Message #2262162 - Vulkan error in shader compilation: info: %s / code: %s

Kind #880: Vulkan error in shader compilation: info: %s / code: %s

Game: デジモンワールド リ:デジタイズ (NPJH50588_1.01)

Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'clamp' : no matching overloaded function found 
ERROR: 0:41: '' : compilation terminated 
ERROR: 2 compilation errors.  No code generated.

 / code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable

layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
  mat4 proj_mtx;
	mat4 proj_through_mtx;
  mat3x4 view_mtx;
  mat3x4 world_mtx;
  mat3x4 tex_mtx;
  vec4 uvscaleoffset;
  vec4 depthRange;
  vec2 fogcoef;
  float stencilReplace;
  vec4 matambientalpha;
  uint spline_counts;
  uint depal_mask_shift_off_fmt;
  int pad2;
  int pad3;
  vec4 cullRangeMin;
  vec4 cullRangeMax;
  vec3 fogcolor;
  vec3 texenv;
  ivec4 alphacolorref;
  ivec4 alphacolormask;
  vec3 blendFixA;
  vec3 blendFixB;
  vec4 texclamp;
  vec2 texclampoff;
} base;
layout (location = 1)  in vec4 v_color0;
layout (location = 2)  in vec3 v_color1;
layout (location = 3) in float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
  vec4 s = vec4(v_color1, 0.0);
  vec4 v = v_color0  + s;
  float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
  v = mix(vec4(base.fogcolor, v.a), v, fogCoef);
  fragColor0 = v;
}

Status: new. 1 hits from 2023-01-11 09:10:25 to 2023-01-11 09:10:25 UTC. Message #2262162.

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