Recent logs - Genshin Impact lborelliMods

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Game title Version Latest Report Message
Genshin Impact lborelliMods v1.12.3 2022-06-07 Unimplemented HLE function sceRtcGetCurrentNetworkTick
Genshin Impact lborelliMods v1.12.3 2022-06-07 FBO using existing buffer as depthbuffer, 04154000/04088000 and 04088000/04110000
Genshin Impact lborelliMods v1.12.3 2022-06-12 80630011=sceAtracSetDataAndGetID(08ee35c0, 00000000): buffer too small
Genshin Impact lborelliMods v1.12.3 2022-04-21 Normal projection mapping without normal?
Genshin Impact lborelliMods v1.12.3 2022-06-12 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc000 offset: 0 (512x512 stride 512, 8888)
Genshin Impact lborelliMods v1.12.3 2022-06-12 FBO created from existing depthbuffer as color, 04088000/04110000 and 040cc000/04088000
Genshin Impact lborelliMods v1.12.3 2022-06-12 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Genshin Impact lborelliMods v1.12.3 2022-06-12 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Genshin Impact lborelliMods v1.12.3 2022-06-12 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?