To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| 英雄伝説 碧の軌跡 |
v1.13.2-1630-g6a6ccb4c6 |
2026-01-24 |
sceDmacMemcpy(dest=041fd100, src=08e7f470, size=4096): overlapping read |
| 第2次スーパーロボット大戦Z 破界篇 |
v1.15.4 |
2026-01-24 |
ReadFromHardware: Invalid address 0a85197b near PC 08823948 LR 088e9838 |
| eFootball Chelito 19 |
v1.8.0 |
2026-01-24 |
ReadFromHardware: Invalid address e7bd2180 near PC e7bd2180 LR 08000018 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1679-g195662497 |
2026-01-24 |
WriteToHardware: Invalid address 43550221 near PC 088a48e0 LR 088a48e0 |
| eFootball 2025 By T. Bendezu |
v1.17.1 |
2026-01-24 |
ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4 |
| eFootball Chelito 19 |
v1.11.3 |
2026-01-24 |
Unknown GetPointer 00000000 PC 0880de28 LR 088258ec |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.11.3-834-gbb38cf842 |
2026-01-24 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (429353dc), bad data |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2026-01-24 |
00000000=sceUtilityScreenshotInitStart(0925b7b0) |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2026-01-24 |
00000000=sceUtilityScreenshotInitStart(092f01c0) |
| EA FC 2024 BY FARIS X RAPHAEL |
v1.18.1 |
2026-01-24 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| EA FC 2024 BY FARIS X RAPHAEL |
v1.18.1 |
2026-01-24 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
| X-Men Origins: Wolverine |
v1.18 |
2026-01-24 |
WriteToHardware: Invalid address 00000158 near PC 08aee0e4 LR 08aee0e4 |
| Patapon 3 - DxD Edition v1.0 |
v1.18.1 |
2026-01-24 |
Unexpected mpeg first timestamp: 8000260080 / 549758304384 |
| EA-Sports FC PC-V |
v1.11.3 |
2026-01-24 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| MONSTER HUNTER PORTABLE 2nd G |
v1.18.1 |
2026-01-24 |
Trying to compile instruction 00108030 that can't be interpreted |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2bf8 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2b50 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2be8 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2bf0 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2be4 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2bec in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2b30 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2b2c in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2b34 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2af8 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2b38 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2b24 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2b80 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2b1c in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2b18 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2b60 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2b14 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2b08 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2b0c in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2ad8 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2ac0 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2ad0 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2af0 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2ac8 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2ad4 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2ac4 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2ab8 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2abc in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2ab4 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2aa0 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2ab0 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2aac in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2aa8 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2aa4 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2a9c in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2a98 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2a94 in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2a8c in block starting at 08bdac6c |
| God of War: Ghost of Sparta Demo |
v1.19.3 |
2026-01-24 |
Branch in Jump delay slot at 08be2a90 in block starting at 08bdac6c |
| God of War: Chains of Olympus |
v1.17.1 |
2026-01-24 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08997e20 |
| Game Sepak Bola PPSSPP |
v1.15.4 |
2026-01-24 |
Unknown GetPointer 00000000 PC 0884a918 LR 0884a938 |
| eFootball Chelito 19 |
v1.16.5 |
2026-01-24 |
Bad SAS Mix output address: 08b26980, grain=164363664 |
| eFootball 2024 By RH12 Official |
v1.13.2 |
2026-01-24 |
Unknown GetPointer 02000520 PC 08815fc8 LR 08815fd4 |
| 第2次スーパーロボット大戦Z 破界篇 |
v1.15.4 |
2026-01-24 |
ReadFromHardware: Invalid address 01500000 near PC 08823948 LR 088e9838 |
| Crash™ Tag Team Racing |
v1.16.6 |
2026-01-24 |
80630006=sceAtracSetDataAndGetID(09440300, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.16.6 |
2026-01-24 |
80630006=sceAtracSetDataAndGetID(09889700, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.16.6 |
2026-01-24 |
80630006=sceAtracSetDataAndGetID(09875680, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.16.6 |
2026-01-24 |
80630006=sceAtracSetDataAndGetID(09df3600, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.16.6 |
2026-01-24 |
80630006=sceAtracSetDataAndGetID(09c83f80, 00014000): invalid RIFF header |
| eFootball Lop - Play |
v1.11.3 |
2026-01-24 |
Unknown GetPointer 2c57a5c2 PC 0884d7b4 LR 0884d7d4 |
| EA FC 2024 BY FARIS X RAPHAEL |
v1.19.3 |
2026-01-24 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootbaFaris ppsspp78dial de Clubes By T. Bendezu |
v1.10.3 |
2026-01-24 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| Killzone™: Liberation |
v1.10.3 |
2026-01-24 |
sceDmacMemcpy(dest=04118e00, src=0972c220, size=64): overlapping read |
| 我的妹妹不可能那么可爱
携带版 |
v1.9.0 |
2026-01-24 |
Unknown syscall in known module 'ThreadManForKernel': 0xa66b0120 |
| 我的妹妹不可能那么可爱
携带版 |
v1.9.0 |
2026-01-24 |
Unknown syscall in known module 'ThreadManForKernel': 0xbc6febc5 |
| 我的妹妹不可能那么可爱
携带版 |
v1.9.0 |
2026-01-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x75156e8f |
| 我的妹妹不可能那么可爱
携带版 |
v1.9.0 |
2026-01-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x9944f31f |
| グランナイツヒストリー |
v1.9.0 |
2026-01-24 |
WriteToHardware: Invalid address b9fff7fa near PC 08000000 LR 08000000 |
| グランナイツヒストリー |
v1.9.0 |
2026-01-24 |
WriteToHardware: Invalid address 00000154 near PC 08000000 LR 08000000 |
| EA-Sports FC PC-V |
v1.15.4 |
2026-01-24 |
Unknown GetPointer 10bedf77 PC 0884d5b0 LR 0884d7d4 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.11.3 |
2026-01-24 |
sceDmacMemcpy(dest=0414e000, src=0963b1c0, size=272096): overlapping read |
| EA-Sports FC Lop-Play |
v1.6.3 |
2026-01-24 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08849a58 |
| EA-Sports FC Lop-Play |
v1.6.3 |
2026-01-24 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58 |
| PES eFOOTBALL 2026 JRplay |
v1.19.3 |
2026-01-24 |
Savedata version requested: 3 |
| Game Sepak Bola PPSSPP |
v1.19.3 |
2026-01-24 |
Game install with no files / data |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-24 |
Unknown GetPointer 10bef0f7 PC 0884d5b0 LR 0884d7d4 |
| eFooTBall Play Cesar Patch |
v1.9.4 |
2026-01-24 |
Unknown GetPointer 2c5dad02 PC 0884d5b0 LR 0884d7d4 |
| Grand Theft Auto: Liberty City Stories |
v1.13.2 |
2026-01-24 |
WriteToHardware: Invalid address 05f5e5bb near PC 08000000 LR 08000000 |
| Game Sepak Bola PPSSPP |
v1.15.4 |
2026-01-24 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-24 |
Error in shader program link: info: (unknown reason)
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-24 |
Error in shader program link: info: (unknown reason)
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-24 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00000002 Tex TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-24 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-01-23 |
Jump to invalid address: 02c24f00 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-01-23 |
MIPSCompileOp: Invalid instruction 00000579 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-01-23 |
Jump to invalid address: 05af0f80 |
| eFootball Season 2025/26 By Ardi Css |
v1.19.3 |
2026-01-23 |
Game install with no files / data |
| Mortal Kombat: Unchained |
v1.17.1 |
2026-01-23 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first |
| EA-Sports FC PC-V |
v1.11.3 |
2026-01-23 |
MIPSCompileOp: Invalid instruction 0000027a |
| EA-Sports FC PC-V |
v1.11.3 |
2026-01-23 |
MIPSCompileOp: Invalid instruction 0000004e |
| EA-Sports FC PC-V |
v1.11.3 |
2026-01-23 |
MIPSCompileOp: Invalid instruction 00000255 |
| EA-Sports FC PC-V |
v1.11.3 |
2026-01-23 |
MIPSCompileOp: Invalid instruction 0000010e |
| eFootball PC - V. |
v1.9.4 |
2026-01-23 |
Unknown GetPointer 2c697682 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-01-23 |
Jump to invalid address: 072440a0 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-01-23 |
Jump to invalid address: 0bd442b0 |