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| Game title |
Version |
Latest Report |
Message |
| 英雄伝説 空の軌跡 the 3rd |
v1.4.2-425-g7a7ccee5e |
2025-12-14 |
Error in shader compilation: info: 0(16) : error C1503: undefined variable "u_proj"
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
| 英雄伝説 零の軌跡 |
v1.9.0 |
2025-12-14 |
sceDmacMemcpy(dest=04181100, src=08ea0720, size=8192): overlapping read |
| Yu-Gi-Oh! GX Tag Force 2 |
v1.19.3 |
2025-12-14 |
__KernelStopThread: thread 998 does not exist (helper deleted) |
| eFootball RB - V. |
v1.19.3 |
2025-12-14 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000 |
| CRISIS CORE -FINAL FANTASY VII- |
v1.18.1 |
2025-12-14 |
sceDmacMemcpy(dest=084881e0, src=094a26c0, size=163840): overlapping read |
| eFootball PC - V. |
v1.9.4 |
2025-12-14 |
ReadFromHardware: Invalid address f01d5a74 near PC f01d5a74 LR 08000018 |
| PES 2014 |
v1.16.5 |
2025-12-14 |
Invalid export resident address 00030005 |
| PES 2014 |
v1.16.5 |
2025-12-14 |
Garbage libstub address 08a864e8 or end 00000066 |
| Yu-Gi-Oh! 5D's Tag Force5 |
v1.19.3 |
2025-12-14 |
__KernelStopThread: thread 2175 does not exist (helper deleted) |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.10.2 |
2025-12-14 |
80630006=sceAtracSetData(3, 08d4b180, 00000920): invalid RIFF header |
| CRISIS CORE -FINAL FANTASY VII- |
v1.18.1 |
2025-12-14 |
sceDmacMemcpy(dest=085046a0, src=0951d9c0, size=163840): overlapping read |
| CRISIS CORE -FINAL FANTASY VII- |
v1.18.1 |
2025-12-14 |
sceDmacMemcpy(dest=085547a0, src=094cf100, size=159744): overlapping read |
| CRISIS CORE -FINAL FANTASY VII- |
v1.18.1 |
2025-12-14 |
sceDmacMemcpy(dest=08549f80, src=094cf100, size=159744): overlapping read |
| 英雄伝説 零の軌跡 |
v1.9.0 |
2025-12-14 |
sceDmacMemcpy(dest=041f9500, src=08e368a0, size=8192): overlapping read |
| CRISIS CORE -FINAL FANTASY VII- |
v1.18.1 |
2025-12-14 |
sceDmacMemcpy(dest=092c7640, src=08400020, size=258048): overlapping read |
| SBK-07 |
v1.7.4 |
2025-12-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 096158e0): duplicate handler |
| ロックマンDASH2 大いなる遺産 |
v1.19.1 |
2025-12-14 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
| CRISIS CORE -FINAL FANTASY VII- |
v1.18.1 |
2025-12-14 |
sceDmacMemcpy(dest=084769c0, src=09534600, size=81920): overlapping read |
| Dragon Ball Tag VS |
v1.6.3 |
2025-12-14 |
WriteToHardware: Invalid address 0b2e9440 near PC 08832b70 LR 08832b70 |
| Dragon Ball Tag VS |
v1.6.3 |
2025-12-14 |
WriteToHardware: Invalid address 0b1efb80 near PC 08832b70 LR 08832b70 |
| METAL GEAR SOLID PEACE WALKER |
v1.10.3 |
2025-12-14 |
VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=8 IDX=1 MC=2 |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3-679-gc7aa2bcd01 |
2025-12-14 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000044 |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3-679-gc7aa2bcd01 |
2025-12-14 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 0800003c |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3-679-gc7aa2bcd01 |
2025-12-14 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000034 |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3-679-gc7aa2bcd01 |
2025-12-14 |
Branch in Jump delay slot at 08000038 in block starting at 08000034 |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3-679-gc7aa2bcd01 |
2025-12-14 |
Branch in Jump delay slot at 08000034 in block starting at 08000034 |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3-679-gc7aa2bcd01 |
2025-12-14 |
Branch in Jump delay slot at 08000034 in block starting at 0800002c |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3-679-gc7aa2bcd01 |
2025-12-14 |
Branch in Jump delay slot at 08000030 in block starting at 0800002c |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3-679-gc7aa2bcd01 |
2025-12-14 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 0800002c |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3-679-gc7aa2bcd01 |
2025-12-14 |
Branch in Jump delay slot at 08000038 in block starting at 0800002c |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3-679-gc7aa2bcd01 |
2025-12-14 |
Branch in Jump delay slot at 0800002c in block starting at 0800002c |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3-679-gc7aa2bcd01 |
2025-12-14 |
Branch in Jump delay slot at 08000030 in block starting at 08000020 |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3-679-gc7aa2bcd01 |
2025-12-14 |
Branch in Jump delay slot at 08000028 in block starting at 08000020 |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3-679-gc7aa2bcd01 |
2025-12-14 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3-679-gc7aa2bcd01 |
2025-12-14 |
Branch in Jump delay slot at 08000034 in block starting at 08000020 |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3-679-gc7aa2bcd01 |
2025-12-14 |
Branch in Jump delay slot at 08000038 in block starting at 08000020 |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3-679-gc7aa2bcd01 |
2025-12-14 |
Branch in Jump delay slot at 08000024 in block starting at 08000020 |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3-679-gc7aa2bcd01 |
2025-12-14 |
Branch in Jump delay slot at 0800002c in block starting at 08000020 |
| CRISIS CORE -FINAL FANTASY VII- |
v1.18.1 |
2025-12-14 |
sceDmacMemcpy(dest=085a3fe0, src=094b6740, size=163840): overlapping read |
| Crash™ Tag Team Racing |
v1.16.3 |
2025-12-14 |
__KernelStopThread: thread 438 does not exist (helper deleted) |
| Silent Hill: Shattered Memories |
v1.19.3 |
2025-12-14 |
__KernelStopThread: thread 3563 does not exist (helper deleted) |
| CRISIS CORE -FINAL FANTASY VII- |
v1.18.1 |
2025-12-14 |
sceDmacMemcpy(dest=084a9200, src=09d48fc0, size=59392): overlapping read |
| eFootball Euro y Copa America By T. Bendezu |
v1.19.3-787-g5aa0856280 |
2025-12-14 |
Error in shader program link: info: (unknown reason)
fs: thin3d
#version 310 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { vec4 col = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; col.rgb *= oColor0.a; gl_FragColor = col; }
vs: thin3d
#version 310 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
} |
| WWE SmackDown vs. RAW 2009 |
v1.9.4 |
2025-12-14 |
GL ran out of GPU memory; switching to low memory mode |
| eFootball 2026 DEMOU |
v1.11.3 |
2025-12-14 |
Unknown GetPointer 00000000 PC 08811368 LR 088113dc |
| eFootball Chelito 19 |
v1.8.0 |
2025-12-14 |
Unknown GetPointer e75f5371 PC 0884d5b0 LR 0884d7d4 |
| eFootball RB - V. |
v1.15.4 |
2025-12-14 |
An uneaten prefix at end of block: 08a19a68 |
| CRISIS CORE -FINAL FANTASY VII- |
v1.9.4 |
2025-12-14 |
sceDmacMemcpy(dest=0840e880, src=097235c0, size=370688): overlapping read |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.18.1 |
2025-12-14 |
Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-12-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09249ad0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-12-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090e5bd0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-12-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09124840): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2025-12-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fc77a0): duplicate handler |
| MONSTER HUNTER PORTABLE 3rd |
v1.19.3 |
2025-12-14 |
Decoding texture from VRAM mirror at 04201f30 swizzle=1 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2025-12-14 |
Branch in Jump delay slot at 09ae6abc in block starting at 09ae6a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2025-12-14 |
Branch in Jump delay slot at 09ae6b38 in block starting at 09ae6a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2025-12-14 |
Branch in Jump delay slot at 09ae6b64 in block starting at 09ae6a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2025-12-14 |
Branch in Jump delay slot at 09ae6ab8 in block starting at 09ae6a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2025-12-14 |
Branch in Jump delay slot at 09ae6b58 in block starting at 09ae6a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2025-12-14 |
Branch in Jump delay slot at 09ae6b5c in block starting at 09ae6a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2025-12-14 |
Branch in Jump delay slot at 09ae6b34 in block starting at 09ae6a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2025-12-14 |
Branch in Jump delay slot at 09ae6b3c in block starting at 09ae6a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2025-12-14 |
Branch in Jump delay slot at 09ae6a90 in block starting at 09ae6a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2025-12-14 |
Branch in Jump delay slot at 09ae6ad8 in block starting at 09ae6a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2025-12-14 |
Branch in Jump delay slot at 09ae6ad4 in block starting at 09ae6a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2025-12-14 |
Branch in Jump delay slot at 09ae6a8c in block starting at 09ae6a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2025-12-14 |
Branch in JumpReg delay slot at 09ae6b60 in block starting at 09ae6a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2025-12-14 |
Branch in Jump delay slot at 09ae6b44 in block starting at 09ae6a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2025-12-14 |
Branch in Jump delay slot at 09ae6b28 in block starting at 09ae6a88 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.19.3 |
2025-12-14 |
Branch in Jump delay slot at 09ae6ac0 in block starting at 09ae6a88 |
| EA FC 2024 BY FUMA GOONERS |
v1.19.3 |
2025-12-14 |
Texture cache ran out of GPU memory; switching to low memory mode |
| CRISIS CORE -FINAL FANTASY VII- |
v1.9.4 |
2025-12-14 |
sceDmacMemcpy(dest=086750a0, src=09d92580, size=26624): overlapping read |
| MONSTER HUNTER PORTABLE 3rd |
v1.18.1-38-g2daca0fedf |
2025-12-14 |
__KernelStopThread: thread 700 does not exist (ApctlThread stopped) |
| Star Wars®: Battlefront II™ |
v1.10.3-473-gbf18817fe |
2025-12-14 |
__KernelStopThread: thread 334 does not exist |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3 |
2025-12-14 |
sceSasSetVoice: invalid loop mode 200 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3 |
2025-12-14 |
sceSasSetVoice: invalid loop mode 204 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3 |
2025-12-14 |
sceSasSetVoice: invalid loop mode 202 |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3 |
2025-12-14 |
Branch in Jump delay slot at 08020400 in block starting at 08020020 |
| eFootball Lop - Play |
v1.9.4 |
2025-12-14 |
Unknown GetPointer 10b6a3f7 PC 0884d5b0 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.11.3 |
2025-12-13 |
80630006=sceAtracSetDataAndGetID(08b8dc80, 00253000): invalid RIFF header |
| White Knight Chronicles™: Origins |
v1.10.3 |
2025-12-13 |
00000000=sceUtilityScreenshotInitStart(09c91e3c) |
| eFootball Season 2025/26 By Ardi Css |
v1.10.3 |
2025-12-13 |
Unimplemented HLE function sceKernelFindModuleByUID |
| eFootball Season 2025/26 By Ardi Css |
v1.10.3 |
2025-12-13 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball Season 2025/26 By Ardi Css |
v1.10.3 |
2025-12-13 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| Silent Hill: Shattered Memories |
v1.19.3 |
2025-12-13 |
__KernelStopThread: thread 2930 does not exist (helper deleted) |
| eFootball PES 2021 By GABRIEL |
v1.12.3-1071-g830420f0c |
2025-12-14 |
Failed to read valid video stream data from header |
| Tomb Raider : Legend |
v1.11.3 |
2025-12-13 |
sceDmacMemcpy(dest=04199000, src=09a2e520, size=131072): overlapping read |
| eFootball RB - V. |
v1.19.3 |
2025-12-13 |
SCE_AVCODEC_ERROR_INVALID_DATA=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| EFOOTBALL PES FL 2025 |
v1.10.3 |
2025-12-13 |
sceMp3Init: invalid data: not 44.1kHz |
| eFootball 2026 By Komo Valeri |
v1.17.1 |
2025-12-13 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74 |
| Silent Hill: Shattered Memories |
v1.19.2 |
2025-12-13 |
__KernelStopThread: thread 1333 does not exist (helper deleted) |
| eFootball Lop - Play |
v1.10.3 |
2025-12-13 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header |
| eFootball Lop - Play |
v1.10.3 |
2025-12-13 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001800): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2025-12-13 |
sceDmacMemcpy(dest=0984f8c0, src=08400000, size=72384): overlapping read |
| CRISIS CORE -FINAL FANTASY VII- |
v1.18.1 |
2025-12-13 |
sceDmacMemcpy(dest=08523ec0, src=09488d00, size=714752): overlapping read |
| eFootball TM Begins 26 |
v1.14.2 |
2025-12-13 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| WWE'12 |
v1.19.3 |
2025-12-13 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
07f61000:41000b09 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f61000:41000b09 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3
attribute mediump vec4 w1;
attribute mediump float w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
gl_Position = outPos;
}
|
| WWE'12 |
v1.19.3 |
2025-12-13 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r4p0-00rel0 [Revision 96995].
07f61000:41000b29 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f61000:41000b29 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump float w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos |
| FIFA 08 |
v1.9.4 |
2025-12-13 |
Savedata version requested: 3 |
| Spectral Souls -Resurrection of the Ethereal Empires- |
v1.18.1 |
2025-12-13 |
sceDmacMemcpy(dest=092f5da0, src=08b31390, size=32768): overlapping read |