Kind #967: Error in shader program link: info: %s
fs: %s
%s
vs: %s
%s
Game: NEXTGEN FOOTBALL XPS ONE GAME (NX4X10597_1.00)
Error in shader program link: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform float time;
in vec2 v_texcoord;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
void main()
{
vec4 color = texture(sampler0, v_texcoord);
vec4 _23 = color;
vec3 _25 = _23.xyz * vec3(1.08000004291534423828125);
color.x = _25.x;
color.y = _25.y;
color.z = _25.z;
vec4 _38 = color;
vec3 _41 = _38.xyz + vec3(0.0199999995529651641845703125);
color.x = _41.x;
color.y = _41.y;
color.z = _41.z;
float depth = v_texcoord.y;
float fogDensity = 0.64999997615814208984375;
float fogFactor = exp(((-depth) * fogDensity) * 4.0);
vec3 fogColor = vec3(0.89999997615814208984375, 0.89999997615814208984375, 0.949999988079071044921875);
vec4 _68 = color;
vec3 _72 = mix(fogColor, _68.xyz, vec3(fogFactor));
color.x = _72.x;
color.y = _72.y;
color.z = _72.z;
color.z += 0.02999999932944774627685546875;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = color;
}
vs: postshader
#version 320 es
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
}
Status: new. 2 hits from 2025-11-18 19:54:02 to 2025-11-18 19:54:03 UTC. Message #2735597.
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