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Game title Version Latest Report Message
EA-Sports FC PC-V v1.18.1 2026-05-14 Unknown GetPointer deae116f PC 0881c2d8 LR 0881c2e8
SOCOM U.S. Navy SEALs: Tactical Strike v1.9.4 2026-05-14 sceDmacMemcpy(dest=08c8a890, src=08c78860, size=16384): overlapping read
eFootball Chelito 19 v1.18.1 2026-05-14 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:43: 'max' : no matching overloaded function found ERROR: 0:43: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Chelito 19 v1.18.1 2026-05-14 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:43: 'max' : no matching overloaded function found ERROR: 0:43: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Chelito 19 v1.18.1 2026-05-14 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'mix' : no matching overloaded function found ERROR: 0:41: 'assign' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200000 Fog Flat FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Chelito 19 v1.18.1 2026-05-14 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:43: 'max' : no matching overloaded function found ERROR: 0:43: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00000002 Tex FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball Chelito 19 v1.18.1 2026-05-14 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:43: 'max' : no matching overloaded function found ERROR: 0:43: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00000002 Tex Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
SBK-07 v1.9.4 2026-05-14 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ebdbc0): duplicate handler
SBK-07 v1.9.4 2026-05-14 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ec1fa0): duplicate handler
EA-Sports FC Lop-Play v1.19.3 2026-05-14 An uneaten prefix at end of block: 080407c8
EA-Sports FC Lop-Play v1.19.3 2026-05-14 Branch in branch delay slot at 08038730 with different target
Test Drive Unlimited v1.20.3 2026-05-14 __KernelStopThread: thread 406 does not exist (ApctlThread stopped)
Test Drive Unlimited v1.20.3 2026-05-14 __KernelStopThread: thread 406 does not exist (ApctlThread deleted)
WWE All Stars v1.11.3 2026-05-14 Unexpected mpeg first timestamp: c0068000001 / 13195884363777
The 3rd Birthday v1.11.3 2026-05-14 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
The 3rd Birthday v1.11.3 2026-05-14 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
eFootball 2026 StaR Patch v1.20.3 2026-05-14 PerformMemorySet with invalid range: 041a2980, size 566357500
Transformers: The Game v1.20.3 2026-05-14 Unexpected mpeg first timestamp: 4204a003000 / 4536726990848
Crash™ Tag Team Racing v1.15.4 2026-05-14 80630006=sceAtracSetDataAndGetID(0958c580, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.15.4 2026-05-14 80630006=sceAtracSetDataAndGetID(09578500, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.15.4 2026-05-14 80630006=sceAtracSetDataAndGetID(09ca70c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.15.4 2026-05-14 80630006=sceAtracSetDataAndGetID(097ce780, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.15.4 2026-05-14 80630006=sceAtracSetDataAndGetID(097b26c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.15.4 2026-05-14 80630006=sceAtracSetDataAndGetID(099d4200, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.15.4 2026-05-14 80630006=sceAtracSetDataAndGetID(09daa900, 00014000): invalid RIFF header
FL26 BY VXGAMINGV2.0 v1.20.3 2026-05-14 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Crash™ Tag Team Racing v1.15.4 2026-05-14 80630006=sceAtracSetDataAndGetID(09d0e800, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.15.4 2026-05-14 80630006=sceAtracSetDataAndGetID(09cd2680, 00014000): invalid RIFF header
PES Peru creado por el mapache omg,hdx games,ismabasgo,droixx,framm,anthony, se prohibe la venta si pagas eres un gil v1.20.3 2026-05-14 PerformMemorySet with invalid range: 041a2980, size -1296297029
Game Sepak Bola PPSSPP v1.20.3 2026-05-14 PerformMemorySet with invalid range: 041d1e00, size -48
Grand Theft Auto: Liberty City Stories v1.5.2 2026-05-14 Wrong magic number 55555555
EFOOTBALL 26 PPSSPP BY SPARTAN v1.11.3 2026-05-14 WriteToHardware: Invalid address 002e0052 near PC 0880a4e0 LR 0880b460
EA-Sports FC Lop-Play v1.8.0 2026-05-14 Jump to invalid address: 0bb34f70
EA-Sports FC Lop-Play v1.8.0 2026-05-14 MIPSCompileOp: Invalid instruction 71eaa35c
EA-Sports FC Lop-Play v1.8.0 2026-05-14 Jump to invalid address: 07034c60
EA-Sports FC Lop-Play v1.8.0 2026-05-14 Jump to invalid address: 0bb35070
EA-Sports FC Lop-Play v1.8.0 2026-05-14 Jump to invalid address: 0bb34e70
PSP Browser v1.20.3 2026-05-13 __KernelStopThread: thread 1614 does not exist (ApctlThread deleted)
PSP Browser v1.20.3 2026-05-13 __KernelStopThread: thread 1614 does not exist (ApctlThread stopped)
WWE - 2K25 AURA EDITION by v1.17.1-980-gabaea0197b 2026-05-13 80630007=sceAtracSetData(3, 08d13140, 00000aec): atracID uses different codec type than data
eFootball 2026 DEMOU v1.18.1 2026-05-13 ReadFromHardware: Invalid address 00000004 near PC 0880b598 LR 08809cc8
eFootball 2026 DEMOU v1.18.1 2026-05-13 WriteToHardware: Invalid address 0000000c near PC 0880abb4 LR 0880abbc
EA-Sports FC Lop-Play v1.8.0 2026-05-13 Jump to invalid address: 0bb10570
EA-Sports FC Lop-Play v1.8.0 2026-05-13 Jump to invalid address: 07010160
EA-Sports FC Lop-Play v1.8.0 2026-05-13 Jump to invalid address: 0bb10470
EA-Sports FC Lop-Play v1.8.0 2026-05-13 Jump to invalid address: 0bb10370
EA-Sports FC Lop-Play v1.8.0 2026-05-13 MIPSCompileOp: Invalid instruction 71e7b388
"Pes ppsspp 2026 best collaboration Rapzz x Khenzoo v1.11.3 2026-05-13 Savedata version requested: 3
Dragon Ball : Sparking Zero v1.19.3 2026-05-13 Branch in Jump delay slot at 08a809e8 in block starting at 08a805d0
Dragon Ball : Sparking Zero v1.19.3 2026-05-13 Branch in Jump delay slot at 08a809ec in block starting at 08a805d0
Dragon Ball : Sparking Zero v1.19.3 2026-05-13 Branch in Jump delay slot at 08a809cc in block starting at 08a805d0
Dragon Ball : Sparking Zero v1.19.3 2026-05-13 Branch in Jump delay slot at 08a809d0 in block starting at 08a805d0
Dragon Ball : Sparking Zero v1.19.3 2026-05-13 Branch in Jump delay slot at 08a809d8 in block starting at 08a805d0
Dragon Ball : Sparking Zero v1.19.3 2026-05-13 Branch in Jump delay slot at 08a809dc in block starting at 08a805d0
Dragon Ball : Sparking Zero v1.19.3 2026-05-13 Branch in Jump delay slot at 08a809c8 in block starting at 08a805d0
Dragon Ball : Sparking Zero v1.19.3 2026-05-13 Branch in Jump delay slot at 08a809e0 in block starting at 08a805d0
Dragon Ball : Sparking Zero v1.19.3 2026-05-13 Branch in Jump delay slot at 08a809c0 in block starting at 08a805d0
Dragon Ball : Sparking Zero v1.19.3 2026-05-13 Branch in Jump delay slot at 08a809c4 in block starting at 08a805d0
Dragon Ball : Sparking Zero v1.19.3 2026-05-13 Branch in Jump delay slot at 08a809d4 in block starting at 08a805d0
Dragon Ball : Sparking Zero v1.19.3 2026-05-13 Branch in Jump delay slot at 08a809e4 in block starting at 08a805d0
Dragon Ball : Sparking Zero v1.19.3 2026-05-13 Branch in Jump delay slot at 08a809b8 in block starting at 08a805d0
Dragon Ball : Sparking Zero v1.19.3 2026-05-13 Branch in Jump delay slot at 08a809bc in block starting at 08a805d0
Dragon Ball : Sparking Zero v1.19.3 2026-05-13 Branch in Jump delay slot at 08a809b4 in block starting at 08a805d0
Transformers: The Game v1.20.3 2026-05-14 Unexpected mpeg first timestamp: 6500650072 / 433798316146
Transformers: The Game v1.20.3 2026-05-14 Unexpected mpeg first timestamp: 6f06e002000 / 7629707419648
Transformers: The Game v1.20.3 2026-05-14 Unexpected mpeg first timestamp: 6506d002000 / 6942495875072
Transformers: The Game v1.20.3 2026-05-14 Unexpected mpeg first timestamp: 6400200076 / 429498826870
Transformers: The Game v1.20.3 2026-05-14 Unexpected mpeg first timestamp: 2000220054 / 137441181780
WWE 2K25 V1.00 BY MANIASVR v1.10.3 2026-05-13 Jump to invalid address: 000000c0
WWE 2K25 V1.00 BY MANIASVR v1.10.3 2026-05-13 Unknown GetPointer 00000000 PC 00000000 LR 00000000
悪魔城ドラキュラXクロニクル v1.18.1-353-gcc9a25cffa 2026-05-13 Failed decrypting the PRX (ret = -1, size = 3705364, psp_size = 3705712)!
BETEGAMING12 v1.10.3 2026-05-13 Unknown GetPointer 00000000 PC 088287f8 LR 08828800
eFootball CESAR - PATCH v1.9.4 2026-05-13 Unknown GetPointer f136afb1 PC 0884d7b4 LR 0884d7d4
EA SPORTS FC26 BY Charly v1.9.4 2026-05-13 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
eFootball RB - V. v1.9.4 2026-05-13 MIPSCompileOp: Invalid instruction 464f5349
eFootball RB - V. v1.9.4 2026-05-13 MIPSCompileOp: Invalid instruction 74737953
eFootball All Nations 2026 v1.11 2026-05-13 Branch in RSRTComp delay slot at 08ac4e24 in block starting at 08ac4e0c
eFootball SAN JOE v1.9.4 2026-05-13 ReadFromHardware: Invalid address 00000008 near PC 0887c84c LR 0887c664
eFootball Chelito 19 v1.16.6 2026-05-13 Bad SAS Mix output address: 08b26980, grain=164361872
eFootball Chelito 19 v1.8.0 2026-05-13 MIPSCompileOp: Invalid instruction 71ea9c10
eFootball Chelito 19 v1.8.0 2026-05-13 Jump to invalid address: 070d8d60
eFootball Chelito 19 v1.8.0 2026-05-13 Jump to invalid address: 0bbd9170
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.20.3 2026-05-13 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10182982:00000002 Tex FragUber ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod vs: 00000000:00000b20 HWX T N Cull #version 320 es // Driver: PowerVR Rogue GE8322 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000b20 HWX T N Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド v1.17.1 2026-05-13 sceDmacMemcpy(dest=09410ae0, src=08bdf440, size=32768): overlapping read
Lego Star Wars II: The Original Trilogy v1.17.1 2026-05-13 Unaligned icache invalidation of 08603178 (08603178 + 0) at PC=08845668
eFootball All Nations 2026 v1.11 2026-05-13 Unknown GetPointer 00000060 PC 088e4910 LR 088e4938
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1-141-g21ffc37ebd 2026-05-13 sceDmacMemcpy(dest=04126e80, src=096bcc20, size=128): overlapping read
ASPHALT : URBAN GT 2 v1.12.3 2026-05-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759408
ASPHALT : URBAN GT 2 v1.12.3 2026-05-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
eFootball 2026 By Komo Valeri v1.11.3 2026-05-13 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a41cc4
eFootball Chelito 19 v1.16.6 2026-05-13 Bad SAS Mix output address: 08b26d80, grain=164360080
Tomb Raider: Anniversary v1.11.2 2026-05-13 sceDmacMemcpy(dest=041eac00, src=096431b0, size=5120): overlapping read
EA-Sports FC Lop-Play v1.11.3 2026-05-13 ReadFromHardware: Invalid address 13980718 near PC 08863d90 LR 08849a58
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.20.3 2026-05-13 __KernelStopThread: thread 430 does not exist (ApctlThread deleted)
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.20.3 2026-05-13 __KernelStopThread: thread 430 does not exist (ApctlThread stopped)
God of War®: Ghost of Sparta v1.20.3 2026-05-13 Error in shader compilation: info: Compile failed. WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:67: 'function_call_constructor@uint_uint@39' : used without being initialised WARNING: 0:87: 'function_call_constructor@vec3_vec3@105' : used without being initialised WARNING: 0:103: 'function_call_constructor@float_float@147' : used without being initialised WARNING: 4 compilation warnings. 01000000:80000929 HWX C T LM Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000929 HWX C T LM Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2
God of War®: Ghost of Sparta v1.20.3 2026-05-13 Error in shader compilation: info: Compile failed. WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:68: 'function_call_constructor@uint_uint@33' : used without being initialised WARNING: 0:88: 'function_call_constructor@vec3_vec3@99' : used without being initialised WARNING: 0:104: 'function_call_constructor@float_float@141' : used without being initialised WARNING: 4 compilation warnings. 01000000:80120b29 HWX C T N LM UVEnv Light: LightUberShader 0: c:0 t:0 1: c:0 t:0 Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80120b29 HWX C T N LM UVEnv Light: LightUberShader 0: c:0 t:0 1: c:0 t:0 Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { light
God of War®: Ghost of Sparta v1.20.3 2026-05-13 Error in shader compilation: info: Compile failed. WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:88: 'function_call_constructor@vec3_vec3@99' : used without being initialised WARNING: 0:104: 'function_call_constructor@float_float@141' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b29 HWX C T N LM Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matsp
eFootball JOELAND v1.18.1 2026-05-13 Unknown GetPointer 00002f74 PC 0881c428 LR 0881c438
eFootball Lop - Play v1.18.1 2026-05-13 Unknown GetPointer 10b3e377 PC 0884d5b0 LR 0884d7d4