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Game title Version Latest Report Message
スーパーロボット大戦A PORTABLE v1.9.0 2026-01-26 ReadFromHardware: Invalid address 00162c47 near PC 08000000 LR 08000000
eFootball PES 2021 By GABRIEL v1.16.6 2026-01-26 MIPSCompileOp: Invalid instruction 004df29f
eFootball PES 2021 By GABRIEL v1.16.6 2026-01-26 Unknown GetPointer 00000000 PC 0881c21c LR 0881c6e4
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-01-26 sceDmacMemcpy(dest=0414e000, src=09656360, size=268832): overlapping read
EA v1.14.2 2026-01-26 UI scissor out of bounds in SavedataScreen: 1371,204-0,99 / 1280,720
EA v1.14.2 2026-01-26 UI scissor out of bounds in SavedataScreen: 1371,100-0,99 / 1280,720
EA v1.14.2 2026-01-26 UI scissor out of bounds in GamePauseScreen: 243,47-150,2229 / 720,1280
EA v1.14.2 2026-01-26 UI scissor out of bounds in GamePauseScreen: 0,47-237,2229 / 720,1280
EA v1.14.2 2026-01-26 UI scissor out of bounds in GamePauseScreen: 860,26-400,694 / 720,1280
EA v1.14.2 2026-01-26 UI scissor out of bounds in GamePauseScreen: 0,26-847,694 / 720,1280
EA FC 2024 BY FARIS X RAPHAEL v1.18.1 2026-01-26 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
Crash™ Tag Team Racing v1.16.6 2026-01-26 80630006=sceAtracSetDataAndGetID(09db8cc0, 00014000): invalid RIFF header
EA v1.14.2 2026-01-26 UI scissor out of bounds in SavedataScreen: 1328,204-0,99 / 1280,720
EA v1.14.2 2026-01-26 UI scissor out of bounds in SavedataScreen: 1328,100-0,99 / 1280,720
機動戦士ガンダム ガンダムVS.ガンダムNEXT PLUS v1.18.1 2026-01-26 sceDmacMemcpy(dest=0412e350, src=092a6000, size=159520): overlapping read
EA-Sports FC Lop-Play v1.8.0 2026-01-26 ReadFromHardware: Invalid address eadadf20 near PC eadadf20 LR 08000018
Dragon Ball Z: Tenkaichi BT4 Latina v1.19.3 2026-01-26 Branch in Jump delay slot at 09edecc0 in block starting at 09edec80
Dragon Ball Z: Tenkaichi BT4 Latina v1.19.3 2026-01-26 Branch in JumpReg delay slot at 09eded08 in block starting at 09edec80
Dragon Ball Z: Tenkaichi BT4 Latina v1.19.3 2026-01-26 Branch in Jump delay slot at 09edecd0 in block starting at 09edec80
Dragon Ball Z: Tenkaichi BT4 Latina v1.19.3 2026-01-26 Branch in Jump delay slot at 09edec90 in block starting at 09edec80
一騎当千 XROSS IMPACT v1.17.1 2026-01-25 sceDmacMemcpy(dest=091814f0, src=092fa140, size=4096): overlapping read
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10190000:0000d000 FragUber AlphaTest > TestDiscardToZero vs: 00000000:00000b28 HWX C T N Cull
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:00200800 Fog LM FragUber vs: 01000000:80000321 HWX N LM Light: LightUberShader Cull
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:00200802 Tex Fog LM FragUber TFuncMod vs: 01000000:80000321 HWX N LM Light: LightUberShader Cull
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10194000:0000d000 Flat FragUber AlphaTest > TestDiscardToZero vs: 40000000:0000000a THR C Flat
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:0000d000 FragUber AlphaTest > vs: 00000000:0000000a THR C
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:00200002 Tex Fog FragUber TFuncMod vs: 00000000:00000b20 HWX T N Cull
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:00000000 FragUber vs: 00000000:00000320 HWX N Cull
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:0020d802 Tex Fog LM FragUber TFuncMod AlphaTest > vs: 01000000:80000321 HWX N LM Light: LightUberShader Cull
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10190000:0000d082 Tex FragUber TClamp TFuncMod AlphaTest > TestDiscardToZero vs: 00000000:0000000a THR C
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10184000:00000000 Flat FragUber vs: 40000000:0000000a THR C Flat
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:0000d000 FragUber AlphaTest > vs: 00000000:00000320 HWX N Cull
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10184000:0000d002 Tex Flat FragUber TFuncMod AlphaTest > vs: 40000000:0000000a THR C Flat
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10190000:0000d002 Tex FragUber TFuncMod AlphaTest > TestDiscardToZero vs: 00000000:00000b20 HWX T N Cull
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10182a82:00000002 Tex FragUber ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod vs: 00000000:00120b20 HWX T N UVEnv 0: c:0 t:0 1: c:0 t:0 Cull
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10190000:0020f802 Tex Fog LM FragUber TFuncMod AlphaTest >= TestDiscardToZero vs: 01000000:80000929 HWX C T LM Light: LightUberShader Cull
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10182a82:00000802 Tex LM FragUber ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod vs: 01000000:80120321 HWX N LM UVEnv Light: LightUberShader 0: c:0 t:0 1: c:0 t:0 Cull
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:0000d002 Tex FragUber TFuncMod AlphaTest > vs: 00000000:0000000a THR C
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:00000000 FragUber vs: 00000000:00000b28 HWX C T N Cull
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10194000:0000d002 Tex Flat FragUber TFuncMod AlphaTest > TestDiscardToZero vs: 40000000:0000000a THR C Flat
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:0000d000 FragUber AlphaTest > vs: 00000000:00000b28 HWX C T N Cull
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10194000:0000d082 Tex Flat FragUber TClamp TFuncMod AlphaTest > TestDiscardToZero vs: 40000000:0000000a THR C Flat
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10190000:0000d002 Tex FragUber TFuncMod AlphaTest > TestDiscardToZero vs: 00000000:00000b28 HWX C T N Cull
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:00000000 FragUber vs: 00000000:0000000a THR C
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10190000:0020d000 Fog FragUber AlphaTest > TestDiscardToZero vs: 00000000:00000b28 HWX C T N Cull
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:0000d002 Tex FragUber TFuncMod AlphaTest > vs: 00000000:00000b28 HWX C T N Cull
GTA: Sindacco Chronicles v1.19.3-787-g5aa0856280 2026-01-25 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:00200800 Fog LM FragUber vs: 01000000:80000b21 HWX T N LM Light: LightUberShader Cull
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2588,808-0,104 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2588,652-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2588,496-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2588,340-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2588,184-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2588,128-0,49 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2640,757-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2640,601-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2640,445-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2640,289-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2640,133-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2605,756-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2605,600-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2605,444-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2605,288-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2605,132-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2425,756-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2425,600-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2425,444-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2425,288-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2425,132-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2576,774-0,138 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2576,618-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2576,462-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2576,306-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2576,150-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2640,774-0,138 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2640,618-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2640,462-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2640,306-0,148 / 2340,1080
Steins;Gate 比翼恋理のだーりん v1.14.2 2026-01-25 UI scissor out of bounds in SavedataScreen: 2640,150-0,148 / 2340,1080
eFootball Chelito 19 v1.12.3 2026-01-25 __KernelStopThread: thread 338 does not exist
eFootball PES 2021 By TM ARTS v1.10.3 2026-01-25 Savedata version requested on save: 3
Dragon Ball Z: KAKAROT PSP DELUXE EDITION By JJake_J v1.19.3-787-g5aa0856280 2026-01-25 Texture cache ran out of GPU memory; switching to low memory mode
EA FC 2024 BY FARIS X RAPHAEL v1.18.1 2026-01-26 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Mortal Kombat: Unchained v1.11.3 2026-01-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147747640
Mortal Kombat: Unchained v1.11.3 2026-01-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167508272
Mortal Kombat: Unchained v1.11.3 2026-01-25 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1310720
eFootball Edicion Mundial de Clubes By T. Bendezu v1.11 2026-01-25 Branch in RSRTComp delay slot at 08ac44b8 in block starting at 08ac448c
GOD EATER 2 v1.19.3 2026-01-26 sceKernelCreateThread(name=creature_sariel): unsupported attributes 00000006, ignoring
eFootball Chelito 19 v1.7.5 2026-01-25 ReadFromHardware: Invalid address 6bcd23cc near PC 6bcd23cc LR 6bcd23cc
GOD EATER 2 v1.19.3 2026-01-25 sceKernelCreateThread(name=creature_hannibal): unsupported attributes 00000006, ignoring
GOD EATER 2 v1.19.3 2026-01-26 sceKernelCreateThread(name=creature_gborogboro): unsupported attributes 00000006, ignoring
eFootball RB - V. v1.9.4 2026-01-26 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
PES eFOOTBALL 2026 JRplay v1.16.6 2026-01-25 Unknown GetPointerWrite 00000000 PC 08872ba4 LR 08872c0c
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2026-01-25 Error in shader compilation: info: Compile failed. ERROR: 0:36: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2026-01-25 Error in shader compilation: info: Compile failed. ERROR: 0:32: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000920 HWX T Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2026-01-25 Error in shader compilation: info: Compile failed. ERROR: 0:36: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2026-01-25 Error in shader compilation: info: Compile failed. ERROR: 0:37: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball RB - V. v1.9.4 2026-01-25 Savedata version requested on save: 3
eFootball RB - V. v1.11.3 2026-01-25 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFootball RB - V. v1.11.3 2026-01-25 sceMp3Init: invalid data: not layer 3
eFootball RB - V. v1.9.4 2026-01-26 Savedata version requested: 3