Message #2176247 - Ignoring possible texturing from framebuffer at %08x +%dx%d / %dx%d

Kind #1083: Ignoring possible texturing from framebuffer at %08x +%dx%d / %dx%d

Game: Split/Second Velocity (ULES01402_1.00)

Ignoring possible texturing from framebuffer at 041ac000 +0x64 / 256x256

Status: new. 43 hits from 2022-09-26 00:20:00 to 2023-10-23 23:50:49 UTC. Message #2176247.

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