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Game title Version Latest Report Message
Pro Evolution Soccer 2014 v1.16.6 2026-04-05 Unknown GetPointer 00000002 PC 0884a920 LR 0884a928
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=041ea600, src=08e5bb50, size=4096): overlapping read
Medal of Honor Heroes™ 2 v1.10.1 2026-04-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
Medal of Honor Heroes™ 2 v1.10.1 2026-04-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
Medal of Honor Heroes™ 2 v1.10.1 2026-04-05 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=041ea600, src=08e3e5b0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=041f7600, src=08d9f1d0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=041fe600, src=08d9cd70, size=2048): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=041a7900, src=08d7ba70, size=2048): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=041a7900, src=08f21570, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=0417f900, src=08f09b90, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=0417f900, src=08f09b90, size=8192): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=0417f900, src=08f0ab90, size=8192): overlapping read
Grand Theft Auto®: Chinatown Wars™ v1.16.6 2026-04-05 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01f35551:00000921 HWX T LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f35551:00000921 HWX T LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 Cull attribute vec3 position; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=041bc900, src=08e99090, size=4096): overlapping read
Tom Clancy's Ghost Recon® Predator v1.20.3 2026-04-05 __KernelStopThread: thread 469 does not exist (helper deleted)
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=04191900, src=08de1d30, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=0419d900, src=08e796b0, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=040ed400, src=08db6430, size=2048): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=0419d900, src=08de1d30, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=041e4900, src=08de8d50, size=4096): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=041f1900, src=08d8e7b0, size=8192): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=041f1900, src=08d8e7b0, size=4096): overlapping read
FIFA 07 v1.19.3 2026-04-05 __KernelStopThread: thread 497 does not exist (ApctlThread stopped)
FIFA 07 v1.19.3 2026-04-05 __KernelStopThread: thread 497 does not exist (ApctlThread deleted)
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.18.1 2026-04-05 sceDmacMemcpy(dest=0955c8d0, src=0954c8d0, size=65536): overlapping read
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219d1b0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219d0c0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 022b10e0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0229d520
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d37990
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219d0a0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219d080
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219d060
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219d040
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d37450
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d371c0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d37000
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d36d60
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d36ad0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d365c0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d36400
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d36240
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d35fb0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219d020
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219d000
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219cfd0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219cfb0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219d620
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219cdd0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219cd10
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219d520
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219cc60
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219cbe0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d34f90
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d34b60
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d34600
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d34530
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d34360
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d34290
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d341c0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d340f0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d34020
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d33e20
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d33890
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219cb30
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219ca30
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219c9f0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0229e800
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219c910
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219c880
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 02d32df0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219c860
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219d3c0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219db50
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0219d7d0
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2026-04-05 Jump to invalid address: 0229fdd0
Avatar: The Last Airbender v1.5.4 2026-04-05 sceDmacMemcpy(dest=041c1a00, src=08f63e70, size=512): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=041ea900, src=08e4b370, size=2048): overlapping read
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=041f3900, src=08d5ed90, size=2048): overlapping read
Killzone™: Liberation v1.17.1 2026-04-05 sceDmacMemcpy(dest=04110000, src=095933e0, size=1024): overlapping read
MYFP26 ENGLISH v1.18.1 2026-04-05 Savedata version requested: 3
FIFA 06 v1.19.3 2026-04-05 __KernelStopThread: thread 965 does not exist (ApctlThread deleted)
FIFA 06 v1.19.3 2026-04-05 __KernelStopThread: thread 965 does not exist (ApctlThread stopped)
EA-Sports FC Lop-Play v1.8.0 2026-04-05 ReadFromHardware: Invalid address ec094b38 near PC ec094b38 LR 08000018
eFootball RB - V. v1.9.4 2026-04-05 Unknown GetPointer 00000020 PC 0884d7b4 LR 0884d7d4
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=041cc900, src=08d54470, size=8192): overlapping read
WWE'12 v1.11.3 2026-04-05 sceDmacMemcpy(dest=041725c0, src=09552f80, size=65552): overlapping read
EA-Sports FC PC-V v1.20.3 2026-04-05 Error in shader compilation: info: 0:119: L0002: Undeclared variable 't' 0:119: L0001: Expected token '}', found 'end of file' 0:119: L0001: Expected token '}', found 'end of file' 0:119: L0001: Expected token '}', found 'end of file' 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 320 es // Driver: Mali-T820 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * ligh
eFootball Lop - Play v1.9.4 2026-04-05 MIPSCompileOp: Invalid instruction 00000077
eFootball Lop - Play v1.9.4 2026-04-05 MIPSCompileOp: Invalid instruction 000000b7
eFootball Lop - Play v1.9.4 2026-04-05 MIPSCompileOp: Invalid instruction 0000007b
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=041a0a00, src=08d4d930, size=2048): overlapping read
Grand Theft Auto: Chinatown Wars v1.12.3-1071-g830420f0c 2026-04-05 Unknown GetPointer 00000000 PC 08b89060 LR 08b89074
eFootball SM - V. v1.20.3 2026-04-05 sceNetAdhocMatchingInit(32768) at 08a719b8
イース -フェルガナの誓い- v1.4.2-425-g7a7ccee5e 2026-04-05 sceDmacMemcpy(dest=041ba900, src=08d4d510, size=4096): overlapping read
eFootball 2026 StaR Patch v1.11 2026-04-05 MIPSCompileOp: Invalid instruction 7f7f7e7e
eFootball 2026 StaR Patch v1.11 2026-04-05 MIPSCompileOp: Invalid instruction 02027f7f
eFootball 2026 StaR Patch v1.11 2026-04-05 MIPSCompileOp: Invalid instruction 7f7f7f7f
eFootball 2026 StaR Patch v1.11 2026-04-05 MIPSCompileOp: Invalid instruction 7f7f0202