Kind #970: Error in shader compilation: info: %s
%s
%s
Game: Split/Second Velocity (ULES01402_1.00)
Error in shader compilation: info: ERROR: 0:20: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// Adreno (TM) 640 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
Status: new. 1 hits from 2023-10-10 03:04:11 to 2023-10-10 03:04:11 UTC. Message #2398736.
Individual reports are stored since 2026-11-12, the newest 100 per message; none for this message yet. Older hits only exist as the counters above. Hover a cell for details.