Message #2787666 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: "eFootball 2027 By ATGXGAMING PRO (ATGXGAMING27_1.01)

Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens
0:18: L0002: No matching function for call to 'fwidth'
0:19: L0002: Undeclared variable 'boxSize'
0:20: L0002: Undeclared variable 'boxSize'
0:21: L0002: Undeclared variable 'txOffset'
postshader
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
#extension GL_OES_standard_derivatives : enable
precision mediump float;
precision mediump int;
#endif

uniform sampler2D sampler0;
varying vec2 v_position;

uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight)
uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight)

// Returns pixel sharpened to nearest pixel boundary.
vec2 sharpSample(vec4 texSize, vec2 coord) {
	vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0);
	coord = coord * texSize.zw - 0.5 * boxSize;
	vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord));
	return (floor(coord) + 0.5 + txOffset) * texSize.xy;
}

void main() {
	vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position);
	vec4 color = texture2D(sampler0, sharpPos);
	gl_FragColor = color;
}

Status: new. 2 hits from 2026-10-12 14:31:41 to 2026-10-12 14:31:57 UTC. Message #2787666.

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