Recent logs - v1.11.3

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Game title Version Latest Report Message
eFootball 2024 Beta By T. Bendezu v1.11.3 2024-04-26 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
ロコロコデモ v1.11.3 2024-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=ffffabcd, pos=0, access=1, data=2, text=2
ロコロコデモ v1.11.3 2024-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=0883d34c, pos=0, access=1, data=1, text=1
eFootball By TM ARTS v1.11.3 2024-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootball By TM ARTS v1.11.3 2024-04-26 Unimplemented HLE function sceKernelDcacheWritebackAll
Def Jam® Fight For NY™: The Takeover v1.11.3 2024-04-26 UNTESTED sceNetAdhocctlCreateEnterGameMode(c06fbd1, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.11.3 2024-04-26 UNTESTED sceNetAdhocctlJoinEnterGameMode(f4768ea, 1a:fc:96:2d:3c:ee, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.11.3 2024-04-25 sceDmacMemcpy(dest=0971cc80, src=08400000, size=104640): overlapping read
eFootball 2024 By Bendezu v1.11.3 2024-04-25 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2024-04-24 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFooTBall Play Cesar Patch v1.11.3 2024-04-24 FBO created from existing depthbuffer as color, 04000000/04128000 and 04178000/04000000
Pro Evolution Soccer 2012 v1.11.3 2024-04-24 Unknown GetPointer 0000da97 PC 0881c374 LR 0881c384
Pro Evolution Soccer 2012 v1.11.3 2024-04-24 Unknown GetPointer 00006243 PC 0881c374 LR 0881c384
SOCOM: Fireteam Bravo 3 v1.11.3 2024-04-24 sceDmacMemcpy(dest=08e2c5a0, src=08e3a5a0, size=8768): overlapping read
Pro Evolution Soccer 2012 v1.11.3 2024-04-24 Unknown GetPointer 00007471 PC 0881c374 LR 0881c384
Pro Evolution Soccer 2012 v1.11.3 2024-04-24 Unknown GetPointer 00000d1d PC 0881c374 LR 0881c384
Pro Evolution Soccer 2012 v1.11.3 2024-04-24 Unknown GetPointer 00008a95 PC 0881c374 LR 0881c384
Pro Evolution Soccer 2012 v1.11.3 2024-04-24 Unknown GetPointer 0000f209 PC 0881c374 LR 0881c384
Def Jam® Fight For NY™: The Takeover v1.11.3 2024-04-24 sceDmacMemcpy(dest=09878600, src=08400000, size=641344): overlapping read
eFootball Libertadores 2022 By T. Bendezu. v1.11.3 2024-04-23 sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read
Prince of Persia® Rival Swords v1.11.3 2024-04-23 Unknown GE command : d1bcdd6a
eFootball Play-C v1.11.3 2024-04-23 sceSasSetVoice: invalid loop mode 202
Pro Evolution Soccer 2012 v1.11.3 2024-04-23 Unknown GetPointer 0000d895 PC 0881c374 LR 0881c384
Pro Evolution Soccer 2012 v1.11.3 2024-04-23 Unknown GetPointer 00005edf PC 0881c374 LR 0881c384
God of War™: Ghost of Sparta v1.11.3 2024-04-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34515:00000f3d HWX C T N LM Fog RevN Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= dis
God of War™: Ghost of Sparta v1.11.3 2024-04-22 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34515:00000b3d HWX C T N LM Fog Tex Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance;
EA SPORTS FC 24 BY BENDEZU (DEJEN DE ROBAR MIS MODS) v1.11.3 2024-04-22 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
PES 22 BY HAROUN Z v1.11.3 2024-04-22 Unexpected mpeg first timestamp: fffffffffff / 17592186044415
eFootball Chelito 19 v1.11.3 2024-04-22 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001e, pos=0, access=1, data=2, text=2
EFOOTBALL NEW PATCH SEASON 2024 v1.11.3 2024-04-22 Unknown GetPointer 00000000 PC 08808430 LR 08808448
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.11.3 2024-04-22 WriteToHardware: Invalid address 00000080 near PC 088639a0 LR 088608e0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 03040310
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c100cc in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 02ecd2e0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c100c8 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 03146480
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c100c4 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 030402e0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c100c0 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 02eccf90
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c100bc in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 0314c080
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c100b8 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 030402b0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c100b4 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c100b0 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 0314bfe0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c100ac in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c100a8 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 02ecc8f0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c100a4 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c100a0 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 03040250
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c1009c in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c10098 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 031463e0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c10094 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 02ecc250
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c1007c in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 0314bd60
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 030401b0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c10074 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 02ecbf00
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 0314bcc0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c1006c in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 03040180
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 02ecbbb0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c10064 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 0314bc20
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 03040150
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c1005c in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c10058 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 0314bb80
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c10054 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c10050 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 02ecb510
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c1004c in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 0314bae0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 030400f0
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c10044 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c10040 in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Jump to invalid address: 0314ba40
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c1003c in block starting at 08c10000
Grand Theft Auto: Vice City Stories v1.11.3 2024-04-21 Branch in Jump delay slot at 08c10038 in block starting at 08c10000
Medal of Honor Heroes™ 2 v1.11.3 2024-04-21 Branch in Jump delay slot at 08c10034 in block starting at 08c10000
Medal of Honor Heroes™ 2 v1.11.3 2024-04-21 Jump to invalid address: 0314b9a0
Medal of Honor Heroes™ 2 v1.11.3 2024-04-21 Jump to invalid address: 03040090
Medal of Honor Heroes™ 2 v1.11.3 2024-04-21 Branch in Jump delay slot at 08c1002c in block starting at 08c10000
Medal of Honor Heroes™ 2 v1.11.3 2024-04-21 Jump to invalid address: 02ecab20
Medal of Honor Heroes™ 2 v1.11.3 2024-04-21 Jump to invalid address: 0314b900
Medal of Honor Heroes™ 2 v1.11.3 2024-04-21 Branch in Jump delay slot at 08c10024 in block starting at 08c10000
Pro Evolution Soccer 2012 v1.11.3 2024-04-21 Unknown GetPointer 00002263 PC 0881c374 LR 0881c384
Pro Evolution Soccer 2012 v1.11.3 2024-04-24 Unknown GetPointer 0000c20d PC 0881c374 LR 0881c384
Pro Evolution Soccer 2012 v1.11.3 2024-04-21 Unknown GetPointer 000097e1 PC 0881c374 LR 0881c384
Pro Evolution Soccer 2012 v1.11.3 2024-04-21 Unknown GetPointer 00006099 PC 0881c374 LR 0881c384
God of War: Chains of Olympus v1.11.3 2024-04-21 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.11.3 2024-04-21 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
eFootball 2024 Beta By T. Bendezu v1.11.3 2024-04-20 Jump to invalid address: 00000080
eFootball v.2 by Tbose Jama v1.11.3 2024-04-21 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
FIFA 22 By Tutoriales Bendezu v1.11.3 2024-04-20 Unknown GetPointer 00000000 PC 08a41a94 LR 08a417ec