To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Phantom Brave : The Hermuda Triangle |
v1.17.1 |
2024-03-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Phantom Brave : The Hermuda Triangle |
v1.17.1 |
2024-03-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
初音ミク -Project DIVA- extend |
v1.17 |
2024-03-19 |
UNIMPL sceRtcSetAlarmTick(9fff560, e2d3fa) |
LEGO® Batman™: The Videogame |
v1.17.1 |
2024-03-19 |
Unaligned icache invalidation of 086c2478 (086c2478 + 0) at PC=089741fc |
初音ミク -Project DIVA- extend |
v1.17 |
2024-03-19 |
00000000=sceUtilityScreenshotInitStart(09335620) |
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.17.1 |
2024-03-19 |
80630007=sceAtracSetData(2, 08d4b180, 00007d7c): atracID uses different codec type than data |
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.17.1 |
2024-03-19 |
Vertices without position found: (04800000) P: ? (through) (3b) |
Def Jam® Fight For NY™: The Takeover |
v1.10.2 |
2024-03-19 |
sceDmacMemcpy(dest=0986b040, src=08400000, size=72384): overlapping read |
CRISIS CORE -FINAL FANTASY VII- |
v1.17.1 |
2024-03-19 |
sceDmacMemcpy(dest=0949d080, src=087a3300, size=155648): overlapping read |
MLB 07 The Show |
v1.17.1 |
2024-03-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000987, pos=1, access=64, data=0, text=0 |
PES 2013 |
v1.17.1 |
2024-03-19 |
Jump to invalid address: 074f5f40 |
PES 2013 |
v1.17.1 |
2024-03-19 |
Branch in Jump delay slot at 09d3c5b8 in block starting at 09d3c5b0 |
PES 2013 |
v1.17.1 |
2024-03-19 |
Jump to invalid address: 0745a180 |
PES 2013 |
v1.17.1 |
2024-03-19 |
Branch in Jump delay slot at 09d3c5b4 in block starting at 09d3c5b0 |
PES 2013 |
v1.17.1 |
2024-03-19 |
Jump to invalid address: 075e1980 |
PES 2013 |
v1.17.1 |
2024-03-19 |
Branch in Jump delay slot at 09d3c5b0 in block starting at 09d3c5b0 |
PES 2013 |
v1.17.1 |
2024-03-19 |
Jump to invalid address: 073cedc0 |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-03-19 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d01824, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-03-19 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d01824, 4, 00000000, 0) |
Ghost Rider |
v1.9.0 |
2024-03-19 |
WriteToHardware: Invalid address 00000dd0 near PC 089f903c LR 089f8ad4 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-03-19 |
Jump to invalid address: 056ecc60 |
Grand Theft Auto®: Chinatown Wars™ |
v1.17.1 |
2024-03-19 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f35951:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f35951:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir2, toLight);
if (angle >= u_lightangle_spotCoef2.x) {
lightScale = clamp(1.0 / dot(u_lightatt2, vec |
トゥームレイダー:レジェンド |
v1.16.6 |
2024-03-19 |
sceDmacMemcpy(dest=04199000, src=094d8000, size=8192): overlapping read |
Star Wars®: Battlefront II™ |
v1.17.1 |
2024-03-19 |
__KernelStopThread: thread 2458 does not exist (helper deleted) |
BURNOUT DOMINATOR |
v1.14.2 |
2024-03-19 |
Ignoring possible texturing from framebuffer at 04176000 +1792x74 / 512x272 |
EA SPORTS FC 2024 NEW SEASON 2024 |
v1.16.6 |
2024-03-19 |
ReadFromHardware: Invalid address 00000000 near PC 08a06380 LR 08a3fbb0 |
NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-03-19 |
WriteToHardware: Invalid address 000007bf near PC 08825478 LR 08825478 |
UNDEAD KNIGHTS |
v1.17.1 |
2024-03-19 |
MPEG user data found |
英雄伝説 零の軌跡 |
v1.9.0 |
2024-03-19 |
sceDmacMemcpy(dest=041ef900, src=08e326a0, size=16384): overlapping read |
Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-03-19 |
WriteToHardware: Invalid address 0000015c near PC 08a377e4 LR 08a37670 |
MLB 07 The Show |
v1.17.1 |
2024-03-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000967, pos=1, access=-80, data=0, text=0 |
MLB 07 The Show |
v1.17.1 |
2024-03-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=000007f5, pos=1, access=64, data=0, text=0 |
TEKKEN 6 |
v1.10.3 |
2024-03-19 |
Bad vertex address 001b73de! |
TEKKEN 6 |
v1.10.3 |
2024-03-19 |
Bad vertex address 001b733e! |
TEKKEN 6 |
v1.10.3 |
2024-03-19 |
Bad vertex address 001b729e! |
TEKKEN 6 |
v1.10.3 |
2024-03-19 |
Bad vertex address 001b7262! |
TEKKEN 6 |
v1.10.3 |
2024-03-19 |
Bad vertex address 001b7212! |
TEKKEN 6 |
v1.10.3 |
2024-03-19 |
Bad vertex address 001b71c2! |
TEKKEN 6 |
v1.10.3 |
2024-03-19 |
Bad vertex address 001b714a! |
TEKKEN 6 |
v1.10.3 |
2024-03-19 |
Bad vertex address 001b710e! |
TEKKEN 6 |
v1.10.3 |
2024-03-19 |
Bad vertex address 001b70b4! |
MLB 10 The Show ™ |
v1.17.1 |
2024-03-19 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (fff0fffd), bad data |
Obscure: The Aftermath |
v1.14.2 |
2024-03-19 |
sceDmacMemcpy(dest=09380e60, src=09793480, size=8192): overlapping read |
FRONTIER GATE Boost+ |
v1.16.6 |
2024-03-19 |
Branch in Jump delay slot at 095ef5c8 in block starting at 095ef5b0 |
WWE 2K14 |
v1.17.1 |
2024-03-19 |
sceDmacMemcpy(dest=0411e540, src=093bb800, size=65552): overlapping read |
Toy Story 3 |
v1.17.1 |
2024-03-19 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08904614 / 08904618 |
Toy Story 3 |
v1.17.1 |
2024-03-19 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08900c60 / 08900c6c |
Pursuit Force™: Extreme Justice |
v1.9.4 |
2024-03-19 |
sceDmacMemcpy(dest=04000000, src=097d38d0, size=557056): overlapping read |
イース -フェルガナの誓い- |
v1.17.1 |
2024-03-19 |
sceDmacMemcpy(dest=041a3900, src=08e10bd0, size=4096): overlapping read |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2024-03-19 |
UI scissor out of bounds in MainScreen: 45,666-875,55 / 1600,720 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2024-03-19 |
UI scissor out of bounds in MainScreen: 45,666-659,55 / 1600,720 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2024-03-19 |
UI scissor out of bounds in MainScreen: 45,666-445,55 / 1600,720 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2024-03-19 |
UI scissor out of bounds in MainScreen: 45,666-246,55 / 1600,720 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2024-03-19 |
UI scissor out of bounds in MainScreen: 45,666-101,55 / 1600,720 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2024-03-19 |
UI scissor out of bounds in MainScreen: 45,666-20,55 / 1600,720 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2024-03-19 |
UI scissor out of bounds in MainScreen: 45,666-0,55 / 1600,720 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2024-03-19 |
UI scissor out of bounds in MainScreen: 45,666-1,55 / 1600,720 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2024-03-19 |
UI scissor out of bounds in MainScreen: 45,666-25,55 / 1600,720 |
Dragon Ball Z Shin Budokai |
v1.14.2 |
2024-03-19 |
UI scissor out of bounds in MainScreen: 45,666-35,55 / 1600,720 |
Disney•Pixar UP |
v1.13.2 |
2024-03-19 |
__KernelStopThread: thread 680 does not exist |
Prince of Persia: The Forgotten Sands™ |
v1.17.1 |
2024-03-19 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0946495c, 4, 00000000, 0) |
Prince of Persia: The Forgotten Sands™ |
v1.17.1 |
2024-03-19 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0946495c, 4, 00000000, 0) |
FRONTIER GATE Boost+ |
v1.16.6 |
2024-03-19 |
Branch in Jump delay slot at 0964ba78 in block starting at 0964b980 |
FRONTIER GATE Boost+ |
v1.16.6 |
2024-03-19 |
Branch in Jump delay slot at 0964b998 in block starting at 0964b980 |
Killzone™: Liberation |
v1.17.1 |
2024-03-19 |
sceDmacMemcpy(dest=04135f00, src=092b8e50, size=352): overlapping read |
Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-03-19 |
sceDmacMemcpy(dest=0985db00, src=08400000, size=72384): overlapping read |
Toy Story 3 |
v1.17.1 |
2024-03-19 |
__KernelStopThread: thread 1601 does not exist (helper deleted) |
Arcade Essentials |
v1.17.1 |
2024-03-19 |
Unknown GetPointer 00000038 PC 088c3de0 LR 088c3df4 |
Arcade Essentials |
v1.17.1 |
2024-03-19 |
Unknown GetPointerWrite 00000038 PC 088c393c LR 088c3954 |
INFECTED |
v1.17.1 |
2024-03-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=006100ed, pos=0, access=1, data=2, text=2 |
MLB 07 The Show |
v1.17.1 |
2024-03-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=0000066c, pos=1, access=64, data=0, text=0 |
Def Jam® Fight For NY™: The Takeover |
v1.16.6 |
2024-03-18 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(a2bf5eb, 58:a9:3f:22:8d:6b, 20000000, 0) at 0897ed90 |
Def Jam® Fight For NY™: The Takeover |
v1.16.6 |
2024-03-18 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(540dc3e, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
Crash™ Tag Team Racing |
v1.17.1 |
2024-03-18 |
80630006=sceAtracSetDataAndGetID(096fd480, 00014000): invalid RIFF header |
Crash™ Tag Team Racing |
v1.17.1 |
2024-03-18 |
80630006=sceAtracSetDataAndGetID(096e9400, 00014000): invalid RIFF header |
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.11.3 |
2024-03-18 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
Crash™ Tag Team Racing |
v1.17.1 |
2024-03-18 |
80630006=sceAtracSetDataAndGetID(097b81c0, 00014000): invalid RIFF header |
MLB 07 The Show |
v1.17.1 |
2024-03-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=000004d0, pos=1, access=64, data=0, text=0 |
UFC® Undisputed™ 2010 |
v1.13.2 |
2024-03-18 |
ReadFromHardware: Invalid address 4b103506 near PC 08891274 LR 08a7b80c |
Crash™ Tag Team Racing |
v1.17.1 |
2024-03-18 |
80630006=sceAtracSetDataAndGetID(09851300, 00014000): invalid RIFF header |
Crash™ Tag Team Racing |
v1.17.1 |
2024-03-18 |
80630006=sceAtracSetDataAndGetID(09835240, 00014000): invalid RIFF header |
Crash™ Tag Team Racing |
v1.17.1 |
2024-03-18 |
80630006=sceAtracSetDataAndGetID(09a6a400, 00014000): invalid RIFF header |
Crash™ Tag Team Racing |
v1.17.1 |
2024-03-18 |
80630006=sceAtracSetDataAndGetID(09c0d1c0, 00014000): invalid RIFF header |
Def Jam® Fight For NY™: The Takeover |
v1.14.1 |
2024-03-18 |
UI scissor out of bounds in GameSettingsScreen: 298,0-1251,720 / 1476,720 |
Crash™ Tag Team Racing |
v1.17.1 |
2024-03-18 |
80630006=sceAtracSetDataAndGetID(09bd05c0, 00014000): invalid RIFF header |
Crash™ Tag Team Racing |
v1.17.1 |
2024-03-18 |
80630006=sceAtracSetDataAndGetID(09c8e480, 00014000): invalid RIFF header |
UFC® Undisputed™ 2010 |
v1.13.2 |
2024-03-18 |
Unknown GetPointer 6555ee2d PC 0889192c LR 08891990 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.17.1 |
2024-03-18 |
Unknown GetPointer 00000068 PC 088107f4 LR 0880b120 |
WWE SmackDown vs. RAW 2007 |
v1.17.1 |
2024-03-18 |
sceDmacMemcpy(dest=04150ae0, src=09398990, size=65552): overlapping read |
MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2024-03-18 |
sceDmacMemcpy(dest=0414e000, src=095d1060, size=162400): overlapping read |
eFootball Chelito 19 |
v1.17.1 |
2024-03-18 |
Unknown GetPointer 2c5c4082 PC 0884d5b0 LR 0884d7d4 |
eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-03-18 |
Jump to invalid address: 0756f280 |
Gladiator Begins |
v1.17.1 |
2024-03-18 |
__KernelStopThread: thread 1013 does not exist (ApctlThread deleted) |
eFootball Chelito 19 |
v1.17.1 |
2024-03-18 |
Unknown GetPointer 003c5b12 PC 0884d7b4 LR 0884d7d4 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.11.3 |
2024-03-18 |
WriteToHardware: Invalid address 00000000 near PC 0893cb2c LR 0893cb50 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.11.3 |
2024-03-18 |
WriteToHardware: Invalid address 0c000000 near PC 0893cb2c LR 0893cb50 |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-03-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c222c4, 4, 00000000, 0) |
Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-03-18 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c222c4, 4, 00000000, 0) |
イース -フェルガナの誓い- |
v1.17.1 |
2024-03-18 |
sceDmacMemcpy(dest=04173900, src=08d4c490, size=131072): overlapping read |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-03-18 |
80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first |