Message #2745693 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: eFootball Euro y Copa America By T. Bendezu (BENDEZU25_1.01)

Error in shader program link: info: WARNING: Could not find vertex shader attribute 'w2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'color1' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'w1' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'v_fogdepth' not read by fragment shader
ERROR: Input of fragment shader 'v_color0' differs in type/qualifiers to that written by vertex shader
WARNING: Output of vertex shader 'v_texcoord' not read by fragment shader
ERROR: Input of fragment shader 'v_color0' not written by vertex shader

fs: 10184000:00000000 Flat FragUber 
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A10 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000000 Flat FragUber 
flat in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
  vec4 v = v_color0;
  fragColor0 = v;
}

vs: 40000000:00000002 THR Flat 
#version 300 es
// Driver: Apple A10 GPU - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000002 THR Flat 
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  v_fogdepth = fog;
  vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
  gl_Position = outPos;
}

Status: new. 1 hits from 2026-01-15 04:11:07 to 2026-01-15 04:11:07 UTC. Message #2745693.

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