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Game title Version Latest Report Message
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09dd1aa0 in block starting at 09dd0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 07746af0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 MIPSCompileOp: Invalid instruction 43d78000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09dd0a30 in block starting at 09dd0000
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-04-15 sceDmacMemcpy(dest=09885640, src=08400000, size=203968): overlapping read
eFootball Chelito 19 v1.18.1 2025-04-15 Jump to invalid address: 0bd44d70
eFootball Chelito 19 v1.18.1 2025-04-15 Jump to invalid address: 0bd44b70
eFootball Chelito 19 v1.18.1 2025-04-15 Jump to invalid address: 0bd44c70
eFootball Chelito 19 v1.18.1 2025-04-15 Jump to invalid address: 0bd45070
eFootball Chelito 19 v1.18.1 2025-04-15 Jump to invalid address: 07244960
eFootball Chelito 19 v1.18.1 2025-04-15 MIPSCompileOp: Invalid instruction 71f80504
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-04-15 00000000=sceUtilityScreenshotInitStart(09a8d498)
WWE'12 v1.6.3 2025-04-15 sceDmacMemcpy(dest=04132f30, src=09398960, size=65552): overlapping read
eFootball v1.18.1 2025-04-15 Savedata version requested: 3
LEGO® Batman™: The Videogame v1.17.1 2025-04-15 Unaligned icache invalidation of 08622ff8 (08622ff8 + 0) at PC=089741fc
The 3rd Birthday® v1.18.1 2025-04-15 sceDmacMemcpy(dest=08731340, src=09cf0040, size=571328): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d6ccc0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e5cf08 in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d6d3c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d62d40
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d61dc0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d686c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d6d240
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e5cf10 in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d697c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e5cf18 in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e5cf14 in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e5d040 in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 07974a80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d681c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d6a3c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 07974200
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d6bdc0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e5cf1c in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d746c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d73ec0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e5cf20 in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d725c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d715c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e5cf24 in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e5cf00 in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d6c2c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e5cf28 in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d675c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d664c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d670c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e5cf0c in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d6d1c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d621c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d6a8c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d62140
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d620c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d62cc0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d692c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e5cd9c in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e5d03c in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 07974f00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e5cf04 in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e5cefc in block starting at 09e50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d62840
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d62240
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 04d62640
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.18.1 2025-04-15 sceDmacMemcpy(dest=040e6800, src=09e84520, size=18480): overlapping read
Grand Theft Auto: Vice City Stories v1.11.3-66-g9da032dbe 2025-04-15 WriteToHardware: Invalid address 000081cc near PC 08973a48 LR 08973a50
Toy Story 3 v1.18.1 2025-04-15 __KernelStopThread: thread 1329 does not exist (helper deleted)
GTA: Liberty City Stories v1.18 2025-04-15 ReadFromHardware: Invalid address 42c8004c near PC 0883b934 LR 0899ed44
SDガンダム ジージェネレーション オーバーワールド v1.18 2025-04-15 __KernelStopThread: thread 347 does not exist (helper deleted)
ARMORED CORE 3 Portable v1.18.1 2025-04-15 __KernelStopThread: thread 1408 does not exist (helper deleted)
Star Wars®: The Force Unleashed™ v1.18.1-725-gd4ad8c9639 2025-04-15 UNTESTED sceNetAdhocctlCreateEnterGameMode(WJSRP, 3, 2, 09ffd234, 10000000, 0) at 08b8a69c
Star Wars®: The Force Unleashed™ v1.18.1 2025-04-15 UNTESTED sceNetAdhocctlJoinEnterGameMode(WJSRP, d4:e5:f3:0b:4a:b0, 10000000, 0) at 08b8a6cc
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2025-04-15 __KernelStopThread: thread 377 does not exist (ApctlThread deleted)
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2025-04-15 __KernelStopThread: thread 377 does not exist (ApctlThread stopped)
Resistance: Retribution™ v1.18.1 2025-04-15 Unexpected mpeg first timestamp: 100000d4bb / 68719531195
SplinterCell v1.9.4 2025-04-15 sceDmacMemcpy(dest=0870fc40, src=08713c40, size=16384): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-15 sceDmacMemcpy(dest=0415cc80, src=09177420, size=256): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in JumpReg delay slot at 09e49d08 in block starting at 09e49c80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 07927320
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e49c90 in block starting at 09e49c80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 07928b20
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 07925820
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 07927100
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 07927400
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e49cc0 in block starting at 09e49c80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Jump to invalid address: 07927220
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e49cd0 in block starting at 09e49c80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e49c84 in block starting at 09e49c80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 Branch in Jump delay slot at 09e49cc4 in block starting at 09e49c80
AFTER BURNER: BLACK FALCON v1.18.1 2025-04-15 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08912850
初音ミク -Project DIVA- v1.18.1 2025-04-15 00000000=sceUtilityScreenshotInitStart(092cb0d0)
Medal of Honor Heroes™ 2 v1.18.1 2025-04-15 Unexpected mpeg first timestamp: ff7cba0be70 / 17556947648112
Prince of Persia - Revelations v1.18.1 2025-04-15 80630006=sceAtracSetDataAndGetID(0978af00, 00000800): invalid RIFF header
eFootball Asia 2023 v1.18.1 2025-04-15 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
Grand Theft Auto: Vice City Stories v1.18.1 2025-04-15 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001
Ghost Rider v1.17.1-334-g1786a4ddb 2025-04-15 ReadFromHardware: Invalid address 5affffff near PC 5affffff LR 5affffff
Bomba Patch FF MYMAXYT23 v1.18 2025-04-15 Unknown GetPointer 000000a0 PC 0897964c LR 08819670
Grand Theft Auto: Vice City Stories v1.18 2025-04-15 MIPSCompileOp: Invalid instruction 0004e4e8
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2025-04-14 sceDmacMemcpy(dest=0414e000, src=0952d0b0, size=162384): overlapping read
eFootball Chelito 19 v1.18 2025-04-14 Unknown GetPointer 600000c0 PC 08a02a0c LR 0884a938
The 3rd Birthday® v1.18.1 2025-04-14 sceDmacMemcpy(dest=08682940, src=09cf0040, size=787968): overlapping read