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Game title Version Latest Report Message
Tom Clancy's Ghost Recon® Predator v1.20.2 2026-03-20 VTYPE with morph used: THRU=0 TC=2 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2
GTA: Sindacco Chronicles v1.11.3 2026-03-20 Savedata version requested: 3
ACE COMBAT X2 JOINT ASSAULT v1.11.3-1233-g9de942087 2026-03-20 avcodec_send_packet: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 v1.17.1 2026-03-20 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
eFootball Chelito 19 v1.17.1 2026-03-20 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Def Jam® Fight For NY™: The Takeover v1.11.3 2026-03-20 sceDmacMemcpy(dest=09595d80, src=08400000, size=99776): overlapping read
eFootball Lop - Play v1.7.5 2026-03-20 MIPSCompileOp: Invalid instruction 46492fd9
eFootball Lop - Play v1.7.5 2026-03-20 MIPSCompileOp: Invalid instruction 451bd400
eFootball Lop - Play v1.7.5 2026-03-20 MIPSCompileOp: Invalid instruction 04070809
eFootball Lop - Play v1.7.5 2026-03-20 MIPSCompileOp: Invalid instruction 000007bc
eFootball Lop - Play v1.7.5 2026-03-20 MIPSCompileOp: Invalid instruction 45b8b340
eFootball Lop - Play v1.7.5 2026-03-20 MIPSCompileOp: Invalid instruction 45f21480
eFootball Lop - Play v1.7.5 2026-03-20 MIPSCompileOp: Invalid instruction 42685000
eFootball Lop - Play v1.7.5 2026-03-20 MIPSCompileOp: Invalid instruction 45ca5370
EA-Sports FC PC-V v1.10.3 2026-03-20 Unknown texture format 15
Def Jam® Fight For NY™: The Takeover v1.14.1 2026-03-20 sceDmacMemcpy(dest=09a27d00, src=08400000, size=641344): overlapping read
EA-Sports FC PC-V v1.17.1 2026-03-20 Unknown GetPointer 2c65d1c2 PC 0884d7b4 LR 0884d7d4
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2026-03-20 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
eFootball PC - V. v1.17.1 2026-03-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
EA-Sports FC Lop-Play v1.11.3 2026-03-20 Unknown GetPointer 10b57777 PC 0884d5b0 LR 0884d7d4
eFootball 2026 StaR Patch v1.17.1 2026-03-20 Unknown GetPointer 0000e426 PC 0881c428 LR 0881c438
eFootball RB - V. v1.6.3 2026-03-20 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball RB - V. v1.6.3 2026-03-20 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
NBA2K13 v1.18.1 2026-03-20 MIPSCompileOp: Invalid instruction 000f423f
EA SPORTS™ FIGHT NIGHT Round 3 v1.19.3 2026-03-20 __KernelStopThread: thread 653 does not exist (ApctlThread stopped)
EA SPORTS™ FIGHT NIGHT Round 3 v1.19.3 2026-03-20 __KernelStopThread: thread 653 does not exist (ApctlThread deleted)
SBK®09 Superbike World Championship v1.10.3 2026-03-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0924a320): duplicate handler
SBK®09 Superbike World Championship v1.10.3 2026-03-20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09266ef0): duplicate handler
Resistance: Retribution™ v1.20.3 2026-03-20 Unexpected mpeg first timestamp: df47fbf0000 / 15343766405120
Burnout Legends v1.11.3 2026-03-20 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c38c in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c380 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c37c in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c378 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c374 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c370 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c36c in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c368 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c35c in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c358 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c354 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c350 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c34c in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c348 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c344 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 MIPSCompileOp: Invalid instruction cfe81ce0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c338 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c334 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c330 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c32c in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Branch in Jump delay slot at 08a6c328 in block starting at 08a6c314
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 Jump to invalid address: 02452750
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 MIPSCompileOp: Invalid instruction 71e93060
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 ReadFromHardware: Invalid address 0000a45f near PC 0883d2f0 LR 0883d260
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 MIPSCompileOp: Invalid instruction 79463060
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-03-20 MIPSCompileOp: Invalid instruction 72b69f60
NETWORK UTILITY DISC v1.20.3 2026-03-20 __KernelStopThread: thread 364 does not exist (ApctlThread stopped)
NETWORK UTILITY DISC v1.20.3 2026-03-20 __KernelStopThread: thread 364 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.3 2026-03-20 __KernelStopThread: thread 963 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.3 2026-03-20 __KernelStopThread: thread 963 does not exist (ApctlThread stopped)
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-03-20 80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-03-20 80630007=sceAtracSetData(2, 08d4b180, 000084b8): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-03-20 80630006=sceAtracSetData(3, 08d4b180, 00005a3c): invalid RIFF header
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2026-03-20 WriteToHardware: Invalid address 00000080 near PC 08807fec LR 088083a4
eFootball 2026 StaR Patch v1.20.3 2026-03-20 Branch in RSZeroComp delay slot at 0803592c in block starting at 08030020
Resistance: Retribution™ v1.20.3 2026-03-20 Unexpected mpeg first timestamp: 100000b434 / 68719522868
EA-Sports FC Lop-Play v1.9.4 2026-03-20 Unknown GetPointer 10bef137 PC 0884d5b0 LR 0884d7d4
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.20.3 2026-03-20 PerformMemorySet with invalid range: 041a2980, size -1369655166
MYFP26 ENGLISH v1.11.3 2026-03-20 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
eFootball Lop - Play v1.9.4 2026-03-19 MIPSCompileOp: Invalid instruction 7fa10931
eFootball Lop - Play v1.9.4 2026-03-19 MIPSCompileOp: Invalid instruction 0283abba
eFootball Lop - Play v1.9.4 2026-03-19 MIPSCompileOp: Invalid instruction 7b092347
eFootball Lop - Play v1.9.4 2026-03-19 MIPSCompileOp: Invalid instruction 6290fd0b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-03-19 ReadFromHardware: Invalid address b4ab49e0 near PC b4ab49e0 LR b4ab49e0
eFootball Lop - Play v1.9.4 2026-03-19 ReadFromHardware: Invalid address ee75b380 near PC ee75b380 LR 08000018
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.8.0 2026-03-19 00000000=sceUtilityScreenshotInitStart(09a92368)
GTA: Liberty City Stories v1.20.3 2026-03-19 Branch in branch delay slot at 08aa4108 with different target
GTA: Liberty City Stories v1.20.3 2026-03-19 Branch in branch delay slot at 08aa4104 with different target
eFootball JOELAND v1.9.4 2026-03-19 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.9.0 2026-03-19 WriteToHardware: Invalid address b1b38f68 near PC 08902b8c LR 08902b8c
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.8.0 2026-03-19 00000000=sceUtilityScreenshotInitStart(09a922e8)
BOXER'S ROAD2 ザ・リアル v1.18.1 2026-03-19 sceDmacMemcpy(dest=041efa00, src=094086e0, size=65536): overlapping read
WWE SmackDown vs. RAW 2007 v1.18.1 2026-03-19 sceDmacMemcpy(dest=04149d80, src=09380810, size=65552): overlapping read
eFootball Chelito 19 v1.11.3 2026-03-19 Unknown GetPointer 00000000 PC 088113c0 LR 088113dc
eFootball Chelito 19 * BETEGAMING v1.19.3 2026-03-19 An uneaten prefix at end of block: 080692b0
Grand Theft Auto: Vice City Stories v1.10.3 2026-03-19 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34536
Game Sepak Bola PPSSPP v1.20.3 2026-03-19 PerformMemorySet with invalid range: 041c9880, size -16
MONSTER HUNTER FREEDOM UNITE™ v1.17.1-957-g52cf10274c 2026-03-19 sceDmacMemcpy(dest=0414e000, src=095ab8b0, size=146640): overlapping read
eFootball Chelito 19 * BETEGAMING v1.10.3 2026-03-19 sceMp3Init: invalid data: not 44.1kHz
Pro Evolution Soccer 2013 v1.15.3 2026-03-19 ReadFromHardware: Invalid address 127c82e8 near PC 127c82e8 LR 127c82e8
EA v1.20.3 2026-03-19 Branch in Jump delay slot at 08020400 in block starting at 08020020
Mortal Kombat: Unchained v1.8.0 2026-03-19 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
ロコロコデモ v1.9.4 2026-03-19 sceAudiocodecInit(08e5d650, 4098): replacing existing context
eFootball Play-C v1.20.3 2026-03-19 PerformMemorySet with invalid range: 041a2980, size 164938928
eFootball PC - V. v1.17.1 2026-03-19 Bad SAS Mix output address: 08b26980, grain=164353136
俺の屍を越えてゆけ v1.20.3 2026-03-19 0=sceUtilityScreenshotInitStart(09bcc5ac)
イーディスメモリーズ ~新天魔界 ジェネレーションオブカオスⅤ~ v1.13.2-1944-g3e481634a 2026-03-19 Attempting to texture from current render target (src=04088000 / target=04088000 / flags=7), making a copy
eFootball Chelito 19 v1.6.3 2026-03-19 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00004000:00000000 Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.20.3 2026-03-19 0=sceUtilityScreenshotInitStart(09a8cf48)
英雄伝説 空の軌跡FC v1.4.2-425-g7a7ccee5e 2026-03-19 D3D error in shader compilation: info: C:\Program Files (x86)\5funGameHall\memory(14,55): error X3004: undeclared identifier 'u_proj_through' C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: Possible intrinsic functions are: C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(float, float) C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(float, floatK) C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(float, floatLxK) C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatM, float) C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatM, floatM) C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatM, floatMxK) C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatNxM, float) C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatM) C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatMxK) / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); struct VS_IN { float4 position : POSITION; float4 color0 : COLOR0; }; struct VS_OUT { float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; Out.v_color0 = In.color0; Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through); return Out; }