Recent logs - 遊☆戯☆王 5D's タッグフォース6

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Game title Version Latest Report Message
遊☆戯☆王 5D's タッグフォース6 v1.14.1 2023-01-31 __KernelStopThread: thread 312 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2023-01-31 80630011=sceAtracSetDataAndGetID(14c04a76, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.14.1 2023-01-13 Unknown GetPointer c1a00000 PC 093ed1dc LR 093ed1a8
遊☆戯☆王 5D's タッグフォース6 v1.14.1 2023-01-13 Unknown GetPointerWrite c3400000 PC 093ed1dc LR 093ed1a8
遊☆戯☆王 5D's タッグフォース6 v1.14.1 2023-01-24 __KernelStopThread: thread 288 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース6 v1.14.1 2023-01-10 UI scissor out of bounds in MainScreen: 0,36-1147,270 / 967,544
遊☆戯☆王 5D's タッグフォース6 v1.14.1 2023-01-10 UI scissor out of bounds in MainScreen: 0,0-1147,37 / 967,544
遊☆戯☆王 5D's タッグフォース6 v1.14.1 2023-01-10 UI scissor out of bounds in MainScreen: 1163,5-538,301 / 967,544
遊☆戯☆王 5D's タッグフォース6 v1.14.1 2023-01-10 UI scissor out of bounds in MainScreen: 0,0-1147,306 / 967,544
遊☆戯☆王 5D's タッグフォース6 v1.14.4 2023-02-02 __KernelStopThread: thread 311 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース6 v1.14.2 2023-01-06 __KernelStopThread: thread 2614 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース6 v1.14.2 2023-01-04 __KernelStopThread: thread 1926 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース6 v1.14.1 2023-01-03 __KernelStopThread: thread 1644 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース6 v1.14.1 2023-01-03 __KernelStopThread: thread 2494 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース6 v1.14.1 2023-01-03 __KernelStopThread: thread 1458 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース6 v1.14.1 2023-01-02 80630011=sceAtracSetDataAndGetID(8ccb6875, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.14.1 2023-01-02 80630006=sceAtracSetDataAndGetID(08cb4b98, 9a34dab8): invalid RIFF header
遊☆戯☆王 5D's タッグフォース6 v1.14.1 2023-01-02 80630011=sceAtracSetDataAndGetID(09f2fe54, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.14.1 2023-01-03 80630006=sceAtracSetDataAndGetID(08ca2a80, 009400cc): invalid RIFF header
遊☆戯☆王 5D's タッグフォース6 v1.14.1 2022-12-29 Waiting thread for 20 that was already waiting for 20
遊☆戯☆王 5D's タッグフォース6 v1.14.4 2023-02-02 __KernelStopThread: thread 287 does not exist (helper deleted)
遊☆戯☆王 5D's タッグフォース6 v1.13.2 2022-12-01 WriteToHardware: Invalid address fffefe90 near PC 0885d1d8 LR 0885d19c
遊☆戯☆王 5D's タッグフォース6 v1.13.2 2022-11-21 Unknown GetPointerWrite 00000000 PC 0941a698 LR 0941a6a8
遊☆戯☆王 5D's タッグフォース6 v1.14.4 2023-02-02 00000400=sceGeEdramSetAddrTranslation(00000800)
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-11-01 Error in shader compilation: info: Compile failed. ERROR: 0:40: '0.0' : syntax error; ERROR: 1 compilation errors. No code generated. WARNING: 0:35: 'function[email protected][email protected]' : used without being initialised WARNING: 1 compilation warnings. 01170001:00000b34 HWX T N Fog Tex Light: 0: c:1 t:0 MatUp:7 Cull #version 130 // Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
遊☆戯☆王 5D's タッグフォース6 v1.13.2 2022-10-20 Error in shader compilation: info: Compile failed. 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 130 // Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) DISCARD; fragColor0 = v; }
遊☆戯☆王 5D's タッグフォース6 v1.6.3-312-g31646d6c8 2022-10-17 Vertices without position found: (0000000e) P: s8 C: ? T: u16 (size: 4)
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2022-10-05 Unknown GetPointer 00000000 PC 08854d50 LR 08854d90
遊☆戯☆王 5D's タッグフォース6 v1.13.2 2022-10-05 WriteToHardware: Invalid address 00001c55 near PC 0885e474 LR 00001200
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-09-20 80630011=sceAtracSetDataAndGetID(47a66cb9, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-09-20 80630011=sceAtracSetDataAndGetID(039e13b5, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-09-20 80630011=sceAtracSetDataAndGetID(039e15c9, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-09-20 80630011=sceAtracSetDataAndGetID(09cad855, 00000028): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-09-20 80630006=sceAtracSetDataAndGetID(08ca7bc0, 01010101): invalid RIFF header
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-09-20 80630006=sceAtracSetDataAndGetID(08ca0ff0, 01010101): invalid RIFF header
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-09-20 80630006=sceAtracSetDataAndGetID(08c9e3c0, 01010101): invalid RIFF header
遊☆戯☆王 5D's タッグフォース6 v1.13.1 2022-09-07 Branch in RSRTComp delay slot at 08858bb8 in block starting at 08858ba0
遊☆戯☆王 5D's タッグフォース6 v1.12.2 2022-08-22 WriteToHardware: Invalid address 00001c55 near PC 0885ba58 LR 0885ba58
遊☆戯☆王 5D's タッグフォース6 v1.13.1 2022-08-16 WriteToHardware: Invalid address fffefe90 near PC 0883e764 LR 0883e6fc
遊☆戯☆王 5D's タッグフォース6 v1.11.1 2022-08-03 WriteToHardware: Invalid address ffff2c7c near PC 08000000 LR 08000000
遊☆戯☆王 5D's タッグフォース6 v1.8.0 2022-07-31 80630011=sceAtracSetDataAndGetID(bf3e691d, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.8.0 2022-07-31 80630011=sceAtracSetDataAndGetID(2e679562, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.14.4 2023-02-01 Unknown GetPointerWrite 00000004 PC 08eb88f0 LR 08eb8824
遊☆戯☆王 5D's タッグフォース6 v1.14.4 2023-02-01 Unknown GetPointer 00000000 PC 08eb88f0 LR 08eb8824
遊☆戯☆王 5D's タッグフォース6 v1.12.3-1443-gd2a3918f5 2022-09-14 Error in shader program link: info: WARNING: Could not find vertex shader attribute 'w2' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'color1' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'w1' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'fog' to match BindAttributeLocation request. ERROR: Input of fragment shader 'v_color1' not written by vertex shader fs: 00000000:00000822 Tex TexAlpha LM TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require // Apple A13 GPU - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in lowp vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es // Apple A13 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-07-06 ReadFromHardware: Invalid address 00240020 near PC 0881e9c0 LR 0881e99c
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2022-06-17 Unknown GetPointer 15cc0521 PC 08838870 LR 08834118
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-11 WriteToHardware: Invalid address 0ed9f0dc near PC 0883822c LR 0883822c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-11 ReadFromHardware: Invalid address 0ed9f0d8 near PC 088381ec LR 0883820c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-10 WriteToHardware: Invalid address 00001c55 near PC 08812794 LR 0881273c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-10 WriteToHardware: Invalid address 00001ec4 near PC 08812794 LR 0881273c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-02 WriteToHardware: Invalid address fffefe90 near PC 0885ba3c LR 0885ba3c
遊☆戯☆王 5D's タッグフォース6 v1.5.4-998-g08f26439c 2022-05-29 80630011=sceAtracSetDataAndGetID(08c1d754, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.5.4-998-g08f26439c 2022-05-29 80630011=sceAtracSetDataAndGetID(08d2aec4, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-23 ReadFromHardware: Invalid address 29da37a6 near PC 08835bb4 LR 08836d3c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-23 ReadFromHardware: Invalid address 29da3780 near PC 08835dd0 LR 08835dd0
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-04-29 WriteToHardware: Invalid address 00001ec4 near PC 0884041c LR 0883a0f0
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-04-29 WriteToHardware: Invalid address 00001c55 near PC 0885e138 LR 0885e14c
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2022-04-14 Unknown GetPointer 9db029a0 PC 08838870 LR 08834118
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2022-04-22 ReadFromHardware: Invalid address 2c6d4544 near PC 0883c6c4 LR 0883c0e4
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-03-28 sceFontGetCharGlyphImage(0, 524d, 9fe9068): bad font
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-03-20 WriteToHardware: Invalid address fffefe90 near PC 0885ba58 LR 0885ba58
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-17 80630011=sceAtracSetDataAndGetID(c4b2a27c, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.13.2 2022-11-21 Unknown GetPointer 00000000 PC 0941a698 LR 0941a6a8
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-13 ReadFromHardware: Invalid address 000008ca near PC 08eb883c LR 08eb8824
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-12 ReadFromHardware: Invalid address 0d130560 near PC 0884e65c LR 0883820c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-10 ReadFromHardware: Invalid address 3adf51ae near PC 08834198 LR 08834118
遊☆戯☆王 5D's タッグフォース6 v1.12.3-892-gca4d193ad 2022-02-09 Savedata loading with detected hashmode 5 instead of file's 1
遊☆戯☆王 5D's タッグフォース6 v1.12.3-892-gca4d193ad 2022-02-09 Unexpected SAVEDATA_PARAMS hash flag: 2e
遊☆戯☆王 5D's タッグフォース6 v1.14.4 2023-01-22 sceNetAdhocMatchingInit(32768) at 0882415c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-01-27 WriteToHardware: Invalid address 0a2106b4 near PC 088391ec LR 088391dc
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-01-27 WriteToHardware: Invalid address 0a1fe8ef near PC 08826a1c LR 093fd5c4
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2022-01-13 WriteToHardware: Invalid address 00006118 near PC 08816590 LR 08816590
遊☆戯☆王 5D's タッグフォース6 v1.12.2 2021-12-30 WriteToHardware: Invalid address 00001c55 near PC 08839abc LR 08839f24
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2021-12-28 ReadFromHardware: Invalid address 0f4b57dc near PC 0f4b57dc LR 0f4b57dc
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-11-17 WriteToHardware: Invalid address 0a200313 near PC 0886a090 LR 0885d36c
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2021-11-06 ReadFromHardware: Invalid address 52516cb6 near PC 52516cb6 LR 52516cb6
遊☆戯☆王 5D's タッグフォース6 v1.12.1 2021-10-12 WriteToHardware: Invalid address fffefe90 near PC 0885da1c LR 0885d028
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2021-10-12 ReadFromHardware: Invalid address ff6e562b near PC ff6e562b LR ff6e562b
遊☆戯☆王 5D's タッグフォース6 v1.8.0 2021-10-11 Unknown GetPointer 14d614d3 PC 14d614d3 LR 14d614d3
遊☆戯☆王 5D's タッグフォース6 v1.8.0 2021-10-11 ReadFromHardware: Invalid address 00000008 near PC 093eb058 LR 093eb058
遊☆戯☆王 5D's タッグフォース6 v1.8.0 2021-10-11 ReadFromHardware: Invalid address 3a3607b4 near PC 094006e0 LR 094006ec
遊☆戯☆王 5D's タッグフォース6 v1.8.0 2021-10-11 ReadFromHardware: Invalid address 130edd2a near PC 09441028 LR 094006e0
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2021-10-09 Unknown GetPointer a359a310 PC 08838870 LR 08834118
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2021-10-08 Unknown GetPointer 00000000 PC 0880dac0 LR 0880dad0
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2021-10-05 ReadFromHardware: Invalid address ff03040c near PC ff03040c LR ff03040c
遊☆戯☆王 5D's タッグフォース6 v1.9.3-1077-g0b8e34203 2021-09-28 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
遊☆戯☆王 5D's タッグフォース6 v1.9.3-1077-g0b8e34203 2021-09-28 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-28 WriteToHardware: Invalid address fffefe90 near PC 08807424 LR 08807030
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2021-09-27 Unknown GetPointer 0a329b90 PC 08838870 LR 08834118
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2021-09-26 Unknown GetPointer 00000000 PC 094023c8 LR 0940240c
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-24 80630011=sceAtracSetDataAndGetID(eba95505, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-19 DestroyBlock: Invalid block number 999999999
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-19 80630011=sceAtracSetDataAndGetID(18ca9d0c, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-19 80630011=sceAtracSetDataAndGetID(3e5cafa1, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-17 80630011=sceAtracSetDataAndGetID(a3da22de, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-10 BREAK instruction hit
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2021-09-11 Unknown GetPointer 00000000 PC 0885d1d8 LR 0885d19c
遊☆戯☆王 5D's タッグフォース6 v1.11.3-24-g331834781 2021-08-28 Unknown GetPointer 90dae840 PC 0885d324 LR 0885d358
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-25 WASAPI fallback format was unsupported