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Game title Version Latest Report Message
Cars: Race-O-Rama v1.14.4 2023-06-01 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 410 #extension GL_ARB_shader_stencil_export : require // Driver: AMD Radeon(TM) HD 7450A Graphics - GLSL 410 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
Cars: Race-O-Rama v1.14.4 2023-06-01 Ignoring possible texturing from framebuffer at 095d9e80 +0x-25012 / 8x8
WWE SmackDown vs. RAW 2007 v1.6.3 2023-06-01 sceDmacMemcpy(dest=04153bb0, src=093b6ef0, size=65552): overlapping read
Silent Hill® Origins v1.15.4 2023-06-01 WriteToHardware: Invalid address 00000060 near PC 08000000 LR 08000000
Resistance: Retribution™ v1.14.4 2023-06-01 Unknown GetPointerWrite 92010203 PC 08ca2724 LR 08ca2734
Spider-Man 3 v1.14.1 2023-06-01 UI scissor out of bounds in GameSettingsScreen: 352,0-1135,720 / 1404,720
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.15.4 2023-06-01 sceDmacMemcpy(dest=041fad80, src=09534230, size=2048): overlapping read
WWE 2K22 EN ESPAÑOL BY ANT v1.15.4 2023-06-01 80630007=sceAtracSetData(2, 08d4b180, 0001cc5c): atracID uses different codec type than data
Resistance: Retribution™ v1.14.4 2023-06-01 Ignoring possible texturing from framebuffer at 041d3d30 +1632x38 / 480x272
God of War™: Ghost of Sparta v1.6.3 2023-06-01 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 01730111:00000f1d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Def Jam® Fight For NY™: The Takeover v1.15.2 2023-06-01 __KernelStopThread: thread 444 does not exist (helper deleted)
WWE 2K22 EN ESPAÑOL BY ANT v1.15.4 2023-06-01 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
WWE 2K22 EN ESPAÑOL BY ANT v1.15.4 2023-06-01 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
pop'n music portable v1.15.4 2023-06-01 Texture cache ran out of GPU memory; switching to low memory mode
Megamind v1.11.3 2023-06-01 Ignoring possible texturing from framebuffer at 04178000 +0x54 / 64x64
LEGO® Batman™: The Videogame v1.15.4 2023-06-01 Unaligned icache invalidation of 086c55f8 (086c55f8 + 0) at PC=089741fc
ドラゴンボールZ 真武道会2 v1.15.3 2023-06-01 Could not setup streams, unexpected stream count: 13462
ドラゴンボールZ 真武道会2 v1.15.3 2023-06-01 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
MONSTER HUNTER FREEDOM UNITE™ v1.15.3 2023-06-01 sceDmacMemcpy(dest=0414e000, src=09527080, size=175072): overlapping read
ザ・シムズ2 v1.10.2 2023-06-01 Unknown GetPointer 00000000 PC 088fbbf0 LR 08000020
DRAGONBALL: EVOLUTION v1.15.4 2023-06-01 sceGeListEnqueue: invalid address 40000000
Ghost Rider v1.15.4 2023-06-01 UNTESTED sceNetAdhocctlCreateEnterGameMode(AV7Y0p2A, 1, 2, 08ab0f80, 20000000, 0) at 088e664c
Silent Hill: Shattered Memories v1.15.4 2023-06-01 __KernelStopThread: thread 2652 does not exist (helper deleted)
MONSTER HUNTER PORTABLE 3rd v1.15.4-89-g15ec9ad1e 2023-06-01 Unknown GetPointerWrite 2ca0d950 PC 0880c088 LR 0886407c
英雄伝説 零の軌跡 v1.13.2 2023-06-01 sceDmacMemcpy(dest=041f9900, src=08e36060, size=8192): overlapping read
eFootball Chelito 19 v1.11 2023-06-01 Unknown GetPointer 00000000 PC 08a41a94 LR 08a417ec
Tomb Raider: Anniversary™ v1.15.4 2023-06-01 sceDmacMemcpy(dest=041c6000, src=096454e0, size=9216): overlapping read
PES 2019 BY CHELITO 19 v1.12.3 2023-06-01 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0007
PES 2019 BY CHELITO 19 v1.12.3 2023-06-01 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000b
PES 2019 BY CHELITO 19 v1.12.3 2023-06-01 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 0009
PES 2019 BY CHELITO 19 v1.12.3 2023-06-01 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l2 rate 0007
PES 2019 BY CHELITO 19 v1.12.3 2023-06-01 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 000b
PES 2019 BY CHELITO 19 v1.12.3 2023-06-01 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0009
PES 2019 BY CHELITO 19 v1.12.3 2023-06-01 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l1 rate 03
PES 2019 BY CHELITO 19 v1.12.3 2023-06-01 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0003
FIFA 08 v1.15.3 2023-06-01 Unexpected mpeg first timestamp: c38 / 3128
Lego Star Wars II: The Original Trilogy v1.15.4 2023-06-01 Unaligned icache invalidation of 08702cb8 (08702cb8 + 0) at PC=088454a0
第2次スーパーロボット大戦Z 再世篇 v1.14.4 2023-06-01 Unknown GetPointer 58245248 PC 088a9704 LR 088a9740
eFootball PES 2021 DraycEM "C19" v1.14.4 2023-06-01 Replacement rowPitch=512, but w=5120 (level=0)
B-Boy v1.15.4-112-g24ebd7699 2023-06-01 sceNetAdhocMatchingInit(32768) at 08841024
B-Boy v1.15.4-112-g24ebd7699 2023-06-01 Failed to read valid video stream data from header
eFootball PES 2023 "SNE" v1.15.3 2023-06-01 Unknown GetPointer 95eaa0f3 PC 0884d5a0 LR 0884d7c4
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15.4 2023-06-01 00000000=sceUtilityScreenshotInitStart(09caabc8)
eFootball Chelito 19 v1.11 2023-06-01 Unknown GetPointer 00000000 PC 08a3f8c4 LR 08a3f8c4
God of War®: Ghost of Sparta v1.14.4 2023-06-01 Branch in JumpReg delay slot at 08804908 in block starting at 088048f4
Assassin's Creed: Bloodlines™ v1.15.4 2023-06-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bae424, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.15.4 2023-06-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bae424, 4, 00000000, 0)
初音ミク -Project DIVA- extend v1.15.3 2023-06-01 00000000=sceUtilityScreenshotInitStart(092ea278)
初音ミク -Project DIVA- extend v1.15.3 2023-06-01 00000000=sceUtilityScreenshotInitStart(09656608)
eFootball 2023 PPSSPP v1.14.4 2023-06-01 Replacement rowPitch=1024, but w=3416 (level=0)
WORLD SOCCER Winning Eleven 2011 v1.11.3 2023-06-01 sceDmacMemcpy(dest=040cc000, src=086cc240, size=1260992): overlapping read
DISSIDIA 012[duodecim] FINAL FANTASY v1.14.4 2023-06-01 00000000=sceUtilityScreenshotInitStart(09b48870)
Prince of Persia: The Forgotten Sands™ v1.15.4 2023-06-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 099ae82c, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.15.4 2023-06-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 099ae82c, 4, 00000000, 0)
Toy Story 3 v1.15.4 2023-06-01 __KernelStopThread: thread 1823 does not exist (helper deleted)
Lego Star Wars II: The Original Trilogy v1.15.4 2023-06-01 Unaligned icache invalidation of 08705078 (08705078 + 0) at PC=088454a0
eFootball PES 2022 By Milad Safaei v1.11.3 2023-06-01 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
Toy Story 3 v1.15.4 2023-06-01 __KernelStopThread: thread 1737 does not exist (helper deleted)
eFootball PES 2023 By ESTEEM GAMING v1.13.2 2023-06-01 Unknown GetPointer 00003b20 PC 08815fb0 LR 08815fbc
Toy Story 3 v1.15.4 2023-06-01 __KernelStopThread: thread 635 does not exist (helper deleted)
MONSTER HUNTER FREEDOM UNITE™ v1.10-6-g8ac4efd3c 2023-06-01 sceDmacMemcpy(dest=0414e000, src=095f5190, size=231216): overlapping read
eFootball By TM ARTS v1.7.5 2023-06-01 Unknown GetPointer d9a54122 PC 0888d3ec LR 0888d3fc
eFootball By TM ARTS v1.15.4 2023-06-01 sceKernelCreateThread(name=sceMpegbase_Driver): unsupported attributes 00001006
eFootball By TM ARTS v1.15.4 2023-06-01 sceKernelCreateThread(name=sceVideocodec_Driver): unsupported attributes 00001006
Assassin's Creed: Bloodlines™ v1.13.2 2023-06-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c0bdd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.13.2 2023-06-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c0bdd4, 4, 00000000, 0)
Dante's Inferno™ v1.10.3 2023-06-01 sceKernelCreateThread(name=update_thread): unsupported attributes a0000000
Dante's Inferno™ v1.10.3 2023-06-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Dante's Inferno™ v1.10.3 2023-06-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Pirates of the Caribbean: Dead Man's Chest v1.10.3 2023-06-01 Render to texture with incompatible formats 3 != 1 at 04000000
Pirates of the Caribbean: Dead Man's Chest v1.10.3 2023-06-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
Pirates of the Caribbean: Dead Man's Chest v1.10.3 2023-06-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
Silent Hill: Shattered Memories v1.14.4 2023-06-01 Ignoring possible texturing from framebuffer at 08bb4780 +320x-15202 / 64x256
SBK® Superbike World Championship v1.12.2 2023-06-01 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 093d11e0): duplicate handler
初音ミク -Project DIVA- v1.15.3 2023-06-01 00000000=sceUtilityScreenshotInitStart(09081de0)
Pro Evolution Soccer 2014 v1.15.3 2023-06-01 Unknown GetPointer 00000000 PC 08a0fd8c LR 08a0fd8c
Resistance: Retribution™ v1.9.4 2023-06-01 BlockTransfer: Bad source transfer address a003f200!
Resistance: Retribution™ v1.9.4 2023-06-01 BlockTransfer: Bad source transfer address 4003f200!
Resistance: Retribution™ v1.9.4 2023-06-01 BlockTransfer: Bad source transfer address 5603f200!
Resistance: Retribution™ v1.9.4 2023-06-01 Bad bounding box data: 0f3248
LEGO® Batman™: The Videogame v1.15.4 2023-06-01 Unaligned icache invalidation of 0860bef8 (0860bef8 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.15.3 2023-06-01 Unaligned icache invalidation of 08605ab8 (08605ab8 + 0) at PC=089741fc
eFootball By TM ARTS v1.7.5 2023-06-01 Unknown GetPointer 904c5c29 PC 0888d3ec LR 0888d3fc
eFootball By TM ARTS v1.7.5 2023-06-01 MIPSCompileOp: Invalid instruction 6c9d4770
eFootball By TM ARTS v1.7.5 2023-06-01 MIPSCompileOp: Invalid instruction 7bc42d12
eFootball By TM ARTS v1.7.5 2023-06-01 MIPSCompileOp: Invalid instruction 45b48881
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-06-01 Replacement rowPitch=128, but w=384 (level=0)
LEGO® Batman™: The Videogame v1.15.4 2023-06-01 Unaligned icache invalidation of 08618838 (08618838 + 0) at PC=089741fc
Def Jam® Fight For NY™: The Takeover v1.15.3 2023-06-01 sceDmacMemcpy(dest=0969d900, src=08400000, size=31360): overlapping read
WWE SmackDown vs. RAW 2008 v1.15.3 2023-06-01 sceDmacMemcpy(dest=04189940, src=09470ab0, size=65552): overlapping read
NEED FOR SPEED™ UNDERCOVER v1.15.3 2023-06-01 Unexpected mpeg first timestamp: 6f1db44e41e / 7635835610142
MicroMachines V4 v1.10.3 2023-06-01 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
MicroMachines V4 v1.10.3 2023-06-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144855016
MicroMachines V4 v1.10.3 2023-06-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 146694408
eFootball PES 2023 "SNE" v1.14 2023-06-01 UI scissor out of bounds in GamePauseScreen: 1758,40-600,1040 / 2274,1080
機動戦士ガンダム ギレンの野望 v1.4.2-425-g7a7ccee5e 2023-06-01 Error in shader program link: info: The  shader uses varying v_texcoord, but previous shader does not write to it. Out of resource error. / fs: #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform vec3 u_texenv; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(mix(p.rgb, u_texenv.rgb, t.rgb), p.a); fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Tomb Raider: Legend™ v1.15.4 2023-06-01 sceDmacMemcpy(dest=041a5400, src=09562cb4, size=12288): overlapping read
TALES OF PHANTASIA v1.9.0 2023-06-01 ReadFromHardware: Invalid address 0ce48084 near PC 082223c0 LR 08221e80
eFootball Chelito 19 v1.15.4 2023-06-01 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:42: 'texture' : no matching overloaded function found ERROR: 0:42: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:42: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 00180000:00200002 Tex Fog TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; float u_texNoAlpha; float u_texMul; float pad1; float pad2; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlpha); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texMul, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Chelito 19 v1.15.4 2023-06-01 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:42: 'texture' : no matching overloaded function found ERROR: 0:42: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:42: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 00184000:00000002 Tex Flat TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; float u_texNoAlpha; float u_texMul; float pad1; float pad2; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlpha); vec4 v = p * t; v.rgb *= u_texMul; fragColor0 = v; }