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Game title |
Version |
Latest Report |
Message |
WWE SmackDown vs. RAW 2010 |
v1.16.3 |
2023-09-25 |
Can't draw: No current render step. Step count: 0 |
デジモンワールド リ:デジタイズ |
v1.15.4 |
2023-09-25 |
sceDmacMemcpy(dest=090cb0b8, src=090cac80, size=1080): overlapping read |
Syphon Filter™ Dark Mirror |
v1.16.3 |
2023-09-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
eFootball PES 2021 T. Bendezu "C19" |
v1.13.2 |
2023-09-25 |
Branch in Jump delay slot at 08a3f484 in block starting at 08a3f484 |
eFootball PES 2021 T. Bendezu "C19" |
v1.13.2 |
2023-09-25 |
Jump to invalid address: 062f2140 PC 08a3f484 LR 08a3f484 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.15.4 |
2023-09-25 |
ReadFromHardware: Invalid address 00000010 near PC 08815204 LR 0881bf88 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.15.4 |
2023-09-25 |
Unknown GetPointer 00000000 PC 0884a930 LR 0884a938 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2023-09-25 |
MIPSCompileOp: Invalid instruction 41ff6c53 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2023-09-25 |
MIPSCompileOp: Invalid instruction 42006bb5 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2023-09-25 |
MIPSCompileOp: Invalid instruction 41fc8c47 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2023-09-25 |
MIPSCompileOp: Invalid instruction 41fe9bec |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2023-09-25 |
MIPSCompileOp: Invalid instruction b6804ab1 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2023-09-25 |
MIPSCompileOp: Invalid instruction 41fefe14 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2023-09-25 |
MIPSCompileOp: Invalid instruction 4200603d |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2023-09-25 |
MIPSCompileOp: Invalid instruction 4202f67d |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2023-09-25 |
MIPSCompileOp: Invalid instruction b051955c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2023-09-25 |
MIPSCompileOp: Invalid instruction b6004ab3 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2023-09-25 |
MIPSCompileOp: Invalid instruction 4201a13a |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2023-09-25 |
MIPSCompileOp: Invalid instruction 41fb3760 |
Lego Star Wars II: The Original Trilogy |
v1.15.4 |
2023-09-25 |
Unaligned icache invalidation of 08604db8 (08604db8 + 0) at PC=08845668 |
FIFA STREET 2 |
v1.14.4 |
2023-09-25 |
WriteToHardware: Invalid address 00000000 near PC 0899f92c LR 0899f92c |
MAJOR LEAGUE BASEBALL 2K10 |
v1.16.3 |
2023-09-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
MAJOR LEAGUE BASEBALL 2K10 |
v1.16.3 |
2023-09-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
Air Conflicts: Aces of World War II |
v1.15.4 |
2023-09-25 |
Error in shader compilation: info: Compile failed.
WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:86: 'function_call_constructor@vec3_vec3@105' : used without being initialised
WARNING: 0:102: 'function_call_constructor@float_float@147' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000928 HWX C T Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000928 HWX C T Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffu |
Tony Hawk's Underground 2 Remix |
v1.16.1 |
2023-09-25 |
ReadFromHardware: Invalid address d0f24285 near PC d0f24285 LR 088109e8 |
Lego Star Wars II: The Original Trilogy |
v1.15.3 |
2023-09-25 |
Unaligned icache invalidation of 087123b8 (087123b8 + 0) at PC=08845668 |
MONSTER HUNTER FREEDOM™ 2 |
v1.15.3 |
2023-09-25 |
__KernelStopThread: thread 320 does not exist (ApctlThread deleted) |
The 3rd Birthday® |
v1.16.3 |
2023-09-25 |
sceDmacMemcpy(dest=0906e240, src=09cf0040, size=1676480): overlapping read |
デジモンワールド リ:デジタイズ |
v1.16.3 |
2023-09-25 |
sceDmacMemcpy(dest=090c5510, src=090c4700, size=3600): overlapping read |
eFootball Chelito 19 |
v1.16.2 |
2023-09-25 |
Unknown GetPointer 2c57e602 PC 0884d7b4 LR 0884d7d4 |
METAL SLUG Anthology |
v1.16.3 |
2023-09-25 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIca2e, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450 |
METAL SLUG Anthology |
v1.16.3 |
2023-09-25 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI7ed2, 40:a8:9c:84:7e:d2, 20000000, 0) at 088e45b8 |
METAL SLUG Anthology |
v1.16.3 |
2023-09-25 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI7ed2, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450 |
God of War: Chains of Olympus |
v1.16.3 |
2023-09-25 |
Can't draw: No current render step. Step count: 0 |
Yu-Gi-Oh! GX Tag Force |
v1.16.3 |
2023-09-25 |
__KernelStopThread: thread 1191 does not exist (helper deleted) |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af88 in block starting at 08b8ae48 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af84 in block starting at 08b8ae48 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af80 in block starting at 08b8ae48 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af7c in block starting at 08b8ae48 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af50 in block starting at 08b8ae48 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af3c in block starting at 08b8ae48 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af38 in block starting at 08b8ae48 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af34 in block starting at 08b8ae48 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af28 in block starting at 08b8ae48 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af24 in block starting at 08b8ae48 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af20 in block starting at 08b8ae48 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8aef4 in block starting at 08b8ae48 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8ae98 in block starting at 08b8ae48 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8afa8 in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 026049a0 PC 08b8af9c LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af98 in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e2b490 PC 08b8af98 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af94 in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e2b720 PC 08b8af94 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af90 in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e2b6b0 PC 08b8af90 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af8c in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e29a90 PC 08b8af8c LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af88 in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e29f80 PC 08b8af88 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af84 in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e26fd0 PC 08b8af84 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af80 in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e2a0a0 PC 08b8af80 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af7c in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e2a1b0 PC 08b8af7c LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e2be70 PC 08b8af54 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af50 in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e2bb90 PC 08b8af50 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 0269b670 PC 08b8af40 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af3c in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e2b490 PC 08b8af3c LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af38 in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e2a0a0 PC 08b8af38 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af34 in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e26fd0 PC 08b8af34 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e29f80 PC 08b8af2c LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af28 in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e29a90 PC 08b8af28 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af24 in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e2a1b0 PC 08b8af24 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8af20 in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e29a90 PC 08b8af20 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e2bd00 PC 08b8aef8 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8aef4 in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e2ba20 PC 08b8aef4 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 0267ab90 PC 08b8aee4 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
MIPSCompileOp: Invalid instruction 00000fba |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e2bb90 PC 08b8ae9c LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Branch in Jump delay slot at 08b8ae98 in block starting at 08b8ae28 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e26ca0 PC 08b8ae98 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 026a3160 PC 08b8ae88 LR 0899e6a8 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.11 |
2023-09-25 |
Jump to invalid address: 02e2ef50 PC 08b8ae40 LR 0899e6a8 |
WALL•E |
v1.12.3 |
2023-09-24 |
__KernelStopThread: thread 1105 does not exist |
eFootball PES 2021 By GABRIEL |
v1.15.4 |
2023-09-24 |
ReadFromHardware: Invalid address 00000000 near PC 0881c154 LR 0881c154 |
eFootball PES 2023 Danilo Gamer |
v1.16.2 |
2023-09-24 |
Unknown GetPointer d15652c0 PC 08815f0c LR 08815f20 |
Street Fighter® Alpha 3 Max |
v1.12.3 |
2023-09-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=08805e14, pos=0, access=1, data=2, text=2 |
Yu-Gi-Oh! GX Tag Force 2 |
v1.16.2 |
2023-09-24 |
__KernelStopThread: thread 717 does not exist (helper deleted) |
God of War: Chains of Olympus |
v1.16.3 |
2023-09-24 |
Can't draw: No current render step. Step count: 0 |
Tomb Raider : Legend |
v1.16.3 |
2023-09-24 |
sceDmacMemcpy(dest=041b4000, src=099b77d0, size=5120): overlapping read |