Kind #967: Error in shader program link: info: %s
fs: %s
%s
vs: %s
%s
Game: Grand Theft Auto: Vice City Stories (ULJM05297_1.01)
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
in vec2 v_texcoord0;
in vec2 v_texcoord1;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
void main()
{
vec2 texcoordInPixels = ((v_texcoord0 * v_texcoord1) * 272.0) * u_texelDelta.y;
vec2 centerCoord = floor(texcoordInPixels) + vec2(0.5);
vec2 distFromCenter = abs(centerCoord - texcoordInPixels);
float Y = max(distFromCenter.x, distFromCenter.y);
Y *= Y;
float YY = Y * Y;
float YYY = YY * Y;
float LineWeight = YY - (2.7000000476837158203125 * YYY);
LineWeight = 1.0 - (14.0 * LineWeight);
vec3 colour = texture(sampler0, v_texcoord0).xyz * LineWeight;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0);
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec2 v_texcoord1;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoord1 = vec2(1.0) / u_texelDelta;
}
Status: new. 2 hits from 2026-09-12 14:30:24 to 2026-09-12 14:30:25 UTC. Message #2783897.
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