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Game title |
Version |
Latest Report |
Message |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Branch in Jump delay slot at 09ffcc1c in block starting at 09ffcc00 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Jump to invalid address: 037d50f0 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Jump to invalid address: 02d33fd0 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Branch in Jump delay slot at 09ffcc24 in block starting at 09ffcc00 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Jump to invalid address: 026109b0 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Jump to invalid address: 03840000 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Branch in Jump delay slot at 09ffcc0c in block starting at 09ffcc00 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Branch in Jump delay slot at 09ffcc08 in block starting at 09ffcc00 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 433a1f1b |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Jump to invalid address: 07ff3810 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Jump to invalid address: 0730d400 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Branch in Jump delay slot at 09ffcc2c in block starting at 09ffcc00 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Branch in Jump delay slot at 09ffcc28 in block starting at 09ffcc00 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 42fdd26f |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Branch in Jump delay slot at 09ffcc30 in block starting at 09ffcc00 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Branch in Jump delay slot at 09ffcc34 in block starting at 09ffcc00 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Branch in Jump delay slot at 09ffcc88 in block starting at 09ffcc00 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Branch in Jump delay slot at 09ffcc00 in block starting at 09ffcc00 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Branch in Jump delay slot at 09ffcc14 in block starting at 09ffcc00 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Jump to invalid address: 07ff3500 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Jump to invalid address: 07318900 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Unknown GetPointerWrite 00000000 PC 08c7a6d8 LR 08c7a6f8 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Branch in Jump delay slot at 09ffcc04 in block starting at 09ffcc00 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Jump to invalid address: 038916f0 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Branch in Jump delay slot at 09ffcc10 in block starting at 09ffcc00 |
Resistance: Retribution™ |
v1.18.1 |
2025-03-26 |
Jump to invalid address: 07077a00 |
不思議のダンジョン 風来のシレン4 plus 神の眼と悪魔のヘソ |
v1.18.1 |
2025-03-26 |
__KernelStopThread: thread 376 does not exist (ApctlThread stopped) |
不思議のダンジョン 風来のシレン4 plus 神の眼と悪魔のヘソ |
v1.18.1 |
2025-03-26 |
__KernelStopThread: thread 376 does not exist (ApctlThread deleted) |
GAME BY GRIZZY V2 |
v1.18.1 |
2025-03-26 |
Unknown GetPointer 00000060 PC 088e4910 LR 088e4938 |
PATCH SPARTAN11 |
v1.9.4 |
2025-03-26 |
Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul'
0:388: L0001: Expected literal or '(', got 'else'
postshader
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.5 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 1.0 //Default: 1.0
#define contrast 1.0 //Default: 1.0 //negative will be... well negative;p
#define red 1.0 //Default: 1.0
#define green 1.0 //Default: 1.0
#define blue 1.0 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.0 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high
#define SLcolor 2.8 //Default: 2.8 /brightens scre |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-03-26 |
sceDmacMemcpy(dest=09722980, src=08400000, size=72384): overlapping read |
Ikkitousen Eloquent Fist |
v1.18 |
2025-03-26 |
sceDmacMemcpy(dest=0418d800, src=08cbaff0, size=17920): overlapping read |
Silent Hill: Shattered Memories |
v1.18.1 |
2025-03-26 |
__KernelStopThread: thread 1998 does not exist (helper deleted) |
Crash® of the Titans |
v1.11.3 |
2025-03-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2 |
Crash™ Tag Team Racing |
v1.11.3 |
2025-03-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
Crash™ Tag Team Racing |
v1.11.3 |
2025-03-26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2 |
Silent Hill: Shattered Memories |
v1.18.1 |
2025-03-26 |
__KernelStopThread: thread 1472 does not exist (helper deleted) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 0000087c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 4c89e36b |
Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-03-26 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(471a6f7, 62:0f:f5:f8:fe:bd, 20000000, 0) at 0897eeec |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-26 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08832cc4 |
Obscure: The Aftermath |
v1.16.6 |
2025-03-26 |
sceDmacMemcpy(dest=0936ae60, src=09707600, size=8192): overlapping read |
UFC® Undisputed™ 2020 By LBMODS |
v1.18.1 |
2025-03-26 |
Unknown GetPointer f1286824 PC 0889192c LR 08891990 |
METAL SLUG Anthology |
v1.18.1 |
2025-03-26 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIbcf8, b0:6f:ff:e2:bc:f8, 20000000, 0) at 08829208 |
METAL SLUG Anthology |
v1.18.1 |
2025-03-26 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIbcf8, 1, 2, 09fff8c0, 20000000, 0) at 08829184 |
The 3rd Birthday® |
v1.18.1 |
2025-03-26 |
sceDmacMemcpy(dest=095f31c0, src=09f58fc0, size=10304): overlapping read |
Mortal Kombat: Unchained |
v1.15.2 |
2025-03-26 |
__KernelStopThread: thread 882 does not exist (helper deleted) |
eFootball Chelito 19 |
v1.18.1 |
2025-03-26 |
Unknown GetPointer 00a76c37 PC 0884a918 LR 0884a938 |
Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 9c134034 |
Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-03-26 |
MIPSCompileOp: Invalid instruction 03e0099e |
The 3rd Birthday® |
v1.18.1 |
2025-03-26 |
sceDmacMemcpy(dest=09343a80, src=09cf0040, size=1638720): overlapping read |
RESISTANCE® ~報復の刻~ |
v1.18.1 |
2025-03-26 |
Unknown GetPointerWrite f81bff88 PC 08d09d20 LR 08cd6754 |
METAL SLUG Anthology |
v1.18.1 |
2025-03-26 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIbcf8, b0:6f:ff:e2:bc:f8, 20000000, 0) at 088e45b8 |
METAL SLUG Anthology |
v1.18.1 |
2025-03-26 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIbcf8, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450 |
戦国BASARA CHRONICLE HEROES |
v1.18.1-1421-g112bd904b8 |
2025-03-26 |
SCE_KERNEL_ERROR_INVALID_MODE=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
戦国BASARA CHRONICLE HEROES |
v1.18.1-1421-g112bd904b8 |
2025-03-26 |
SCE_KERNEL_ERROR_INVALID_MODE=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
MONSTER HUNTER FREEDOM™ 2 |
v1.18.1 |
2025-03-26 |
sceDmacMemcpy(dest=0414e000, src=0940c100, size=298912): overlapping read |
eFootball Chelito 19 |
v1.11.3-846-gc96692fd2 |
2025-03-26 |
ReadFromHardware: Invalid address fe57fab0 near PC fe57fab0 LR 08a3c194 |
eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-03-26 |
ReadFromHardware: Invalid address 1396bbb8 near PC 08863d80 LR 08849a48 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff540c in block starting at 09ff53bc |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff53e4 in block starting at 09ff53bc |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff53c0 in block starting at 09ff53bc |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff5450 in block starting at 09ff53b0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff544c in block starting at 09ff53b0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff5438 in block starting at 09ff53b0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff5434 in block starting at 09ff53b0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Jump to invalid address: 02786c10 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff5430 in block starting at 09ff53b0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Jump to invalid address: 02786cb0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Jump to invalid address: 02a80000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff540c in block starting at 09ff53b0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Jump to invalid address: 07fd5290 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff53e4 in block starting at 09ff53b0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Jump to invalid address: 07fd5120 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Jump to invalid address: 027923d0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Jump to invalid address: 027937f0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff53c0 in block starting at 09ff53b0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Jump to invalid address: 02793890 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Jump to invalid address: 07fd4fb0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff5450 in block starting at 09ff53a4 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff544c in block starting at 09ff53a4 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Jump to invalid address: 02ab3f30 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Jump to invalid address: 02807dc0 |
Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff5438 in block starting at 09ff53a4 |
Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff5434 in block starting at 09ff53a4 |
Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff5430 in block starting at 09ff53a4 |
Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff540c in block starting at 09ff53a4 |
Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff53e4 in block starting at 09ff53a4 |
Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff53c0 in block starting at 09ff53a4 |
Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff53a8 in block starting at 09ff53a4 |
Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff5450 in block starting at 09ff5394 |
Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff544c in block starting at 09ff5394 |
Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff5438 in block starting at 09ff5394 |
Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff5434 in block starting at 09ff5394 |
Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Jump to invalid address: 02786c10 |
Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff5430 in block starting at 09ff5394 |
Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Jump to invalid address: 02786cb0 |
Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Jump to invalid address: 02a80000 |
Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Branch in Jump delay slot at 09ff540c in block starting at 09ff5394 |
Ghost Rider |
v1.17.1-334-g1786a4ddb |
2025-03-26 |
Jump to invalid address: 07fd5290 |