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| Game title |
Version |
Latest Report |
Message |
| TEKKEN DARK RESURRECTION |
v1.19.3 |
2026-01-19 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
| eFootball Lop - Play |
v1.11.3 |
2026-01-19 |
Unknown GetPointer 10bf33f7 PC 0884d5b0 LR 0884d7d4 |
| eFootball Play-C |
v1.10.3 |
2026-01-19 |
Unknown GetPointer 2c5af142 PC 0884d5b0 LR 0884d7d4 |
| Jetpack Joyride |
v1.19.3 |
2026-01-19 |
Branch in Jump delay slot at 08efd5c8 in block starting at 08efd560 |
| Jetpack Joyride |
v1.19.3 |
2026-01-19 |
Branch in Jump delay slot at 08efd5d0 in block starting at 08efd560 |
| Jetpack Joyride |
v1.19.3 |
2026-01-19 |
Branch in Jump delay slot at 08efd564 in block starting at 08efd560 |
| Jetpack Joyride |
v1.19.3 |
2026-01-19 |
Branch in Jump delay slot at 08efd5cc in block starting at 08efd560 |
| Jetpack Joyride |
v1.19.3 |
2026-01-19 |
Branch in Jump delay slot at 08efd5c0 in block starting at 08efd560 |
| Jetpack Joyride |
v1.19.3 |
2026-01-19 |
Branch in Jump delay slot at 08efd5c4 in block starting at 08efd560 |
| Jetpack Joyride |
v1.19.3 |
2026-01-19 |
Branch in Jump delay slot at 08efd5bc in block starting at 08efd560 |
| Jetpack Joyride |
v1.19.3 |
2026-01-19 |
Branch in Jump delay slot at 08efd590 in block starting at 08efd560 |
| Jetpack Joyride |
v1.19.3 |
2026-01-19 |
MIPSCompileOp 69010000 failed |
| eFootball Chelito 19 |
v1.7.5 |
2026-01-19 |
Unknown GetPointer 2c5ca442 PC 0884d5b0 LR 0884d7d4 |
| PES FL 2022 |
v1.9.4 |
2026-01-19 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| EAFC 26 By Komo Valeri |
v1.17.1 |
2026-01-19 |
MIPSCompileOp: Invalid instruction 000008ba |
| EAFC 26 By Komo Valeri |
v1.17.1 |
2026-01-19 |
MIPSCompileOp: Invalid instruction 00001af7 |
| EAFC 26 By Komo Valeri |
v1.17.1 |
2026-01-19 |
MIPSCompileOp: Invalid instruction 05fc21cf |
| EAFC 26 By Komo Valeri |
v1.17.1 |
2026-01-19 |
MIPSCompileOp: Invalid instruction 62df7000 |
| EAFC 26 By Komo Valeri |
v1.17.1 |
2026-01-19 |
MIPSCompileOp: Invalid instruction 004dfeba |
| EAFC 26 By Komo Valeri |
v1.17.1 |
2026-01-19 |
MIPSCompileOp: Invalid instruction cff80000 |
| EAFC 26 By Komo Valeri |
v1.17.1 |
2026-01-19 |
Jump to invalid address: 07cc0000 |
| EAFC 26 By Komo Valeri |
v1.17.1 |
2026-01-19 |
Unknown GetPointer 00000140 PC 08824a58 LR 088113dc |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.19.3 |
2026-01-19 |
0=sceUtilityScreenshotInitStart(09a749e8) |
| SBK-07 |
v1.9.4 |
2026-01-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09308da0): duplicate handler |
| SBK-07 |
v1.9.4 |
2026-01-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0936ed00): duplicate handler |
| SBK-07 |
v1.9.4 |
2026-01-19 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0935d330): duplicate handler |
| eFootball Lop - Play |
v1.10 |
2026-01-19 |
Unknown GetPointer 00000000 PC 08a0fe70 LR 08a0fe70 |
| eFootball Lop - Play |
v1.11.3 |
2026-01-19 |
Unknown GetPointer 10bee2f7 PC 0884d5b0 LR 0884d7d4 |
| Call of Duty : Roads to Victory™ |
v1.10.3 |
2026-01-19 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f10044:00050b5c HWX C T N Fog Tex TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
| 頭文字D STREET STAGE |
v1.18.1 |
2026-01-19 |
sceDmacMemcpy(dest=041ccc00, src=09230600, size=8192): overlapping read |
| 頭文字D STREET STAGE |
v1.18.1 |
2026-01-19 |
sceDmacMemcpy(dest=041d8800, src=0962cc00, size=131072): overlapping read |
| Resistance: Retribution™ |
v1.17.1 |
2026-01-19 |
Unknown GE command : b6000004 |
| eFootball 2025 BRI Liga1 & Eropa |
v1.18.1 |
2026-01-19 |
Unknown GetPointer 6e00976c PC 0881c410 LR 0881c420 |
| eFootball 2025 BRI Liga1 & Eropa |
v1.18.1 |
2026-01-19 |
Bad SAS Mix output address: 08b26cc0, grain=164327376 |
| EAFC 26 By Komo Valeri |
v1.17.1 |
2026-01-19 |
Unknown GetPointerWrite 00000000 PC 08872bb4 LR 08872c1c |
| EA FC 2024 BY SPARTAN JR 11 |
v1.19.3 |
2026-01-19 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 00000000:00000001 Clear
vs: 00000000:0000000a THR C
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:0000000a THR C
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
}
|
| FINAL FANTASY 零式 ディスク1 |
v1.11.3 |
2026-01-19 |
sceDmacMemcpy(dest=08545000, src=0956e740, size=293248): overlapping read |
| PES eFOOTBALL 2026 JRplay |
v1.12.3 |
2026-01-19 |
Unknown GetPointer 00000000 PC 0881613c LR 08816144 |
| Medal of Honor Heroes™ 2 |
v1.19.3 |
2026-01-19 |
__KernelStopThread: thread 1977 does not exist (ApctlThread deleted) |
| Medal of Honor Heroes™ 2 |
v1.19.3 |
2026-01-19 |
__KernelStopThread: thread 1977 does not exist (ApctlThread stopped) |
| WWE 2K25 PSP by LETSKIMODS |
v1.11.1 |
2026-01-19 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040103c0 offset: 0 (32x64 stride 512, 5551) |
| WWE 2K25 PSP by LETSKIMODS |
v1.11.1 |
2026-01-19 |
Rendering to framebuffer offset: 04000000 +480x0 |
| SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] |
v1.19.3 |
2026-01-19 |
__KernelStopThread: thread 676 does not exist (ApctlThread deleted) |
| SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] |
v1.19.3 |
2026-01-19 |
__KernelStopThread: thread 676 does not exist (ApctlThread stopped) |
| Mortal Kombat: Unchained |
v1.18.1 |
2026-01-19 |
__KernelStopThread: thread 1054 does not exist (helper deleted) |
| Mortal Kombat: Unchained |
v1.18.1 |
2026-01-18 |
__KernelStopThread: thread 902 does not exist (helper deleted) |
| イース -フェルガナの誓い- |
v1.9.0 |
2026-01-18 |
ReadFromHardware: Invalid address 00001008 near PC 08000000 LR 08000000 |
| eFootball Chelito 19 |
v1.19.3 |
2026-01-18 |
Branch in RSZeroComp delay slot at 0809cd20 in block starting at 0809cd10 |
| Juiced 2: Hot Import Nights |
v1.19.3-1146-g9035485abf |
2026-01-18 |
__KernelStopThread: thread 1229 does not exist (helper deleted) |
| eFootball Editores De Centroamerica |
v1.16.6 |
2026-01-18 |
MIPSCompileOp: Invalid instruction 46800499 |
| Normal Super Mario Bros. |
v1.18.1 |
2026-01-18 |
80630006=sceAtracSetDataAndGetID(09575bc0, 00020000): invalid RIFF header |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.19.3 |
2026-01-18 |
Bad SAS Mix output address: 08bfd840, grain=918176412 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2026-01-18 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 088d80fc |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.11.3 |
2026-01-18 |
MIPSCompileOp: Invalid instruction 00020001 |
| eFootball Lop - Play |
v1.16.6 |
2026-01-18 |
80630006=sceAtracSetHalfwayBufferAndGetID(08bff040, 00001000, 00040000): invalid RIFF header |
| eFootball 2025 by MP |
v1.19.3 |
2026-01-18 |
Branch in branch delay slot at 08027688 with different target |
| eFootball 2025 by MP |
v1.19.3 |
2026-01-18 |
Branch in branch delay slot at 08027698 with different target |
| eFootball 2025 by MP |
v1.19.3 |
2026-01-18 |
Branch in branch delay slot at 08027684 with different target |
| eFootball 2025 by MP |
v1.19.3 |
2026-01-18 |
Branch in branch delay slot at 08027694 with different target |
| eFootball Chelito 19 |
v1.18.1 |
2026-01-18 |
Unknown GetPointer 2c56a882 PC 0884d7b4 LR 0884d7d4 |
| eFootball 2026 StaR Patch |
v1.18.1 |
2026-01-18 |
Unknown GetPointer f857f8ce PC 0884a918 LR 0884a938 |
| eFooTBall Play Cesar Patch |
v1.9.4 |
2026-01-18 |
Unknown GetPointer 2c5d5b42 PC 0884d5b0 LR 0884d7d4 |
| eFootball Lop - Play |
v1.10.3 |
2026-01-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2 |
| eFootball Lop - Play |
v1.10.3 |
2026-01-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1 |
| グリザイアの果実 -LE FRUIT DE LA GRISAIA- DISC1 |
v1.19.3 |
2026-01-18 |
0=sceUtilityScreenshotInitStart(08dcb4c8) |
| Medal of Honor Heroes™ 2 |
v1.18.1 |
2026-01-18 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
03f30444:41c00b00 HWX T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 WScale 1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f30444:41c00b00 HWX T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 WScale 1
attribute mediump vec4 w1, w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal |
| eFootball Chelito 19 |
v1.11.3 |
2026-01-18 |
MIPSCompileOp: Invalid instruction 00000d7d |
| X-Men Origins: Wolverine |
v1.6 |
2026-01-18 |
WriteToHardware: Invalid address 00000390 near PC 08bc3d08 LR 08bbd3b8 |
| eFootball Lop - Play |
v1.10.3 |
2026-01-18 |
ReadFromHardware: Invalid address ebbf4eb4 near PC ebbf4eb4 LR 08000018 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.1 |
2026-01-18 |
__KernelStopThread: thread 652 does not exist (ApctlThread deleted) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.19.1 |
2026-01-18 |
__KernelStopThread: thread 652 does not exist (ApctlThread stopped) |
| SOCOM: U.S. Navy SEALs Portable |
v1.9.4 |
2026-01-18 |
sceDmacMemcpy(dest=08e52a00, src=08e60a00, size=8432): overlapping read |
| Obscure: The Aftermath |
v1.7.4 |
2026-01-18 |
sceDmacMemcpy(dest=0936ae60, src=097795c0, size=8192): overlapping read |
| Daxter |
v1.18.1 |
2026-01-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9f030, 4, 00000000, 0) |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.14.4 |
2026-01-18 |
Replacement rowPitch=128, but w=380 (level=0) |
| PATCH SPARTAN11 |
v1.10.3 |
2026-01-18 |
sceMp3Init: invalid data: not MPEG v1 |
| eFootball Chelito 19 |
v1.19.3 |
2026-01-18 |
Invalid replacement op 6ac50000 at 08028a7c |
| eFootball Lop - Play |
v1.10-6-g8ac4efd3c |
2026-01-18 |
Jump to invalid address: 074883e0 |
| eFootball Lop - Play |
v1.10-6-g8ac4efd3c |
2026-01-18 |
Jump to invalid address: 074f14e0 |
| eFootball Lop - Play |
v1.10-6-g8ac4efd3c |
2026-01-18 |
Jump to invalid address: 073d0ce0 |
| eFootball 2025 by MP |
v1.19.3 |
2026-01-18 |
Branch in branch delay slot at 08079740 with different target |
| Toy Story 3 |
v1.19.1 |
2026-01-18 |
__KernelStopThread: thread 1305 does not exist (helper deleted) |
| eFootball SAN JOE |
v1.8.0 |
2026-01-18 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| FINAL FANTASY |
v1.8.0 |
2026-01-18 |
sceDmacMemcpy(dest=041c4600, src=08e84470, size=131072): overlapping read |
| Game Sepak Bola PPSSPP |
v1.18.1 |
2026-01-18 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| eFootball RB - V. |
v1.10.3-1207-ge01d53870 |
2026-01-18 |
Error in shader compilation: info: 0:1: L0001: Unknown character '�'(174)
0:1: L0001: Unknown character ''(16)
0:1: L0001: Unknown character '�'(143)
0:1: L0001: Unknown character ''(5)
0:1: L0001: Unknown character '�'(174)
0:3: P0001: #endif directive found outside if-section
0:1: L0001: Typename expected, found '�'
0:1: L0001: Expected token ';', found 'precision'
thin3d
����L_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
void main() { gl_FragColor = oColor0; }
|
| TRON EVOLUTION |
v1.17.1-334-g1786a4ddb |
2026-01-18 |
sceDmacMemcpy(dest=04088000, src=099244a0, size=557056): overlapping read |
| eFootball RB - V. |
v1.9.4 |
2026-01-18 |
Unknown GetPointer af673268 PC 0888d3fc LR 0888d40c |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-01-18 |
Jump to invalid address: 0bb0fc70 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-01-18 |
Jump to invalid address: 0f849058 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-01-18 |
Branch in RSRTComp delay slot at 00010000 in block starting at 00010000 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-01-18 |
MIPSCompileOp: Invalid instruction 71e75e28 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-01-18 |
Jump to invalid address: 0bb0fb70 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-01-18 |
Jump to invalid address: 0bb0fa70 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-01-18 |
Jump to invalid address: 0700f860 |
| WWE SmackDown vs. RAW 2010 |
v1.13.2 |
2026-01-18 |
sceDmacMemcpy(dest=0418c470, src=09582770, size=65552): overlapping read |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-01-18 |
Jump to invalid address: 0bb14370 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-01-18 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08000020 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-01-18 |
Jump to invalid address: 0bb14570 |
| EA-Sports FC Lop-Play |
v1.7.5 |
2026-01-18 |
Jump to invalid address: 0bb14470 |