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Game title Version Latest Report Message
Ben 10 Ultimate Alien Cosmic Destruction v1.11-2-gb539ce8c2 2021-06-16 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000057), bad data
Tomb Raider: Anniversary™ v1.6.3 2021-06-16 sceDmacMemcpy(dest=041e3800, src=09b861e0, size=5120): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-06-16 MIPSCompileOp: Invalid instruction 71713e44
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-06-16 MIPSCompileOp: Invalid instruction 7217a7a8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-06-16 MIPSCompileOp: Invalid instruction 71713d74
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-06-16 MIPSCompileOp: Invalid instruction 716afb04
CRISIS CORE -FINAL FANTASY VII- v1.11.3 2021-06-16 sceDmacMemcpy(dest=0876ee00, src=09d71fc0, size=16384): overlapping read
STRIKERS 1945 PLUS Portable v1.9.0 2021-06-16 Unknown GetPointer 00000000 PC 08804108 LR 08000030
Silent Hill® Origins v1.11.3 2021-06-16 WriteToHardware: Invalid address 00000aa8 near PC 089226ac LR 0892262c
Def Jam® Fight For NY™: The Takeover v1.11.3 2021-06-16 sceDmacMemcpy(dest=09742dc0, src=08400000, size=72384): overlapping read
Tomb Raider: Anniversary™ v1.11.3 2021-06-16 WriteToHardware: Invalid address 00000000 near PC 08ab49c8 LR 08ab49c8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-06-16 WriteToHardware: Invalid address 63439dbc near PC 0880dcc8 LR 0880dcc8
TEKKEN DARK RESURRECTION v1.11.3 2021-06-16 Unknown GetPointer 00000000 PC 08a05e84 LR 08a05e84
JOGRESS V3 v1.10.3 2021-06-16 ReadFromHardware: Invalid address 68000010 near PC 68000010 LR 68000010
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-06-16 MIPSCompileOp: Invalid instruction b6b88540
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-06-16 Branch in JumpReg delay slot at 08a62008 in block starting at 08a61fb0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-06-16 WriteToHardware: Invalid address 8c869634 near PC 08804050 LR 0881e538
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-06-16 Branch in Jump delay slot at 08804068 in block starting at 088004b4
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-06-16 00000000=sceAtracLowLevelDecode(0, 09fce790, 09fce8c0[00000130], 130325fc, 09fce8c4[00001000]): invalid pointers
eFootball PES 2021 By FAR Channel Indonesia v1.11.3 2021-06-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
eFootball PES 2021 By FAR Channel Indonesia v1.11.3 2021-06-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.11.3 2021-06-16 Unimplemented HLE function sceHttpSetRedirectCallback
METAL SLUG Anthology v1.11.3 2021-06-16 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00080000), bad data
FINAL FANTASY v1.9.3 2021-06-16 sceDmacMemcpy(dest=041bd000, src=09b97ac0, size=8192): overlapping read
仮面ライダー 超クライマックスヒーローズ v1.10.3-634-g9814f0ed6 2021-06-16 __KernelStopThread: thread 428 does not exist
仮面ライダー 超クライマックスヒーローズ v1.10.3-634-g9814f0ed6 2021-06-16 __KernelStopThread: thread 291 does not exist
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2021-06-16 MIPSCompileOp: Invalid instruction 03e00914
ドラゴンボールZ 真武道会2 v1.10.3-634-g9814f0ed6 2021-06-16 __KernelStopThread: thread 1452 does not exist
Def Jam® Fight For NY™: The Takeover v1.11.3 2021-06-16 sceDmacMemcpy(dest=09729e00, src=08400000, size=203968): overlapping read
PES 2019 VANDAMMEEDITION v1.11.3 2021-06-16 Jump to invalid address: 0745aa40
Kenka Bancho: Badass Rumble v1.11.3 2021-06-16 00000000=sceUtilityScreenshotInitStart(093c16e0)
PES 2019 VANDAMMEEDITION v1.11.3 2021-06-16 Jump to invalid address: 0745a400
RATATOUILLE v1.11.3 2021-06-16 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p1-00rel0 [Revision 96995]. 01f34444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
テイルズ オブ ファンタジア なりきりダンジョンX v1.10.3 2021-06-16 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
テイルズ オブ ファンタジア なりきりダンジョンX v1.10.3 2021-06-16 ReadFromHardware: Invalid address 000201a6 near PC 08220d54 LR 08220d4c
Obscure: The Aftermath v1.11.3 2021-06-16 sceDmacMemcpy(dest=0937ee60, src=099d4cc0, size=8192): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.11.3 2021-06-16 sceDmacMemcpy(dest=084668a0, src=09d38140, size=20480): overlapping read
Assassin's Creed: Bloodlines™ v1.11.3 2021-06-16 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c11654, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.11.3 2021-06-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c11654, 4, 00000000, 0)
MLB 11 The Show™ v1.11.3 2021-06-16 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00ffff00), bad data
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d26498 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 07319f00
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d26494 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 07319e80
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d26490 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 07319e00
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 07465360
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d26480 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 07465d20
PES 2014 v1.11.3 2021-06-16 MIPSCompileOp: Invalid instruction 465ccd10
PES 2014 v1.11.3 2021-06-16 MIPSCompileOp: Invalid instruction 42b25000
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 072fc5c0
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d26420 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 0728d9c0
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 072a8c00
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 05fbfce0
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d263e8 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 062f9920
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d263e4 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 07348140
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d263e0 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 0744ffc0
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 0740adc0
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 0748f800
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d263b4 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 07425d60
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d263b0 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 072c83e0
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 073fb700
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d26390 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 073fa500
PES 2014 v1.11.3 2021-06-16 MIPSCompileOp: Invalid instruction 00000fce
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 07240000
PES 2014 v1.11.3 2021-06-16 MIPSCompileOp: Invalid instruction 01010001
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 07490640
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d26320 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d2631c in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 07498e20
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d26318 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 07498dc0
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d26314 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 07498d60
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 07498d40
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d26308 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 07498d10
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d26304 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 07498ce0
PES 2014 v1.11.3 2021-06-16 MIPSCompileOp: Invalid instruction 4584d000
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 074fab40
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d262b8 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 074f7f40
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d262b4 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 0755a900
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d262b0 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 0753a600
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 021a9590
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d26284 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 0739b080
PES 2014 v1.11.3 2021-06-16 Branch in Jump delay slot at 09d26280 in block starting at 09d26230
PES 2014 v1.11.3 2021-06-16 Jump to invalid address: 074717e0