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Game title Version Latest Report Message
EA-Sports FC Lop-Play v1.9.4 2026-01-22 ReadFromHardware: Invalid address e598a1ed near PC e598a1ed LR e598a1ed
SBK® Superbike World Championship v1.18.1 2026-01-22 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 099a8c70): duplicate handler
SBK® Superbike World Championship v1.18.1 2026-01-22 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09915e20): duplicate handler
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2026-01-22 00000000=sceUtilityScreenshotInitStart(09a776e8)
MASTERPES UFL25 v1.18.1 2026-01-22 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
MASTERPES UFL25 v1.18.1 2026-01-22 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball Lop - Play v1.18.1 2026-01-22 Unknown GetPointer 0000ab20 PC 08815fc8 LR 08815fd4
FL26 BY VXGAMINGV2.0 v1.10.2 2026-01-22 BREAK instruction hit
FL26 BY VXGAMINGV2.0 v1.10.2 2026-01-22 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628
FL26 BY VXGAMINGV2.0 v1.10.2 2026-01-22 Render to texture with incompatible formats 3 != 1 at 04000000
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32640 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d3263c in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32638 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32760 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32764 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d3262c in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32634 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32650 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d3264c in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in RSZeroComp delay slot at 09d3277c in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32768 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32644 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32630 in block starting at 09d32610
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2026-01-22 Branch in Jump delay slot at 09d32648 in block starting at 09d32610
eFootball PC - V. v1.11.3 2026-01-22 sceSasSetSimpleADSR(08bb3ac0, 0, 0000, f6fe31f3): Invalid ADSREnv2
The Fast and the Furious v1.12.3 2026-01-22 Could not setup streams, unexpected stream count: 13462
The Fast and the Furious v1.12.3 2026-01-22 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
Gladiator Begins v1.18.1 2026-01-22 WriteToHardware: Invalid address 000000af near PC 08818cfc LR 08818cfc
Prince of Persia® Rival Swords v1.17.1 2026-01-22 Unknown GE command : 52c062fc
eFootball 2025 By Komo Valeri v1.9.2 2026-01-22 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Game Sepak Bola PPSSPP v1.8.0 2026-01-22 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
Pro Evolution Soccer 2020 v1.18 2026-01-22 Unknown GetPointer 00000000 PC 08a029d8 LR 0884a928
EA-Sports FC PC-V v1.17.1 2026-01-22 ReadFromHardware: Invalid address 13981f98 near PC 08863d90 LR 08849a58
Def Jam® Fight For NY™: The Takeover v1.15.3 2026-01-22 sceDmacMemcpy(dest=09740b40, src=08400000, size=724736): overlapping read
イース -フェルガナの誓い- v1.18.1 2026-01-22 sceDmacMemcpy(dest=041cb900, src=08e65730, size=4096): overlapping read
Zill O'll ~infinite plus~ v1.9.0 2026-01-22 Unknown GetPointer 00000000 PC 089dfda4 LR 089dfda4
イース -フェルガナの誓い- v1.18.1 2026-01-22 sceDmacMemcpy(dest=041d2900, src=08e31f30, size=4096): overlapping read
BEN 10: Protector of Earth v1.11.3 2026-01-22 Unknown GetPointer 0000011b PC 088c9bb4 LR 088c9bc0
MONSTER HUNTER FREEDOM UNITE™ v1.11.3 2026-01-22 sceDmacMemcpy(dest=0414e000, src=095d4a10, size=231056): overlapping read
eFootball Euro y Copa America By T. Bendezu v1.9.4 2026-01-22 Jump to invalid address: 07410d00
Shepherd's Crossing 2 v1.19.3 2026-01-22 0=sceUtilityScreenshotInitStart(0975bd00)
Shepherd's Crossing 2 v1.19.3 2026-01-22 0=sceUtilityScreenshotInitStart(0975d840)
Tales of Destiny2 v1.4.2-425-g7a7ccee5e 2026-01-22 Error in shader compilation: info: Compile failed. ERROR: 0:158: 'u_proj' : undeclared identifier ERROR: 0:159: 'col' : undeclared identifier ERROR: 0:175: 'col' : undeclared identifier ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side 4 compilation errors. No code generated. / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (patch_pos.x == (num_patches.x - 1)) knot[4].x = float(num_patches.x); } if ((type.y & 1) != 0) { if (patch_pos.y <= 2) knot[0].y = 0.0; if (patch_pos.y <= 1) knot[1].y = 0.0; } if ((type.y & 2) != 0) { if (patch_pos.y >= (num_patches.y - 2)) knot[5].y = float(num_patches.y); if (patch_pos.y == (num_patches.y - 1)) knot[4].y = float(num_patches.y); } } void spline_w
A FC PPSSPP BY RISKY V1 v1.19.3 2026-01-22 sceNetAdhocMatchingInit(32768) at 08a719b8
A FC PPSSPP BY RISKY V1 v1.19.3 2026-01-22 Savedata version requested: 3
EA FC 2024 BY FARIS X RAPHAEL v1.19.3-1146-g9035485abf 2026-01-22 Savedata version requested: 3
eFootball Chelito 19 v1.11.3 2026-01-22 MIPSCompileOp: Invalid instruction 000001be
RIDE 4 v1.18.1 2026-01-22 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a0a00): duplicate handler
Spider-Man: Friend or Foe v1.4.2-425-g7a7ccee5e 2026-01-22 Error in shader compilation: info: Compile failed. ERROR: 0:158: 'u_proj' : undeclared identifier ERROR: 0:159: 'col' : undeclared identifier ERROR: 0:175: 'col' : undeclared identifier ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side 4 compilation errors. No code generated. / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (patch_pos.x == (num_patches.x - 1)) knot[4].x = float(num_patches.x); } if ((type.y & 1) != 0) { if (patch_pos.y <= 2) knot[0].y = 0.0; if (patch_pos.y <= 1) knot[1].y = 0.0; } if ((type.y & 2) != 0) { if (patch_pos.y >= (num_patches.y - 2)) knot[5].y = float(num_patches.y); if (patch_pos.y == (num_patches.y - 1)) knot[4].y = float(num_patches.y); } } void spline_w
Crash™ Tag Team Racing v1.16.6 2026-01-22 80630006=sceAtracSetDataAndGetID(0988d080, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-01-22 80630006=sceAtracSetDataAndGetID(09879000, 00014000): invalid RIFF header
Need For Speed™ Underground Rivals v1.19.3 2026-01-22 Block transfer invalid: b2000000/0 -> 04150000/0, 184x29x2 (0,0)->(0,0)
Crash™ Tag Team Racing v1.16.6 2026-01-22 80630006=sceAtracSetDataAndGetID(094faa40, 00014000): invalid RIFF header
KINGDOM HEARTS Birth by Sleep v1.5.4 2026-01-22 WriteToHardware: Invalid address 0aca675e near PC 088737d4 LR 088742bc
KINGDOM HEARTS Birth by Sleep v1.5.4 2026-01-22 Unknown GetPointer 00000000 PC 00000000 LR 08ad1614
KINGDOM HEARTS Birth by Sleep v1.5.4 2026-01-22 ReadFromHardware: Invalid address 0ab4f58a near PC 08873a88 LR 088742bc
KINGDOM HEARTS Birth by Sleep v1.5.4 2026-01-22 ReadFromHardware: Invalid address 28c228eb near PC 08873a88 LR 088742bc
KINGDOM HEARTS Birth by Sleep v1.5.4 2026-01-22 ReadFromHardware: Invalid address 12f44ae0 near PC 08873708 LR 088742bc
Prince of Persia® Rival Swords v1.17.1 2026-01-22 Drawing region rate add non-zero: 02eb, 040d of 01df, 010f
Prince of Persia® Rival Swords v1.17.1 2026-01-22 Unknown GetPointer 00000348 PC 08bb6b94 LR 08bb6b94
Prince of Persia® Rival Swords v1.17.1 2026-01-22 Unknown GE command : 032d0012
eFootball 2025 by MP v1.19.3 2026-01-22 Branch in branch delay slot at 08068e70 with different target
eFooTBall Play Cesar Patch v1.9.4 2026-01-22 Savedata version requested: 3 --NATIVE-LATA-BOUNDARY-28caecbd71767ca5-2 Content-Disposition: form-data; name="verify" Content-Length: 59 Content-Transfer-Encoding: jinary Savedata version requested: %dSavedata version requested: 3
Prince of Persia® Rival Swords v1.17.1 2026-01-22 Unknown GE command : 11003c0b
EAFC 26 By Komo Valeri v1.19.3 2026-01-22 Branch in branch delay slot at 08079c00 with different target
Prince of Persia - Rival Swords v1.15.4 2026-01-22 __KernelStopThread: thread 516 does not exist (helper deleted)
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d97f50 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d98650 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d974d4 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d972d0 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d97a50 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d973d0 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d97cd4 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d98654 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d98354 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d981d0 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d97950 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d97854 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d985d8 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d976d4 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d98254 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d975d0 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d98554 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d97754 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d97550 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d981dc in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d97b54 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d985d0 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d97bd4 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d98050 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d983d0 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d978d0 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d97650 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d9825c in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d972d4 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d9805c in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d975d4 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d97d54 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d980d0 in block starting at 09d972d0
eFootball Chelito 19 v1.19.3 2026-01-22 Branch in Jump delay slot at 09d98058 in block starting at 09d972d0