Recent logs - DYNASTY WARRIORS Vol.2

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Game title Version Latest Report Message
DYNASTY WARRIORS Vol.2 v1.4-2-g648bc5d 2017-04-17 Failed decrypting the PRX (ret = -1, size = 2303180, psp_size = 2303520)!
DYNASTY WARRIORS Vol.2 v1.1.1 2017-04-13 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact support-mali@arm.com with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. / code: #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; varying lowp vec4 v_color0; varying mediump vec2 v_texcoord; varying mediump float v_fogdepth; vec4 depthRoundZVP(vec4 v) { float z = v.z / v.w; z = z * u_depthRange.x + u_depthRange.y; z = floor(z); z = (z - u_depthRange.z) * u_depthRange.w; return vec4(v.x, v.y, z * v.w, v.w); } void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = depthRoundZVP(u_proj * viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; toLight = u_lightpos0; mediump float dot0 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * dot0; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot1 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * dot1; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot2 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * dot2; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot3 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * dot3; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = texcoord; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
DYNASTY WARRIORS Vol.2 v1.3.0.1 2017-03-30 80630006=sceAtracSetData(2, 08ad78c0, 00010000): invalid RIFF header
DYNASTY WARRIORS Vol.2 v1.4.2 2017-12-14 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
DYNASTY WARRIORS Vol.2 v1.4.2-502-g18fc78b34 2017-12-18 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
DYNASTY WARRIORS Vol.2 v1.4.2-502-g18fc78b34 2017-12-18 Loading module sceMpeg_library with version 0104, devkit 00000000
DYNASTY WARRIORS Vol.2 v1.4.2-502-g18fc78b34 2017-12-18 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
DYNASTY WARRIORS Vol.2 v1.4.2-502-g18fc78b34 2017-12-18 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
DYNASTY WARRIORS Vol.2 v1.4.2-502-g18fc78b34 2017-12-18 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
DYNASTY WARRIORS Vol.2 v1.4.2-502-g18fc78b34 2017-12-18 Loading module sceSAScore with version 0103, devkit 00000000
DYNASTY WARRIORS Vol.2 v1.5.4 2017-12-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
DYNASTY WARRIORS Vol.2 v1.5.4 2017-12-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
DYNASTY WARRIORS Vol.2 v1.5.4 2017-12-18 sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011
DYNASTY WARRIORS Vol.2 v1.5.4 2017-12-18 sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011