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Game title Version Latest Report Message
WWE SmackDown vs. RAW 2010 v1.16.3 2023-09-25 Can't draw: No current render step. Step count: 0
デジモンワールド リ:デジタイズ v1.15.4 2023-09-25 sceDmacMemcpy(dest=090cb0b8, src=090cac80, size=1080): overlapping read
Syphon Filter™ Dark Mirror v1.16.3 2023-09-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
eFootball PES 2021 T. Bendezu "C19" v1.13.2 2023-09-25 Branch in Jump delay slot at 08a3f484 in block starting at 08a3f484
eFootball PES 2021 T. Bendezu "C19" v1.13.2 2023-09-25 Jump to invalid address: 062f2140 PC 08a3f484 LR 08a3f484
eFootball 2024 Beta By Tutoriales Bendezu v1.15.4 2023-09-25 ReadFromHardware: Invalid address 00000010 near PC 08815204 LR 0881bf88
eFootball 2024 Beta By Tutoriales Bendezu v1.15.4 2023-09-25 Unknown GetPointer 00000000 PC 0884a930 LR 0884a938
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-25 MIPSCompileOp: Invalid instruction 41ff6c53
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-25 MIPSCompileOp: Invalid instruction 42006bb5
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-25 MIPSCompileOp: Invalid instruction 41fc8c47
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-25 MIPSCompileOp: Invalid instruction 41fe9bec
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-25 MIPSCompileOp: Invalid instruction b6804ab1
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-25 MIPSCompileOp: Invalid instruction 41fefe14
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-25 MIPSCompileOp: Invalid instruction 4200603d
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-25 MIPSCompileOp: Invalid instruction 4202f67d
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-25 MIPSCompileOp: Invalid instruction b051955c
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-25 MIPSCompileOp: Invalid instruction b6004ab3
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-25 MIPSCompileOp: Invalid instruction 4201a13a
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2023-09-25 MIPSCompileOp: Invalid instruction 41fb3760
Lego Star Wars II: The Original Trilogy v1.15.4 2023-09-25 Unaligned icache invalidation of 08604db8 (08604db8 + 0) at PC=08845668
FIFA STREET 2 v1.14.4 2023-09-25 WriteToHardware: Invalid address 00000000 near PC 0899f92c LR 0899f92c
MAJOR LEAGUE BASEBALL 2K10 v1.16.3 2023-09-25 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
MAJOR LEAGUE BASEBALL 2K10 v1.16.3 2023-09-25 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
Air Conflicts: Aces of World War II v1.15.4 2023-09-25 Error in shader compilation: info: Compile failed. WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:86: 'function_call_constructor@vec3_vec3@105' : used without being initialised WARNING: 0:102: 'function_call_constructor@float_float@147' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000928 HWX C T Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000928 HWX C T Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffu
Tony Hawk's Underground 2 Remix v1.16.1 2023-09-25 ReadFromHardware: Invalid address d0f24285 near PC d0f24285 LR 088109e8
Lego Star Wars II: The Original Trilogy v1.15.3 2023-09-25 Unaligned icache invalidation of 087123b8 (087123b8 + 0) at PC=08845668
MONSTER HUNTER FREEDOM™ 2 v1.15.3 2023-09-25 __KernelStopThread: thread 320 does not exist (ApctlThread deleted)
The 3rd Birthday® v1.16.3 2023-09-25 sceDmacMemcpy(dest=0906e240, src=09cf0040, size=1676480): overlapping read
デジモンワールド リ:デジタイズ v1.16.3 2023-09-25 sceDmacMemcpy(dest=090c5510, src=090c4700, size=3600): overlapping read
eFootball Chelito 19 v1.16.2 2023-09-25 Unknown GetPointer 2c57e602 PC 0884d7b4 LR 0884d7d4
METAL SLUG Anthology v1.16.3 2023-09-25 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIca2e, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450
METAL SLUG Anthology v1.16.3 2023-09-25 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI7ed2, 40:a8:9c:84:7e:d2, 20000000, 0) at 088e45b8
METAL SLUG Anthology v1.16.3 2023-09-25 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI7ed2, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450
God of War: Chains of Olympus v1.16.3 2023-09-25 Can't draw: No current render step. Step count: 0
Yu-Gi-Oh! GX Tag Force v1.16.3 2023-09-25 __KernelStopThread: thread 1191 does not exist (helper deleted)
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af88 in block starting at 08b8ae48
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af84 in block starting at 08b8ae48
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af80 in block starting at 08b8ae48
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af7c in block starting at 08b8ae48
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af50 in block starting at 08b8ae48
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af3c in block starting at 08b8ae48
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af38 in block starting at 08b8ae48
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af34 in block starting at 08b8ae48
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af28 in block starting at 08b8ae48
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af24 in block starting at 08b8ae48
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af20 in block starting at 08b8ae48
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8aef4 in block starting at 08b8ae48
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8ae98 in block starting at 08b8ae48
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8afa8 in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 026049a0 PC 08b8af9c LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af98 in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e2b490 PC 08b8af98 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af94 in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e2b720 PC 08b8af94 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af90 in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e2b6b0 PC 08b8af90 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af8c in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e29a90 PC 08b8af8c LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af88 in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e29f80 PC 08b8af88 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af84 in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e26fd0 PC 08b8af84 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af80 in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e2a0a0 PC 08b8af80 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af7c in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e2a1b0 PC 08b8af7c LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e2be70 PC 08b8af54 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af50 in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e2bb90 PC 08b8af50 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 0269b670 PC 08b8af40 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af3c in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e2b490 PC 08b8af3c LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af38 in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e2a0a0 PC 08b8af38 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af34 in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e26fd0 PC 08b8af34 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e29f80 PC 08b8af2c LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af28 in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e29a90 PC 08b8af28 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af24 in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e2a1b0 PC 08b8af24 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8af20 in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e29a90 PC 08b8af20 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e2bd00 PC 08b8aef8 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8aef4 in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e2ba20 PC 08b8aef4 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 0267ab90 PC 08b8aee4 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 MIPSCompileOp: Invalid instruction 00000fba
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e2bb90 PC 08b8ae9c LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Branch in Jump delay slot at 08b8ae98 in block starting at 08b8ae28
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e26ca0 PC 08b8ae98 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 026a3160 PC 08b8ae88 LR 0899e6a8
eFootball 2024 Beta By Tutoriales Bendezu v1.11 2023-09-25 Jump to invalid address: 02e2ef50 PC 08b8ae40 LR 0899e6a8
WALL•E v1.12.3 2023-09-24 __KernelStopThread: thread 1105 does not exist
eFootball PES 2021 By GABRIEL v1.15.4 2023-09-24 ReadFromHardware: Invalid address 00000000 near PC 0881c154 LR 0881c154
eFootball PES 2023 Danilo Gamer v1.16.2 2023-09-24 Unknown GetPointer d15652c0 PC 08815f0c LR 08815f20
Street Fighter® Alpha 3 Max v1.12.3 2023-09-24 sceKernelLoadModule: unsupported options size=00000014, flags=08805e14, pos=0, access=1, data=2, text=2
Yu-Gi-Oh! GX Tag Force 2 v1.16.2 2023-09-24 __KernelStopThread: thread 717 does not exist (helper deleted)
God of War: Chains of Olympus v1.16.3 2023-09-24 Can't draw: No current render step. Step count: 0
Tomb Raider : Legend v1.16.3 2023-09-24 sceDmacMemcpy(dest=041b4000, src=099b77d0, size=5120): overlapping read