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| Game title |
Version |
Latest Report |
Message |
| EA-Sports FC PC-V |
v1.16.6 |
2026-03-14 |
80630007=sceAtracSetData(2, 08bb6100, 00020000): atracID uses different codec type than data |
| eFootball Lop - Play |
v1.9.4 |
2026-03-14 |
Unknown GetPointer 10b3fe77 PC 0884d7b4 LR 0884d7d4 |
| eFootball Lop - Play |
v1.11.3 |
2026-03-14 |
Unknown GetPointer 10b4dab7 PC 0884d5b0 LR 0884d7d4 |
| eFootball RB - V. |
v1.15.3 |
2026-03-14 |
sceDmacMemcpy(dest=086ce940, src=040cc000, size=1251008): overlapping read |
| Obscure: The Aftermath |
v1.9.0 |
2026-03-14 |
sceDmacMemcpy(dest=0936ce60, src=0969fdc0, size=8192): overlapping read |
| WWE SmackDown vs. RAW 2010 |
v1.11.3 |
2026-03-14 |
sceDmacMemcpy(dest=04130ee0, src=0958a5c0, size=65552): overlapping read |
| EA-Sports FC Lop-Play |
v1.6.3 |
2026-03-14 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:00200022 Tex TexAlpha Fog Flat TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 40000000:00000914 HWX T Fog Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.1 |
2026-03-14 |
80630006=sceAtracSetData(3, 08d4b180, 00003eb8): invalid RIFF header |
| eFootball CESAR - PATCH |
v1.9.4 |
2026-03-14 |
Unknown GetPointer 10beee77 PC 0884d5b0 LR 0884d7d4 |
| Tomb Raider : Legend |
v1.12.3 |
2026-03-14 |
sceDmacMemcpy(dest=0419a400, src=091d8850, size=5120): overlapping read |
| eFootball PES 2020 "C19" |
v1.18.1 |
2026-03-14 |
Unknown GetPointer 00000140 PC 08824a48 LR 088113c4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.1 |
2026-03-14 |
MIPSCompileOp 698c57b6 failed |
| God of War™: Ghost of Sparta |
v1.7.5 |
2026-03-14 |
80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 00481208, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| Jak and Daxter: The Lost Frontier™ |
v1.20.2 |
2026-03-14 |
PerformMemorySet with invalid range: 04000000, size 85033672 |
| eFootball Lop - Play |
v1.9.4 |
2026-03-14 |
Unknown GetPointer 00000012 PC 08872bb4 LR 08872c1c |
| eFootball PC - V. |
v1.20.2 |
2026-03-14 |
Vulkan error in shader compilation: info: ERROR: 0:53: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80000b00 HWX T N Light: LightUberShader
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
for (uint i = 0; i < 4; i++) {
if ((u_lightControl & (0x1u << i)) != 0x0u) {
comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;
type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;
toLight = u_lightpos[i];
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir[i], toLight);
if (angle >= u_lightangle_spotCoef[i].x) {
lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale;
}
} v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscal |
| eFootball PC - V. |
v1.20.2 |
2026-03-14 |
Vulkan error in shader compilation: info: ERROR: 0:39: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000908 HWX C T
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball PC - V. |
v1.20.2 |
2026-03-14 |
Vulkan error in shader compilation: info: ERROR: 0:38: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000108 HWX C
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball PC - V. |
v1.20.2 |
2026-03-14 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000008 C Flat
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec4 position;
layout (location = 2) in float fog;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
mat2 displayRotation = mat2(
u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0), u_rotation == 1.0 ? 1.0 : (u_rotation == 3.0 ? -1.0 : 0.0),
u_rotation == 3.0 ? 1.0 : (u_rotation == 1.0 ? -1.0 : 0.0), u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0)
);
vec4 pos = position;
pos.xy = mul(displayRotation, pos.xy);
vec4 outPos = pos;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball PC - V. |
v1.20.2 |
2026-03-14 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000000 Flat
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec4 position;
layout (location = 2) in float fog;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
mat2 displayRotation = mat2(
u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0), u_rotation == 1.0 ? 1.0 : (u_rotation == 3.0 ? -1.0 : 0.0),
u_rotation == 3.0 ? 1.0 : (u_rotation == 1.0 ? -1.0 : 0.0), u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0)
);
vec4 pos = position;
pos.xy = mul(displayRotation, pos.xy);
vec4 outPos = pos;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
gl_Position = outPos;
}
|
| Ghost Rider |
v1.17.1 |
2026-03-14 |
Failed to read valid video stream data from header |
| Ghost Rider |
v1.17.1 |
2026-03-14 |
Unexpected mpeg first timestamp: 2c9ff09f8f9 / 3066590525689 |
| Ghost Rider |
v1.17.1 |
2026-03-14 |
sceGeBreak(mode=1, unknown=09ffd550): unknown ptr (valid) |
| Ghost Rider |
v1.17.1 |
2026-03-14 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08ed48a0, 4, 00000000, 0) |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.20.1 |
2026-03-14 |
PerformMemorySet with invalid range: 041a2980, size -2078024371 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-14 |
UI scissor out of bounds in SavedataScreen: 2438,774-0,138 / 2340,1080 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-14 |
UI scissor out of bounds in SavedataScreen: 2438,618-0,148 / 2340,1080 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-14 |
UI scissor out of bounds in SavedataScreen: 2438,462-0,148 / 2340,1080 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-14 |
UI scissor out of bounds in SavedataScreen: 2438,306-0,148 / 2340,1080 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-14 |
UI scissor out of bounds in SavedataScreen: 2438,150-0,148 / 2340,1080 |
| ピポサルアカデミ~ア |
v1.20.1 |
2026-03-14 |
sceKernelCreateThread(name=ID901): unsupported attributes 00000006, ignoring |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-14 |
UI scissor out of bounds in SavedataScreen: 2528,774-0,138 / 2340,1080 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-14 |
UI scissor out of bounds in SavedataScreen: 2528,618-0,148 / 2340,1080 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-14 |
UI scissor out of bounds in SavedataScreen: 2528,462-0,148 / 2340,1080 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-14 |
UI scissor out of bounds in SavedataScreen: 2528,306-0,148 / 2340,1080 |
| Midnight Club: L.A. Remix® |
v1.14.2 |
2026-03-14 |
UI scissor out of bounds in SavedataScreen: 2528,150-0,148 / 2340,1080 |
| EA-Sports FC PC-V |
v1.10.3 |
2026-03-13 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 088a69f4 |
| eFootball Lop - Play |
v1.7.5 |
2026-03-13 |
__KernelStopThread: thread 368 does not exist |
| eFootball PC - V. |
v1.18.1-1024-gd5bd7d24aa |
2026-03-13 |
2153971718=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| EA-Sports FC Lop-Play |
v1.14.2 |
2026-03-13 |
UI scissor out of bounds in MainScreen: 45,0-1193,721 / 1600,720 |
| EAFC 26 By Komo Valeri |
v1.11.3 |
2026-03-13 |
ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4 |
| eFootball PC - V. |
v1.9.4 |
2026-03-13 |
ReadFromHardware: Invalid address d602e770 near PC d602e770 LR 08000018 |
| eFootball PES 2021 By GABRIEL |
v1.17.1 |
2026-03-13 |
Jump to invalid address: 0bbb2170 |
| eFootball PES 2021 By GABRIEL |
v1.17.1 |
2026-03-13 |
Jump to invalid address: 070b1e60 |
| eFootball PES 2021 By GABRIEL |
v1.17.1 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 71e2da74 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.1 |
2026-03-13 |
__KernelStopThread: thread 659 does not exist (ApctlThread stopped) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.1 |
2026-03-13 |
__KernelStopThread: thread 659 does not exist (ApctlThread deleted) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.1 |
2026-03-13 |
__KernelStopThread: thread 683 does not exist (ApctlThread deleted) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.1 |
2026-03-13 |
__KernelStopThread: thread 683 does not exist (ApctlThread stopped) |
| eFootball RB - V. |
v1.14.2 |
2026-03-13 |
UI scissor out of bounds in GameSettingsScreen: 238,0-1191,721 / 1440,720 |
| FIFA STREET 2 |
v1.18.1 |
2026-03-13 |
WriteToHardware: Invalid address 00000018 near PC 08abc360 LR 08ab87b0 |
| eFootball 2025 By Komo Valeri |
v1.7.5 |
2026-03-13 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| EA SPORTS FC26 BY Charly |
v1.20.2 |
2026-03-13 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball Lop - Play |
v1.18.1 |
2026-03-13 |
Unknown GetPointer ed95eca0 PC 0884d5b0 LR 0884d7d4 |
| Killzone™: Liberation |
v1.20.2-24-g491e6ad95f |
2026-03-13 |
__KernelStopThread: thread 283 does not exist (ApctlThread stopped) |
| Killzone™: Liberation |
v1.20.2-24-g491e6ad95f |
2026-03-13 |
__KernelStopThread: thread 283 does not exist (ApctlThread deleted) |
| EA-Sports FC PC-V |
v1.8.0 |
2026-03-13 |
ReadFromHardware: Invalid address 11e74830 near PC 11e74830 LR 11e74830 |
| eFootball RB - V. |
v1.11.2 |
2026-03-13 |
Jump to invalid address: 0761e4c0 |
| eFootball RB - V. |
v1.11.2 |
2026-03-13 |
Jump to invalid address: 07336a80 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.20.1 |
2026-03-13 |
PerformMemorySet with invalid range: 041a2980, size 1539013823 |
| eFootball Edicion Mundial de Clubes By T. Bendezu |
v1.20.1 |
2026-03-13 |
PerformMemorySet with invalid range: 041a2980, size -2078024374 |
| Crash® of the Titans |
v1.10.3 |
2026-03-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1 |
| Tomb Raider: Anniversary |
v1.10.3 |
2026-03-13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771644 |
| Tomb Raider: Anniversary |
v1.10.3 |
2026-03-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=2, text=2 |
| Tomb Raider: Anniversary |
v1.10.3 |
2026-03-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=1, text=1 |
| Need For Speed™ Underground Rivals |
v1.10.3 |
2026-03-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=08bead40, pos=0, access=1, data=1, text=1 |
| Need For Speed™ Underground Rivals |
v1.10.3 |
2026-03-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1 |
| eFootball RB - V. |
v1.11.2 |
2026-03-13 |
Jump to invalid address: 0733abc0 |
| eFootball Chelito 19 |
v1.12.3 |
2026-03-13 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.10.2 |
2026-03-13 |
__KernelStopThread: thread 4114 does not exist |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.18.1 |
2026-03-13 |
ReadFromHardware: Invalid address 2f0fe48c near PC 089a6c08 LR 089a6f00 |
| eFootball Lop - Play |
v1.11.3 |
2026-03-13 |
WriteToHardware: Invalid address 00000000 near PC 08811210 LR 08824d04 |
| Silent Hill: Shattered Memories |
v1.19.3 |
2026-03-13 |
__KernelStopThread: thread 1451 does not exist (helper deleted) |
| eFootball Chelito 19 |
v1.13.1 |
2026-03-13 |
ReadFromHardware: Invalid address 04800004 near PC 0881db70 LR 0881da04 |
| eFootball Lop - Play |
v1.12.3 |
2026-03-13 |
__KernelStopThread: thread 335 does not exist |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.20.2 |
2026-03-13 |
Branch in Jump delay slot at 09c5c1e8 in block starting at 09c5c1e0 |
| eFootball Mx AP25 |
v1.11.3 |
2026-03-13 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
| eFootball RB - V. |
v1.18.1 |
2026-03-13 |
ReadFromHardware: Invalid address 1397ced8 near PC 08849a4c LR 08849a58 |
| eFootball PC - V. |
v1.13.2 |
2026-03-13 |
Unknown GetPointer 001e0000 PC 0884a918 LR 0884a938 |
| EA-Sports FC PC-V |
v1.8.0 |
2026-03-13 |
Unknown GetPointer 10bede77 PC 0884d5b0 LR 0884d7d4 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-03-13 |
Unknown GetPointer 00000000 PC 08863d9c LR 08849a58 |
| eFootball PC - V. |
v1.7.5 |
2026-03-13 |
MIPSCompileOp: Invalid instruction 71ecab08 |
| eFootball PC - V. |
v1.7.5 |
2026-03-13 |
Jump to invalid address: 070ce960 |
| eFootball PC - V. |
v1.7.5 |
2026-03-13 |
Jump to invalid address: 0bbceb70 |
| eFootball PC - V. |
v1.7.5 |
2026-03-13 |
Jump to invalid address: 0bbcec70 |
| eFootball PC - V. |
v1.7.5 |
2026-03-13 |
Jump to invalid address: 0bbced70 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-03-13 |
Unknown GetPointer 00000000 PC 08863d84 LR 08849a58 |
| EA-Sports FC Lop-Play |
v1.11.3 |
2026-03-13 |
Unknown GetPointer 00000000 PC 08863da8 LR 08849a58 |
| PES 2018 BY CHELITO 19 |
v1.11.3 |
2026-03-13 |
Branch in RSRTComp delay slot at 088a0dcc in block starting at 088a0db8 |
| eFootball RB - V. |
v1.18.1 |
2026-03-13 |
ReadFromHardware: Invalid address 1397d958 near PC 08849a4c LR 08849a58 |
| eFootball 26 BY DIWAX GAMING |
v1.20.1 |
2026-03-13 |
PerformMemorySet with invalid range: 041a2980, size 1580191674 |
| eFootball Play-C |
v1.7.1 |
2026-03-13 |
Savedata version requested: 3
--NATIVE-DATA-BO]NDARY-32bf5b926b95064b-0
Content-Disposition: form-data; name="verify"
Content-Length: 59
Content-Transfer-Encoding: binary
Savedata version requested: %dSavedata version requested: 3 |
| Medal of Honor Heroes™ |
v1.20.1 |
2026-03-13 |
__KernelStopThread: thread 458 does not exist (ApctlThread deleted) |
| Medal of Honor Heroes™ |
v1.20.1 |
2026-03-13 |
__KernelStopThread: thread 458 does not exist (ApctlThread stopped) |
| eFootball Lop - Play |
v1.11.3 |
2026-03-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
| eFootball Lop - Play |
v1.11.3 |
2026-03-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1 |
| Silent Hill: Shattered Memories |
v1.13.2 |
2026-03-13 |
__KernelStopThread: thread 788 does not exist |
| ATV Offroad Fury® Pro |
v1.20.1 |
2026-03-13 |
__KernelStopThread: thread 352 does not exist (ApctlThread deleted) |
| ATV Offroad Fury® Pro |
v1.20.1 |
2026-03-13 |
__KernelStopThread: thread 352 does not exist (ApctlThread stopped) |
| EFOOTBALL 26 PPSSPP BY SPARTAN |
v1.20.1 |
2026-03-13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0 |