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Game title Version Latest Report Message
eFootball PES 2021 By GABRIEL v1.10.3 2026-01-07 Unknown GetPointer 00000000 PC 08811304 LR 088113c4
CRISIS CORE -FINAL FANTASY VII- v1.18.1 2026-01-07 sceDmacMemcpy(dest=09d99f80, src=087cc460, size=4096): overlapping read
PES 2014 v1.11.3 2026-01-07 Jump to invalid address: 073a43c0
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 407800c6
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 450cc8ff
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 4040a400
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 633edbb7
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction cd42c800
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 450bc38a
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 404cf000
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 404e4400
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 402da080
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 46182bd9
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 467e8517
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 4612306f
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 466b24fb
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 47d150d8
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 65be8d60
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 4070d31c
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 Jump to invalid address: 0687cb90
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 459a5000
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 46d26c00
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 47cf066a
Call of Duty : Roads to Victory™ v1.9.4 2026-01-07 MIPSCompileOp: Invalid instruction 40789400
G-FORCE v1.6.3 2026-01-07 sceDmacMemcpy(dest=08400000, src=4905c400, size=65536): overlapping read
eFootball Chelito 19 v1.14.2 2026-01-07 Branch in Jump delay slot at 09cdc1d0 in block starting at 09cdc058
eFootball Chelito 19 v1.14.2 2026-01-07 Branch in Jump delay slot at 09cdc150 in block starting at 09cdc058
eFootball Chelito 19 v1.14.2 2026-01-07 Branch in Jump delay slot at 09cdc0d0 in block starting at 09cdc058
eFootball Chelito 19 v1.14.2 2026-01-07 MIPSCompileOp: Invalid instruction ef9eea30
eFootball Chelito 19 v1.14.2 2026-01-07 Branch in Jump delay slot at 09cdc1d0 in block starting at 09cdbff0
eFootball Chelito 19 v1.14.2 2026-01-07 Jump to invalid address: 0736cd20
eFootball Chelito 19 v1.14.2 2026-01-07 Jump to invalid address: 0aaaeaac
eFootball Chelito 19 v1.14.2 2026-01-07 Jump to invalid address: 0aaafae8
eFootball Chelito 19 v1.14.2 2026-01-07 Branch in Jump delay slot at 09cdc150 in block starting at 09cdbff0
eFootball Chelito 19 v1.14.2 2026-01-07 Jump to invalid address: 07370720
eFootball Chelito 19 v1.14.2 2026-01-07 Jump to invalid address: 07370120
eFootball Chelito 19 v1.14.2 2026-01-07 Branch in Jump delay slot at 09cdc0d0 in block starting at 09cdbff0
eFootball Chelito 19 v1.14.2 2026-01-07 Jump to invalid address: 07370520
eFootball Chelito 19 v1.14.2 2026-01-07 Jump to invalid address: 0aaabae8
eFootball Chelito 19 v1.14.2 2026-01-07 Jump to invalid address: 0736ff20
eFootball Chelito 19 v1.14.2 2026-01-07 Branch in Jump delay slot at 09cdc050 in block starting at 09cdbff0
eFootball Chelito 19 v1.14.2 2026-01-07 Jump to invalid address: 07370320
eFootball Chelito 19 v1.14.2 2026-01-07 MIPSCompileOp: Invalid instruction 7167a8f0
Toy Story 3 v1.19.3-787-g5aa0856280 2026-01-07 __KernelStopThread: thread 1762 does not exist (helper deleted)
EA-Sports FC Lop-Play v1.10.3 2026-01-07 ReadFromHardware: Invalid address 7aab5fe0 near PC 7aab5fe0 LR 08000018
Star Wars®: Battlefront II™ v1.19.3 2026-01-07 __KernelStopThread: thread 797 does not exist (helper deleted)
eFootball PC - V. v1.18.1 2026-01-07 Unknown GetPointer 2c664882 PC 0884d5b0 LR 0884d7d4
Dragon Ball Z: KAKAROT PSP DELUXE EDITION By JJake_J v1.17.1 2026-01-07 00000400=sceGeEdramSetAddrTranslation(00000800)
Resistance: Retribution™ v1.17.1 2026-01-07 Unknown GetPointerWrite 28cf9e68 PC 08d09d20 LR 08cd6754
Resistance: Retribution™ v1.17.1 2026-01-07 ReadFromHardware: Invalid address 28cf9e6c near PC 08be51dc LR 08ca2aac
Resistance: Retribution™ v1.17.1 2026-01-07 Unknown GE command : 3472a6cf
Disney•Pixar Cars 2 v1.19.3 2026-01-07 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f05955:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05955:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = len
eFootball Lop - Play v1.16.4 2026-01-07 Unknown GetPointerWrite 00000080 PC 0882bbf4 LR 088113dc
eFootball CESAR - PATCH v1.11.3 2026-01-07 Unknown GetPointer 00001b24 PC 08872bb4 LR 08872c1c
eFootball PC - V. v1.14.2 2026-01-07 UI scissor out of bounds in GameSettingsScreen: 54,64-486,1070 / 1208,540
eFootball PC - V. v1.14.2 2026-01-07 UI scissor out of bounds in GameSettingsScreen: 210,54-988,486 / 540,1208
SOCOM: Fireteam Bravo 3 v1.17.1 2026-01-07 ReadFromHardware: Invalid address 3ffffff9 near PC 08adcfdc LR 0892a8b4
SOCOM: Fireteam Bravo 3 v1.17.1 2026-01-07 00000800=sceGeEdramSetAddrTranslation(00000800)
eFootball - BM v2 v1.19.3 2026-01-07 Savedata version requested: 3
FRONTIER GATE Boost+ v1.6.3 2026-01-07 Jump to invalid address: 061f8e80
FRONTIER GATE Boost+ v1.6.3 2026-01-07 Jump to invalid address: 061feac0
RESISTANCE® ~報復の刻~ v1.18 2026-01-07 Could not setup streams, unexpected stream count: 33042
Tomb Raider: Anniversary v1.11.3 2026-01-07 sceDmacMemcpy(dest=041a9000, src=091e7e20, size=12288): overlapping read
RESISTANCE® ~報復の刻~ v1.18 2026-01-07 Could not setup streams, unexpected stream count: 297
Tomb Raider: Anniversary™ v1.18.1 2026-01-07 sceDmacMemcpy(dest=041c0c00, src=09566600, size=9216): overlapping read
BETEGAMING12 v1.18.1 2026-01-07 Unknown GetPointer 002c0000 PC 0884a918 LR 0884a938
eFootball PC - V. v1.18.1 2026-01-07 Unknown GetPointer 2c5d3042 PC 0884d5b0 LR 0884d7d4
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.18.1 2026-01-07 __KernelStopThread: thread 334 does not exist (ApctlThread stopped)
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.18.1 2026-01-07 __KernelStopThread: thread 334 does not exist (ApctlThread deleted)
グランナイツヒストリー v1.19.3 2026-01-07 0=sceUtilityScreenshotInitStart(08de97c0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.15 2026-01-07 sceDmacMemcpy(dest=04138800, src=09103a20, size=64): overlapping read
グランナイツヒストリー v1.19.3 2026-01-07 0=sceUtilityScreenshotInitStart(08de0c10)
eFootball Chelito 19 v1.15.4 2026-01-06 Unknown GetPointer f62b2008 PC 0884d7cc LR 0884d7d4
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-06 Imm vertex used clip value, flags=f9f800
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-06 Block transfer invalid: 0a000000/3f8 -> 00c33a70/0, 623x528x4 (0,0)->(502,375)
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-06 VTYPE with morph used: THRU=1 TC=0 COL=0 POS=2 NRM=1 WT=1 NW=3 IDX=1 MC=4
Resistance: Retribution™ v1.19.3-787-g5aa0856280 2026-01-06 Unusual bezier/spline vtype: 128eab20, morph: 3, bones: 3
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2026-01-06 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'fmod' : no matching overloaded function found ERROR: 1 compilation errors. No code generated. depal #version 100 // Driver: PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.r * 7.995000, 2.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2026-01-06 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'fmod' : no matching overloaded function found ERROR: 1 compilation errors. No code generated. depal #version 100 // Driver: PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.g * 63.990002, 256.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Tomb Raider: Anniversary™ v1.7.4 2026-01-06 sceDmacMemcpy(dest=041aec00, src=097c5480, size=17408): overlapping read
Spectral VS Generation v1.9.0 2026-01-06 sceKernelLoadModule: unsupported options size=00000014, flags=08b6fc98, pos=0, access=1, data=2, text=2
Spectral VS Generation v1.9.0 2026-01-06 sceFontGetFontInfo(0, 9ffcb08): bad font
eFootball Chelito 19 v1.19.3 2026-01-06 Branch in Jump delay slot at 08078180 in block starting at 08070020
PES eFOOTBALL 2026 JRplay v1.19.3 2026-01-06 sceNetAdhocMatchingInit(32768) at 08a71984
eFootball Asia 2023/24 Premium By ERYE CHANNEL v1.16 2026-01-06 Unknown GetPointer 00000020 PC 08815fb0 LR 08815fbc
eFootball SAN JOE v1.19.3 2026-01-06 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00184000:00000400 TexAlpha Flat #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00184000:00000400 TexAlpha Flat varying lowp vec4 v_color0; varying mediump float v_fogdepth; void main() { vec4 v = v_color0; gl_FragColor = v; } vs: 40000000:00000002 THR Flat
eFootball SAN JOE v1.19.3 2026-01-06 Error in shader program link: info: L0100 GLSL allows exactly two attached shaders (one of each type) per program fs: 00184000:0001d402 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00184000:0001d402 Tex TexAlpha Flat TFuncMod AlphaTest0 > uniform sampler2D tex; uniform sampler2D testtex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) DISCARD; gl_FragColor = v; } vs: 40000000:00000002 THR Flat
eFootball Chelito 19 v1.13 2026-01-06 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1113,392-0,67 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1113,314-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1113,235-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1113,157-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1113,78-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1066,393-0,67 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1066,314-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1066,235-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1066,157-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1066,78-0,75 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1013,393-0,66 / 967,544
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.1 2026-01-06 UI scissor out of bounds in SavedataScreen: 1013,314-0,75 / 967,544