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| Game title |
Version |
Latest Report |
Message |
| eFootball Chelito 19 |
v1.20.3 |
2026-03-29 |
PerformMemorySet with invalid range: 041a2980, size 1016087033 |
| GTA: Liberty City Stories |
v1.17.1-62d9abf |
2026-03-29 |
Jump to invalid address: 07ac2cec |
| GTA: Liberty City Stories |
v1.17.1-62d9abf |
2026-03-29 |
Branch in Jump delay slot at 0893587c in block starting at 08935868 |
| GUILTYGEAR XX ΛCORE PLUS |
v1.18.1 |
2026-03-29 |
sceDmacMemcpy(dest=0408d400, src=0414a000, size=25600): overlapping read |
| Mortal Kombat: Unchained |
v1.18.1 |
2026-03-29 |
Unknown GetPointerWrite 0a003748 PC 08a4da8c LR 088df7dc |
| Mortal Kombat: Unchained |
v1.18.1 |
2026-03-29 |
Unknown GetPointer 00000002 PC 08a4da8c LR 088df7dc |
| 機動戦士ガンダム 戦場の絆ポータブル |
v1.11.3 |
2026-03-28 |
Video out requested, not supported: mode=0 size=564,320 |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.16.6 |
2026-03-28 |
sceDmacMemcpy(dest=095c4860, src=095b4860, size=65536): overlapping read |
| FIFA 07 |
v1.9.0 |
2026-03-28 |
Unknown GetPointer 436bb0e4 PC 08d12674 LR 08d12724 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-03-28 |
Branch in RSZeroComp delay slot at 4440002c in block starting at 4440002c |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-03-28 |
Branch in Jump delay slot at 44400024 in block starting at 443fb478 |
| SEGA Rally |
v1.10.3 |
2026-03-28 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-03-28 |
MIPSCompileOp: Invalid instruction 9e128000 |
| eFootball JOELAND |
v1.20.3 |
2026-03-28 |
PerformMemorySet with invalid range: 041b6100, size -48 |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-03-28 |
MIPSCompileOp: Invalid instruction 44baa4af |
| Grand Theft Auto: Vice City Stories |
v1.11.3 |
2026-03-28 |
MIPSCompileOp: Invalid instruction 4aa555bf |
| BOMBA PATCH FL 2025 |
v1.10.3 |
2026-03-28 |
MIPSCompileOp: Invalid instruction 000210ff |
| BOMBA PATCH FL 2025 |
v1.10.3 |
2026-03-28 |
MIPSCompileOp: Invalid instruction 44b1e1c0 |
| BOMBA PATCH FL 2025 |
v1.10.3 |
2026-03-28 |
MIPSCompileOp: Invalid instruction 45f11050 |
| BOMBA PATCH FL 2025 |
v1.10.3 |
2026-03-28 |
MIPSCompileOp: Invalid instruction 00060001 |
| BOMBA PATCH FL 2025 |
v1.10.3 |
2026-03-28 |
MIPSCompileOp: Invalid instruction 464f9672 |
| BOMBA PATCH FL 2025 |
v1.10.3 |
2026-03-28 |
MIPSCompileOp: Invalid instruction 464076d0 |
| BOMBA PATCH FL 2025 |
v1.10.3 |
2026-03-28 |
MIPSCompileOp: Invalid instruction 00000001 |
| BOMBA PATCH FL 2025 |
v1.10.3 |
2026-03-28 |
MIPSCompileOp: Invalid instruction 0000ffff |
| EFOOTBALL 26 PPSSPP BY SPARTAN |
v1.20.3 |
2026-03-28 |
Unknown instruction 46800499 at 08808dbc |
| Gun™ Showdown |
v1.20.3 |
2026-03-28 |
sceAudiocodecInit(09f1b600, 4096): replacing existing context |
| Gun™ Showdown |
v1.20.3 |
2026-03-28 |
sceKernelCreateThread(name=sceATRAC3plus_Library): unsupported attributes 00000006, ignoring |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70d90 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e71024 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e71060 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70dc4 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e71030 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e6b434 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70e08 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70f00 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70f04 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70d88 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70d80 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70d8c in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70f08 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70e4c in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70d84 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70dc0 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70e80 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e6b3f4 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70fd4 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70e40 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e71020 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70e00 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70f94 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70e8c in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70ecc in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70ec8 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e7102c in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70ec0 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70ec4 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70e44 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70e04 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70e48 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e6b474 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e71028 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70e0c in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70e84 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70f54 in block starting at 09e6b3c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-03-28 |
Branch in Jump delay slot at 09e70e88 in block starting at 09e6b3c0 |
| Pro Evolution Soccer 2018 |
v1.20.3 |
2026-03-28 |
Game install with no files / data |
| eFootball 2026 DEMOU |
v1.8.0 |
2026-03-28 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| Pro Evolution Soccer 2018 |
v1.6.3 |
2026-03-28 |
sceDmacMemcpy(dest=040cc000, src=086cebc0, size=1250368): overlapping read |
| Def Jam® Fight For NY™: The Takeover |
v1.10.3 |
2026-03-28 |
sceDmacMemcpy(dest=09a35580, src=08400000, size=72384): overlapping read |
| Toy Story 3 |
v1.17.1 |
2026-03-28 |
80630006=sceAtracSetDataAndGetID(08acd000, 00001020): invalid RIFF header |
| TNA iMPACT!: Cross the Line |
v1.17.1 |
2026-03-28 |
__KernelStopThread: thread 500 does not exist (helper deleted) |
| TNA iMPACT!: Cross the Line |
v1.17.1 |
2026-03-28 |
__KernelStopThread: thread 419 does not exist (helper deleted) |
| Harry Potter and the Order of the Phoenix™ |
v1.10.3 |
2026-03-28 |
RET: Stack empty! |
| Harry Potter and the Order of the Phoenix™ |
v1.10.3 |
2026-03-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147280608 |
| Harry Potter and the Order of the Phoenix™ |
v1.10.3 |
2026-03-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148617832 |
| Harry Potter and the Order of the Phoenix™ |
v1.10.3 |
2026-03-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149422080 |
| Harry Potter and the Order of the Phoenix™ |
v1.10.3 |
2026-03-28 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149557360 |
| Harry Potter and the Order of the Phoenix™ |
v1.10.3 |
2026-03-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151506040 |
| Harry Potter and the Order of the Phoenix™ |
v1.10.3 |
2026-03-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516 |
| Harry Potter and the Order of the Phoenix™ |
v1.10.3 |
2026-03-28 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596 |
| Harry Potter and the Order of the Phoenix™ |
v1.10.3 |
2026-03-28 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.11.3 |
2026-03-28 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.11.3 |
2026-03-28 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| EA-Sports FC Lop-Play |
v1.6.3 |
2026-03-28 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00200002 Tex Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| EA-Sports FC Lop-Play |
v1.6.3 |
2026-03-28 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| EA-Sports FC Lop-Play |
v1.6.3 |
2026-03-28 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| EA-Sports FC Lop-Play |
v1.6.3 |
2026-03-28 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 00000000:00000918 HWX C T Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| Def Jam® Fight For NY™: The Takeover |
v1.7.2 |
2026-03-28 |
sceDmacMemcpy(dest=0985ccc0, src=08400000, size=641344): overlapping read |
| EA-Sports FC PC-V |
v1.11.3 |
2026-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=099526dc, pos=0, access=1, data=2, text=2 |
| EA-Sports FC PC-V |
v1.11.3 |
2026-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=0994f79e, pos=0, access=1, data=1, text=1 |
| EA-Sports FC PC-V |
v1.11.3 |
2026-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=1, text=1 |
| 英雄伝説 空の軌跡 the 3rd |
v1.14.4 |
2026-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
| 英雄伝説 空の軌跡 the 3rd |
v1.14.4 |
2026-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
| 英雄伝説 空の軌跡 the 3rd |
v1.14.4 |
2026-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=2, text=2 |
| 英雄伝説 空の軌跡 the 3rd |
v1.14.4 |
2026-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
| 英雄伝説 空の軌跡 the 3rd |
v1.14.4 |
2026-03-28 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| eFootball SAN JOE |
v1.20.3 |
2026-03-28 |
PerformMemorySet with invalid range: 041aaf00, size -48 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-03-28 |
ReadFromHardware: Invalid address 13982318 near PC 08863d90 LR 08849a58 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.20.3 |
2026-03-28 |
__KernelStopThread: thread 391 does not exist (helper deleted) |
| Dragon Ball : Sparking Zero |
v1.20.3 |
2026-03-28 |
An uneaten prefix at end of block for 0882e9d8 |