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Game title Version Latest Report Message
イース -フェルガナの誓い- v1.9.3 2019-12-06 sceDmacMemcpy(dest=041b7d00, src=08da39f0, size=4096): overlapping read
討鬼伝 v1.9.3-147-ge84788138 2019-12-06 sceDmacMemcpy(dest=09905ae0, src=09b9cc80, size=26624): overlapping read
WWE 2K20 By Lucha Games v1.9.4 2019-12-06 80630007=sceAtracSetData(2, 08d4b180, 0000b708): atracID uses different codec type than data
碧の軌跡 v1.6.3-492-g9fddfff66 2019-12-06 ReadFromHardware: Invalid address 0004d2f8 near PC 08000000 LR 08000000
Ys SEVEN v1.9.4 2019-12-06 Render to area containing texture at 09dcc840 +392x0
Ys SEVEN v1.9.4 2019-12-06 Ignoring possible render to texture at 09defe00 +400x133 / 512x272
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド v1.6.3-492-g9fddfff66 2019-12-06 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0001d02e Tex TexAlpha TFuncRepl AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 v = t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:00000b18 HWX C T N Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Prince of Persia - Revelations v1.6.3-492-g9fddfff66 2019-12-06 Error in shader program link: info: (unknown reason) fs: 00000000:0080d022 Tex TexAlpha 2x TFuncMod AlphaTest > (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; } vs: 01170004:00000b10 HWX T N Tex Light: 0: c:0 t:1 MatUp:7 (failed) #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Prince of Persia - Revelations v1.6.3-492-g9fddfff66 2019-12-06 Error in shader program link: info: (unknown reason) fs: 00000000:00800002 Tex 2x TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 01300040:00000918 HWX C T Tex Light: 0: c:0 t:0 1: c:0 t:1 (failed) #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Prince of Persia - Revelations v1.6.3-492-g9fddfff66 2019-12-06 Error in shader program link: info: (unknown reason) fs: 00000000:00800002 Tex 2x TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 01000000:00000918 HWX C T Tex Light: (failed) #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Prince of Persia - Revelations v1.6.3-492-g9fddfff66 2019-12-06 Error in shader program link: info: (unknown reason) fs: 00000000:00800002 Tex 2x TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 01f74440:00000b10 HWX T N Tex Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 (failed) #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Prince of Persia - Revelations v1.6.3-492-g9fddfff66 2019-12-06 Error in shader program link: info: (unknown reason) fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 01000000:00000918 HWX C T Tex Light: (failed) #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド v1.6.3-492-g9fddfff66 2019-12-06 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00010000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド v1.6.3-492-g9fddfff66 2019-12-06 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド v1.6.3-492-g9fddfff66 2019-12-06 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 100 precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 00000000:00000018 C Tex (failed) #version 100 precision highp float; attribute vec4 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
新紀幻想スペクトラルソウルズⅡアンリミテッドサイド v1.6.3-492-g9fddfff66 2019-12-06 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000000 #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = v; } vs: 00000000:00000008 C (failed) #version 100 precision highp float; attribute vec4 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj * vec4(position.xyz, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Avatar: The Legend of Aang v1.6.3 2019-12-06 sceDmacMemcpy(dest=041c7600, src=08eb7c20, size=32768): overlapping read
Crash™ Tag Team Racing v1.9.4 2019-12-06 80630006=sceAtracSetDataAndGetID(09e11c80, 00014000): invalid RIFF header
SBK®09 Superbike World Championship v1.9.4 2019-12-06 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096b0c40): duplicate handler
FIFA 13 - De v1.9.4 2019-12-06 Unknown GetPointer 00000000 PC 08aff374 LR 08000020
碧の軌跡 v1.6.3-492-g9fddfff66 2019-12-06 WriteToHardware: Invalid address 00006ec8 near PC 08000000 LR 08000000
SBK®09 Superbike World Championship v1.9.4 2019-12-06 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096405d0): duplicate handler
「萌え萌え2次大戦(略)2[chu~♪]」 v1.9.4 2019-12-06 Unknown GetPointer 00000000 PC 08000000 LR 08000000
BLEACH ヒート・ザ・ソウル2 v1.9.4 2019-12-06 Unexpected mpeg first timestamp: 5d57 / 23895
エクシズ・フォルス v1.8.0 2019-12-06 sceDmacMemcpy(dest=08503a40, src=096cc140, size=13540): overlapping read
Prince of Persia - Revelations v1.9.4 2019-12-06 80630006=sceAtracSetDataAndGetID(09552f40, 00000800): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2019-12-06 MIPSCompileOp: Invalid instruction 4ce90168
SBK®08 Superbike World Championship v1.9.4 2019-12-06 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0966c3f0): duplicate handler
Harry Potter and the Goblet of Fire™ v1.9.4 2019-12-06 sceGeBreak(mode=0, unknown=08dfedaing: binary 2
Harry Potter and the Goblet of Fire™ v1.6.2 2019-12-06
SBK®08 Superbike World Championship v1.9.4 2019-12-06 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09031440): duplicate handler
初音ミク -Project DIVA- v1.8.0 2019-12-06 00000000=sceUtilityScreenshotInitStart(094e5850)
Driver® '76 v1.9.4 2019-12-06 Bad bounding box data: 07000b
Def Jam® Fight For NY™: The Takeover v1.9.4 2019-12-06 sceDmacMemcpy(dest=096defc0, src=08400000, size=724736): overlapping read
真・三國無雙5 Special v1.6.3-492-g9fddfff66 2019-12-06 Error in shader program link: info: (unknown reason) fs: 00000000:0e01d022 Tex TexAlpha StenToAlphaDual StenKeep TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
God of War: Chains of Olympus v1.9.4 2019-12-06 CALL to illegal address 031bda98 - ignoring! data=000099
Def Jam® Fight For NY™: The Takeover v1.9.4 2019-12-06 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000224): duplicate handler
Prince of Persia - Revelations v1.9.4 2019-12-06 80630006=sceAtracSetDataAndGetID(094c6e40, 00000800): invalid RIFF header
(homebrew) v1.9.4 2019-12-06 Unknown GetPointer 00000000 PC 08870068 LR 08000020
God of War®: Ghost of Sparta v1.6.3-492-g9fddfff66 2019-12-06 WriteToHardware: Invalid address 000f423f near PC 08000000 LR 08000000
エクシズ・フォルス v1.8.0 2019-12-06 Unknown GetPointer 00000000 PC 089e6920 LR 08000020
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(369, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(373, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(376, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(388, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(377, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(375, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(393, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(367, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(382, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(390, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(379, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(364, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(387, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(394, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(383, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(370, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(371, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(374, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(392, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(372, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(363, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(381, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(384, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(386, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(368, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(391, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(397, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(389, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(385, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(366, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(395, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 800200d3=sceKernelStartThread(398, -559038737, deadbeef): bad thread argument pointer/length deadbeef / deadbeef
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.6.3-312-g31646d6c8 2019-12-06 80020190=sceKernelCreateThread(user_main, 08850998, 00000020, 65536, 80004000, 00000000): out of memory, 00010000 stack requested
Yu-Gi-Oh! GX Tag Force 3 v1.9.4 2019-12-06 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Yu-Gi-Oh! GX Tag Force 3 v1.9.4 2019-12-06 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
Yu-Gi-Oh! GX Tag Force 3 v1.9.4 2019-12-06 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Yu-Gi-Oh! GX Tag Force 3 v1.9.4 2019-12-06 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
Crash® of the Titans v1.9.4 2019-12-06 80630006=?(): unknown codec type in set context
CRISIS CORE -FINAL FANTASY VII- v1.9.4 2019-12-06 sceDmacMemcpy(dest=09256e40, src=084c7160, size=258048): overlapping read
(homebrew) v1.9.4 2019-12-06 Unknown GetPointer 00000000 PC 08808d34 LR 08000030
ナルティメットアクセル3 v1.6.3-492-g9fddfff66 2019-12-06 00000000=sceUtilityScreenshotInitStart(09a54d28)
CRISIS CORE -FINAL FANTASY VII- v1.9.4 2019-12-06 sceDmacMemcpy(dest=0861eda0, src=09d76740, size=40960): overlapping read
The Warriors v1.6.3-492-g9fddfff66 2019-12-06 Error in shader program link: info: (unknown reason) fs: 00000000:0001d802 Tex LM TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; if (v.a < 0.002) discard; fragColor0 = v; } vs: 01070000:00000919 HWX C T LM Tex Light: MatUp:7 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
無双OROCHI2 Special v1.9.4 2019-12-06 sceDmacMemcpy(dest=08ecd500, src=09bed300, size=11812): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-12-06 ReadFromHardware: Invalid address 36bc68d3 near PC 08a5fc80 LR 08a5fd24
Tomb Raider: Anniversary v1.8.0 2019-12-06 sceDmacMemcpy(dest=041fe400, src=09182970, size=5120): overlapping read
Tenchu: TOTA v1.9.4 2019-12-06 Unknown GetPointer 00000000 PC 089acde8 LR 08000030
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.4 2019-12-06 80630007=sceAtracSetData(2, 08d4b180, 0000bc80): atracID uses different codec type than data
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.4 2019-12-06 80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.4 2019-12-06 80630007=sceAtracSetData(2, 08d4b180, 000061b8): atracID uses different codec type than data
SOL TRIGGER v1.8.0 2019-12-06 ReadFromHardware: Invalid address 00000008 near PC 0895233c LR 08950314
SOL TRIGGER v1.8.0 2019-12-06 WriteToHardware: Invalid address 00000004 near PC 0895233c LR 08950314
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.4 2019-12-06 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.4 2019-12-06 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
God of War®: Chains of Olympus v1.9.4 2019-12-06 Savedata version requested: 3
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.4 2019-12-06 80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.4 2019-12-06 80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.4 2019-12-06 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.4 2019-12-06 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data