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Game title Version Latest Report Message
Marvel Nemesis™: Rise of the Imperfects™ v1.17.3 2026-01-01 Video out requested, not supported: mode=0 size=512,272
eFootball JOELAND v1.18.1 2026-01-01 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
Prince of Persia: The Forgotten Sands™ v1.12.3 2026-01-01 Failed to truncate file.
MONSTER HUNTER PORTABLE 2nd G v1.9.0 2026-01-01 sceDmacMemcpy(dest=0414e000, src=09516e30, size=174480): overlapping read
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31be0 in block starting at 09b31a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31b68 in block starting at 09b31a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31b58 in block starting at 09b31a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31cf8 in block starting at 09b31a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31bcc in block starting at 09b31a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31c0c in block starting at 09b31a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31b3c in block starting at 09b31a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31be8 in block starting at 09b31a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31a8c in block starting at 09b31a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31ad8 in block starting at 09b31a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31b38 in block starting at 09b31a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31ad4 in block starting at 09b31a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31ab8 in block starting at 09b31a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31b28 in block starting at 09b31a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31a90 in block starting at 09b31a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31b34 in block starting at 09b31a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31bc0 in block starting at 09b31a88
ワンピース ROMANCE DAWN 冒険の夜明け v1.19.3 2026-01-01 Branch in Jump delay slot at 09b31b48 in block starting at 09b31a88
Who's That Flying?! v1.11.3-1233-g9de942087 2026-01-01 Failed to read valid video stream data from header
PPSSPP FARIS PSP V12 v1.18.1 2026-01-01 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
FC 26 Danilo Gamer v1.9.4 2026-01-01 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen
ARMORED CORE 3 Portable v1.18.1 2026-01-01 __KernelStopThread: thread 414 does not exist (helper deleted)
FIFA 22 By Tutoriales Bendezu v1.10.3 2026-01-01 Savedata version requested on save: 3 --NATIVE-DATA-BOUNDARY-1e531a<0679ca219-4 Content-Disposition: form-data; name="verify" Content-Length: 75 Content-Transfer-Encoding: binary Savedata version requested on save: %dSavedata version requested on save: 3
Tomb Raider: Anniversary™ v1.7.4 2025-12-31 sceDmacMemcpy(dest=041c0400, src=0919cd10, size=9216): overlapping read
Tomb Raider: Anniversary™ v1.7.4 2025-12-31 sceDmacMemcpy(dest=041a0c00, src=091aa6f0, size=5120): overlapping read
Dragon Ball Z Shin Budokai v1.17.1-1148-g1935bba789 2025-12-31 sceKernelLoadModule: unsupported options size=00000014, flags=08aea6b0, pos=0, access=1, data=2, text=2
Daxter v1.19.3 2025-12-31 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p1-01rel0 [Revision 96995]. 01f34444:00050b08 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34444:00050b08 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outP
eFootball PC - V. v1.19.3 2025-12-31 An uneaten prefix at end of block: 08042b24
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-787-g5aa0856280 2025-12-31 Branch in Jump delay slot at 08e22870 in block starting at 08e22728
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-787-g5aa0856280 2025-12-31 Branch in Jump delay slot at 08e22804 in block starting at 08e22728
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-787-g5aa0856280 2025-12-31 Branch in Jump delay slot at 08e22870 in block starting at 08e21dc8
Pes 2026 by EMILIOJRC v1.16.6 2025-12-31 Unknown GetPointer 0061a058 PC 0884d7b4 LR 0884d7d4
Pes 2026 by EMILIOJRC v1.16.6 2025-12-31 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Tomb Raider: Anniversary™ v1.7.4 2025-12-31 sceDmacMemcpy(dest=041bcc00, src=096f6850, size=5120): overlapping read
Pirates of the Caribbean: At World's End v1.10.3 2025-12-31 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Tomb Raider: Anniversary™ v1.18.1-1169-g4565cc2f21 2025-12-31 sceDmacMemcpy(dest=041b7800, src=0997f2f0, size=9216): overlapping read
NASCAR® v1.19.2 2025-12-31 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
Killzone™: Liberation v1.15 2025-12-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Killzone™: Liberation v1.15 2025-12-31 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
Killzone™: Liberation v1.15 2025-12-31 00000400=sceGeEdramSetAddrTranslation(00000800)
Def Jam® Fight For NY™: The Takeover v1.15.4 2025-12-31 UNTESTED sceNetAdhocctlJoinEnterGameMode(3a1aba2, 74:f2:1e:de:d0:bc, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.15.4 2025-12-31 UNTESTED sceNetAdhocctlCreateEnterGameMode(e811c6c, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
eFootball RB - V. v1.9.4 2025-12-31 Branch in JumpReg delay slot at 08eabc14 in block starting at 08eab708
eFootball 2026 StaR Patch v1.17.1 2025-12-31 Unknown GetPointerWrite 0000005a PC 08872bb4 LR 08872c1c
PES 2014 v1.16 2025-12-31 Savedata version requested: 3
Toy Story 3 v1.17.1 2025-12-31 __KernelStopThread: thread 1999 does not exist (helper deleted)
Grand Theft Auto: Vice City Stories v1.10.3 2025-12-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768912
Medal of Honor Heroes™ 2 v1.10.3 2025-12-31 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Pirates of the Caribbean: At World's End v1.10.3 2025-12-31 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
Pirates of the Caribbean: At World's End v1.10.3 2025-12-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.10.3 2025-12-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 147292652
eFootball 2025 By Komo Valeri v1.11 2025-12-31 Game install with no files / data
Pes 2026 by EMILIOJRC v1.16.6 2026-01-01 Savedata version requested: 3
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2025-12-31 __KernelStopThread: thread 679 does not exist (ApctlThread stopped)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2025-12-31 __KernelStopThread: thread 679 does not exist (ApctlThread deleted)
eFootball Chelito 19 v1.17.1 2025-12-31 Unknown GetPointer 2c661d42 PC 0884d5b0 LR 0884d7d4
Dragon Ball Z: Tenkaichi Tag Team v1.12.2 2025-12-31 Unknown GE command : fa57c002
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2025-12-31 __KernelStopThread: thread 931 does not exist (ApctlThread stopped)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.3 2025-12-31 __KernelStopThread: thread 931 does not exist (ApctlThread deleted)
EA FC 2024 BY FUMA GOONERS v1.17.1 2025-12-31 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.10.3 2025-12-31 Render to texture with different strides 1024 != 512
eFootball PES 2021 By GABRIEL v1.19.3 2025-12-31 Branch in Jump delay slot at 0817dd0c in block starting at 0817dcf0
eFootball PES 2021 By GABRIEL v1.19.3 2025-12-31 Branch in branch delay slot at 0817db80 with different target
God of War: Ghost of Sparta Demo v1.8.0 2025-12-31 ReadFromHardware: Invalid address 3f3504f4 near PC 3f3504f4 LR 08a4fc88
WWE SmackDown vs. RAW 2009 v1.9.4 2025-12-31 sceDmacMemcpy(dest=0415e520, src=09573470, size=65552): overlapping read
eFootball Lop - Play v1.9.4 2025-12-31 MIPSCompileOp: Invalid instruction 7fff7fff
Twisted Metal: Head-On v1.16.6 2025-12-31 __KernelStopThread: thread 539 does not exist (helper deleted)
eFootball Chelito 19 v1.17.1 2025-12-31 ReadFromHardware: Invalid address 5fc9f1f9 near PC 5fc9f1f9 LR 5fc9f1f9
Yu-Gi-Oh! GX Tag Force 2 v1.18 2025-12-31 __KernelStopThread: thread 2674 does not exist (helper deleted)
eFootball Chelito 19 v1.17.1 2025-12-31 MIPSCompileOp: Invalid instruction 43a00000
eFootball Chelito 19 v1.17.1 2025-12-31 MIPSCompileOp: Invalid instruction 446dc000
eFootball Chelito 19 v1.17.1 2025-12-31 MIPSCompileOp: Invalid instruction 43778000
eFootball SM - V. v1.9.4 2025-12-31 MIPSCompileOp: Invalid instruction 463522c0
eFootball SM - V. v1.9.4 2025-12-31 MIPSCompileOp: Invalid instruction 462318db
eFootball SM - V. v1.9.4 2025-12-31 MIPSCompileOp: Invalid instruction 4651bc86
eFootball SM - V. v1.9.4 2025-12-31 MIPSCompileOp: Invalid instruction 4652c868
闇からのいざない TENEBRAE I v1.19.3 2025-12-31 0=sceUtilityScreenshotInitStart(0936dd80)
Toy Story 3 v1.17.1 2025-12-31 __KernelStopThread: thread 1928 does not exist (helper deleted)
EA-Sports FC Lop-Play v1.14.2 2025-12-31 UI scissor out of bounds in SavedataScreen: 1299,100-0,99 / 1280,720
EA-Sports FC Lop-Play v1.14.2 2025-12-31 UI scissor out of bounds in SavedataScreen: 1449,100-0,99 / 1280,720
Tomb Raider: Anniversary™ v1.18.1-1169-g4565cc2f21 2025-12-31 sceDmacMemcpy(dest=041a0c00, src=096882b0, size=5120): overlapping read
eFootball Play-C v1.16.5 2025-12-31 Unknown GetPointer 00ff9400 PC 0884a918 LR 0884a938
eFootball 26 BY DIWAX GAMING v1.14.2 2025-12-31 ReadFromHardware: Invalid address 11d2f648 near PC 11d2f648 LR 11d2f648
eFootball 26 BY DIWAX GAMING v1.14.2 2025-12-31 80420014=__sceSasCore(08bb3ac0, c4cc6980): invalid address
eFootball 26 BY DIWAX GAMING v1.14.2 2025-12-31 ReadFromHardware: Invalid address 38968fd1 near PC 38968fd1 LR 38968fd1
eFootball 26 BY DIWAX GAMING v1.14.2 2025-12-31 80420014=__sceSasCore(08bb3ac0, d3329180): invalid address
eFootball 26 BY DIWAX GAMING v1.14.2 2025-12-31 80420014=__sceSasCore(08bb3ac0, d3329580): invalid address
Mega Man Maverick Hunter X v1.15.3 2025-12-31 80630006=sceAtracSetHalfwayBufferAndGetID(08dda440, 00000800, 00040000): invalid RIFF header
Mega Man Maverick Hunter X v1.15.3 2025-12-31 __KernelStopThread: thread 359 does not exist (helper deleted)
eFootball CESAR - PATCH v1.8.0 2025-12-31 Unknown GetPointer 00000000 PC 08a02a0c LR 08828800
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.16.6 2025-12-31 80630006=sceAtracSetData(2, 08d4b180, 00000920): invalid RIFF header
Mortal Kombat: Unchained v1.18.1 2025-12-31 __KernelStopThread: thread 670 does not exist (helper deleted)
WWE SmackDown vs. RAW 2009 v1.9.4 2025-12-31 sceDmacMemcpy(dest=041a41c0, src=093390a0, size=65552): overlapping read
FIFA 14 v1.16.6 2025-12-31 Unknown GetPointerWrite ffff005b PC 08abc964 LR 08abc96c
EA-Sports FC PC-V v1.19.3 2025-12-31 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 10184000:00200002 Tex Fog Flat FragUber TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: PowerVR Rogue GE8300 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00200002 Tex Fog Flat FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; flat in lowp vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000928 HWX C T Flat Cull
eFootball Lop - Play v1.18.1 2025-12-31 Unknown GetPointer c5500d20 PC 08816084 LR 08816098