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Game title Version Latest Report Message
eFootball PES 2021 DraycEM "C19" v1.6.3 2026-01-25 sceDmacMemcpy(dest=040cc000, src=086ce840, size=1251264): overlapping read
Grand Theft Auto: Vice City Stories v1.11.3 2026-01-25 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a644, firstSym=0822a4c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a654, firstSym=0822a4e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a658, firstSym=0822a4e8, varData=00000000, extra=00000000
Killzone™: Liberation v1.10.3 2026-01-25 sceDmacMemcpy(dest=04119700, src=099f5420, size=1088): overlapping read
Medal of Honor Heroes™ 2 v1.11.3 2026-01-25 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0899089c
EA FC 2024 BY SPARTAN JR 11 v1.11.3 2026-01-25 Unknown GetPointer 2985b054 PC 0881c2d8 LR 0881c2e8
eFootball 2026 StaR Patch v1.16.6 2026-01-25 Unknown GetPointer 003a1817 PC 0884a918 LR 0884a938
Def Jam® Fight For NY™: The Takeover v1.6.3 2026-01-25 Error in shader compilation: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #de
Def Jam® Fight For NY™: The Takeover v1.6.3 2026-01-25 Error in shader program link: info: ERROR: 0:456: 'mix' : no matching overloaded function found ERROR: 0:456: 'assign' : cannot convert from 'const float' to '3-component vector of float' ERROR: 2 compilation errors. No code generated. fs: postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_hig
デジモンワールド リ:デジタイズ v1.17.1 2026-01-25 sceDmacMemcpy(dest=090dc8a8, src=090dad00, size=7080): overlapping read
Def Jam® Fight For NY™: The Takeover v1.18.1 2026-01-25 sceDmacMemcpy(dest=098c6b00, src=08400000, size=72384): overlapping read
Mortal Kombat: Unchained v1.19.3 2026-01-25 __KernelStopThread: thread 1123 does not exist (helper deleted)
MLB 07 The Show v1.19.3 2026-01-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000e31, pos=1, access=-80, data=0, text=0
MLB 07 The Show v1.19.3 2026-01-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000dc1, pos=1, access=-80, data=0, text=0
MLB 07 The Show v1.19.3 2026-01-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000d6f, pos=1, access=64, data=0, text=0
MLB 07 The Show v1.19.3 2026-01-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000d53, pos=1, access=-80, data=0, text=0
MLB 07 The Show v1.19.3 2026-01-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000ccb, pos=1, access=64, data=0, text=0
eFootball CESAR - PATCH v1.11.3 2026-01-24 Unknown GetPointer 00001b36 PC 08872bb4 LR 08872c1c
eFootball CESAR - PATCH v1.11.3 2026-01-24 Unknown GetPointer 00000036 PC 08872bb4 LR 08872c1c
MLB 07 The Show v1.19.3 2026-01-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000caf, pos=1, access=-80, data=0, text=0
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-01-24 Unknown GetPointer 00000000 PC 08000000 LR 08000000
MLB 07 The Show v1.19.3 2026-01-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000c0a, pos=1, access=-80, data=0, text=0
eFootball 2026 DEMOU v1.11.3 2026-01-24 Game install with no files / data
Def Jam® Fight For NY™: The Takeover v1.17.1-334-g1786a4ddb 2026-01-24 sceDmacMemcpy(dest=09adc880, src=08400000, size=641344): overlapping read
MLB 07 The Show v1.19.3 2026-01-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000b6f, pos=1, access=-80, data=0, text=0
MONSTER HUNTER FREEDOM UNITE™ v1.19.3 2026-01-24 MIPSCompileOp 69727563 failed
MONSTER HUNTER FREEDOM UNITE™ v1.19.3 2026-01-24 MIPSCompileOp 6962a1c3 failed
MONSTER HUNTER FREEDOM UNITE™ v1.19.3 2026-01-24 MIPSCompileOp 69726373 failed
MLB 07 The Show v1.19.3 2026-01-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000ad9, pos=1, access=-80, data=0, text=0
FIFA 08 v1.19.3 2026-01-24 __KernelStopThread: thread 503 does not exist (ApctlThread stopped)
FIFA 08 v1.19.3 2026-01-24 __KernelStopThread: thread 503 does not exist (ApctlThread deleted)
DYNASTY WARRIORS v1.12.3-232-gb6e7fe1aa 2026-01-24 __KernelStopThread: thread 322 does not exist
eFootball Chelito 19 v1.9.4 2026-01-24 Branch in RSRTComp delay slot at 08024650 in block starting at 08024650
PES eFOOTBALL 2026 JRplay v1.17.1 2026-01-24 Unknown GetPointer 00000140 PC 08824a48 LR 088113c4
PES eFOOTBALL 2026 JRplay v1.17.1 2026-01-24 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
SBK-07 v1.17.1-334-g1786a4ddb 2026-01-24 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093aacb0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2026-01-24 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093bef00): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2026-01-24 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ee6420): duplicate handler
eFootball Lop - Play v1.9.4 2026-01-24 ReadFromHardware: Invalid address bf023b04 near PC bf023b04 LR 0887ac48
eFootball JOELAND v1.19.3-1331-g3c3de9ce6b 2026-01-24 PerformMemorySet with invalid range: 041a2980, size 1016087030
英雄伝説 碧の軌跡 v1.13.2-1630-g6a6ccb4c6 2026-01-24 sceDmacMemcpy(dest=041fd100, src=08e7f470, size=4096): overlapping read
第2次スーパーロボット大戦Z 破界篇 v1.15.4 2026-01-24 ReadFromHardware: Invalid address 0a85197b near PC 08823948 LR 088e9838
eFootball Chelito 19 v1.8.0 2026-01-24 ReadFromHardware: Invalid address e7bd2180 near PC e7bd2180 LR 08000018
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1679-g195662497 2026-01-24 WriteToHardware: Invalid address 43550221 near PC 088a48e0 LR 088a48e0
eFootball 2025 By T. Bendezu v1.17.1 2026-01-24 ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4
eFootball Chelito 19 v1.11.3 2026-01-24 Unknown GetPointer 00000000 PC 0880de28 LR 088258ec
Ben 10 Ultimate Alien Cosmic Destruction v1.11.3-834-gbb38cf842 2026-01-24 scePsmfPlayerSetPsmf*: incorrect PSMF magic (429353dc), bad data
初音ミク -Project DIVA- extend v1.18.1 2026-01-24 00000000=sceUtilityScreenshotInitStart(0925b7b0)
初音ミク -Project DIVA- extend v1.18.1 2026-01-24 00000000=sceUtilityScreenshotInitStart(092f01c0)
EA FC 2024 BY FARIS X RAPHAEL v1.18.1 2026-01-25 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
EA FC 2024 BY FARIS X RAPHAEL v1.18.1 2026-01-25 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
X-Men Origins: Wolverine v1.18 2026-01-24 WriteToHardware: Invalid address 00000158 near PC 08aee0e4 LR 08aee0e4
Patapon 3 - DxD Edition v1.0 v1.18.1 2026-01-24 Unexpected mpeg first timestamp: 8000260080 / 549758304384
EA-Sports FC PC-V v1.11.3 2026-01-24 Error in shader program link: info: (unknown reason) fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; } vs: 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G57 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2026-01-24 Trying to compile instruction 00108030 that can't be interpreted
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2bf8 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2b50 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2be8 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2bf0 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2be4 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2bec in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2b30 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2b2c in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2b34 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2af8 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2b38 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2b24 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2b80 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2b1c in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2b18 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2b60 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2b14 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2b08 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2b0c in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2ad8 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2ac0 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2ad0 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2af0 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2ac8 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2ad4 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2ac4 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2ab8 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2abc in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2ab4 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2aa0 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2ab0 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2aac in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2aa8 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2aa4 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2a9c in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2a98 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2a94 in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2a8c in block starting at 08bdac6c
God of War: Ghost of Sparta Demo v1.19.3 2026-01-24 Branch in Jump delay slot at 08be2a90 in block starting at 08bdac6c
God of War: Chains of Olympus v1.17.1 2026-01-24 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08997e20
Game Sepak Bola PPSSPP v1.15.4 2026-01-24 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
eFootball Chelito 19 v1.16.5 2026-01-24 Bad SAS Mix output address: 08b26980, grain=164363664
eFootball 2024 By RH12 Official v1.13.2 2026-01-24 Unknown GetPointer 02000520 PC 08815fc8 LR 08815fd4
第2次スーパーロボット大戦Z 破界篇 v1.15.4 2026-01-24 ReadFromHardware: Invalid address 01500000 near PC 08823948 LR 088e9838
Crash™ Tag Team Racing v1.16.6 2026-01-24 80630006=sceAtracSetDataAndGetID(09440300, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.16.6 2026-01-24 80630006=sceAtracSetDataAndGetID(09889700, 00014000): invalid RIFF header