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| Game title |
Version |
Latest Report |
Message |
| Game Sepak Bola PPSSPP |
v1.17.1 |
2026-02-08 |
sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2026-02-08 |
Branch in Jump delay slot at 08e2aa70 in block starting at 08e29d80 |
| eFootball Lop - Play |
v1.6.3 |
2026-02-08 |
Error in shader program link: info:
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| eFootball Lop - Play |
v1.6.3 |
2026-02-08 |
Error in shader program link: info:
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 300 es
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| Game Sepak Bola PPSSPP |
v1.11.3 |
2026-02-08 |
Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc |
| eFootball CESAR - PATCH |
v1.9.4 |
2026-02-08 |
ReadFromHardware: Invalid address de4ee790 near PC de4ee790 LR 08000018 |
| EAFC 26 By Komo Valeri |
v1.10.3 |
2026-02-08 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
| GTA: Liberty City Stories |
v1.16.4 |
2026-02-08 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-02-08 |
Unknown GetPointer 10bedab7 PC 0884d5b0 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-02-08 |
ReadFromHardware: Invalid address 126f7b20 near PC 126f7b20 LR 126f7b20 |
| PES FL 2022 |
v1.7.4 |
2026-02-08 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| MONSTER HUNTER PORTABLE 2nd G |
v1.18.1 |
2026-02-08 |
sceDmacMemcpy(dest=040e4000, src=091bb2e0, size=17040): overlapping read |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-02-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af6bd4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-02-08 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af6bd4, 4, 00000000, 0) |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.14 |
2026-02-08 |
UI scissor out of bounds in GameSettingsScreen: 303,0-1290,721 / 1604,720 |
| Pro Evolution Soccer 2011 |
v1.10.3 |
2026-02-08 |
Unknown GetPointer 00000000 PC 08815e44 LR 08000020 |
| eFootball Chelito 19 |
v1.12.3 |
2026-02-08 |
Jump to invalid address: 02059ddc |
| eFootball Chelito 19 |
v1.12.3 |
2026-02-08 |
MIPSCompileOp: Invalid instruction 75827388 |
| eFootball Chelito 19 |
v1.12.3 |
2026-02-08 |
Jump to invalid address: 0205ca04 |
| EA-Sports FC Lop-Play |
v1.15.4 |
2026-02-08 |
Unknown GetPointer 001f0000 PC 0884a918 LR 0884a938 |
| Game Sepak Bola PPSSPP |
v1.11.3 |
2026-02-08 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| eFootball Chelito 19 |
v1.13.2 |
2026-02-07 |
Unknown GetPointer 00001b00 PC 0884d7b4 LR 0884d7d4 |
| GTA: Liberty City Stories |
v1.17.1-334-g1786a4ddb |
2026-02-07 |
MFIC instruction hit (70020024) at 08a9d9a0 |
| CRISIS CORE -FINAL FANTASY VII- |
v1.17.1 |
2026-02-07 |
WriteToHardware: Invalid address 000000e6 near PC 088433f0 LR 088433f0 |
| eFootball Lop - Play |
v1.6.3-432-gfd6c3145d |
2026-02-07 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 00000000:0000001a THR C Tex
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.3-432-gfd6c3145d |
2026-02-07 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball Lop - Play |
v1.6.3-432-gfd6c3145d |
2026-02-07 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:00000002 Tex Flat TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
vs: 40000000:00000012 THR Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| SBK®09 Superbike World Championship |
v1.17.1-334-g1786a4ddb |
2026-02-07 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092b3110): duplicate handler |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.14.4 |
2026-02-07 |
Replacement rowPitch=1024, but w=2800 (level=0) |
| eFootball RB - V. |
v1.11.3 |
2026-02-07 |
Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc |
| EFOOTBALL 26 PPSSPP BY SPARTAN |
v1.18.1 |
2026-02-07 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
| BEN 10: Protector of Earth |
v1.18.1 |
2026-02-07 |
sceDmacMemcpy(dest=04000000, src=09202f00, size=557056): overlapping read |
| Silent Hill: Shattered Memories |
v1.19.3 |
2026-02-07 |
__KernelStopThread: thread 1421 does not exist (helper deleted) |
| WWE 2K25 V1.00 BY MANIASVR |
v1.9.4 |
2026-02-07 |
80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data |
| WWE 2K25 V1.00 BY MANIASVR |
v1.9.4 |
2026-02-07 |
80630007=sceAtracSetData(2, 08d4b180, 00010fa0): atracID uses different codec type than data |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.11.3 |
2026-02-07 |
Branch in RSRTComp delay slot at 08a691b2 in block starting at 08a691a6 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.11.3 |
2026-02-07 |
Jump to invalid address: 02aebe8c |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.11.3 |
2026-02-07 |
MIPSCompileOp: Invalid instruction 00248c85 |
| eFootball 2025 by MP |
v1.11.3 |
2026-02-07 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2026-02-07 |
Bad vertex address 00005310! |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2026-02-07 |
Bad vertex address 00005160! |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2026-02-07 |
Bad vertex address 00004710! |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2026-02-07 |
Bad vertex address 00003fc0! |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2026-02-07 |
Bad vertex address 00003ab0! |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2026-02-07 |
Bad vertex address 000034e0! |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2026-02-07 |
Bad vertex address 00002df0! |
| WWE - 2K25 AURA EDITION by |
v1.10.2 |
2026-02-07 |
Bad vertex address 00002190! |
| Star Wars®: Battlefront II™ |
v1.12.3 |
2026-02-07 |
__KernelStopThread: thread 1226 does not exist |
| WWE SmackDown vs. RAW 2010 |
v1.8.0 |
2026-02-07 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| ドラゴンボール タッグバーサス |
v1.19.3 |
2026-02-07 |
Branch in Jump delay slot at 08e1b154 in block starting at 08e1a5c8 |
| ドラゴンボール タッグバーサス |
v1.19.3 |
2026-02-07 |
Branch in Jump delay slot at 08e1b19c in block starting at 08e1a5c8 |
| ドラゴンボール タッグバーサス |
v1.19.3 |
2026-02-07 |
Branch in Jump delay slot at 08e1b1b0 in block starting at 08e1a5c8 |
| ドラゴンボール タッグバーサス |
v1.19.3 |
2026-02-07 |
Branch in Jump delay slot at 08e1b19c in block starting at 08e1a580 |
| Star Wars®: Battlefront II™ |
v1.12.3 |
2026-02-07 |
__KernelStopThread: thread 1170 does not exist |
| eFootball Play-C |
v1.16.1 |
2026-02-07 |
Savedata version requested: 3 |
| eFootball Lop - Play |
v1.18.1 |
2026-02-07 |
Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460 |
| eFootball Edicion Mundial de Clubes By GASPER AS7 PATCH |
v1.11.3 |
2026-02-07 |
sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read |
| Tales of Destiny2 |
v1.4.2-425-g7a7ccee5e |
2026-02-07 |
D3D error in shader compilation: info: C:\Windows\system32\memory(14,55): error X3004: undeclared identifier 'u_proj_through'
C:\Windows\system32\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters
C:\Windows\system32\memory(14,21): error X3013: Possible intrinsic functions are:
C:\Windows\system32\memory(14,21): error X3013: mul(float, float)
C:\Windows\system32\memory(14,21): error X3013: mul(float, floatK)
C:\Windows\system32\memory(14,21): error X3013: mul(float, floatLxK)
C:\Windows\system32\memory(14,21): error X3013: mul(floatM, float)
C:\Windows\system32\memory(14,21): error X3013: mul(floatM, floatM)
C:\Windows\system32\memory(14,21): error X3013: mul(floatM, floatMxK)
C:\Windows\system32\memory(14,21): error X3013: mul(floatNxM, float)
C:\Windows\system32\memory(14,21): error X3013: mul(floatNxM, floatM)
C:\Windows\system32\memory(14,21): error X3013: mul(floatNxM, floatMxK)
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
struct VS_IN {
float4 position : POSITION;
float4 color0 : COLOR0;
};
struct VS_OUT {
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
Out.v_color0 = In.color0;
Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through);
return Out;
}
|
| eFootball Chelito 19 |
v1.9.4 |
2026-02-07 |
MIPSCompileOp: Invalid instruction 4574fe92 |
| EA-Sports FC PC-V |
v1.6.3 |
2026-02-07 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000014 Fog Tex Flat
#version 300 es
precision highp float;
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
gl_Position = u_proj * vec4(position.xyz, 1.0);
}
|
| RESISTANCE® ~報復の刻~ |
v1.9.0 |
2026-02-07 |
Unknown GE command : efc94312 |
| PES 2022 AFRICA BY AHG TECH & LAA TECH |
v1.11.3 |
2026-02-07 |
Unknown GetPointer 00000000 PC 0886a808 LR 0886abac |
| EA |
v1.11.3 |
2026-02-07 |
Unknown GetPointer 00000000 PC 08a41a94 LR 08a417ec |
| eFootball PC - V. |
v1.6.3 |
2026-02-07 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 05770000:41c00b14 HWX T N Fog Tex Bones:8 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1, w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball PC - V. |
v1.6.3 |
2026-02-07 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 05770000:40c00b14 HWX T N Fog Tex Bones:4 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.2-917-g89e70c319 |
2026-02-07 |
sceDmacMemcpy(dest=09d81c60, src=099096d0, size=249760): overlapping read |
| eFootball SAN JOE |
v1.10.3 |
2026-02-07 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
| eFootball SAN JOE |
v1.10.3 |
2026-02-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
| eFootball SAN JOE |
v1.10.3 |
2026-02-07 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| YggdraUnion |
v1.9.0 |
2026-02-07 |
sceDmacMemcpy(dest=09488940, src=087488c0, size=40000): overlapping read |
| eFootball RB - V. |
v1.9.4 |
2026-02-07 |
MIPSCompileOp: Invalid instruction 00000b28 |
| eFootball RB - V. |
v1.9.4 |
2026-02-07 |
MIPSCompileOp: Invalid instruction 00000a7d |
| eFootball PC - V. |
v1.6.3 |
2026-02-07 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:0001d000 Flat AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D testtex;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| WWE 2K25 V1.00 BY MANIASVR |
v1.19.3 |
2026-02-07 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
| eFootball PC - V. |
v1.6.3 |
2026-02-07 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00004000:00000000 Flat
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:0000000a THR C Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-02-07 |
Unknown GetPointer 10beea77 PC 0884d5b0 LR 0884d7d4 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-02-07 |
Unknown GetPointer 10beecb7 PC 0884d5b0 LR 0884d7d4 |
| eFootball Lop - Play |
v1.10.3 |
2026-02-07 |
ReadFromHardware: Invalid address 7a866fe0 near PC 7a866fe0 LR 08000018 |
| eFootball Lop - Play |
v1.17.1 |
2026-02-07 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-02-07 |
Branch in Jump delay slot at 09e502c0 in block starting at 09e50280 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-02-07 |
Branch in Jump delay slot at 09e502d0 in block starting at 09e50280 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-02-07 |
Jump to invalid address: 07940b20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-02-07 |
Jump to invalid address: 07945500 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-02-07 |
Jump to invalid address: 07940a20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-02-07 |
Jump to invalid address: 07940c00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-02-07 |
Jump to invalid address: 07942320 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-02-07 |
Branch in Jump delay slot at 09e50290 in block starting at 09e50280 |
| EA-Sports FC Lop-Play |
v1.16.6 |
2026-02-07 |
UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed |
| Avatar: The Legend of Aang |
v1.9.4 |
2026-02-07 |
sceDmacMemcpy(dest=041d1400, src=09aaf100, size=2048): overlapping read |
| NBA LIVE 06 |
v1.17.1 |
2026-02-07 |
__KernelStopThread: thread 884 does not exist (ApctlThread deleted) |
| e football pes 2026 |
v1.9.4 |
2026-02-07 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
| Silent Hill: Shattered Memories |
v1.19.3 |
2026-02-07 |
__KernelStopThread: thread 693 does not exist (helper deleted) |
| BEN 10: Protector of Earth |
v1.18.1 |
2026-02-07 |
sceDmacMemcpy(dest=04000000, src=09280100, size=557056): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.19.3 |
2026-02-07 |
sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid)
--NATIVE-DATA-BOUposition: form-data; name="verify"
Content-Length: 108
Content-Transfer-Encoding: binary
sceGeBreak(mode=%d, unknown=%08x): unknown ptr (%s)sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid) |
| 2006 FIFA World Cup™ |
v1.19.3 |
2026-02-07 |
__KernelStopThread: thread 657 does not exist (ApctlThread deleted) |
| 2006 FIFA World Cup™ |
v1.19.3 |
2026-02-07 |
__KernelStopThread: thread 657 does not exist (ApctlThread stopped) |
| METAL GEAR SOLID PORTABLE OPS |
v1.19.3 |
2026-02-07 |
UNIMPL sceNetAdhocDiscoverInitStart(09b16ac0) at 08be40d4 |
| 2006 FIFA World Cup™ |
v1.19.3 |
2026-02-07 |
__KernelStopThread: thread 754 does not exist (ApctlThread deleted) |
| 2006 FIFA World Cup™ |
v1.19.3 |
2026-02-07 |
__KernelStopThread: thread 754 does not exist (ApctlThread stopped) |
| BEN 10: Protector of Earth |
v1.18.1 |
2026-02-08 |
sceDmacMemcpy(dest=04088000, src=09280100, size=557056): overlapping read |