Kind #967: Error in shader program link: info: %s
fs: %s
%s
vs: %s
%s
Game: FINAL FANTASY III (NPUH10125_1.00)
Error in shader program link: info: Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#275) Symbol "v_texcoord0" is defined with 2 different types between two stages
WARNING: warning(#276) Symbol "v_texcoord1" usage doesn't match between two stages
WARNING: warning(#276) Symbol "v_texcoord2" usage doesn't match between two stages
WARNING: warning(#276) Symbol "v_texcoord3" usage doesn't match between two stages
fragment link error: INVALID_OPERATION.
ERROR: error(#275) Symbol "v_texcoord0" is defined with 2 different types between two stages
WARNING: warning(#276) Symbol "v_texcoord1" usage doesn't match between two stages
WARNING: warning(#276) Symbol "v_texcoord2" usage doesn't match between two stages
WARNING: warning(#276) Symbol "v_texcoord3" usage doesn't match between two stages
fs: postshader
#version 430
layout(binding = 0) uniform sampler2D sampler0;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
void main()
{
vec3 c0 = texture(sampler0, v_texcoord0).xyz;
vec3 c1 = mat3(vec3(0.2989999949932098388671875, 0.596000015735626220703125, 0.21199999749660491943359375), vec3(0.58700001239776611328125, -0.2750000059604644775390625, -0.5230000019073486328125), vec3(0.114000000059604644775390625, -0.3210000097751617431640625, 0.31099998950958251953125)) * c0;
c1 = vec3(pow(c1.x, 1.2000000476837158203125), c1.yz * vec2(1.2000000476837158203125));
vec3 _67 = mat3(vec3(1.0), vec3(0.955688059329986572265625, -0.2715817987918853759765625, -1.10817730426788330078125), vec3(0.619858086109161376953125, -0.64687383174896240234375, 1.7050645351409912109375)) * c1;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(_67.x, _67.y, _67.z, _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w);
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 430
uniform vec2 u_texelDelta;
in vec4 a_position;
out vec4 v_texcoord0;
in vec2 a_texcoord0;
out vec4 v_texcoord1;
out vec4 v_texcoord2;
out vec4 v_texcoord3;
void main()
{
gl_Position = a_position;
v_texcoord0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoord1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoord2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoord3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
}
Status: new. 1 hits from 2021-05-25 01:24:17 to 2021-05-25 01:24:17 UTC. Message #1855278.
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