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Game title Version Latest Report Message
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01770000:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0021d002 Tex Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000091c HWX C T Fog Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000910 HWX T Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000000 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:00000108 HWX C #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; }
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:0001d000 Flat AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; flat in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000914 HWX T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00200000 Fog #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 00000000:0000010c HWX C Fog #version 300 es precision highp float; in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:0000091c HWX C T Fog Tex Flat #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00200000 Fog Flat #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0 ; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 40000000:00000104 HWX Fog Flat #version 300 es precision highp float; in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball Chelito 19 v1.6.3 2026-05-01 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Assassin's Creed: Bloodlines™ v1.20.3 2026-05-01 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bea674, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.20.3 2026-05-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bea674, 4, 00000000, 0)
DRAGON BALL Z SHIN BUDOKAI 2 v1.11.3 2026-05-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145042384
eFootball PES 2021 By GABRIEL v1.9.4 2026-05-01 Unknown GetPointer 01f9cb20 PC 08849a48 LR 0884a928
EFOOTBALL 26 PPSSPP BY SPARTAN v1.20.3 2026-05-01 BREAK instruction hit
eFootball 2025 STAR PATCH v1.17.1 2026-05-01 Unknown GetPointer deae2537 PC 0881c428 LR 0881c438
Grand Theft Auto: Vice City Stories v1.11.3 2026-05-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147243972
Grand Theft Auto: Vice City Stories v1.11.3 2026-05-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148581032
Disney•Pixar UP v1.20.3 2026-05-01 __KernelStopThread: thread 1248 does not exist (helper deleted)
EA-Sports FC PC-V v1.13.1 2026-05-01 Unknown GetPointer 00a3088e PC 0881c428 LR 0881c438
WWE'12 v1.11.3 2026-05-01 ReadFromHardware: Invalid address d6ffffff near PC d6ffffff LR 08c5247c
WWE 2K25 V1.00 BY MANIASVR v1.18.1 2026-05-01 Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.12.3 2026-05-01 ReadFromHardware: Invalid address 2fff0000 near PC 2fff0000 LR 2fff0000
eFootball PES 2020 C19 & Nibeck Tv v1.8.0 2026-05-01 MIPSCompileOp: Invalid instruction 4648f638
eFootball PES 2020 C19 & Nibeck Tv v1.8.0 2026-05-01 MIPSCompileOp: Invalid instruction 4651d000
eFootball PES 2020 C19 & Nibeck Tv v1.8.0 2026-05-01 MIPSCompileOp: Invalid instruction 464e25ae
eFootball PES 2020 C19 & Nibeck Tv v1.8.0 2026-05-01 ReadFromHardware: Invalid address 0a006785 near PC 08b8a8f0 LR 00000000
eFootball PES 2020 C19 & Nibeck Tv v1.8.0 2026-05-01 MIPSCompileOp: Invalid instruction 00020cff
eFootball PES 2020 C19 & Nibeck Tv v1.8.0 2026-05-01 MIPSCompileOp: Invalid instruction 44634000
EA-Sports FC Lop-Play v1.9.4 2026-05-01 Unknown GetPointer a54e1715 PC 0888d3fc LR 0888d40c
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Can't draw: No current render step. Step count: 0
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 ReadFromHardware: Invalid address deadbeef near PC deadbeef LR deadbeef
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Unknown GetPointerWrite deadbeef PC 0885eef8 LR 08824f70
Tenchu: Shadow Assassins v1.18.1 2026-05-01 WriteToHardware: Invalid address 00000d0b near PC 08000000 LR 08000000
Tenchu: Shadow Assassins v1.18.1 2026-05-01 WriteToHardware: Invalid address 000000ab near PC 08000000 LR 08000000
SBK®09 Superbike World Championship v1.9.4 2026-05-01 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093e8670): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-05-01 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093edc90): duplicate handler
RZKFootball26 JRplay - Rizzkiik (Bundesliga) v1.20.3 2026-05-01 Savedata version requested: 3
SBK®09 Superbike World Championship v1.9.4 2026-05-01 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09424200): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-05-01 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092aa9e0): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-05-01 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093b9780): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-05-01 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 094414d0): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-05-01 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a7620): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-05-01 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 094118e0): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2026-05-01 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093f7d50): duplicate handler
World Soccer Winning Eleven 9 v1.9.4 2026-05-01 Unimplemented HLE function sceKernelFindModuleByUID
World Soccer Winning Eleven 9 v1.9.4 2026-05-01 Unimplemented HLE function sceKernelDcacheWritebackAll
World Soccer Winning Eleven 9 v1.9.4 2026-05-01 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
World Soccer Winning Eleven 9 v1.9.4 2026-05-01 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
World Soccer Winning Eleven 9 v1.9.4 2026-05-01 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Branch in branch delay slot at 0882e960 with different target
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Branch in branch delay slot at 0882e95c with different target
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Branch in branch delay slot at 0882e958 with different target
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 MIPSCompileOp: Invalid instruction d150fac0
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 MIPSCompileOp: Invalid instruction 7cb00f90
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 MIPSCompileOp: Invalid instruction 7ff01950
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 MIPSCompileOp: Invalid instruction 7e90f930
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Branch in branch delay slot at 088227f0 with different target
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Branch in branch delay slot at 088227ec with different target
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 MIPSCompileOp: Invalid instruction 71b0ec50
PES 2014 v1.20.3 2026-05-01 Unexpected mpeg first timestamp: 593f3d01191 / 6133008830865
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Unknown GetPointerWrite 000000de PC 0885eef8 LR 08824f70
仮面ライダー 超クライマックスヒーローズ v1.20.3 2026-05-01 UNTESTED sceNetAdhocGetSocketAlert(1, 09fbf9fc) at 0888c114
仮面ライダー 超クライマックスヒーローズ v1.20.3 2026-05-01 UNTESTED sceNetAdhocGetSocketAlert(1, 09fbf9ec) at 0888c114
仮面ライダー 超クライマックスヒーローズ v1.20.3 2026-05-01 UNTESTED sceNetAdhocSetSocketAlert(1, 00000000) at 0888c120
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Unknown GetPointerWrite 000000de PC 0885eac0 LR 08826080
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 ReadFromHardware: Invalid address 4f13c34d near PC 4f13c34d LR 4f13c34d
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Unknown GetPointerWrite 8af4e08c PC 0885eef8 LR 08824f70
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Unknown GetPointer 0a003330 PC 0885eef8 LR 08824f70
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Unknown GetPointerWrite 00000888 PC 0885eef8 LR 08824f70
WWE SmackDown vs. RAW 2010 v1.8.0 2026-05-01 sceDmacMemcpy(dest=0416b0c0, src=0960ddf0, size=65552): overlapping read
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Branch in RSZeroComp delay slot at 088227f4 in block starting at 088227f0
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Branch in Jump delay slot at 088227f0 in block starting at 088227f0
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Branch in RSZeroComp delay slot at 088227f4 in block starting at 088227e8
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Branch in Jump delay slot at 088227f0 in block starting at 088227e8
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Jump to invalid address: 03c03300
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Branch in Jump delay slot at 088227ec in block starting at 088227e8
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Jump to invalid address: 00002880
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Branch in Jump delay slot at 088227e8 in block starting at 088227e8
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Jump to invalid address: 06402700
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 ReadFromHardware: Invalid address fffffff0 near PC fffffff0 LR fffffff0
Capcom® Classics Collection Remixed v1.17.1-334-g1786a4ddb 2026-05-01 Unknown GetPointerWrite 47e75e40 PC 0885eef8 LR 08824f70
PES eFOOTBALL 2026 JRplay v1.10.3 2026-05-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
PES eFOOTBALL 2026 JRplay v1.10.3 2026-05-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
PES eFOOTBALL 2026 JRplay v1.10.3 2026-05-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
PES eFOOTBALL 2026 JRplay v1.10.3 2026-05-01 RET: Stack empty!
PES eFOOTBALL 2026 JRplay v1.10.3 2026-05-01 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
PES eFOOTBALL 2026 JRplay v1.10.3 2026-05-01 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
PES eFOOTBALL 2026 JRplay v1.10.3 2026-05-01 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
PES eFOOTBALL 2026 JRplay v1.10.3 2026-05-01 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
PES eFOOTBALL 2026 JRplay v1.10.3 2026-05-01 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
PES eFOOTBALL 2026 JRplay v1.10.3 2026-05-01 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999