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Game title |
Version |
Latest Report |
Message |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-06-27 |
__KernelStopThread: thread 2199 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.9.0 |
2022-06-17 |
Unknown GetPointer 15cc0521 PC 08838870 LR 08834118 |
遊☆戯☆王 5D's タッグフォース6 |
v1.10.3 |
2022-06-11 |
Error in shader compilation: info: Compile failed.
ERROR: 0:459: 'mix' : no matching overloaded function found
ERROR: 0:459: 'assign' : cannot convert from 'float' to '3-component vector of float'
2 compilation errors. No code generated.
postshader
#ifdef GL_ES
precision mediump float;
#endif
// PPSSPP: Grabbed from Processing and slightly modified.
// FXAA shader, GLSL code adapted from:
// http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
// Whitepaper describing the technique:
// http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
//======================================================================================================================================================================
//Extra options:
#define FXAA 0 //ON:1/OFF:0 /default FXAA, info above
//there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters
#define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
#define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define samples 4 //Default: 4 /higher = more glow, worser performance
#define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality
#define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts
#define Bpower 0.5 //Default: 0.5 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.3 //Default: 0.5 /amount of effect mixed
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 7.5 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
#define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057
#define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader
#define brightness 2.5 //Default: 1.0
#define contrast 1.23 //Default: 1.0 //negative will be... well negative;p
#define red 0.55 //Default: 1.0
#define green 0.55 //Default: 1.0
#define blue 0.55 //Default: 1.0
//Shadeboost presets: //Shadeboost must be activated, presets override options above
int SEPIA = 0; //Moody coolors:)
int GRAYSCALE = 0; //Just for lols?
int NEGATIVE = 0; //As above
int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder)
//All presets are simple switch ON:1/OFF:0,
//================
#define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299
#define correction 1.2 //Default: 1.0
//================
#define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P)
#define SLsize 1 //Default: 1 /basically sets how wide each li |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-06-11 |
WriteToHardware: Invalid address 0ed9f0dc near PC 0883822c LR 0883822c |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-06-11 |
ReadFromHardware: Invalid address 0ed9f0d8 near PC 088381ec LR 0883820c |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-06-10 |
WriteToHardware: Invalid address 00001c55 near PC 08812794 LR 0881273c |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-06-10 |
WriteToHardware: Invalid address 00001ec4 near PC 08812794 LR 0881273c |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-06-02 |
WriteToHardware: Invalid address fffefe90 near PC 0885ba3c LR 0885ba3c |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-05-31 |
__KernelStopThread: thread 1115 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.5.4-998-g08f26439c |
2022-05-29 |
80630011=sceAtracSetDataAndGetID(08c1d754, 00000000): buffer too small |
遊☆戯☆王 5D's タッグフォース6 |
v1.5.4-998-g08f26439c |
2022-05-29 |
80630011=sceAtracSetDataAndGetID(08d2aec4, 00000000): buffer too small |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-05-28 |
__KernelStopThread: thread 394 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-05-23 |
ReadFromHardware: Invalid address 29da37a6 near PC 08835bb4 LR 08836d3c |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-05-23 |
ReadFromHardware: Invalid address 29da3780 near PC 08835dd0 LR 08835dd0 |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.2 |
2022-05-22 |
__KernelStopThread: thread 1425 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-05-03 |
__KernelStopThread: thread 1795 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-05-02 |
__KernelStopThread: thread 1204 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-04-29 |
WriteToHardware: Invalid address 00001ec4 near PC 0884041c LR 0883a0f0 |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-04-29 |
WriteToHardware: Invalid address 00001c55 near PC 0885e138 LR 0885e14c |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-04-19 |
__KernelStopThread: thread 663 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.4.2-425-g7a7ccee5e |
2022-04-16 |
Error in shader compilation: info: 0(16) : error C1503: undefined variable "u_proj"
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
遊☆戯☆王 5D's タッグフォース6 |
v1.9.0 |
2022-04-14 |
Unknown GetPointer 9db029a0 PC 08838870 LR 08834118 |
遊☆戯☆王 5D's タッグフォース6 |
v1.4.2-425-g7a7ccee5e |
2022-04-02 |
Trying to compile instruction 00403034 that can't be interpreted |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3 |
2022-04-22 |
ReadFromHardware: Invalid address 2c6d4544 near PC 0883c6c4 LR 0883c0e4 |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-03-28 |
sceFontGetCharGlyphImage(0, 524d, 9fe9068): bad font |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-03-26 |
__KernelStopThread: thread 343 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-03-20 |
Branch in JumpReg delay slot at 040d6d14 in block starting at 040d6cc0 |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-03-20 |
WriteToHardware: Invalid address fffefe90 near PC 0885ba58 LR 0885ba58 |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3-598-g4462b0c61 |
2022-03-08 |
__KernelStopThread: thread 399 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-03-20 |
MIPSCompileOp: Invalid instruction 00050505 |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-02-27 |
__KernelStopThread: thread 350 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-02-23 |
__KernelStopThread: thread 1126 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-02-17 |
80630011=sceAtracSetDataAndGetID(c4b2a27c, 00000000): buffer too small |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-02-17 |
Unknown GetPointer 00000000 PC 0941a698 LR 0941a6a8 |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-02-15 |
__KernelStopThread: thread 697 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-02-13 |
ReadFromHardware: Invalid address 000008ca near PC 08eb883c LR 08eb8824 |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-02-12 |
__KernelStopThread: thread 680 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-02-12 |
ReadFromHardware: Invalid address 0d130560 near PC 0884e65c LR 0883820c |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-02-10 |
__KernelStopThread: thread 3579 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-02-10 |
__KernelStopThread: thread 609 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-02-10 |
ReadFromHardware: Invalid address 3adf51ae near PC 08834198 LR 08834118 |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3-892-gca4d193ad |
2022-02-09 |
Savedata loading with detected hashmode 5 instead of file's 1 |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3-892-gca4d193ad |
2022-02-09 |
Unexpected SAVEDATA_PARAMS hash flag: 2e |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3-892-gca4d193ad |
2022-02-09 |
sceNetAdhocMatchingInit(32768) at 0882415c |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-02-05 |
__KernelStopThread: thread 2176 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-02-04 |
__KernelStopThread: thread 347 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-02-04 |
__KernelStopThread: thread 1292 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-01-30 |
__KernelStopThread: thread 1346 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-01-28 |
__KernelStopThread: thread 482 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-01-26 |
WriteToHardware: Invalid address 0a2106b4 near PC 088391ec LR 088391dc |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-01-26 |
WriteToHardware: Invalid address 0a1fe8ef near PC 08826a1c LR 093fd5c4 |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3-598-g4462b0c61 |
2022-01-21 |
__KernelStopThread: thread 1542 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3-598-g4462b0c61 |
2022-01-19 |
__KernelStopThread: thread 2805 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3-598-g4462b0c61 |
2022-01-15 |
__KernelStopThread: thread 429 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.9.3-80-g73bf6098e |
2022-01-15 |
__KernelStopThread: thread 871 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.9.3-80-g73bf6098e |
2022-01-15 |
__KernelStopThread: thread 2393 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-01-13 |
__KernelStopThread: thread 1128 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.9.0 |
2022-01-13 |
WriteToHardware: Invalid address 00006118 near PC 08816590 LR 08816590 |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3-598-g4462b0c61 |
2022-01-12 |
__KernelStopThread: thread 363 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.2 |
2021-12-30 |
WriteToHardware: Invalid address 00001c55 near PC 08839abc LR 08839f24 |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2021-12-28 |
ReadFromHardware: Invalid address 0f4b57dc near PC 0f4b57dc LR 0f4b57dc |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-05-14 |
__KernelStopThread: thread 312 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3-598-g4462b0c61 |
2021-12-15 |
__KernelStopThread: thread 3151 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3-598-g4462b0c61 |
2021-12-14 |
__KernelStopThread: thread 2755 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2021-11-26 |
__KernelStopThread: thread 348 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3 |
2021-11-17 |
WriteToHardware: Invalid address 0a200313 near PC 0886a090 LR 0885d36c |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2021-11-11 |
__KernelStopThread: thread 522 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2021-11-09 |
__KernelStopThread: thread 2648 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.9.0 |
2021-11-06 |
ReadFromHardware: Invalid address 52516cb6 near PC 52516cb6 LR 52516cb6 |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2021-10-27 |
__KernelStopThread: thread 1027 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2021-10-25 |
__KernelStopThread: thread 358 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-03-17 |
__KernelStopThread: thread 309 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.2 |
2021-10-19 |
__KernelStopThread: thread 2055 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-05-05 |
__KernelStopThread: thread 275 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-05-20 |
__KernelStopThread: thread 311 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.1 |
2021-10-12 |
WriteToHardware: Invalid address fffefe90 near PC 0885da1c LR 0885d028 |
遊☆戯☆王 5D's タッグフォース6 |
v1.9.0 |
2021-10-12 |
ReadFromHardware: Invalid address ff6e562b near PC ff6e562b LR ff6e562b |
遊☆戯☆王 5D's タッグフォース6 |
v1.8.0 |
2021-10-11 |
Unknown GetPointer 14d614d3 PC 14d614d3 LR 14d614d3 |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-06-28 |
__KernelStopThread: thread 288 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.8.0 |
2021-10-10 |
ReadFromHardware: Invalid address 00000008 near PC 093eb058 LR 093eb058 |
遊☆戯☆王 5D's タッグフォース6 |
v1.8.0 |
2021-10-11 |
ReadFromHardware: Invalid address 3a3607b4 near PC 094006e0 LR 094006ec |
遊☆戯☆王 5D's タッグフォース6 |
v1.8.0 |
2021-10-11 |
ReadFromHardware: Invalid address 130edd2a near PC 09441028 LR 094006e0 |
遊☆戯☆王 5D's タッグフォース6 |
v1.12.3 |
2022-05-28 |
__KernelStopThread: thread 287 does not exist |
遊☆戯☆王 5D's タッグフォース6 |
v1.9.0 |
2021-10-09 |
Unknown GetPointer a359a310 PC 08838870 LR 08834118 |
遊☆戯☆王 5D's タッグフォース6 |
v1.9.0 |
2021-10-08 |
Unknown GetPointer 00000000 PC 0880dac0 LR 0880dad0 |
遊☆戯☆王 5D's タッグフォース6 |
v1.9.0 |
2021-10-05 |
ReadFromHardware: Invalid address ff03040c near PC ff03040c LR ff03040c |
遊☆戯☆王 5D's タッグフォース6 |
v1.9.3-1077-g0b8e34203 |
2021-09-28 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006 |
遊☆戯☆王 5D's タッグフォース6 |
v1.9.3-1077-g0b8e34203 |
2021-09-28 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3 |
2021-09-28 |
WriteToHardware: Invalid address fffefe90 near PC 08807424 LR 08807030 |
遊☆戯☆王 5D's タッグフォース6 |
v1.9.0 |
2021-09-27 |
Unknown GetPointer 0a329b90 PC 08838870 LR 08834118 |
遊☆戯☆王 5D's タッグフォース6 |
v1.9.0 |
2021-09-26 |
Unknown GetPointer 00000000 PC 094023c8 LR 0940240c |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3 |
2021-09-24 |
80630011=sceAtracSetDataAndGetID(eba95505, 00000000): buffer too small |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3 |
2021-09-19 |
DestroyBlock: Invalid block number 999999999 |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3 |
2021-09-19 |
80630011=sceAtracSetDataAndGetID(18ca9d0c, 00000000): buffer too small |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3 |
2021-09-19 |
80630011=sceAtracSetDataAndGetID(3e5cafa1, 00000000): buffer too small |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3 |
2021-09-17 |
80630011=sceAtracSetDataAndGetID(a3da22de, 00000000): buffer too small |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3 |
2021-09-10 |
Branch in JumpReg delay slot at 0409dd80 in block starting at 0409dd80 |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3 |
2021-09-10 |
MIPSCompileOp: Invalid instruction 00000029 |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3 |
2021-09-10 |
BREAK instruction hit |
遊☆戯☆王 5D's タッグフォース6 |
v1.11.3 |
2021-09-10 |
MIPSCompileOp: Invalid instruction 000e0e0e |