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Game title Version Latest Report Message
喧哗番长兄弟 东京之战 PLAY汉化版 v1.9.4 2020-05-28 00000000=sceUtilityScreenshotInitStart(093aa370)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.9.4 2020-05-28 00000000=sceUtilityScreenshotInitStart(093ab990)
MONSTER HUNTER FREEDOM UNITE™ v1.9.4 2020-05-28 sceDmacMemcpy(dest=0414e000, src=0960c8f0, size=237168): overlapping read
Crash™ Tag Team Racing v1.9.4 2020-05-28 80630006=sceAtracSetDataAndGetID(0949acc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.9.4 2020-05-28 80630006=sceAtracSetDataAndGetID(094cae00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.9.4 2020-05-28 80630006=sceAtracSetDataAndGetID(094b6d80, 00014000): invalid RIFF header
FIFA Soccer v1.9.4 2020-05-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1049561076
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-05-28 MIPSCompileOp: Invalid instruction 71717f18
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-05-28 MIPSCompileOp: Invalid instruction 717185e8
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-05-28 Jump to invalid address: 03c23c14
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-05-28 Jump to invalid address: 03c1bc14
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-05-28 Jump to invalid address: 03c1fc14
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-05-28 MIPSCompileOp: Invalid instruction b6f07f00
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-05-28 MIPSCompileOp: Invalid instruction b6f06700
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-05-28 MIPSCompileOp: Invalid instruction b6f07700
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-05-28 MIPSCompileOp: Invalid instruction b6f08700
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-05-28 Jump to invalid address: 03c1dc14
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-05-28 Branch in RSRTComp delay slot at 089adb9c in block starting at 089adb9c
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-05-28 Jump to invalid address: 03c21c14
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-05-28 Jump to invalid address: 03c12800
Assassin's Creed: Bloodlines™ v1.6.3-456-g6d0ed4a 2020-05-28 ReadFromHardware: Invalid address 00000505 near PC 0894a1ec LR 0894a328
Assassin's Creed: Bloodlines™ v1.6.3-456-g6d0ed4a 2020-05-28 WriteToHardware: Invalid address 00000505 near PC 0894a20c LR 0894a328
Assassin's Creed: Bloodlines™ v1.6.3-456-g6d0ed4a 2020-05-28 ReadFromHardware: Invalid address 0000050c near PC 08954678 LR 08944744
MONSTER HUNTER FREEDOM UNITE™ v1.9.4 2020-05-28 sceDmacMemcpy(dest=0414e000, src=095d2a20, size=202848): overlapping read
Ben 10 Ultimate Alien Cosmic Destruction v1.9.3-80-g73bf6098e 2020-05-28 __KernelStopThread: thread 1472 does not exist
NARUTO: Ultimate Ninja Heroes v1.9.4 2020-05-28 Render to area containing texture at 04161800 +64x0
Def Jam® Fight For NY™: The Takeover v1.8.0 2020-05-28 sceDmacMemcpy(dest=096be540, src=08400000, size=72384): overlapping read
SpongeBob's Truth or Square v1.9.4 2020-05-28 Unknown GetPointer 00000000 PC 089c0160 LR 089c0160
Ben 10 Alien Force™ v1.9.3-80-g73bf6098e 2020-05-28 __KernelStopThread: thread 477 does not exist
Ben 10 Alien Force™ v1.9.3-80-g73bf6098e 2020-05-28 __KernelStopThread: thread 545 does not exist
Ben 10 Alien Force™ v1.9.3-80-g73bf6098e 2020-05-28 __KernelStopThread: thread 369 does not exist
Crash™ Tag Team Racing v1.9.3 2020-05-28 80630006=sceAtracSetDataAndGetID(095b40c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.9.3 2020-05-28 80630006=sceAtracSetDataAndGetID(09598000, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.9.3 2020-05-28 80630006=sceAtracSetDataAndGetID(096c8f80, 00014000): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-05-28 Unknown GE command : fc508e88
WWE All Stars v1.9.4 2020-05-28 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
WWE All Stars v1.9.4 2020-05-28 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
WWE All Stars v1.9.4 2020-05-28 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
WWE All Stars v1.9.4 2020-05-28 Unknown syscall in known module 'sceNp': 0x4b5c71c8
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-05-28 WriteToHardware: Invalid address 00000007 near PC 088c3460 LR 088c3460
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2020-05-28 WriteToHardware: Invalid address 00000080 near PC 088c3460 LR 088c3460
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2020-05-28 Error in shader program link: info: (unknown reason) fs: 00002992:00800022 Tex TexAlpha 2x ReplaceBlend_2A:6_B:10_Eq:2 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 00000000:00000018 C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Spider-Man 3 v1.9.3 2020-05-28 Jump to invalid address: 051abad0
Spider-Man 3 v1.9.3 2020-05-28 Jump to invalid address: 051ab1a0
JEANNE D'ARC v1.9.3-973-g2ba65c831 2020-05-28 ReadFromHardware: Invalid address 00000060 near PC 08853e4c LR 0882d310
JEANNE D'ARC v1.9.3-973-g2ba65c831 2020-05-28 WriteToHardware: Invalid address 00000000 near PC 08825d08 LR 08825d0c
CRISIS CORE -FINAL FANTASY VII- v1.9.4 2020-05-28 sceDmacMemcpy(dest=09325a40, src=08400020, size=260096): overlapping read
Grand Theft Auto: Vice City Stories v1.6.3-492-g9fddfff66 2020-05-28 Error in shader program link: info: (unknown reason) fs: 00000000:00000002 Tex TFuncMod #version 300 es precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
ナルティメットアクセル3 v1.9.4 2020-05-28 00000000=sceUtilityScreenshotInitStart(0988b3d8)
Obscure: The Aftermath v1.9.4 2020-05-28 sceDmacMemcpy(dest=0936ae60, src=0976dd00, size=8192): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-05-28 80420014=__sceSasCoreWithMix(08b65a00, 2f00f0c0, 4096, 4096): invalid address
FINAL FANTASY 零式 ディスク1 v1.9.4 2020-05-28 sceDmacMemcpy(dest=08757000, src=097a5cc0, size=47696): overlapping read
MLB 07 The Show v1.9.4 2020-05-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000192, pos=1, access=-80, data=0, text=0
LEGEND OF THE DRAGON v1.9.4 2020-05-28 sceDmacMemcpy(dest=04088000, src=08f1cf00, size=557056): overlapping read
The Warriors® v1.9.4 2020-05-28 ReadFromHardware: Invalid address 6b74523e near PC 6b74523e LR 088ce330
CAPCOM CLASSICS COLLECTION RELOADED v1.6.3-492-g9fddfff66 2020-05-28 Error in shader compilation: info: 0:27: L0001: Expected token ')', found 'identifier' 00000000:00000b1c HWX C T N Fog Tex #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
CAPCOM CLASSICS COLLECTION RELOADED v1.6.3-492-g9fddfff66 2020-05-28 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 00000000:00000b1c HWX C T N Fog Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Crash® of the Titans v1.8.0 2020-05-28 Unknown GetPointer 00000000 PC 08b0d6a8 LR 08b0d61c
Patapon® 3 v1.9.4 2020-05-28 ReadFromHardware: Invalid address 338c48cd near PC 08000000 LR 08000000
Def Jam® Fight For NY™: The Takeover v1.9.4 2020-05-28 sceDmacMemcpy(dest=09964b40, src=08400000, size=641344): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.9.4 2020-05-28 sceDmacMemcpy(dest=0414e000, src=095df930, size=204944): overlapping read
GOD EATER 2 v1.9.4 2020-05-28 Unknown GetPointer 00000000 PC 0882d010 LR 0882d010
Ultimate Ghosts'n Goblins v1.9.3 2020-05-28 sceDmacMemcpy(dest=04168800, src=09099a90, size=2048): overlapping read
Grand Theft Auto®: Chinatown Wars™ v1.9.4 2020-05-28 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f39991:00000919 HWX C T LM Tex Light: 0: c:1 t:0 1: c:1 t:2 2: c:1 t:2 3: c:1 t:2 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a == 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir2) == 0.0 ? 0.0 : dot(normalize(u_lightdir2), toLight); if (angle >= u_lightangle_spotCoef2.x) { lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef2.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef2.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse2 *
MONSTER HUNTER FREEDOM UNITE™ v1.9.3 2020-05-28 Unable to download render target data from 04000000
Crash™ Tag Team Racing v1.9.4 2020-05-28 80630006=sceAtracSetDataAndGetID(09560e40, 00014000): invalid RIFF header
MONSTER HUNTER FREEDOM UNITE™ v1.9.4 2020-05-28 sceDmacMemcpy(dest=0414e000, src=095bb890, size=172768): overlapping read
Ben 10 Alien Force: Vilgax Attacks v1.8.0 2020-05-28 D3D error in shader compilation: info: internal error: compilation aborted unexpectedly / code: sampler tex : register(s0); float4 u_alphacolorref : register(c1); float4 u_alphacolormask : register(c2); float3 u_fogcolor : register(c3); float roundAndScaleTo255f(float x) { return floor(x * 255.0f + 0.5f); } struct PS_IN { float3 v_texcoord: TEXCOORD0; float4 v_color0: COLOR0; float v_fogdepth: TEXCOORD1; }; float4 main( PS_IN In ) : COLOR { float4 t = tex2D(tex, In.v_texcoord.xy).bgra; float4 p = In.v_color0; float4 v = p * t; if (roundAndScaleTo255f(v.a) <= u_alphacolorref.a) clip(-1); float fogCoef = clamp(In.v_fogdepth, 0.0, 1.0); v = lerp(float4(u_fogcolor, v.a), v, fogCoef); return v; }
RESISTANCE® ~報復の刻~ v1.9.4 2020-05-28 Unexpected mpeg first timestamp: 10000064e7 / 68719502567
Midway Arcade Treasures:Extended Play v1.9.4 2020-05-28 Jump to invalid address: 02cb8e40
Midway Arcade Treasures:Extended Play v1.9.4 2020-05-28 Jump to invalid address: 0220ad60
Midway Arcade Treasures:Extended Play v1.9.4 2020-05-28 Jump to invalid address: 02cb3740
Midway Arcade Treasures:Extended Play v1.9.4 2020-05-28 Jump to invalid address: 02ca3f80
Midway Arcade Treasures:Extended Play v1.9.4 2020-05-28 Jump to invalid address: 0299e800
Midway Arcade Treasures:Extended Play v1.9.4 2020-05-28 Jump to invalid address: 04b98800
Midway Arcade Treasures:Extended Play v1.9.4 2020-05-28 Jump to invalid address: 02807080
デジモンワールド リ:デジタイズ v1.9.4 2020-05-28 sceDmacMemcpy(dest=090c48e0, src=090c4700, size=480): overlapping read
SBK®09 Superbike World Championship v1.7.2 2020-05-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0968dc50): duplicate handler
Crash™ Tag Team Racing v1.9.4 2020-05-28 80630006=sceAtracSetDataAndGetID(093b53c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.9.4 2020-05-28 80630006=sceAtracSetDataAndGetID(0938d2c0, 00014000): invalid RIFF header
SBK®09 Superbike World Championship v1.9.4 2020-05-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092b3350): duplicate handler
Crash™ Tag Team Racing v1.9.4 2020-05-28 80630006=sceAtracSetDataAndGetID(093b5c80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.9.4 2020-05-28 80630006=sceAtracSetDataAndGetID(093a1c00, 00014000): invalid RIFF header
MONSTER HUNTER PORTABLE 2nd G v1.9.3 2020-05-28 __KernelStopThread: thread 477 does not exist
The 3rd Birthday® v1.9.3 2020-05-28 sceDmacMemcpy(dest=09510b00, src=09cf0040, size=297728): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-05-28 MIPSCompileOp: Invalid instruction 784b0568
Crash™ Tag Team Racing v1.9.4 2020-05-28 80630006=sceAtracSetDataAndGetID(09b8fe00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.9.4 2020-05-28 80630006=sceAtracSetDataAndGetID(09dd6f40, 00014000): invalid RIFF header
SBK®09 Superbike World Championship v1.7.2 2020-05-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096eb4b0): duplicate handler
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.4.2-425-g7a7ccee5e 2020-05-28 Error in shader program link: info: The fragment shader uses varying v_color1, but previous shader does not write to it. / fs: #version 330 #define lowp #define mediump #define highp in vec4 v_color0; in vec3 v_color1; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; } / vs: #version 330 #define lowp #define mediump #define highp in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
Crash™ Tag Team Racing v1.9.4 2020-05-28 80630006=sceAtracSetDataAndGetID(09a6f980, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.9.4 2020-05-28 80630006=sceAtracSetDataAndGetID(09d977c0, 00014000): invalid RIFF header
MONSTER HUNTER FREEDOM UNITE™ v1.9.4 2020-05-28 sceDmacMemcpy(dest=040e4000, src=091bf740, size=16080): overlapping read
Crash™ Tag Team Racing v1.9.4 2020-05-28 80630006=sceAtracSetDataAndGetID(09a33f00, 00014000): invalid RIFF header
MONSTER HUNTER FREEDOM UNITE™ v1.9.4 2020-05-28 sceDmacMemcpy(dest=0414e000, src=095d9300, size=184016): overlapping read
SBK®09 Superbike World Championship v1.7.2 2020-05-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09227400): duplicate handler
SBK®09 Superbike World Championship v1.7.2 2020-05-28 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090636c0): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2020-05-28 WriteToHardware: Invalid address 3c221c38 near PC 0880dcc8 LR 0880dcc8
SpongeBob SquarePants: The Yellow Avenger v1.9.4 2020-05-28 Ignoring possible render to texture at 041ac000 +128x144 / 256x256
eFootball PES 2020 C19 & Nibeck Tv v1.9.3 2020-05-28 Unknown GetPointer 00000000 PC 088287f8 LR 08828800