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Game title Version Latest Report Message
Resistance: Retribution™ v1.17.1-762-gcfcca0ed1 2024-07-26 WriteToHardware: Invalid address 0000000c near PC 08cd6824 LR 08ca1bc8
PES MY 2024 v1.17.1 2024-07-26 Game install with no files / data
MONSTER HUNTER PORTABLE 3rd v1.16.6 2024-07-26 __KernelStopThread: thread 775 does not exist (ApctlThread deleted)
MONSTER HUNTER FREEDOM UNITE™ v1.13.2 2024-07-26 sceDmacMemcpy(dest=0414e000, src=09537940, size=159696): overlapping read
Pro Evolution Soccer 2010 v1.17.1 2024-07-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 2010 v1.17.1 2024-07-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
トゥームレイダー:レジェンド v1.17.1 2024-07-26 sceDmacMemcpy(dest=041b6800, src=0969ee60, size=5120): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 Jump to invalid address: 0189a780
Midnight Club 3: DUB Edition v1.8.0 2024-07-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 --NATIVE-DATA-BOUNDARY-32bf5b92g������<?� Content-Disposition: form-data; name="verify" Content-Length: 202 Content-Transfer-Encoding: binary sceKernelLoadModule: unsupported options size=%08x, flags=%08x, pos=%d, access=%d, data=%d, text=%dsceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
ASPHALT : URBAN GT 2 v1.17.1 2024-07-26 __KernelStopThread: thread 1849 does not exist (helper deleted)
eFootball Chelito 19 v1.11.3 2024-07-26 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
デジモンワールド リ:デジタイズ v1.17.1 2024-07-26 sceDmacMemcpy(dest=090e6ec0, src=090e6b00, size=960): overlapping read
Lego Star Wars II: The Original Trilogy v1.17.1 2024-07-26 Unaligned icache invalidation of 087075f8 (087075f8 + 0) at PC=08845668
Assassin's Creed: Bloodlines™ v1.16.6 2024-07-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c33d74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.16.6 2024-07-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c33d74, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.16.6 2024-07-26 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c16584, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.16.6 2024-07-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c16584, 4, 00000000, 0)
PES FL 2022 v1.17.1 2024-07-26 Can't draw: No current render step. Step count: 0
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-07-26 Failed to compute PathTo from 'content://com.android.externalstorage.documents/tree/000B-26C7%3APSP/document/000B-26C7%3APSP' to 'content://com.android.externalstorage.documents/tree/000B-26C7%3APSP/document/000B-26C7%3APSP'
Tomb Raider : Legend v1.17.1 2024-07-26 sceDmacMemcpy(dest=041c9800, src=0978d840, size=8192): overlapping read
WWE'12 v1.17.1 2024-07-26 MIPSCompileOp: Invalid instruction 4195433c
頭文字D STREET STAGE v1.17.1 2024-07-26 sceDmacMemcpy(dest=04163c00, src=091f4b00, size=1024): overlapping read
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-07-26 Game install with no files / data
Tomb Raider : Legend v1.17.1 2024-07-26 sceDmacMemcpy(dest=041c1000, src=08dde130, size=9216): overlapping read
Tomb Raider : Legend v1.17.1 2024-07-26 sceDmacMemcpy(dest=041a3400, src=09619e60, size=8192): overlapping read
PES MY 2024 v1.17.1 2024-07-26 Savedata version requested: 3
PES FL 2022 v1.17.1 2024-07-26 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
Tomb Raider : Legend v1.17.1 2024-07-26 sceDmacMemcpy(dest=041cec00, src=095b39d0, size=5120): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-26 Error in shader compilation: info: Compile failed. ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000100; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-26 Error in shader compilation: info: Compile failed. ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000100; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-26 Error in shader compilation: info: Compile failed. ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000100; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
eFootball Chelito 19 v1.14 2024-07-26 UI scissor out of bounds in GameSettingsScreen: 420,0-1781,1080 / 2175,1080
初音ミク -Project DIVA- v1.17.1 2024-07-26 00000000=sceUtilityScreenshotInitStart(092d8120)
eFootball PES 2021 By GABRIEL v1.17.1 2024-07-26 Unknown GetPointer 0e25411a PC 08eff8c0 LR 08eff8d0
頭文字D STREET STAGE v1.17.1 2024-07-26 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
eFootball Winning Eleven 2020 by SinSega v1.16.3 2024-07-26 Can't draw: No current render step. Step count: 0
Lego Star Wars II: The Original Trilogy v1.17.1 2024-07-26 Unaligned icache invalidation of 0870a938 (0870a938 + 0) at PC=08845668
eFootball 2024 By Komo Valeri v1.17.1 2024-07-26 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
WWE SmackDown vs. RAW 2011 v1.10.3 2024-07-26 sceDmacMemcpy(dest=0414b0a0, src=094110e0, size=65552): overlapping read
Army of TWO™: The 40th Day (JP) v1.17.1 2024-07-26 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
Army of TWO™: The 40th Day (JP) v1.17.1 2024-07-26 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
Army of TWO™: The 40th Day (JP) v1.17.1 2024-07-26 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
Army of TWO™: The 40th Day (JP) v1.17.1 2024-07-26 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Army of TWO™: The 40th Day (JP) v1.17.1 2024-07-26 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
Spider-Man 3 v1.17.1 2024-07-26 Branch in RSZeroComp delay slot at 040f4b84 in block starting at 040f4b84
Daxter v1.12.3 2024-07-26 ReadFromHardware: Invalid address 00000010 near PC 089f99a4 LR 08a0cd90
Daxter v1.12.3 2024-07-26 80630006=sceAtracSetDataAndGetID(08d1dc40, 00001000): invalid RIFF header
Daxter v1.12.3 2024-07-26 GetFramebufferCandidates(DEPTH): Multiple (3) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16)
Indiana Jones® and the Staff Of Kings™ v1.17.1 2024-07-26 Unexpected mpeg first timestamp: 0 / 0
LEGO® Batman™: The Videogame v1.17.1 2024-07-26 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Justice League: Heroes™ v1.17.1 2024-07-26 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
Justice League: Heroes™ v1.17.1 2024-07-26 Could not setup streams, unexpected stream count: 46230
eFottball Hend Asean v1.17.3 2024-07-26 Game install with no files / data
eFottball Hend Asean v1.17.3 2024-07-26 Unknown GetPointerWrite 00000000 PC 08a029d8 LR 08816144
eFootball Chelito 19 v1.13.1 2024-07-26 Unknown GetPointer 2c5ea302 PC 0884d7b4 LR 0884d7d4
WWE SmackDown vs. RAW 2010 v1.13.2 2024-07-26 MIPSCompileOp: Invalid instruction 40210e29
Kenka Bancho: Badass Rumble v1.17.1 2024-07-26 00000000=sceUtilityScreenshotInitStart(091aac10)
Kenka Bancho: Badass Rumble v1.17.1 2024-07-26 00000000=sceUtilityScreenshotInitStart(091aeb20)
Tom Clancy's Ghost Recon® Predator v1.11.3 2024-07-26 Unknown GetPointer 00000008 PC 08a86704 LR 08a7e26c
頭文字D STREET STAGE v1.17.1 2024-07-26 sceDmacMemcpy(dest=041b4c00, src=095dda40, size=131072): overlapping read
Killzone™: Liberation v1.17.1 2024-07-26 sceDmacMemcpy(dest=04143400, src=092e5e10, size=3872): overlapping read
METAL GEAR SOLID PORTABLE OPS v1.15.4-249-gb5a94388d 2024-07-26 UNIMPL sceNetAdhocDiscoverInitStart(09a9e780) at 08bc3664
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-07-26 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000665): duplicate handler
eFootball By TM ARTS v1.17.1 2024-07-26 Unknown GetPointer 298583ac PC 0881c410 LR 0881c420
Tales of Rebirth v1.17.1 2024-07-26 Unknown GetPointer 72176489 PC 088c8c8c LR 08818cbc
Killzone™: Liberation v1.17.1 2024-07-26 sceDmacMemcpy(dest=041d5c00, src=096e3150, size=14304): overlapping read
EA FC 2024 BY MR-PATCH v1.15.4 2024-07-26 Jump to invalid address: 003217a4
EA FC 2024 BY MR-PATCH v1.15.4 2024-07-26 MIPSCompileOp: Invalid instruction cc092c0c
EA FC 2024 BY MR-PATCH v1.15.4 2024-07-26 Jump to invalid address: 00263004
EA FC 2024 BY MR-PATCH v1.15.4 2024-07-26 Jump to invalid address: 07294700
EA FC 2024 BY MR-PATCH v1.15.4 2024-07-26 Branch in Jump delay slot at 00010000 in block starting at 00010000
EA FC 2024 BY MR-PATCH v1.15.4 2024-07-26 Jump to invalid address: 073db840
EA FC 2024 BY MR-PATCH v1.15.4 2024-07-26 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f464
SBK®09 Superbike World Championship v1.17.1 2024-07-26 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0963f1d0): duplicate handler
MONSTER HUNTER PORTABLE 3rd v1.17.1 2024-07-26 MIPSCompileOp: Invalid instruction 7400006e
LEGEND OF HEROES: TRAILS IN THE SKY SC v1.17.1 2024-07-26 sceDmacMemcpy(dest=04192000, src=08edc960, size=4096): overlapping read
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.17.1 2024-07-26 ReadFromHardware: Invalid address 03634b5e near PC 0a0b710c LR 0a0b70c8
SBK®09 Superbike World Championship v1.17.1 2024-07-26 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0926d810): duplicate handler
LEGO® Indiana Jones™: TOA v1.17.1 2024-07-26 Unaligned icache invalidation of 086c8f78 (086c8f78 + 0) at PC=0896f274
ScoobyDoo! Who's Watching Who? v1.17.1 2024-07-26 __KernelStopThread: thread 597 does not exist (helper deleted)
Wipeout Pure v1.17.1 2024-07-26 __KernelStopThread: thread 544 does not exist (ApctlThread deleted)
Wipeout Pure v1.17.1 2024-07-26 __KernelStopThread: thread 544 does not exist (ApctlThread stopped)
LEGO® Indiana Jones™: The Original Adventures v1.17.1-823-g0b76d443e2 2024-07-26 Unaligned icache invalidation of 0860b638 (0860b638 + 0) at PC=0896f274
Grand Theft Auto: Vice City Stories v1.17.1 2024-07-26 __KernelStopThread: thread 985 does not exist (ApctlThread deleted)
Need For Speed™ Underground Rivals v1.17.1 2024-07-26 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-07-26 sceDmacMemcpy(dest=09777d40, src=08400000, size=641344): overlapping read
WWE 2K19 by GamerNafZ™ and Finn v1.17.1 2024-07-26 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 MIPSCompileOp: Invalid instruction 9faf3310
Dragon Ball Z Shin Budokai v1.17.1 2024-07-26 Unknown GetPointer 00000000 PC 0884d7cc LR 0884d7d4
Dragon Ball Z Shin Budokai v1.17.1 2024-07-26 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 MIPSCompileOp: Invalid instruction eef22fd0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 MIPSCompileOp: Invalid instruction 62d658d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 MIPSCompileOp: Invalid instruction b7f2e0d0
SBK-07 v1.17.1-334-g1786a4ddb 2024-07-26 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095c8640): duplicate handler
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2024-07-26 sceDmacMemcpy(dest=041a2600, src=094b3130, size=86736): overlapping read
LORD of APOCALYPSE v1.17.1 2024-07-26 Bad bounding box data: 000691
LORD of APOCALYPSE v1.17.1 2024-07-26 Vertices without position found: (12856c40) P: ? N: s16 W: u16 (6x) I: u8 Morph: 2 (through) (44b)
LORD of APOCALYPSE v1.17.1 2024-07-26 Block transfer invalid: 0448ea40/200 -> 001c1680/180, 801x535x2 (880,837)->(979,438)
LORD of APOCALYPSE v1.17.1 2024-07-26 VTYPE with morph used: THRU=1 TC=1 COL=4 POS=1 NRM=0 WT=3 NW=1 IDX=0 MC=7
LORD of APOCALYPSE v1.17.1 2024-07-26 Unknown GE command : edaaaaa2