To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| EA-Sports FC PC-V |
v1.18.1 |
2026-05-14 |
Unknown GetPointer deae116f PC 0881c2d8 LR 0881c2e8 |
| SOCOM U.S. Navy SEALs: Tactical Strike |
v1.9.4 |
2026-05-14 |
sceDmacMemcpy(dest=08c8a890, src=08c78860, size=16384): overlapping read |
| eFootball Chelito 19 |
v1.18.1 |
2026-05-14 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:43: 'max' : no matching overloaded function found
ERROR: 0:43: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.18.1 |
2026-05-14 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:43: 'max' : no matching overloaded function found
ERROR: 0:43: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.18.1 |
2026-05-14 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'mix' : no matching overloaded function found
ERROR: 0:41: 'assign' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200000 Fog Flat FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.18.1 |
2026-05-14 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:43: 'max' : no matching overloaded function found
ERROR: 0:43: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00000002 Tex FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball Chelito 19 |
v1.18.1 |
2026-05-14 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:43: 'max' : no matching overloaded function found
ERROR: 0:43: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00000002 Tex Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| SBK-07 |
v1.9.4 |
2026-05-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ebdbc0): duplicate handler |
| SBK-07 |
v1.9.4 |
2026-05-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ec1fa0): duplicate handler |
| EA-Sports FC Lop-Play |
v1.19.3 |
2026-05-14 |
An uneaten prefix at end of block: 080407c8 |
| EA-Sports FC Lop-Play |
v1.19.3 |
2026-05-14 |
Branch in branch delay slot at 08038730 with different target |
| Test Drive Unlimited |
v1.20.3 |
2026-05-14 |
__KernelStopThread: thread 406 does not exist (ApctlThread stopped) |
| Test Drive Unlimited |
v1.20.3 |
2026-05-14 |
__KernelStopThread: thread 406 does not exist (ApctlThread deleted) |
| WWE All Stars |
v1.11.3 |
2026-05-14 |
Unexpected mpeg first timestamp: c0068000001 / 13195884363777 |
| The 3rd Birthday |
v1.11.3 |
2026-05-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
| The 3rd Birthday |
v1.11.3 |
2026-05-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1 |
| eFootball 2026 StaR Patch |
v1.20.3 |
2026-05-14 |
PerformMemorySet with invalid range: 041a2980, size 566357500 |
| Transformers: The Game |
v1.20.3 |
2026-05-14 |
Unexpected mpeg first timestamp: 4204a003000 / 4536726990848 |
| Crash™ Tag Team Racing |
v1.15.4 |
2026-05-14 |
80630006=sceAtracSetDataAndGetID(0958c580, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.15.4 |
2026-05-14 |
80630006=sceAtracSetDataAndGetID(09578500, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.15.4 |
2026-05-14 |
80630006=sceAtracSetDataAndGetID(09ca70c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.15.4 |
2026-05-14 |
80630006=sceAtracSetDataAndGetID(097ce780, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.15.4 |
2026-05-14 |
80630006=sceAtracSetDataAndGetID(097b26c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.15.4 |
2026-05-14 |
80630006=sceAtracSetDataAndGetID(099d4200, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.15.4 |
2026-05-14 |
80630006=sceAtracSetDataAndGetID(09daa900, 00014000): invalid RIFF header |
| FL26 BY VXGAMINGV2.0 |
v1.20.3 |
2026-05-14 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
| Crash™ Tag Team Racing |
v1.15.4 |
2026-05-14 |
80630006=sceAtracSetDataAndGetID(09d0e800, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.15.4 |
2026-05-14 |
80630006=sceAtracSetDataAndGetID(09cd2680, 00014000): invalid RIFF header |
| PES Peru creado por el mapache omg,hdx games,ismabasgo,droixx,framm,anthony, se prohibe la venta si pagas eres un gil |
v1.20.3 |
2026-05-14 |
PerformMemorySet with invalid range: 041a2980, size -1296297029 |
| Game Sepak Bola PPSSPP |
v1.20.3 |
2026-05-14 |
PerformMemorySet with invalid range: 041d1e00, size -48 |
| Grand Theft Auto: Liberty City Stories |
v1.5.2 |
2026-05-14 |
Wrong magic number 55555555 |
| EFOOTBALL 26 PPSSPP BY SPARTAN |
v1.11.3 |
2026-05-14 |
WriteToHardware: Invalid address 002e0052 near PC 0880a4e0 LR 0880b460 |
| EA-Sports FC Lop-Play |
v1.8.0 |
2026-05-14 |
Jump to invalid address: 0bb34f70 |
| EA-Sports FC Lop-Play |
v1.8.0 |
2026-05-14 |
MIPSCompileOp: Invalid instruction 71eaa35c |
| EA-Sports FC Lop-Play |
v1.8.0 |
2026-05-14 |
Jump to invalid address: 07034c60 |
| EA-Sports FC Lop-Play |
v1.8.0 |
2026-05-14 |
Jump to invalid address: 0bb35070 |
| EA-Sports FC Lop-Play |
v1.8.0 |
2026-05-14 |
Jump to invalid address: 0bb34e70 |
| PSP Browser |
v1.20.3 |
2026-05-13 |
__KernelStopThread: thread 1614 does not exist (ApctlThread deleted) |
| PSP Browser |
v1.20.3 |
2026-05-13 |
__KernelStopThread: thread 1614 does not exist (ApctlThread stopped) |
| WWE - 2K25 AURA EDITION by |
v1.17.1-980-gabaea0197b |
2026-05-13 |
80630007=sceAtracSetData(3, 08d13140, 00000aec): atracID uses different codec type than data |
| eFootball 2026 DEMOU |
v1.18.1 |
2026-05-13 |
ReadFromHardware: Invalid address 00000004 near PC 0880b598 LR 08809cc8 |
| eFootball 2026 DEMOU |
v1.18.1 |
2026-05-13 |
WriteToHardware: Invalid address 0000000c near PC 0880abb4 LR 0880abbc |
| EA-Sports FC Lop-Play |
v1.8.0 |
2026-05-13 |
Jump to invalid address: 0bb10570 |
| EA-Sports FC Lop-Play |
v1.8.0 |
2026-05-13 |
Jump to invalid address: 07010160 |
| EA-Sports FC Lop-Play |
v1.8.0 |
2026-05-13 |
Jump to invalid address: 0bb10470 |
| EA-Sports FC Lop-Play |
v1.8.0 |
2026-05-13 |
Jump to invalid address: 0bb10370 |
| EA-Sports FC Lop-Play |
v1.8.0 |
2026-05-13 |
MIPSCompileOp: Invalid instruction 71e7b388 |
| "Pes ppsspp 2026 best collaboration Rapzz x Khenzoo |
v1.11.3 |
2026-05-13 |
Savedata version requested: 3 |
| Dragon Ball : Sparking Zero |
v1.19.3 |
2026-05-13 |
Branch in Jump delay slot at 08a809e8 in block starting at 08a805d0 |
| Dragon Ball : Sparking Zero |
v1.19.3 |
2026-05-13 |
Branch in Jump delay slot at 08a809ec in block starting at 08a805d0 |
| Dragon Ball : Sparking Zero |
v1.19.3 |
2026-05-13 |
Branch in Jump delay slot at 08a809cc in block starting at 08a805d0 |
| Dragon Ball : Sparking Zero |
v1.19.3 |
2026-05-13 |
Branch in Jump delay slot at 08a809d0 in block starting at 08a805d0 |
| Dragon Ball : Sparking Zero |
v1.19.3 |
2026-05-13 |
Branch in Jump delay slot at 08a809d8 in block starting at 08a805d0 |
| Dragon Ball : Sparking Zero |
v1.19.3 |
2026-05-13 |
Branch in Jump delay slot at 08a809dc in block starting at 08a805d0 |
| Dragon Ball : Sparking Zero |
v1.19.3 |
2026-05-13 |
Branch in Jump delay slot at 08a809c8 in block starting at 08a805d0 |
| Dragon Ball : Sparking Zero |
v1.19.3 |
2026-05-13 |
Branch in Jump delay slot at 08a809e0 in block starting at 08a805d0 |
| Dragon Ball : Sparking Zero |
v1.19.3 |
2026-05-13 |
Branch in Jump delay slot at 08a809c0 in block starting at 08a805d0 |
| Dragon Ball : Sparking Zero |
v1.19.3 |
2026-05-13 |
Branch in Jump delay slot at 08a809c4 in block starting at 08a805d0 |
| Dragon Ball : Sparking Zero |
v1.19.3 |
2026-05-13 |
Branch in Jump delay slot at 08a809d4 in block starting at 08a805d0 |
| Dragon Ball : Sparking Zero |
v1.19.3 |
2026-05-13 |
Branch in Jump delay slot at 08a809e4 in block starting at 08a805d0 |
| Dragon Ball : Sparking Zero |
v1.19.3 |
2026-05-13 |
Branch in Jump delay slot at 08a809b8 in block starting at 08a805d0 |
| Dragon Ball : Sparking Zero |
v1.19.3 |
2026-05-13 |
Branch in Jump delay slot at 08a809bc in block starting at 08a805d0 |
| Dragon Ball : Sparking Zero |
v1.19.3 |
2026-05-13 |
Branch in Jump delay slot at 08a809b4 in block starting at 08a805d0 |
| Transformers: The Game |
v1.20.3 |
2026-05-14 |
Unexpected mpeg first timestamp: 6500650072 / 433798316146 |
| Transformers: The Game |
v1.20.3 |
2026-05-14 |
Unexpected mpeg first timestamp: 6f06e002000 / 7629707419648 |
| Transformers: The Game |
v1.20.3 |
2026-05-14 |
Unexpected mpeg first timestamp: 6506d002000 / 6942495875072 |
| Transformers: The Game |
v1.20.3 |
2026-05-14 |
Unexpected mpeg first timestamp: 6400200076 / 429498826870 |
| Transformers: The Game |
v1.20.3 |
2026-05-14 |
Unexpected mpeg first timestamp: 2000220054 / 137441181780 |
| WWE 2K25 V1.00 BY MANIASVR |
v1.10.3 |
2026-05-13 |
Jump to invalid address: 000000c0 |
| WWE 2K25 V1.00 BY MANIASVR |
v1.10.3 |
2026-05-13 |
Unknown GetPointer 00000000 PC 00000000 LR 00000000 |
| 悪魔城ドラキュラXクロニクル |
v1.18.1-353-gcc9a25cffa |
2026-05-13 |
Failed decrypting the PRX (ret = -1, size = 3705364, psp_size = 3705712)! |
| BETEGAMING12 |
v1.10.3 |
2026-05-13 |
Unknown GetPointer 00000000 PC 088287f8 LR 08828800 |
| eFootball CESAR - PATCH |
v1.9.4 |
2026-05-13 |
Unknown GetPointer f136afb1 PC 0884d7b4 LR 0884d7d4 |
| EA SPORTS FC26 BY Charly |
v1.9.4 |
2026-05-13 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| eFootball RB - V. |
v1.9.4 |
2026-05-13 |
MIPSCompileOp: Invalid instruction 464f5349 |
| eFootball RB - V. |
v1.9.4 |
2026-05-13 |
MIPSCompileOp: Invalid instruction 74737953 |
| eFootball All Nations 2026 |
v1.11 |
2026-05-13 |
Branch in RSRTComp delay slot at 08ac4e24 in block starting at 08ac4e0c |
| eFootball SAN JOE |
v1.9.4 |
2026-05-13 |
ReadFromHardware: Invalid address 00000008 near PC 0887c84c LR 0887c664 |
| eFootball Chelito 19 |
v1.16.6 |
2026-05-13 |
Bad SAS Mix output address: 08b26980, grain=164361872 |
| eFootball Chelito 19 |
v1.8.0 |
2026-05-13 |
MIPSCompileOp: Invalid instruction 71ea9c10 |
| eFootball Chelito 19 |
v1.8.0 |
2026-05-13 |
Jump to invalid address: 070d8d60 |
| eFootball Chelito 19 |
v1.8.0 |
2026-05-13 |
Jump to invalid address: 0bbd9170 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.20.3 |
2026-05-13 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10182982:00000002 Tex FragUber ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod
vs: 00000000:00000b20 HWX T N Cull
#version 320 es
// Driver: PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000b20 HWX T N Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| 新紀幻想スペクトラルソウルズⅡアンリミテッドサイド |
v1.17.1 |
2026-05-13 |
sceDmacMemcpy(dest=09410ae0, src=08bdf440, size=32768): overlapping read |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2026-05-13 |
Unaligned icache invalidation of 08603178 (08603178 + 0) at PC=08845668 |
| eFootball All Nations 2026 |
v1.11 |
2026-05-13 |
Unknown GetPointer 00000060 PC 088e4910 LR 088e4938 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1-141-g21ffc37ebd |
2026-05-13 |
sceDmacMemcpy(dest=04126e80, src=096bcc20, size=128): overlapping read |
| ASPHALT : URBAN GT 2 |
v1.12.3 |
2026-05-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759408 |
| ASPHALT : URBAN GT 2 |
v1.12.3 |
2026-05-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396 |
| eFootball 2026 By Komo Valeri |
v1.11.3 |
2026-05-13 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a41cc4 |
| eFootball Chelito 19 |
v1.16.6 |
2026-05-13 |
Bad SAS Mix output address: 08b26d80, grain=164360080 |
| Tomb Raider: Anniversary |
v1.11.2 |
2026-05-13 |
sceDmacMemcpy(dest=041eac00, src=096431b0, size=5120): overlapping read |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-05-13 |
ReadFromHardware: Invalid address 13980718 near PC 08863d90 LR 08849a58 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.20.3 |
2026-05-13 |
__KernelStopThread: thread 430 does not exist (ApctlThread deleted) |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.20.3 |
2026-05-13 |
__KernelStopThread: thread 430 does not exist (ApctlThread stopped) |
| God of War®: Ghost of Sparta |
v1.20.3 |
2026-05-13 |
Error in shader compilation: info: Compile failed.
WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:67: 'function_call_constructor@uint_uint@39' : used without being initialised
WARNING: 0:87: 'function_call_constructor@vec3_vec3@105' : used without being initialised
WARNING: 0:103: 'function_call_constructor@float_float@147' : used without being initialised
WARNING: 4 compilation warnings.
01000000:80000929 HWX C T LM Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000929 HWX C T LM Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2 |
| God of War®: Ghost of Sparta |
v1.20.3 |
2026-05-13 |
Error in shader compilation: info: Compile failed.
WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:68: 'function_call_constructor@uint_uint@33' : used without being initialised
WARNING: 0:88: 'function_call_constructor@vec3_vec3@99' : used without being initialised
WARNING: 0:104: 'function_call_constructor@float_float@141' : used without being initialised
WARNING: 4 compilation warnings.
01000000:80120b29 HWX C T N LM UVEnv Light: LightUberShader 0: c:0 t:0 1: c:0 t:0 Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80120b29 HWX C T N LM UVEnv Light: LightUberShader 0: c:0 t:0 1: c:0 t:0 Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
light |
| God of War®: Ghost of Sparta |
v1.20.3 |
2026-05-13 |
Error in shader compilation: info: Compile failed.
WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:88: 'function_call_constructor@vec3_vec3@99' : used without being initialised
WARNING: 0:104: 'function_call_constructor@float_float@141' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matsp |
| eFootball JOELAND |
v1.18.1 |
2026-05-13 |
Unknown GetPointer 00002f74 PC 0881c428 LR 0881c438 |
| eFootball Lop - Play |
v1.18.1 |
2026-05-13 |
Unknown GetPointer 10b3e377 PC 0884d5b0 LR 0884d7d4 |