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Game title Version Latest Report Message
EA-Sports FC Lop-Play v1.18.1 2026-02-14 Unknown GetPointer 0100ffbb PC 0884c9fc LR 0884d7d4
SBK®09 Superbike World Championship v1.18.1 2026-02-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091aa0f0): duplicate handler
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00eaa2d4!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00eaa298!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00eaa266!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00eaa22a!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00eaa1ee!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00eaa19e!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00eaa16c!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00eaa130!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00eaa0c2!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00eaa040!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00ea9fa0!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00ea9ece!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00ea9e92!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00ea9e60!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00ea9df2!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00ea9d8e!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00ea9c8a!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00ea9bea!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00ea9b40!
TEKKEN 7 VANILLA MOD PPSSPP v1.10.3 2026-02-14 Bad vertex address 00ea9a8c!
EA-Sports FC PC-V v1.10.3 2026-02-14 Ignoring func export sceSasCore/d5a229c9, already implemented in HLE.
EA-Sports FC PC-V v1.10.3 2026-02-14 Ignoring func export sceSasCore/f983b186, already implemented in HLE.
EA-Sports FC PC-V v1.10.3 2026-02-14 Ignoring func export sceSasCore/2c8e6ab3, already implemented in HLE.
EA-Sports FC PC-V v1.10.3 2026-02-14 Ignoring func export sceSasCore/76f01aca, already implemented in HLE.
EA-Sports FC PC-V v1.10.3 2026-02-14 Ignoring func export sceSasCore/a0cf2fa4, already implemented in HLE.
EA-Sports FC PC-V v1.10.3 2026-02-14 Ignoring func export sceSasCore/42778a9f, already implemented in HLE.
EA-Sports FC PC-V v1.10.3 2026-02-14 Ignoring func export sceSasCore/cbcd4f79, already implemented in HLE.
EA-Sports FC PC-V v1.10.3 2026-02-14 Ignoring func export sceSasCore/5f9529f6, already implemented in HLE.
EA-Sports FC PC-V v1.10.3 2026-02-14 Ignoring func export sceSasCore/9ec3676a, already implemented in HLE.
EA-Sports FC PC-V v1.10.3 2026-02-14 Ignoring func export sceSasCore/019b25eb, already implemented in HLE.
EA-Sports FC PC-V v1.10.3 2026-02-14 Ignoring func export sceSasCore/d5ebbbcd, already implemented in HLE.
EA-Sports FC PC-V v1.10.3 2026-02-14 Ignoring func export sceSasCore/b7660a23, already implemented in HLE.
EA-Sports FC PC-V v1.10.3 2026-02-14 Ignoring func export sceSasCore/99944089, already implemented in HLE.
EA-Sports FC PC-V v1.10.3 2026-02-14 Ignoring func export sceSasCore/ad84d37f, already implemented in HLE.
EA-Sports FC PC-V v1.10.3 2026-02-14 Ignoring func export sceSasCore/440ca7d8, already implemented in HLE.
EA-Sports FC PC-V v1.10.3 2026-02-14 Ignoring func export sceSasCore/50a14dfc, already implemented in HLE.
EA-Sports FC PC-V v1.10.3 2026-02-14 Ignoring func export sceSasCore/a3589d81, already implemented in HLE.
SBK®09 Superbike World Championship v1.18.1 2026-02-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0905d6d0): duplicate handler
NETWORK UTILITY DISC v1.19.3 2026-02-14 __KernelStopThread: thread 348 does not exist (ApctlThread deleted)
NETWORK UTILITY DISC v1.19.3 2026-02-14 __KernelStopThread: thread 348 does not exist (ApctlThread stopped)
eFootball Lop - Play v1.11.3 2026-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
SBK®09 Superbike World Championship v1.18.1 2026-02-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ea9970): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2026-02-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0912f7f0): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2026-02-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ff96d0): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2026-02-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0922c540): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2026-02-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09093de0): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2026-02-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0915d530): duplicate handler
eFootball Play-C v1.7.1 2026-02-14 Unknown GetPointer 29857464 PC 0881c2d8 LR 0881c2e8
SBK®09 Superbike World Championship v1.18.1 2026-02-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091a4ec0): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2026-02-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0923dd30): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2026-02-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09172de0): duplicate handler
LEGEND OF HEROES: TRAILS IN THE SKY SC v1.14.4-324-geef5c51c6 2026-02-14 Failed to read valid video stream data from header
Toy Story 3 v1.19.3 2026-02-14 __KernelStopThread: thread 421 does not exist (helper deleted)
The 3rd Birthday® v1.9.0 2026-02-14 ReadFromHardware: Invalid address 0b137db4 near PC 08000000 LR 08000000
Game Sepak Bola PPSSPP v1.12.3 2026-02-14 ReadFromHardware: Invalid address 00000002 near PC 08815f88 LR 08815f88
Game Sepak Bola PPSSPP v1.12.3 2026-02-14 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34
Game Sepak Bola PPSSPP v1.12.3 2026-02-14 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34
SBK®09 Superbike World Championship v1.18.1 2026-02-14 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093cb8a0): duplicate handler
(untitled homebrew) v1.19.3 2026-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
RIDGE RACER v1.18.1 2026-02-14 Unknown GetPointer 00000000 PC 088dcb44 LR 088dcb68
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-14 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7f414, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7f414, 4, 00000000, 0)
EA FC 2024 BY FARIS X RAPHAEL v1.19.3 2026-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
EA FC 2024 BY FARIS X RAPHAEL v1.19.3 2026-02-14 Unimplemented HLE function sceKernelDcacheWritebackAll
グランナイツヒストリー v1.16.6 2026-02-14 00000000=sceUtilityScreenshotInitStart(08ddfb70)
Crash™ Tag Team Racing v1.16.6 2026-02-14 80630006=sceAtracSetDataAndGetID(0945df80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-14 80630006=sceAtracSetDataAndGetID(09449f00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-14 80630006=sceAtracSetDataAndGetID(09dcf640, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-02-14 80630006=sceAtracSetDataAndGetID(09dbb5c0, 00014000): invalid RIFF header
EA-Sports FC Lop-Play v1.10.3 2026-02-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
EA-Sports FC Lop-Play v1.10.3 2026-02-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
EA-Sports FC Lop-Play v1.10.3 2026-02-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
EA-Sports FC Lop-Play v1.10.3 2026-02-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
EA-Sports FC Lop-Play v1.10.3 2026-02-14 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
PPSSPP FARIS PSP V12 v1.19.3 2026-02-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
PPSSPP FARIS PSP V12 v1.19.3 2026-02-14 Unimplemented HLE function sceKernelDcacheWritebackAll
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.19.3 2026-02-14 0=sceUtilityScreenshotInitStart(09a80ab8)
eFootball Play-C v1.11.3 2026-02-14 ReadFromHardware: Invalid address 2310a000 near PC 08863d90 LR 08849a58
eFootball SAN JOE v1.19.3 2026-02-14 An uneaten prefix at end of block: 08a19a68
EA-Sports FC Lop-Play v1.8.0 2026-02-14 Error in shader compilation: info: 0:1: L0009: Missing main() function for shader postshader
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-334-g1786a4ddb 2026-02-14 80630006=sceAtracSetData(0, 09e1d300, 0000dcb0): multiple fmt definitions
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-334-g1786a4ddb 2026-02-14 80630006=sceAtracSetData(0, 08b14400, 00001200): multiple fmt definitions
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-334-g1786a4ddb 2026-02-14 80630006=sceAtracSetData(0, 09ddd300, 00040000): multiple fmt definitions
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-334-g1786a4ddb 2026-02-14 80630006=sceAtracSetData(0, 08b14400, 00002000): multiple fmt definitions
GHOST IN THE SHELL STAND ALONE COMPLEX v1.17.1-334-g1786a4ddb 2026-02-14 80630006=sceAtracSetData(0, 09d6d300, 00040000): multiple fmt definitions
EFOOTBALL PES FL 2026 v1.19.3 2026-02-14 Savedata version requested: 3
eFootball 2025 by MP v1.18.1 2026-02-14 Unknown GetPointer 87dba888 PC 08815fcc LR 08815fd4
Resistance: Retribution™ v1.10.3 2026-02-14 WriteToHardware: Invalid address 3f800028 near PC 08b2ace4 LR 08d44ae8
EA SPORTS FC26 BY Charly v1.11 2026-02-14 MIPSCompileOp: Invalid instruction 01010101
EA SPORTS FC26 BY Charly v1.19.3-1456-g722178e205 2026-02-14 Savedata version requested: 3
eFootball Chelito 19 v1.16.3 2026-02-14 Unknown GetPointer 00a70d00 PC 0884a918 LR 0884a938
Gun™ Showdown v1.19.3 2026-02-13 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:01200002 Tex Fog FragUber StenToAlpha StenUniform TFuncMod vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rg
Gun™ Showdown v1.19.3 2026-02-13 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:01200002 Tex Fog FragUber StenToAlpha StenUniform TFuncMod vs: 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_ma
From Russia With Love™ v1.12.3 2026-02-13 Unknown GetPointer 4a031440 PC 088216d0 LR 088c6f28
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1-334-g1786a4ddb 2026-02-13 Branch in Jump delay slot at 08020400 in block starting at 0801994c
Toy Story 3 v1.19.3 2026-02-13 __KernelStopThread: thread 1515 does not exist (helper deleted)
eFootball PC - V. v1.12.2 2026-02-13 Error in shader program link: info: (unknown reason) fs: 00004000:0001d000 Flat AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Mali-G57 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D testtex; flat in lowp vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 320 es // Mali-G57 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1-980-gabaea0197b 2026-02-13 sceDmacMemcpy(dest=04169cc0, src=0915f1e0, size=64): overlapping read