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Game title Version Latest Report Message
Ghost Rider v1.10.3 2020-11-24 80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data
Ghost Rider v1.10.3 2020-11-24 Render to area containing texture at 040cc000 +64x0
Ghost Rider v1.10.3 2020-11-24 Rendering to framebuffer offset: 040cc000 +65x0
Ghost Rider v1.10.3 2020-11-24 Unknown GetPointer 00000008 PC 0892d78c LR 0892d778
一騎当千 XROSS IMPACT v1.4.2-425-g7a7ccee5e 2020-11-24 sceDmacMemcpy(dest=09ddd898, src=09643f30, size=560): overlapping read
仮面ライダー クライマックスヒーローズ フォーゼ v1.10.3 2020-11-24 Render to area containing texture at 04000000 +0x121
CLADUN™: This is an RPG! v1.10.3 2020-11-24 Unknown GetPointer 00000000 PC 08000000 LR 08000010
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.10.3 2020-11-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149305684
英雄伝説 零の軌跡 v1.9.4 2020-11-24 sceDmacMemcpy(dest=041aa600, src=08e2d420, size=8192): overlapping read
Pro Evolution Soccer 2010 v1.10.3 2020-11-24 Video out requested, not supported: mode=0 size=512,272
Pro Evolution Soccer 2010 v1.10.3 2020-11-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
Pro Evolution Soccer 2010 v1.10.3 2020-11-24 Unknown syscall in known module 'sceNpService': 0x268c009d
Pro Evolution Soccer 2010 v1.10.3 2020-11-24 Unknown syscall in known module 'sceNpService': 0x1da3e950
Pro Evolution Soccer 2010 v1.10.3 2020-11-24 Unknown syscall in known module 'sceNpService': 0x168b8de5
Pro Evolution Soccer 2010 v1.10.3 2020-11-24 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
Pro Evolution Soccer 2010 v1.10.3 2020-11-24 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
Pro Evolution Soccer 2010 v1.10.3 2020-11-24 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2020-11-24 ReadFromHardware: Invalid address 0e80a31c near PC 0e80a31c LR 0e80a31c
無双OROCHI2 Special v1.10.3 2020-11-24 Unknown syscall in known module 'sceNpService': 0x08d98894
eFootball PES 2021 T. Bendezu "C19" v1.10.3 2020-11-24 ReadFromHardware: Invalid address d5187228 near PC d5187228 LR 08000018
METAL SLUG XX™ v1.10.3 2020-11-24 sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=2, text=2
SOULCALIBUR: Broken Destiny v1.10.3 2020-11-24 Ignoring func export sceDeflt/8aa82c92, already implemented in HLE.
Def Jam® Fight For NY™: The Takeover v1.10.3 2020-11-24 Ignoring func export sceDeflt/0ba3b9cc, already implemented in HLE.
Burnout Legends v1.10.3 2020-11-24 sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1
侍道2ポータブル v1.6.3 2020-11-24 ReadFromHardware: Invalid address d5000219 near PC 08000000 LR 08000000
侍道2ポータブル v1.6.3 2020-11-24 WriteToHardware: Invalid address 000001a0 near PC 08000000 LR 08000000
Kenka Bancho: Badass Rumble v1.10.3 2020-11-24 00000000=sceUtilityScreenshotInitStart(092bb8c0)
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.0 2020-11-24 sceDmacMemcpy(dest=0413a840, src=092a6000, size=148336): overlapping read
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.9.0 2020-11-24 sceDmacMemcpy(dest=0411a2f0, src=092a6000, size=165584): overlapping read
Syphon Filter®: Logan's Shadow v1.8.0 2020-11-24 Unexpected mpeg first timestamp: 2e76b91858 / 199560337496
Call of Duty : Roads to Victory™ v1.10.3-1086-g105a6ce92 2020-11-24 FBO created from existing depthbuffer as color, 04110000/00000000 and 0415c000/04110000
Call of Duty : Roads to Victory™ v1.10.3-1086-g105a6ce92 2020-11-24 FBO created from existing depthbuffer as color, 04110000/00000000 and 0415a000/04110000
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.6.2 2020-11-24 ReadFromHardware: Invalid address 2f0c014c near PC 0885eaf0 LR 089a6f00
Patapon™3 v1.10.3-262-g1380c09cb 2020-11-24 WriteToHardware: Invalid address 00000114 near PC 088b0940 LR 088b0940
Patapon™3 v1.10.3-262-g1380c09cb 2020-11-24 WriteToHardware: Invalid address 00000110 near PC 088b0940 LR 088b0940
Patapon™3 v1.10.3-262-g1380c09cb 2020-11-24 ReadFromHardware: Invalid address 00000004 near PC 088b092c LR 088b092c
Def Jam® Fight For NY™: The Takeover v1.10 2020-11-24 sceDmacMemcpy(dest=099f14c0, src=08400000, size=203968): overlapping read
PES 2013 v1.10.3 2020-11-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
PES 2013 v1.10.3 2020-11-24 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
PES 2013 v1.10.3 2020-11-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
PES 2013 v1.10.3 2020-11-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unimplemented HLE function sceKernelStopUnloadSelfModule
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
RENGOKU II: The Stairway to H.E.A.V.E.N. v1.10.3 2020-11-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Dragon Ball Z: Tenkaichi Tag Team v1.6.2 2020-11-24 ReadFromHardware: Invalid address 0a020f84 near PC 0889bbe0 LR 0889bbe0
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.6.2 2020-11-24 WriteToHardware: Invalid address 15084450 near PC 0882be4c LR 0882be20
OJR EDIÇÕES 2020 v1.10.3 2020-11-24 Unknown GetPointer 00000000 PC 0881c410 LR 0881c420
Tomb Raider: Anniversary v1.10.3 2020-11-24 sceDmacMemcpy(dest=041cf000, src=09216b50, size=5120): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.10.3 2020-11-24 sceDmacMemcpy(dest=093321c0, src=08400020, size=260096): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-11-24 BJUMP to illegal address 0266f5cc - ignoring! data=00002c
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-11-24 Unknown GetPointer 0266f5d4 PC 08a65800 LR 08a65800
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-11-24 Bad vertex address 0266f634!
Rocky Balboa v1.10.3 2020-11-24 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.6.2 2020-11-24 ReadFromHardware: Invalid address 0fee1520 near PC 0889bbe0 LR 0889bbe0
エクシズ・フォルス v1.10.3 2020-11-24 sceDmacMemcpy(dest=09bbfbc0, src=0854d640, size=204736): overlapping read
薄桜鬼 ポータブル v1.10.3 2020-11-24 80630006=sceAtracSetDataAndGetID(09dd9fc8, 0000d000): invalid RIFF header
薄桜鬼 ポータブル v1.10.3 2020-11-24 80630006=sceAtracSetDataAndGetID(09dd9fc8, 00001000): invalid RIFF header
Midnight Club 3: Dub Edition v1.10.3 2020-11-24 WriteToHardware: Invalid address 04d500eb near PC 0883426c LR 08834064
Midnight Club 3: Dub Edition v1.10.3 2020-11-24 ReadFromHardware: Invalid address 04d500f3 near PC 0883426c LR 08834064
Midnight Club 3: Dub Edition v1.10.3 2020-11-24 ReadFromHardware: Invalid address 04d500e3 near PC 08834014 LR 08836e28
Midnight Club L.A. Remix v1.10.3-1133-gb822c5d2a 2020-11-24 Error in shader compilation: info: ERROR: 0:33: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:34: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:35: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:36: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:38: Use of undeclared identifier 'depalFmt' ERROR: 0:88: Use of undeclared identifier 'depalShift' ERROR: 0:88: Use of undeclared identifier 'depalMask' ERROR: 0:88: Use of undeclared identifier 'depalOffset' ERROR: 0:91: Use of undeclared identifier 'depalShift' ERROR: 0:91: Use of undeclared identifier 'depalMask' ERROR: 0:91: Use of undeclared identifier 'depalOffset' ERROR: 0:92: Use of undeclared identifier 'depalShift' ERROR: 0:92: Use of undeclared identifier 'depalMask' ERROR: 0:92: Use of undeclared identifier 'depalOffset' ERROR: 0:93: Use of undeclared identifier 'depalShift' ERROR: 0:93: Use of undeclared identifier 'depalMask' ERROR: 0:93: Use of undeclared identifier 'depalOffset' WARNING: 0:103: Overflow in implicit constant conversion, minimum range for lowp float is (-2,2) 00000000:008003c2 Tex 2x Depal TClampST TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform int u_depal_mask_shift_off_fmt; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFF); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFF; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFF) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (depalFmt) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); c
Midnight Club L.A. Remix v1.10.3-1133-gb822c5d2a 2020-11-24 Error in shader compilation: info: ERROR: 0:33: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:34: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:35: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:36: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:38: Use of undeclared identifier 'depalFmt' ERROR: 0:88: Use of undeclared identifier 'depalShift' ERROR: 0:88: Use of undeclared identifier 'depalMask' ERROR: 0:88: Use of undeclared identifier 'depalOffset' ERROR: 0:91: Use of undeclared identifier 'depalShift' ERROR: 0:91: Use of undeclared identifier 'depalMask' ERROR: 0:91: Use of undeclared identifier 'depalOffset' ERROR: 0:92: Use of undeclared identifier 'depalShift' ERROR: 0:92: Use of undeclared identifier 'depalMask' ERROR: 0:92: Use of undeclared identifier 'depalOffset' ERROR: 0:93: Use of undeclared identifier 'depalShift' ERROR: 0:93: Use of undeclared identifier 'depalMask' ERROR: 0:93: Use of undeclared identifier 'depalOffset' 00000000:000003c2 Tex Depal TClampST TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform int u_depal_mask_shift_off_fmt; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFF); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFF; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFF) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (depalFmt) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
Midnight Club L.A. Remix v1.10.3-1133-gb822c5d2a 2020-11-24 Error in shader compilation: info: ERROR: 0:34: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:35: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:36: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:37: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:39: Use of undeclared identifier 'depalFmt' ERROR: 0:89: Use of undeclared identifier 'depalShift' ERROR: 0:89: Use of undeclared identifier 'depalMask' ERROR: 0:89: Use of undeclared identifier 'depalOffset' ERROR: 0:92: Use of undeclared identifier 'depalShift' ERROR: 0:92: Use of undeclared identifier 'depalMask' ERROR: 0:92: Use of undeclared identifier 'depalOffset' ERROR: 0:93: Use of undeclared identifier 'depalShift' ERROR: 0:93: Use of undeclared identifier 'depalMask' ERROR: 0:93: Use of undeclared identifier 'depalOffset' ERROR: 0:94: Use of undeclared identifier 'depalShift' ERROR: 0:94: Use of undeclared identifier 'depalMask' ERROR: 0:94: Use of undeclared identifier 'depalOffset' 00000000:000173c2 Tex Depal TClampST TFuncMod AlphaTest0 != #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D testtex; uniform sampler2D pal; uniform int u_depal_mask_shift_off_fmt; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFF); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFF; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFF) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (depalFmt) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) |
Midnight Club L.A. Remix v1.10.3-1133-gb822c5d2a 2020-11-24 Error in shader compilation: info: ERROR: 0:33: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:34: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:35: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:36: Incompatible types in initialization (and no available implicit conversion) ERROR: 0:38: Use of undeclared identifier 'depalFmt' ERROR: 0:88: Use of undeclared identifier 'depalShift' ERROR: 0:88: Use of undeclared identifier 'depalMask' ERROR: 0:88: Use of undeclared identifier 'depalOffset' ERROR: 0:91: Use of undeclared identifier 'depalShift' ERROR: 0:91: Use of undeclared identifier 'depalMask' ERROR: 0:91: Use of undeclared identifier 'depalOffset' ERROR: 0:92: Use of undeclared identifier 'depalShift' ERROR: 0:92: Use of undeclared identifier 'depalMask' ERROR: 0:92: Use of undeclared identifier 'depalOffset' ERROR: 0:93: Use of undeclared identifier 'depalShift' ERROR: 0:93: Use of undeclared identifier 'depalMask' ERROR: 0:93: Use of undeclared identifier 'depalOffset' 00000000:000000c2 Tex Depal TClamp TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform int u_depal_mask_shift_off_fmt; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFF); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFF; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFF) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (depalFmt) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99);
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