Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 MIPSCompileOp: Invalid instruction b3f018a0
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 MIPSCompileOp: Invalid instruction 4269b124
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 MIPSCompileOp: Invalid instruction 422d9eeb
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 MIPSCompileOp: Invalid instruction 4197d43d
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 MIPSCompileOp: Invalid instruction b58719ac
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 MIPSCompileOp: Invalid instruction b5ce890f
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 MIPSCompileOp: Invalid instruction b19b205c
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-11 1 ReadFromHardware: Invalid address 00040018 near PC 00040018 LR 08901fb4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 Branch in Jump delay slot at 09df32e0 in block starting at 09df0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 Branch in Jump delay slot at 09df2e84 in block starting at 09df0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 Branch in Jump delay slot at 09df2c90 in block starting at 09df0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 Jump to invalid address: 077ccc00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 Branch in Jump delay slot at 09df2c20 in block starting at 09df0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 Branch in Jump delay slot at 09df3260 in block starting at 09df0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 Branch in Jump delay slot at 09df31c0 in block starting at 09df0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 Branch in Jump delay slot at 09df2e80 in block starting at 09df0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 Branch in Jump delay slot at 09df2f20 in block starting at 09df0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 Jump to invalid address: 077d3560
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 Branch in Jump delay slot at 09df2c60 in block starting at 09df0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 Jump to invalid address: 077cb060
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 Branch in Jump delay slot at 09df2c50 in block starting at 09df0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 Jump to invalid address: 077c9560
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 Jump to invalid address: 077cb100
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 Branch in Jump delay slot at 09df2ba0 in block starting at 09df0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-11 1 Branch in Jump delay slot at 09df2b00 in block starting at 09df0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in Jump delay slot at 09d5c0c0 in block starting at 09d50000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Jump to invalid address: 071eca80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Jump to invalid address: 071eee00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Jump to invalid address: 071ee280
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in Jump delay slot at 09c7b214 in block starting at 09c70000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in Jump delay slot at 09c7b294 in block starting at 09c70000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Jump to invalid address: 071ed700
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Jump to invalid address: 071ec980
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in Jump delay slot at 09c7b254 in block starting at 09c70000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in Jump delay slot at 09c7b1d0 in block starting at 09c70000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 4 Jump to invalid address: 071ec700
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 2 Jump to invalid address: 071ecb80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Jump to invalid address: 071ec880
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Jump to invalid address: 0712de00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 2 Jump to invalid address: 071ec780
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in Jump delay slot at 09c7b1cc in block starting at 09c70000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 00000000=sceAtracLowLevelDecode(0, 09fce380, 09fce4b0[bf7f4098], bf7f4098, 09fce4b4[bf7f4098]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in Jump delay slot at 09955d50 in block starting at 09950000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in Jump delay slot at 09955f40 in block starting at 09950000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in Jump delay slot at 096dcc34 in block starting at 096dcc30
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in Jump delay slot at 096dcc40 in block starting at 096dcc30
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in Jump delay slot at 096dcc3c in block starting at 096dcc30
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc10 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc14 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc0c with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in Jump delay slot at 096dcc44 in block starting at 096dcc30
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc1c with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc18 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc20 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc08 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in Jump delay slot at 096dcc30 in block starting at 096dcc30
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in Jump delay slot at 096dcc4c in block starting at 096dcc30
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in Jump delay slot at 096dcc38 in block starting at 096dcc30
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in Jump delay slot at 096dcc48 in block starting at 096dcc30
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc28 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc04 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc24 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-10 1 Branch in branch delay slot at 096dcc00 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-09 1 Branch in Jump delay slot at 09dd0b10 in block starting at 09dce4a4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-09 1 Jump to invalid address: 078d2d20
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:46: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.069813; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:46: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.069813; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:47: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.069813; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 2 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 3 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 4 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 1 compilation errors. No code generated. 00000000:0000000a THR C #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:21: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:22: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:48: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:49: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.017453; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.990099; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:21: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:22: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00000012 THR Tex #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:48: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:49: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.017453; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.990099; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:49: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:50: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle = 0.017453; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.990099; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2025-05-09 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:18: 'assign' : l-value required "h_depth" (can't modify an attribute) ERROR: 0:19: 'assign' : l-value required "h_normal" (can't modify an attribute) ERROR: 2 compilation errors. No code generated. 00000000:0000000a THR C #version 300 es // Adreno (TM) 304 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-09 1 80420014=__sceSasCoreWithMix(08b65a00, 2ee68c00, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 2 Jump to invalid address: 07975000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 1 Jump to invalid address: 07975180
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 1 MIPSCompileOp: Invalid instruction 00000305
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 1 Jump to invalid address: 05b17b00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 1 Jump to invalid address: 05b179c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 1 Jump to invalid address: 05b17340
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 1 Jump to invalid address: 05b17a80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 1 Jump to invalid address: 05b16c80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 1 Jump to invalid address: 05b17380
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 2 Jump to invalid address: 05b17b40
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 1 Jump to invalid address: 05b16d00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 1 Jump to invalid address: 05b16c40
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 1 Jump to invalid address: 05b165c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 1 Jump to invalid address: 05b16580
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 1 Jump to invalid address: 05b17440
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 2 Jump to invalid address: 05b16cc0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-08 1 Jump to invalid address: 05b17200
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-08 1 WriteToHardware: Invalid address 0000001e near PC 0883503c LR 08835da0
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-08 1 ReadFromHardware: Invalid address 0000003f near PC 08835028 LR 08835da0
Dragon Ball Z: Tenkaichi Tag Team v1.18 2025-05-08 1 WriteToHardware: Invalid address 0000001c near PC 08835030 LR 08835da0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-07 1 Branch in Jump delay slot at 09dcad94 in block starting at 09dc0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-07 1 Branch in Jump delay slot at 09dcad54 in block starting at 09dc0000

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