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| Game title |
Version |
Latest Report |
Message |
| GHOST IN THE SHELL STAND ALONE COMPLEX |
v1.17.1-334-g1786a4ddb |
2026-02-14 |
80630006=sceAtracSetData(0, 09d6d300, 00040000): multiple fmt definitions |
| EFOOTBALL PES FL 2026 |
v1.19.3 |
2026-02-14 |
Savedata version requested: 3 |
| eFootball 2025 by MP |
v1.18.1 |
2026-02-14 |
Unknown GetPointer 87dba888 PC 08815fcc LR 08815fd4 |
| Resistance: Retribution™ |
v1.10.3 |
2026-02-14 |
WriteToHardware: Invalid address 3f800028 near PC 08b2ace4 LR 08d44ae8 |
| EA SPORTS FC26 BY Charly |
v1.11 |
2026-02-14 |
MIPSCompileOp: Invalid instruction 01010101 |
| EA SPORTS FC26 BY Charly |
v1.11.3-1679-g195662497 |
2026-02-14 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.16.3 |
2026-02-14 |
Unknown GetPointer 00a70d00 PC 0884a918 LR 0884a938 |
| Gun™ Showdown |
v1.19.3 |
2026-02-13 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:01200002 Tex Fog FragUber StenToAlpha StenUniform TFuncMod
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rg |
| Gun™ Showdown |
v1.19.3 |
2026-02-13 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:01200002 Tex Fog FragUber StenToAlpha StenUniform TFuncMod
vs: 01000000:80000b28 HWX C T N Light: LightUberShader Cull
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b28 HWX C T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_ma |
| From Russia With Love™ |
v1.12.3 |
2026-02-13 |
Unknown GetPointer 4a031440 PC 088216d0 LR 088c6f28 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-334-g1786a4ddb |
2026-02-13 |
Branch in Jump delay slot at 08020400 in block starting at 0801994c |
| Toy Story 3 |
v1.19.3 |
2026-02-13 |
__KernelStopThread: thread 1515 does not exist (helper deleted) |
| eFootball PC - V. |
v1.12.2 |
2026-02-13 |
Error in shader program link: info: (unknown reason)
fs: 00004000:0001d000 Flat AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Mali-G57 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D testtex;
flat in lowp vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 320 es
// Mali-G57 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1-980-gabaea0197b |
2026-02-13 |
sceDmacMemcpy(dest=04169cc0, src=0915f1e0, size=64): overlapping read |
| Def Jam® Fight For NY™: The Takeover |
v1.11.2 |
2026-02-13 |
sceDmacMemcpy(dest=09b4d6c0, src=08400000, size=203968): overlapping read |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-02-13 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092d3570): duplicate handler |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-334-g1786a4ddb |
2026-02-13 |
MIPSCompileOp: Invalid instruction d2d25c0b |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-334-g1786a4ddb |
2026-02-13 |
MIPSCompileOp: Invalid instruction 4b006740 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-334-g1786a4ddb |
2026-02-13 |
MIPSCompileOp: Invalid instruction 78c6e92c |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-334-g1786a4ddb |
2026-02-13 |
MIPSCompileOp: Invalid instruction 4b152e71 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-334-g1786a4ddb |
2026-02-13 |
MIPSCompileOp: Invalid instruction 00ba5928 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3 |
2026-02-13 |
An uneaten prefix at end of block: 08151478 |
| WWE 2K25 BETA MOD BY LETSKIMOD™ |
v1.9.4 |
2026-02-13 |
Unknown GetPointer 00000000 PC 088d8d80 LR 088d8d98 |
| グランナイツヒストリー |
v1.11.3 |
2026-02-13 |
00000000=sceUtilityScreenshotInitStart(08de98f0) |
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2026-02-13 |
Error in shader program link: info: (unknown reason)
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
vs: 40000000:00000002 THR Flat
#version 320 es
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000002 THR Flat
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2026-02-13 |
Error in shader program link: info: (unknown reason)
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
vs: 40000000:00000920 HWX T Flat Cull
#version 320 es
#extension GL_EXT_clip_cull_distance : enable
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000920 HWX T Flat Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball PES 2021 By GABRIEL |
v1.19.3 |
2026-02-13 |
Error in shader program link: info: (unknown reason)
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
vs: 40000000:0000000a THR C Flat
#version 320 es
// Driver: Adreno (TM) 610 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:0000000a THR C Flat
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-02-13 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092dd7e0): duplicate handler |
| eFootball Lop - Play |
v1.19.3 |
2026-02-13 |
Branch in Jump delay slot at 08020200 in block starting at 08020020 |
| eFootball Lop - Play |
v1.11.3 |
2026-02-13 |
Unknown GetPointer 00000000 PC 08863d6c LR 08856d28 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.8.0 |
2026-02-13 |
sceDmacMemcpy(dest=08e40100, src=08e4fb00, size=8256): overlapping read |
| eFootball Chelito 19 |
v1.10.3 |
2026-02-13 |
ReadFromHardware: Invalid address 7eee7748 near PC 7eee7748 LR 08e9bcb4 |
| RESISTANCE® ~報復の刻~ |
v1.17.1 |
2026-02-13 |
Unknown GE command : 39f9f9f9 |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.13.2 |
2026-02-13 |
Unknown GetPointerWrite 00020020 PC 088232b8 LR 088232c0 |
| eFootball RB - V. |
v1.10.3-1192-g575ae376a |
2026-02-13 |
Error in shader compilation: info: 0:1: L0001: Unknown character '�'(160)
0:1: L0001: Unknown character '�'(160)
0:1: L0001: Unknown character '�'(128)
0:1: L0001: Unknown character '�'(158)
0:1: L0001: Unknown character '�'(168)
0:3: P0001: #endif directive found outside if-section
0:1: L0001: Typename expected, found '���'
0:1: L0001: Expected token ';', found 'identifier'
thin3d
������T�L_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
void main() { gl_FragColor = oColor0; }
|
| PES eFOOTBALL 2026 JRplay |
v1.11.3 |
2026-02-13 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2026-02-13 |
Bad vertex address 00006638! |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-02-13 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c53c24, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-02-13 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c53c24, 4, 00000000, 0) |
| GUILTYGEAR XX ΛCORE PLUS |
v1.17.1 |
2026-02-13 |
sceDmacMemcpy(dest=04168180, src=040aa980, size=384): overlapping read |
| BETEGAMING12 |
v1.9 |
2026-02-13 |
Unknown GetPointer 00000000 PC 0881f5b8 LR 08000020 |
| Medal of Honor Heroes™ |
v1.19.3-1456-g722178e205 |
2026-02-13 |
__KernelStopThread: thread 1055 does not exist (ApctlThread deleted) |
| Medal of Honor Heroes™ |
v1.19.3-1456-g722178e205 |
2026-02-13 |
__KernelStopThread: thread 1055 does not exist (ApctlThread stopped) |
| EA-Sports FC Lop-Play |
v1.18.1 |
2026-02-13 |
Unknown GetPointer 0000e970 PC 0884d7cc LR 0884d7d4 |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2026-02-13 |
Bad vertex address 00002cac! |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2026-02-13 |
Bad vertex address 00000d8c! |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2026-02-13 |
Bad vertex address 0000039c! |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 42247a8e |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction b6c9539c |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 4133352b |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 4420ae15 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction b60637bd |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction b70637bd |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction b749539c |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction b649539c |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 421664ed |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction b7c9539c |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 73692049 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 72657375 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 636f6c6c |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 6e6e6143 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 7465736e |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 75207369 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9f9c9f95 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9f769f72 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9f779f6a |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9f6c9f67 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9f669f61 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9f609f5f |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9f639f54 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9f529f4a |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9f3e9f2c |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9f219f15 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 76b79f08 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9f079efd |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9efc9efb |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9ef99ef7 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9ef69ef4 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9ee89ee5 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9ee09edd |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9ede9edc |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9ed49ed0 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9ecf9ece |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9ecc9761 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9ead9eaa |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9eb89ea9 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9ea59e9d |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9e919e95 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9e929e8c |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9e8b9e88 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9e819e7d |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9e799e75 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9def9ded |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9de69df8 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9dd39dd9 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9dc29dcf |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9dc69dba |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9db89dbb |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9dc19dc4 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-13 |
MIPSCompileOp: Invalid instruction 9d7a9d6f |