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Game title Version Latest Report Message
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 521 does not exist
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 533 does not exist
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 535 does not exist
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 525 does not exist
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 527 does not exist
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 470 does not exist
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 391 does not exist
KHLMANIA v1.9.3-80-g73bf6098e 2024-04-27 __KernelStopThread: thread 456 does not exist
Tomb Raider: Anniversary v1.17.1 2024-04-27 sceDmacMemcpy(dest=041ab400, src=0981f110, size=9216): overlapping read
eFootball By TM ARTS v1.10.3 2024-04-27 Unknown GetPointer 00000000 PC 08824ce4 LR 088113c4
LEGO® Batman™: The Videogame v1.17.1 2024-04-27 Unaligned icache invalidation of 086d38f8 (086d38f8 + 0) at PC=089741fc
Archer Maclean's Mercury v1.17.1 2024-04-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2024-04-27 sceDmacMemcpy(dest=0414e000, src=095d2e50, size=307232): overlapping read
Obscure: The Aftermath v1.16.6 2024-04-27 sceDmacMemcpy(dest=085afac0, src=09396a00, size=262144): overlapping read
PES 2013 v1.17.1 2024-04-27 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
WWE'12 v1.10.3 2024-04-27 sceDmacMemcpy(dest=04187690, src=0962d220, size=65552): overlapping read
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-27 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c1c064, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-04-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c1c064, 4, 00000000, 0)
SBK®09 Superbike World Championship v1.17.1 2024-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09615a20): duplicate handler
Tomb Raider : Legend v1.17.1 2024-04-27 sceDmacMemcpy(dest=041d4400, src=092368c0, size=8192): overlapping read
WWE'12 v1.10.3 2024-04-27 sceDmacMemcpy(dest=0412fa50, src=095ecba0, size=65552): overlapping read
Killzone™: Liberation v1.17.1 2024-04-27 sceDmacMemcpy(dest=04135900, src=092ba450, size=208): overlapping read
Killzone™: Liberation v1.17.1 2024-04-27 sceDmacMemcpy(dest=041bf000, src=097c6f10, size=13792): overlapping read
eFootball Play-C v1.17.1 2024-04-27 Unknown GetPointer 29865434 PC 0881c2d8 LR 0881c2e8
Killzone™: Liberation v1.17.1 2024-04-27 sceDmacMemcpy(dest=04125a00, src=09634690, size=2400): overlapping read
eFootball Chelito 19 v1.17.1 2024-04-27 Unknown GetPointer 2985ddf5 PC 0881c2d8 LR 0881c2e8
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.8.0 2024-04-27 sceDmacMemcpy(dest=09ab8960, src=09ba1980, size=22856): overlapping read
God of War: Chains of Olympus v1.17.1 2024-04-27 80630011=sceAtracSetDataAndGetID(08b705c0, 0001e000): no data chunk
God of War: Chains of Olympus v1.17.1 2024-04-27 RIFF chunk had uneven size
Spider-Man 3 v1.17.1-116-gd0afdcd94 2024-04-27 WriteToHardware: Invalid address 00000d40 near PC 08a2ab84 LR 08a2af50
SBK®09 Superbike World Championship v1.17.1 2024-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096ae5f0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-04-27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09653d80): duplicate handler
Lego Star Wars II: The Original Trilogy v1.17.1 2024-04-27 Unaligned icache invalidation of 087059f8 (087059f8 + 0) at PC=088454a0
戦国無双3 Z Special v1.12.3 2024-04-27 Bad vertex address 01dfb473!
戦国無双3 Z Special v1.12.3 2024-04-27 Unknown GE command : fc7fffff
英雄伝説 碧の軌跡 v1.17.1 2024-04-27 sceDmacMemcpy(dest=041f8900, src=08e690d0, size=4096): overlapping read
ソードアート・オンライン -インフィニティ・モーメント- v1.9.0 2024-04-27 sceDmacMemcpy(dest=09ddc000, src=085fbc40, size=129088): overlapping read
eFootball Chelito 19 v1.17.1 2024-04-27 Unknown GetPointer 8df1c6ff PC 08811368 LR 088113dc
eFootball Chelito 19 v1.16.6 2024-04-27 Unknown GetPointer 051ed101 PC 08811368 LR 088113dc
Hot Wheels Ultimate Racing v1.17.1 2024-04-27 Unimplemented HLE function Kprintf
World Soccer Winning Eleven 9 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2024-04-27 ReadFromHardware: Invalid address ac082a50 near PC ac082a50 LR 08000018
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
DISSIDIA FINAL FANTASY v1.17.1 2024-04-27 sceDmacMemcpy(dest=09d5fb40, src=09d3cb80, size=640): overlapping read
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1 2024-04-27 __KernelStopThread: thread 873 does not exist (ApctlThread stopped)
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE 2K24 v1.17.1 2024-04-27 Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038
WWE 2K24 v1.17.1 2024-04-27 Unknown GetPointer 00000000 PC 08bf6830 LR 08bf6840
WWE 2K24 v1.17.1 2024-04-27 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-04-27 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
eFootball PES 2021 T. Bendezu "C19" v1.16.6 2024-04-27 Unknown GetPointer 4eb00080 PC 0884a918 LR 0884a938
俺に働けって言われても 乙 v1.17.1 2024-04-27 Can't draw: No current render step. Step count: 0
イレギュラーハンターX v1.17.1 2024-04-27 00000400=sceGeEdramSetAddrTranslation(00000400)
イレギュラーハンターX v1.17.1 2024-04-27 GE Interrupt: newState might be 6
イレギュラーハンターX v1.17.1 2024-04-27 GE Interrupt: newState might be 5
イレギュラーハンターX v1.17.1 2024-04-27 GE Interrupt: newState might be 4
イレギュラーハンターX v1.17.1 2024-04-27 GE Interrupt: newState might be 3
イレギュラーハンターX v1.17.1 2024-04-27 GE Interrupt: newState might be 1
イレギュラーハンターX v1.17.1 2024-04-27 GE Interrupt: newState might be 0
イレギュラーハンターX v1.17.1 2024-04-27 GE Interrupt: newState might be 7
三國志Ⅸ with パワーアップキット v1.17.1 2024-04-27 GE Interrupt: newState might be 6
三國志Ⅸ with パワーアップキット v1.17.1 2024-04-27 GE Interrupt: newState might be 5
三國志Ⅸ with パワーアップキット v1.17.1 2024-04-27 GE Interrupt: newState might be 4
三國志Ⅸ with パワーアップキット v1.17.1 2024-04-27 GE Interrupt: newState might be 3
三國志Ⅸ with パワーアップキット v1.17.1 2024-04-27 GE Interrupt: newState might be 1
クロヒョウ2 龍が如く 阿修羅編 v1.17.1 2024-04-27 sceDmacMemcpy(dest=08689000, src=08f80c80, size=103232): overlapping read
頭文字D STREET STAGE v1.17.1 2024-04-27 sceDmacMemcpy(dest=0416ca00, src=09ae28e0, size=16384): overlapping read
WWE SmackDown vs. RAW 2010 v1.16.5 2024-04-27 MIPSCompileOp: Invalid instruction 70b0de20
WWE SmackDown vs. RAW 2010 v1.16.5 2024-04-27 MIPSCompileOp: Invalid instruction 70957420
WWE SmackDown vs. RAW 2010 v1.16.5 2024-04-27 MIPSCompileOp: Invalid instruction 70b0da30
WWE'12 v1.16.5 2024-04-27 MIPSCompileOp: Invalid instruction 716724d0
WWE'12 v1.16.5 2024-04-27 MIPSCompileOp: Invalid instruction 70957420
WWE'12 v1.16.5 2024-04-27 MIPSCompileOp: Invalid instruction 70b0de20
eFootball 2024 By Bendezu v1.11 2024-04-27 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0886af74
頭文字D STREET STAGE v1.17.1 2024-04-27 sceDmacMemcpy(dest=041f4a00, src=094ce860, size=32768): overlapping read
Spider-Man 2 v1.17.1 2024-04-27 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0
Spider-Man 2 v1.17.1 2024-04-27 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
Spider-Man 2 v1.17.1 2024-04-27 Unimplemented HLE function sceNetResolverTerm
SDガンダム ジージェネレーション オーバーワールド v1.17.1 2024-04-27 sceDmacMemcpy(dest=09797c30, src=095c7610, size=557056): overlapping read
無雙OROCHI 蛇魔再臨 增值版 v1.17.1 2024-04-27 sceMpegRingbufferPut(): invalid mpeg data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-04-27 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08aa1d7c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-04-27 Branch in branch delay slot at 0880da7c with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-04-27 MIPSCompileOp: Invalid instruction d0ab2468
Juiced 2: Hot Import Nights v1.17.1 2024-04-27 __KernelStopThread: thread 992 does not exist (helper deleted)
CRISIS CORE -FINAL FANTASY VII- v1.17.1 2024-04-27 sceDmacMemcpy(dest=087bf880, src=094987c0, size=176128): overlapping read
FIFA STREET 2 v1.17.1-334-g1786a4ddb 2024-04-27 Error in shader compilation: info: Compile failed. WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:87: 'function_call_constructor@vec3_vec3@99' : used without being initialised WARNING: 0:103: 'function_call_constructor@float_float@141' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } dif
eFootball PES 2020 C19 & Nibeck Tv v1.17.1 2024-04-27 MIPSCompileOp: Invalid instruction 43348000
eFootball PES 2020 C19 & Nibeck Tv v1.17.1 2024-04-27 MIPSCompileOp: Invalid instruction 43148000
eFootball PES 2020 C19 & Nibeck Tv v1.17.1 2024-04-27 MIPSCompileOp: Invalid instruction 43b06666
eFootball PES 2020 C19 & Nibeck Tv v1.17.1 2024-04-27 MIPSCompileOp: Invalid instruction 42ff0000
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.8.0 2024-04-27 sceDmacMemcpy(dest=09ab8570, src=09ba1980, size=29188): overlapping read