Recent logs - FC 26 Danilo Gamer

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Game title Version Latest Report Message
FC 26 Danilo Gamer v1.9.4 2026-01-01 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens screen
FC 26 Danilo Gamer v1.9.4 2025-12-30 Unknown GetPointer 00000000 PC 0884d5b0 LR 0884d7d4
FC 26 Danilo Gamer v1.9.4 2025-12-28 Game install with no files / data
FC 26 Danilo Gamer v1.9.4 2025-12-28 Unknown GetPointer 00000000 PC 08871374 LR 0887138c
FC 26 Danilo Gamer v1.19.3 2025-12-26 BREAK instruction hit
FC 26 Danilo Gamer v1.19.3 2025-12-12 MIPSCompileOp 69736174 failed
FC 26 Danilo Gamer v1.18.1 2025-11-18 Error in shader program link: info: L0007 Fragment shader uses a varying v_texcoord that has not been declared in the vertex shader. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform float time; in vec2 v_texcoord; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec4 color = texture(sampler0, v_texcoord); vec4 _23 = color; vec3 _25 = _23.xyz * vec3(1.08000004291534423828125); color.x = _25.x; color.y = _25.y; color.z = _25.z; vec4 _38 = color; vec3 _41 = _38.xyz + vec3(0.0199999995529651641845703125); color.x = _41.x; color.y = _41.y; color.z = _41.z; float depth = v_texcoord.y; float fogDensity = 0.64999997615814208984375; float fogFactor = exp(((-depth) * fogDensity) * 4.0); vec3 fogColor = vec3(0.89999997615814208984375, 0.89999997615814208984375, 0.949999988079071044921875); vec4 _68 = color; vec3 _72 = mix(fogColor, _68.xyz, vec3(fogFactor)); color.x = _72.x; color.y = _72.y; color.z = _72.z; color.z += 0.02999999932944774627685546875; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = color; } vs: postshader #version 320 es out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
FC 26 Danilo Gamer v1.10.3 2025-10-24 Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc
FC 26 Danilo Gamer v1.10.3 2025-10-22 Jump to invalid address: 00f00c20
FC 26 Danilo Gamer v1.19.3 2026-01-07 sceNetAdhocMatchingInit(32768) at 08a719b8
FC 26 Danilo Gamer v1.11 2025-10-09 ReadFromHardware: Invalid address 00000001 near PC 00000001 LR 0886af74
FC 26 Danilo Gamer v1.9.4 2026-01-17 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
FC 26 Danilo Gamer v1.19.3 2025-09-02 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
FC 26 Danilo Gamer v1.19.3 2025-09-02 Unimplemented HLE function sceKernelDcacheWritebackAll
FC 26 Danilo Gamer v1.17.1 2025-08-06 ReadFromHardware: Invalid address 13a2c018 near PC 08849a4c LR 08849a58
FC 26 Danilo Gamer v1.17.1 2025-08-06 ReadFromHardware: Invalid address 00000008 near PC 0886a7e0 LR 0886a7e0
FC 26 Danilo Gamer v1.17.1 2025-08-04 ReadFromHardware: Invalid address 00000008 near PC 0887c834 LR 0887c664
FC 26 Danilo Gamer v1.17.1 2025-07-31 WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28
FC 26 Danilo Gamer v1.17.1 2025-07-31 ReadFromHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28
FC 26 Danilo Gamer v1.17.1 2025-07-31 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
FC 26 Danilo Gamer v1.17.1 2025-08-07 ReadFromHardware: Invalid address 00000008 near PC 0886abac LR 0886abac
FC 26 Danilo Gamer v1.18.1 2025-07-20 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
FC 26 Danilo Gamer v1.9.4 2026-01-14 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
FC 26 Danilo Gamer v1.17.1-980-gabaea0197b 2025-07-11 Can't draw: No current render step. Step count: 0
FC 26 Danilo Gamer v1.18.1 2025-09-28 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
FC 26 Danilo Gamer v1.17.1 2025-11-13 sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read
FC 26 Danilo Gamer v1.9.4 2026-01-25 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
FC 26 Danilo Gamer v1.9.4 2026-02-10 Savedata version requested on save: 3
FC 26 Danilo Gamer v1.9.4 2026-02-10 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
FC 26 Danilo Gamer v1.18.1 2025-06-30 MIPSCompileOp: Invalid instruction 00df887f
FC 26 Danilo Gamer v1.18.1 2025-06-30 MIPSCompileOp: Invalid instruction ef5fe000
FC 26 Danilo Gamer v1.18.1 2025-06-30 MIPSCompileOp: Invalid instruction 0000005f
FC 26 Danilo Gamer v1.18.1 2025-06-30 MIPSCompileOp: Invalid instruction 00001dff
FC 26 Danilo Gamer v1.18.1 2025-06-30 MIPSCompileOp: Invalid instruction f3000000
FC 26 Danilo Gamer v1.18.1 2025-06-30 Branch in branch delay slot at 08037968 with different target
FC 26 Danilo Gamer v1.18.1 2025-06-30 Branch in Jump delay slot at 08020400 in block starting at 08020020
FC 26 Danilo Gamer v1.18.1 2025-08-14 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
FC 26 Danilo Gamer v1.19.3 2025-11-25 Texture cache ran out of GPU memory; switching to low memory mode
FC 26 Danilo Gamer v1.9.4 2026-02-10 Savedata version requested: 3