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| Game title |
Version |
Latest Report |
Message |
| eFootball PC - V. |
v1.8.0 |
2026-02-08 |
Unknown GetPointer 67e44474 PC 0884d7b4 LR 0884d7d4 |
| eFootball PC - V. |
v1.6.3 |
2026-02-07 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 05770000:41c00b14 HWX T N Fog Tex Bones:8 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1, w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball PC - V. |
v1.6.3 |
2026-02-07 |
Error in shader program link: info: Link failed because of missing shader.
fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 05770000:40c00b14 HWX T N Fog Tex Bones:4 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2
#version 300 es
precision highp float;
in mediump vec4 w1;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball PC - V. |
v1.6.3 |
2026-02-07 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:0001d000 Flat AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D testtex;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
if (v.a < 0.002) discard;
fragColor0 = v;
}
vs: 40000000:00000002 THR Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball PC - V. |
v1.6.3 |
2026-02-07 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 00004000:00000000 Flat
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
vs: 40000000:0000000a THR C Flat
#version 300 es
precision highp float;
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
|
| eFootball PC - V. |
v1.11.3 |
2026-02-05 |
Unexpected mpeg first timestamp: ff90e5c7a38 / 17562362214968 |
| eFootball PC - V. |
v1.7.4 |
2026-02-03 |
MIPSCompileOp: Invalid instruction 75000000 |
| eFootball PC - V. |
v1.7.4 |
2026-02-03 |
Jump to invalid address: 02059ddc |
| eFootball PC - V. |
v1.7.4 |
2026-02-03 |
Jump to invalid address: 02222220 |
| eFootball PC - V. |
v1.7.4 |
2026-02-03 |
MIPSCompileOp: Invalid instruction 00077777 |
| eFootball PC - V. |
v1.7.4 |
2026-02-03 |
MIPSCompileOp: Invalid instruction 00000881 |
| eFootball PC - V. |
v1.7.4 |
2026-02-03 |
MIPSCompileOp: Invalid instruction 00000175 |
| eFootball PC - V. |
v1.7.4 |
2026-02-03 |
Jump to invalid address: 0205ca04 |
| eFootball PC - V. |
v1.7.4 |
2026-02-03 |
MIPSCompileOp: Invalid instruction 75827388 |
| eFootball PC - V. |
v1.7.4 |
2026-02-03 |
MIPSCompileOp: Invalid instruction 05777750 |
| eFootball PC - V. |
v1.7.4 |
2026-02-03 |
An uneaten prefix at end of block: 00010064 |
| eFootball PC - V. |
v1.7.4 |
2026-02-03 |
Branch in RSRTComp delay slot at 0001004c in block starting at 0001004c |
| eFootball PC - V. |
v1.7.4 |
2026-02-03 |
MIPSCompileOp: Invalid instruction 00707777 |
| eFootball PC - V. |
v1.19.3 |
2026-02-03 |
Error in shader compilation: info: 0:36: L0002: Undeclared variable 'proj'
0:36: L0001: Expected token '}', found 'end of file'
0:36: L0001: Expected token '}', found 'end of file'
40000000:00000120 HWX Flat Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000120 HWX Flat Cull
attribute vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball PC - V. |
v1.11.3 |
2026-02-01 |
Unknown GetPointer 2c5ddb82 PC 0884d5b0 LR 0884d7d4 |
| eFootball PC - V. |
v1.13.2 |
2026-01-28 |
Unknown GetPointer 2fff0000 PC 2fff0000 LR 2fff0000 |
| eFootball PC - V. |
v1.13.2 |
2026-01-28 |
ReadFromHardware: Invalid address 2fff0000 near PC 2fff0000 LR 2fff0000 |
| eFootball PC - V. |
v1.11.3 |
2026-01-27 |
ReadFromHardware: Invalid address 3f800000 near PC 3f800000 LR 3f800000 |
| eFootball PC - V. |
v1.13.2 |
2026-01-27 |
Unknown GetPointer 051b5701 PC 08811368 LR 088113dc |
| eFootball PC - V. |
v1.9.4 |
2026-01-25 |
Unknown GetPointer 2985b525 PC 0881c2d8 LR 0881c2e8 |
| eFootball PC - V. |
v1.9.4 |
2026-01-25 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0004 |
| eFootball PC - V. |
v1.9.4 |
2026-01-23 |
Unknown GetPointer 2c697682 PC 0884d7b4 LR 0884d7d4 |
| eFootball PC - V. |
v1.7.4 |
2026-01-23 |
ReadFromHardware: Invalid address edfa0301 near PC edfa0301 LR 08000018 |
| eFootball PC - V. |
v1.7.5 |
2026-01-23 |
Unknown GetPointer 10beddf7 PC 0884d7b4 LR 0884d7d4 |
| eFootball PC - V. |
v1.11.3 |
2026-01-22 |
sceSasSetSimpleADSR(08bb3ac0, 0, 0000, f6fe31f3): Invalid ADSREnv2 |
| eFootball PC - V. |
v1.18.1 |
2026-01-20 |
ReadFromHardware: Invalid address 1397d998 near PC 08863d90 LR 08849a58 |
| eFootball PC - V. |
v1.12.3 |
2026-01-20 |
MIPSCompileOp: Invalid instruction 728e0cb2 |
| eFootball PC - V. |
v1.12.3 |
2026-01-20 |
MIPSCompileOp: Invalid instruction 7fdf051f |
| eFootball PC - V. |
v1.12.3 |
2026-01-20 |
MFIC instruction hit (7145aae4) at 08000020 |
| eFootball PC - V. |
v1.7.1 |
2026-01-18 |
ReadFromHardware: Invalid address d3090cf6 near PC d3090cf6 LR 08000018 |
| eFootball PC - V. |
v1.9.4 |
2026-01-17 |
Jump to invalid address: 070bac60 |
| eFootball PC - V. |
v1.11.3 |
2026-01-17 |
ReadFromHardware: Invalid address f601d83c near PC f601d83c LR 08a3c194 |
| eFootball PC - V. |
v1.11.3 |
2026-01-27 |
MIPSCompileOp: Invalid instruction 475f5053 |
| eFootball PC - V. |
v1.11.3 |
2026-01-27 |
MIPSCompileOp: Invalid instruction 63736964 |
| eFootball PC - V. |
v1.14.4 |
2026-01-15 |
Unknown GetPointer 10bf2b37 PC 0884d5b0 LR 0884d7d4 |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 45b7fcc0 |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 459dd088 |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 00000338 |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 000001de |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 464a0010 |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 0001295f |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 46465bb0 |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 464a8d12 |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 46518938 |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 4645af20 |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 00010cff |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 0000001e |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 0000045f |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 45955a7a |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 45d1abe0 |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 465168b6 |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 0000377f |
| eFootball PC - V. |
v1.9.4 |
2026-01-14 |
MIPSCompileOp: Invalid instruction 4633b897 |
| eFootball PC - V. |
v1.18.1 |
2026-01-13 |
Unknown GetPointer 2c5a7ac2 PC 0884d7b4 LR 0884d7d4 |
| eFootball PC - V. |
v1.18.1 |
2026-01-12 |
Unknown GetPointer 2c660402 PC 0884d7b4 LR 0884d7d4 |
| eFootball PC - V. |
v1.18.1 |
2026-01-12 |
Unknown GetPointer 00505050 PC 0884a918 LR 0884a938 |
| eFootball PC - V. |
v1.8.0 |
2026-01-11 |
Unknown GetPointer 2c5dd602 PC 0884d5b0 LR 0884d7d4 |
| eFootball PC - V. |
v1.10.3 |
2026-01-10 |
Unknown GetPointer 2c5c7b42 PC 0884d7b4 LR 0884d7d4 |
| eFootball PC - V. |
v1.10.3 |
2026-01-10 |
Unknown GetPointer 2c5bfa02 PC 0884d5b0 LR 0884d7d4 |
| eFootball PC - V. |
v1.18 |
2026-01-08 |
Unknown GetPointer 00005800 PC 08a02a0c LR 0884d7d4 |
| eFootball PC - V. |
v1.18.1-1076-g87cf0be961 |
2026-01-08 |
ReadFromHardware: Invalid address 00000008 near PC 08857db8 LR 08857bb8 |
| eFootball PC - V. |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 09cd4a14 in block starting at 09cd4980 |
| eFootball PC - V. |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 09cd4a1c in block starting at 09cd4980 |
| eFootball PC - V. |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 09cd4a18 in block starting at 09cd4980 |
| eFootball PC - V. |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 09cd4990 in block starting at 09cd4980 |
| eFootball PC - V. |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 09cd4a44 in block starting at 09cd4980 |
| eFootball PC - V. |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 09cd4994 in block starting at 09cd4980 |
| eFootball PC - V. |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 09cd4998 in block starting at 09cd4980 |
| eFootball PC - V. |
v1.18.1 |
2026-01-07 |
Unknown GetPointer 2c664882 PC 0884d5b0 LR 0884d7d4 |
| eFootball PC - V. |
v1.14.2 |
2026-01-07 |
UI scissor out of bounds in GameSettingsScreen: 54,64-486,1070 / 1208,540 |
| eFootball PC - V. |
v1.14.2 |
2026-01-07 |
UI scissor out of bounds in GameSettingsScreen: 210,54-988,486 / 540,1208 |
| eFootball PC - V. |
v1.18.1 |
2026-01-07 |
Unknown GetPointer 2c5d3042 PC 0884d5b0 LR 0884d7d4 |
| eFootball PC - V. |
v1.11.3 |
2026-01-05 |
Unknown GE command : b6040000 |
| eFootball PC - V. |
v1.9.4 |
2026-01-05 |
Unknown GetPointer 2986448a PC 0881c2d8 LR 0881c2e8 |
| eFootball PC - V. |
v1.11.3 |
2026-01-04 |
ReadFromHardware: Invalid address 927568a5 near PC 927568a5 LR 08a3c194 |
| eFootball PC - V. |
v1.11.3 |
2026-01-04 |
ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 00000001 |
| eFootball PC - V. |
v1.10.3 |
2025-12-31 |
Render to texture with different strides 1024 != 512 |
| eFootball PC - V. |
v1.19.3 |
2025-12-31 |
Unknown instruction 01010101 at 08000048 |
| eFootball PC - V. |
v1.19.3 |
2025-12-31 |
Unknown instruction 01010101 at 08000198 |
| eFootball PC - V. |
v1.9.4 |
2026-01-27 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08849a58 |
| eFootball PC - V. |
v1.19.3 |
2025-12-30 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 >
vs: 40000000:00000920 HWX T Flat Cull
#version 320 es
// Driver: PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000920 HWX T Flat Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball PC - V. |
v1.10.3 |
2025-12-29 |
Unknown GetPointer 10bedbf7 PC 0884d7b4 LR 0884d7d4 |
| eFootball PC - V. |
v1.10.3 |
2025-12-28 |
Unknown GetPointer 10bedbf7 PC 0884d5b0 LR 0884d7d4 |
| eFootball PC - V. |
v1.11.3 |
2025-12-28 |
ReadFromHardware: Invalid address 8c000000 near PC 8c000000 LR 08a3c17c |
| eFootball PC - V. |
v1.8.0 |
2025-12-28 |
Unknown GetPointer 10b53577 PC 0884d5b0 LR 0884d7d4 |
| eFootball PC - V. |
v1.11.3 |
2025-12-27 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000 |
| eFootball PC - V. |
v1.11.3 |
2025-12-27 |
FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000 |
| eFootball PC - V. |
v1.9.4 |
2025-12-25 |
Jump to invalid address: 0782f080 |
| eFootball PC - V. |
v1.11.3 |
2025-12-24 |
Unknown GetPointer 00000000 PC 08efb6e0 LR 08efb6f0 |
| eFootball PC - V. |
v1.9.4 |
2025-12-24 |
Unknown GetPointer 10bee2f7 PC 0884d5b0 LR 0884d7d4 |
| eFootball PC - V. |
v1.11.2 |
2025-12-23 |
Unknown GetPointer ddb29000 PC 0884d7b4 LR 0884d7d4 |
| eFootball PC - V. |
v1.11.3 |
2025-12-22 |
Unknown GetPointer 2c5b1302 PC 0884d5b0 LR 0884d7d4 |
| eFootball PC - V. |
v1.9.4 |
2025-12-22 |
ReadFromHardware: Invalid address eae4a9f3 near PC eae4a9f3 LR 08000018 |
| eFootball PC - V. |
v1.16.6 |
2025-12-19 |
Unknown GetPointer 7f7f4040 PC 0884a930 LR 0884a938 |
| eFootball PC - V. |
v1.11.3 |
2025-12-19 |
ReadFromHardware: Invalid address fffcfcfd near PC fffcfcfd LR 08a3c194 |