Message #2191365 - Ignoring possible texturing from framebuffer at %08x +%dx%d / %dx%d

Kind #1083: Ignoring possible texturing from framebuffer at %08x +%dx%d / %dx%d

Game: Split/Second Velocity (ULES01402_1.00)

Ignoring possible texturing from framebuffer at 041bc000 +0x64 / 256x128

Status: new. 62 hits from 2022-10-17 16:03:50 to 2024-03-27 11:20:33 UTC. Message #2191365.

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