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| Game title |
Version |
Latest Report |
Message |
| EA-Sports FC Lop-Play |
v1.18.1 |
2026-02-14 |
Unknown GetPointer 0100ffbb PC 0884c9fc LR 0884d7d4 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-02-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091aa0f0): duplicate handler |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00eaa2d4! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00eaa298! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00eaa266! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00eaa22a! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00eaa1ee! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00eaa19e! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00eaa16c! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00eaa130! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00eaa0c2! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00eaa040! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00ea9fa0! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00ea9ece! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00ea9e92! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00ea9e60! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00ea9df2! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00ea9d8e! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00ea9c8a! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00ea9bea! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00ea9b40! |
| TEKKEN 7 VANILLA MOD PPSSPP |
v1.10.3 |
2026-02-14 |
Bad vertex address 00ea9a8c! |
| EA-Sports FC PC-V |
v1.10.3 |
2026-02-14 |
Ignoring func export sceSasCore/d5a229c9, already implemented in HLE. |
| EA-Sports FC PC-V |
v1.10.3 |
2026-02-14 |
Ignoring func export sceSasCore/f983b186, already implemented in HLE. |
| EA-Sports FC PC-V |
v1.10.3 |
2026-02-14 |
Ignoring func export sceSasCore/2c8e6ab3, already implemented in HLE. |
| EA-Sports FC PC-V |
v1.10.3 |
2026-02-14 |
Ignoring func export sceSasCore/76f01aca, already implemented in HLE. |
| EA-Sports FC PC-V |
v1.10.3 |
2026-02-14 |
Ignoring func export sceSasCore/a0cf2fa4, already implemented in HLE. |
| EA-Sports FC PC-V |
v1.10.3 |
2026-02-14 |
Ignoring func export sceSasCore/42778a9f, already implemented in HLE. |
| EA-Sports FC PC-V |
v1.10.3 |
2026-02-14 |
Ignoring func export sceSasCore/cbcd4f79, already implemented in HLE. |
| EA-Sports FC PC-V |
v1.10.3 |
2026-02-14 |
Ignoring func export sceSasCore/5f9529f6, already implemented in HLE. |
| EA-Sports FC PC-V |
v1.10.3 |
2026-02-14 |
Ignoring func export sceSasCore/9ec3676a, already implemented in HLE. |
| EA-Sports FC PC-V |
v1.10.3 |
2026-02-14 |
Ignoring func export sceSasCore/019b25eb, already implemented in HLE. |
| EA-Sports FC PC-V |
v1.10.3 |
2026-02-14 |
Ignoring func export sceSasCore/d5ebbbcd, already implemented in HLE. |
| EA-Sports FC PC-V |
v1.10.3 |
2026-02-14 |
Ignoring func export sceSasCore/b7660a23, already implemented in HLE. |
| EA-Sports FC PC-V |
v1.10.3 |
2026-02-14 |
Ignoring func export sceSasCore/99944089, already implemented in HLE. |
| EA-Sports FC PC-V |
v1.10.3 |
2026-02-14 |
Ignoring func export sceSasCore/ad84d37f, already implemented in HLE. |
| EA-Sports FC PC-V |
v1.10.3 |
2026-02-14 |
Ignoring func export sceSasCore/440ca7d8, already implemented in HLE. |
| EA-Sports FC PC-V |
v1.10.3 |
2026-02-14 |
Ignoring func export sceSasCore/50a14dfc, already implemented in HLE. |
| EA-Sports FC PC-V |
v1.10.3 |
2026-02-14 |
Ignoring func export sceSasCore/a3589d81, already implemented in HLE. |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-02-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0905d6d0): duplicate handler |
| NETWORK UTILITY DISC |
v1.19.3 |
2026-02-14 |
__KernelStopThread: thread 348 does not exist (ApctlThread deleted) |
| NETWORK UTILITY DISC |
v1.19.3 |
2026-02-14 |
__KernelStopThread: thread 348 does not exist (ApctlThread stopped) |
| eFootball Lop - Play |
v1.11.3 |
2026-02-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-02-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ea9970): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-02-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0912f7f0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-02-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ff96d0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-02-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0922c540): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-02-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09093de0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-02-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0915d530): duplicate handler |
| eFootball Play-C |
v1.7.1 |
2026-02-14 |
Unknown GetPointer 29857464 PC 0881c2d8 LR 0881c2e8 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-02-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091a4ec0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-02-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0923dd30): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-02-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09172de0): duplicate handler |
| LEGEND OF HEROES: TRAILS IN THE SKY SC |
v1.14.4-324-geef5c51c6 |
2026-02-14 |
Failed to read valid video stream data from header |
| Toy Story 3 |
v1.19.3 |
2026-02-14 |
__KernelStopThread: thread 421 does not exist (helper deleted) |
| The 3rd Birthday® |
v1.9.0 |
2026-02-14 |
ReadFromHardware: Invalid address 0b137db4 near PC 08000000 LR 08000000 |
| Game Sepak Bola PPSSPP |
v1.12.3 |
2026-02-14 |
ReadFromHardware: Invalid address 00000002 near PC 08815f88 LR 08815f88 |
| Game Sepak Bola PPSSPP |
v1.12.3 |
2026-02-14 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34 |
| Game Sepak Bola PPSSPP |
v1.12.3 |
2026-02-14 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-02-14 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093cb8a0): duplicate handler |
| (untitled homebrew) |
v1.19.3 |
2026-02-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
| RIDGE RACER |
v1.18.1 |
2026-02-14 |
Unknown GetPointer 00000000 PC 088dcb44 LR 088dcb68 |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-02-14 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b7f414, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.19.3 |
2026-02-14 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b7f414, 4, 00000000, 0) |
| EA FC 2024 BY FARIS X RAPHAEL |
v1.19.3 |
2026-02-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
| EA FC 2024 BY FARIS X RAPHAEL |
v1.19.3 |
2026-02-14 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
| グランナイツヒストリー |
v1.16.6 |
2026-02-14 |
00000000=sceUtilityScreenshotInitStart(08ddfb70) |
| Crash™ Tag Team Racing |
v1.16.6 |
2026-02-14 |
80630006=sceAtracSetDataAndGetID(0945df80, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.16.6 |
2026-02-14 |
80630006=sceAtracSetDataAndGetID(09449f00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.16.6 |
2026-02-14 |
80630006=sceAtracSetDataAndGetID(09dcf640, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.16.6 |
2026-02-14 |
80630006=sceAtracSetDataAndGetID(09dbb5c0, 00014000): invalid RIFF header |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-02-14 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464 |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-02-14 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000 |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-02-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-02-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
| EA-Sports FC Lop-Play |
v1.10.3 |
2026-02-14 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328 |
| PPSSPP FARIS PSP V12 |
v1.19.3 |
2026-02-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |
| PPSSPP FARIS PSP V12 |
v1.19.3 |
2026-02-14 |
Unimplemented HLE function sceKernelDcacheWritebackAll |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.19.3 |
2026-02-14 |
0=sceUtilityScreenshotInitStart(09a80ab8) |
| eFootball Play-C |
v1.11.3 |
2026-02-14 |
ReadFromHardware: Invalid address 2310a000 near PC 08863d90 LR 08849a58 |
| eFootball SAN JOE |
v1.19.3 |
2026-02-14 |
An uneaten prefix at end of block: 08a19a68 |
| EA-Sports FC Lop-Play |
v1.8.0 |
2026-02-14 |
Error in shader compilation: info: 0:1: L0009: Missing main() function for shader
postshader
|
| GHOST IN THE SHELL STAND ALONE COMPLEX |
v1.17.1-334-g1786a4ddb |
2026-02-14 |
80630006=sceAtracSetData(0, 09e1d300, 0000dcb0): multiple fmt definitions |
| GHOST IN THE SHELL STAND ALONE COMPLEX |
v1.17.1-334-g1786a4ddb |
2026-02-14 |
80630006=sceAtracSetData(0, 08b14400, 00001200): multiple fmt definitions |
| GHOST IN THE SHELL STAND ALONE COMPLEX |
v1.17.1-334-g1786a4ddb |
2026-02-14 |
80630006=sceAtracSetData(0, 09ddd300, 00040000): multiple fmt definitions |
| GHOST IN THE SHELL STAND ALONE COMPLEX |
v1.17.1-334-g1786a4ddb |
2026-02-14 |
80630006=sceAtracSetData(0, 08b14400, 00002000): multiple fmt definitions |
| GHOST IN THE SHELL STAND ALONE COMPLEX |
v1.17.1-334-g1786a4ddb |
2026-02-14 |
80630006=sceAtracSetData(0, 09d6d300, 00040000): multiple fmt definitions |
| EFOOTBALL PES FL 2026 |
v1.19.3 |
2026-02-14 |
Savedata version requested: 3 |
| eFootball 2025 by MP |
v1.18.1 |
2026-02-14 |
Unknown GetPointer 87dba888 PC 08815fcc LR 08815fd4 |
| Resistance: Retribution™ |
v1.10.3 |
2026-02-14 |
WriteToHardware: Invalid address 3f800028 near PC 08b2ace4 LR 08d44ae8 |
| EA SPORTS FC26 BY Charly |
v1.11 |
2026-02-14 |
MIPSCompileOp: Invalid instruction 01010101 |
| EA SPORTS FC26 BY Charly |
v1.19.3-1456-g722178e205 |
2026-02-14 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.16.3 |
2026-02-14 |
Unknown GetPointer 00a70d00 PC 0884a918 LR 0884a938 |
| Gun™ Showdown |
v1.19.3 |
2026-02-13 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:01200002 Tex Fog FragUber StenToAlpha StenUniform TFuncMod
vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rg |
| Gun™ Showdown |
v1.19.3 |
2026-02-13 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10180000:01200002 Tex Fog FragUber StenToAlpha StenUniform TFuncMod
vs: 01000000:80000b28 HWX C T N Light: LightUberShader Cull
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b28 HWX C T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_ma |
| From Russia With Love™ |
v1.12.3 |
2026-02-13 |
Unknown GetPointer 4a031440 PC 088216d0 LR 088c6f28 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-334-g1786a4ddb |
2026-02-13 |
Branch in Jump delay slot at 08020400 in block starting at 0801994c |
| Toy Story 3 |
v1.19.3 |
2026-02-13 |
__KernelStopThread: thread 1515 does not exist (helper deleted) |
| eFootball PC - V. |
v1.12.2 |
2026-02-13 |
Error in shader program link: info: (unknown reason)
fs: 00004000:0001d000 Flat AlphaTest0 >
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Mali-G57 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D testtex;
flat in lowp vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 320 es
// Mali-G57 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1-980-gabaea0197b |
2026-02-13 |
sceDmacMemcpy(dest=04169cc0, src=0915f1e0, size=64): overlapping read |