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Game title |
Version |
Latest Report |
Message |
Resistance: Retribution™ |
v1.17.1-762-gcfcca0ed1 |
2024-07-26 |
WriteToHardware: Invalid address 0000000c near PC 08cd6824 LR 08ca1bc8 |
PES MY 2024 |
v1.17.1 |
2024-07-26 |
Game install with no files / data |
MONSTER HUNTER PORTABLE 3rd |
v1.16.6 |
2024-07-26 |
__KernelStopThread: thread 775 does not exist (ApctlThread deleted) |
MONSTER HUNTER FREEDOM UNITE™ |
v1.13.2 |
2024-07-26 |
sceDmacMemcpy(dest=0414e000, src=09537940, size=159696): overlapping read |
Pro Evolution Soccer 2010 |
v1.17.1 |
2024-07-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
Pro Evolution Soccer 2010 |
v1.17.1 |
2024-07-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
トゥームレイダー:レジェンド |
v1.17.1 |
2024-07-26 |
sceDmacMemcpy(dest=041b6800, src=0969ee60, size=5120): overlapping read |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
Jump to invalid address: 0189a780 |
Midnight Club 3: DUB Edition |
v1.8.0 |
2024-07-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
--NATIVE-DATA-BOUNDARY-32bf5b92g������<?�
Content-Disposition: form-data; name="verify"
Content-Length: 202
Content-Transfer-Encoding: binary
sceKernelLoadModule: unsupported options size=%08x, flags=%08x, pos=%d, access=%d, data=%d, text=%dsceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
ASPHALT : URBAN GT 2 |
v1.17.1 |
2024-07-26 |
__KernelStopThread: thread 1849 does not exist (helper deleted) |
eFootball Chelito 19 |
v1.11.3 |
2024-07-26 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
デジモンワールド リ:デジタイズ |
v1.17.1 |
2024-07-26 |
sceDmacMemcpy(dest=090e6ec0, src=090e6b00, size=960): overlapping read |
Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-07-26 |
Unaligned icache invalidation of 087075f8 (087075f8 + 0) at PC=08845668 |
Assassin's Creed: Bloodlines™ |
v1.16.6 |
2024-07-26 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c33d74, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.16.6 |
2024-07-26 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c33d74, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.16.6 |
2024-07-26 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c16584, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.16.6 |
2024-07-26 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c16584, 4, 00000000, 0) |
PES FL 2022 |
v1.17.1 |
2024-07-26 |
Can't draw: No current render step. Step count: 0 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-07-26 |
Failed to compute PathTo from 'content://com.android.externalstorage.documents/tree/000B-26C7%3APSP/document/000B-26C7%3APSP' to 'content://com.android.externalstorage.documents/tree/000B-26C7%3APSP/document/000B-26C7%3APSP' |
Tomb Raider : Legend |
v1.17.1 |
2024-07-26 |
sceDmacMemcpy(dest=041c9800, src=0978d840, size=8192): overlapping read |
WWE'12 |
v1.17.1 |
2024-07-26 |
MIPSCompileOp: Invalid instruction 4195433c |
頭文字D STREET STAGE |
v1.17.1 |
2024-07-26 |
sceDmacMemcpy(dest=04163c00, src=091f4b00, size=1024): overlapping read |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-07-26 |
Game install with no files / data |
Tomb Raider : Legend |
v1.17.1 |
2024-07-26 |
sceDmacMemcpy(dest=041c1000, src=08dde130, size=9216): overlapping read |
Tomb Raider : Legend |
v1.17.1 |
2024-07-26 |
sceDmacMemcpy(dest=041a3400, src=09619e60, size=8192): overlapping read |
PES MY 2024 |
v1.17.1 |
2024-07-26 |
Savedata version requested: 3 |
PES FL 2022 |
v1.17.1 |
2024-07-26 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
Tomb Raider : Legend |
v1.17.1 |
2024-07-26 |
sceDmacMemcpy(dest=041cec00, src=095b39d0, size=5120): overlapping read |
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-26 |
Error in shader compilation: info: Compile failed.
ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000100;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-26 |
Error in shader compilation: info: Compile failed.
ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000100;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-26 |
Error in shader compilation: info: Compile failed.
ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000100;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
eFootball Chelito 19 |
v1.14 |
2024-07-26 |
UI scissor out of bounds in GameSettingsScreen: 420,0-1781,1080 / 2175,1080 |
初音ミク -Project DIVA- |
v1.17.1 |
2024-07-26 |
00000000=sceUtilityScreenshotInitStart(092d8120) |
eFootball PES 2021 By GABRIEL |
v1.17.1 |
2024-07-26 |
Unknown GetPointer 0e25411a PC 08eff8c0 LR 08eff8d0 |
頭文字D STREET STAGE |
v1.17.1 |
2024-07-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1 |
eFootball Winning Eleven 2020 by SinSega |
v1.16.3 |
2024-07-26 |
Can't draw: No current render step. Step count: 0 |
Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-07-26 |
Unaligned icache invalidation of 0870a938 (0870a938 + 0) at PC=08845668 |
eFootball 2024 By Komo Valeri |
v1.17.1 |
2024-07-26 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
WWE SmackDown vs. RAW 2011 |
v1.10.3 |
2024-07-26 |
sceDmacMemcpy(dest=0414b0a0, src=094110e0, size=65552): overlapping read |
Army of TWO™: The 40th Day (JP) |
v1.17.1 |
2024-07-26 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
Army of TWO™: The 40th Day (JP) |
v1.17.1 |
2024-07-26 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
Army of TWO™: The 40th Day (JP) |
v1.17.1 |
2024-07-26 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
Army of TWO™: The 40th Day (JP) |
v1.17.1 |
2024-07-26 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
Army of TWO™: The 40th Day (JP) |
v1.17.1 |
2024-07-26 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
Spider-Man 3 |
v1.17.1 |
2024-07-26 |
Branch in RSZeroComp delay slot at 040f4b84 in block starting at 040f4b84 |
Daxter |
v1.12.3 |
2024-07-26 |
ReadFromHardware: Invalid address 00000010 near PC 089f99a4 LR 08a0cd90 |
Daxter |
v1.12.3 |
2024-07-26 |
80630006=sceAtracSetDataAndGetID(08d1dc40, 00001000): invalid RIFF header |
Daxter |
v1.12.3 |
2024-07-26 |
GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16) |
Indiana Jones® and the Staff Of Kings™ |
v1.17.1 |
2024-07-26 |
Unexpected mpeg first timestamp: 0 / 0 |
LEGO® Batman™: The Videogame |
v1.17.1 |
2024-07-26 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2 |
Justice League: Heroes™ |
v1.17.1 |
2024-07-26 |
Unexpected mpeg first timestamp: 5579a080000 / 5873804509184 |
Justice League: Heroes™ |
v1.17.1 |
2024-07-26 |
Could not setup streams, unexpected stream count: 46230 |
eFottball Hend Asean |
v1.17.3 |
2024-07-26 |
Game install with no files / data |
eFottball Hend Asean |
v1.17.3 |
2024-07-26 |
Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144 |
eFootball Chelito 19 |
v1.13.1 |
2024-07-26 |
Unknown GetPointer 2c5ea302 PC 0884d7b4 LR 0884d7d4 |
WWE SmackDown vs. RAW 2010 |
v1.13.2 |
2024-07-26 |
MIPSCompileOp: Invalid instruction 40210e29 |
Kenka Bancho: Badass Rumble |
v1.17.1 |
2024-07-26 |
00000000=sceUtilityScreenshotInitStart(091aac10) |
Kenka Bancho: Badass Rumble |
v1.17.1 |
2024-07-26 |
00000000=sceUtilityScreenshotInitStart(091aeb20) |
Tom Clancy's Ghost Recon® Predator |
v1.11.3 |
2024-07-26 |
Unknown GetPointer 00000008 PC 08a86704 LR 08a7e26c |
頭文字D STREET STAGE |
v1.17.1 |
2024-07-26 |
sceDmacMemcpy(dest=041b4c00, src=095dda40, size=131072): overlapping read |
Killzone™: Liberation |
v1.17.1 |
2024-07-26 |
sceDmacMemcpy(dest=04143400, src=092e5e10, size=3872): overlapping read |
METAL GEAR SOLID PORTABLE OPS |
v1.15.4-249-gb5a94388d |
2024-07-26 |
UNIMPL sceNetAdhocDiscoverInitStart(09a9e780) at 08bc3664 |
Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-07-26 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000665): duplicate handler |
eFootball By TM ARTS |
v1.17.1 |
2024-07-26 |
Unknown GetPointer 298583ac PC 0881c410 LR 0881c420 |
Tales of Rebirth |
v1.17.1 |
2024-07-26 |
Unknown GetPointer 72176489 PC 088c8c8c LR 08818cbc |
Killzone™: Liberation |
v1.17.1 |
2024-07-26 |
sceDmacMemcpy(dest=041d5c00, src=096e3150, size=14304): overlapping read |
EA FC 2024 BY MR-PATCH |
v1.15.4 |
2024-07-26 |
Jump to invalid address: 003217a4 |
EA FC 2024 BY MR-PATCH |
v1.15.4 |
2024-07-26 |
MIPSCompileOp: Invalid instruction cc092c0c |
EA FC 2024 BY MR-PATCH |
v1.15.4 |
2024-07-26 |
Jump to invalid address: 00263004 |
EA FC 2024 BY MR-PATCH |
v1.15.4 |
2024-07-26 |
Jump to invalid address: 07294700 |
EA FC 2024 BY MR-PATCH |
v1.15.4 |
2024-07-26 |
Branch in Jump delay slot at 00010000 in block starting at 00010000 |
EA FC 2024 BY MR-PATCH |
v1.15.4 |
2024-07-26 |
Jump to invalid address: 073db840 |
EA FC 2024 BY MR-PATCH |
v1.15.4 |
2024-07-26 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f464 |
SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-26 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0963f1d0): duplicate handler |
MONSTER HUNTER PORTABLE 3rd |
v1.17.1 |
2024-07-26 |
MIPSCompileOp: Invalid instruction 7400006e |
LEGEND OF HEROES: TRAILS IN THE SKY SC |
v1.17.1 |
2024-07-26 |
sceDmacMemcpy(dest=04192000, src=08edc960, size=4096): overlapping read |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.17.1 |
2024-07-26 |
ReadFromHardware: Invalid address 03634b5e near PC 0a0b710c LR 0a0b70c8 |
SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-26 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0926d810): duplicate handler |
LEGO® Indiana Jones™: TOA |
v1.17.1 |
2024-07-26 |
Unaligned icache invalidation of 086c8f78 (086c8f78 + 0) at PC=0896f274 |
ScoobyDoo! Who's Watching Who? |
v1.17.1 |
2024-07-26 |
__KernelStopThread: thread 597 does not exist (helper deleted) |
Wipeout Pure |
v1.17.1 |
2024-07-26 |
__KernelStopThread: thread 544 does not exist (ApctlThread deleted) |
Wipeout Pure |
v1.17.1 |
2024-07-26 |
__KernelStopThread: thread 544 does not exist (ApctlThread stopped) |
LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-823-g0b76d443e2 |
2024-07-26 |
Unaligned icache invalidation of 0860b638 (0860b638 + 0) at PC=0896f274 |
Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-07-26 |
__KernelStopThread: thread 985 does not exist (ApctlThread deleted) |
Need For Speed™ Underground Rivals |
v1.17.1 |
2024-07-26 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-07-26 |
sceDmacMemcpy(dest=09777d40, src=08400000, size=641344): overlapping read |
WWE 2K19 by GamerNafZ™ and Finn |
v1.17.1 |
2024-07-26 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
MIPSCompileOp: Invalid instruction 9faf3310 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-26 |
Unknown GetPointer 00000000 PC 0884d7cc LR 0884d7d4 |
Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-07-26 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
MIPSCompileOp: Invalid instruction eef22fd0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
MIPSCompileOp: Invalid instruction 62d658d0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
MIPSCompileOp: Invalid instruction b7f2e0d0 |
SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-26 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095c8640): duplicate handler |
MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2024-07-26 |
sceDmacMemcpy(dest=041a2600, src=094b3130, size=86736): overlapping read |
LORD of APOCALYPSE |
v1.17.1 |
2024-07-26 |
Bad bounding box data: 000691 |
LORD of APOCALYPSE |
v1.17.1 |
2024-07-26 |
Vertices without position found: (12856c40) P: ? N: s16 W: u16 (6x) I: u8 Morph: 2 (through) (44b) |
LORD of APOCALYPSE |
v1.17.1 |
2024-07-26 |
Block transfer invalid: 0448ea40/200 -> 001c1680/180, 801x535x2 (880,837)->(979,438) |
LORD of APOCALYPSE |
v1.17.1 |
2024-07-26 |
VTYPE with morph used: THRU=1 TC=1 COL=4 POS=1 NRM=0 WT=3 NW=1 IDX=0 MC=7 |
LORD of APOCALYPSE |
v1.17.1 |
2024-07-26 |
Unknown GE command : edaaaaa2 |