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Game title Version Latest Report Message
EA-Sports FC PC-V v1.16.6 2026-03-14 80630007=sceAtracSetData(2, 08bb6100, 00020000): atracID uses different codec type than data
eFootball Lop - Play v1.9.4 2026-03-14 Unknown GetPointer 10b3fe77 PC 0884d7b4 LR 0884d7d4
eFootball Lop - Play v1.11.3 2026-03-14 Unknown GetPointer 10b4dab7 PC 0884d5b0 LR 0884d7d4
eFootball RB - V. v1.15.3 2026-03-14 sceDmacMemcpy(dest=086ce940, src=040cc000, size=1251008): overlapping read
Obscure: The Aftermath v1.9.0 2026-03-14 sceDmacMemcpy(dest=0936ce60, src=0969fdc0, size=8192): overlapping read
WWE SmackDown vs. RAW 2010 v1.11.3 2026-03-14 sceDmacMemcpy(dest=04130ee0, src=0958a5c0, size=65552): overlapping read
EA-Sports FC Lop-Play v1.6.3 2026-03-14 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.17.1 2026-03-14 80630006=sceAtracSetData(3, 08d4b180, 00003eb8): invalid RIFF header
eFootball CESAR - PATCH v1.9.4 2026-03-14 Unknown GetPointer 10beee77 PC 0884d5b0 LR 0884d7d4
Tomb Raider : Legend v1.12.3 2026-03-14 sceDmacMemcpy(dest=0419a400, src=091d8850, size=5120): overlapping read
eFootball PES 2020 "C19" v1.18.1 2026-03-14 Unknown GetPointer 00000140 PC 08824a48 LR 088113c4
Dragon Ball Z: Tenkaichi Tag Team v1.20.1 2026-03-14 MIPSCompileOp 698c57b6 failed
God of War™: Ghost of Sparta v1.7.5 2026-03-14 80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 00481208, 09fbba6c[ffffffff]): invalid ea3 magic bytes
Jak and Daxter: The Lost Frontier™ v1.20.2 2026-03-14 PerformMemorySet with invalid range: 04000000, size 85033672
eFootball Lop - Play v1.9.4 2026-03-14 Unknown GetPointer 00000012 PC 08872bb4 LR 08872c1c
eFootball PC - V. v1.20.2 2026-03-14 Vulkan error in shader compilation: info: ERROR: 0:53: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80000b00 HWX T N Light: LightUberShader layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; for (uint i = 0; i < 4; i++) { if ((u_lightControl & (0x1u << i)) != 0x0u) { comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u; type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u; toLight = u_lightpos[i]; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir[i], toLight); if (angle >= u_lightangle_spotCoef[i].x) { lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale; } } v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscal
eFootball PC - V. v1.20.2 2026-03-14 Vulkan error in shader compilation: info: ERROR: 0:39: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000908 HWX C T layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } gl_Position = outPos; }
eFootball PC - V. v1.20.2 2026-03-14 Vulkan error in shader compilation: info: ERROR: 0:38: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000108 HWX C layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } gl_Position = outPos; }
eFootball PC - V. v1.20.2 2026-03-14 Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000008 C Flat layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec4 position; layout (location = 2) in float fog; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; mat2 displayRotation = mat2( u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0), u_rotation == 1.0 ? 1.0 : (u_rotation == 3.0 ? -1.0 : 0.0), u_rotation == 3.0 ? 1.0 : (u_rotation == 1.0 ? -1.0 : 0.0), u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0) ); vec4 pos = position; pos.xy = mul(displayRotation, pos.xy); vec4 outPos = pos; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } gl_Position = outPos; }
eFootball PC - V. v1.20.2 2026-03-14 Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000000 Flat layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec4 position; layout (location = 2) in float fog; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; mat2 displayRotation = mat2( u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0), u_rotation == 1.0 ? 1.0 : (u_rotation == 3.0 ? -1.0 : 0.0), u_rotation == 3.0 ? 1.0 : (u_rotation == 1.0 ? -1.0 : 0.0), u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0) ); vec4 pos = position; pos.xy = mul(displayRotation, pos.xy); vec4 outPos = pos; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } gl_Position = outPos; }
Ghost Rider v1.17.1 2026-03-14 Failed to read valid video stream data from header
Ghost Rider v1.17.1 2026-03-14 Unexpected mpeg first timestamp: 2c9ff09f8f9 / 3066590525689
Ghost Rider v1.17.1 2026-03-14 sceGeBreak(mode=1, unknown=09ffd550): unknown ptr (valid)
Ghost Rider v1.17.1 2026-03-14 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08ed48a0, 4, 00000000, 0)
eFootball Edicion Mundial de Clubes By T. Bendezu v1.20.1 2026-03-14 PerformMemorySet with invalid range: 041a2980, size -2078024371
Midnight Club: L.A. Remix® v1.14.2 2026-03-14 UI scissor out of bounds in SavedataScreen: 2438,774-0,138 / 2340,1080
Midnight Club: L.A. Remix® v1.14.2 2026-03-14 UI scissor out of bounds in SavedataScreen: 2438,618-0,148 / 2340,1080
Midnight Club: L.A. Remix® v1.14.2 2026-03-14 UI scissor out of bounds in SavedataScreen: 2438,462-0,148 / 2340,1080
Midnight Club: L.A. Remix® v1.14.2 2026-03-14 UI scissor out of bounds in SavedataScreen: 2438,306-0,148 / 2340,1080
Midnight Club: L.A. Remix® v1.14.2 2026-03-14 UI scissor out of bounds in SavedataScreen: 2438,150-0,148 / 2340,1080
ピポサルアカデミ~ア v1.20.1 2026-03-14 sceKernelCreateThread(name=ID901): unsupported attributes 00000006, ignoring
Midnight Club: L.A. Remix® v1.14.2 2026-03-14 UI scissor out of bounds in SavedataScreen: 2528,774-0,138 / 2340,1080
Midnight Club: L.A. Remix® v1.14.2 2026-03-14 UI scissor out of bounds in SavedataScreen: 2528,618-0,148 / 2340,1080
Midnight Club: L.A. Remix® v1.14.2 2026-03-14 UI scissor out of bounds in SavedataScreen: 2528,462-0,148 / 2340,1080
Midnight Club: L.A. Remix® v1.14.2 2026-03-14 UI scissor out of bounds in SavedataScreen: 2528,306-0,148 / 2340,1080
Midnight Club: L.A. Remix® v1.14.2 2026-03-14 UI scissor out of bounds in SavedataScreen: 2528,150-0,148 / 2340,1080
EA-Sports FC PC-V v1.10.3 2026-03-13 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 088a69f4
eFootball Lop - Play v1.7.5 2026-03-13 __KernelStopThread: thread 368 does not exist
eFootball PC - V. v1.18.1-1024-gd5bd7d24aa 2026-03-13 2153971718=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
EA-Sports FC Lop-Play v1.14.2 2026-03-13 UI scissor out of bounds in MainScreen: 45,0-1193,721 / 1600,720
EAFC 26 By Komo Valeri v1.11.3 2026-03-13 ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4
eFootball PC - V. v1.9.4 2026-03-13 ReadFromHardware: Invalid address d602e770 near PC d602e770 LR 08000018
eFootball PES 2021 By GABRIEL v1.17.1 2026-03-13 Jump to invalid address: 0bbb2170
eFootball PES 2021 By GABRIEL v1.17.1 2026-03-13 Jump to invalid address: 070b1e60
eFootball PES 2021 By GABRIEL v1.17.1 2026-03-13 MIPSCompileOp: Invalid instruction 71e2da74
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.1 2026-03-13 __KernelStopThread: thread 659 does not exist (ApctlThread stopped)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.1 2026-03-13 __KernelStopThread: thread 659 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.1 2026-03-13 __KernelStopThread: thread 683 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.1 2026-03-13 __KernelStopThread: thread 683 does not exist (ApctlThread stopped)
eFootball RB - V. v1.14.2 2026-03-13 UI scissor out of bounds in GameSettingsScreen: 238,0-1191,721 / 1440,720
FIFA STREET 2 v1.18.1 2026-03-13 WriteToHardware: Invalid address 00000018 near PC 08abc360 LR 08ab87b0
eFootball 2025 By Komo Valeri v1.7.5 2026-03-13 Unknown GetPointer 00000000 PC 08808448 LR 08808460
EA SPORTS FC26 BY Charly v1.20.2 2026-03-13 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball Lop - Play v1.18.1 2026-03-13 Unknown GetPointer ed95eca0 PC 0884d5b0 LR 0884d7d4
Killzone™: Liberation v1.20.2-24-g491e6ad95f 2026-03-13 __KernelStopThread: thread 283 does not exist (ApctlThread stopped)
Killzone™: Liberation v1.20.2-24-g491e6ad95f 2026-03-13 __KernelStopThread: thread 283 does not exist (ApctlThread deleted)
EA-Sports FC PC-V v1.8.0 2026-03-13 ReadFromHardware: Invalid address 11e74830 near PC 11e74830 LR 11e74830
eFootball RB - V. v1.11.2 2026-03-13 Jump to invalid address: 0761e4c0
eFootball RB - V. v1.11.2 2026-03-13 Jump to invalid address: 07336a80
eFootball 2024 Beta By Tutoriales Bendezu v1.20.1 2026-03-13 PerformMemorySet with invalid range: 041a2980, size 1539013823
eFootball Edicion Mundial de Clubes By T. Bendezu v1.20.1 2026-03-13 PerformMemorySet with invalid range: 041a2980, size -2078024374
Crash® of the Titans v1.10.3 2026-03-13 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
Tomb Raider: Anniversary v1.10.3 2026-03-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644
Tomb Raider: Anniversary v1.10.3 2026-03-13 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=2, text=2
Tomb Raider: Anniversary v1.10.3 2026-03-13 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=1, text=1
Need For Speed™ Underground Rivals v1.10.3 2026-03-13 sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=1, text=1
Need For Speed™ Underground Rivals v1.10.3 2026-03-13 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
eFootball RB - V. v1.11.2 2026-03-13 Jump to invalid address: 0733abc0
eFootball Chelito 19 v1.12.3 2026-03-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.2 2026-03-13 __KernelStopThread: thread 4114 does not exist
DB Xenoverse Tag Tea v5 by Legend Crack Z v1.18.1 2026-03-13 ReadFromHardware: Invalid address 2f0fe48c near PC 089a6c08 LR 089a6f00
eFootball Lop - Play v1.11.3 2026-03-13 WriteToHardware: Invalid address 00000000 near PC 08811210 LR 08824d04
Silent Hill: Shattered Memories v1.19.3 2026-03-13 __KernelStopThread: thread 1451 does not exist (helper deleted)
eFootball Chelito 19 v1.13.1 2026-03-13 ReadFromHardware: Invalid address 04800004 near PC 0881db70 LR 0881da04
eFootball Lop - Play v1.12.3 2026-03-13 __KernelStopThread: thread 335 does not exist
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.20.2 2026-03-13 Branch in Jump delay slot at 09c5c1e8 in block starting at 09c5c1e0
eFootball Mx AP25 v1.11.3 2026-03-13 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
eFootball RB - V. v1.18.1 2026-03-13 ReadFromHardware: Invalid address 1397ced8 near PC 08849a4c LR 08849a58
eFootball PC - V. v1.13.2 2026-03-13 Unknown GetPointer 001e0000 PC 0884a918 LR 0884a938
EA-Sports FC PC-V v1.8.0 2026-03-13 Unknown GetPointer 10bede77 PC 0884d5b0 LR 0884d7d4
EA-Sports FC Lop-Play v1.11.3 2026-03-13 Unknown GetPointer 00000000 PC 08863d9c LR 08849a58
eFootball PC - V. v1.7.5 2026-03-13 MIPSCompileOp: Invalid instruction 71ecab08
eFootball PC - V. v1.7.5 2026-03-13 Jump to invalid address: 070ce960
eFootball PC - V. v1.7.5 2026-03-13 Jump to invalid address: 0bbceb70
eFootball PC - V. v1.7.5 2026-03-13 Jump to invalid address: 0bbcec70
eFootball PC - V. v1.7.5 2026-03-13 Jump to invalid address: 0bbced70
EA-Sports FC Lop-Play v1.11.3 2026-03-13 Unknown GetPointer 00000000 PC 08863d84 LR 08849a58
EA-Sports FC Lop-Play v1.11.3 2026-03-13 Unknown GetPointer 00000000 PC 08863da8 LR 08849a58
PES 2018 BY CHELITO 19 v1.11.3 2026-03-13 Branch in RSRTComp delay slot at 088a0dcc in block starting at 088a0db8
eFootball RB - V. v1.18.1 2026-03-13 ReadFromHardware: Invalid address 1397d958 near PC 08849a4c LR 08849a58
eFootball 26 BY DIWAX GAMING v1.20.1 2026-03-13 PerformMemorySet with invalid range: 041a2980, size 1580191674
eFootball Play-C v1.7.1 2026-03-13 Savedata version requested: 3 --NATIVE-DATA-BO]NDARY-32bf5b926b95064b-0 Content-Disposition: form-data; name="verify" Content-Length: 59 Content-Transfer-Encoding: binary Savedata version requested: %dSavedata version requested: 3
Medal of Honor Heroes™ v1.20.1 2026-03-13 __KernelStopThread: thread 458 does not exist (ApctlThread deleted)
Medal of Honor Heroes™ v1.20.1 2026-03-13 __KernelStopThread: thread 458 does not exist (ApctlThread stopped)
eFootball Lop - Play v1.11.3 2026-03-13 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
eFootball Lop - Play v1.11.3 2026-03-13 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Silent Hill: Shattered Memories v1.13.2 2026-03-13 __KernelStopThread: thread 788 does not exist
ATV Offroad Fury® Pro v1.20.1 2026-03-13 __KernelStopThread: thread 352 does not exist (ApctlThread deleted)
ATV Offroad Fury® Pro v1.20.1 2026-03-13 __KernelStopThread: thread 352 does not exist (ApctlThread stopped)
EFOOTBALL 26 PPSSPP BY SPARTAN v1.20.1 2026-03-13 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0