Message #2771131 - Error in shader program link: info: %s fs: %s %s vs: %s %s

Kind #967: Error in shader program link: info: %s fs: %s %s vs: %s %s

Game: MotorStorm®: Arctic Edge (UCES01250_1.01)

Error in shader program link: info: (unknown reason)
fs: 10180000:00000082 Tex FragUber TClamp TFuncMod 
#version 460
#extension GL_EXT_gpu_shader4 : enable
// Driver: NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2 - GLSL 460
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000082 Tex FragUber TClamp TFuncMod 
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
 in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
  vec2 fixedcoord = vec2((mod(v_texcoord.x, u_texclamp.x) + u_texclampoff.x), (mod(v_texcoord.y, u_texclamp.y) + u_texclampoff.y));
  vec4 t = texture(tex, fixedcoord.xy);
  vec4 p = v_color0;
  t.a = max(t.a, u_texNoAlphaMul.x);
  vec4 v = p * t;
  v.rgb *= u_texNoAlphaMul.y;
  fragColor0 = v;
}

vs: 00000000:00000002 THR 
#version 460
#extension GL_EXT_gpu_shader4 : enable
// Driver: NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2 - GLSL 460
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000002 THR 
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
  v_texcoord = vec3(texcoord, 1.0);
  v_color0 = color0;
  v_fogdepth = fog;
  vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
  gl_Position = outPos;
}

Status: new. 1 hits from 2026-06-26 10:15:57 to 2026-06-26 10:15:57 UTC. Message #2771131.

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