Message #2168946 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: BRAVE STORY: NEW TRAVELER (ULUS10279_1.01)

Error in shader compilation: info: ERROR: 0:10: 'depth_unchanged' : not a legal layout qualifier id 
ERROR: 0:10: 'gl_FragDepth' : reserved built-in name 
ERROR: 2 compilation errors.  No code generated.


stencil_fs
#version 320 es
// Driver: Adreno (TM) 506 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp float;
uniform sampler2D tex;
layout (depth_unchanged) out float gl_FragDepth;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord;  // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;

void main() {
  vec4 index = texture(tex, v_texcoord.xy);
  vec4 outColor = index.aaaa;
  float shifted = roundAndScaleTo255f(index.a) / roundAndScaleTo255f(stencilValue);
  if (mod(floor(shifted), 2.0) < 0.99) DISCARD;
  gl_FragDepth = gl_FragCoord.z;
  fragColor0 = outColor;
}

Status: new. 1 hits from 2022-09-13 23:35:07 to 2022-09-13 23:35:07 UTC. Message #2168946.

Individual reports are stored since 2026-11-12, the newest 100 per message; none for this message yet. Older hits only exist as the counters above. Hover a cell for details.