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| Game title |
Version |
Latest Report |
Message |
| Killzone™: Liberation |
v1.10.3 |
2026-01-24 |
sceDmacMemcpy(dest=04118e00, src=0972c220, size=64): overlapping read |
| 我的妹妹不可能那么可爱
携带版 |
v1.9.0 |
2026-01-24 |
Unknown syscall in known module 'ThreadManForKernel': 0xa66b0120 |
| 我的妹妹不可能那么可爱
携带版 |
v1.9.0 |
2026-01-24 |
Unknown syscall in known module 'ThreadManForKernel': 0xbc6febc5 |
| 我的妹妹不可能那么可爱
携带版 |
v1.9.0 |
2026-01-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x75156e8f |
| 我的妹妹不可能那么可爱
携带版 |
v1.9.0 |
2026-01-24 |
Unknown syscall in known module 'ThreadManForKernel': 0x9944f31f |
| グランナイツヒストリー |
v1.9.0 |
2026-01-24 |
WriteToHardware: Invalid address b9fff7fa near PC 08000000 LR 08000000 |
| グランナイツヒストリー |
v1.9.0 |
2026-01-24 |
WriteToHardware: Invalid address 00000154 near PC 08000000 LR 08000000 |
| EA-Sports FC PC-V |
v1.15.4 |
2026-01-24 |
Unknown GetPointer 10bedf77 PC 0884d5b0 LR 0884d7d4 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.11.3 |
2026-01-24 |
sceDmacMemcpy(dest=0414e000, src=0963b1c0, size=272096): overlapping read |
| EA-Sports FC Lop-Play |
v1.6.3 |
2026-01-24 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08849a58 |
| EA-Sports FC Lop-Play |
v1.6.3 |
2026-01-24 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58 |
| PES eFOOTBALL 2026 JRplay |
v1.19.3 |
2026-01-24 |
Savedata version requested: 3 |
| Game Sepak Bola PPSSPP |
v1.19.3 |
2026-01-24 |
Game install with no files / data |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-01-24 |
Unknown GetPointer 10bef0f7 PC 0884d5b0 LR 0884d7d4 |
| eFooTBall Play Cesar Patch |
v1.9.4 |
2026-01-24 |
Unknown GetPointer 2c5dad02 PC 0884d5b0 LR 0884d7d4 |
| Grand Theft Auto: Liberty City Stories |
v1.13.2 |
2026-01-24 |
WriteToHardware: Invalid address 05f5e5bb near PC 08000000 LR 08000000 |
| Game Sepak Bola PPSSPP |
v1.15.4 |
2026-01-23 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-23 |
Error in shader program link: info: (unknown reason)
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-23 |
Error in shader program link: info: (unknown reason)
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D testtex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-23 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00000002 Tex TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| EA FC 2024 BY SPARTAN JR 11 |
v1.11.3 |
2026-01-23 |
Error in shader program link: info: (unknown reason)
fs: 00000000:00000022 Tex TexAlpha TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Mali-G57 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-01-23 |
Jump to invalid address: 02c24f00 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-01-23 |
MIPSCompileOp: Invalid instruction 00000579 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-01-23 |
Jump to invalid address: 05af0f80 |
| eFootball Season 2025/26 By Ardi Css |
v1.19.3 |
2026-01-23 |
Game install with no files / data |
| Mortal Kombat: Unchained |
v1.17.1 |
2026-01-23 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first |
| EA-Sports FC PC-V |
v1.11.3 |
2026-01-23 |
MIPSCompileOp: Invalid instruction 0000027a |
| EA-Sports FC PC-V |
v1.11.3 |
2026-01-23 |
MIPSCompileOp: Invalid instruction 0000004e |
| EA-Sports FC PC-V |
v1.11.3 |
2026-01-23 |
MIPSCompileOp: Invalid instruction 00000255 |
| EA-Sports FC PC-V |
v1.11.3 |
2026-01-23 |
MIPSCompileOp: Invalid instruction 0000010e |
| eFootball PC - V. |
v1.9.4 |
2026-01-23 |
Unknown GetPointer 2c697682 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-01-23 |
Jump to invalid address: 072440a0 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-01-23 |
Jump to invalid address: 0bd442b0 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-01-23 |
Jump to invalid address: 0bd443b0 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-01-23 |
Jump to invalid address: 072433a0 |
| PES FL 2022 |
v1.7.4 |
2026-01-23 |
sceDmacMemcpy(dest=040cc000, src=0927e240, size=557056): overlapping read |
| サルゲッチュ ピポサル戦記 |
v1.19.3 |
2026-01-23 |
sceKernelCreateThread(name=ID0721_command): unsupported attributes 00000006, ignoring |
| EA-Sports FC PC-V |
v1.14.4 |
2026-01-23 |
Unknown GetPointer 2c5df5c2 PC 0884d5b0 LR 0884d7d4 |
| サルゲッチュ ピポサル戦記 |
v1.19.3 |
2026-01-23 |
sceKernelCreateThread(name=x002): unsupported attributes 00000006, ignoring |
| サルゲッチュ ピポサル戦記 |
v1.19.3 |
2026-01-23 |
sceKernelCreateThread(name=ID0801_fieldmap): unsupported attributes 00000006, ignoring |
| サルゲッチュ ピポサル戦記 |
v1.19.3 |
2026-01-23 |
sceKernelCreateThread(name=game): unsupported attributes 00000006, ignoring |
| サルゲッチュ ピポサル戦記 |
v1.19.3 |
2026-01-23 |
sceKernelCreateThread(name=ID0901_title): unsupported attributes 00000006, ignoring |
| サルゲッチュ ピポサル戦記 |
v1.19.3 |
2026-01-23 |
sceKernelCreateThread(name=system): unsupported attributes 00000006, ignoring |
| サルゲッチュ ピポサル戦記 |
v1.19.3 |
2026-01-23 |
sceKernelCreateThread(name=menu): unsupported attributes 00000006, ignoring |
| サルゲッチュ ピポサル戦記 |
v1.19.3 |
2026-01-23 |
sceKernelCreateThread(name=ID0900_init): unsupported attributes 00000006, ignoring |
| Prince of Persia: The Forgotten Sands™ |
v1.9.4 |
2026-01-23 |
80630006=sceAtracSetData(2, 09949d80, 000004a4): invalid RIFF header |
| Avatar: The Last Airbender |
v1.18.1 |
2026-01-23 |
sceDmacMemcpy(dest=041cb600, src=09a7f860, size=2048): overlapping read |
| MONSTER HUNTER PORTABLE 2nd G |
v1.10.3 |
2026-01-23 |
sceDmacMemcpy(dest=0414e000, src=0963f630, size=222080): overlapping read |
| Tom Clancy's Splinter Cell® Essentials |
v1.13.2 |
2026-01-23 |
MIPSCompileOp: Invalid instruction 004f727e |
| eFootball 2025 by MP |
v1.19.3 |
2026-01-23 |
Branch in Jump delay slot at 08b0a97c in block starting at 08b0a954 |
| eFootball 2025 by MP |
v1.19.3 |
2026-01-23 |
Branch in Jump delay slot at 08b0a9b4 in block starting at 08b0a954 |
| eFootball 2025 by MP |
v1.19.3 |
2026-01-23 |
Branch in Jump delay slot at 08b0a974 in block starting at 08b0a954 |
| eFootball 2025 by MP |
v1.19.3 |
2026-01-23 |
Branch in Jump delay slot at 08b0a988 in block starting at 08b0a954 |
| eFootball 2025 by MP |
v1.19.3 |
2026-01-23 |
Branch in Jump delay slot at 08b0a970 in block starting at 08b0a954 |
| eFootball 2025 by MP |
v1.19.3 |
2026-01-23 |
Branch in Jump delay slot at 08b0a980 in block starting at 08b0a954 |
| eFootball 2025 by MP |
v1.19.3 |
2026-01-23 |
Branch in Jump delay slot at 08b0a9b0 in block starting at 08b0a954 |
| eFootball 2025 by MP |
v1.19.3 |
2026-01-23 |
Branch in Jump delay slot at 08b0a984 in block starting at 08b0a954 |
| eFootball 2025 by MP |
v1.19.3 |
2026-01-23 |
Branch in Jump delay slot at 08b0a978 in block starting at 08b0a954 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fb0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fe0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fc8 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fbc in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fd8 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e25010 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f6c in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fc4 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e25028 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f70 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e25020 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fac in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e25024 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e2501c in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fb4 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fd4 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fb8 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e250a0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fcc in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f78 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fdc in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fc0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e2502c in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fd0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e25030 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fe4 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24ec0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24fa4 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e250a4 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f84 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24ee8 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f00 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24eec in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24efc in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24ed0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f08 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e25014 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f60 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e25018 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24eb0 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f04 in block starting at 09e20000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.19.3-787-g5aa0856280 |
2026-01-23 |
Branch in Jump delay slot at 09e24f94 in block starting at 09e20000 |