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Game title Version Latest Report Message
Pro Evolution Soccer 6 v1.11.3 2021-05-07 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
Pro Evolution Soccer 6 v1.11.3 2021-05-07 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1
Crash™ Tag Team Racing v1.10.3 2021-05-07 80630006=sceAtracSetDataAndGetID(097f8d40, 00014000): invalid RIFF header
Prince of Persia - Revelations v1.11.3 2021-05-07 80630006=sceAtracSetDataAndGetID(0908f940, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.11.3 2021-05-07 80630006=sceAtracSetDataAndGetID(097bacc0, 00000800): invalid RIFF header
CARS v1.11.3 2021-05-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
CARS v1.11.3 2021-05-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Rock Band Unplugged™ v1.10.3 2021-05-07 sceDmacMemcpy(dest=08d16300, src=08d202f0, size=384): overlapping read
Megamind v1.11.3 2021-05-07 Ignoring possible texturing from framebuffer at 041ae000 +0x36 / 64x64
Prince of Persia - Revelations v1.11.3 2021-05-07 80630006=sceAtracSetDataAndGetID(09ac2480, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.11.3 2021-05-07 80630006=sceAtracSetDataAndGetID(0992bb00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.11.3 2021-05-07 80630006=sceAtracSetDataAndGetID(0991b940, 00000800): invalid RIFF header
MONSTER HUNTER FREEDOM UNITE™ v1.11 2021-05-07 sceDmacMemcpy(dest=0414e000, src=09603350, size=277776): overlapping read
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.4-56-gb1a530b 2021-05-07 Wrong magic number f492dbe9
Tomb Raider: Anniversary v1.8.0 2021-05-07 sceDmacMemcpy(dest=041cbc00, src=09614af0, size=9216): overlapping read
Prince of Persia - Revelations v1.11.3 2021-05-07 80630006=sceAtracSetDataAndGetID(098bc440, 00000800): invalid RIFF header
Killzone™: Liberation v1.11.3 2021-05-07 sceDmacMemcpy(dest=0417cb00, src=096fee20, size=9376): overlapping read
Ys SEVEN v1.9.4 2021-05-07 Render to area containing texture at 09ae0010 +168x0
eFootball PES 2021 "DEM" v1.11.3 2021-05-07 Savedata version requested: 3
Crash™ Tag Team Racing v1.11.3 2021-05-07 80630006=sceAtracSetDataAndGetID(095a37c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.11.3 2021-05-07 80630006=sceAtracSetDataAndGetID(096c97c0, 00014000): invalid RIFF header
Danganronpa: Hope's Academy and Despair's Students v1.11.3 2021-05-07 WASAPI fallback and closest unsupported
けいおん! 放課後ライブ!! v1.10.3 2021-05-07 80630006=sceAtracSetDataAndGetID(09108a40, 00004000): invalid RIFF header
Crash™ Tag Team Racing v1.10.3 2021-05-07 80630006=sceAtracSetDataAndGetID(09976d80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.10.3 2021-05-07 80630006=sceAtracSetDataAndGetID(09996e40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.10.3 2021-05-07 80630006=sceAtracSetDataAndGetID(09982dc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.10.3 2021-05-07 80630006=sceAtracSetDataAndGetID(094bc080, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.10.3 2021-05-07 80630006=sceAtracSetDataAndGetID(094a8000, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.10.3 2021-05-07 80630006=sceAtracSetDataAndGetID(094bc140, 00014000): invalid RIFF header
WWE SmackDown vs. RAW 2009 v1.11.2 2021-05-07 sceDmacMemcpy(dest=04189df0, src=095363e0, size=65552): overlapping read
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.9.3-550-g56a1b6d03 2021-05-07 Unknown GetPointer 00000000 PC 0884596c LR 0884596c
Crash™ Tag Team Racing v1.10.3 2021-05-07 80630006=sceAtracSetDataAndGetID(09a05ec0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.10.3 2021-05-07 80630006=sceAtracSetDataAndGetID(099e9e00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.10.3 2021-05-07 80630006=sceAtracSetDataAndGetID(09dd9500, 00014000): invalid RIFF header
Spider-Man 3 v1.11.3 2021-05-07 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
RIDGE RACER 2 v1.11.3 2021-05-07 sceKernelLoadModule: unsupported options size=00000014, flags=08880000, pos=0, access=1, data=2, text=2
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-05-07 WriteToHardware: Invalid address fa3b3284 near PC 08902b8c LR 08902b8c
WWE 2K14 v1.11.3 2021-05-07 Unknown GetPointer 00000000 PC 09fff220 LR 00000000
Megamind v1.11.3 2021-05-07 Ignoring possible texturing from framebuffer at 0412c000 +0x42 / 64x64
Megamind v1.11.3 2021-05-07 Unknown GetPointer 00000000 PC 08804108 LR 08000030
WWE SmackDown vs. RAW 2008 v1.11.3 2021-05-07 80630006=sceAtracSetData(2, 08bb1680, 00038000): invalid RIFF header
WWE 2K14 v1.11.3 2021-05-07 Branch in RSRTComp delay slot at 09fff360 in block starting at 09fff218
WWE 2K14 v1.11.3 2021-05-07 MIPSCompileOp: Invalid instruction b000a110
WWE 2K14 v1.11.3 2021-05-07 MIPSCompileOp: Invalid instruction b1090000
WWE 2K14 v1.11.3 2021-05-07 MIPSCompileOp: Invalid instruction 9c044000
WWE 2K14 v1.11.3 2021-05-07 MIPSCompileOp: Invalid instruction 9d000200
WWE 2K14 v1.11.3 2021-05-07 Jump to invalid address: 02456fa0
WWE 2K14 v1.11.3 2021-05-07 Branch in Jump delay slot at 09fff2e8 in block starting at 09fff218
WWE 2K14 v1.11.3 2021-05-07 Jump to invalid address: 07ffeb40
WWE 2K14 v1.11.3 2021-05-07 Branch in Jump delay slot at 09fff2e4 in block starting at 09fff218
WWE 2K14 v1.11.3 2021-05-07 Jump to invalid address: 07ffda50
WWE 2K14 v1.11.3 2021-05-07 Jump to invalid address: 024586f0
WWE 2K14 v1.11.3 2021-05-07 Branch in Jump delay slot at 09fff2d4 in block starting at 09fff218
WWE 2K14 v1.11.3 2021-05-07 Jump to invalid address: 024586b0
WWE 2K14 v1.11.3 2021-05-07 Branch in Jump delay slot at 09fff2b4 in block starting at 09fff218
WWE 2K14 v1.11.3 2021-05-07 Branch in Jump delay slot at 09fff2b0 in block starting at 09fff218
WWE 2K14 v1.11.3 2021-05-07 Branch in Jump delay slot at 09fff2ac in block starting at 09fff218
WWE 2K14 v1.11.3 2021-05-07 Branch in Jump delay slot at 09fff2a8 in block starting at 09fff218
WWE 2K14 v1.11.3 2021-05-07 Branch in Jump delay slot at 09fff218 in block starting at 09fff218
METAL GEAR SOLID PEACE WALKER v1.11.3 2021-05-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
Tomb Raider: Legend™ v1.11.3 2021-05-07 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r7p0-00rel1 [Revision 96995]. 01f18444:00000b38 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir3) == 0.0 ? 0.0 : dot(normalize(u_lightdir3), toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos
Field Commander™ v1.11.3 2021-05-07 Branch in JumpReg delay slot at 04000028 in block starting at 04000028
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2021-05-07 Bad bounding box data: a10000
Midnight Club 3: DUB Edition v1.11.3 2021-05-07 Unexpected mpeg first timestamp: 66060606060 / 7011003555936
Grand Theft Auto: Vice City Stories v1.11.3 2021-05-07 Unknown GetPointer 00000000 PC 08aaf4ac LR 08aaf4c0
WWE SmackDown vs. RAW 2007 v1.11.3 2021-05-07 sceDmacMemcpy(dest=0415fbd0, src=09201230, size=65552): overlapping read
Tomb Raider: Legend™ v1.11.3 2021-05-07 sceDmacMemcpy(dest=041dec00, src=096c4080, size=9216): overlapping read
Crash™ Tag Team Racing v1.11.3 2021-05-07 80630006=sceAtracSetDataAndGetID(09c18980, 00014000): invalid RIFF header
UFC® Undisputed™ 2010 v1.11.3 2021-05-07 ReadFromHardware: Invalid address b20f0300 near PC b20f0300 LR 089be9a8
X-Men Legends 2: Rise of Apocalypse v1.11.3 2021-05-07 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact support-mali[email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f01550:00000b31 HWX T N LM Tex Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:0 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_ligh
トゥームレイダー:レジェンド v1.10.3 2021-05-07 sceDmacMemcpy(dest=041d8c00, src=0929ef80, size=5120): overlapping read
Obscure: The Aftermath v1.10.3 2021-05-07 sceDmacMemcpy(dest=08452480, src=093969f0, size=69220): overlapping read
GTA: Liberty City Stories v1.11.2 2021-05-07 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
GTA: Liberty City Stories v1.11.2 2021-05-07 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
GTA: Liberty City Stories v1.11.2 2021-05-07 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
The Lord Of The Rings: Aragon's Quest v1.11.3 2021-05-07 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
The Lord Of The Rings: Aragon's Quest v1.11.3 2021-05-07 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.11.3 2021-05-07 __KernelStopThread: thread 556 does not exist
eFootball PES 2020 C19 & Nibeck Tv v1.10.3 2021-05-07 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
eFootball PES 2020 C19 & Nibeck Tv v1.10.3 2021-05-07 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
eFootball PES 2020 C19 & Nibeck Tv v1.10.3 2021-05-07 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
eFootball PES 2020 C19 & Nibeck Tv v1.10.3 2021-05-07 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Grand Theft Auto®: Chinatown Wars™ v1.11.3 2021-05-07 Unknown GetPointer 00000000 PC 08974aa8 LR 08974aa8
トゥームレイダー:レジェンド v1.10.3 2021-05-07 sceDmacMemcpy(dest=041ed000, src=0929db70, size=5120): overlapping read
Crash™ Tag Team Racing v1.10.3 2021-05-07 Unknown GetPointer 000000f1 PC 08a84d78 LR 08a88638
Midnight Club 3: DUB Edition v1.11.3 2021-05-07 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
The Fast and the Furious v1.11.3 2021-05-07 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
Crash® of the Titans v1.11.3 2021-05-07 GE Interrupt: newState might be 3
Crash® of the Titans v1.11.3 2021-05-07 GE Interrupt: newState might be 1
Crash® of the Titans v1.11.3 2021-05-07 GE Interrupt: newState might be 0
Crash® of the Titans v1.11.3 2021-05-07 GE Interrupt: newState might be 7
Crash® of the Titans v1.11.3 2021-05-07 GE Interrupt: newState might be 6
Crash® of the Titans v1.11.3 2021-05-07 GE Interrupt: newState might be 5
Crash® of the Titans v1.11.3 2021-05-07 GE Interrupt: newState might be 4
NARUTO-ナルト- 疾風伝 ナルティメットインパクト 体験版 v1.11.3 2021-05-07 sceDmacMemcpy(dest=0414bb80, src=09039cc0, size=128): overlapping read
MONSTER HUNTER PORTABLE 2nd G v1.8.0 2021-05-07 sceDmacMemcpy(dest=0414e000, src=095d3960, size=243728): overlapping read
Virtua Tennis 3 v1.10.3 2021-05-07 80630011=sceAtracSetDataAndGetID(08cd3fc0, 0000002b): buffer too small
Mega Man Powered Up v1.11.3 2021-05-07 ReadFromHardware: Invalid address 3d936570 near PC 089430fc LR 0893cad0
(homebrew) v1.9.4 2021-05-07 MFIC instruction hit (70020024) at 08aa9960
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2021-05-07 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/00000000