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| Game title |
Version |
Latest Report |
Message |
| eFootball PC - V. |
v1.19.3 |
2025-12-30 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 >
vs: 40000000:00000920 HWX T Flat Cull
#version 320 es
// Driver: PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000920 HWX T Flat Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| Toy Story 3 |
v1.18.1 |
2025-12-30 |
__KernelStopThread: thread 831 does not exist (helper deleted) |
| eFootball Lop - Play |
v1.18.1 |
2025-12-30 |
Unknown GetPointer 2f216312 PC 08816084 LR 08816098 |
| TEKKEN DARK RESURRECTION |
v1.19.3 |
2025-12-30 |
__KernelStopThread: thread 2965 does not exist (ApctlThread stopped) |
| TEKKEN DARK RESURRECTION |
v1.19.3 |
2025-12-30 |
__KernelStopThread: thread 2965 does not exist (ApctlThread deleted) |
| ARMORED CORE 3 Portable |
v1.18.1 |
2025-12-30 |
__KernelStopThread: thread 497 does not exist (helper deleted) |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.16.6 |
2025-12-30 |
Jump to invalid address: 0733d880 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.16.6 |
2025-12-30 |
Branch in Jump delay slot at 09ccf5f0 in block starting at 09ccf5b0 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.16.6 |
2025-12-30 |
Jump to invalid address: 0733d700 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.16.6 |
2025-12-30 |
Jump to invalid address: 06e24240 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.16.6 |
2025-12-30 |
Branch in Jump delay slot at 09ccf5c4 in block starting at 09ccf5b0 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.16.6 |
2025-12-30 |
Jump to invalid address: 0733d7c0 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.16.6 |
2025-12-30 |
Jump to invalid address: 07361240 |
| Tomb Raider: Anniversary™ |
v1.7.4 |
2025-12-30 |
sceDmacMemcpy(dest=041f7c00, src=091b8620, size=9216): overlapping read |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3 |
2025-12-30 |
__KernelStopThread: thread 959 does not exist (ApctlThread stopped) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.3 |
2025-12-30 |
__KernelStopThread: thread 959 does not exist (ApctlThread deleted) |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.19.3 |
2025-12-30 |
__KernelStopThread: thread 597 does not exist (ApctlThread deleted) |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.19.3 |
2025-12-30 |
__KernelStopThread: thread 597 does not exist (ApctlThread stopped) |
| PES 2014 |
v1.11.3 |
2025-12-30 |
Jump to invalid address: 075274c0 |
| "eFootball Mod Full Asia Musim 2024 by TRMD" |
v1.12.3 |
2025-12-30 |
WriteToHardware: Invalid address 00000004 near PC 08856d0c LR 08856d18 |
| EA-Sports FC PC-V |
v1.11.3 |
2025-12-30 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| Tomb Raider: Anniversary™ |
v1.7.4 |
2025-12-30 |
sceDmacMemcpy(dest=041e3800, src=0938cf50, size=5120): overlapping read |
| eFootball 2025 By Komo Valeri |
v1.8.0 |
2025-12-30 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| EA-Sports FC PC-V |
v1.11.3 |
2025-12-30 |
Unknown GetPointer 00000000 PC 08ac5130 LR 092319cc |
| ~ P.P Modds's V.2 Game ~ |
v1.10.3 |
2025-12-30 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| Tomb Raider: Anniversary™ |
v1.7.4 |
2025-12-30 |
sceDmacMemcpy(dest=041a4400, src=093abb30, size=5120): overlapping read |
| eFootball RB - V. |
v1.13.2 |
2025-12-30 |
Unknown GetPointer 2c581202 PC 0884d7b4 LR 0884d7d4 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.19.3 |
2025-12-30 |
Branch in Jump delay slot at 09cff2dc in block starting at 09cff270 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.19.3 |
2025-12-30 |
Branch in Jump delay slot at 09cff2d8 in block starting at 09cff270 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.19.3 |
2025-12-30 |
Branch in Jump delay slot at 09cff2e0 in block starting at 09cff270 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.19.3 |
2025-12-30 |
Branch in Jump delay slot at 09cff2c8 in block starting at 09cff270 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.19.3 |
2025-12-30 |
Branch in Jump delay slot at 09cff2d4 in block starting at 09cff270 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.19.3 |
2025-12-30 |
Branch in Jump delay slot at 09cff2c4 in block starting at 09cff270 |
| EA-Sports FC Lop-Play |
v1.8.0 |
2025-12-30 |
ReadFromHardware: Invalid address a7fbe260 near PC a7fbe260 LR 08000018 |
| World Snooker Challenge 2005 |
v1.11.3 |
2025-12-30 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f15555:00000f31 HWX T N LM RevN Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lig |
| eFootball RB - V. |
v1.18.1 |
2025-12-30 |
ReadFromHardware: Invalid address 13983ed8 near PC 08863d90 LR 08849a58 |
| eFootball SAN JOE |
v1.11.3 |
2025-12-30 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
| SBK-07 |
v1.12.3 |
2025-12-30 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094f3350): duplicate handler |
| PES eFOOTBALL 2026 JRplay |
v1.18.1 |
2025-12-30 |
Unknown GetPointer 00000000 PC 0884d7a4 LR 0884d7c4 |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1 |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2 |
| eFootball 2025 by MP |
v1.19.3 |
2025-12-30 |
Branch in RSRTComp delay slot at 08034a40 in block starting at 08030020 |
| Pro Evolution Soccer 2014 |
v1.14.4 |
2025-12-30 |
WriteToHardware: Invalid address 0a005833 near PC 08e83598 LR 089485a8 |
| Pro Evolution Soccer 2014 |
v1.14.4 |
2025-12-30 |
MIPSCompileOp: Invalid instruction b76e9fc3 |
| Pro Evolution Soccer 2014 |
v1.14.4 |
2025-12-30 |
MIPSCompileOp: Invalid instruction 469efc7a |
| Pro Evolution Soccer 2014 |
v1.14.4 |
2025-12-30 |
Jump to invalid address: 07934760 PC 08e835c4 LR 089485a8 |
| Pro Evolution Soccer 2014 |
v1.14.4 |
2025-12-30 |
MIPSCompileOp: Invalid instruction 6793e8ff |
| Pro Evolution Soccer 2014 |
v1.14.4 |
2025-12-30 |
MIPSCompileOp: Invalid instruction b35fad76 |
| Pro Evolution Soccer 2014 |
v1.14.4 |
2025-12-30 |
MIPSCompileOp: Invalid instruction b7b0e8ef |
| Pro Evolution Soccer 2014 |
v1.14.4 |
2025-12-30 |
MIPSCompileOp: Invalid instruction ec9f9bcd |
| Pro Evolution Soccer 2014 |
v1.14.4 |
2025-12-30 |
MIPSCompileOp: Invalid instruction ee3c9b47 |
| Pro Evolution Soccer 2014 |
v1.14.4 |
2025-12-30 |
MIPSCompileOp: Invalid instruction ef7cdf7b |
| Pro Evolution Soccer 2014 |
v1.14.4 |
2025-12-30 |
ReadFromHardware: Invalid address 00000004 near PC 08815f70 LR 08815f70 |
| Formula One 06 |
v1.12.3 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffabcd, pos=0, access=1, data=2, text=2 |
| Formula One 06 |
v1.12.3 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=0887ec0c, pos=0, access=1, data=1, text=1 |
| Formula One 06 |
v1.12.3 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
| Formula One 06 |
v1.12.3 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
| Formula One 06 |
v1.12.3 |
2025-12-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1 |
| Need For Speed™ ProStreet |
v1.19.3 |
2025-12-30 |
__KernelStopThread: thread 394 does not exist (ApctlThread deleted) |
| Need For Speed™ ProStreet |
v1.19.3 |
2025-12-30 |
__KernelStopThread: thread 394 does not exist (ApctlThread stopped) |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.19.3 |
2025-12-30 |
__KernelStopThread: thread 537 does not exist (ApctlThread stopped) |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.19.3 |
2025-12-30 |
__KernelStopThread: thread 537 does not exist (ApctlThread deleted) |
| eFootball Chelito 19 |
v1.11.3 |
2025-12-30 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.11.3 |
2025-12-30 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball Chelito 19 |
v1.11.3 |
2025-12-30 |
Savedata version requested on save: 3 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-12-30 |
sceDmacMemcpy(dest=098d6e80, src=08400000, size=72384): overlapping read |
| WWE 2K15 |
v1.11.3 |
2025-12-30 |
sceDmacMemcpy(dest=0412f800, src=09682850, size=65552): overlapping read |
| Lego Star Wars II: The Original Trilogy |
v1.16.6 |
2025-12-30 |
Unaligned icache invalidation of 08702e78 (08702e78 + 0) at PC=088454a0 |
| SOCOM: Fireteam Bravo 3 |
v1.10.1 |
2025-12-30 |
sceDmacMemcpy(dest=08e2be00, src=08e3ba00, size=8304): overlapping read |
| Tomb Raider: Anniversary™ |
v1.7.4 |
2025-12-30 |
sceDmacMemcpy(dest=041c8c00, src=09086560, size=9216): overlapping read |
| CODED ARMS |
v1.17.3 |
2025-12-30 |
Can't draw: No current render step. Step count: 0 |
| Juiced 2: Hot Import Nights |
v1.18.1-574-g0fa88652f1 |
2025-12-30 |
__KernelStopThread: thread 838 does not exist (helper deleted) |
| Juiced 2: Hot Import Nights |
v1.18.1-574-g0fa88652f1 |
2025-12-30 |
__KernelStopThread: thread 699 does not exist (helper deleted) |
| Tomb Raider: Anniversary™ |
v1.7.4 |
2025-12-30 |
sceDmacMemcpy(dest=041c5000, src=08f69df0, size=9216): overlapping read |
| eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.19.3-787-g5aa0856280 |
2025-12-30 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:0001d000 Flat FragUber AlphaTest0 >
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:0001d000 Flat FragUber AlphaTest0 >
uniform uint u_alphacolorref;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.19.3-787-g5aa0856280 |
2025-12-30 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
#version 320 es
#extension GL_ARM_shader_framebuffer_fetch : require
// Driver: Mali-G52 MC2 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000002 Tex Flat FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
|
| Ben 10 Alien Force: Vilgax Attacks |
v1.16.6 |
2025-12-29 |
MIPSCompileOp: Invalid instruction 00000a38 |
| Ben 10 Alien Force: Vilgax Attacks |
v1.16.6 |
2025-12-29 |
Jump to invalid address: 038ebec0 |
| Ben 10 Alien Force: Vilgax Attacks |
v1.16.6 |
2025-12-29 |
MIPSCompileOp: Invalid instruction 42f2296b |
| Tomb Raider: Anniversary™ |
v1.7.4 |
2025-12-29 |
sceDmacMemcpy(dest=041d2800, src=090bb1e0, size=9216): overlapping read |
| eFootball Chelito 19 * BETEGAMING |
v1.11.3 |
2025-12-29 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| eFootball Libertadores 2022 By T. Bendezu. |
v1.19.3-787-g5aa0856280 |
2025-12-29 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
vs: 40000000:0000000a THR C Flat
#version 320 es
// Driver: Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:0000000a THR C Flat
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| eFootball Libertadores 2022 By T. Bendezu. |
v1.19.3-787-g5aa0856280 |
2025-12-29 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10184000:00000000 Flat FragUber
vs: 40000000:0000000a THR C Flat
#version 320 es
// Driver: Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:0000000a THR C Flat
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| eFootball Libertadores 2022 By T. Bendezu. |
v1.19.3-787-g5aa0856280 |
2025-12-29 |
Error in shader program link: info: Link failed because of missing shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
vs: 00000000:0000000a THR C
|
| eFootball Libertadores 2022 By T. Bendezu. |
v1.19.3-787-g5aa0856280 |
2025-12-29 |
Error in shader program link: info: Link failed because of missing shader.
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
vs: 40000000:00000002 THR Flat
|
| eFootball ALDAIR KITMAKER |
v1.19.3 |
2025-12-29 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10184000:00200002 Tex Fog Flat FragUber TFuncMod
vs: 40000000:00000928 HWX C T Flat Cull
#version 320 es
// Driver: Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000928 HWX C T Flat Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball ALDAIR KITMAKER |
v1.19.3 |
2025-12-29 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10184000:00200002 Tex Fog Flat FragUber TFuncMod
vs: 40000000:00000920 HWX T Flat Cull
#version 320 es
// Driver: Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000920 HWX T Flat Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
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