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Game title Version Latest Report Message
Harry Potter and the Goblet of Fire™ v1.12.3 2022-01-25 GE Interrupt: newState might be 0
Harry Potter and the Goblet of Fire™ v1.12.3 2022-01-25 GE Interrupt: newState might be 7
Harry Potter and the Goblet of Fire™ v1.12.3 2022-01-25 GE Interrupt: newState might be 6
Harry Potter and the Goblet of Fire™ v1.12.3 2022-01-25 GE Interrupt: newState might be 5
Harry Potter and the Goblet of Fire™ v1.12.3 2022-01-25 GE Interrupt: newState might be 4
Harry Potter and the Goblet of Fire™ v1.12.3 2022-01-25 GE Interrupt: newState might be 3
MONSTER HUNTER FREEDOM™ 2 v1.10.3 2022-01-25 sceDmacMemcpy(dest=09b72680, src=08496000, size=3072): overlapping read
Kurok 0.4 32MB v1.12.3 2022-01-25 Unimplemented HLE function sceUtilityGetNetParam
Twisted Metal: Head-On v1.12.3 2022-01-25 __KernelStopThread: thread 480 does not exist
SBK®09 Superbike World Championship v1.12.3 2022-01-25 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096bd4f0): duplicate handler
Tomb Raider : Legend v1.12.3 2022-01-25 sceDmacMemcpy(dest=0419dc00, src=08f9eef0, size=5120): overlapping read
クロヒョウ2 龍が如く 阿修羅編 v1.11.3 2022-01-25 sceDmacMemcpy(dest=04136400, src=09a281a0, size=4320): overlapping read
Assassin's Creed: Bloodlines™ v1.12.3 2022-01-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 01f14444:00090b34 HWX T N Fog Tex TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 1.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x
Spider-Man 3 v1.12.3 2022-01-25 Jump to invalid address: 063c6100
Spider-Man 3 v1.12.3 2022-01-25 Branch in Jump delay slot at 09990d48 in block starting at 09990bb0
Spider-Man 3 v1.12.3 2022-01-25 Branch in Jump delay slot at 09990d30 in block starting at 09990bb0
Spider-Man 3 v1.12.3 2022-01-25 Branch in Jump delay slot at 09990d24 in block starting at 09990bb0
Spider-Man 3 v1.12.3 2022-01-25 Branch in Jump delay slot at 09990d0c in block starting at 09990bb0
Spider-Man 3 v1.12.3 2022-01-25 Branch in Jump delay slot at 09990d00 in block starting at 09990bb0
Bounty Hounds v1.9.0 2022-01-25 JUMP to illegal address 06d9d024 - ignoring! data=4be725
Spider-Man 3 v1.12.3 2022-01-25 Branch in Jump delay slot at 09990cc4 in block starting at 09990bb0
Spider-Man 3 v1.12.3 2022-01-25 Branch in Jump delay slot at 09990cb8 in block starting at 09990bb0
Prince of Persia - Revelations v1.12.3 2022-01-25 80630006=sceAtracSetDataAndGetID(09aa6680, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.12.3 2022-01-25 80630006=sceAtracSetDataAndGetID(09765a80, 00000800): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2022-01-25 WriteToHardware: Invalid address 00000820 near PC 08902c58 LR 08902c58
Ikkitousen Eloquent Fist v1.12.3 2022-01-25 sceDmacMemcpy(dest=0411c800, src=08c284c0, size=1024): overlapping read
デジモンワールド リ:デジタイズ v1.12.3 2022-01-25 sceDmacMemcpy(dest=090cc498, src=090cbe80, size=1560): overlapping read
The 3rd Birthday® v1.10.3 2022-01-25 sceDmacMemcpy(dest=094e0940, src=09cf0040, size=1334592): overlapping read
Crash™ Tag Team Racing v1.12.3 2022-01-25 __KernelStopThread: thread 426 does not exist
Tomb Raider : Legend v1.12.3 2022-01-25 sceDmacMemcpy(dest=04199000, src=09953bb0, size=5120): overlapping read
Ultimate Ninja Heroes 3 v1.12.3 2022-01-25 MFIC instruction hit (70020024) at 08a54588
PES 2014 v1.12.3 2022-01-25 ReadFromHardware: Invalid address 13982748 near PC 08849a54 LR 08849a60
Midnight Club 3: Dub Edition v1.12.3 2022-01-25 Unknown GE command : b6848282
MineCraft v1.12.3 2022-01-25 Error in shader program link: info: (unknown reason) fs: postshader #ifdef GL_ES precision mediump float; #endif /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1, m2; m1 = dot(abs(C0-C4),dt)+0.001
The King Of Fighters - The Orochi Saga v1.12.3 2022-01-25 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI2480, 3, 2, 09fff8e0, 20000000, 0) at 0888c318
MONSTER HUNTER FREEDOM UNITE™ v1.10.2 2022-01-25 __KernelStopThread: thread 1913 does not exist
Star Wars Battlefront II v1.12.3 2022-01-25 __KernelStopThread: thread 464 does not exist
Def Jam® Fight For NY™: The Takeover v1.12.3 2022-01-25 sceDmacMemcpy(dest=099bc100, src=08400000, size=72384): overlapping read
Def Jam® Fight For NY™: The Takeover v1.12.3 2022-01-25 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000f11): duplicate handler
DBZ TTT BT4 ISO V8 BY IACG MODS v1.12.3 2022-01-25 MIPSCompileOp: Invalid instruction 4230a1ae
DBZ TTT BT4 ISO V8 BY IACG MODS v1.12.3 2022-01-25 MIPSCompileOp: Invalid instruction 4230a1af
DBZ TTT BT4 ISO V8 BY IACG MODS v1.12.3 2022-01-25 MIPSCompileOp: Invalid instruction b6864552
DBZ TTT BT4 ISO V8 BY IACG MODS v1.12.3 2022-01-25 MIPSCompileOp: Invalid instruction b6064551
eFootball PES 2021 T. Bendezu "C19" v1.12.2 2022-01-25 GE Interrupt: newState might be 17
RIDGE RACER 2 v1.12.3 2022-01-25 FBO created from existing depthbuffer as color, 04088000/00000000 and 041cba00/04088000
STREET FIGHTER ZERO3 DOUBLE UPPER v1.12.3 2022-01-25 80630011=sceAtracSetData(2, 08d13140, 00000000): buffer too small
Prince of Persia - Revelations v1.12.3 2022-01-25 80630006=sceAtracSetDataAndGetID(098b5740, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.12.3 2022-01-25 80630006=sceAtracSetDataAndGetID(097f8580, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.12.3 2022-01-25 80630006=sceAtracSetDataAndGetID(099b4880, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.12.3 2022-01-25 80630006=sceAtracSetDataAndGetID(09801bc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.12.3 2022-01-25 80630006=sceAtracSetDataAndGetID(09a8c300, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.12.3 2022-01-25 80630006=sceAtracSetDataAndGetID(09a5d440, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.12.3 2022-01-25 80630006=sceAtracSetDataAndGetID(09a57fc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.12.3 2022-01-25 80630006=sceAtracSetDataAndGetID(09a7fc80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.12.3 2022-01-25 80630006=sceAtracSetDataAndGetID(09a57b80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.12.3 2022-01-25 80630006=sceAtracSetDataAndGetID(09834a80, 00000800): invalid RIFF header
RIDGE RACER 2 v1.12.3 2022-01-25 FBO created from existing depthbuffer as color, 04088000/00000000 and 041dd000/04088000
Prince of Persia - Revelations v1.12.3 2022-01-25 80630006=sceAtracSetDataAndGetID(09716840, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.12.3 2022-01-25 80630006=sceAtracSetDataAndGetID(0971c5c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.12.3 2022-01-25 80630006=sceAtracSetDataAndGetID(09aadc80, 00000800): invalid RIFF header
Justice League Heroes v1.12.3 2022-01-25 sceDmacMemcpy(dest=040cc000, src=08699f00, size=557056): overlapping read
RIDGE RACER 2 v1.12.3 2022-01-25 FBO created from existing depthbuffer as color, 04088000/00000000 and 041cd140/04088000
CARS v1.9.0 2022-01-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
CARS v1.9.0 2022-01-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.10.3 2022-01-25 WriteToHardware: Invalid address fffff1bc near PC 089b3c6c LR 089b3cc0
Mortal Kombat: Unchained v1.12.3 2022-01-25 Garbage libstub address 002b428c or end 002b4494
Yu-Gi-Oh! GX Tag Force v1.12.3 2022-01-25 __KernelStopThread: thread 1254 does not exist
Dragon Ball Tag VS v1.12.3 2022-01-25 WriteToHardware: Invalid address 00000000 near PC 089ae1bc LR 089ae1bc
Phoenix Game Engine Lua (0.03) v1.12.3 2022-01-25 MFIC instruction hit (70020024) at 0883de44
Assassin's Creed: Bloodlines™ v1.12.3 2022-01-25 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c35ce4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.12.3 2022-01-25 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c35ce4, 4, 00000000, 0)
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.0 2022-01-25 sceDmacMemcpy(dest=0412e350, src=092a6000, size=202000): overlapping read
Grand Theft Auto: San Andreas v1.12.3 2022-01-25 Branch in RSZeroComp delay slot at 08b3af1c in block starting at 08b3aed8
Grand Theft Auto: San Andreas v1.12.3 2022-01-25 MIPSCompileOp: Invalid instruction b6b3e304
Grand Theft Auto: San Andreas v1.12.3 2022-01-25 Trying to compile instruction 000000f0 that can't be interpreted
Grand Theft Auto: San Andreas v1.12.3 2022-01-25 Jump to invalid address: 0c713444 PC 08b3aef4 LR 08a0760c
Grand Theft Auto: San Andreas v1.12.3 2022-01-25 Trying to compile instruction 0011e2f2 that can't be interpreted
Grand Theft Auto: San Andreas v1.12.3 2022-01-25 Jump to invalid address: 0c03c3fc PC 08b3aee4 LR 08a0760c
Hexyz Force™ v1.12.3 2022-01-25 sceDmacMemcpy(dest=09b9d2c0, src=085e5a40, size=262144): overlapping read
The Lord of the Rings: Aragorn's Quest v1.12.3 2022-01-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fffec0, pos=0, access=1, data=2, text=2
The Lord of the Rings: Aragorn's Quest v1.12.3 2022-01-25 sceKernelLoadModule: unsupported options size=00000014, flags=09fffec0, pos=0, access=1, data=1, text=1
The Lord of the Rings: Aragorn's Quest v1.12.3 2022-01-25 sceSasSetADSRMode(08acd140, 30, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
ВАЛЛ•И v1.12.3 2022-01-25 __KernelStopThread: thread 713 does not exist
Toy Story 3 v1.12.3 2022-01-25 __KernelStopThread: thread 617 does not exist
Daxter v1.12.3 2022-01-25 Unexpected mpeg first timestamp: 34ff20848ab / 3641897928875
Toy Story 3 v1.12.3 2022-01-25 __KernelStopThread: thread 559 does not exist
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2022-01-25 MIPSCompileOp: Invalid instruction 43dd5ef9
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2022-01-25 MIPSCompileOp: Invalid instruction 43dd015e
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2022-01-25 MIPSCompileOp: Invalid instruction 43de484e
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2022-01-25 MIPSCompileOp: Invalid instruction b181e61b
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2022-01-25 MIPSCompileOp: Invalid instruction 43de2b2e
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2022-01-25 MIPSCompileOp: Invalid instruction b6cdfc58
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2022-01-25 MIPSCompileOp: Invalid instruction 43ddc8ef
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2022-01-25 MIPSCompileOp: Invalid instruction b5b2285f
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2022-01-25 MIPSCompileOp: Invalid instruction b5322846
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2022-01-25 MIPSCompileOp: Invalid instruction 43ddb4d3
Tom Clancy's Splinter Cell® Essentials v1.12.3 2022-01-25 MIPSCompileOp: Invalid instruction 0000eafd
MONSTER HUNTER FREEDOM UNITE™ v1.12.3 2022-01-25 __KernelStopThread: thread 715 does not exist
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2022-01-25 Branch in Jump delay slot at 08e369ac in block starting at 08e36870
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2022-01-25 Jump to invalid address: 04ebfa40