Message #1679172 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: LEGO® Harry Potter™: Years 1-4 (ULUS10500_1.01)

Error in shader program link: info: Vertex info
-----------
(0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1


fs: 00000000:00000022 Tex TexAlpha TFuncMod 
#version 110
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
 varying vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
  vec4 t = texture2D(tex, v_texcoord.xy);
  vec4 p = v_color0;
  vec4 v = p * t;
  gl_FragColor = v;
}

vs: 01010000:00020b10 HWX T N Tex UVEnv Light: 0: c:0 t:0 MatUp:1 
#version 110
#define lowp
#define mediump
#define highp
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
  vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
  mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
  vec4 viewPos = u_view * vec4(worldpos, 1.0);
  vec4 outPos = u_proj * viewPos;
  lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
  mediump float ldot;
  v_color0 = clamp(lightSum0, 0.0, 1.0);
  v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0);
  gl_Position = outPos;
}

Status: new. 1 hits from 2020-10-17 01:54:43 to 2020-10-17 01:54:43 UTC. Message #1679172.

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