Recent logs - TEKKEN 6

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Game title Version Latest Report Message
TEKKEN 6 v1.17 2024-04-25 WriteToHardware: Invalid address 00000018 near PC 08ad05d4 LR 08ad05d4
TEKKEN 6 v1.14.2 2024-04-25 UI scissor out of bounds in GameSettingsScreen: 360,0-1239,720 / 1532,720
TEKKEN 6 v1.17.1 2024-04-22 WriteToHardware: Invalid address bceeece4 near PC 0880c36c LR 0880bca4
TEKKEN 6 v1.17.1 2024-04-20 WriteToHardware: Invalid address bceeece4 near PC 0880bfe0 LR 0880bca4
TEKKEN 6 v1.16.6 2024-04-19 scePsmfPlayerSetPsmf*: incorrect PSMF magic (86020202), bad data
TEKKEN 6 v1.16.6 2024-04-19 WriteToHardware: Invalid address 0001cb9c near PC 08000000 LR 08000000
TEKKEN 6 v1.10.3 2024-04-15 ReadFromHardware: Invalid address 0abd4ceb near PC 089d11c4 LR 089d11c4
TEKKEN 6 v1.10.3 2024-04-15 ReadFromHardware: Invalid address 28bd76c8 near PC 089d22b4 LR 089e07e8
TEKKEN 6 v1.10.3 2024-04-15 WriteToHardware: Invalid address 0abd4c83 near PC 089d1a8c LR 089d1a8c
TEKKEN 6 v1.10.3 2024-04-15 ReadFromHardware: Invalid address 3d5606ee near PC 089d168c LR 089d16b0
TEKKEN 6 v1.10.2 2024-04-13 Unknown GetPointer 00000000 PC 0880997c LR 0880997c
TEKKEN 6 v1.13.2 2024-04-12 Error in shader program link: info: (unknown reason) fs: 00000000:00a1d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest0 > #version 320 es #extension GL_ARM_shader_framebuffer_fetch : require // Mali-G31 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; } vs: 01f00000:00000b3c HWX C T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 Cull #version 320 es // Mali-G31 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
TEKKEN 6 v1.17.1 2024-04-12 Jump to invalid address: 0220d640 PC 09fff544 LR 08998d68
TEKKEN 6 v1.10.3 2024-04-10 Bad vertex address 001341ce!
TEKKEN 6 v1.10.3 2024-04-10 Bad vertex address 0013412e!
TEKKEN 6 v1.10.3 2024-04-10 Bad vertex address 0013408e!
TEKKEN 6 v1.10.3 2024-04-10 Bad vertex address 00134052!
TEKKEN 6 v1.10.3 2024-04-10 Bad vertex address 00134002!
TEKKEN 6 v1.10.3 2024-04-10 Bad vertex address 00133fb2!
TEKKEN 6 v1.10.3 2024-04-10 Bad vertex address 00133f3a!
TEKKEN 6 v1.10.3 2024-04-10 Bad vertex address 00133efe!
TEKKEN 6 v1.10.3 2024-04-10 Bad vertex address 00133ea4!
TEKKEN 6 v1.17.1 2024-04-09 WriteToHardware: Invalid address bceeece4 near PC 0880c914 LR 0880c85c
TEKKEN 6 v1.17 2024-04-04 WriteToHardware: Invalid address 3f800018 near PC 0880c048 LR 0880bca4
TEKKEN 6 v1.10.3 2024-04-04 Bad vertex address 00171e92!
TEKKEN 6 v1.10.3 2024-04-04 Bad vertex address 00171e6a!
TEKKEN 6 v1.10.3 2024-04-04 Bad vertex address 00171e42!
TEKKEN 6 v1.10.3 2024-04-04 Bad vertex address 00171e1a!
TEKKEN 6 v1.10.3 2024-04-04 Bad vertex address 00171dde!
TEKKEN 6 v1.10.3 2024-04-04 Bad vertex address 00171db6!
TEKKEN 6 v1.10.3 2024-04-04 Bad vertex address 00171d70!
TEKKEN 6 v1.10.3 2024-04-04 Bad vertex address 00171d0c!
TEKKEN 6 v1.10.3 2024-04-04 Bad vertex address 00171ca8!
TEKKEN 6 v1.10.3 2024-04-04 Bad vertex address 00171c6c!
TEKKEN 6 v1.10.3 2024-04-04 Bad vertex address 00171d3c!
TEKKEN 6 v1.10.3 2024-04-04 Bad vertex address 00171cec!
TEKKEN 6 v1.10.3 2024-04-04 Bad vertex address 00171e4a!
TEKKEN 6 v1.10.3 2024-04-04 Bad vertex address 00171e0e!
TEKKEN 6 v1.10.3 2024-04-04 Bad vertex address 00171dd2!
TEKKEN 6 v1.10.3 2024-04-04 Bad vertex address 00171d8c!
TEKKEN 6 v1.10.3 2024-04-04 Bad vertex address 00171d64!
TEKKEN 6 v1.17.1 2024-04-03 Branch in Jump delay slot at 0906c95c in block starting at 0906c950
TEKKEN 6 v1.17.1 2024-04-03 Jump to invalid address: 06261980 PC 0906c954 LR 0906c950
TEKKEN 6 v1.17.1 2024-04-03 Branch in Jump delay slot at 0906c950 in block starting at 0906c950
TEKKEN 6 v1.17.1 2024-04-03 Jump to invalid address: 02f58080 PC 0906c950 LR 0906c950
TEKKEN 6 v1.17.1 2024-04-03 ReadFromHardware: Invalid address 07d00000 near PC 088c8dc8 LR 088c958c
TEKKEN 6 v1.17.1 2024-04-01 WriteToHardware: Invalid address dd000018 near PC 0880bfec LR 0880bca4
TEKKEN 6 v1.17 2024-04-01 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/.trashed-1714556490-TEKKEN6.BIN, 08c5c068, 00000002)
TEKKEN 6 v1.17 2024-04-01 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/.trashed-1714556490-PARAM.SFO, 08c5c068, 00000002)
TEKKEN 6 v1.17 2024-04-01 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10466DATA/.trashed-1714556490-KEY.DAT, 08c5c068, 00000002)
TEKKEN 6 v1.10.3 2024-03-31 ReadFromHardware: Invalid address 3f2e93a4 near PC 0887c538 LR 0887c588
TEKKEN 6 v1.10.3 2024-03-31 WriteToHardware: Invalid address 3f2e93a4 near PC 0887c538 LR 0887c538
TEKKEN 6 v1.17.1 2024-03-30 800200d2=scePsmfPlayerSetPsmfCB(090f5da4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-03-30 800200d2=scePsmfPlayerSetPsmfCB(090f3ba4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-03-30 800200d2=scePsmfPlayerSetPsmfCB(090eb324, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-03-30 800200d2=scePsmfPlayerSetPsmfCB(090ef7a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-03-29 ReadFromHardware: Invalid address 04875846 near PC 08b148dc LR 08b16590
TEKKEN 6 v1.11.3 2024-03-29 sceKernelLoadModule: unsupported options size=00000014, flags=08880000, pos=0, access=1, data=2, text=2
TEKKEN 6 v1.17.1 2024-03-28 800200d2=scePsmfPlayerSetPsmfCB(090da3a4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-03-28 800200d2=scePsmfPlayerSetPsmfCB(090e9b64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-03-28 800200d2=scePsmfPlayerSetPsmfCB(090ebd64, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.17.1 2024-03-30 WriteToHardware: Invalid address 00059098 near PC 08000000 LR 08000000
TEKKEN 6 v1.17.1 2024-03-27 ReadFromHardware: Invalid address 0a077498 near PC 088c93dc LR 088c93dc
TEKKEN 6 v1.17.1 2024-03-27 ReadFromHardware: Invalid address 0a0774d4 near PC 088c9698 LR 088c96b0
TEKKEN 6 v1.17.1 2024-03-27 ReadFromHardware: Invalid address 0a021094 near PC 088c93dc LR 088c93dc
TEKKEN 6 v1.17.1 2024-03-27 ReadFromHardware: Invalid address 0a0210d0 near PC 088c9698 LR 088c96b0
TEKKEN 6 v1.17.1 2024-03-27 WriteToHardware: Invalid address 0000016c near PC 08817e90 LR 08a5e3a4
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d0fe!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012cd5c!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012cd0c!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012cf44!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012cf1c!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012cef4!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d094!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d06c!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d044!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d01c!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012cff4!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012cfcc!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012cfa4!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012cf7c!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d2d2!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d2aa!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d282!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d25a!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d21e!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d1f6!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d1b0!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d14c!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d0e8!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d0ac!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d17c!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d12c!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d28a!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d24e!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d212!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d1cc!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012d1a4!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012ced4!
TEKKEN 6 v1.10.3 2024-03-26 Bad vertex address 0012ceac!