Recent logs - eFootbaFaris ppsspp78dial de Clubes By T. Bendezu

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Game title Version Latest Report Message
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.18.1 2025-11-16 Unknown GetPointer 00000000 PC 0887286c LR 08872884
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.8.0 2025-11-09 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.11.3 2025-11-03 Unknown GetPointer 00000000 PC 08a478b4 LR 08a44350
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.11.3 2025-11-03 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a41cc4
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.19.3 2025-11-03 Invalid replacement op 6afb0000 at 083aa72c
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.19.3 2025-12-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=0
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.19.3 2025-12-07 Unimplemented HLE function sceKernelDcacheWritebackAll
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.19.3 2025-10-31 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10184000:00000000 Flat FragUber vs: 40000000:00000002 THR Flat #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000002 THR Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.19.3 2025-10-31 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10184000:00000000 Flat FragUber vs: 40000000:00000020 Flat Cull #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000020 Flat Cull in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.19.3 2025-10-31 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10184000:00000000 Flat FragUber vs: 40000000:00000120 HWX Flat Cull #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000120 HWX Flat Cull in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.19.3 2025-10-31 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 10184000:00000000 Flat FragUber vs: 40000000:0000000a THR C Flat #version 320 es // Driver: PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:0000000a THR C Flat in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.16.6 2025-10-29 Unknown GetPointer 00000000 PC 0884d7b4 LR 0884d7d4
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.19.3 2025-11-08 Game install with no files / data
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.19.3 2025-12-04 Texture cache ran out of GPU memory; switching to low memory mode
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.11.3 2025-10-08 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.19.3 2025-12-29 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.8.0 2025-12-07 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.9.4 2025-11-15 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.9.4 2025-12-05 Savedata version requested on save: 3
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.18.1 2025-10-31 Unknown GetPointer 00000000 PC 0884a918 LR 0884a938
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.18.1 2025-12-31 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.19.3 2025-08-09 MIPSCompileOp 6920656c failed
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.19.3 2025-08-09 Branch in branch delay slot at 08ac5c68 with different target
eFootbaFaris ppsspp78dial de Clubes By T. Bendezu v1.9.4 2026-01-23 Savedata version requested: 3