Recent logs

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Resistance: Retribution™ v1.8.0 2019-06-16 Vertices without position found: (0080001f) P: s8 C: 8888 T: f (through) (size: 16)
Resistance: Retribution™ v1.8.0 2019-06-16 Bad vertex address 0ff03200!
Resistance: Retribution™ v1.8.0 2019-06-16 Bad vertex address 012f1110!
Resistance: Retribution™ v1.8.0 2019-06-16 Bad vertex address 0202110f!
Resistance: Retribution™ v1.8.0 2019-06-16 UNKNOWN Signal UNIMPLEMENTED 239 ! signal/end: 0031 ffee
Resistance: Retribution™ v1.8.0 2019-06-16 Bad vertex address 02f031ff!
Resistance: Retribution™ v1.8.0 2019-06-16 Bad vertex address 0e3f0e3f!
Resistance: Retribution™ v1.8.0 2019-06-16 VTYPE with morph used: THRU=0 TC=0 COL=7 POS=0 NRM=0 WT=0 NW=1 IDX=0 MC=2
Resistance: Retribution™ v1.8.0 2019-06-16 Bad vertex address 0de120e0!
Resistance: Retribution™ v1.8.0 2019-06-16 Bad vertex address 0e0220d0!
Resistance: Retribution™ v1.8.0 2019-06-16 Vertices without position found: (00600022) P: s8 N: s8 T: u16 (size: 10)
Resistance: Retribution™ v1.8.0 2019-06-16 Vertices without position found: (00a00004) P: s8 C: ? (through) (size: 3)
Resistance: Retribution™ v1.8.0 2019-06-16 Vertices without position found: (0066001c) P: s8 C: 8888 Morph: 2 (size: 16)
Resistance: Retribution™ v1.8.0 2019-06-16 Vertices without position found: (0060000b) P: s8 C: ? T: f (size: 4)
Resistance: Retribution™ v1.8.0 2019-06-16 Vertices without position found: (00000008) P: s8 C: ? (size: 3)
Resistance: Retribution™ v1.8.0 2019-06-16 JUMP to illegal address 00020300 - ignoring! data=020300
Resistance: Retribution™ v1.8.0 2019-06-16 Bad bounding box data: 00021b
(homebrew) v1.8.0 2019-06-16 Unknown GetPointer 00000000 PC 08947b40 LR 08947b40
Resistance: Retribution™ v1.8.0 2019-06-16 Unknown GE command : 4ed2d5d7
Resistance: Retribution™ v1.8.0 2019-06-16 Unknown GE command : 5223313a
Resistance: Retribution™ v1.8.0 2019-06-16 Unknown GE command : 34d3d6d7
FIFA STREET 2 v1.5.3 2019-06-16 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:00000002 THR #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FIFA STREET 2 v1.5.3 2019-06-16 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0100d022 THR TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
FIFA STREET 2 v1.5.3 2019-06-16 Error in shader program link during preload: info: L0007 Fragment shader uses a varying v_color1 that has not been declared in the vertex shader. fs: 00000000:00000918 LM #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } vs: 00000000:0000d002 THR TessC TessRevN #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
MONSTER HUNTER FREEDOM UNITE™ v1.8.0 2019-06-16 Unknown GetPointer 00000000 PC 00000000 LR 088c6a78
MONSTER HUNTER FREEDOM UNITE™ v1.8.0 2019-06-16 ReadFromHardware: Invalid address 00000010 near PC 09a6d2c8 LR 09a6d2d4
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2019-06-16 sceDmacMemcpy(dest=0415ce80, src=09326ad0, size=192): overlapping read
Tomb Raider: Legend™ v1.8.0 2019-06-16 sceDmacMemcpy(dest=0419b800, src=096c0ee4, size=4096): overlapping read
Virtua Tennis 3 v1.8.0 2019-06-16 80630011=sceAtracSetDataAndGetID(08cdaa00, 00000004): buffer too small
DISSIDIA FINAL FANTASY v1.8.0 2019-06-16 Ignoring possible render to texture at 04180000 +144x41 / 256x128
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-06-16 WriteToHardware: Invalid address 133ff880 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-06-16 80420014=__sceSasCoreWithMix(08b65a00, 133ff880, 4096, 4096): invalid address
Ys SEVEN v1.8.0 2019-06-16 Render to area containing texture at 09ec99f0 +480x3
FINAL FANTASY 零式 ディスク1 v1.8.0 2019-06-16 sceDmacMemcpy(dest=08545000, src=0950f0c0, size=232128): overlapping read
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-06-16 ReadFromHardware: Invalid address 2ff817f0 near PC 0894ac48 LR 0894ad78
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.7.5 2019-06-16 Ignoring possible render to texture at 04196000 +0x65 / 256x128
初音ミク -Project DIVA- extend v1.8.0 2019-06-16 00000000=sceUtilityScreenshotInitStart(09216568)
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-06-16 ReadFromHardware: Invalid address 2ff717f0 near PC 0894ac48 LR 0894ad78
Resistance: Retribution™ v1.8.0 2019-06-16 Could not setup streams, unexpected stream count: 38024
Resistance: Retribution™ v1.8.0 2019-06-16 Unexpected mpeg first timestamp: a6019090000 / 11407853158400
METAL SLUG Complete v1.8.0 2019-06-16 Unknown GetPointer 00000000 PC 088226b0 LR 08000020
PES 2019 VANDAMMEEDITION v1.8.0 2019-06-16 sceDmacMemcpy(dest=040cc000, src=0927e240, size=557056): overlapping read
Tomb Raider: Anniversary v1.8.0 2019-06-16 sceDmacMemcpy(dest=041a7c00, src=08dbe850, size=5120): overlapping read
PES 2019 VANDAMMEEDITION v1.8.0 2019-06-16 ReadFromHardware: Invalid address 10edd78f near PC 08856f38 LR 08856f38
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.8.0 2019-06-16 ReadFromHardware: Invalid address 2ff63cb0 near PC 0894ac70 LR 0894ad78
PES 2019 VANDAMMEEDITION v1.8.0 2019-06-16 ReadFromHardware: Invalid address 00000002 near PC 08815f90 LR 08815f90
PES 2019 VANDAMMEEDITION v1.8.0 2019-06-16 WriteToHardware: Invalid address 00000004 near PC 088a69cc LR 088a69fc
PES 2019 VANDAMMEEDITION v1.8.0 2019-06-16 ReadFromHardware: Invalid address 00000004 near PC 088a69cc LR 088a69fc
Obscure: The Aftermath v1.4 2019-06-16 sceDmacMemcpy(dest=09370e60, src=09e0c240, size=8192): overlapping read
Prince of Persia® Rival Swords v1.8.0 2019-06-16 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
Prince of Persia® Rival Swords v1.8.0 2019-06-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 00000fb9
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 00000fce
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 00000fbc
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 00000fba
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 05060502
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 BREAK instruction hit
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 06070502
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 00000fbb
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 00000075
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 0000313e
PES 2019 BY CHELITO 19 v1.8.0 2019-06-16 MIPSCompileOp: Invalid instruction 002b393e
Tomb Raider: Anniversary™ v1.8.0 2019-06-16 sceDmacMemcpy(dest=041bec00, src=08e36198, size=6144): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.7.1 2019-06-16 sceDmacMemcpy(dest=0414e000, src=095d99b0, size=173024): overlapping read
JOGRESS V3 v1.7.2 2019-06-16 Jump to invalid address: 020c6084
JOGRESS V3 v1.7.2 2019-06-16 Unknown GetPointer 000014e6 PC 08815498 LR 088154b4
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2019-06-16 WriteToHardware: Invalid address e8f23b48 near PC 0880dcc8 LR 0880dcc8
MONSTER HUNTER FREEDOM UNITE™ v1.4 2019-06-16 sceDmacMemcpy(dest=0414e000, src=0950b030, size=162400): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2019-06-16 ReadFromHardware: Invalid address 0a979dbf near PC 08a5e9f4 LR 08a5fd24
MONSTER HUNTER FREEDOM UNITE™ v1.8.0 2019-06-16 sceDmacMemcpy(dest=0414e000, src=095b42f0, size=220688): overlapping read
Ys: The Oath in Felghana v1.6.3-492-g9fddfff66 2019-06-16 Error in shader program link: info: (unknown reason) fs: 00010000:00a0d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 01835000:00000b1c HWX C T N Fog Tex Light: 3: c:1 t:1 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Ys: The Oath in Felghana v1.6.3-492-g9fddfff66 2019-06-16 Error in shader program link: info: (unknown reason) fs: 00010000:0080d022 Tex TexAlpha 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 01835000:00000b18 HWX C T N Tex Light: 3: c:1 t:1 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Ys: The Oath in Felghana v1.6.3-492-g9fddfff66 2019-06-16 Error in shader program link: info: (unknown reason) fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2019-06-16 ReadFromHardware: Invalid address 375bb4ef near PC 08a5e9f4 LR 08a5fd24
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2019-06-16 ReadFromHardware: Invalid address 375bb4fc near PC 0881a994 LR 0881a994
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2019-06-16 ReadFromHardware: Invalid address 21043743 near PC 08a5e9f4 LR 08a5fd24
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2019-06-16 ReadFromHardware: Invalid address 21043750 near PC 0881a994 LR 0881a994
Ys: The Oath in Felghana v1.6.3-492-g9fddfff66 2019-06-16 WriteToHardware: Invalid address 00000000 near PC 0898be9c LR 0898be9c
Ys: The Oath in Felghana v1.6.3-492-g9fddfff66 2019-06-16 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
無双OROCHI2 Special v1.6.3-492-g9fddfff66 2019-06-16 WriteToHardware: Invalid address 00000000 near PC 08000000 LR 08000000
初音ミク -Project DIVA- extend v1.8.0 2019-06-16 00000000=sceUtilityScreenshotInitStart(09252910)
Mortal Kombat: Unchained v1.7.5 2019-06-16 Unexpected mpeg first timestamp: 5300000604e / 5703716593742
Mortal Kombat: Unchained v1.7.5 2019-06-16 Unexpected mpeg first timestamp: 2000001024 / 137438957604
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2019-06-16 sceDmacMemcpy(dest=0414e000, src=0945dec0, size=242480): overlapping read
Mortal Kombat: Unchained v1.7.5 2019-06-16 Unexpected mpeg first timestamp: 2000007054 / 137438982228
FIFA Soccer v1.8.0 2019-06-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1029250079
FIFA Soccer v1.8.0 2019-06-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1029283139
FIFA Soccer v1.8.0 2019-06-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1029082276
FIFA Soccer v1.8.0 2019-06-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1029048315
FIFA Soccer v1.8.0 2019-06-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1029216831
FIFA Soccer v1.8.0 2019-06-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1029183412
FIFA Soccer v1.8.0 2019-06-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1029149841
FIFA Soccer v1.8.0 2019-06-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1029116123
FIFA Soccer v1.8.0 2019-06-16 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1029014253
Mortal Kombat: Unchained v1.7.5 2019-06-16 Unexpected mpeg first timestamp: 4300000c07c / 4604204990588
Prince of Persia - Revelations v1.8.0 2019-06-16 80630006=sceAtracSetDataAndGetID(09aa9200, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.8.0 2019-06-16 80630006=sceAtracSetDataAndGetID(09a35080, 00000800): invalid RIFF header
Prince of Persia - Rival Swords v1.8.0 2019-06-16 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Phantom Brave : The Hermuda Triangle v1.8.0 2019-06-16 sceDmacMemcpy(dest=08f46640, src=08f5ac20, size=6752): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-06-16 WriteToHardware: Invalid address fab62f8c near PC 0880dcc8 LR 0880dcc8