To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| eFootball 2025-2026 |
v1.10.3 |
2026-04-02 |
Savedata version requested: 3 |
| eFootball JOELAND |
v1.20.3 |
2026-04-02 |
PerformMemorySet with invalid range: 041a5600, size 164790832 |
| eFootball RB - V. |
v1.11.3 |
2026-04-02 |
Unknown GetPointer 00000000 PC 00000000 LR 00000000 |
| eFootball RB - V. |
v1.11.3 |
2026-04-02 |
MIPSCompileOp: Invalid instruction 475f5053 |
| eFootball RB - V. |
v1.11.3 |
2026-04-02 |
MIPSCompileOp: Invalid instruction 63736964 |
| Army of TWO™: The 40th Day (JP) |
v1.17.1 |
2026-04-02 |
sceDmacMemcpy(dest=041cb800, src=09996390, size=16384): overlapping read |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-02 |
PerformMemorySet with invalid range: 041dd000, size -48 |
| Army of TWO™: The 40th Day (JP) |
v1.17.1 |
2026-04-02 |
sceDmacMemcpy(dest=041f7400, src=08c1dad0, size=5120): overlapping read |
| eFootball Lop - Play |
v1.10.3 |
2026-04-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204 |
| eFootball Lop - Play |
v1.10.3 |
2026-04-02 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
| eFootball Lop - Play |
v1.10.3 |
2026-04-02 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
| eFootball Lop - Play |
v1.10.3 |
2026-04-02 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
| eFootball Lop - Play |
v1.10.3 |
2026-04-02 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
| eFootball Lop - Play |
v1.10.3 |
2026-04-02 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
| eFootball RB - V. |
v1.6.3 |
2026-04-02 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:0001d000 Flat AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D testtex;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball PES 2021 T. Bendezu "C19" |
v1.18.1 |
2026-04-02 |
ReadFromHardware: Invalid address 21b5bc4a near PC 21b5bc4a LR 08a3c194 |
| eFootball PC - V. |
v1.20.3 |
2026-04-02 |
PerformMemorySet with invalid range: 041a8280, size -164864592 |
| Grand Theft Auto: Liberty City Stories |
v1.19.3-1783-gd22f4b4741 |
2026-04-02 |
SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fc40, 8076d240): invalid address |
| Grand Theft Auto: Liberty City Stories |
v1.19.3-1783-gd22f4b4741 |
2026-04-02 |
SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fc40, 8076ce40): invalid address |
| Grand Theft Auto: Liberty City Stories |
v1.19.3-1783-gd22f4b4741 |
2026-04-02 |
SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCore(08b7fc40, 8076da40): invalid address |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
Invalid replacement op 6a78de9d at 08000038 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
Jump to invalid address: 0a3b11e4 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
MIPSCompileOp: Invalid instruction 7d378853 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
Branch in Jump delay slot at 08020400 in block starting at 080174f8 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
MIPSCompileOp: Invalid instruction b4fa7dd6 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
MIPSCompileOp: Invalid instruction ee07175d |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
MIPSCompileOp: Invalid instruction 4da708fa |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
MIPSCompileOp: Invalid instruction 7e306b47 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2026-04-02 |
sceDmacMemcpy(dest=0986a100, src=08400000, size=203968): overlapping read |
| eFootball PC - V. |
v1.7.1 |
2026-04-02 |
ReadFromHardware: Invalid address e3087dc7 near PC e3087dc7 LR 08000018 |
| The Fast and the Furious |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
Error in shader compilation: info: 0:387: L0002: No matching function for call to 'mul'
0:391: L0001: Expected literal or '(', got 'else'
postshader
#ifdef GL_ES
precision mediump float;
#endif
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 1.0 //Default: 1.0
#define contrast 1.0 //Default: 1.0 //negative will be... well negative;p
#define red 1.0 //Default: 1.0
#define green 1.0 //Default: 1.0
#define blue 1.0 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.0 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define S |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.20.3 |
2026-04-02 |
PerformMemorySet with invalid range: 041a2980, size -2078024371 |
| EDGE |
v1.16.6 |
2026-04-02 |
An uneaten prefix at end of block: 08c18e10 |
| eFootball Lop - Play |
v1.10.3-1207-ge01d53870 |
2026-04-02 |
Error in shader compilation: info: 0:1: L0001: Unknown character '`'(96)
0:1: L0001: Unknown character '�'(132)
0:1: L0001: Unknown character '�'(170)
0:1: L0001: Unknown character '�'(172)
0:1: L0001: Unknown character '`'(96)
0:1: L0001: Unknown character '�'(132)
0:1: L0001: Unknown character '�'(170)
0:1: L0001: Unknown character '�'(172)
0:1: L0001: Unknown character '�'(170)
0:1: L0001: Unknown character '�'(172)
0:3: P0001: #endif directive found outside if-section
0:1: L0001: Typename expected, found '��'
0:1: L0001: Expected token ';', found 'precision'
thin3d
`�������L_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
void main() { gl_FragColor = oColor0; }
|
| PES 22 BY HAROUN Z |
v1.17.1-334-g1786a4ddb |
2026-04-02 |
Error in shader program link: info: L0010 Uniform 'u_texelDelta' differ on precision
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Only last one applies, so pick just one of them, mess around with it's settings and add other effects as needed.
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 0 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define MIKU 0 //Hatsune<3 this is an optional bloom filter for all those pale anime faces which get white otherwise:P tested on Miku in white dress
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACAR |
| EA FC 2024 BY SPARTAN JR 11 |
v1.20.3 |
2026-04-02 |
Branch in Jump delay slot at 0906d8f8 in block starting at 0906d8dc |
| EA FC 2024 BY SPARTAN JR 11 |
v1.20.3 |
2026-04-02 |
Branch in Jump delay slot at 0906d95c in block starting at 0906d944 |
| eFootball 2025 |
v1.18.1 |
2026-04-02 |
Unknown GetPointer 00000000 PC 0881c0fc LR 0881c10c |
| eFootball Chelito 19 |
v1.18.1 |
2026-04-02 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000b20 HWX T N Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| PES 2014 |
v1.8.0 |
2026-04-02 |
ReadFromHardware: Invalid address 068fb2fc near PC 0886f234 LR 0886f220 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2026-04-02 |
sceDmacMemcpy(dest=095c7d80, src=08400000, size=72384): overlapping read |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2026-04-02 |
sceDmacMemcpy(dest=09911a80, src=08400000, size=72384): overlapping read |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-04-02 |
Unknown GetPointer b1d46544 PC 0884d7b4 LR 0884d7d4 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2026-04-02 |
sceDmacMemcpy(dest=09b98dc0, src=08400000, size=72384): overlapping read |
| eFootball SM - V. |
v1.10.3 |
2026-04-02 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2026-04-02 |
sceDmacMemcpy(dest=099b1000, src=08400000, size=177600): overlapping read |
| SPACE INVADERS Galaxy beat |
v1.12.3 |
2026-04-02 |
sceDmacMemcpy(dest=04110000, src=09bb03c0, size=557056): overlapping read |
| EA Sports FC 25 T. Bendezu |
v1.20.2 |
2026-04-02 |
PerformMemorySet with invalid range: 041a2980, size -2078024374 |
| FIFA STREET 2 |
v1.19.3 |
2026-04-02 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
| eFootball Chelito 19 |
v1.16.6 |
2026-04-02 |
Can't draw: No current render step. Step count: 0 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3 |
2026-04-02 |
An uneaten prefix at end of block: 0810d43c |
| PES26 |
v1.16.6 |
2026-04-02 |
Savedata version requested: 3 |
| BEN 10: Protector of Earth |
v1.10.2 |
2026-04-02 |
Unexpected mpeg first timestamp: 6731e2ff20b / 7091497464331 |
| eFootball JOELAND |
v1.20.3-70-gca0871a7c1 |
2026-04-02 |
PerformMemorySet with invalid range: 041d1e00, size -48 |
| Need For Speed™ ProStreet |
v1.19.3 |
2026-04-02 |
__KernelStopThread: thread 395 does not exist (ApctlThread deleted) |
| Need For Speed™ ProStreet |
v1.19.3 |
2026-04-02 |
__KernelStopThread: thread 395 does not exist (ApctlThread stopped) |
| FIFA 11 |
v1.20.3 |
2026-04-01 |
Branch in JumpReg delay slot at 098cf314 in block starting at 098cf310 |
| eFootball Lop - Play |
v1.10.3-1286-gf9e720644 |
2026-04-01 |
Error in shader compilation: info: 0:1: L0001: Unknown character '�'(170)
0:1: L0001: Unknown character '�'(174)
0:3: P0001: #endif directive found outside if-section
0:1: L0001: Typename expected, found '�W�'
0:1: L0001: Expected token ';', found 'identifier'
thin3d
�W� �W�L_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
void main() { gl_FragColor = oColor0; }
|
| WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2026-04-01 |
sceDmacMemcpy(dest=041317b0, src=093e8880, size=65552): overlapping read |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-04-01 |
Branch in Jump delay slot at 09e3a0ac in block starting at 09e30000 |
| eFootball PC - V. |
v1.7.4 |
2026-04-01 |
Unknown GetPointer 2985a9c9 PC 0881c2d8 LR 0881c2e8 |
| Transformers |
v1.20.3 |
2026-04-01 |
__KernelStopThread: thread 849 does not exist (helper deleted) |
| Transformers |
v1.20.3 |
2026-04-01 |
__KernelStopThread: thread 583 does not exist (helper deleted) |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-01 |
PerformMemorySet with invalid range: 041a2980, size 164909200 |
| Dragon Ball Z Shin Budokai |
v1.11.3 |
2026-04-01 |
sceDmacMemcpy(dest=04154000, src=08ba4ba0, size=557056): overlapping read |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3 |
2026-04-02 |
Unexpected module entry size 0 |
| eFootball Chelito 19 |
v1.20.3 |
2026-04-01 |
PerformMemorySet with invalid range: 041d4a80, size -48 |
| eFootball JOELAND |
v1.11 |
2026-04-01 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball Lop - Play |
v1.16.6 |
2026-04-01 |
Bad SAS Mix output address: 08b26980, grain=164573936 |
| eFootball Lop - Play |
v1.11.2 |
2026-04-01 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l2 rate 0000 |
| eFootball RB - V. |
v1.9.4 |
2026-04-01 |
ReadFromHardware: Invalid address 13981858 near PC 08863d90 LR 08849a58 |
| EFOOTBALL 26 PPSSPP BY SPARTAN |
v1.20.3 |
2026-04-01 |
PerformMemorySet with invalid range: 041a2980, size 1016087030 |
| eFootball RB - V. |
v1.11.3 |
2026-04-01 |
Bad bounding box data: 87fe69 |
| eFootball RB - V. |
v1.11.3 |
2026-04-01 |
Unknown GE command : fee502e1 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 43655035 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 434b0330 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 4356d8b5 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 433e3a6f |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 41838000 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 05460457 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 432f0484 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 4356f168 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 4336e573 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 433f20f1 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 434fa800 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 41078000 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 4356e0f1 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 434d3000 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 4358b000 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 050502c2 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 418fc000 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 051c02d5 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 00ffffff |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 4387c000 |
| eFootball Lop - Play |
v1.9.4 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 42c10000 |
| eFootball Chelito 19 * BETEGAMING |
v1.11.3 |
2026-04-01 |
Unknown GetPointer 00000000 PC 08a478b4 LR 08a44350 |
| Pro Evolution Soccer 2010 |
v1.11.3 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 4646c000 |
| Pro Evolution Soccer 2010 |
v1.11.3 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 4136db6f |
| Pro Evolution Soccer 2010 |
v1.11.3 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 0000007e |
| Pro Evolution Soccer 2010 |
v1.11.3 |
2026-04-01 |
MIPSCompileOp: Invalid instruction 003e10be |