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| Game title |
Version |
Latest Report |
Message |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.19.3 |
2026-03-01 |
Unexpected mpeg first timestamp: 15001472111 / 1443130450193 |
| MYFP26 ENGLISH |
v1.19.3 |
2026-03-01 |
Branch in RSZeroComp delay slot at 0803592c in block starting at 0803560c |
| eFootball ZG - V. |
v1.11.3 |
2026-03-01 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.19.3 |
2026-03-01 |
Unexpected mpeg first timestamp: 7fa056a78a6 / 8770414082214 |
| EA SPORTS FC26 BY Charly |
v1.19.3 |
2026-03-01 |
Savedata version requested: 3 |
| Pro Evolution Soccer 2011 |
v1.9.4 |
2026-03-01 |
Unknown GetPointer 00000000 PC 08a37eec LR 08000030 |
| EA |
v1.8.0 |
2026-03-01 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
| eFootball Lop - Play |
v1.9.4 |
2026-03-01 |
Unknown GetPointer 00000000 PC 088112d8 LR 088113dc |
| Daxter |
v1.17.1 |
2026-03-01 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9f4b0, 4, 00000000, 0) |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f9c4 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fd8c in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f9b8 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fe50 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f9b0 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f990 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fa04 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fa00 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fbb0 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fe80 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f9d0 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fbb4 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fd9c in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fa64 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fe54 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fda0 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fa20 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d203a4 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d2030c in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fca0 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fc0c in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fe30 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fe34 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d203a8 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fa14 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f9d8 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d20310 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d202fc in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d203c4 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f9b4 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d202e0 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d203f0 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fbfc in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fd70 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d203f4 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f9cc in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f9c8 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fca4 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fa30 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fcd0 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f940 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f9f0 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f9f4 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f9ac in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d203c0 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f9bc in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fa24 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f9a8 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f9c0 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fbe0 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f9d4 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d203a0 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fa10 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fe38 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f9a0 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1f9a4 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fc10 in block starting at 09d1f940 |
| EA-Sports FC PC-V |
v1.19.3 |
2026-03-01 |
Branch in Jump delay slot at 09d1fa60 in block starting at 09d1f940 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.19.3 |
2026-03-01 |
Unexpected mpeg first timestamp: 46a00000004 / 4853313044484 |
| Crash™ Tag Team Racing |
v1.18.1 |
2026-03-01 |
80630006=sceAtracSetDataAndGetID(09bd3940, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2026-03-01 |
80630006=sceAtracSetDataAndGetID(09bbf8c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2026-03-01 |
80630006=sceAtracSetDataAndGetID(09ba3800, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2026-03-01 |
80630006=sceAtracSetDataAndGetID(09b87740, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2026-03-01 |
80630006=sceAtracSetDataAndGetID(09b5f180, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2026-03-01 |
80630006=sceAtracSetDataAndGetID(09b736c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2026-03-01 |
80630006=sceAtracSetDataAndGetID(0969f880, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2026-03-01 |
80630006=sceAtracSetDataAndGetID(096dcd40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2026-03-01 |
80630006=sceAtracSetDataAndGetID(096c8cc0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2026-03-01 |
80630006=sceAtracSetDataAndGetID(09420600, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2026-03-01 |
80630006=sceAtracSetDataAndGetID(09410580, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2026-03-01 |
80630006=sceAtracSetDataAndGetID(093fc500, 00014000): invalid RIFF header |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-03-01 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0964d8b0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-03-01 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096af040): duplicate handler |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.10.3 |
2026-03-01 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2 |
| eFootball |
v1.19.3 |
2026-03-01 |
Savedata version requested: 3 |
| Pro Evolution Soccer 2014 |
v1.6.3 |
2026-03-01 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| Pro Evolution Soccer 2014 |
v1.6.3 |
2026-03-01 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| Pro Evolution Soccer 2014 |
v1.6.3 |
2026-03-01 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000910 HWX T Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
flat out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| Pro Evolution Soccer 2014 |
v1.6.3 |
2026-03-01 |
Error in shader program link: info: Link Error: Vertex shader is missing.
Link Error: Fragment shader is missing.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in highp vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out highp vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| WWE'12 |
v1.11.3 |
2026-03-01 |
sceDmacMemcpy(dest=04147020, src=096a4bb0, size=65552): overlapping read |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-03-01 |
Jump to invalid address: 0ecc0080 |
| EA |
v1.10.3 |
2026-03-01 |
Unknown GetPointer 00000000 PC 08a02a0c LR 0881615c |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-03-01 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| God of War®: Chains of Olympus |
v1.11.3 |
2026-03-01 |
80631003=sceAtracSetAA3DataAndGetID(08b705c0, 0001e000, 00040f70, 09fbca6c[ffffffff]): invalid ea3 magic bytes |
| Army of TWO™: The 40th Day |
v1.10.3 |
2026-03-01 |
sceDmacMemcpy(dest=0419c400, src=09758e60, size=9216): overlapping read |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3 |
2026-03-01 |
__KernelStopThread: thread 1199 does not exist (ApctlThread stopped) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3 |
2026-03-01 |
__KernelStopThread: thread 1199 does not exist (ApctlThread deleted) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.12.3 |
2026-03-01 |
MIPSCompileOp: Invalid instruction 46800499 |
| eFootball Chelito 19 * BETEGAMING |
v1.11.3 |
2026-03-01 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
| eFooTBall Play Cesar Patch |
v1.12.3 |
2026-03-01 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-03-01 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |