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Game title Version Latest Report Message
Phantom Brave : The Hermuda Triangle v1.17.1 2024-03-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Phantom Brave : The Hermuda Triangle v1.17.1 2024-03-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
初音ミク -Project DIVA- extend v1.17 2024-03-19 UNIMPL sceRtcSetAlarmTick(9fff560, e2d3fa)
LEGO® Batman™: The Videogame v1.17.1 2024-03-19 Unaligned icache invalidation of 086c2478 (086c2478 + 0) at PC=089741fc
初音ミク -Project DIVA- extend v1.17 2024-03-19 00000000=sceUtilityScreenshotInitStart(09335620)
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.17.1 2024-03-19 80630007=sceAtracSetData(2, 08d4b180, 00007d7c): atracID uses different codec type than data
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.17.1 2024-03-19 Vertices without position found: (04800000) P: ? (through) (3b)
Def Jam® Fight For NY™: The Takeover v1.10.2 2024-03-19 sceDmacMemcpy(dest=0986b040, src=08400000, size=72384): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.17.1 2024-03-19 sceDmacMemcpy(dest=0949d080, src=087a3300, size=155648): overlapping read
MLB 07 The Show v1.17.1 2024-03-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000987, pos=1, access=64, data=0, text=0
PES 2013 v1.17.1 2024-03-19 Jump to invalid address: 074f5f40
PES 2013 v1.17.1 2024-03-19 Branch in Jump delay slot at 09d3c5b8 in block starting at 09d3c5b0
PES 2013 v1.17.1 2024-03-19 Jump to invalid address: 0745a180
PES 2013 v1.17.1 2024-03-19 Branch in Jump delay slot at 09d3c5b4 in block starting at 09d3c5b0
PES 2013 v1.17.1 2024-03-19 Jump to invalid address: 075e1980
PES 2013 v1.17.1 2024-03-19 Branch in Jump delay slot at 09d3c5b0 in block starting at 09d3c5b0
PES 2013 v1.17.1 2024-03-19 Jump to invalid address: 073cedc0
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d01824, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d01824, 4, 00000000, 0)
Ghost Rider v1.9.0 2024-03-19 WriteToHardware: Invalid address 00000dd0 near PC 089f903c LR 089f8ad4
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-03-19 Jump to invalid address: 056ecc60
Grand Theft Auto®: Chinatown Wars™ v1.17.1 2024-03-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f35951:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f35951:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir2, toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u_lightatt2, vec
トゥームレイダー:レジェンド v1.16.6 2024-03-19 sceDmacMemcpy(dest=04199000, src=094d8000, size=8192): overlapping read
Star Wars®: Battlefront II™ v1.17.1 2024-03-19 __KernelStopThread: thread 2458 does not exist (helper deleted)
BURNOUT DOMINATOR v1.14.2 2024-03-19 Ignoring possible texturing from framebuffer at 04176000 +1792x74 / 512x272
EA SPORTS FC 2024 NEW SEASON 2024 v1.16.6 2024-03-19 ReadFromHardware: Invalid address 00000000 near PC 08a06380 LR 08a3fbb0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-03-19 WriteToHardware: Invalid address 000007bf near PC 08825478 LR 08825478
UNDEAD KNIGHTS v1.17.1 2024-03-19 MPEG user data found
英雄伝説 零の軌跡 v1.9.0 2024-03-19 sceDmacMemcpy(dest=041ef900, src=08e326a0, size=16384): overlapping read
Call of Duty : Roads to Victory™ v1.17.1 2024-03-19 WriteToHardware: Invalid address 0000015c near PC 08a377e4 LR 08a37670
MLB 07 The Show v1.17.1 2024-03-19 sceKernelLoadModule: unsupported options size=00000014, flags=00000967, pos=1, access=-80, data=0, text=0
MLB 07 The Show v1.17.1 2024-03-19 sceKernelLoadModule: unsupported options size=00000014, flags=000007f5, pos=1, access=64, data=0, text=0
TEKKEN 6 v1.10.3 2024-03-19 Bad vertex address 001b73de!
TEKKEN 6 v1.10.3 2024-03-19 Bad vertex address 001b733e!
TEKKEN 6 v1.10.3 2024-03-19 Bad vertex address 001b729e!
TEKKEN 6 v1.10.3 2024-03-19 Bad vertex address 001b7262!
TEKKEN 6 v1.10.3 2024-03-19 Bad vertex address 001b7212!
TEKKEN 6 v1.10.3 2024-03-19 Bad vertex address 001b71c2!
TEKKEN 6 v1.10.3 2024-03-19 Bad vertex address 001b714a!
TEKKEN 6 v1.10.3 2024-03-19 Bad vertex address 001b710e!
TEKKEN 6 v1.10.3 2024-03-19 Bad vertex address 001b70b4!
MLB 10 The Show ™ v1.17.1 2024-03-19 scePsmfPlayerSetPsmf*: incorrect PSMF magic (fff0fffd), bad data
Obscure: The Aftermath v1.14.2 2024-03-19 sceDmacMemcpy(dest=09380e60, src=09793480, size=8192): overlapping read
FRONTIER GATE Boost+ v1.16.6 2024-03-19 Branch in Jump delay slot at 095ef5c8 in block starting at 095ef5b0
WWE 2K14 v1.17.1 2024-03-19 sceDmacMemcpy(dest=0411e540, src=093bb800, size=65552): overlapping read
Toy Story 3 v1.17.1 2024-03-19 ELF relocation HI16/1(16) pair (instead of LO16) at 08904614 / 08904618
Toy Story 3 v1.17.1 2024-03-19 ELF relocation HI16/1(16) pair (instead of LO16) at 08900c60 / 08900c6c
Pursuit Force™: Extreme Justice v1.9.4 2024-03-19 sceDmacMemcpy(dest=04000000, src=097d38d0, size=557056): overlapping read
イース -フェルガナの誓い- v1.17.1 2024-03-19 sceDmacMemcpy(dest=041a3900, src=08e10bd0, size=4096): overlapping read
Dragon Ball Z Shin Budokai v1.14.2 2024-03-19 UI scissor out of bounds in MainScreen: 45,666-875,55 / 1600,720
Dragon Ball Z Shin Budokai v1.14.2 2024-03-19 UI scissor out of bounds in MainScreen: 45,666-659,55 / 1600,720
Dragon Ball Z Shin Budokai v1.14.2 2024-03-19 UI scissor out of bounds in MainScreen: 45,666-445,55 / 1600,720
Dragon Ball Z Shin Budokai v1.14.2 2024-03-19 UI scissor out of bounds in MainScreen: 45,666-246,55 / 1600,720
Dragon Ball Z Shin Budokai v1.14.2 2024-03-19 UI scissor out of bounds in MainScreen: 45,666-101,55 / 1600,720
Dragon Ball Z Shin Budokai v1.14.2 2024-03-19 UI scissor out of bounds in MainScreen: 45,666-20,55 / 1600,720
Dragon Ball Z Shin Budokai v1.14.2 2024-03-19 UI scissor out of bounds in MainScreen: 45,666-0,55 / 1600,720
Dragon Ball Z Shin Budokai v1.14.2 2024-03-19 UI scissor out of bounds in MainScreen: 45,666-1,55 / 1600,720
Dragon Ball Z Shin Budokai v1.14.2 2024-03-19 UI scissor out of bounds in MainScreen: 45,666-25,55 / 1600,720
Dragon Ball Z Shin Budokai v1.14.2 2024-03-19 UI scissor out of bounds in MainScreen: 45,666-35,55 / 1600,720
Disney•Pixar UP v1.13.2 2024-03-19 __KernelStopThread: thread 680 does not exist
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-03-19 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0946495c, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-03-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0946495c, 4, 00000000, 0)
FRONTIER GATE Boost+ v1.16.6 2024-03-19 Branch in Jump delay slot at 0964ba78 in block starting at 0964b980
FRONTIER GATE Boost+ v1.16.6 2024-03-19 Branch in Jump delay slot at 0964b998 in block starting at 0964b980
Killzone™: Liberation v1.17.1 2024-03-19 sceDmacMemcpy(dest=04135f00, src=092b8e50, size=352): overlapping read
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-03-19 sceDmacMemcpy(dest=0985db00, src=08400000, size=72384): overlapping read
Toy Story 3 v1.17.1 2024-03-19 __KernelStopThread: thread 1601 does not exist (helper deleted)
Arcade Essentials v1.17.1 2024-03-19 Unknown GetPointer 00000038 PC 088c3de0 LR 088c3df4
Arcade Essentials v1.17.1 2024-03-19 Unknown GetPointerWrite 00000038 PC 088c393c LR 088c3954
INFECTED v1.17.1 2024-03-18 sceKernelLoadModule: unsupported options size=00000014, flags=006100ed, pos=0, access=1, data=2, text=2
MLB 07 The Show v1.17.1 2024-03-18 sceKernelLoadModule: unsupported options size=00000014, flags=0000066c, pos=1, access=64, data=0, text=0
Def Jam® Fight For NY™: The Takeover v1.16.6 2024-03-18 UNTESTED sceNetAdhocctlJoinEnterGameMode(a2bf5eb, 58:a9:3f:22:8d:6b, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.16.6 2024-03-18 UNTESTED sceNetAdhocctlCreateEnterGameMode(540dc3e, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Crash™ Tag Team Racing v1.17.1 2024-03-18 80630006=sceAtracSetDataAndGetID(096fd480, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-03-18 80630006=sceAtracSetDataAndGetID(096e9400, 00014000): invalid RIFF header
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.11.3 2024-03-18 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
Crash™ Tag Team Racing v1.17.1 2024-03-18 80630006=sceAtracSetDataAndGetID(097b81c0, 00014000): invalid RIFF header
MLB 07 The Show v1.17.1 2024-03-18 sceKernelLoadModule: unsupported options size=00000014, flags=000004d0, pos=1, access=64, data=0, text=0
UFC® Undisputed™ 2010 v1.13.2 2024-03-18 ReadFromHardware: Invalid address 4b103506 near PC 08891274 LR 08a7b80c
Crash™ Tag Team Racing v1.17.1 2024-03-18 80630006=sceAtracSetDataAndGetID(09851300, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-03-18 80630006=sceAtracSetDataAndGetID(09835240, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-03-18 80630006=sceAtracSetDataAndGetID(09a6a400, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-03-18 80630006=sceAtracSetDataAndGetID(09c0d1c0, 00014000): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.14.1 2024-03-18 UI scissor out of bounds in GameSettingsScreen: 298,0-1251,720 / 1476,720
Crash™ Tag Team Racing v1.17.1 2024-03-18 80630006=sceAtracSetDataAndGetID(09bd05c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-03-18 80630006=sceAtracSetDataAndGetID(09c8e480, 00014000): invalid RIFF header
UFC® Undisputed™ 2010 v1.13.2 2024-03-18 Unknown GetPointer 6555ee2d PC 0889192c LR 08891990
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.17.1 2024-03-18 Unknown GetPointer 00000068 PC 088107f4 LR 0880b120
WWE SmackDown vs. RAW 2007 v1.17.1 2024-03-18 sceDmacMemcpy(dest=04150ae0, src=09398990, size=65552): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2024-03-18 sceDmacMemcpy(dest=0414e000, src=095d1060, size=162400): overlapping read
eFootball Chelito 19 v1.17.1 2024-03-18 Unknown GetPointer 2c5c4082 PC 0884d5b0 LR 0884d7d4
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-03-18 Jump to invalid address: 0756f280
Gladiator Begins v1.17.1 2024-03-18 __KernelStopThread: thread 1013 does not exist (ApctlThread deleted)
eFootball Chelito 19 v1.17.1 2024-03-18 Unknown GetPointer 003c5b12 PC 0884d7b4 LR 0884d7d4
DRAGON BALL Z SHIN BUDOKAI 2 v1.11.3 2024-03-18 WriteToHardware: Invalid address 00000000 near PC 0893cb2c LR 0893cb50
DRAGON BALL Z SHIN BUDOKAI 2 v1.11.3 2024-03-18 WriteToHardware: Invalid address 0c000000 near PC 0893cb2c LR 0893cb50
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-18 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c222c4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-03-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c222c4, 4, 00000000, 0)
イース -フェルガナの誓い- v1.17.1 2024-03-18 sceDmacMemcpy(dest=04173900, src=08d4c490, size=131072): overlapping read
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-03-18 80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first