Recent logs - Medal of Honor Heroes™ 2

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Game title Version Latest Report Message
Medal of Honor Heroes™ 2 v1.11.3 2024-04-21 Branch in Jump delay slot at 08c10034 in block starting at 08c10000
Medal of Honor Heroes™ 2 v1.11.3 2024-04-21 Jump to invalid address: 0314b9a0
Medal of Honor Heroes™ 2 v1.11.3 2024-04-21 Jump to invalid address: 03040090
Medal of Honor Heroes™ 2 v1.11.3 2024-04-21 Branch in Jump delay slot at 08c1002c in block starting at 08c10000
Medal of Honor Heroes™ 2 v1.11.3 2024-04-21 Jump to invalid address: 02ecab20
Medal of Honor Heroes™ 2 v1.11.3 2024-04-21 Jump to invalid address: 0314b900
Medal of Honor Heroes™ 2 v1.11.3 2024-04-21 Branch in Jump delay slot at 08c10024 in block starting at 08c10000
Medal of Honor Heroes™ 2 v1.17.1-74-g39fdba4f6 2024-04-26 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
Medal of Honor Heroes™ 2 v1.13.2-1944-g3e481634a 2024-04-20 Failed to read valid video stream data from header
Medal of Honor Heroes™ 2 v1.16.6 2024-01-19 __KernelStopThread: thread 1023 does not exist (ApctlThread deleted)
Medal of Honor Heroes™ 2 v1.16.6 2024-01-19 __KernelStopThread: thread 1023 does not exist (ApctlThread stopped)
Medal of Honor Heroes™ 2 v1.16.6 2024-01-07 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08993120
Medal of Honor Heroes™ 2 v1.16.6 2023-12-21 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089d0908
Medal of Honor Heroes™ 2 v1.16.6 2023-11-25 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.16.6 2023-11-25 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.13.1-547-g9f4a84945 2023-11-20 GetFramebufferCandidates: Multiple (4) candidate framebuffers. texaddr: 040cc000 offset: 0 (64x64 stride 64, 565): [DEPTH seq:0 C:04000000/512(565) Z:040cc000/512 X:0 Y:0 reint: false] [DEPTH seq:5662 C:04044000/512(8888) Z:040cc000/512 X:0 Y:0 reint: false] [COLOR seq:5698 C:040cc000/64(565) Z:00000000/0 X:0 Y:0 reint: false] [DEPTH seq:5701 C:040ce000/64(565) Z:040cc000/512 X:0 Y:0 reint: false]
Medal of Honor Heroes™ 2 v1.10.3 2023-10-29 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.13.2 2023-10-23 sceUtilityMsgDialogInitStart: invalid status
Medal of Honor Heroes™ 2 v1.16.5 2023-10-07 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r4p0-00rel0 [Revision 96995]. 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f30444:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { o
Medal of Honor Heroes™ 2 v1.15.4 2023-08-02 MIPSCompileOp: Invalid instruction 0039395f
Medal of Honor Heroes™ 2 v1.15.4 2023-08-02 Branch in Jump delay slot at 08e14e78 in block starting at 08e064f4
Medal of Honor Heroes™ 2 v1.15.4 2023-08-02 Jump to invalid address: 06d85ac0
Medal of Honor Heroes™ 2 v1.15.4 2023-08-02 MIPSCompileOp: Invalid instruction 00000078
Medal of Honor Heroes™ 2 v1.15.4 2023-08-02 MIPSCompileOp: Invalid instruction 40c00000
Medal of Honor Heroes™ 2 v1.15.4 2023-08-02 MIPSCompileOp: Invalid instruction 41866666
Medal of Honor Heroes™ 2 v1.15.4 2023-08-02 MIPSCompileOp: Invalid instruction 41033333
Medal of Honor Heroes™ 2 v1.15.4 2023-08-02 Branch in branch delay slot at 08e05194 with different target
Medal of Honor Heroes™ 2 v1.15.4 2023-08-02 MIPSCompileOp: Invalid instruction 036703f5
Medal of Honor Heroes™ 2 v1.15.4 2023-08-02 MIPSCompileOp: Invalid instruction 040504ad
Medal of Honor Heroes™ 2 v1.15.4 2023-08-02 MIPSCompileOp: Invalid instruction 03c50439
Medal of Honor Heroes™ 2 v1.15.4 2023-08-02 MIPSCompileOp: Invalid instruction 037903d4
Medal of Honor Heroes™ 2 v1.15.4 2023-08-02 MIPSCompileOp: Invalid instruction 02750339
Medal of Honor Heroes™ 2 v1.12.3 2023-07-31 __KernelStopThread: thread 505 does not exist
Medal of Honor Heroes™ 2 v1.15.4 2023-07-28 Block transfer invalid: 5e4dedd0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
Medal of Honor Heroes™ 2 v1.12.2 2023-06-26 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
Medal of Honor Heroes™ 2 v1.12.2 2023-06-26 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
Medal of Honor Heroes™ 2 v1.14.2 2023-06-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f30444:00000b38 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f30444:00000b38 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y
Medal of Honor Heroes™ 2 v1.13.2 2023-02-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
Medal of Honor Heroes™ 2 v1.13.2 2023-02-27 Unimplemented HLE function sceKernelDcacheWritebackAll
Medal of Honor Heroes™ 2 v1.13.2 2023-02-13 80630006=sceAtracSetDataAndGetID(08de4d00, 00001800): invalid RIFF header
Medal of Honor Heroes™ 2 v1.14.2 2023-01-17 UI scissor out of bounds in GamePauseScreen: 685,36-367,2364 / 2400,1080
Medal of Honor Heroes™ 2 v1.14.2 2023-01-17 UI scissor out of bounds in GamePauseScreen: 93,36-575,2364 / 2400,1080
Medal of Honor Heroes™ 2 v1.14.2 2023-01-17 UI scissor out of bounds in GamePauseScreen: 1822,129-551,951 / 1080,2400
Medal of Honor Heroes™ 2 v1.14.2 2023-01-17 UI scissor out of bounds in GamePauseScreen: 0,129-1805,951 / 1080,2400
Medal of Honor Heroes™ 2 v1.13.2 2022-12-11 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19792
Medal of Honor Heroes™ 2 v1.13.2 2022-12-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983520
Medal of Honor Heroes™ 2 v1.13.2 2022-12-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145972200
Medal of Honor Heroes™ 2 v1.13.2 2022-12-11 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.13.2 2022-12-11 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f624, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.10.2 2022-11-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918396
Medal of Honor Heroes™ 2 v1.10.2 2022-11-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907512
Medal of Honor Heroes™ 2 v1.10.2 2022-11-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
Medal of Honor Heroes™ 2 v1.10.2 2022-11-29 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316588
Medal of Honor Heroes™ 2 v1.10.2 2022-11-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
Medal of Honor Heroes™ 2 v1.10.2 2022-11-29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
Medal of Honor Heroes™ 2 v1.10.2 2022-11-29 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.10.2 2022-11-29 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
Medal of Honor Heroes™ 2 v1.10.2 2022-11-29 Crazy varData address 01011006, skipping rest of module
Medal of Honor Heroes™ 2 v1.10.2 2022-11-29 sceKernelLoadModule: unsupported options size=00000014, flags=0898786c, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.10.2 2022-11-29 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Medal of Honor Heroes™ 2 v1.10.2 2022-11-29 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Medal of Honor Heroes™ 2 v1.10.2 2022-11-29 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Medal of Honor Heroes™ 2 v1.10.2 2022-11-29 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Medal of Honor Heroes™ 2 v1.10.2 2022-11-29 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
Medal of Honor Heroes™ 2 v1.10.2 2022-11-29 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
Medal of Honor Heroes™ 2 v1.13.1 2022-09-16 sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.13.1 2022-09-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.13.1 2022-08-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 149356544
Medal of Honor Heroes™ 2 v1.13.1 2022-08-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149518448
Medal of Honor Heroes™ 2 v1.13.1 2022-08-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151465432
Medal of Honor Heroes™ 2 v1.13.1 2022-08-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143642516
Medal of Honor Heroes™ 2 v1.13.1 2022-08-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143634596
Medal of Honor Heroes™ 2 v1.13.1 2022-08-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.13.1-547-g9f4a84945 2022-08-27 GetFramebufferCandidates: Multiple (4) candidate framebuffers. texaddr: 040cc000 offset: 0 (64x64 stride 64, 565): [DEPTH seq:0 C:04000000/512(565) Z:040cc000/512 X:0 Y:0 reint: false] [DEPTH seq:3559 C:04044000/512(8888) Z:040cc000/512 X:0 Y:0 reint: false] [COLOR seq:3615 C:040cc000/64(565) Z:00000000/0 X:0 Y:0 reint: false] [DEPTH seq:3618 C:040ce000/64(565) Z:040cc000/512 X:0 Y:0 reint: false]
Medal of Honor Heroes™ 2 v1.13.1-259-gade8b8876 2022-08-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
Medal of Honor Heroes™ 2 v1.13.1-259-gade8b8876 2022-08-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
Medal of Honor Heroes™ 2 v1.15.4 2023-08-26 80630006=sceAtracSetDataAndGetID(08de4a00, 00001800): invalid RIFF header
Medal of Honor Heroes™ 2 v1.10.3 2022-06-29 Ignoring func export sceCcc/92c05851, already implemented in HLE.
Medal of Honor Heroes™ 2 v1.10.3 2022-06-29 Ignoring func export sceCcc/90521ac5, already implemented in HLE.
Medal of Honor Heroes™ 2 v1.10.3 2022-06-29 Ignoring func export sceCcc/8406f469, already implemented in HLE.
Medal of Honor Heroes™ 2 v1.10.3 2022-06-29 Ignoring func export sceCcc/76e33e9c, already implemented in HLE.
Medal of Honor Heroes™ 2 v1.13.1 2022-08-04 Normal projection mapping without normal?
Medal of Honor Heroes™ 2 v1.9.4 2022-03-28 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.9.4 2022-03-28 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.12.3 2022-03-14 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Medal of Honor Heroes™ 2 v1.12.3 2022-03-14 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.12.3 2022-03-04 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.11.3 2021-07-20 WriteToHardware: Invalid address 00192754 near PC 08a24f4c LR 08a24478
Medal of Honor Heroes™ 2 v1.12.2 2023-06-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.11.3 2021-06-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.11.3 2021-06-15 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0
Medal of Honor Heroes™ 2 v1.11.3 2021-06-15 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.11.3 2021-06-15 sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.11.3 2021-06-08 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
Medal of Honor Heroes™ 2 v1.11.3 2022-11-29 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Medal of Honor Heroes™ 2 v1.13.1-259-gade8b8876 2022-08-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Medal of Honor Heroes™ 2 v1.13.1-259-gade8b8876 2022-08-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Medal of Honor Heroes™ 2 v1.13.1-259-gade8b8876 2022-08-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Medal of Honor Heroes™ 2 v1.9.3 2021-09-16 Savedata version requested: 3
Medal of Honor Heroes™ 2 v1.10.3 2021-05-06 Unknown syscall in known module 'sceNpService': 0xc76f55ed