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Game title Version Latest Report Message
eFootball PC - V. v1.19.3 2025-12-30 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 > vs: 40000000:00000920 HWX T Flat Cull #version 320 es // Driver: PowerVR Rogue GE8322 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000920 HWX T Flat Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
Toy Story 3 v1.18.1 2025-12-30 __KernelStopThread: thread 831 does not exist (helper deleted)
eFootball Lop - Play v1.18.1 2025-12-30 Unknown GetPointer 2f216312 PC 08816084 LR 08816098
TEKKEN DARK RESURRECTION v1.19.3 2025-12-30 __KernelStopThread: thread 2965 does not exist (ApctlThread stopped)
TEKKEN DARK RESURRECTION v1.19.3 2025-12-30 __KernelStopThread: thread 2965 does not exist (ApctlThread deleted)
ARMORED CORE 3 Portable v1.18.1 2025-12-30 __KernelStopThread: thread 497 does not exist (helper deleted)
eFootball Edicion Mundial de Clubes By T. Bendezu v1.16.6 2025-12-30 Jump to invalid address: 0733d880
eFootball Edicion Mundial de Clubes By T. Bendezu v1.16.6 2025-12-30 Branch in Jump delay slot at 09ccf5f0 in block starting at 09ccf5b0
eFootball Edicion Mundial de Clubes By T. Bendezu v1.16.6 2025-12-30 Jump to invalid address: 0733d700
eFootball Edicion Mundial de Clubes By T. Bendezu v1.16.6 2025-12-30 Jump to invalid address: 06e24240
eFootball Edicion Mundial de Clubes By T. Bendezu v1.16.6 2025-12-30 Branch in Jump delay slot at 09ccf5c4 in block starting at 09ccf5b0
eFootball Edicion Mundial de Clubes By T. Bendezu v1.16.6 2025-12-30 Jump to invalid address: 0733d7c0
eFootball Edicion Mundial de Clubes By T. Bendezu v1.16.6 2025-12-30 Jump to invalid address: 07361240
Tomb Raider: Anniversary™ v1.7.4 2025-12-30 sceDmacMemcpy(dest=041f7c00, src=091b8620, size=9216): overlapping read
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2025-12-30 __KernelStopThread: thread 959 does not exist (ApctlThread stopped)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2025-12-30 __KernelStopThread: thread 959 does not exist (ApctlThread deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.19.3 2025-12-30 __KernelStopThread: thread 597 does not exist (ApctlThread deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.19.3 2025-12-30 __KernelStopThread: thread 597 does not exist (ApctlThread stopped)
PES 2014 v1.11.3 2025-12-30 Jump to invalid address: 075274c0
"eFootball Mod Full Asia Musim 2024 by TRMD" v1.12.3 2025-12-30 WriteToHardware: Invalid address 00000004 near PC 08856d0c LR 08856d18
EA-Sports FC PC-V v1.11.3 2025-12-30 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
Tomb Raider: Anniversary™ v1.7.4 2025-12-30 sceDmacMemcpy(dest=041e3800, src=0938cf50, size=5120): overlapping read
eFootball 2025 By Komo Valeri v1.8.0 2025-12-30 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
EA-Sports FC PC-V v1.11.3 2025-12-30 Unknown GetPointer 00000000 PC 08ac5130 LR 092319cc
~ P.P Modds's V.2 Game ~ v1.10.3 2025-12-30 Unknown GetPointer 00000000 PC 08808448 LR 08808460
Tomb Raider: Anniversary™ v1.7.4 2025-12-30 sceDmacMemcpy(dest=041a4400, src=093abb30, size=5120): overlapping read
eFootball RB - V. v1.13.2 2025-12-30 Unknown GetPointer 2c581202 PC 0884d7b4 LR 0884d7d4
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2025-12-30 Branch in Jump delay slot at 09cff2dc in block starting at 09cff270
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2025-12-30 Branch in Jump delay slot at 09cff2d8 in block starting at 09cff270
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2025-12-30 Branch in Jump delay slot at 09cff2e0 in block starting at 09cff270
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2025-12-30 Branch in Jump delay slot at 09cff2c8 in block starting at 09cff270
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2025-12-30 Branch in Jump delay slot at 09cff2d4 in block starting at 09cff270
eFootball 2024 Beta By Tutoriales Bendezu v1.19.3 2025-12-30 Branch in Jump delay slot at 09cff2c4 in block starting at 09cff270
EA-Sports FC Lop-Play v1.8.0 2025-12-30 ReadFromHardware: Invalid address a7fbe260 near PC a7fbe260 LR 08000018
World Snooker Challenge 2005 v1.11.3 2025-12-30 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f15555:00000f31 HWX T N LM RevN Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lig
eFootball RB - V. v1.18.1 2025-12-30 ReadFromHardware: Invalid address 13983ed8 near PC 08863d90 LR 08849a58
eFootball SAN JOE v1.11.3 2025-12-30 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
SBK-07 v1.12.3 2025-12-30 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094f3350): duplicate handler
PES eFOOTBALL 2026 JRplay v1.18.1 2025-12-30 Unknown GetPointer 00000000 PC 0884d7a4 LR 0884d7c4
eFootball PES 2021 By GABRIEL v1.11.3 2025-12-30 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
eFootball PES 2021 By GABRIEL v1.11.3 2025-12-30 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
eFootball 2025 by MP v1.19.3 2025-12-30 Branch in RSRTComp delay slot at 08034a40 in block starting at 08030020
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 WriteToHardware: Invalid address 0a005833 near PC 08e83598 LR 089485a8
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 MIPSCompileOp: Invalid instruction b76e9fc3
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 MIPSCompileOp: Invalid instruction 469efc7a
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 Jump to invalid address: 07934760 PC 08e835c4 LR 089485a8
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 MIPSCompileOp: Invalid instruction 6793e8ff
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 MIPSCompileOp: Invalid instruction b35fad76
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 MIPSCompileOp: Invalid instruction b7b0e8ef
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 MIPSCompileOp: Invalid instruction ec9f9bcd
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 MIPSCompileOp: Invalid instruction ee3c9b47
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 MIPSCompileOp: Invalid instruction ef7cdf7b
Pro Evolution Soccer 2014 v1.14.4 2025-12-30 ReadFromHardware: Invalid address 00000004 near PC 08815f70 LR 08815f70
Formula One 06 v1.12.3 2025-12-30 sceKernelLoadModule: unsupported options size=00000014, flags=ffffabcd, pos=0, access=1, data=2, text=2
Formula One 06 v1.12.3 2025-12-30 sceKernelLoadModule: unsupported options size=00000014, flags=0887ec0c, pos=0, access=1, data=1, text=1
Formula One 06 v1.12.3 2025-12-30 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Formula One 06 v1.12.3 2025-12-30 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
Formula One 06 v1.12.3 2025-12-30 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
Need For Speed™ ProStreet v1.19.3 2025-12-30 __KernelStopThread: thread 394 does not exist (ApctlThread deleted)
Need For Speed™ ProStreet v1.19.3 2025-12-30 __KernelStopThread: thread 394 does not exist (ApctlThread stopped)
EA SPORTS™ FIGHT NIGHT Round 3 v1.19.3 2025-12-30 __KernelStopThread: thread 537 does not exist (ApctlThread stopped)
EA SPORTS™ FIGHT NIGHT Round 3 v1.19.3 2025-12-30 __KernelStopThread: thread 537 does not exist (ApctlThread deleted)
eFootball Chelito 19 v1.11.3 2025-12-30 Savedata version requested: 3
eFootball Chelito 19 v1.11.3 2025-12-30 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Chelito 19 v1.11.3 2025-12-30 Savedata version requested on save: 3
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-12-30 sceDmacMemcpy(dest=098d6e80, src=08400000, size=72384): overlapping read
WWE 2K15 v1.11.3 2025-12-30 sceDmacMemcpy(dest=0412f800, src=09682850, size=65552): overlapping read
Lego Star Wars II: The Original Trilogy v1.16.6 2025-12-30 Unaligned icache invalidation of 08702e78 (08702e78 + 0) at PC=088454a0
SOCOM: Fireteam Bravo 3 v1.10.1 2025-12-30 sceDmacMemcpy(dest=08e2be00, src=08e3ba00, size=8304): overlapping read
Tomb Raider: Anniversary™ v1.7.4 2025-12-30 sceDmacMemcpy(dest=041c8c00, src=09086560, size=9216): overlapping read
CODED ARMS v1.17.3 2025-12-30 Can't draw: No current render step. Step count: 0
Juiced 2: Hot Import Nights v1.18.1-574-g0fa88652f1 2025-12-30 __KernelStopThread: thread 838 does not exist (helper deleted)
Juiced 2: Hot Import Nights v1.18.1-574-g0fa88652f1 2025-12-30 __KernelStopThread: thread 699 does not exist (helper deleted)
Tomb Raider: Anniversary™ v1.7.4 2025-12-30 sceDmacMemcpy(dest=041c5000, src=08f69df0, size=9216): overlapping read
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.19.3-787-g5aa0856280 2025-12-30 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:0001d000 Flat FragUber AlphaTest0 > #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-G52 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:0001d000 Flat FragUber AlphaTest0 > uniform uint u_alphacolorref; flat in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 40000000:00000002 THR Flat
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.19.3-787-g5aa0856280 2025-12-30 Error in shader program link: info: Link failed because of missing vertex shader. fs: 10184000:00000002 Tex Flat FragUber TFuncMod #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Driver: Mali-G52 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000002 Tex Flat FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; flat in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 40000000:00000002 THR Flat
Ben 10 Alien Force: Vilgax Attacks v1.16.6 2025-12-29 MIPSCompileOp: Invalid instruction 00000a38
Ben 10 Alien Force: Vilgax Attacks v1.16.6 2025-12-29 Jump to invalid address: 038ebec0
Ben 10 Alien Force: Vilgax Attacks v1.16.6 2025-12-29 MIPSCompileOp: Invalid instruction 42f2296b
Tomb Raider: Anniversary™ v1.7.4 2025-12-29 sceDmacMemcpy(dest=041d2800, src=090bb1e0, size=9216): overlapping read
eFootball Chelito 19 * BETEGAMING v1.11.3 2025-12-29 Unknown GetPointer 00000000 PC 08808448 LR 08808460
eFootball Libertadores 2022 By T. Bendezu. v1.19.3-787-g5aa0856280 2025-12-29 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10184000:00000002 Tex Flat FragUber TFuncMod vs: 40000000:0000000a THR C Flat #version 320 es // Driver: Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:0000000a THR C Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball Libertadores 2022 By T. Bendezu. v1.19.3-787-g5aa0856280 2025-12-29 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10184000:00000000 Flat FragUber vs: 40000000:0000000a THR C Flat #version 320 es // Driver: Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:0000000a THR C Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball Libertadores 2022 By T. Bendezu. v1.19.3-787-g5aa0856280 2025-12-29 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:00000002 Tex FragUber TFuncMod vs: 00000000:0000000a THR C
eFootball Libertadores 2022 By T. Bendezu. v1.19.3-787-g5aa0856280 2025-12-29 Error in shader program link: info: Link failed because of missing shader. fs: 10184000:00000002 Tex Flat FragUber TFuncMod vs: 40000000:00000002 THR Flat
eFootball ALDAIR KITMAKER v1.19.3 2025-12-29 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10184000:00200002 Tex Fog Flat FragUber TFuncMod vs: 40000000:00000928 HWX C T Flat Cull #version 320 es // Driver: Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000928 HWX C T Flat Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball ALDAIR KITMAKER v1.19.3 2025-12-29 Error in shader program link: info: Link failed because of missing fragment shader. fs: 10184000:00200002 Tex Fog Flat FragUber TFuncMod vs: 40000000:00000920 HWX T Flat Cull #version 320 es // Driver: Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000920 HWX T Flat Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
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Def Jam® Fight For NY™: The Takeover v1.19.3 2025-12-29 UNTESTED sceNetAdhocctlJoinEnterGameMode(6ec8b13, 9c:d4:58:90:9a:be, 20000000, 0) at 0897eeec
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