Recent logs - God of War: Chains of Olympus

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Game title Version Latest Report Message
God of War: Chains of Olympus v1.13.2 2022-09-25 __KernelStopThread: thread 312 does not exist
God of War: Chains of Olympus v1.6.3-312-g31646d6c8 2022-09-25 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:01a0d822 Tex TexAlpha LM Fog 2x StenToAlpha StenUniform TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01b34000:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 3: c:0 t:1 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Chains of Olympus v1.6.3-312-g31646d6c8 2022-09-25 Error in shader program link: info: Link Error: Fragment shader is missing. fs: 00000000:00400b8e Tex TexProj LM TClampST TFuncRepl #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in vec3 v_color1; in highp vec3 v_texcoord; inout vec4 fragColor0; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec4 s = vec4(v_color1, 0.0); vec2 fixedcoord = vec2(clamp((v_texcoord.x / v_texcoord.z), u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp((v_texcoord.y / v_texcoord.z), u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb, p.a) + s; fragColor0 = v; } vs: 01f34004:00010b59 HWX C T N LM Tex TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:0 3: c:0 t:1 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); }
God of War: Chains of Olympus v1.6.3-312-g31646d6c8 2022-09-25 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00800822 Tex TexAlpha LM 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01030000:00120b19 HWX C T N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform vec3 u_lightpos1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + dot(normalize(u_lightpos0), worldnormal), 1.0 + dot(normalize(u_lightpos1), worldnormal)) * 0.5, 1.0); }
God of War: Chains of Olympus v1.6.3-312-g31646d6c8 2022-09-25 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
God of War: Chains of Olympus v1.6.3-312-g31646d6c8 2022-09-25 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00800822 Tex TexAlpha LM 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; fragColor0 = v; } vs: 01030000:00000b19 HWX C T N LM Tex Light: MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
God of War: Chains of Olympus v1.6.3-312-g31646d6c8 2022-09-25 Error in shader program link: info: Link Error: Vertex shader is missing. Link Error: Fragment shader is missing. fs: 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01814000:00000b1d HWX C T N LM Fog Tex Light: 3: c:0 t:1 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Chains of Olympus v1.8.0 2022-09-22 WriteToHardware: Invalid address e3dcd74a near PC 08000000 LR 08000000
God of War: Chains of Olympus v1.7.5 2022-09-19 800201b7=sceKernelCreateFpl(): invalid blockSize/count
God of War: Chains of Olympus v1.6.3-432-gfd6c3145d 2022-09-18 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:01a00802 Tex LM Fog 2x StenToAlpha StenUniform TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01130004:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
God of War: Chains of Olympus v1.13.1 2022-09-18 80630007=sceAtracSetData(2, 08be95c0, 00010000): atracID uses different codec type than data
God of War: Chains of Olympus v1.13.1 2022-09-18 80630007=sceAtracSetData(2, 08be95c0, 0000fe00): atracID uses different codec type than data
God of War: Chains of Olympus v1.13.1 2022-09-18 sceGeBreak(mode=0, unknown=08ba8b64): unknown ptr (valid)
God of War: Chains of Olympus v1.13.1 2022-09-18 80630007=sceAtracSetData(2, 08bb1580, 00038000): atracID uses different codec type than data
God of War: Chains of Olympus v1.13.2-872-ga2ca85bc8 2022-09-25 Rendering to framebuffer offset at 04161800 +64x0 (stride 1024)
God of War: Chains of Olympus v1.12.3 2022-09-11 __KernelStopThread: thread 324 does not exist
God of War: Chains of Olympus v1.12.3 2022-09-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.13.2-951-g776c65001 2022-09-26 Attempting to texture from current render target (src=04162000 / target=04162000 / flags=7), making a copy
God of War: Chains of Olympus v1.13.2-951-g776c65001 2022-09-26 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
God of War: Chains of Olympus v1.13.1 2022-08-23 80631003=sceAtracSetAA3DataAndGetID(08b71dc0, 0001e000, 001a0e54, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War: Chains of Olympus v1.13.1 2022-08-22 sceGeBreak(mode=1, unknown=09f9af80): unknown ptr (valid)
God of War: Chains of Olympus v1.13.1 2022-08-17 WriteToHardware: Invalid address 24bfa8e4 near PC 089a20d0 LR 089a2848
God of War: Chains of Olympus v1.13.1 2022-08-17 ReadFromHardware: Invalid address 24bfa8ec near PC 089e902c LR 089e902c
God of War: Chains of Olympus v1.13.1 2022-08-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=1, text=1
God of War: Chains of Olympus v1.13.1 2022-08-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146185776
God of War: Chains of Olympus v1.13.1 2022-08-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952
God of War: Chains of Olympus v1.13.1 2022-08-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488
God of War: Chains of Olympus v1.13.1 2022-08-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143963980
God of War: Chains of Olympus v1.12.3 2022-08-11 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.12.3 2022-08-11 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
God of War: Chains of Olympus v1.12.3 2022-08-11 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.12.3 2022-08-10 FBO created from existing depthbuffer as color, 04120000/00000000 and 04000000/04120000
God of War: Chains of Olympus v1.12.3 2022-08-10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 408
God of War: Chains of Olympus v1.12.3 2022-08-09 sceKernelLoadModule: unsupported options size=00000014, flags=088620a0, pos=0, access=1, data=2, text=2
God of War: Chains of Olympus v1.12.3 2022-08-02 80630006=sceAtracSetData(2, 08b9d5c0, 00038000): invalid RIFF header
God of War: Chains of Olympus v1.12.3 2022-07-29 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/00000000
God of War: Chains of Olympus v1.12.2 2022-07-28 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/00000000
God of War: Chains of Olympus v1.12.3 2022-07-22 Failed to truncate file.
God of War: Chains of Olympus v1.12.3 2022-07-18 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628
God of War: Chains of Olympus v1.12.3 2022-07-04 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
God of War: Chains of Olympus v1.12.3 2022-07-04 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
God of War: Chains of Olympus v1.12.3 2022-07-04 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
God of War: Chains of Olympus v1.12.3 2022-07-04 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
God of War: Chains of Olympus v1.12.3 2022-07-04 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
God of War: Chains of Olympus v1.12.3 2022-07-04 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
God of War: Chains of Olympus v1.12.3 2022-07-04 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
God of War: Chains of Olympus v1.13.1 2022-09-18 Rendering to framebuffer offset: 040cc000 +65x0
God of War: Chains of Olympus v1.12.3 2022-07-04 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
God of War: Chains of Olympus v1.4.2-425-g7a7ccee5e 2022-07-01 Error in shader compilation: info: 0(158) : error C1503: undefined variable "u_proj" 0(159) : error C1503: undefined variable "col" 0(175) : error C1503: undefined variable "col" 0(178) : error C1503: undefined variable "col" 0(179) : error C1503: undefined variable "col" 0(190) : error C1503: undefined variable "col" 0(193) : error C1503: undefined variable "col" 0(194) : error C1503: undefined variable "col" 0(205) : error C1503: undefined variable "col" 0(208) : error C1503: undefined variable "col" 0(209) : error C1503: undefined variable "col" 0(220) : error C1503: undefined variable "col" 0(223) : error C1503: undefined variable "col" 0(224) : error C1503: undefined variable "col" 0(226) : error C1503: undefined variable "tex" / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (pa
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02bb1040
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02bb0fd0
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02bb0fb0
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02bb1160
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02bb0f80
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 0213aea0
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 0213ae80
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 0213ae60
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02bb10f0
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02b6fb80
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02b6fdb0
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 020b1b80
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 0213adf0
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 0213ad00
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02bb1180
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02b6d390
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02b6ccc0
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02b5a2d0
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02b6fd40
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02b6fbf0
God of War: Chains of Olympus v1.12.3 2022-06-27 Unexpected mpeg first timestamp: de53abfac8c / 15278184311948
God of War: Chains of Olympus v1.12.3 2022-06-23 00000000=sceDisplaySetHoldMode(00000001): unsupported
God of War: Chains of Olympus v1.13.1 2022-08-22 80020001=sceKernelCreateSema(): invalid name
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02b06000
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02b05fe0
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 020b2050
God of War: Chains of Olympus v1.12.3 2022-06-18 Unknown GE command : 4e9ed641
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 0203c2a0
God of War: Chains of Olympus v1.12.3 2022-06-16 Jump to invalid address: 0203d520
God of War: Chains of Olympus v1.12.3 2022-06-16 Jump to invalid address: 0203d500
God of War: Chains of Olympus v1.12.3 2022-06-16 Jump to invalid address: 02c5bb60
God of War: Chains of Olympus v1.12.3 2022-06-16 Jump to invalid address: 02c5b1f0
God of War: Chains of Olympus v1.12.3 2022-06-16 Jump to invalid address: 02c51f00
God of War: Chains of Olympus v1.12.3 2022-06-16 Jump to invalid address: 02c51d90
God of War: Chains of Olympus v1.12.3 2022-06-16 Jump to invalid address: 02c50b70
God of War: Chains of Olympus v1.12.3 2022-06-16 Jump to invalid address: 02c50790
God of War: Chains of Olympus v1.12.3 2022-06-16 Jump to invalid address: 02c4bba0
God of War: Chains of Olympus v1.12.3 2022-06-16 Jump to invalid address: 02c4c210
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 020b4080
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02b68f30
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 020b3b70
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 020b3b50
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 020b3530
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 020b3340
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 020b30c0
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 020b2ae0
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 02b68de0
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 020b2a70
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 020b2a50
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 020b2a30
God of War: Chains of Olympus v1.12.3 2022-06-28 Jump to invalid address: 020b2640