Recent logs - 遊☆戯☆王 5D's タッグフォース6

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Game title Version Latest Report Message
遊☆戯☆王 5D's タッグフォース6 v1.13.1 2022-09-24 __KernelStopThread: thread 4108 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.13.2 2022-09-21 __KernelStopThread: thread 3072 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.13.2 2022-09-20 __KernelStopThread: thread 2656 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.13.2 2022-09-20 __KernelStopThread: thread 2534 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-09-20 80630011=sceAtracSetDataAndGetID(47a66cb9, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-09-20 80630011=sceAtracSetDataAndGetID(039e13b5, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-09-20 80630011=sceAtracSetDataAndGetID(039e15c9, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-09-20 80630011=sceAtracSetDataAndGetID(09cad855, 00000028): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-09-20 80630006=sceAtracSetDataAndGetID(08ca7bc0, 01010101): invalid RIFF header
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-09-20 80630006=sceAtracSetDataAndGetID(08ca0ff0, 01010101): invalid RIFF header
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-09-20 80630006=sceAtracSetDataAndGetID(08c9e3c0, 01010101): invalid RIFF header
遊☆戯☆王 5D's タッグフォース6 v1.12.1 2022-09-19 __KernelStopThread: thread 3812 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.13.2 2022-09-19 __KernelStopThread: thread 1730 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.13.1 2022-09-07 MIPSCompileOp: Invalid instruction 00000014
遊☆戯☆王 5D's タッグフォース6 v1.13.1 2022-09-07 Branch in RSRTComp delay slot at 08858bb8 in block starting at 08858ba0
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-08-25 __KernelStopThread: thread 1185 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-08-23 __KernelStopThread: thread 2343 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.2 2022-08-22 WriteToHardware: Invalid address 00001c55 near PC 0885ba58 LR 0885ba58
遊☆戯☆王 5D's タッグフォース6 v1.13.1 2022-08-20 __KernelStopThread: thread 341 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.13.1 2022-08-16 WriteToHardware: Invalid address fffefe90 near PC 0883e764 LR 0883e6fc
遊☆戯☆王 5D's タッグフォース6 v1.11.1 2022-08-03 WriteToHardware: Invalid address ffff2c7c near PC 08000000 LR 08000000
遊☆戯☆王 5D's タッグフォース6 v1.8.0 2022-07-31 80630011=sceAtracSetDataAndGetID(bf3e691d, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.8.0 2022-07-31 80630011=sceAtracSetDataAndGetID(2e679562, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-07-30 __KernelStopThread: thread 873 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.13.1 2022-07-30 __KernelStopThread: thread 3165 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.13.1 2022-07-30 __KernelStopThread: thread 1351 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.13.1 2022-07-30 __KernelStopThread: thread 953 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.13.1 2022-08-28 Unknown GetPointerWrite 00000004 PC 08eb88f0 LR 08eb8824
遊☆戯☆王 5D's タッグフォース6 v1.13.1 2022-08-28 Unknown GetPointer 00000000 PC 08eb88f0 LR 08eb8824
遊☆戯☆王 5D's タッグフォース6 v1.12.3-1443-gd2a3918f5 2022-09-14 Error in shader program link: info: WARNING: Could not find vertex shader attribute 'w2' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'color1' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'w1' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'fog' to match BindAttributeLocation request. ERROR: Input of fragment shader 'v_color1' not written by vertex shader fs: 00000000:00000822 Tex TexAlpha LM TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require // Apple A13 GPU - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in lowp vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es // Apple A13 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-07-24 __KernelStopThread: thread 353 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-07-21 __KernelStopThread: thread 4252 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-07-21 __KernelStopThread: thread 1308 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-07-21 __KernelStopThread: thread 1672 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-07-20 __KernelStopThread: thread 2032 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-07-06 ReadFromHardware: Invalid address 00240020 near PC 0881e9c0 LR 0881e99c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-07-05 __KernelStopThread: thread 4259 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-07-04 __KernelStopThread: thread 570 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-07-04 __KernelStopThread: thread 1091 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-07-04 __KernelStopThread: thread 1539 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-07-03 __KernelStopThread: thread 1461 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-07-03 __KernelStopThread: thread 1986 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-07-03 __KernelStopThread: thread 955 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-07-03 __KernelStopThread: thread 4210 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-27 __KernelStopThread: thread 2199 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2022-06-17 Unknown GetPointer 15cc0521 PC 08838870 LR 08834118
遊☆戯☆王 5D's タッグフォース6 v1.10.3 2022-06-11 Error in shader compilation: info: Compile failed. ERROR: 0:459: 'mix' : no matching overloaded function found ERROR: 0:459: 'assign' : cannot convert from 'float' to '3-component vector of float' 2 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each li
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-11 WriteToHardware: Invalid address 0ed9f0dc near PC 0883822c LR 0883822c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-11 ReadFromHardware: Invalid address 0ed9f0d8 near PC 088381ec LR 0883820c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-10 WriteToHardware: Invalid address 00001c55 near PC 08812794 LR 0881273c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-10 WriteToHardware: Invalid address 00001ec4 near PC 08812794 LR 0881273c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-02 WriteToHardware: Invalid address fffefe90 near PC 0885ba3c LR 0885ba3c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-31 __KernelStopThread: thread 1115 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.5.4-998-g08f26439c 2022-05-29 80630011=sceAtracSetDataAndGetID(08c1d754, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.5.4-998-g08f26439c 2022-05-29 80630011=sceAtracSetDataAndGetID(08d2aec4, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-28 __KernelStopThread: thread 394 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-23 ReadFromHardware: Invalid address 29da37a6 near PC 08835bb4 LR 08836d3c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-23 ReadFromHardware: Invalid address 29da3780 near PC 08835dd0 LR 08835dd0
遊☆戯☆王 5D's タッグフォース6 v1.12.2 2022-05-22 __KernelStopThread: thread 1425 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-03 __KernelStopThread: thread 1795 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-02 __KernelStopThread: thread 1204 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-04-29 WriteToHardware: Invalid address 00001ec4 near PC 0884041c LR 0883a0f0
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-04-29 WriteToHardware: Invalid address 00001c55 near PC 0885e138 LR 0885e14c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-04-19 __KernelStopThread: thread 663 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.4.2-425-g7a7ccee5e 2022-04-16 Error in shader compilation: info: 0(16) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2022-04-14 Unknown GetPointer 9db029a0 PC 08838870 LR 08834118
遊☆戯☆王 5D's タッグフォース6 v1.4.2-425-g7a7ccee5e 2022-04-02 Trying to compile instruction 00403034 that can't be interpreted
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2022-04-22 ReadFromHardware: Invalid address 2c6d4544 near PC 0883c6c4 LR 0883c0e4
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-03-28 sceFontGetCharGlyphImage(0, 524d, 9fe9068): bad font
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-03-26 __KernelStopThread: thread 343 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-03-20 WriteToHardware: Invalid address fffefe90 near PC 0885ba58 LR 0885ba58
遊☆戯☆王 5D's タッグフォース6 v1.11.3-598-g4462b0c61 2022-03-08 __KernelStopThread: thread 399 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-03-20 MIPSCompileOp: Invalid instruction 00050505
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-27 __KernelStopThread: thread 350 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-23 __KernelStopThread: thread 1126 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-17 80630011=sceAtracSetDataAndGetID(c4b2a27c, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-17 Unknown GetPointer 00000000 PC 0941a698 LR 0941a6a8
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-15 __KernelStopThread: thread 697 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-13 ReadFromHardware: Invalid address 000008ca near PC 08eb883c LR 08eb8824
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-12 __KernelStopThread: thread 680 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-12 ReadFromHardware: Invalid address 0d130560 near PC 0884e65c LR 0883820c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-10 __KernelStopThread: thread 3579 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-10 __KernelStopThread: thread 609 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-10 ReadFromHardware: Invalid address 3adf51ae near PC 08834198 LR 08834118
遊☆戯☆王 5D's タッグフォース6 v1.12.3-892-gca4d193ad 2022-02-09 Savedata loading with detected hashmode 5 instead of file's 1
遊☆戯☆王 5D's タッグフォース6 v1.12.3-892-gca4d193ad 2022-02-09 Unexpected SAVEDATA_PARAMS hash flag: 2e
遊☆戯☆王 5D's タッグフォース6 v1.13.1 2022-09-23 sceNetAdhocMatchingInit(32768) at 0882415c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-05 __KernelStopThread: thread 2176 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-04 __KernelStopThread: thread 347 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-04 __KernelStopThread: thread 1292 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-01-30 __KernelStopThread: thread 1346 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-01-28 __KernelStopThread: thread 482 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-01-26 WriteToHardware: Invalid address 0a2106b4 near PC 088391ec LR 088391dc
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-01-26 WriteToHardware: Invalid address 0a1fe8ef near PC 08826a1c LR 093fd5c4
遊☆戯☆王 5D's タッグフォース6 v1.11.3-598-g4462b0c61 2022-01-21 __KernelStopThread: thread 1542 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.11.3-598-g4462b0c61 2022-01-19 __KernelStopThread: thread 2805 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.11.3-598-g4462b0c61 2022-01-15 __KernelStopThread: thread 429 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.9.3-80-g73bf6098e 2022-01-15 __KernelStopThread: thread 871 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.9.3-80-g73bf6098e 2022-01-15 __KernelStopThread: thread 2393 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-01-13 __KernelStopThread: thread 1128 does not exist