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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction b3f018a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction 4269b124 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction 422d9eeb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction 4197d43d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction b58719ac |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction b5ce890f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
MIPSCompileOp: Invalid instruction b19b205c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-11 |
1 |
ReadFromHardware: Invalid address 00040018 near PC 00040018 LR 08901fb4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
Branch in Jump delay slot at 09df32e0 in block starting at 09df0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
Branch in Jump delay slot at 09df2e84 in block starting at 09df0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
Branch in Jump delay slot at 09df2c90 in block starting at 09df0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
Jump to invalid address: 077ccc00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
Branch in Jump delay slot at 09df2c20 in block starting at 09df0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
Branch in Jump delay slot at 09df3260 in block starting at 09df0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
Branch in Jump delay slot at 09df31c0 in block starting at 09df0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
Branch in Jump delay slot at 09df2e80 in block starting at 09df0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
Branch in Jump delay slot at 09df2f20 in block starting at 09df0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
Jump to invalid address: 077d3560 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
Branch in Jump delay slot at 09df2c60 in block starting at 09df0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
Jump to invalid address: 077cb060 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
Branch in Jump delay slot at 09df2c50 in block starting at 09df0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
Jump to invalid address: 077c9560 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
Jump to invalid address: 077cb100 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
Branch in Jump delay slot at 09df2ba0 in block starting at 09df0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-11 |
1 |
Branch in Jump delay slot at 09df2b00 in block starting at 09df0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in Jump delay slot at 09d5c0c0 in block starting at 09d50000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Jump to invalid address: 071eca80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Jump to invalid address: 071eee00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Jump to invalid address: 071ee280 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in Jump delay slot at 09c7b214 in block starting at 09c70000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in Jump delay slot at 09c7b294 in block starting at 09c70000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Jump to invalid address: 071ed700 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Jump to invalid address: 071ec980 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in Jump delay slot at 09c7b254 in block starting at 09c70000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in Jump delay slot at 09c7b1d0 in block starting at 09c70000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
4 |
Jump to invalid address: 071ec700 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
2 |
Jump to invalid address: 071ecb80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Jump to invalid address: 071ec880 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Jump to invalid address: 0712de00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
2 |
Jump to invalid address: 071ec780 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in Jump delay slot at 09c7b1cc in block starting at 09c70000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
00000000=sceAtracLowLevelDecode(0, 09fce380, 09fce4b0[bf7f4098], bf7f4098, 09fce4b4[bf7f4098]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in Jump delay slot at 09955d50 in block starting at 09950000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in Jump delay slot at 09955f40 in block starting at 09950000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in Jump delay slot at 096dcc34 in block starting at 096dcc30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in Jump delay slot at 096dcc40 in block starting at 096dcc30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in Jump delay slot at 096dcc3c in block starting at 096dcc30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc10 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc14 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc0c with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in Jump delay slot at 096dcc44 in block starting at 096dcc30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc1c with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc18 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc20 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc08 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in Jump delay slot at 096dcc30 in block starting at 096dcc30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in Jump delay slot at 096dcc4c in block starting at 096dcc30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in Jump delay slot at 096dcc38 in block starting at 096dcc30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in Jump delay slot at 096dcc48 in block starting at 096dcc30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc28 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc04 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc24 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-10 |
1 |
Branch in branch delay slot at 096dcc00 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-09 |
1 |
Branch in Jump delay slot at 09dd0b10 in block starting at 09dce4a4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-09 |
1 |
Jump to invalid address: 078d2d20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:46: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.069813;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:46: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.069813;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:47: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.069813;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
2 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
3 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:19: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
4 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:16: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 1 compilation errors. No code generated.
00000000:0000000a THR C
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:21: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:22: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:48: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:49: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.017453;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.990099;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:21: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:22: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:48: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:49: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.017453;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.990099;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:49: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:50: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle = 0.017453;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.990099;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2025-05-09 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:18: 'assign' : l-value required "h_depth" (can't modify an attribute)
ERROR: 0:19: 'assign' : l-value required "h_normal" (can't modify an attribute)
ERROR: 2 compilation errors. No code generated.
00000000:0000000a THR C
#version 300 es
// Adreno (TM) 304 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-09 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, 2ee68c00, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
2 |
Jump to invalid address: 07975000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
1 |
Jump to invalid address: 07975180 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
1 |
MIPSCompileOp: Invalid instruction 00000305 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
1 |
Jump to invalid address: 05b17b00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
1 |
Jump to invalid address: 05b179c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
1 |
Jump to invalid address: 05b17340 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
1 |
Jump to invalid address: 05b17a80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
1 |
Jump to invalid address: 05b16c80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
1 |
Jump to invalid address: 05b17380 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
2 |
Jump to invalid address: 05b17b40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
1 |
Jump to invalid address: 05b16d00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
1 |
Jump to invalid address: 05b16c40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
1 |
Jump to invalid address: 05b165c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
1 |
Jump to invalid address: 05b16580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
1 |
Jump to invalid address: 05b17440 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
2 |
Jump to invalid address: 05b16cc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-08 |
1 |
Jump to invalid address: 05b17200 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-08 |
1 |
WriteToHardware: Invalid address 0000001e near PC 0883503c LR 08835da0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-08 |
1 |
ReadFromHardware: Invalid address 0000003f near PC 08835028 LR 08835da0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18 |
2025-05-08 |
1 |
WriteToHardware: Invalid address 0000001c near PC 08835030 LR 08835da0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-07 |
1 |
Branch in Jump delay slot at 09dcad94 in block starting at 09dc0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-07 |
1 |
Branch in Jump delay slot at 09dcad54 in block starting at 09dc0000 |