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| Game title |
Version |
Latest Report |
Message |
| Need For Speed™ ProStreet |
v1.20.3 |
2026-07-20 |
__KernelStopThread: thread 677 does not exist (ApctlThread stopped) |
| Need For Speed™ ProStreet |
v1.20.3 |
2026-07-20 |
__KernelStopThread: thread 677 does not exist (ApctlThread deleted) |
| eFootball Chelito 19 |
v1.18.1 |
2026-07-20 |
Unknown GetPointer 00260600 PC 0884a918 LR 0884a938 |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(099a7680, 00000800): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.20.4 |
2026-07-20 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(88b3bdb, cc:b7:14:30:b5:69, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.20.4 |
2026-07-20 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(88b3bdb, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(09661180, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(097bd6c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(09040f80, 00000800): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.20.4 |
2026-07-20 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(33e5ebd, 84:6b:d0:12:ef:02, 20000000, 0) at 0897eeec |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(0970bfc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(09b8e240, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(09b8c180, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(09bdeac0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(09a39680, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(08fb5fc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(09756280, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2026-07-20 |
80630006=sceAtracSetDataAndGetID(0984a540, 00000800): invalid RIFF header |
| ソードアート・オンライン -インフィニティ・モーメント- |
v1.9.4 |
2026-07-20 |
sceDmacMemcpy(dest=08402440, src=09d7b500, size=259152): overlapping read |
| Dragon Ball Z Shin Budokai |
v1.20.4 |
2026-07-20 |
PerformMemorySet with invalid range: 04000000, size 503852640 |
| Burnout Legends |
v1.20.4-597-g7033a61b5e |
2026-07-20 |
Wrote more than expected. |
| "eFootball Hend Asean Liga Eropa & BRI Super League |
v1.10.3 |
2026-07-20 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| "eFootball Hend Asean Liga Eropa & BRI Super League |
v1.10.3 |
2026-07-20 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 * BETEGAMING |
v1.20.4 |
2026-07-20 |
PerformMemorySet with invalid range: 041a2980, size 307450643 |
| Tiger Woods PGA TOUR |
v1.9.0 |
2026-07-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 163917528 |
| PES eFOOTBALL 2026 JRplay |
v1.15.4 |
2026-07-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
| PES eFOOTBALL 2026 JRplay |
v1.15.4 |
2026-07-20 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
| Tiger Woods PGA TOUR |
v1.9.0 |
2026-07-20 |
Render to texture with different formats 0 != 1 |
| Tiger Woods PGA TOUR |
v1.9.0 |
2026-07-20 |
Render to texture with different strides 256 != 64 |
| eFootball RB - V. |
v1.9.4 |
2026-07-20 |
Unknown GetPointer 2c5b5b02 PC 0884d5b0 LR 0884d7d4 |
| MONSTER HUNTER PORTABLE 2nd G |
v1.4.2-425-g7a7ccee5e |
2026-07-20 |
sceDmacMemcpy(dest=0414e000, src=09527550, size=284640): overlapping read |
| eFootball PC - V. |
v1.8.0 |
2026-07-20 |
Unknown GetPointer 10bed9b7 PC 0884d5b0 LR 0884d7d4 |
| eFootball WORLD CUP 2026 ST PATCH |
v1.10.2 |
2026-07-20 |
Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc |
| eFootball PC - V. |
v1.8.0 |
2026-07-20 |
Unknown GetPointer 10bed7f7 PC 0884d5b0 LR 0884d7d4 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-07-20 |
Jump to invalid address: 0bb31470 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-07-20 |
Jump to invalid address: 0bb31570 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-07-20 |
Jump to invalid address: 0bb31670 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-07-20 |
MIPSCompileOp: Invalid instruction 71ebb1a0 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-07-20 |
Jump to invalid address: 07031260 |
| eFootball GSPatch 26 |
v1.10.3 |
2026-07-20 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball GSPatch 26 |
v1.10.3 |
2026-07-20 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| EA FC 2024 BY SPARTAN JR 11 |
v1.20.4 |
2026-07-20 |
MIPSCompileOp 69bba610 failed |
| Tiger Woods PGA TOUR |
v1.9.0 |
2026-07-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 163917504 |
| The Warriors® |
v1.5.4-956-ga3bbe8791 |
2026-07-20 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01370000:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| The Warriors® |
v1.5.4-956-ga3bbe8791 |
2026-07-20 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0021d822 Tex TexAlpha LM Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01770400:00000b15 HWX T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:1 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball WORLD CUP 2026 ST PATCH |
v1.16.6 |
2026-07-20 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.4 |
2026-07-20 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r7p0-00rel1 [Revision 96995].
01f01111:00050b21 HWX T N LM TexProjUV UVMtx Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f01111:00050b21 HWX T N LM TexProjUV UVMtx Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:1 t:0 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0);
float halfInvLen = inversesqrt(dot(halfVec, halfVec));
ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0);
float halfInvLen = inversesqrt(dot(halfVec, halfVec));
ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0);
float halfInvLen = inversesqrt(dot(halfVec, halfVec));
ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ld |
| Disney•Pixar UP |
v1.20.4 |
2026-07-20 |
__KernelStopThread: thread 704 does not exist (helper deleted) |
| WipEout™ Portable Collection |
v1.20.4 |
2026-07-20 |
sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006, ignoring |
| WipEout™ Portable Collection |
v1.20.4 |
2026-07-20 |
sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00000006, ignoring |
| Tomb Raider: Anniversary |
v1.11.3 |
2026-07-20 |
sceDmacMemcpy(dest=041f8000, src=0991a950, size=5120): overlapping read |
| Tomb Raider: Anniversary |
v1.11.3 |
2026-07-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147243972 |
| Tomb Raider: Anniversary |
v1.11.3 |
2026-07-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151460312 |
| Tomb Raider: Anniversary |
v1.11.3 |
2026-07-20 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516 |
| Tomb Raider: Anniversary |
v1.11.3 |
2026-07-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2 |
| Tomb Raider: Anniversary |
v1.11.3 |
2026-07-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
| eFootball TM Panther |
v1.11 |
2026-07-19 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-07-20 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.9.4 |
2026-07-19 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f35515:00000b19 HWX C T N LM Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a == 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * m |
| eFootball Chelito 19 * BETEGAMING |
v1.17.1 |
2026-07-19 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0887ac48 |
| eFootball Chelito 19 |
v1.16.6 |
2026-07-19 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
| eFootball Lop - Play |
v1.20.4 |
2026-07-19 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:00000001 Clear
vs: 00000000:0000000a THR C
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17-111-gbdfa4c1bc |
2026-07-19 |
sceNetAdhocMatchingInit(32768) at 08812da4 |
| eFootball 2027 By Bendezu |
v1.18.1 |
2026-07-19 |
Unknown GetPointer 050cf104 PC 0884d7b4 LR 0884d7d4 |
| eFootball 26 BY DIWAX GAMING |
v1.17.1 |
2026-07-19 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| eFootball 2026 Update FIFA World Cup |
v1.20.4-479-gd82b795f6a |
2026-07-19 |
sceDisplayWaitVblankCB: could not find waiting thread info. |
| EA-Sports FC PC-V |
v1.14.1 |
2026-07-19 |
UI scissor out of bounds in SavedataScreen: 1746,204-0,99 / 1600,720 |
| EA-Sports FC PC-V |
v1.14.1 |
2026-07-19 |
UI scissor out of bounds in SavedataScreen: 1746,100-0,99 / 1600,720 |
| EA-Sports FC PC-V |
v1.14.1 |
2026-07-19 |
UI scissor out of bounds in SavedataScreen: 1732,204-0,99 / 1600,720 |
| EA-Sports FC PC-V |
v1.14.1 |
2026-07-19 |
UI scissor out of bounds in SavedataScreen: 1732,100-0,99 / 1600,720 |
| God of War™: Ghost of Sparta |
v1.14.4 |
2026-07-19 |
WriteToHardware: Invalid address 00000188 near PC 08000000 LR 08000000 |
| God of War™: Ghost of Sparta |
v1.14.4 |
2026-07-19 |
ReadFromHardware: Invalid address 27bd0014 near PC 08000000 LR 08000000 |
| eFootball WORLD CUP 2026 ST PATCH |
v1.10.3 |
2026-07-19 |
Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc |
| Star Wars: The Force Unleashed |
v1.18.1-1169-g4565cc2f21 |
2026-07-19 |
2153971729=sceAtracSetDataAndGetID(086a3d80, 00000000): buffer too small |
| eFootball Lop - Play |
v1.17.1 |
2026-07-19 |
Unknown GetPointer 0000a300 PC 0884d7b4 LR 0884d7d4 |
| PES 2014 |
v1.16.6 |
2026-07-19 |
Unknown GetPointer 00221620 PC 0884a920 LR 0884a940 |
| Def Jam® Fight For NY™: The Takeover |
v1.20.4 |
2026-07-19 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(6926849, cc:9c:35:03:0b:5e, 20000000, 0) at 0897ed90 |
| Def Jam® Fight For NY™: The Takeover |
v1.20.4 |
2026-07-19 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(b85689b, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| SEGA Rally |
v1.11.3 |
2026-07-19 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
| SOCOM: U.S. Navy SEALs: Fireteam Bravo |
v1.6.2 |
2026-07-19 |
Unimplemented HLE function sceNetApctlGetInfo |
| eFootball 2025 by MP |
v1.20.4 |
2026-07-19 |
PerformMemorySet with invalid range: 041a2980, size -2078024371 |
| eFootball 2026 StaR Patch |
v1.11.3 |
2026-07-19 |
MIPSCompileOp: Invalid instruction 0283abba |
| eFootball 2026 StaR Patch |
v1.11.3 |
2026-07-19 |
MIPSCompileOp: Invalid instruction 6290fd0b |
| eFootball 2026 StaR Patch |
v1.11.3 |
2026-07-19 |
MIPSCompileOp: Invalid instruction 7fa10931 |
| eFootball 2026 StaR Patch |
v1.11.3 |
2026-07-19 |
MIPSCompileOp 694748cc failed |
| eFootball 2026 StaR Patch |
v1.11.3 |
2026-07-19 |
MIPSCompileOp: Invalid instruction 7b092347 |
| Game Sepak Bola PPSSPP |
v1.14.4 |
2026-07-19 |
Unknown GetPointer 00000008 PC 08a0a208 LR 08a01a10 |
| eFootball 2027 By T. Bendezu |
v1.14.2 |
2026-07-19 |
UI scissor out of bounds in GamePauseScreen: 433,26-267,1254 / 1280,720 |
| eFootball 2027 By T. Bendezu |
v1.14.2 |
2026-07-19 |
UI scissor out of bounds in GamePauseScreen: 0,26-420,1254 / 1280,720 |
| eFootball 2027 By T. Bendezu |
v1.14.2 |
2026-07-19 |
UI scissor out of bounds in GamePauseScreen: 1528,15-712,390 / 1280,720 |
| eFootball 2027 By T. Bendezu |
v1.14.2 |
2026-07-19 |
UI scissor out of bounds in GamePauseScreen: 0,15-1506,390 / 1280,720 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-07-19 |
Jump to invalid address: 0bb2c770 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-07-19 |
Jump to invalid address: 0bb2c470 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-07-19 |
Jump to invalid address: 0bb2c370 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-07-19 |
Jump to invalid address: 0702c060 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-07-19 |
Jump to invalid address: 0bb2c270 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-07-19 |
MIPSCompileOp: Invalid instruction 71e542a0 |
| eFootball Lop - Play |
v1.7.5 |
2026-07-19 |
Unknown GetPointer 10bf3537 PC 0884d5b0 LR 0884d7d4 |
| Tomb Raider: Anniversary™ |
v1.11.3 |
2026-07-19 |
sceDmacMemcpy(dest=041efc00, src=09807440, size=9216): overlapping read |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.11.3 |
2026-07-19 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (3fe17a79), bad data |