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Game title Version Latest Report Message
WWE SmackDown vs. RAW 2011 v1.19.3 2026-02-08 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
eFootball PC - V. v1.8.0 2026-02-08 Unknown GetPointer 67e44474 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.19.3 2026-02-08 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:00200002 Tex Fog FragUber TFuncMod vs: 00000000:00000928 HWX C T Cull #version 320 es // Driver: PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00000000:00000928 HWX C T Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball Chelito 19 v1.19.3 2026-02-08 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10180000:00200002 Tex Fog FragUber TFuncMod vs: 01000000:80000b20 HWX T N Light: LightUberShader Cull #version 320 es // Driver: PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b20 HWX T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScal
eFootball Play-C v1.10.3 2026-02-08 Unknown GetPointer 2c68e582 PC 0884d7b4 LR 0884d7d4
eFootball Chelito 19 v1.9.4 2026-02-08 Unknown GetPointer 00000000 PC 0884a7e0 LR 0884a938
EA SPORTS FC26 BY Charly v1.16.6 2026-02-08 MIPSCompileOp: Invalid instruction 01010101
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2026-02-08 sceDmacMemcpy(dest=0414e000, src=096f44f0, size=221072): overlapping read
eFootball Chelito 19 v1.9.4 2026-02-08 MFIC instruction hit (71f1da64) at 08000020
eFootball Chelito 19 v1.9.4 2026-02-08 Jump to invalid address: 070cc560
MLB 11 The Show™ v1.11.3 2026-02-08 scePsmfPlayerSetPsmf*: incorrect PSMF magic (e5fff16b), bad data
PES eFOOTBALL 2026 JRplay - Rizzkiik v1.11.3 2026-02-08 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
Killzone™: Liberation v1.10.3 2026-02-08 sceDmacMemcpy(dest=0411db00, src=0937fe30, size=1584): overlapping read
WWE SmackDown vs. RAW 2007 v1.16.6 2026-02-08 sceDmacMemcpy(dest=04174460, src=09214130, size=65552): overlapping read
WALL•E v1.19.3 2026-02-08 Failed decrypting the PRX (ret = -1, size = 6262945, psp_size = 6263296)!
EA-Sports FC PC-V --NATIVE-DATA-BO]NDARY-01fe9e6a4ac377e5-3 Content-Disposition: form-data; name="sdkver" Content-Length: 9 Content-Transfer-Encoding: binary 101056528 v1.11.3 2026-02-08 Savedata version requested on save: 3
eFootball Lop - Play v1.14.1 2026-02-08 UI scissor out of bounds in GamePauseScreen: 1192,106-400,614 / 720,1612
eFootball Lop - Play v1.14.1 2026-02-08 UI scissor out of bounds in GamePauseScreen: 0,106-1179,614 / 720,1612
eFootball Chelito 19 v1.10.3 2026-02-08 Unknown GetPointer 00000000 PC 08882a90 LR 08edf894
eFootball Chelito 19 v1.10.3 2026-02-08 Jump to invalid address: 070ce560
eFootball Chelito 19 v1.10.3 2026-02-08 Jump to invalid address: 0bbce770
eFootball Chelito 19 v1.10.3 2026-02-08 MIPSCompileOp: Invalid instruction 71f2d65c
eFootball Asia 2023/24 Premium By ERYE CHANNEL v1.11.3 2026-02-08 Unknown GetPointer 00000000 PC 08220f54 LR 08220f4c
PES 2014 v1.17.1 2026-02-08 Unknown GetPointer 007a383c PC 0884a930 LR 0884a938
グランナイツヒストリー v1.17.1 2026-02-08 00000000=sceUtilityScreenshotInitStart(08ded5f0)
inviZimals™ v1.19.3 2026-02-08 0=sceUtilityScreenshotInitStart(08a56104)
Def Jam® Fight For NY™: The Takeover v1.14.1 2026-02-08 sceDmacMemcpy(dest=0985cf00, src=08400000, size=72384): overlapping read
eFootball RB - V. v1.8.0 2026-02-08 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
PES 2014 v1.19.3 2026-02-08 Game install with no files / data
eFootball Lop - Play v1.11.3 2026-02-08 ReadFromHardware: Invalid address 5c000000 near PC 5c000000 LR 08a3c17c
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2026-02-08 sceDmacMemcpy(dest=0414e000, src=095abd00, size=172880): overlapping read
Syphon Filter®: Logan's Shadow v1.11.3 2026-02-08 Unexpected mpeg first timestamp: 3e366bc22e4 / 4275216065252
EA-Sports FC PC-V v1.9.4 2026-02-08 Unknown GetPointer 9d606042 PC 0888d3fc LR 0888d40c
EA SPORTS™ FIGHT NIGHT Round 3 v1.19.3 2026-02-08 __KernelStopThread: thread 362 does not exist (ApctlThread deleted)
EA SPORTS™ FIGHT NIGHT Round 3 v1.19.3 2026-02-08 __KernelStopThread: thread 362 does not exist (ApctlThread stopped)
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e89344, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e89344, 4, 00000000, 0)
Pro Evolution Soccer 2014 v1.14.4 2026-02-08 80420014=__sceSasCore(08bb3a00, 39fb68c0): invalid address
Pro Evolution Soccer 2014 v1.14.4 2026-02-08 80420014=__sceSasCore(08bb3a00, 39fb6cc0): invalid address
Pro Evolution Soccer 2014 v1.14.4 2026-02-08 ReadFromHardware: Invalid address 00000000 near PC 08813368 LR 08813390
Pro Evolution Soccer 2014 v1.14.4 2026-02-08 WriteToHardware: Invalid address 00000004 near PC 08844c24 LR 08844c30
Pro Evolution Soccer 2014 v1.14.4 2026-02-08 ReadFromHardware: Invalid address 00000004 near PC 08844c24 LR 08844c30
eFooTBall Play Cesar Patch v1.17.1 2026-02-08 sceNetAdhocMatchingInit(204800) at 08a16e80
Game Sepak Bola PPSSPP v1.17.1 2026-02-08 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2026-02-08 Branch in Jump delay slot at 08e2aa70 in block starting at 08e29d80
eFootball Lop - Play v1.6.3 2026-02-08 Error in shader program link: info: fs: 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
eFootball Lop - Play v1.6.3 2026-02-08 Error in shader program link: info: fs: 00000000:0001d002 Tex TFuncMod AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Game Sepak Bola PPSSPP v1.11.3 2026-02-08 Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc
eFootball CESAR - PATCH v1.9.4 2026-02-08 ReadFromHardware: Invalid address de4ee790 near PC de4ee790 LR 08000018
EAFC 26 By Komo Valeri v1.10.3 2026-02-08 Unknown GetPointer 00000000 PC 08000000 LR 08000000
GTA: Liberty City Stories v1.16.4 2026-02-08 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
EA-Sports FC PC-V v1.9.4 2026-02-08 Unknown GetPointer 10bedab7 PC 0884d5b0 LR 0884d7d4
EA-Sports FC PC-V v1.9.4 2026-02-08 ReadFromHardware: Invalid address 126f7b20 near PC 126f7b20 LR 126f7b20
PES FL 2022 v1.7.4 2026-02-08 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.18.1 2026-02-08 sceDmacMemcpy(dest=040e4000, src=091bb2e0, size=17040): overlapping read
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-08 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09af6bd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-02-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09af6bd4, 4, 00000000, 0)
eFootball PES 2020 C19 & Nibeck Tv v1.14 2026-02-08 UI scissor out of bounds in GameSettingsScreen: 303,0-1290,721 / 1604,720
Pro Evolution Soccer 2011 v1.10.3 2026-02-08 Unknown GetPointer 00000000 PC 08815e44 LR 08000020
eFootball Chelito 19 v1.12.3 2026-02-08 Jump to invalid address: 02059ddc
eFootball Chelito 19 v1.12.3 2026-02-08 MIPSCompileOp: Invalid instruction 75827388
eFootball Chelito 19 v1.12.3 2026-02-08 Jump to invalid address: 0205ca04
EA-Sports FC Lop-Play v1.15.4 2026-02-08 Unknown GetPointer 001f0000 PC 0884a918 LR 0884a938
Game Sepak Bola PPSSPP v1.11.3 2026-02-08 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball Chelito 19 v1.13.2 2026-02-07 Unknown GetPointer 00001b00 PC 0884d7b4 LR 0884d7d4
GTA: Liberty City Stories v1.17.1-334-g1786a4ddb 2026-02-07 MFIC instruction hit (70020024) at 08a9d9a0
CRISIS CORE -FINAL FANTASY VII- v1.17.1 2026-02-07 WriteToHardware: Invalid address 000000e6 near PC 088433f0 LR 088433f0
eFootball Lop - Play v1.6.3-432-gfd6c3145d 2026-02-07 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.3-432-gfd6c3145d 2026-02-07 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:0001d002 Tex Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball Lop - Play v1.6.3-432-gfd6c3145d 2026-02-07 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; } vs: 40000000:00000012 THR Tex Flat #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2026-02-07 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092b3110): duplicate handler
eFootball Edicion Mundial de Clubes By T. Bendezu v1.14.4 2026-02-07 Replacement rowPitch=1024, but w=2800 (level=0)
eFootball RB - V. v1.11.3 2026-02-07 Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc
EFOOTBALL 26 PPSSPP BY SPARTAN v1.18.1 2026-02-07 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
BEN 10: Protector of Earth v1.18.1 2026-02-07 sceDmacMemcpy(dest=04000000, src=09202f00, size=557056): overlapping read
Silent Hill: Shattered Memories v1.19.3 2026-02-07 __KernelStopThread: thread 1421 does not exist (helper deleted)
WWE 2K25 V1.00 BY MANIASVR v1.9.4 2026-02-07 80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data
WWE 2K25 V1.00 BY MANIASVR v1.9.4 2026-02-07 80630007=sceAtracSetData(2, 08d4b180, 00010fa0): atracID uses different codec type than data
eFootball PES 2020 C19 & Nibeck Tv v1.11.3 2026-02-07 Branch in RSRTComp delay slot at 08a691b2 in block starting at 08a691a6
eFootball PES 2020 C19 & Nibeck Tv v1.11.3 2026-02-07 Jump to invalid address: 02aebe8c
eFootball PES 2020 C19 & Nibeck Tv v1.11.3 2026-02-07 MIPSCompileOp: Invalid instruction 00248c85
eFootball 2025 by MP v1.11.3 2026-02-07 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-07 Bad vertex address 00005310!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-07 Bad vertex address 00005160!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-07 Bad vertex address 00004710!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-07 Bad vertex address 00003fc0!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-07 Bad vertex address 00003ab0!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-07 Bad vertex address 000034e0!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-07 Bad vertex address 00002df0!
WWE - 2K25 AURA EDITION by v1.10.2 2026-02-07 Bad vertex address 00002190!
Star Wars®: Battlefront II™ v1.12.3 2026-02-07 __KernelStopThread: thread 1226 does not exist
WWE SmackDown vs. RAW 2010 v1.8.0 2026-02-07 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
ドラゴンボール タッグバーサス v1.19.3 2026-02-07 Branch in Jump delay slot at 08e1b154 in block starting at 08e1a5c8
ドラゴンボール タッグバーサス v1.19.3 2026-02-07 Branch in Jump delay slot at 08e1b19c in block starting at 08e1a5c8
ドラゴンボール タッグバーサス v1.19.3 2026-02-07 Branch in Jump delay slot at 08e1b1b0 in block starting at 08e1a5c8
ドラゴンボール タッグバーサス v1.19.3 2026-02-07 Branch in Jump delay slot at 08e1b19c in block starting at 08e1a580
Star Wars®: Battlefront II™ v1.12.3 2026-02-07 __KernelStopThread: thread 1170 does not exist
eFootball Play-C v1.16.1 2026-02-07 Savedata version requested: 3
eFootball Lop - Play v1.18.1 2026-02-07 Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460
eFootball Edicion Mundial de Clubes By GASPER AS7 PATCH v1.11.3 2026-02-07 sceDmacMemcpy(dest=086ce8c0, src=040cc000, size=1251136): overlapping read