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| Game title |
Version |
Latest Report |
Message |
| eFootball PC - V. |
v1.11.3 |
2026-08-07 |
FBO created from existing depthbuffer as color, 04198000/00000000 and 04000000/04198000 |
| eFootball PC - V. |
v1.11.3 |
2026-08-07 |
FBO created from existing depthbuffer as color, 04198000/00000000 and 04110000/04198000 |
| eFootball PC - V. |
v1.8.0 |
2026-08-05 |
Branch in RSZeroComp delay slot at 0882160c in block starting at 088215f8 |
| eFootball PC - V. |
v1.8.0 |
2026-08-05 |
MIPSCompileOp: Invalid instruction 06444660 |
| eFootball PC - V. |
v1.8.0 |
2026-08-05 |
MIPSCompileOp: Invalid instruction 02e0dafb |
| eFootball PC - V. |
v1.9.4 |
2026-08-05 |
MIPSCompileOp: Invalid instruction 462efb7d |
| eFootball PC - V. |
v1.9.4 |
2026-08-05 |
MIPSCompileOp: Invalid instruction 000002bb |
| eFootball PC - V. |
v1.9.4 |
2026-08-05 |
MIPSCompileOp: Invalid instruction 464952fb |
| eFootball PC - V. |
v1.9.4 |
2026-08-05 |
MIPSCompileOp: Invalid instruction 0000035e |
| eFootball PC - V. |
v1.9.4 |
2026-08-05 |
MIPSCompileOp: Invalid instruction 4625d196 |
| eFootball PC - V. |
v1.9.4 |
2026-08-05 |
MIPSCompileOp: Invalid instruction 00000155 |
| eFootball PC - V. |
v1.9.4 |
2026-08-05 |
MIPSCompileOp: Invalid instruction 464ddc06 |
| eFootball PC - V. |
v1.9.4 |
2026-08-05 |
MIPSCompileOp: Invalid instruction 45c5844f |
| eFootball PC - V. |
v1.9.4 |
2026-08-05 |
MIPSCompileOp: Invalid instruction 45c9d296 |
| eFootball PC - V. |
v1.20.3 |
2026-08-05 |
Branch in Jump delay slot at 09cfd870 in block starting at 09cfd690 |
| eFootball PC - V. |
v1.20.3 |
2026-08-05 |
Branch in JumpReg delay slot at 09cfd8cc in block starting at 09cfd690 |
| eFootball PC - V. |
v1.20.3 |
2026-08-05 |
Branch in Jump delay slot at 09cfd770 in block starting at 09cfd690 |
| eFootball PC - V. |
v1.20.3 |
2026-08-05 |
Branch in Jump delay slot at 09cfd878 in block starting at 09cfd690 |
| eFootball PC - V. |
v1.20.3 |
2026-08-05 |
Branch in Jump delay slot at 09cfd690 in block starting at 09cfd690 |
| eFootball PC - V. |
v1.20.3 |
2026-08-05 |
Branch in JumpReg delay slot at 09cfd8c8 in block starting at 09cfd690 |
| eFootball PC - V. |
v1.20.3 |
2026-08-05 |
Branch in Jump delay slot at 09cfd774 in block starting at 09cfd690 |
| eFootball PC - V. |
v1.20.3 |
2026-08-05 |
Branch in Jump delay slot at 09cfd700 in block starting at 09cfd690 |
| eFootball PC - V. |
v1.20.3 |
2026-08-05 |
Branch in Jump delay slot at 09cfd874 in block starting at 09cfd690 |
| eFootball PC - V. |
v1.20.3 |
2026-08-05 |
Branch in Jump delay slot at 09cfd748 in block starting at 09cfd690 |
| eFootball PC - V. |
v1.20.3 |
2026-08-05 |
Branch in Jump delay slot at 09cfd6f0 in block starting at 09cfd690 |
| eFootball PC - V. |
v1.20.3 |
2026-08-05 |
Branch in Jump delay slot at 09cfd8c4 in block starting at 09cfd690 |
| eFootball PC - V. |
v1.20.3 |
2026-08-05 |
Branch in Jump delay slot at 09cfd8c0 in block starting at 09cfd690 |
| eFootball PC - V. |
v1.20.3 |
2026-08-05 |
Branch in Jump delay slot at 09cfd744 in block starting at 09cfd690 |
| eFootball PC - V. |
v1.20.3 |
2026-08-05 |
Branch in Jump delay slot at 09cfd7e0 in block starting at 09cfd690 |
| eFootball PC - V. |
v1.8.0 |
2026-08-05 |
vwbn not implemented for size 2 |
| eFootball PC - V. |
v1.8.0 |
2026-08-05 |
MIPSCompileOp: Invalid instruction 004035a8 |
| eFootball PC - V. |
v1.8.0 |
2026-08-05 |
MIPSCompileOp: Invalid instruction 7643d131 |
| eFootball PC - V. |
v1.8.0 |
2026-08-05 |
MIPSCompileOp: Invalid instruction 46bce2ae |
| eFootball PC - V. |
v1.17.1 |
2026-08-05 |
Unknown GetPointer 10b6d637 PC 0884d7b4 LR 0884d7d4 |
| eFootball PC - V. |
v1.20.4 |
2026-08-03 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 >
vs: 40000000:00000920 HWX T Flat Cull
#version 320 es
// Driver: PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000920 HWX T Flat Cull
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| eFootball PC - V. |
v1.7.5 |
2026-08-03 |
ReadFromHardware: Invalid address f1b43938 near PC f1b43938 LR 08000018 |
| eFootball PC - V. |
v1.10.3 |
2026-08-02 |
MIPSCompileOp: Invalid instruction 00001dfd |
| eFootball PC - V. |
v1.10.3 |
2026-08-02 |
MIPSCompileOp: Invalid instruction 0000027f |
| eFootball PC - V. |
v1.11.2 |
2026-08-02 |
ReadFromHardware: Invalid address 01010101 near PC 01010101 LR 01010101 |
| eFootball PC - V. |
v1.14.2 |
2026-07-31 |
UI scissor out of bounds in SavedataScreen: 1316,102-0,50 / 1280,800 |
| eFootball PC - V. |
v1.14.2 |
2026-07-31 |
UI scissor out of bounds in SavedataScreen: 1316,50-0,50 / 1280,800 |
| eFootball PC - V. |
v1.14.2 |
2026-07-31 |
UI scissor out of bounds in SavedataScreen: 1342,102-0,50 / 1280,800 |
| eFootball PC - V. |
v1.14.2 |
2026-07-31 |
UI scissor out of bounds in SavedataScreen: 1342,50-0,50 / 1280,800 |
| eFootball PC - V. |
v1.14.2 |
2026-07-31 |
UI scissor out of bounds in SavedataScreen: 1380,102-0,50 / 1280,800 |
| eFootball PC - V. |
v1.14.2 |
2026-07-31 |
UI scissor out of bounds in SavedataScreen: 1380,50-0,50 / 1280,800 |
| eFootball PC - V. |
v1.9.4 |
2026-07-28 |
ReadFromHardware: Invalid address ed5dba54 near PC ed5dba54 LR 08000018 |
| eFootball PC - V. |
v1.6.3 |
2026-07-24 |
Unknown GetPointer 2c57c442 PC 0884d7b4 LR 0884d7d4 |
| eFootball PC - V. |
v1.14.2 |
2026-07-21 |
UI scissor out of bounds in HostnameSelectScreen: 120,700-600,58 / 1600,720 |
| eFootball PC - V. |
v1.14.2 |
2026-07-21 |
UI scissor out of bounds in GameSettingsScreen: 80,85-640,1416 / 1600,720 |
| eFootball PC - V. |
v1.14.2 |
2026-07-21 |
UI scissor out of bounds in HostnameSelectScreen: 433,454-734,230 / 720,1600 |
| eFootball PC - V. |
v1.14.2 |
2026-07-21 |
UI scissor out of bounds in HostnameSelectScreen: 433,218-734,58 / 720,1600 |
| eFootball PC - V. |
v1.14.2 |
2026-07-21 |
UI scissor out of bounds in GameSettingsScreen: 280,80-1307,640 / 720,1600 |
| eFootball PC - V. |
v1.20.4 |
2026-07-21 |
PerformMemorySet with invalid range: 041c9880, size -115202839 |
| eFootball PC - V. |
v1.20.4 |
2026-07-21 |
PerformMemorySet with invalid range: 041d1e00, size 165326736 |
| eFootball PC - V. |
v1.9.4 |
2026-07-16 |
Unknown GetPointer 10b3ebf7 PC 0884d5b0 LR 0884d7d4 |
| eFootball PC - V. |
v1.10 |
2026-07-16 |
Unknown GetPointer 2c5c9142 PC 0884d5b0 LR 0884d7d4 |
| eFootball PC - V. |
v1.9.4 |
2026-07-13 |
ReadFromHardware: Invalid address ed9fd301 near PC ed9fd301 LR 08000018 |
| eFootball PC - V. |
v1.18.1 |
2026-07-12 |
Unknown GetPointer 00260600 PC 0884a918 LR 0884a938 |
| eFootball PC - V. |
v1.20.4 |
2026-07-10 |
PerformMemorySet with invalid range: 041be680, size 165186480 |
| eFootball PC - V. |
v1.20.4 |
2026-07-09 |
PerformMemorySet with invalid range: 041b6100, size -115202839 |
| eFootball PC - V. |
v1.18.1 |
2026-07-08 |
Unknown GetPointer 10b40db7 PC 0884d5b0 LR 0884d7d4 |
| eFootball PC - V. |
v1.20.4 |
2026-07-08 |
Vulkan error in shader compilation: info: ERROR: 0:38: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000920 HWX T Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball PC - V. |
v1.20.4 |
2026-07-08 |
Vulkan error in shader compilation: info: ERROR: 0:53: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80000b20 HWX T N Light: LightUberShader Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
float distSq;
float invDist;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
for (uint i = 0; i < 4; i++) {
if ((u_lightControl & (0x1u << i)) != 0x0u) {
comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;
type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;
toLight = u_lightpos[i];
if (type != 0x0u) {
toLight -= worldpos;
float distSq = dot(toLight, toLight);
float invDist = inversesqrt(distSq);
distance = distSq * invDist;
toLight *= invDist;
attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distSq)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir[i], toLight);
if (angle >= u_lightangle_spotCoef[i].x) {
lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
vec3 halfVec = toLight + vec3(0.0, 0.0, 1.0);
float halfInvLen = inversesqrt(dot(halfVec, halfVec));
ldot = pow(max(dot(halfVec, worldnormal) * halfInvLen, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_ |
| eFootball PC - V. |
v1.20.4 |
2026-07-08 |
Vulkan error in shader compilation: info: ERROR: 0:39: 'gl_Position' : identifier not previously declared
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 40000000:00000928 HWX C T Flat Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball PC - V. |
v1.20.4 |
2026-07-08 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'mix' : no matching overloaded function found
ERROR: 0:41: 'assign' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200000 Fog FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball PC - V. |
v1.9.4 |
2026-07-06 |
MIPSCompileOp: Invalid instruction 000013b5 |
| eFootball PC - V. |
v1.9.4 |
2026-07-06 |
Jump to invalid address: 02e2eb00 |
| eFootball PC - V. |
v1.20.4 |
2026-07-04 |
PerformMemorySet with invalid range: 041a5600, size -164084632 |
| eFootball PC - V. |
v1.6.3 |
2026-07-04 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00000000:00200022 Tex TexAlpha Fog TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
vs: 00000000:0000091c HWX C T Fog Tex
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
| eFootball PC - V. |
v1.6.3 |
2026-07-04 |
Error in shader program link: info: Link failed because of missing vertex shader.
fs: 00004000:00000022 Tex TexAlpha Flat TFuncMod
#version 300 es
#extension GL_ARM_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
flat in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
vs: 40000000:00000910 HWX T Tex Flat
#version 300 es
precision highp float;
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
}
|
| eFootball PC - V. |
v1.20.4 |
2026-07-03 |
Branch in branch delay slot at 08137db4 with different target |
| eFootball PC - V. |
v1.20.4 |
2026-07-03 |
Branch in branch delay slot at 0811f7ec with different target |
| eFootball PC - V. |
v1.18.1 |
2026-06-30 |
Unknown GetPointer 10b3ebf7 PC 0884d7b4 LR 0884d7d4 |
| eFootball PC - V. |
v1.18.1 |
2026-06-29 |
Unknown GetPointer 10bf2d77 PC 0884d5b0 LR 0884d7d4 |
| eFootball PC - V. |
v1.20.4 |
2026-06-29 |
bogus thread stack size 00000000 |
| eFootball PC - V. |
v1.19.3 |
2026-06-27 |
Error in shader compilation: info: 0:9: L0001: Expected token ';', found 'end of file'
00184000:0001d402 Tex TexAlpha Flat TFuncMod AlphaTest0 >
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00184000:0001d402 Tex TexAlpha Flat TFuncMod AlphaTest0 >
uniform sampler2D tex;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) DISCARD;
gl_FragColor = v;
}
|
| eFootball PC - V. |
v1.11.3 |
2026-06-27 |
Unknown GetPointer 2c5b5c82 PC 0884d7b4 LR 0884d7d4 |
| eFootball PC - V. |
v1.20.4 |
2026-06-25 |
PerformMemorySet with invalid range: 041c6c00, size -164756216 |
| eFootball PC - V. |
v1.10.3 |
2026-06-25 |
Unknown GetPointer 10bf29f7 PC 0884d5b0 LR 0884d7d4 |
| eFootball PC - V. |
v1.9.4 |
2026-06-24 |
ReadFromHardware: Invalid address e1af2580 near PC e1af2580 LR 08000018 |
| eFootball PC - V. |
v1.17.1-1314-g19eae98ea9 |
2026-06-24 |
Jump to invalid address: 04ff2000 PC 092ec804 LR 088e0ae0 |
| eFootball PC - V. |
v1.17.1-1314-g19eae98ea9 |
2026-06-24 |
Branch in Jump delay slot at 092ec800 in block starting at 092e8008 |
| eFootball PC - V. |
v1.17.1-1314-g19eae98ea9 |
2026-06-24 |
Jump to invalid address: 04bb2e80 PC 092ec800 LR 088e0ae0 |
| eFootball PC - V. |
v1.20.4 |
2026-06-24 |
PerformMemorySet with invalid range: 041c9880, size 165896048 |
| eFootball PC - V. |
v1.11.3 |
2026-06-22 |
MIPSCompileOp: Invalid instruction 71e13538 |
| eFootball PC - V. |
v1.9.4 |
2026-06-22 |
Jump to invalid address: 070bd160 |
| eFootball PC - V. |
v1.9.4 |
2026-06-22 |
Jump to invalid address: 0bbbd470 |
| eFootball PC - V. |
v1.9.4 |
2026-06-22 |
Jump to invalid address: 0bbbd370 |
| eFootball PC - V. |
v1.9.4 |
2026-06-22 |
MIPSCompileOp: Invalid instruction 71e37114 |
| eFootball PC - V. |
v1.11.3 |
2026-06-17 |
WriteToHardware: Invalid address deadbeef near PC 0815b0a8 LR dbeef000 |
| eFootball PC - V. |
v1.11.3 |
2026-06-17 |
Jump to invalid address: 03d80000 |
| eFootball PC - V. |
v1.11.3 |
2026-06-16 |
MFIC instruction hit (70020024) at 0894c1c4 |
| eFootball PC - V. |
v1.11.3 |
2026-06-16 |
Unknown GetPointer 00000000 PC 0886f1fc LR 0886f220 |
| eFootball PC - V. |
v1.8.0 |
2026-06-15 |
ReadFromHardware: Invalid address dd7b3738 near PC dd7b3738 LR 08000018 |
| eFootball PC - V. |
v1.7.1 |
2026-06-15 |
Unknown GetPointer 7643b03e PC 0884d5b0 LR 0884d7d4 |
| eFootball PC - V. |
v1.11.3 |
2026-06-12 |
Branch in Jump delay slot at 09d068cc in block starting at 09d068a0 |
| eFootball PC - V. |
v1.11.3 |
2026-06-12 |
Jump to invalid address: 0741a7e0 |
| eFootball PC - V. |
v1.11.3 |
2026-06-12 |
Branch in Jump delay slot at 09d068c8 in block starting at 09d068a0 |
| eFootball PC - V. |
v1.11.3 |
2026-06-12 |
Branch in Jump delay slot at 09d068c4 in block starting at 09d068a0 |
| eFootball PC - V. |
v1.11.3 |
2026-06-12 |
Branch in Jump delay slot at 09d068c0 in block starting at 09d068a0 |