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Game title Version Latest Report Message
Need For Speed™ ProStreet v1.20.3 2026-07-20 __KernelStopThread: thread 677 does not exist (ApctlThread stopped)
Need For Speed™ ProStreet v1.20.3 2026-07-20 __KernelStopThread: thread 677 does not exist (ApctlThread deleted)
eFootball Chelito 19 v1.18.1 2026-07-20 Unknown GetPointer 00260600 PC 0884a918 LR 0884a938
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(099a7680, 00000800): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-07-20 UNTESTED sceNetAdhocctlJoinEnterGameMode(88b3bdb, cc:b7:14:30:b5:69, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-07-20 UNTESTED sceNetAdhocctlCreateEnterGameMode(88b3bdb, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(09661180, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(097bd6c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(09040f80, 00000800): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-07-20 UNTESTED sceNetAdhocctlJoinEnterGameMode(33e5ebd, 84:6b:d0:12:ef:02, 20000000, 0) at 0897eeec
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(0970bfc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(09b8e240, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(09b8c180, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(09bdeac0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(09a39680, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(08fb5fc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(09756280, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2026-07-20 80630006=sceAtracSetDataAndGetID(0984a540, 00000800): invalid RIFF header
ソードアート・オンライン -インフィニティ・モーメント- v1.9.4 2026-07-20 sceDmacMemcpy(dest=08402440, src=09d7b500, size=259152): overlapping read
Dragon Ball Z Shin Budokai v1.20.4 2026-07-20 PerformMemorySet with invalid range: 04000000, size 503852640
Burnout Legends v1.20.4-597-g7033a61b5e 2026-07-20 Wrote more than expected.
"eFootball Hend Asean Liga Eropa & BRI Super League v1.10.3 2026-07-20 Unknown GetPointer 00000000 PC 08816130 LR 08816144
"eFootball Hend Asean Liga Eropa & BRI Super League v1.10.3 2026-07-20 Savedata version requested on save: 3
eFootball Chelito 19 * BETEGAMING v1.20.4 2026-07-20 PerformMemorySet with invalid range: 041a2980, size 307450643
Tiger Woods PGA TOUR v1.9.0 2026-07-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 163917528
PES eFOOTBALL 2026 JRplay v1.15.4 2026-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
PES eFOOTBALL 2026 JRplay v1.15.4 2026-07-20 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Tiger Woods PGA TOUR v1.9.0 2026-07-20 Render to texture with different formats 0 != 1
Tiger Woods PGA TOUR v1.9.0 2026-07-20 Render to texture with different strides 256 != 64
eFootball RB - V. v1.9.4 2026-07-20 Unknown GetPointer 2c5b5b02 PC 0884d5b0 LR 0884d7d4
MONSTER HUNTER PORTABLE 2nd G v1.4.2-425-g7a7ccee5e 2026-07-20 sceDmacMemcpy(dest=0414e000, src=09527550, size=284640): overlapping read
eFootball PC - V. v1.8.0 2026-07-20 Unknown GetPointer 10bed9b7 PC 0884d5b0 LR 0884d7d4
eFootball WORLD CUP 2026 ST PATCH v1.10.2 2026-07-20 Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc
eFootball PC - V. v1.8.0 2026-07-20 Unknown GetPointer 10bed7f7 PC 0884d5b0 LR 0884d7d4
EA-Sports FC Lop-Play v1.7.5 2026-07-20 Jump to invalid address: 0bb31470
EA-Sports FC Lop-Play v1.7.5 2026-07-20 Jump to invalid address: 0bb31570
EA-Sports FC Lop-Play v1.7.5 2026-07-20 Jump to invalid address: 0bb31670
EA-Sports FC Lop-Play v1.7.5 2026-07-20 MIPSCompileOp: Invalid instruction 71ebb1a0
EA-Sports FC Lop-Play v1.7.5 2026-07-20 Jump to invalid address: 07031260
eFootball GSPatch 26 v1.10.3 2026-07-20 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball GSPatch 26 v1.10.3 2026-07-20 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
EA FC 2024 BY SPARTAN JR 11 v1.20.4 2026-07-20 MIPSCompileOp 69bba610 failed
Tiger Woods PGA TOUR v1.9.0 2026-07-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 163917504
The Warriors® v1.5.4-956-ga3bbe8791 2026-07-20 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
The Warriors® v1.5.4-956-ga3bbe8791 2026-07-20 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770400:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:1 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball WORLD CUP 2026 ST PATCH v1.16.6 2026-07-20 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.4 2026-07-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f01111:00050b21 HWX T N LM TexProjUV UVMtx Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f01111:00050b21 HWX T N LM TexProjUV UVMtx Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0); float halfInvLen = inversesqrt(dot(halfVec, halfVec)); ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0); float halfInvLen = inversesqrt(dot(halfVec, halfVec)); ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0); float halfInvLen = inversesqrt(dot(halfVec, halfVec)); ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ld
Disney•Pixar UP v1.20.4 2026-07-20 __KernelStopThread: thread 704 does not exist (helper deleted)
WipEout™ Portable Collection v1.20.4 2026-07-20 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006, ignoring
WipEout™ Portable Collection v1.20.4 2026-07-20 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00000006, ignoring
Tomb Raider: Anniversary v1.11.3 2026-07-20 sceDmacMemcpy(dest=041f8000, src=0991a950, size=5120): overlapping read
Tomb Raider: Anniversary v1.11.3 2026-07-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147243972
Tomb Raider: Anniversary v1.11.3 2026-07-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151460312
Tomb Raider: Anniversary v1.11.3 2026-07-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516
Tomb Raider: Anniversary v1.11.3 2026-07-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2
Tomb Raider: Anniversary v1.11.3 2026-07-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
eFootball TM Panther v1.11 2026-07-19 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
EA-Sports FC Lop-Play v1.9.4 2026-07-20 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.9.4 2026-07-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f35515:00000b19 HWX C T N LM Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * m
eFootball Chelito 19 * BETEGAMING v1.17.1 2026-07-19 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887ac48
eFootball Chelito 19 v1.16.6 2026-07-19 Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4
eFootball Lop - Play v1.20.4 2026-07-19 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00000001 Clear vs: 00000000:0000000a THR C #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.17-111-gbdfa4c1bc 2026-07-19 sceNetAdhocMatchingInit(32768) at 08812da4
eFootball 2027 By Bendezu v1.18.1 2026-07-19 Unknown GetPointer 050cf104 PC 0884d7b4 LR 0884d7d4
eFootball 26 BY DIWAX GAMING v1.17.1 2026-07-19 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
eFootball 2026 Update FIFA World Cup v1.20.4-479-gd82b795f6a 2026-07-19 sceDisplayWaitVblankCB: could not find waiting thread info.
EA-Sports FC PC-V v1.14.1 2026-07-19 UI scissor out of bounds in SavedataScreen: 1746,204-0,99 / 1600,720
EA-Sports FC PC-V v1.14.1 2026-07-19 UI scissor out of bounds in SavedataScreen: 1746,100-0,99 / 1600,720
EA-Sports FC PC-V v1.14.1 2026-07-19 UI scissor out of bounds in SavedataScreen: 1732,204-0,99 / 1600,720
EA-Sports FC PC-V v1.14.1 2026-07-19 UI scissor out of bounds in SavedataScreen: 1732,100-0,99 / 1600,720
God of War™: Ghost of Sparta v1.14.4 2026-07-19 WriteToHardware: Invalid address 00000188 near PC 08000000 LR 08000000
God of War™: Ghost of Sparta v1.14.4 2026-07-19 ReadFromHardware: Invalid address 27bd0014 near PC 08000000 LR 08000000
eFootball WORLD CUP 2026 ST PATCH v1.10.3 2026-07-19 Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc
Star Wars: The Force Unleashed v1.18.1-1169-g4565cc2f21 2026-07-19 2153971729=sceAtracSetDataAndGetID(086a3d80, 00000000): buffer too small
eFootball Lop - Play v1.17.1 2026-07-19 Unknown GetPointer 0000a300 PC 0884d7b4 LR 0884d7d4
PES 2014 v1.16.6 2026-07-19 Unknown GetPointer 00221620 PC 0884a920 LR 0884a940
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-07-19 UNTESTED sceNetAdhocctlJoinEnterGameMode(6926849, cc:9c:35:03:0b:5e, 20000000, 0) at 0897ed90
Def Jam® Fight For NY™: The Takeover v1.20.4 2026-07-19 UNTESTED sceNetAdhocctlCreateEnterGameMode(b85689b, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
SEGA Rally v1.11.3 2026-07-19 Unknown GetPointer 00000000 PC 08000000 LR 08000000
SOCOM: U.S. Navy SEALs: Fireteam Bravo v1.6.2 2026-07-19 Unimplemented HLE function sceNetApctlGetInfo
eFootball 2025 by MP v1.20.4 2026-07-19 PerformMemorySet with invalid range: 041a2980, size -2078024371
eFootball 2026 StaR Patch v1.11.3 2026-07-19 MIPSCompileOp: Invalid instruction 0283abba
eFootball 2026 StaR Patch v1.11.3 2026-07-19 MIPSCompileOp: Invalid instruction 6290fd0b
eFootball 2026 StaR Patch v1.11.3 2026-07-19 MIPSCompileOp: Invalid instruction 7fa10931
eFootball 2026 StaR Patch v1.11.3 2026-07-19 MIPSCompileOp 694748cc failed
eFootball 2026 StaR Patch v1.11.3 2026-07-19 MIPSCompileOp: Invalid instruction 7b092347
Game Sepak Bola PPSSPP v1.14.4 2026-07-19 Unknown GetPointer 00000008 PC 08a0a208 LR 08a01a10
eFootball 2027 By T. Bendezu v1.14.2 2026-07-19 UI scissor out of bounds in GamePauseScreen: 433,26-267,1254 / 1280,720
eFootball 2027 By T. Bendezu v1.14.2 2026-07-19 UI scissor out of bounds in GamePauseScreen: 0,26-420,1254 / 1280,720
eFootball 2027 By T. Bendezu v1.14.2 2026-07-19 UI scissor out of bounds in GamePauseScreen: 1528,15-712,390 / 1280,720
eFootball 2027 By T. Bendezu v1.14.2 2026-07-19 UI scissor out of bounds in GamePauseScreen: 0,15-1506,390 / 1280,720
EA-Sports FC Lop-Play v1.11.3 2026-07-19 Jump to invalid address: 0bb2c770
EA-Sports FC Lop-Play v1.11.3 2026-07-19 Jump to invalid address: 0bb2c470
EA-Sports FC Lop-Play v1.11.3 2026-07-19 Jump to invalid address: 0bb2c370
EA-Sports FC Lop-Play v1.11.3 2026-07-19 Jump to invalid address: 0702c060
EA-Sports FC Lop-Play v1.11.3 2026-07-19 Jump to invalid address: 0bb2c270
EA-Sports FC Lop-Play v1.11.3 2026-07-19 MIPSCompileOp: Invalid instruction 71e542a0
eFootball Lop - Play v1.7.5 2026-07-19 Unknown GetPointer 10bf3537 PC 0884d5b0 LR 0884d7d4
Tomb Raider: Anniversary™ v1.11.3 2026-07-19 sceDmacMemcpy(dest=041efc00, src=09807440, size=9216): overlapping read
Ben 10 Ultimate Alien: Cosmic Destruction v1.11.3 2026-07-19 scePsmfPlayerSetPsmf*: incorrect PSMF magic (3fe17a79), bad data