Recent logs - 遊☆戯☆王 5D's タッグフォース6

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Game title Version Latest Report Message
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-27 __KernelStopThread: thread 2199 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2022-06-17 Unknown GetPointer 15cc0521 PC 08838870 LR 08834118
遊☆戯☆王 5D's タッグフォース6 v1.10.3 2022-06-11 Error in shader compilation: info: Compile failed. ERROR: 0:459: 'mix' : no matching overloaded function found ERROR: 0:459: 'assign' : cannot convert from 'float' to '3-component vector of float' 2 compilation errors. No code generated. postshader #ifdef GL_ES precision mediump float; #endif // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.3 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 1 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.1 //Default: 1.0 //negative will look like inverted colors shader #define brightness 2.5 //Default: 1.0 #define contrast 1.23 //Default: 1.0 //negative will be... well negative;p #define red 0.55 //Default: 1.0 #define green 0.55 //Default: 1.0 #define blue 0.55 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 1 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.2 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each li
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-11 WriteToHardware: Invalid address 0ed9f0dc near PC 0883822c LR 0883822c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-11 ReadFromHardware: Invalid address 0ed9f0d8 near PC 088381ec LR 0883820c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-10 WriteToHardware: Invalid address 00001c55 near PC 08812794 LR 0881273c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-10 WriteToHardware: Invalid address 00001ec4 near PC 08812794 LR 0881273c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-02 WriteToHardware: Invalid address fffefe90 near PC 0885ba3c LR 0885ba3c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-31 __KernelStopThread: thread 1115 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.5.4-998-g08f26439c 2022-05-29 80630011=sceAtracSetDataAndGetID(08c1d754, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.5.4-998-g08f26439c 2022-05-29 80630011=sceAtracSetDataAndGetID(08d2aec4, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-28 __KernelStopThread: thread 394 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-23 ReadFromHardware: Invalid address 29da37a6 near PC 08835bb4 LR 08836d3c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-23 ReadFromHardware: Invalid address 29da3780 near PC 08835dd0 LR 08835dd0
遊☆戯☆王 5D's タッグフォース6 v1.12.2 2022-05-22 __KernelStopThread: thread 1425 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-03 __KernelStopThread: thread 1795 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-02 __KernelStopThread: thread 1204 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-04-29 WriteToHardware: Invalid address 00001ec4 near PC 0884041c LR 0883a0f0
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-04-29 WriteToHardware: Invalid address 00001c55 near PC 0885e138 LR 0885e14c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-04-19 __KernelStopThread: thread 663 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.4.2-425-g7a7ccee5e 2022-04-16 Error in shader compilation: info: 0(16) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(-normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2022-04-14 Unknown GetPointer 9db029a0 PC 08838870 LR 08834118
遊☆戯☆王 5D's タッグフォース6 v1.4.2-425-g7a7ccee5e 2022-04-02 Trying to compile instruction 00403034 that can't be interpreted
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2022-04-22 ReadFromHardware: Invalid address 2c6d4544 near PC 0883c6c4 LR 0883c0e4
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-03-28 sceFontGetCharGlyphImage(0, 524d, 9fe9068): bad font
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-03-26 __KernelStopThread: thread 343 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-03-20 Branch in JumpReg delay slot at 040d6d14 in block starting at 040d6cc0
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-03-20 WriteToHardware: Invalid address fffefe90 near PC 0885ba58 LR 0885ba58
遊☆戯☆王 5D's タッグフォース6 v1.11.3-598-g4462b0c61 2022-03-08 __KernelStopThread: thread 399 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-03-20 MIPSCompileOp: Invalid instruction 00050505
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-27 __KernelStopThread: thread 350 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-23 __KernelStopThread: thread 1126 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-17 80630011=sceAtracSetDataAndGetID(c4b2a27c, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-17 Unknown GetPointer 00000000 PC 0941a698 LR 0941a6a8
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-15 __KernelStopThread: thread 697 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-13 ReadFromHardware: Invalid address 000008ca near PC 08eb883c LR 08eb8824
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-12 __KernelStopThread: thread 680 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-12 ReadFromHardware: Invalid address 0d130560 near PC 0884e65c LR 0883820c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-10 __KernelStopThread: thread 3579 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-10 __KernelStopThread: thread 609 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-10 ReadFromHardware: Invalid address 3adf51ae near PC 08834198 LR 08834118
遊☆戯☆王 5D's タッグフォース6 v1.12.3-892-gca4d193ad 2022-02-09 Savedata loading with detected hashmode 5 instead of file's 1
遊☆戯☆王 5D's タッグフォース6 v1.12.3-892-gca4d193ad 2022-02-09 Unexpected SAVEDATA_PARAMS hash flag: 2e
遊☆戯☆王 5D's タッグフォース6 v1.12.3-892-gca4d193ad 2022-02-09 sceNetAdhocMatchingInit(32768) at 0882415c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-05 __KernelStopThread: thread 2176 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-04 __KernelStopThread: thread 347 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-02-04 __KernelStopThread: thread 1292 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-01-30 __KernelStopThread: thread 1346 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-01-28 __KernelStopThread: thread 482 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-01-26 WriteToHardware: Invalid address 0a2106b4 near PC 088391ec LR 088391dc
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-01-26 WriteToHardware: Invalid address 0a1fe8ef near PC 08826a1c LR 093fd5c4
遊☆戯☆王 5D's タッグフォース6 v1.11.3-598-g4462b0c61 2022-01-21 __KernelStopThread: thread 1542 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.11.3-598-g4462b0c61 2022-01-19 __KernelStopThread: thread 2805 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.11.3-598-g4462b0c61 2022-01-15 __KernelStopThread: thread 429 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.9.3-80-g73bf6098e 2022-01-15 __KernelStopThread: thread 871 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.9.3-80-g73bf6098e 2022-01-15 __KernelStopThread: thread 2393 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-01-13 __KernelStopThread: thread 1128 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2022-01-13 WriteToHardware: Invalid address 00006118 near PC 08816590 LR 08816590
遊☆戯☆王 5D's タッグフォース6 v1.11.3-598-g4462b0c61 2022-01-12 __KernelStopThread: thread 363 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.2 2021-12-30 WriteToHardware: Invalid address 00001c55 near PC 08839abc LR 08839f24
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2021-12-28 ReadFromHardware: Invalid address 0f4b57dc near PC 0f4b57dc LR 0f4b57dc
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-14 __KernelStopThread: thread 312 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.11.3-598-g4462b0c61 2021-12-15 __KernelStopThread: thread 3151 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.11.3-598-g4462b0c61 2021-12-14 __KernelStopThread: thread 2755 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2021-11-26 __KernelStopThread: thread 348 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-11-17 WriteToHardware: Invalid address 0a200313 near PC 0886a090 LR 0885d36c
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2021-11-11 __KernelStopThread: thread 522 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2021-11-09 __KernelStopThread: thread 2648 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2021-11-06 ReadFromHardware: Invalid address 52516cb6 near PC 52516cb6 LR 52516cb6
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2021-10-27 __KernelStopThread: thread 1027 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2021-10-25 __KernelStopThread: thread 358 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-03-17 __KernelStopThread: thread 309 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.2 2021-10-19 __KernelStopThread: thread 2055 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-05 __KernelStopThread: thread 275 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-20 __KernelStopThread: thread 311 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.12.1 2021-10-12 WriteToHardware: Invalid address fffefe90 near PC 0885da1c LR 0885d028
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2021-10-12 ReadFromHardware: Invalid address ff6e562b near PC ff6e562b LR ff6e562b
遊☆戯☆王 5D's タッグフォース6 v1.8.0 2021-10-11 Unknown GetPointer 14d614d3 PC 14d614d3 LR 14d614d3
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-06-28 __KernelStopThread: thread 288 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.8.0 2021-10-10 ReadFromHardware: Invalid address 00000008 near PC 093eb058 LR 093eb058
遊☆戯☆王 5D's タッグフォース6 v1.8.0 2021-10-11 ReadFromHardware: Invalid address 3a3607b4 near PC 094006e0 LR 094006ec
遊☆戯☆王 5D's タッグフォース6 v1.8.0 2021-10-11 ReadFromHardware: Invalid address 130edd2a near PC 09441028 LR 094006e0
遊☆戯☆王 5D's タッグフォース6 v1.12.3 2022-05-28 __KernelStopThread: thread 287 does not exist
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2021-10-09 Unknown GetPointer a359a310 PC 08838870 LR 08834118
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2021-10-08 Unknown GetPointer 00000000 PC 0880dac0 LR 0880dad0
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2021-10-05 ReadFromHardware: Invalid address ff03040c near PC ff03040c LR ff03040c
遊☆戯☆王 5D's タッグフォース6 v1.9.3-1077-g0b8e34203 2021-09-28 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
遊☆戯☆王 5D's タッグフォース6 v1.9.3-1077-g0b8e34203 2021-09-28 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-28 WriteToHardware: Invalid address fffefe90 near PC 08807424 LR 08807030
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2021-09-27 Unknown GetPointer 0a329b90 PC 08838870 LR 08834118
遊☆戯☆王 5D's タッグフォース6 v1.9.0 2021-09-26 Unknown GetPointer 00000000 PC 094023c8 LR 0940240c
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-24 80630011=sceAtracSetDataAndGetID(eba95505, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-19 DestroyBlock: Invalid block number 999999999
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-19 80630011=sceAtracSetDataAndGetID(18ca9d0c, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-19 80630011=sceAtracSetDataAndGetID(3e5cafa1, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-17 80630011=sceAtracSetDataAndGetID(a3da22de, 00000000): buffer too small
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-10 Branch in JumpReg delay slot at 0409dd80 in block starting at 0409dd80
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-10 MIPSCompileOp: Invalid instruction 00000029
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-10 BREAK instruction hit
遊☆戯☆王 5D's タッグフォース6 v1.11.3 2021-09-10 MIPSCompileOp: Invalid instruction 000e0e0e