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Game title Version Latest Report Message
eFootball v1.16.6 2025-04-21 WriteToHardware: Invalid address deadbeef near PC 0816603c LR 7dde0000
eFootball v1.16.6 2025-04-21 Jump to invalid address: 03879800
eFootball v1.16.6 2025-04-21 MIPSCompileOp: Invalid instruction 00000afb
eFootball PC - V. v1.6.3 2025-04-21 Unknown GetPointer 00000000 PC 08a02a0c LR 08828800
SBK®09 Superbike World Championship v1.18.1 2025-04-21 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091311d0): duplicate handler
Dante's Inferno™ v1.18.1 2025-04-21 Jump to invalid address: 02367000
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-04-21 sceDmacMemcpy(dest=09850a80, src=08400000, size=104640): overlapping read
WWE 2K25 BY LETSKIMODZ v1.18.1 2025-04-21 80630007=sceAtracSetData(2, 08d4b180, 00006374): atracID uses different codec type than data
SBK® Superbike World Championship v1.18.1 2025-04-21 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0963a0e0): duplicate handler
SBK® Superbike World Championship v1.18.1 2025-04-21 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0959c6f0): duplicate handler
SBK® Superbike World Championship v1.18.1 2025-04-21 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 090035f0): duplicate handler
EA-Sports FC PC-V v1.8.0 2025-04-21 Unknown GetPointer 9cbfbb78 PC 0884d7b4 LR 0884d7d4
eFOOTBALL 2020 v1.18.1 2025-04-21 Unknown GetPointer 0000ab00 PC 0884a920 LR 0884a940
SBK®09 Superbike World Championship v1.9.4 2025-04-21 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0908b020): duplicate handler
Tomb Raider: Anniversary™ v1.18 2025-04-21 sceDmacMemcpy(dest=041e3800, src=098d8a30, size=5120): overlapping read
E FOOTBALL ASIA 2021 "By TRMD" v1.11.3 2025-04-21 Unknown GetPointer 00000000 PC 08a47880 LR 08a4431c
頭文字D STREET STAGE v1.18.1 2025-04-21 sceDmacMemcpy(dest=041cb600, src=09215150, size=2048): overlapping read
eFootball Chelito 19 v1.18.1 2025-04-21 ReadFromHardware: Invalid address 00000004 near PC 0882bbf4 LR 0882bc04
eFootball Chelito 19 v1.18.1 2025-04-21 WriteToHardware: Invalid address 00000000 near PC 088111b8 LR 0882bc04
eFootball Chelito 19 v1.18.1 2025-04-21 WriteToHardware: Invalid address 00000000 near PC 08811204 LR 0882bc04
eFootball Chelito 19 v1.18.1 2025-04-21 ReadFromHardware: Invalid address 00000004 near PC 08811204 LR 0882bc04
初音ミク -Project DIVA- v1.4 2025-04-21 00000000=sceUtilityScreenshotInitStart(09379508)
METAL GEAR SOLID PEACE WALKER v1.17.1-334-g1786a4ddb 2025-04-21 Unknown GetPointerWrite 9842ceb5 PC 08811304 LR 08811320
初音ミク -Project DIVA- 2nd v1.4 2025-04-21 00000000=sceUtilityScreenshotInitStart(09213c30)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 WriteToHardware: Invalid address 0ef7bc00 near PC 08832b70 LR 08832b70
Ikkitousen Eloquent Fist v1.18 2025-04-21 sceDmacMemcpy(dest=0414d000, src=08bef520, size=21504): overlapping read
eFootball SM - V. v1.17 2025-04-21 Unknown GetPointer 001f0000 PC 0884a918 LR 0884a938
PES MY 2024 v1.16.6 2025-04-21 ReadFromHardware: Invalid address 00000019 near PC 0881bf70 LR 0881bf70
PES MY 2024 v1.16.6 2025-04-21 ReadFromHardware: Invalid address 00000010 near PC 088151ec LR 0881bf70
PES MY 2024 v1.16.6 2025-04-21 Unknown GetPointer 00000000 PC 0884a920 LR 0884a928
PES MY 2024 v1.16.6 2025-04-21 WriteToHardware: Invalid address 00000004 near PC 08863d5c LR 08849a48
PES MY 2024 v1.16.6 2025-04-21 ReadFromHardware: Invalid address 00000004 near PC 08863d5c LR 08849a48
PES MY 2024 v1.16.6 2025-04-21 Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144
Prince of Persia - Revelations v1.17.1-334-g1786a4ddb 2025-04-21 Unknown GetPointerWrite a4665eb5 PC 08aeb4d8 LR 08aeb4f0
WWE SmackDown vs. RAW 2011 v1.18.1 2025-04-21 sceDmacMemcpy(dest=0412ebf0, src=093906d0, size=65552): overlapping read
Prince of Persia - Revelations v1.17.1-334-g1786a4ddb 2025-04-21 Unknown GetPointerWrite 9cc1deb5 PC 08aeb4d8 LR 08aeb4f0
MONSTER HUNTER FREEDOM UNITE™ v1.18.1 2025-04-21 sceDmacMemcpy(dest=0414e000, src=095979b0, size=215232): overlapping read
MLB 11 The Show™ v1.18.1 2025-04-21 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ab494e3e), bad data
MLB 11 The Show™ v1.18.1 2025-04-21 Jump to invalid address: 059d0050
MLB 11 The Show™ v1.18.1 2025-04-21 Branch in branch delay slot at 08807240 with different target
MLB 11 The Show™ v1.18.1 2025-04-21 Branch in RSRTComp delay slot at 0880723c in block starting at 0880723c
eFootball 25 Europa Hend Asean v1.18.1 2025-04-21 Unknown GetPointer 00000000 PC 0881c2c8 LR 0881c2d0
MLB 11 The Show™ v1.18.1 2025-04-21 scePsmfPlayerSetPsmf*: incorrect PSMF magic (bda33521), bad data
MLB 11 The Show™ v1.18.1 2025-04-21 ReadFromHardware: Invalid address e3fea5bc near PC e3fea5bc LR e3fea5bc
METAL SLUG Anthology v1.18.1 2025-04-21 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI5cd5, 1, 2, 09fff8c0, 20000000, 0) at 08829184
eFootball 25 Europa Hend Asean v1.18.1 2025-04-21 ReadFromHardware: Invalid address 124e5b78 near PC 0921cf50 LR 0921ba5c
Prince of Persia: The Forgotten Sands™ v1.17.1-334-g1786a4ddb 2025-04-21 80630006=sceAtracSetData(0, 09471400, 00000762): multiple fmt definitions
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2025-04-21 sceDmacMemcpy(dest=09655d00, src=08400000, size=72384): overlapping read
MLB 11 The Show™ v1.18.1 2025-04-21 scePsmfPlayerSetPsmf*: incorrect PSMF magic (5f4c4745), bad data
MLB 11 The Show™ v1.18.1 2025-04-21 scePsmfPlayerSetPsmf*: incorrect PSMF magic (65746164), bad data
Transformers 2 v1.18.1 2025-04-21 80630006=sceAtracSetDataAndGetID(08ce5040, 0000ba60): invalid RIFF header
Transformers 2 v1.18.1 2025-04-21 80630006=sceAtracSetDataAndGetID(08ce5040, 0000d770): invalid RIFF header
Transformers 2 v1.18.1 2025-04-21 80630006=sceAtracSetDataAndGetID(08ce5040, 0001ba20): invalid RIFF header
eFootball? PSP 2025 Yenzz X Sanzz v1.18.1 2025-04-21 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
Transformers 2 v1.18.1 2025-04-21 80630006=sceAtracSetDataAndGetID(08ce5040, 00019740): invalid RIFF header
Transformers 2 v1.18.1 2025-04-21 __KernelStopThread: thread 364 does not exist (helper deleted)
LEGO® Batman™: The Videogame v1.18.1 2025-04-21 MIPSCompileOp: Invalid instruction 000077f8
LEGO® Batman™: The Videogame v1.18.1 2025-04-21 MIPSCompileOp: Invalid instruction 7a780e80
LEGO® Batman™: The Videogame v1.18.1 2025-04-21 MIPSCompileOp: Invalid instruction 00007afc
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.18.1 2025-04-21 Unknown GetPointerWrite 00000000 PC 08827fa0 LR 08827fa0
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.18.1 2025-04-21 Unknown GetPointer 00000097 PC 09d8067c LR 09d80664
Resistance: Retribution™ v1.18.1 2025-04-21 Unknown GetPointerWrite 26171f58 PC 08d09d20 LR 08cd6754
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2025-04-21 Wrong magic number 2492ffff
Scooby-Doo! Who's Watching Who v1.17.1-334-g1786a4ddb 2025-04-21 80630006=sceAtracSetData(0, 08b6d980, 00020000): multiple fmt definitions
DRAGON BALL Z SHIN BUDOKAI 2 v1.4 2025-04-21 Wrong magic number 39ad9e70
Ikkitousen Eloquent Fist v1.11.2 2025-04-21 sceDmacMemcpy(dest=0413d000, src=08c66aa0, size=14080): overlapping read
アイドルマスターSP パーフェクトサン v1.11.2 2025-04-21 sceDmacMemcpy(dest=04088000, src=0975df10, size=557056): overlapping read
アイドルマスターSP ワンダリングスター v1.11.2 2025-04-21 sceDmacMemcpy(dest=04088000, src=0964dd10, size=557056): overlapping read
Pro Evolution Soccer 2013 v1.18.1 2025-04-21 Unknown GetPointer 002d1104 PC 0884a900 LR 0884a920
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 MIPSCompileOp: Invalid instruction 43538000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 MIPSCompileOp: Invalid instruction 435d8000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 MIPSCompileOp: Invalid instruction 43548000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 MIPSCompileOp: Invalid instruction 426e0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 MIPSCompileOp: Invalid instruction 43508000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 MIPSCompileOp: Invalid instruction 43518000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 MIPSCompileOp: Invalid instruction 43488000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 MIPSCompileOp: Invalid instruction 43478000
NARUTO SHIPPUDEN: Ultimate Ninja Impact DEMO v1.18.1 2025-04-21 80630006=sceAtracSetDataAndGetID(09bb82a0, 00020000): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-04-21 sceDmacMemcpy(dest=095b5080, src=08400000, size=641344): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.18.1 2025-04-21 sceDmacMemcpy(dest=096c6940, src=096c4940, size=8192): overlapping read
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-04-21 WriteToHardware: Invalid address 00000018 near PC 08872e24 LR 08872e24
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-04-20 sceDmacMemcpy(dest=095740c0, src=08400000, size=72384): overlapping read
METAL SLUG Anthology v1.18.1 2025-04-21 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI5cd5, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450
MediEvil Resurrection v1.17.1 2025-04-20 Unexpected mpeg first timestamp: 7e35e3f7fe8 / 8673120190440
MediEvil Resurrection v1.17.1 2025-04-20 Unexpected mpeg first timestamp: 320803e50ab / 3438125404331
Tomb Raider: Anniversary v1.18.1 2025-04-20 sceDmacMemcpy(dest=041e2800, src=09be1730, size=66560): overlapping read
真・三國無双 MULTI RAID 2 v1.18.1 2025-04-20 __KernelStopThread: thread 449 does not exist (ApctlThread stopped)
真・三國無双 MULTI RAID 2 v1.18.1 2025-04-20 __KernelStopThread: thread 449 does not exist (ApctlThread deleted)
God of War™: Ghost of Sparta v1.17.3 2025-04-20 sceKernelLoadModule: unsupported options size=00000014, flags=09fbec58, pos=0, access=1, data=2, text=2
eFootball Play-C v1.10.3 2025-04-20 Unknown GetPointer 298572d0 PC 0881c2d8 LR 0881c2e8
Disney•Pixar Cars 2 v1.18.1 2025-04-20 sceDmacMemcpy(dest=08400000, src=09558280, size=32768): overlapping read
God of War™: Ghost of Sparta v1.18.1 2025-04-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldn
God of War™: Ghost of Sparta v1.18.1 2025-04-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
Gladiator Begins v1.18 2025-04-20 __KernelStopThread: thread 556 does not exist (helper deleted)
eFootball PES By HAROUN TECH v1.11.3 2025-04-20 Unknown GetPointer 00000000 PC 08872bb4 LR 08872c1c
eFootball 2025 STAR PATCH v1.18.1 2025-04-20 ReadFromHardware: Invalid address 1397ee98 near PC 08849a4c LR 08849a58
Patapon 3 - DxD Edition v1.0 v1.18.1 2025-04-20 Jump to invalid address: 061133c0
Patapon 3 - DxD Edition v1.0 v1.18.1 2025-04-20 Branch in Jump delay slot at 09844f78 in block starting at 09844f58
Patapon 3 - DxD Edition v1.0 v1.18.1 2025-04-20 Jump to invalid address: 03eb0650
Patapon 3 - DxD Edition v1.0 v1.18.1 2025-04-20 MIPSCompileOp: Invalid instruction 000000bc