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| Game title |
Version |
Latest Report |
Message |
| eFootball PES 2021 By GABRIEL |
v1.10.3 |
2026-01-07 |
Unknown GetPointer 00000000 PC 08811304 LR 088113c4 |
| CRISIS CORE -FINAL FANTASY VII- |
v1.18.1 |
2026-01-07 |
sceDmacMemcpy(dest=09d99f80, src=087cc460, size=4096): overlapping read |
| PES 2014 |
v1.11.3 |
2026-01-07 |
Jump to invalid address: 073a43c0 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 407800c6 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 450cc8ff |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 4040a400 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 633edbb7 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction cd42c800 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 450bc38a |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 404cf000 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 404e4400 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 402da080 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 46182bd9 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 467e8517 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 4612306f |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 466b24fb |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 47d150d8 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 65be8d60 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 4070d31c |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
Jump to invalid address: 0687cb90 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 459a5000 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 46d26c00 |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 47cf066a |
| Call of Duty : Roads to Victory™ |
v1.9.4 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 40789400 |
| G-FORCE |
v1.6.3 |
2026-01-07 |
sceDmacMemcpy(dest=08400000, src=4905c400, size=65536): overlapping read |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
Branch in Jump delay slot at 09cdc1d0 in block starting at 09cdc058 |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
Branch in Jump delay slot at 09cdc150 in block starting at 09cdc058 |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
Branch in Jump delay slot at 09cdc0d0 in block starting at 09cdc058 |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
MIPSCompileOp: Invalid instruction ef9eea30 |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
Branch in Jump delay slot at 09cdc1d0 in block starting at 09cdbff0 |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
Jump to invalid address: 0736cd20 |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
Jump to invalid address: 0aaaeaac |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
Jump to invalid address: 0aaafae8 |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
Branch in Jump delay slot at 09cdc150 in block starting at 09cdbff0 |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
Jump to invalid address: 07370720 |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
Jump to invalid address: 07370120 |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
Branch in Jump delay slot at 09cdc0d0 in block starting at 09cdbff0 |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
Jump to invalid address: 07370520 |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
Jump to invalid address: 0aaabae8 |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
Jump to invalid address: 0736ff20 |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
Branch in Jump delay slot at 09cdc050 in block starting at 09cdbff0 |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
Jump to invalid address: 07370320 |
| eFootball Chelito 19 |
v1.14.2 |
2026-01-07 |
MIPSCompileOp: Invalid instruction 7167a8f0 |
| Toy Story 3 |
v1.19.3-787-g5aa0856280 |
2026-01-07 |
__KernelStopThread: thread 1762 does not exist (helper deleted) |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-01-07 |
ReadFromHardware: Invalid address 7aab5fe0 near PC 7aab5fe0 LR 08000018 |
| Star Wars®: Battlefront II™ |
v1.19.3 |
2026-01-07 |
__KernelStopThread: thread 797 does not exist (helper deleted) |
| eFootball PC - V. |
v1.18.1 |
2026-01-07 |
Unknown GetPointer 2c664882 PC 0884d5b0 LR 0884d7d4 |
| Dragon Ball Z: KAKAROT PSP DELUXE EDITION By JJake_J |
v1.17.1 |
2026-01-07 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Resistance: Retribution™ |
v1.17.1 |
2026-01-07 |
Unknown GetPointerWrite 28cf9e68 PC 08d09d20 LR 08cd6754 |
| Resistance: Retribution™ |
v1.17.1 |
2026-01-07 |
ReadFromHardware: Invalid address 28cf9e6c near PC 08be51dc LR 08ca2aac |
| Resistance: Retribution™ |
v1.17.1 |
2026-01-07 |
Unknown GE command : 3472a6cf |
| Disney•Pixar Cars 2 |
v1.19.3 |
2026-01-07 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
01f05955:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05955:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = len |
| eFootball Lop - Play |
v1.16.4 |
2026-01-07 |
Unknown GetPointerWrite 00000080 PC 0882bbf4 LR 088113dc |
| eFootball CESAR - PATCH |
v1.11.3 |
2026-01-07 |
Unknown GetPointer 00001b24 PC 08872bb4 LR 08872c1c |
| eFootball PC - V. |
v1.14.2 |
2026-01-07 |
UI scissor out of bounds in GameSettingsScreen: 54,64-486,1070 / 1208,540 |
| eFootball PC - V. |
v1.14.2 |
2026-01-07 |
UI scissor out of bounds in GameSettingsScreen: 210,54-988,486 / 540,1208 |
| SOCOM: Fireteam Bravo 3 |
v1.17.1 |
2026-01-07 |
ReadFromHardware: Invalid address 3ffffff9 near PC 08adcfdc LR 0892a8b4 |
| SOCOM: Fireteam Bravo 3 |
v1.17.1 |
2026-01-07 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
| eFootball - BM v2 |
v1.19.3 |
2026-01-07 |
Savedata version requested: 3 |
| FRONTIER GATE Boost+ |
v1.6.3 |
2026-01-07 |
Jump to invalid address: 061f8e80 |
| FRONTIER GATE Boost+ |
v1.6.3 |
2026-01-07 |
Jump to invalid address: 061feac0 |
| RESISTANCE® ~報復の刻~ |
v1.18 |
2026-01-07 |
Could not setup streams, unexpected stream count: 33042 |
| Tomb Raider: Anniversary |
v1.11.3 |
2026-01-07 |
sceDmacMemcpy(dest=041a9000, src=091e7e20, size=12288): overlapping read |
| RESISTANCE® ~報復の刻~ |
v1.18 |
2026-01-07 |
Could not setup streams, unexpected stream count: 297 |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2026-01-07 |
sceDmacMemcpy(dest=041c0c00, src=09566600, size=9216): overlapping read |
| BETEGAMING12 |
v1.18.1 |
2026-01-07 |
Unknown GetPointer 002c0000 PC 0884a918 LR 0884a938 |
| eFootball PC - V. |
v1.18.1 |
2026-01-07 |
Unknown GetPointer 2c5d3042 PC 0884d5b0 LR 0884d7d4 |
| NETWORK UTILITY DISC CHINESE Ver. 1.00C |
v1.18.1 |
2026-01-07 |
__KernelStopThread: thread 334 does not exist (ApctlThread stopped) |
| NETWORK UTILITY DISC CHINESE Ver. 1.00C |
v1.18.1 |
2026-01-07 |
__KernelStopThread: thread 334 does not exist (ApctlThread deleted) |
| グランナイツヒストリー |
v1.19.3 |
2026-01-07 |
0=sceUtilityScreenshotInitStart(08de97c0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15 |
2026-01-07 |
sceDmacMemcpy(dest=04138800, src=09103a20, size=64): overlapping read |
| グランナイツヒストリー |
v1.19.3 |
2026-01-07 |
0=sceUtilityScreenshotInitStart(08de0c10) |
| eFootball Chelito 19 |
v1.15.4 |
2026-01-06 |
Unknown GetPointer f62b2008 PC 0884d7cc LR 0884d7d4 |
| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-06 |
Imm vertex used clip value, flags=f9f800 |
| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-06 |
Block transfer invalid: 0a000000/3f8 -> 00c33a70/0, 623x528x4 (0,0)->(502,375) |
| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-06 |
VTYPE with morph used: THRU=1 TC=0 COL=0 POS=2 NRM=1 WT=1 NW=3 IDX=1 MC=4 |
| Resistance: Retribution™ |
v1.19.3-787-g5aa0856280 |
2026-01-06 |
Unusual bezier/spline vtype: 128eab20, morph: 3, bones: 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.1 |
2026-01-06 |
Error in shader compilation: info: Compile failed.
ERROR: 0:14: 'fmod' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
depal
#version 100
// Driver: PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 index = texture2D(tex, v_texcoord);
float coord = (fmod(index.r * 7.995000, 2.0) * 0.001953) + 0.000977;
vec4 outColor = texture2D(pal, vec2(coord, 0.0));
gl_FragColor = outColor;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.1 |
2026-01-06 |
Error in shader compilation: info: Compile failed.
ERROR: 0:14: 'fmod' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
depal
#version 100
// Driver: PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 index = texture2D(tex, v_texcoord);
float coord = (fmod(index.g * 63.990002, 256.0) * 0.001953) + 0.000977;
vec4 outColor = texture2D(pal, vec2(coord, 0.0));
gl_FragColor = outColor;
}
|
| Tomb Raider: Anniversary™ |
v1.7.4 |
2026-01-06 |
sceDmacMemcpy(dest=041aec00, src=097c5480, size=17408): overlapping read |
| Spectral VS Generation |
v1.9.0 |
2026-01-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b6fc98, pos=0, access=1, data=2, text=2 |
| Spectral VS Generation |
v1.9.0 |
2026-01-06 |
sceFontGetFontInfo(0, 9ffcb08): bad font |
| eFootball Chelito 19 |
v1.19.3 |
2026-01-06 |
Branch in Jump delay slot at 08078180 in block starting at 08070020 |
| PES eFOOTBALL 2026 JRplay |
v1.19.3 |
2026-01-06 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| eFootball Asia 2023/24 Premium By ERYE CHANNEL |
v1.16 |
2026-01-06 |
Unknown GetPointer 00000020 PC 08815fb0 LR 08815fbc |
| eFootball SAN JOE |
v1.19.3 |
2026-01-06 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00184000:00000400 TexAlpha Flat
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00184000:00000400 TexAlpha Flat
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
void main() {
vec4 v = v_color0;
gl_FragColor = v;
}
vs: 40000000:00000002 THR Flat
|
| eFootball SAN JOE |
v1.19.3 |
2026-01-06 |
Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program
fs: 00184000:0001d402 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00184000:0001d402 Tex TexAlpha Flat TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) DISCARD;
gl_FragColor = v;
}
vs: 40000000:00000002 THR Flat
|
| eFootball Chelito 19 |
v1.13 |
2026-01-06 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1113,392-0,67 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1113,314-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1113,235-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1113,157-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1113,78-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1066,393-0,67 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1066,314-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1066,235-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1066,157-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1066,78-0,75 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1013,393-0,66 / 967,544 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.1 |
2026-01-06 |
UI scissor out of bounds in SavedataScreen: 1013,314-0,75 / 967,544 |