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Game title Version Latest Report Message
eFootball Chelito 19 v1.20.3 2026-03-29 PerformMemorySet with invalid range: 041a2980, size 1016087033
GTA: Liberty City Stories v1.17.1-62d9abf 2026-03-29 Jump to invalid address: 07ac2cec
GTA: Liberty City Stories v1.17.1-62d9abf 2026-03-29 Branch in Jump delay slot at 0893587c in block starting at 08935868
GUILTYGEAR XX ΛCORE PLUS v1.18.1 2026-03-29 sceDmacMemcpy(dest=0408d400, src=0414a000, size=25600): overlapping read
Mortal Kombat: Unchained v1.18.1 2026-03-29 Unknown GetPointerWrite 0a003748 PC 08a4da8c LR 088df7dc
Mortal Kombat: Unchained v1.18.1 2026-03-29 Unknown GetPointer 00000002 PC 08a4da8c LR 088df7dc
機動戦士ガンダム 戦場の絆ポータブル v1.11.3 2026-03-28 Video out requested, not supported: mode=0 size=564,320
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.16.6 2026-03-28 sceDmacMemcpy(dest=095c4860, src=095b4860, size=65536): overlapping read
FIFA 07 v1.9.0 2026-03-28 Unknown GetPointer 436bb0e4 PC 08d12674 LR 08d12724
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-28 Branch in RSZeroComp delay slot at 4440002c in block starting at 4440002c
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-28 Branch in Jump delay slot at 44400024 in block starting at 443fb478
SEGA Rally v1.10.3 2026-03-28 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-28 MIPSCompileOp: Invalid instruction 9e128000
eFootball JOELAND v1.20.3 2026-03-28 PerformMemorySet with invalid range: 041b6100, size -48
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-28 MIPSCompileOp: Invalid instruction 44baa4af
Grand Theft Auto: Vice City Stories v1.11.3 2026-03-28 MIPSCompileOp: Invalid instruction 4aa555bf
BOMBA PATCH FL 2025 v1.10.3 2026-03-28 MIPSCompileOp: Invalid instruction 000210ff
BOMBA PATCH FL 2025 v1.10.3 2026-03-28 MIPSCompileOp: Invalid instruction 44b1e1c0
BOMBA PATCH FL 2025 v1.10.3 2026-03-28 MIPSCompileOp: Invalid instruction 45f11050
BOMBA PATCH FL 2025 v1.10.3 2026-03-28 MIPSCompileOp: Invalid instruction 00060001
BOMBA PATCH FL 2025 v1.10.3 2026-03-28 MIPSCompileOp: Invalid instruction 464f9672
BOMBA PATCH FL 2025 v1.10.3 2026-03-28 MIPSCompileOp: Invalid instruction 464076d0
BOMBA PATCH FL 2025 v1.10.3 2026-03-28 MIPSCompileOp: Invalid instruction 00000001
BOMBA PATCH FL 2025 v1.10.3 2026-03-28 MIPSCompileOp: Invalid instruction 0000ffff
EFOOTBALL 26 PPSSPP BY SPARTAN v1.20.3 2026-03-28 Unknown instruction 46800499 at 08808dbc
Gun™ Showdown v1.20.3 2026-03-28 sceAudiocodecInit(09f1b600, 4096): replacing existing context
Gun™ Showdown v1.20.3 2026-03-28 sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70d90 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e71024 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e71060 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70dc4 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e71030 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e6b434 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70e08 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70f00 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70f04 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70d88 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70d80 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70d8c in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70f08 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70e4c in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70d84 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70dc0 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70e80 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e6b3f4 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70fd4 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70e40 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e71020 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70e00 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70f94 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70e8c in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70ecc in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70ec8 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e7102c in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70ec0 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70ec4 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70e44 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70e04 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70e48 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e6b474 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e71028 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70e0c in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70e84 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70f54 in block starting at 09e6b3c0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-03-28 Branch in Jump delay slot at 09e70e88 in block starting at 09e6b3c0
Pro Evolution Soccer 2018 v1.20.3 2026-03-28 Game install with no files / data
eFootball 2026 DEMOU v1.8.0 2026-03-28 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
Pro Evolution Soccer 2018 v1.6.3 2026-03-28 sceDmacMemcpy(dest=040cc000, src=086cebc0, size=1250368): overlapping read
Def Jam® Fight For NY™: The Takeover v1.10.3 2026-03-28 sceDmacMemcpy(dest=09a35580, src=08400000, size=72384): overlapping read
Toy Story 3 v1.17.1 2026-03-28 80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header
TNA iMPACT!: Cross the Line v1.17.1 2026-03-28 __KernelStopThread: thread 500 does not exist (helper deleted)
TNA iMPACT!: Cross the Line v1.17.1 2026-03-28 __KernelStopThread: thread 419 does not exist (helper deleted)
Harry Potter and the Order of the Phoenix™ v1.10.3 2026-03-28 RET: Stack empty!
Harry Potter and the Order of the Phoenix™ v1.10.3 2026-03-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147280608
Harry Potter and the Order of the Phoenix™ v1.10.3 2026-03-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148617832
Harry Potter and the Order of the Phoenix™ v1.10.3 2026-03-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149422080
Harry Potter and the Order of the Phoenix™ v1.10.3 2026-03-28 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149557360
Harry Potter and the Order of the Phoenix™ v1.10.3 2026-03-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151506040
Harry Potter and the Order of the Phoenix™ v1.10.3 2026-03-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516
Harry Potter and the Order of the Phoenix™ v1.10.3 2026-03-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596
Harry Potter and the Order of the Phoenix™ v1.10.3 2026-03-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.11.3 2026-03-28 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.11.3 2026-03-28 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
EA-Sports FC Lop-Play v1.6.3 2026-03-28 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00200002 Tex Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
EA-Sports FC Lop-Play v1.6.3 2026-03-28 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
EA-Sports FC Lop-Play v1.6.3 2026-03-28 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
EA-Sports FC Lop-Play v1.6.3 2026-03-28 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Def Jam® Fight For NY™: The Takeover v1.7.2 2026-03-28 sceDmacMemcpy(dest=0985ccc0, src=08400000, size=641344): overlapping read
EA-Sports FC PC-V v1.11.3 2026-03-28 sceKernelLoadModule: unsupported options size=00000014, flags=099526dc, pos=0, access=1, data=2, text=2
EA-Sports FC PC-V v1.11.3 2026-03-28 sceKernelLoadModule: unsupported options size=00000014, flags=0994f79e, pos=0, access=1, data=1, text=1
EA-Sports FC PC-V v1.11.3 2026-03-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1
英雄伝説 空の軌跡 the 3rd v1.14.4 2026-03-28 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
英雄伝説 空の軌跡 the 3rd v1.14.4 2026-03-28 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
英雄伝説 空の軌跡 the 3rd v1.14.4 2026-03-28 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2
英雄伝説 空の軌跡 the 3rd v1.14.4 2026-03-28 sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1
英雄伝説 空の軌跡 the 3rd v1.14.4 2026-03-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
eFootball SAN JOE v1.20.3 2026-03-28 PerformMemorySet with invalid range: 041aaf00, size -48
EA-Sports FC PC-V v1.8.0 2026-03-28 ReadFromHardware: Invalid address 13982318 near PC 08863d90 LR 08849a58
遊☆戯☆王 5D's タッグフォース6 v1.20.3 2026-03-28 __KernelStopThread: thread 391 does not exist (helper deleted)
Dragon Ball : Sparking Zero v1.20.3 2026-03-28 An uneaten prefix at end of block for 0882e9d8