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Game title |
Version |
Latest Report |
Message |
eFootball |
v1.16.6 |
2025-04-21 |
WriteToHardware: Invalid address deadbeef near PC 0816603c LR 7dde0000 |
eFootball |
v1.16.6 |
2025-04-21 |
Jump to invalid address: 03879800 |
eFootball |
v1.16.6 |
2025-04-21 |
MIPSCompileOp: Invalid instruction 00000afb |
eFootball PC - V. |
v1.6.3 |
2025-04-21 |
Unknown GetPointer 00000000 PC 08a02a0c LR 08828800 |
SBK®09 Superbike World Championship |
v1.18.1 |
2025-04-21 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091311d0): duplicate handler |
Dante's Inferno™ |
v1.18.1 |
2025-04-21 |
Jump to invalid address: 02367000 |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-04-21 |
sceDmacMemcpy(dest=09850a80, src=08400000, size=104640): overlapping read |
WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2025-04-21 |
80630007=sceAtracSetData(2, 08d4b180, 00006374): atracID uses different codec type than data |
SBK® Superbike World Championship |
v1.18.1 |
2025-04-21 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0963a0e0): duplicate handler |
SBK® Superbike World Championship |
v1.18.1 |
2025-04-21 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0959c6f0): duplicate handler |
SBK® Superbike World Championship |
v1.18.1 |
2025-04-21 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 090035f0): duplicate handler |
EA-Sports FC PC-V |
v1.8.0 |
2025-04-21 |
Unknown GetPointer 9cbfbb78 PC 0884d7b4 LR 0884d7d4 |
eFOOTBALL 2020 |
v1.18.1 |
2025-04-21 |
Unknown GetPointer 0000ab00 PC 0884a920 LR 0884a940 |
SBK®09 Superbike World Championship |
v1.9.4 |
2025-04-21 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0908b020): duplicate handler |
Tomb Raider: Anniversary™ |
v1.18 |
2025-04-21 |
sceDmacMemcpy(dest=041e3800, src=098d8a30, size=5120): overlapping read |
E FOOTBALL ASIA 2021 "By TRMD" |
v1.11.3 |
2025-04-21 |
Unknown GetPointer 00000000 PC 08a47880 LR 08a4431c |
頭文字D STREET STAGE |
v1.18.1 |
2025-04-21 |
sceDmacMemcpy(dest=041cb600, src=09215150, size=2048): overlapping read |
eFootball Chelito 19 |
v1.18.1 |
2025-04-21 |
ReadFromHardware: Invalid address 00000004 near PC 0882bbf4 LR 0882bc04 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-21 |
WriteToHardware: Invalid address 00000000 near PC 088111b8 LR 0882bc04 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-21 |
WriteToHardware: Invalid address 00000000 near PC 08811204 LR 0882bc04 |
eFootball Chelito 19 |
v1.18.1 |
2025-04-21 |
ReadFromHardware: Invalid address 00000004 near PC 08811204 LR 0882bc04 |
初音ミク -Project DIVA- |
v1.4 |
2025-04-21 |
00000000=sceUtilityScreenshotInitStart(09379508) |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-334-g1786a4ddb |
2025-04-21 |
Unknown GetPointerWrite 9842ceb5 PC 08811304 LR 08811320 |
初音ミク -Project DIVA- 2nd |
v1.4 |
2025-04-21 |
00000000=sceUtilityScreenshotInitStart(09213c30) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
WriteToHardware: Invalid address 0ef7bc00 near PC 08832b70 LR 08832b70 |
Ikkitousen Eloquent Fist |
v1.18 |
2025-04-21 |
sceDmacMemcpy(dest=0414d000, src=08bef520, size=21504): overlapping read |
eFootball SM - V. |
v1.17 |
2025-04-21 |
Unknown GetPointer 001f0000 PC 0884a918 LR 0884a938 |
PES MY 2024 |
v1.16.6 |
2025-04-21 |
ReadFromHardware: Invalid address 00000019 near PC 0881bf70 LR 0881bf70 |
PES MY 2024 |
v1.16.6 |
2025-04-21 |
ReadFromHardware: Invalid address 00000010 near PC 088151ec LR 0881bf70 |
PES MY 2024 |
v1.16.6 |
2025-04-21 |
Unknown GetPointer 00000000 PC 0884a920 LR 0884a928 |
PES MY 2024 |
v1.16.6 |
2025-04-21 |
WriteToHardware: Invalid address 00000004 near PC 08863d5c LR 08849a48 |
PES MY 2024 |
v1.16.6 |
2025-04-21 |
ReadFromHardware: Invalid address 00000004 near PC 08863d5c LR 08849a48 |
PES MY 2024 |
v1.16.6 |
2025-04-21 |
Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144 |
Prince of Persia - Revelations |
v1.17.1-334-g1786a4ddb |
2025-04-21 |
Unknown GetPointerWrite a4665eb5 PC 08aeb4d8 LR 08aeb4f0 |
WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2025-04-21 |
sceDmacMemcpy(dest=0412ebf0, src=093906d0, size=65552): overlapping read |
Prince of Persia - Revelations |
v1.17.1-334-g1786a4ddb |
2025-04-21 |
Unknown GetPointerWrite 9cc1deb5 PC 08aeb4d8 LR 08aeb4f0 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.18.1 |
2025-04-21 |
sceDmacMemcpy(dest=0414e000, src=095979b0, size=215232): overlapping read |
MLB 11 The Show™ |
v1.18.1 |
2025-04-21 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ab494e3e), bad data |
MLB 11 The Show™ |
v1.18.1 |
2025-04-21 |
Jump to invalid address: 059d0050 |
MLB 11 The Show™ |
v1.18.1 |
2025-04-21 |
Branch in branch delay slot at 08807240 with different target |
MLB 11 The Show™ |
v1.18.1 |
2025-04-21 |
Branch in RSRTComp delay slot at 0880723c in block starting at 0880723c |
eFootball 25 Europa Hend Asean |
v1.18.1 |
2025-04-21 |
Unknown GetPointer 00000000 PC 0881c2c8 LR 0881c2d0 |
MLB 11 The Show™ |
v1.18.1 |
2025-04-21 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (bda33521), bad data |
MLB 11 The Show™ |
v1.18.1 |
2025-04-21 |
ReadFromHardware: Invalid address e3fea5bc near PC e3fea5bc LR e3fea5bc |
METAL SLUG Anthology |
v1.18.1 |
2025-04-21 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI5cd5, 1, 2, 09fff8c0, 20000000, 0) at 08829184 |
eFootball 25 Europa Hend Asean |
v1.18.1 |
2025-04-21 |
ReadFromHardware: Invalid address 124e5b78 near PC 0921cf50 LR 0921ba5c |
Prince of Persia: The Forgotten Sands™ |
v1.17.1-334-g1786a4ddb |
2025-04-21 |
80630006=sceAtracSetData(0, 09471400, 00000762): multiple fmt definitions |
Def Jam® Fight For NY™: The Takeover |
v1.17.1-334-g1786a4ddb |
2025-04-21 |
sceDmacMemcpy(dest=09655d00, src=08400000, size=72384): overlapping read |
MLB 11 The Show™ |
v1.18.1 |
2025-04-21 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (5f4c4745), bad data |
MLB 11 The Show™ |
v1.18.1 |
2025-04-21 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (65746164), bad data |
Transformers 2 |
v1.18.1 |
2025-04-21 |
80630006=sceAtracSetDataAndGetID(08ce5040, 0000ba60): invalid RIFF header |
Transformers 2 |
v1.18.1 |
2025-04-21 |
80630006=sceAtracSetDataAndGetID(08ce5040, 0000d770): invalid RIFF header |
Transformers 2 |
v1.18.1 |
2025-04-21 |
80630006=sceAtracSetDataAndGetID(08ce5040, 0001ba20): invalid RIFF header |
eFootball? PSP 2025 Yenzz X Sanzz |
v1.18.1 |
2025-04-21 |
Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4 |
Transformers 2 |
v1.18.1 |
2025-04-21 |
80630006=sceAtracSetDataAndGetID(08ce5040, 00019740): invalid RIFF header |
Transformers 2 |
v1.18.1 |
2025-04-21 |
__KernelStopThread: thread 364 does not exist (helper deleted) |
LEGO® Batman™: The Videogame |
v1.18.1 |
2025-04-21 |
MIPSCompileOp: Invalid instruction 000077f8 |
LEGO® Batman™: The Videogame |
v1.18.1 |
2025-04-21 |
MIPSCompileOp: Invalid instruction 7a780e80 |
LEGO® Batman™: The Videogame |
v1.18.1 |
2025-04-21 |
MIPSCompileOp: Invalid instruction 00007afc |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.18.1 |
2025-04-21 |
Unknown GetPointerWrite 00000000 PC 08827fa0 LR 08827fa0 |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.18.1 |
2025-04-21 |
Unknown GetPointer 00000097 PC 09d8067c LR 09d80664 |
Resistance: Retribution™ |
v1.18.1 |
2025-04-21 |
Unknown GetPointerWrite 26171f58 PC 08d09d20 LR 08cd6754 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.4 |
2025-04-21 |
Wrong magic number 2492ffff |
Scooby-Doo! Who's Watching Who |
v1.17.1-334-g1786a4ddb |
2025-04-21 |
80630006=sceAtracSetData(0, 08b6d980, 00020000): multiple fmt definitions |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.4 |
2025-04-21 |
Wrong magic number 39ad9e70 |
Ikkitousen Eloquent Fist |
v1.11.2 |
2025-04-21 |
sceDmacMemcpy(dest=0413d000, src=08c66aa0, size=14080): overlapping read |
アイドルマスターSP パーフェクトサン |
v1.11.2 |
2025-04-21 |
sceDmacMemcpy(dest=04088000, src=0975df10, size=557056): overlapping read |
アイドルマスターSP ワンダリングスター |
v1.11.2 |
2025-04-21 |
sceDmacMemcpy(dest=04088000, src=0964dd10, size=557056): overlapping read |
Pro Evolution Soccer 2013 |
v1.18.1 |
2025-04-21 |
Unknown GetPointer 002d1104 PC 0884a900 LR 0884a920 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
MIPSCompileOp: Invalid instruction 43538000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
MIPSCompileOp: Invalid instruction 435d8000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
MIPSCompileOp: Invalid instruction 43548000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
MIPSCompileOp: Invalid instruction 426e0000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
MIPSCompileOp: Invalid instruction 43508000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
MIPSCompileOp: Invalid instruction 43518000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
MIPSCompileOp: Invalid instruction 43488000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
MIPSCompileOp: Invalid instruction 43478000 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact DEMO |
v1.18.1 |
2025-04-21 |
80630006=sceAtracSetDataAndGetID(09bb82a0, 00020000): invalid RIFF header |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-04-21 |
sceDmacMemcpy(dest=095b5080, src=08400000, size=641344): overlapping read |
はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.18.1 |
2025-04-21 |
sceDmacMemcpy(dest=096c6940, src=096c4940, size=8192): overlapping read |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-04-21 |
WriteToHardware: Invalid address 00000018 near PC 08872e24 LR 08872e24 |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-04-20 |
sceDmacMemcpy(dest=095740c0, src=08400000, size=72384): overlapping read |
METAL SLUG Anthology |
v1.18.1 |
2025-04-21 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI5cd5, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450 |
MediEvil Resurrection |
v1.17.1 |
2025-04-20 |
Unexpected mpeg first timestamp: 7e35e3f7fe8 / 8673120190440 |
MediEvil Resurrection |
v1.17.1 |
2025-04-20 |
Unexpected mpeg first timestamp: 320803e50ab / 3438125404331 |
Tomb Raider: Anniversary |
v1.18.1 |
2025-04-20 |
sceDmacMemcpy(dest=041e2800, src=09be1730, size=66560): overlapping read |
真・三國無双 MULTI RAID 2 |
v1.18.1 |
2025-04-20 |
__KernelStopThread: thread 449 does not exist (ApctlThread stopped) |
真・三國無双 MULTI RAID 2 |
v1.18.1 |
2025-04-20 |
__KernelStopThread: thread 449 does not exist (ApctlThread deleted) |
God of War™: Ghost of Sparta |
v1.17.3 |
2025-04-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbec58, pos=0, access=1, data=2, text=2 |
eFootball Play-C |
v1.10.3 |
2025-04-20 |
Unknown GetPointer 298572d0 PC 0881c2d8 LR 0881c2e8 |
Disney•Pixar Cars 2 |
v1.18.1 |
2025-04-20 |
sceDmacMemcpy(dest=08400000, src=09558280, size=32768): overlapping read |
God of War™: Ghost of Sparta |
v1.18.1 |
2025-04-20 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldn |
God of War™: Ghost of Sparta |
v1.18.1 |
2025-04-20 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
|
Gladiator Begins |
v1.18 |
2025-04-20 |
__KernelStopThread: thread 556 does not exist (helper deleted) |
eFootball PES By HAROUN TECH |
v1.11.3 |
2025-04-20 |
Unknown GetPointer 00000000 PC 08872bb4 LR 08872c1c |
eFootball 2025 STAR PATCH |
v1.18.1 |
2025-04-20 |
ReadFromHardware: Invalid address 1397ee98 near PC 08849a4c LR 08849a58 |
Patapon 3 - DxD Edition v1.0 |
v1.18.1 |
2025-04-20 |
Jump to invalid address: 061133c0 |
Patapon 3 - DxD Edition v1.0 |
v1.18.1 |
2025-04-20 |
Branch in Jump delay slot at 09844f78 in block starting at 09844f58 |
Patapon 3 - DxD Edition v1.0 |
v1.18.1 |
2025-04-20 |
Jump to invalid address: 03eb0650 |
Patapon 3 - DxD Edition v1.0 |
v1.18.1 |
2025-04-20 |
MIPSCompileOp: Invalid instruction 000000bc |