Recent logs - eFootball PC - V.

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Game title Version Latest Report Message
eFootball PC - V. v1.8.0 2026-02-08 Unknown GetPointer 67e44474 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.6.3 2026-02-07 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 05770000:41c00b14 HWX T N Fog Tex Bones:8 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2 #version 300 es precision highp float; in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PC - V. v1.6.3 2026-02-07 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:0021d022 Tex TexAlpha Fog TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 05770000:40c00b14 HWX T N Fog Tex Bones:4 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 WScale 2 #version 300 es precision highp float; in mediump vec4 w1; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
eFootball PC - V. v1.6.3 2026-02-07 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00004000:0001d000 Flat AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 40000000:00000002 THR Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PC - V. v1.6.3 2026-02-07 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00004000:00000000 Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 40000000:0000000a THR C Flat #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; void main() { v_color0 = color0; gl_Position = u_proj_through * vec4(position.xyz, 1.0); }
eFootball PC - V. v1.11.3 2026-02-05 Unexpected mpeg first timestamp: ff90e5c7a38 / 17562362214968
eFootball PC - V. v1.7.4 2026-02-03 MIPSCompileOp: Invalid instruction 75000000
eFootball PC - V. v1.7.4 2026-02-03 Jump to invalid address: 02059ddc
eFootball PC - V. v1.7.4 2026-02-03 Jump to invalid address: 02222220
eFootball PC - V. v1.7.4 2026-02-03 MIPSCompileOp: Invalid instruction 00077777
eFootball PC - V. v1.7.4 2026-02-03 MIPSCompileOp: Invalid instruction 00000881
eFootball PC - V. v1.7.4 2026-02-03 MIPSCompileOp: Invalid instruction 00000175
eFootball PC - V. v1.7.4 2026-02-03 Jump to invalid address: 0205ca04
eFootball PC - V. v1.7.4 2026-02-03 MIPSCompileOp: Invalid instruction 75827388
eFootball PC - V. v1.7.4 2026-02-03 MIPSCompileOp: Invalid instruction 05777750
eFootball PC - V. v1.7.4 2026-02-03 An uneaten prefix at end of block: 00010064
eFootball PC - V. v1.7.4 2026-02-03 Branch in RSRTComp delay slot at 0001004c in block starting at 0001004c
eFootball PC - V. v1.7.4 2026-02-03 MIPSCompileOp: Invalid instruction 00707777
eFootball PC - V. v1.19.3 2026-02-03 Error in shader compilation: info: 0:36: L0002: Undeclared variable 'proj' 0:36: L0001: Expected token '}', found 'end of file' 0:36: L0001: Expected token '}', found 'end of file' 40000000:00000120 HWX Flat Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000120 HWX Flat Cull attribute vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball PC - V. v1.11.3 2026-02-01 Unknown GetPointer 2c5ddb82 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.13.2 2026-01-28 Unknown GetPointer 2fff0000 PC 2fff0000 LR 2fff0000
eFootball PC - V. v1.13.2 2026-01-28 ReadFromHardware: Invalid address 2fff0000 near PC 2fff0000 LR 2fff0000
eFootball PC - V. v1.11.3 2026-01-27 ReadFromHardware: Invalid address 3f800000 near PC 3f800000 LR 3f800000
eFootball PC - V. v1.13.2 2026-01-27 Unknown GetPointer 051b5701 PC 08811368 LR 088113dc
eFootball PC - V. v1.9.4 2026-01-25 Unknown GetPointer 2985b525 PC 0881c2d8 LR 0881c2e8
eFootball PC - V. v1.9.4 2026-01-25 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0004
eFootball PC - V. v1.9.4 2026-01-23 Unknown GetPointer 2c697682 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.7.4 2026-01-23 ReadFromHardware: Invalid address edfa0301 near PC edfa0301 LR 08000018
eFootball PC - V. v1.7.5 2026-01-23 Unknown GetPointer 10beddf7 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.11.3 2026-01-22 sceSasSetSimpleADSR(08bb3ac0, 0, 0000, f6fe31f3): Invalid ADSREnv2
eFootball PC - V. v1.18.1 2026-01-20 ReadFromHardware: Invalid address 1397d998 near PC 08863d90 LR 08849a58
eFootball PC - V. v1.12.3 2026-01-20 MIPSCompileOp: Invalid instruction 728e0cb2
eFootball PC - V. v1.12.3 2026-01-20 MIPSCompileOp: Invalid instruction 7fdf051f
eFootball PC - V. v1.12.3 2026-01-20 MFIC instruction hit (7145aae4) at 08000020
eFootball PC - V. v1.7.1 2026-01-18 ReadFromHardware: Invalid address d3090cf6 near PC d3090cf6 LR 08000018
eFootball PC - V. v1.9.4 2026-01-17 Jump to invalid address: 070bac60
eFootball PC - V. v1.11.3 2026-01-17 ReadFromHardware: Invalid address f601d83c near PC f601d83c LR 08a3c194
eFootball PC - V. v1.11.3 2026-01-27 MIPSCompileOp: Invalid instruction 475f5053
eFootball PC - V. v1.11.3 2026-01-27 MIPSCompileOp: Invalid instruction 63736964
eFootball PC - V. v1.14.4 2026-01-15 Unknown GetPointer 10bf2b37 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 45b7fcc0
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 459dd088
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 00000338
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 000001de
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 464a0010
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 0001295f
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 46465bb0
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 464a8d12
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 46518938
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 4645af20
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 00010cff
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 0000001e
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 0000045f
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 45955a7a
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 45d1abe0
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 465168b6
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 0000377f
eFootball PC - V. v1.9.4 2026-01-14 MIPSCompileOp: Invalid instruction 4633b897
eFootball PC - V. v1.18.1 2026-01-13 Unknown GetPointer 2c5a7ac2 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.18.1 2026-01-12 Unknown GetPointer 2c660402 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.18.1 2026-01-12 Unknown GetPointer 00505050 PC 0884a918 LR 0884a938
eFootball PC - V. v1.8.0 2026-01-11 Unknown GetPointer 2c5dd602 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.10.3 2026-01-10 Unknown GetPointer 2c5c7b42 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.10.3 2026-01-10 Unknown GetPointer 2c5bfa02 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.18 2026-01-08 Unknown GetPointer 00005800 PC 08a02a0c LR 0884d7d4
eFootball PC - V. v1.18.1-1076-g87cf0be961 2026-01-08 ReadFromHardware: Invalid address 00000008 near PC 08857db8 LR 08857bb8
eFootball PC - V. v1.19.3 2026-01-07 Branch in Jump delay slot at 09cd4a14 in block starting at 09cd4980
eFootball PC - V. v1.19.3 2026-01-07 Branch in Jump delay slot at 09cd4a1c in block starting at 09cd4980
eFootball PC - V. v1.19.3 2026-01-07 Branch in Jump delay slot at 09cd4a18 in block starting at 09cd4980
eFootball PC - V. v1.19.3 2026-01-07 Branch in Jump delay slot at 09cd4990 in block starting at 09cd4980
eFootball PC - V. v1.19.3 2026-01-07 Branch in Jump delay slot at 09cd4a44 in block starting at 09cd4980
eFootball PC - V. v1.19.3 2026-01-07 Branch in Jump delay slot at 09cd4994 in block starting at 09cd4980
eFootball PC - V. v1.19.3 2026-01-07 Branch in Jump delay slot at 09cd4998 in block starting at 09cd4980
eFootball PC - V. v1.18.1 2026-01-07 Unknown GetPointer 2c664882 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.14.2 2026-01-07 UI scissor out of bounds in GameSettingsScreen: 54,64-486,1070 / 1208,540
eFootball PC - V. v1.14.2 2026-01-07 UI scissor out of bounds in GameSettingsScreen: 210,54-988,486 / 540,1208
eFootball PC - V. v1.18.1 2026-01-07 Unknown GetPointer 2c5d3042 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.11.3 2026-01-05 Unknown GE command : b6040000
eFootball PC - V. v1.9.4 2026-01-05 Unknown GetPointer 2986448a PC 0881c2d8 LR 0881c2e8
eFootball PC - V. v1.11.3 2026-01-04 ReadFromHardware: Invalid address 927568a5 near PC 927568a5 LR 08a3c194
eFootball PC - V. v1.11.3 2026-01-04 ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 00000001
eFootball PC - V. v1.10.3 2025-12-31 Render to texture with different strides 1024 != 512
eFootball PC - V. v1.19.3 2025-12-31 Unknown instruction 01010101 at 08000048
eFootball PC - V. v1.19.3 2025-12-31 Unknown instruction 01010101 at 08000198
eFootball PC - V. v1.9.4 2026-01-27 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08849a58
eFootball PC - V. v1.19.3 2025-12-30 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 > vs: 40000000:00000920 HWX T Flat Cull #version 320 es // Driver: PowerVR Rogue GE8322 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000920 HWX T Flat Cull in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball PC - V. v1.10.3 2025-12-29 Unknown GetPointer 10bedbf7 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.10.3 2025-12-28 Unknown GetPointer 10bedbf7 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.11.3 2025-12-28 ReadFromHardware: Invalid address 8c000000 near PC 8c000000 LR 08a3c17c
eFootball PC - V. v1.8.0 2025-12-28 Unknown GetPointer 10b53577 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.11.3 2025-12-27 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
eFootball PC - V. v1.11.3 2025-12-27 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
eFootball PC - V. v1.9.4 2025-12-25 Jump to invalid address: 0782f080
eFootball PC - V. v1.11.3 2025-12-24 Unknown GetPointer 00000000 PC 08efb6e0 LR 08efb6f0
eFootball PC - V. v1.9.4 2025-12-24 Unknown GetPointer 10bee2f7 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.11.2 2025-12-23 Unknown GetPointer ddb29000 PC 0884d7b4 LR 0884d7d4
eFootball PC - V. v1.11.3 2025-12-22 Unknown GetPointer 2c5b1302 PC 0884d5b0 LR 0884d7d4
eFootball PC - V. v1.9.4 2025-12-22 ReadFromHardware: Invalid address eae4a9f3 near PC eae4a9f3 LR 08000018
eFootball PC - V. v1.16.6 2025-12-19 Unknown GetPointer 7f7f4040 PC 0884a930 LR 0884a938
eFootball PC - V. v1.11.3 2025-12-19 ReadFromHardware: Invalid address fffcfcfd near PC fffcfcfd LR 08a3c194