Recent logs - God of War: Chains of Olympus

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Game title Version Latest Report Message
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2019-03-19 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:01a00802 Tex LM Fog 2x StenToAlpha StenUniform TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01330040:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:1 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2019-03-19 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:01a0d822 Tex TexAlpha LM Fog 2x StenToAlpha StenUniform TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01110000:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 MatUp:1 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2019-03-19 Error in shader program link: info: Link failed because of missing fragment shader. fs: 00000000:00800802 Tex LM 2x TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 01030000:00120b19 HWX C T N LM Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform vec3 u_lightpos1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); mediump float ldot; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + dot(normalize(u_lightpos0), worldnormal), 1.0 + dot(normalize(u_lightpos1), worldnormal)) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2019-03-19 Error in shader program link: info: Link failed because of missing shader. fs: 00000000:00a00822 Tex TexAlpha LM Fog 2x TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01730044:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 MatUp:3 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse2 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
God of War: Chains of Olympus v1.8.0 2019-03-17 Unknown GetPointer 00000000 PC 08000000 LR 08000000
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2019-02-11 WriteToHardware: Invalid address 0000dd98 near PC 0898e878 LR 0898e878
God of War: Chains of Olympus v1.6.3 2019-01-26 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:1: error(#106) Version number not supported by GL2 ERROR: error(#273) 1 compilation errors. No code generated postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform sampler2D sampler0; in vec2 v_texcoord0; out vec4 _gl_FragColor; float amount; void main() { amount = 1.5; vec3 color = texture(sampler0, v_texcoord0).xyz; color -= ((texture(sampler0, v_texcoord0 + vec2(9.9999997473787516355514526367188e-05)).xyz * 7.0) * amount); color += ((texture(sampler0, v_texcoord0 - vec2(9.9999997473787516355514526367188e-05)).xyz * 7.0) * amount); _gl_FragColor = vec4(color.x, color.y, color.z, _gl_FragColor.w); }
God of War: Chains of Olympus v1.6.3 2019-01-26 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif uniform sampler2D sampler0; in vec2 v_texcoord0; out vec4 _gl_FragColor; float amount; void main() { amount = 1.5; vec3 color = texture(sampler0, v_texcoord0).xyz; color -= ((texture(sampler0, v_texcoord0 + vec2(9.9999997473787516355514526367188e-05)).xyz * 7.0) * amount); color += ((texture(sampler0, v_texcoord0 - vec2(9.9999997473787516355514526367188e-05)).xyz * 7.0) * amount); _gl_FragColor = vec4(color.x, color.y, color.z, _gl_FragColor.w); } vs: postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; }
God of War: Chains of Olympus v1.6.3 2019-01-26 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: 0:1: error(#106) Version number not supported by GL2 ERROR: error(#273) 1 compilation errors. No code generated postshader #version 300 #ifdef GL_ARB_shading_language_420pack #extension GL_ARB_shading_language_420pack : require #endif out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; gl_Position.z = 2.0 * gl_Position.z - gl_Position.w; }
God of War: Chains of Olympus v1.4.2-425-g7a7ccee5e 2019-02-15 Error in shader compilation: info: 0(16) : error C1008: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
God of War: Chains of Olympus v1.7.4 2019-01-16 WriteToHardware: Invalid address 7433341e near PC 0881f380 LR 0881f380
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2018-12-15 BJUMP to illegal address 03000908 - ignoring! data=000909
God of War: Chains of Olympus v1.6.3-492-g9fddfff66 2019-03-11 WriteToHardware: Invalid address 00000000 near PC 0898e878 LR 0898e878
God of War: Chains of Olympus v1.7.1 2018-11-29 WriteToHardware: Invalid address 00000064 near PC 0881c038 LR 08819aa8
God of War: Chains of Olympus v1.7.5-368-g90a45deab 2019-01-17 Attempting to texture from target (src=04162000 / target=04162000 / flags=7)
God of War: Chains of Olympus v1.7.2 2018-11-12 WriteToHardware: Invalid address 00000029 near PC 08000000 LR 08000000
God of War: Chains of Olympus v1.7.2 2018-11-12 ReadFromHardware: Invalid address 4321239e near PC 08000000 LR 08000000
God of War: Chains of Olympus v1.6.3 2018-10-06 ReadFromHardware: Invalid address 1eadc1cc near PC 084003a4 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 05dbf440 PC 084001e0 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 01b88560 PC 08400028 LR e4770000
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 05d9bbc0 PC 08400200 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 01b85ae0 PC 08400024 LR e4770000
God of War: Chains of Olympus v1.6.3 2018-10-06 WriteToHardware: Invalid address 1eadbeef near PC 084004e8 LR 08efec77
God of War: Chains of Olympus v1.6.3 2018-10-06 WriteToHardware: Invalid address 1eadc1cc near PC 084003a4 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 05c1ec00 PC 084001e4 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 05dd69c0 PC 084001f0 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Trying to compile instruction 0011de70 that can't be interpreted
God of War: Chains of Olympus v1.6.3 2018-10-06 WriteToHardware: Invalid address 3eeb0000 near PC 084004cc LR 08efec77
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 01b86d60 PC 08400028 LR e4770000
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 05dc6180 PC 08400360 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 07accf00 PC 084003b0 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 WriteToHardware: Invalid address 2c340000 near PC 084004cc LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 07a7c500 PC 08400390 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 05ddaa00 PC 08400350 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Trying to compile instruction 0011e470 that can't be interpreted
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 07a7e680 PC 084003a0 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 0660d700 PC 08400380 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 WriteToHardware: Invalid address 00000800 near PC 084004f0 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 01b8cd60 PC 08400028 LR e4770000
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 07a7d080 PC 08400380 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Trying to compile instruction 0011cc70 that can't be interpreted
God of War: Chains of Olympus v1.6.3 2018-10-06 WriteToHardware: Invalid address 3eeb0000 near PC 084004cc LR 8a7f270a
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 07a7ed80 PC 08400390 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 05dd9680 PC 08400360 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 WriteToHardware: Invalid address 1eadbeef near PC 084004e8 LR 8a7f270a
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 07acfb00 PC 084003a0 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 05dcf300 PC 08400350 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 07b13640 PC 084003b0 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 01b82a60 PC 08400028 LR 555a0000
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 01b88c60 PC 0840004c LR 555a0000
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 010000f0 PC 08400048 LR 555a0000
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 00ff8000 PC 083fefc8 LR 555a0000
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 010000f0 PC 08400044 LR 555a0000
God of War: Chains of Olympus v1.6.3 2018-10-06 MIPSCompileOp: Invalid instruction b3968bd6
God of War: Chains of Olympus v1.6.3 2018-10-06 WriteToHardware: Invalid address 1ead9288 near PC 084003a4 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Trying to compile instruction 0011f530 that can't be interpreted
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 01b7bb60 PC 08400024 LR 555a0000
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 01000000 PC 08400020 LR 555a0000
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 00ffc000 PC 083fffc8 LR 555a0000
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 01b88c60 PC 08400050 LR 555a0000
God of War: Chains of Olympus v1.6.3 2018-10-06 WriteToHardware: Invalid address 16ff0000 near PC 084004e8 LR 08b7f740
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 010027c0 PC 084009d4 LR e4770000
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 010000d0 PC 08400040 LR 555a0000
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 02d116e0 PC 084009d0 LR e4770000
God of War: Chains of Olympus v1.6.3 2018-10-06 ReadFromHardware: Invalid address 1ead9288 near PC 084003a4 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 010000d0 PC 0840003c LR 555a0000
God of War: Chains of Olympus v1.6.3 2018-10-06 WriteToHardware: Invalid address 3eeb0000 near PC 084004cc LR 08b7f740
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 05de2140 PC 08400200 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 02d95420 PC 084009dc LR e4770000
God of War: Chains of Olympus v1.6.3 2018-10-06 Trying to compile instruction 41d7e6f9 that can't be interpreted
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 05dd05c0 PC 084001f0 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 05d9bbc0 PC 084001e0 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Trying to compile instruction 0011fd30 that can't be interpreted
God of War: Chains of Olympus v1.6.3 2018-10-06 MIPSCompileOp: Invalid instruction 01c0ffff
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 079cee00 PC 08400320 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 07a23240 PC 08400220 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 07a29bc0 PC 08400260 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Trying to compile instruction 000001b0 that can't be interpreted
God of War: Chains of Olympus v1.6.3 2018-10-06 MIPSCompileOp: Invalid instruction 01a0ffff
God of War: Chains of Olympus v1.6.3 2018-10-06 WriteToHardware: Invalid address 1ead59e8 near PC 0840040c LR 28210000
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 079e2480 PC 08400360 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 MIPSCompileOp: Invalid instruction 0190ffff
God of War: Chains of Olympus v1.6.3 2018-10-06 MIPSCompileOp: Invalid instruction 01d0ffff
God of War: Chains of Olympus v1.6.3 2018-10-06 Trying to compile instruction 00000170 that can't be interpreted
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 077724c0 PC 084002e4 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 079c3fc0 PC 084002f0 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 MIPSCompileOp: Invalid instruction 0150ffff
God of War: Chains of Olympus v1.6.3 2018-10-06 MIPSCompileOp: Invalid instruction 01e0ffff
God of War: Chains of Olympus v1.6.3 2018-10-06 ReadFromHardware: Invalid address 1ead59e8 near PC 0840040c LR 28210000
God of War: Chains of Olympus v1.6.3 2018-10-06 MIPSCompileOp: Invalid instruction 0170ffff
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 07968e80 PC 084002d0 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 049e9200 PC 08400380 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 07a27ec0 PC 08400250 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 05ddc440 PC 08400200 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 079b8540 PC 084002e0 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 079df4c0 PC 08400350 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 Jump to invalid address: 07a2e040 PC 08400280 LR 084001e0
God of War: Chains of Olympus v1.6.3 2018-10-06 MIPSCompileOp: Invalid instruction 0160ffff
God of War: Chains of Olympus v1.6.3 2018-10-06 MIPSCompileOp: Invalid instruction 01b0ffff
God of War: Chains of Olympus v1.6.3 2018-10-06 MIPSCompileOp: Invalid instruction 0180ffff