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Game title Version Latest Report Message
TEKKEN DARK RESURRECTION v1.19.3 2026-01-19 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
eFootball Lop - Play v1.11.3 2026-01-19 Unknown GetPointer 10bf33f7 PC 0884d5b0 LR 0884d7d4
eFootball Play-C v1.10.3 2026-01-19 Unknown GetPointer 2c5af142 PC 0884d5b0 LR 0884d7d4
Jetpack Joyride v1.19.3 2026-01-19 Branch in Jump delay slot at 08efd5c8 in block starting at 08efd560
Jetpack Joyride v1.19.3 2026-01-19 Branch in Jump delay slot at 08efd5d0 in block starting at 08efd560
Jetpack Joyride v1.19.3 2026-01-19 Branch in Jump delay slot at 08efd564 in block starting at 08efd560
Jetpack Joyride v1.19.3 2026-01-19 Branch in Jump delay slot at 08efd5cc in block starting at 08efd560
Jetpack Joyride v1.19.3 2026-01-19 Branch in Jump delay slot at 08efd5c0 in block starting at 08efd560
Jetpack Joyride v1.19.3 2026-01-19 Branch in Jump delay slot at 08efd5c4 in block starting at 08efd560
Jetpack Joyride v1.19.3 2026-01-19 Branch in Jump delay slot at 08efd5bc in block starting at 08efd560
Jetpack Joyride v1.19.3 2026-01-19 Branch in Jump delay slot at 08efd590 in block starting at 08efd560
Jetpack Joyride v1.19.3 2026-01-19 MIPSCompileOp 69010000 failed
eFootball Chelito 19 v1.7.5 2026-01-19 Unknown GetPointer 2c5ca442 PC 0884d5b0 LR 0884d7d4
PES FL 2022 v1.9.4 2026-01-19 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
EAFC 26 By Komo Valeri v1.17.1 2026-01-19 MIPSCompileOp: Invalid instruction 000008ba
EAFC 26 By Komo Valeri v1.17.1 2026-01-19 MIPSCompileOp: Invalid instruction 00001af7
EAFC 26 By Komo Valeri v1.17.1 2026-01-19 MIPSCompileOp: Invalid instruction 05fc21cf
EAFC 26 By Komo Valeri v1.17.1 2026-01-19 MIPSCompileOp: Invalid instruction 62df7000
EAFC 26 By Komo Valeri v1.17.1 2026-01-19 MIPSCompileOp: Invalid instruction 004dfeba
EAFC 26 By Komo Valeri v1.17.1 2026-01-19 MIPSCompileOp: Invalid instruction cff80000
EAFC 26 By Komo Valeri v1.17.1 2026-01-19 Jump to invalid address: 07cc0000
EAFC 26 By Komo Valeri v1.17.1 2026-01-19 Unknown GetPointer 00000140 PC 08824a58 LR 088113dc
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.19.3 2026-01-19 0=sceUtilityScreenshotInitStart(09a749e8)
SBK-07 v1.9.4 2026-01-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09308da0): duplicate handler
SBK-07 v1.9.4 2026-01-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0936ed00): duplicate handler
SBK-07 v1.9.4 2026-01-19 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0935d330): duplicate handler
eFootball Lop - Play v1.10 2026-01-19 Unknown GetPointer 00000000 PC 08a0fe70 LR 08a0fe70
eFootball Lop - Play v1.11.3 2026-01-19 Unknown GetPointer 10bee2f7 PC 0884d5b0 LR 0884d7d4
Call of Duty : Roads to Victory™ v1.10.3 2026-01-19 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f10044:00050b5c HWX C T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
頭文字D STREET STAGE v1.18.1 2026-01-19 sceDmacMemcpy(dest=041ccc00, src=09230600, size=8192): overlapping read
頭文字D STREET STAGE v1.18.1 2026-01-19 sceDmacMemcpy(dest=041d8800, src=0962cc00, size=131072): overlapping read
Resistance: Retribution™ v1.17.1 2026-01-19 Unknown GE command : b6000004
eFootball 2025 BRI Liga1 & Eropa v1.18.1 2026-01-19 Unknown GetPointer 6e00976c PC 0881c410 LR 0881c420
eFootball 2025 BRI Liga1 & Eropa v1.18.1 2026-01-19 Bad SAS Mix output address: 08b26cc0, grain=164327376
EAFC 26 By Komo Valeri v1.17.1 2026-01-19 Unknown GetPointerWrite 00000000 PC 08872bb4 LR 08872c1c
EA FC 2024 BY SPARTAN JR 11 v1.19.3 2026-01-19 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00000001 Clear vs: 00000000:0000000a THR C #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:0000000a THR C in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
FINAL FANTASY 零式 ディスク1 v1.11.3 2026-01-19 sceDmacMemcpy(dest=08545000, src=0956e740, size=293248): overlapping read
PES eFOOTBALL 2026 JRplay v1.12.3 2026-01-19 Unknown GetPointer 00000000 PC 0881613c LR 08816144
Medal of Honor Heroes™ 2 v1.19.3 2026-01-19 __KernelStopThread: thread 1977 does not exist (ApctlThread deleted)
Medal of Honor Heroes™ 2 v1.19.3 2026-01-19 __KernelStopThread: thread 1977 does not exist (ApctlThread stopped)
WWE 2K25 PSP by LETSKIMODS v1.11.1 2026-01-19 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040103c0 offset: 0 (32x64 stride 512, 5551)
WWE 2K25 PSP by LETSKIMODS v1.11.1 2026-01-19 Rendering to framebuffer offset: 04000000 +480x0
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.19.3 2026-01-19 __KernelStopThread: thread 676 does not exist (ApctlThread deleted)
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.19.3 2026-01-19 __KernelStopThread: thread 676 does not exist (ApctlThread stopped)
Mortal Kombat: Unchained v1.18.1 2026-01-19 __KernelStopThread: thread 1054 does not exist (helper deleted)
Mortal Kombat: Unchained v1.18.1 2026-01-18 __KernelStopThread: thread 902 does not exist (helper deleted)
イース -フェルガナの誓い- v1.9.0 2026-01-18 ReadFromHardware: Invalid address 00001008 near PC 08000000 LR 08000000
eFootball Chelito 19 v1.19.3 2026-01-18 Branch in RSZeroComp delay slot at 0809cd20 in block starting at 0809cd10
Juiced 2: Hot Import Nights v1.19.3-1146-g9035485abf 2026-01-18 __KernelStopThread: thread 1229 does not exist (helper deleted)
eFootball Editores De Centroamerica v1.16.6 2026-01-18 MIPSCompileOp: Invalid instruction 46800499
Normal Super Mario Bros. v1.18.1 2026-01-18 80630006=sceAtracSetDataAndGetID(09575bc0, 00020000): invalid RIFF header
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.19.3 2026-01-18 Bad SAS Mix output address: 08bfd840, grain=918176412
eFootball Edicion Mundial de Clubes By T. Bendezu v1.11.3 2026-01-18 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088d80fc
eFootball Edicion Mundial de Clubes By T. Bendezu v1.11.3 2026-01-18 MIPSCompileOp: Invalid instruction 00020001
eFootball Lop - Play v1.16.6 2026-01-18 80630006=sceAtracSetHalfwayBufferAndGetID(08bff040, 00001000, 00040000): invalid RIFF header
eFootball 2025 by MP v1.19.3 2026-01-18 Branch in branch delay slot at 08027688 with different target
eFootball 2025 by MP v1.19.3 2026-01-18 Branch in branch delay slot at 08027698 with different target
eFootball 2025 by MP v1.19.3 2026-01-18 Branch in branch delay slot at 08027684 with different target
eFootball 2025 by MP v1.19.3 2026-01-18 Branch in branch delay slot at 08027694 with different target
eFootball Chelito 19 v1.18.1 2026-01-18 Unknown GetPointer 2c56a882 PC 0884d7b4 LR 0884d7d4
eFootball 2026 StaR Patch v1.18.1 2026-01-18 Unknown GetPointer f857f8ce PC 0884a918 LR 0884a938
eFooTBall Play Cesar Patch v1.9.4 2026-01-18 Unknown GetPointer 2c5d5b42 PC 0884d5b0 LR 0884d7d4
eFootball Lop - Play v1.10.3 2026-01-18 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
eFootball Lop - Play v1.10.3 2026-01-18 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
グリザイアの果実 -LE FRUIT DE LA GRISAIA- DISC1 v1.19.3 2026-01-18 0=sceUtilityScreenshotInitStart(08dcb4c8)
Medal of Honor Heroes™ 2 v1.18.1 2026-01-18 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 03f30444:41c00b00 HWX T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 WScale 1 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f30444:41c00b00 HWX T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 WScale 1 attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal
eFootball Chelito 19 v1.11.3 2026-01-18 MIPSCompileOp: Invalid instruction 00000d7d
X-Men Origins: Wolverine v1.6 2026-01-18 WriteToHardware: Invalid address 00000390 near PC 08bc3d08 LR 08bbd3b8
eFootball Lop - Play v1.10.3 2026-01-18 ReadFromHardware: Invalid address ebbf4eb4 near PC ebbf4eb4 LR 08000018
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.1 2026-01-18 __KernelStopThread: thread 652 does not exist (ApctlThread deleted)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.19.1 2026-01-18 __KernelStopThread: thread 652 does not exist (ApctlThread stopped)
SOCOM: U.S. Navy SEALs Portable v1.9.4 2026-01-18 sceDmacMemcpy(dest=08e52a00, src=08e60a00, size=8432): overlapping read
Obscure: The Aftermath v1.7.4 2026-01-18 sceDmacMemcpy(dest=0936ae60, src=097795c0, size=8192): overlapping read
Daxter v1.18.1 2026-01-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9f030, 4, 00000000, 0)
eFootball Edicion Mundial de Clubes By T. Bendezu v1.14.4 2026-01-18 Replacement rowPitch=128, but w=380 (level=0)
PATCH SPARTAN11 v1.10.3 2026-01-18 sceMp3Init: invalid data: not MPEG v1
eFootball Chelito 19 v1.19.3 2026-01-18 Invalid replacement op 6ac50000 at 08028a7c
eFootball Lop - Play v1.10-6-g8ac4efd3c 2026-01-18 Jump to invalid address: 074883e0
eFootball Lop - Play v1.10-6-g8ac4efd3c 2026-01-18 Jump to invalid address: 074f14e0
eFootball Lop - Play v1.10-6-g8ac4efd3c 2026-01-18 Jump to invalid address: 073d0ce0
eFootball 2025 by MP v1.19.3 2026-01-18 Branch in branch delay slot at 08079740 with different target
Toy Story 3 v1.19.1 2026-01-18 __KernelStopThread: thread 1305 does not exist (helper deleted)
eFootball SAN JOE v1.8.0 2026-01-18 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
FINAL FANTASY v1.8.0 2026-01-18 sceDmacMemcpy(dest=041c4600, src=08e84470, size=131072): overlapping read
Game Sepak Bola PPSSPP v1.18.1 2026-01-18 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball RB - V. v1.10.3-1207-ge01d53870 2026-01-18 Error in shader compilation: info: 0:1: L0001: Unknown character '�'(174) 0:1: L0001: Unknown character ''(16) 0:1: L0001: Unknown character '�'(143) 0:1: L0001: Unknown character ''(5) 0:1: L0001: Unknown character '�'(174) 0:3: P0001: #endif directive found outside if-section 0:1: L0001: Typename expected, found '�' 0:1: L0001: Expected token ';', found 'precision' thin3d ����L_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; }
TRON EVOLUTION v1.17.1-334-g1786a4ddb 2026-01-18 sceDmacMemcpy(dest=04088000, src=099244a0, size=557056): overlapping read
eFootball RB - V. v1.9.4 2026-01-18 Unknown GetPointer af673268 PC 0888d3fc LR 0888d40c
EA-Sports FC Lop-Play v1.7.5 2026-01-18 Jump to invalid address: 0bb0fc70
EA-Sports FC Lop-Play v1.7.5 2026-01-18 Jump to invalid address: 0f849058
EA-Sports FC Lop-Play v1.7.5 2026-01-18 Branch in RSRTComp delay slot at 00010000 in block starting at 00010000
EA-Sports FC Lop-Play v1.7.5 2026-01-18 MIPSCompileOp: Invalid instruction 71e75e28
EA-Sports FC Lop-Play v1.7.5 2026-01-18 Jump to invalid address: 0bb0fb70
EA-Sports FC Lop-Play v1.7.5 2026-01-18 Jump to invalid address: 0bb0fa70
EA-Sports FC Lop-Play v1.7.5 2026-01-18 Jump to invalid address: 0700f860
WWE SmackDown vs. RAW 2010 v1.13.2 2026-01-18 sceDmacMemcpy(dest=0418c470, src=09582770, size=65552): overlapping read
EA-Sports FC Lop-Play v1.7.5 2026-01-18 Jump to invalid address: 0bb14370
EA-Sports FC Lop-Play v1.7.5 2026-01-18 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08000020
EA-Sports FC Lop-Play v1.7.5 2026-01-18 Jump to invalid address: 0bb14570
EA-Sports FC Lop-Play v1.7.5 2026-01-18 Jump to invalid address: 0bb14470