Kind #967: Error in shader program link: info: %s
fs: %s
%s
vs: %s
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Game: ModNation™ Racers (UCUS98741_1.00)
Error in shader program link: info: error: declarations for uniform `u_texelDelta` have mismatching precision qualifiers
fs: postshader
#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
float overlay(float base, float blend)
{
float result = 0.0;
if (base < 0.5)
{
result = (2.0 * base) * blend;
}
else
{
result = 1.0 - ((1.0 - (2.0 * (base - 0.5))) * (1.0 - blend));
}
return result;
}
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 1;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 colorB = color;
mediump int hatsu = 0;
vec3 blur = color * 1.2252061367034912109375;
float param = color.x;
float param_1 = blur.x;
float param_2 = color.y;
float param_3 = blur.y;
float param_4 = color.z;
float param_5 = blur.z;
vec3 newcolor = vec3(overlay(param, param_1), overlay(param_2, param_3), overlay(param_4, param_5));
color = mix(color, newcolor, vec3(0.5));
vec4 sum = vec4(0.0);
mediump int diffx = -1;
mediump int diffy = 0;
mediump int _109 = -diffy;
for (mediump int i = _109; i < diffy; i++)
{
mediump int _120 = -diffx;
for (mediump int j = _120; j < diffx; j++)
{
sum += (texture(sampler0, v_texcoord0 + (vec2(float(j), float(i)) * 0.00200000009499490261077880859375)) * 0.25);
}
}
bool _151 = color.x < 0.300000011920928955078125;
bool _157;
if (_151)
{
_157 = color.y < 0.300000011920928955078125;
}
else
{
_157 = _151;
}
bool _163;
if (_157)
{
_163 = color.z < 0.300000011920928955078125;
}
else
{
_163 = _157;
}
vec3 bloom;
if (_163)
{
bloom = ((sum.xyz * sum.xyz) * 0.01200000010430812835693359375) + color;
}
else
{
bool _179 = color.x < 0.5;
bool _185;
if (_179)
{
_185 = color.y < 0.5;
}
else
{
_185 = _179;
}
bool _191;
if (_185)
{
_191 = color.z < 0.5;
}
else
{
_191 = _185;
}
if (_191)
{
bloom = ((sum.xyz * sum.xyz) * 0.0089999996125698089599609375) + color;
}
else
{
bloom = ((sum.xyz * sum.xyz) * 0.0074999998323619365692138671875) + color;
}
}
color = mix(color, bloom, vec3(0.5));
if (hatsu == 1)
{
color = mix(colorB, color, vec3(0.5));
}
float sat = 1.7000000476837158203125;
float brt = 1.10000002384185791015625;
float con = 1.10000002384185791015625;
float AvgLumR = 1.10000002384185791015625;
float AvgLumG = 1.2999999523162841796875;
float AvgLumB = 1.2000000476837158203125;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.Status: new. 4 hits from 2025-03-04 19:59:10 to 2025-03-04 19:59:37 UTC. Message #2640460.
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