable
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// Mali-G57 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.631295;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2025-09-02 |
Error in shader compilation: info: 0:36: S0027: Cannot modify an input variable
00000000:00000124 HWX Fog Cull
#version 320 es
// Mali-G57 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.631295;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2025-09-02 |
Error in shader compilation: info: 0:40: S0027: Cannot modify an input variable
00000000:00000934 HWX T Fog Tex Cull
#version 320 es
// Mali-G57 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.631295;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2025-09-02 |
Error in shader compilation: info: 0:88: S0027: Cannot modify an input variable
01f30001:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 MatUp:3 Cull
#version 320 es
// Mali-G57 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.631295;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = worldnormal*0.5+0.5;
}
|
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2025-09-02 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G57 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
無双OROCHI2 Special |
v1.18.1 |
2025-09-02 |
sceDmacMemcpy(dest=09a5ba80, src=09bed300, size=22720): overlapping read |
無双OROCHI2 Special |
v1.18.1 |
2025-09-02 |
sceDmacMemcpy(dest=094cd980, src=09bed300, size=32768): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.17.3 |
2025-09-02 |
sceDmacMemcpy(dest=099fd300, src=08400000, size=641344): overlapping read |
eFootball Play-C |
v1.11.3 |
2025-09-02 |
Unknown GetPointer 2c662402 PC 0884d5b0 LR 0884d7d4 |
無双OROCHI2 Special |
v1.18.1 |
2025-09-02 |
sceDmacMemcpy(dest=09341760, src=09bed300, size=5152): overlapping read |
eFooTBall Play Cesar Patch |
v1.18.1 |
2025-09-02 |
|
Tomb Raider: Anniversary™ |
v1.15.4 |
2025-09-02 |
sceDmacMemcpy(dest=041f4000, src=09b0e260, size=9216): overlapping read |
ASPHALT : URBAN GT 2 |
v1.12.3 |
2025-09-02 |
__KernelStopThread: thread 433 does not exist |
eFootball 2025 BRI Liga1 & Eropa |
v1.18.1 |
2025-09-02 |
Jump to invalid address: 07337f80 |
eFootball 2025 BRI Liga1 & Eropa |
v1.18.1 |
2025-09-02 |
Jump to invalid address: 073378c0 |
eFootball 2025 BRI Liga1 & Eropa |
v1.18.1 |
2025-09-02 |
Jump to invalid address: 07338640 |
eFootball 2025 BRI Liga1 & Eropa |
v1.18.1 |
2025-09-02 |
Jump to invalid address: 07333f80 |
Pursuit Force™: Extreme Justice |
v1.17.1 |
2025-09-02 |
__KernelStopThread: thread 434 does not exist (helper deleted) |
Ben 10 Ultimate Alien Cosmic Destruction |
v1.19.3 |
2025-09-02 |
Branch in Jump delay slot at 08020400 in block starting at 0801cb90 |
真・三國無雙5 Special |
v1.18 |
2025-09-02 |
An uneaten prefix at end of block for 0896a150 |
Tom Clancy's Ghost Recon® Predator |
v1.4.2-425-g7a7ccee5e |
2025-09-02 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 130
#define lowp
#define mediump
#define highp
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
Dante's Inferno™ |
v1.17.1-334-g1786a4ddb |
2025-09-02 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01e15510:00000b29 HWX C T N LM Light: 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01e15510:00000b29 HWX C T N LM Light: 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-09-02 |
ReadFromHardware: Invalid address 11eff1c8 near PC 11eff1c8 LR 0883c84c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-09-02 |
MIPSCompileOp: Invalid instruction 716cdb20 |
Syphon Filter™ Dark Mirror |
v1.4.2-425-g7a7ccee5e |
2025-09-02 |
Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier
/ code: #version 130
#define lowp
#define mediump
#define highp
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
varying lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
BEN 10: Protector of Earth |
v1.6.3 |
2025-09-02 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00000000:00000822 Tex TexAlpha LM TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in vec3 v_color1;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
fragColor0 = v;
}
vs: 01970000:00000b11 HWX T N LM Tex Light: 0: c:0 t:0 3: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
テイルズ オブ ファンタジア なりきりダンジョンX |
v1.17.1 |
2025-09-02 |
sceDmacMemcpy(dest=099b7500, src=041bbc30, size=1024): overlapping read |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2025-09-02 |
Unknown GE command : 59534f50 |
eFootball 2026 By Komo Valeri |
v1.11.3 |
2025-09-02 |
Game install with no files / data |
eFootball 2026 By Komo Valeri |
v1.11.3 |
2025-09-02 |
Unknown GetPointer 00000000 PC 08871374 LR 0887138c |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.18.1 |
2025-09-02 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.11.3 |
2025-09-02 |
sceDmacMemcpy(dest=0414e000, src=095ac8b0, size=257472): overlapping read |
Yu-Gi-Oh! GX Tag Force |
v1.18.1 |
2025-09-02 |
__KernelStopThread: thread 3093 does not exist (helper deleted) |
Prince of Persia: The Forgotten Sands™ |
v1.17.1-334-g1786a4ddb |
2025-09-02 |
80630006=sceAtracSetData(0, 094711c0, 00000762): multiple fmt definitions |
Yu-Gi-Oh! GX Tag Force |
v1.18.1 |
2025-09-01 |
ReadFromHardware: Invalid address 1ead5888 near PC 09e5e56c LR 09e5e56c |
eFootball Chelito 19 |
v1.18.1 |
2025-09-01 |
Unknown GetPointer 00683e27 PC 0884a918 LR 0884a938 |
CRISIS CORE -FINAL FANTASY VII- |
v1.18.1 |
2025-09-01 |
sceDmacMemcpy(dest=08648180, src=09282700, size=233472): overlapping read |
Sega Genesis Collection™ |
v1.17.1-334-g1786a4ddb |
2025-09-01 |
MIPSCompileOp: Invalid instruction 70c06827 |
eFootball Chelito 19 |
v1.12 |
2025-09-01 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000 |
EAFC 26 By Komo Valeri |
v1.19.3 |
2025-09-01 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 00610079 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 01310079 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
Branch in RSZeroComp delay slot at 08ac5c68 in block starting at 08ac59fc |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 0435041d |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 00730069 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 00e3004e |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 0069004e |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction b4f1bbf8 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 767b672a |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 006e0069 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 006e0055 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 0061007a |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 006c0041 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 006f004e |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 0000ff9f |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9f9c9f95 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9f769f72 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9f779f6a |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9f6c9f67 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9f669f61 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9f609f5f |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9f639f54 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9f529f4a |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9f3e9f2c |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9f219f15 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 76b79f08 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9f079efd |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9efc9efb |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9ef99ef7 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9ef69ef4 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9ee89ee5 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9ee09edd |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9ede9edc |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9ed49ed0 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9ecf9ece |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9ecc9761 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9ead9eaa |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9eb89ea9 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9ea59e9d |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9e919e95 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9e929e8c |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9e8b9e88 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9e819e7d |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9e799e75 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9e1e9e1b |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9e1a9dfd |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9def9ded |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9de69df8 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9dd39dd9 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9dc29dcf |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9dc69dba |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9db89dbb |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9dc19dc4 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9db29da9 |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9da49d9a |
eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2025-09-01 |
MIPSCompileOp: Invalid instruction 9d7a9d6f |