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| Game title |
Version |
Latest Report |
Message |
| Tom Clancy's Ghost Recon® Predator |
v1.20.2 |
2026-03-20 |
VTYPE with morph used: THRU=0 TC=2 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2 |
| GTA: Sindacco Chronicles |
v1.11.3 |
2026-03-20 |
Savedata version requested: 3 |
| ACE COMBAT X2 JOINT ASSAULT |
v1.11.3-1233-g9de942087 |
2026-03-20 |
avcodec_send_packet: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Chelito 19 |
v1.17.1 |
2026-03-20 |
Unknown GetPointer 00000020 PC 08815fc8 LR 08815fd4 |
| eFootball Chelito 19 |
v1.17.1 |
2026-03-20 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| Def Jam® Fight For NY™: The Takeover |
v1.11.3 |
2026-03-20 |
sceDmacMemcpy(dest=09595d80, src=08400000, size=99776): overlapping read |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 46492fd9 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 451bd400 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 04070809 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 000007bc |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 45b8b340 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 45f21480 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 42685000 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 45ca5370 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-03-20 |
Unknown texture format 15 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.1 |
2026-03-20 |
sceDmacMemcpy(dest=09a27d00, src=08400000, size=641344): overlapping read |
| EA-Sports FC PC-V |
v1.17.1 |
2026-03-20 |
Unknown GetPointer 2c65d1c2 PC 0884d7b4 LR 0884d7d4 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.15.4 |
2026-03-20 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
| eFootball PC - V. |
v1.17.1 |
2026-03-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-03-20 |
Unknown GetPointer 10b57777 PC 0884d5b0 LR 0884d7d4 |
| eFootball 2026 StaR Patch |
v1.17.1 |
2026-03-20 |
Unknown GetPointer 0000e426 PC 0881c428 LR 0881c438 |
| eFootball RB - V. |
v1.6.3 |
2026-03-20 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00000000:00200002 Tex Fog TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 01770000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball RB - V. |
v1.6.3 |
2026-03-20 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:0021d022 Tex TexAlpha Fog Flat TFuncMod AlphaTest0 >
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000914 HWX T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| NBA2K13 |
v1.18.1 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 000f423f |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.19.3 |
2026-03-20 |
__KernelStopThread: thread 653 does not exist (ApctlThread stopped) |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.19.3 |
2026-03-20 |
__KernelStopThread: thread 653 does not exist (ApctlThread deleted) |
| SBK®09 Superbike World Championship |
v1.10.3 |
2026-03-20 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0924a320): duplicate handler |
| SBK®09 Superbike World Championship |
v1.10.3 |
2026-03-20 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09266ef0): duplicate handler |
| Resistance: Retribution™ |
v1.20.3 |
2026-03-20 |
Unexpected mpeg first timestamp: df47fbf0000 / 15343766405120 |
| Burnout Legends |
v1.11.3 |
2026-03-20 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c38c in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c380 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c37c in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c378 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c374 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c370 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c36c in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c368 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c35c in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c358 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c354 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c350 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c34c in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c348 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c344 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
MIPSCompileOp: Invalid instruction cfe81ce0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c338 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c334 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c330 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c32c in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Branch in Jump delay slot at 08a6c328 in block starting at 08a6c314 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
Jump to invalid address: 02452750 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 71e93060 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
ReadFromHardware: Invalid address 0000a45f near PC 0883d2f0 LR 0883d260 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 79463060 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-03-20 |
MIPSCompileOp: Invalid instruction 72b69f60 |
| NETWORK UTILITY DISC |
v1.20.3 |
2026-03-20 |
__KernelStopThread: thread 364 does not exist (ApctlThread stopped) |
| NETWORK UTILITY DISC |
v1.20.3 |
2026-03-20 |
__KernelStopThread: thread 364 does not exist (ApctlThread deleted) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.3 |
2026-03-20 |
__KernelStopThread: thread 963 does not exist (ApctlThread deleted) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.3 |
2026-03-20 |
__KernelStopThread: thread 963 does not exist (ApctlThread stopped) |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-03-20 |
80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-03-20 |
80630007=sceAtracSetData(2, 08d4b180, 000084b8): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-03-20 |
80630006=sceAtracSetData(3, 08d4b180, 00005a3c): invalid RIFF header |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2026-03-20 |
WriteToHardware: Invalid address 00000080 near PC 08807fec LR 088083a4 |
| eFootball 2026 StaR Patch |
v1.20.3 |
2026-03-20 |
Branch in RSZeroComp delay slot at 0803592c in block starting at 08030020 |
| Resistance: Retribution™ |
v1.20.3 |
2026-03-20 |
Unexpected mpeg first timestamp: 100000b434 / 68719522868 |
| EA-Sports FC Lop-Play |
v1.9.4 |
2026-03-20 |
Unknown GetPointer 10bef137 PC 0884d5b0 LR 0884d7d4 |
| eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.20.3 |
2026-03-20 |
PerformMemorySet with invalid range: 041a2980, size -1369655166 |
| MYFP26 ENGLISH |
v1.11.3 |
2026-03-20 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| eFootball Lop - Play |
v1.9.4 |
2026-03-19 |
MIPSCompileOp: Invalid instruction 7fa10931 |
| eFootball Lop - Play |
v1.9.4 |
2026-03-19 |
MIPSCompileOp: Invalid instruction 0283abba |
| eFootball Lop - Play |
v1.9.4 |
2026-03-19 |
MIPSCompileOp: Invalid instruction 7b092347 |
| eFootball Lop - Play |
v1.9.4 |
2026-03-19 |
MIPSCompileOp: Invalid instruction 6290fd0b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-03-19 |
ReadFromHardware: Invalid address b4ab49e0 near PC b4ab49e0 LR b4ab49e0 |
| eFootball Lop - Play |
v1.9.4 |
2026-03-19 |
ReadFromHardware: Invalid address ee75b380 near PC ee75b380 LR 08000018 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.8.0 |
2026-03-19 |
00000000=sceUtilityScreenshotInitStart(09a92368) |
| GTA: Liberty City Stories |
v1.20.3 |
2026-03-19 |
Branch in branch delay slot at 08aa4108 with different target |
| GTA: Liberty City Stories |
v1.20.3 |
2026-03-19 |
Branch in branch delay slot at 08aa4104 with different target |
| eFootball JOELAND |
v1.9.4 |
2026-03-19 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.0 |
2026-03-19 |
WriteToHardware: Invalid address b1b38f68 near PC 08902b8c LR 08902b8c |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.8.0 |
2026-03-19 |
00000000=sceUtilityScreenshotInitStart(09a922e8) |
| BOXER'S ROAD2 ザ・リアル |
v1.18.1 |
2026-03-19 |
sceDmacMemcpy(dest=041efa00, src=094086e0, size=65536): overlapping read |
| WWE SmackDown vs. RAW 2007 |
v1.18.1 |
2026-03-19 |
sceDmacMemcpy(dest=04149d80, src=09380810, size=65552): overlapping read |
| eFootball Chelito 19 |
v1.11.3 |
2026-03-19 |
Unknown GetPointer 00000000 PC 088113c0 LR 088113dc |
| eFootball Chelito 19 * BETEGAMING |
v1.19.3 |
2026-03-19 |
An uneaten prefix at end of block: 080692b0 |
| Grand Theft Auto: Vice City Stories |
v1.10.3 |
2026-03-19 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34536 |
| Game Sepak Bola PPSSPP |
v1.20.3 |
2026-03-19 |
PerformMemorySet with invalid range: 041c9880, size -16 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1-957-g52cf10274c |
2026-03-19 |
sceDmacMemcpy(dest=0414e000, src=095ab8b0, size=146640): overlapping read |
| eFootball Chelito 19 * BETEGAMING |
v1.10.3 |
2026-03-19 |
sceMp3Init: invalid data: not 44.1kHz |
| Pro Evolution Soccer 2013 |
v1.15.3 |
2026-03-19 |
ReadFromHardware: Invalid address 127c82e8 near PC 127c82e8 LR 127c82e8 |
| EA |
v1.20.3 |
2026-03-19 |
Branch in Jump delay slot at 08020400 in block starting at 08020020 |
| Mortal Kombat: Unchained |
v1.8.0 |
2026-03-19 |
Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030 |
| ロコロコデモ |
v1.9.4 |
2026-03-19 |
sceAudiocodecInit(08e5d650, 4098): replacing existing context |
| eFootball Play-C |
v1.20.3 |
2026-03-19 |
PerformMemorySet with invalid range: 041a2980, size 164938928 |
| eFootball PC - V. |
v1.17.1 |
2026-03-19 |
Bad SAS Mix output address: 08b26980, grain=164353136 |
| 俺の屍を越えてゆけ |
v1.20.3 |
2026-03-19 |
0=sceUtilityScreenshotInitStart(09bcc5ac) |
| イーディスメモリーズ ~新天魔界 ジェネレーションオブカオスⅤ~ |
v1.13.2-1944-g3e481634a |
2026-03-19 |
Attempting to texture from current render target (src=04088000 / target=04088000 / flags=7), making a copy |
| eFootball Chelito 19 |
v1.6.3 |
2026-03-19 |
Error in shader program link: info: Link Error: Vertex shader is missing.
fs: 00004000:00000000 Flat
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.20.3 |
2026-03-19 |
0=sceUtilityScreenshotInitStart(09a8cf48) |
| 英雄伝説 空の軌跡FC |
v1.4.2-425-g7a7ccee5e |
2026-03-19 |
D3D error in shader compilation: info: C:\Program Files (x86)\5funGameHall\memory(14,55): error X3004: undeclared identifier 'u_proj_through'
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: Possible intrinsic functions are:
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(float, float)
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(float, floatK)
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(float, floatLxK)
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatM, float)
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatM, floatM)
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatM, floatMxK)
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatNxM, float)
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatM)
C:\Program Files (x86)\5funGameHall\memory(14,21): error X3013: mul(floatNxM, floatMxK)
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
struct VS_IN {
float4 position : POSITION;
float4 color0 : COLOR0;
};
struct VS_OUT {
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
Out.v_color0 = In.color0;
Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through);
return Out;
}
|