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| Game title |
Version |
Latest Report |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-06-13 |
Error in shader program link: info: (unknown reason)
fs: 101c0000:00000000 FragUber WriteMask
#version 320 es
// Driver: Adreno (TM) 405 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 101c0000:00000000 FragUber WriteMask
precision highp int;
uniform sampler2D fbotex;
uniform uint u_colorWriteMask;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0);
vec4 v = v_color0;
fragColor0 = v;
highp uint v32 = packUnorm4x8(fragColor0);
highp uint d32 = packUnorm4x8(destColor);
v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u));
fragColor0 = unpackUnorm4x8(v32);
}
vs: 00000000:00000002 THR
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-06-13 |
Error in shader program link: info: (unknown reason)
fs: 109c002e:0000038e Tex FragUber Depal WriteMask TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl
#version 320 es
// Driver: Adreno (TM) 405 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 109c002e:0000038e Tex FragUber Depal WriteMask TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl
precision highp int;
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D fbotex;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
uniform uint u_colorWriteMask;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0);
vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = vec2(textureSize(tex, 0).xy);
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 0x2Fu) != 0x0u;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFu);
uint depalShift = (u_depal_mask_shift_off_fmt >> 0x8u) & 0xFFu;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 0x10u) & 0xFFu) << 0x4u;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 0x18u) & 0x3u;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g < |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-06-13 |
Error in shader program link: info: (unknown reason)
fs: 10980000:0000038e Tex FragUber Depal TClampST TFuncRepl
#version 320 es
// Driver: Adreno (TM) 405 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10980000:0000038e Tex FragUber Depal TClampST TFuncRepl
precision highp int;
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = vec2(textureSize(tex, 0).xy);
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 0x2Fu) != 0x0u;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFu);
uint depalShift = (u_depal_mask_shift_off_fmt >> 0x8u) & 0xFFu;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 0x10u) & 0xFFu) << 0x4u;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 0x18u) & 0x3u;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-06-13 |
Error in shader program link: info: (unknown reason)
fs: 10180000:00000002 Tex FragUber TFuncMod
#version 320 es
// Driver: Adreno (TM) 405 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000002 Tex FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 00000000:00000002 THR
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-06-13 |
Drawing region rate add non-zero: 04fa, 013f of 0013, 0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 70f883a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 70f88360 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 70f881b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10 |
2026-06-13 |
ReadFromHardware: Invalid address 04800000 near PC 047f8c0c LR 08a60d04 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10 |
2026-06-13 |
Jump to invalid address: 06a0a78c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 710cfcbc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 710cfc74 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 710cfacc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2026-06-13 |
Branch in FPFlag delay slot at 08840b64 in block starting at 08840b5c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 7118dc8c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 71287554 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 71285270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 7128509c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-11 |
00000000=sceAtracLowLevelDecode(0, 09fce790, 09fce8c0[50fac4f3], 50fac4f3, 09fce8c4[50fac4f3]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-06-09 |
Jump to invalid address: 03172400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-06-09 |
MIPSCompileOp: Invalid instruction 70f87d54 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-06-09 |
MIPSCompileOp: Invalid instruction 70f87d9c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-06-09 |
MIPSCompileOp: Invalid instruction 70f87bac |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-09 |
00000000=sceAtracLowLevelDecode(0, 09fce790, 09fce8c0[b9b66191], b9b66191, 09fce8c4[b9b66191]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
WriteFCR: Unexpected reg 4 (value bd730000) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction b5480000 at 00010420 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction b5480000 at 000102c8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 45aefffe at 00010430 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 40800000 at 00010414 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 44af0000 at 000102f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction b5480000 at 00010288 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 43c80000 at 000102f8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 43c80000 at 00010278 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 44af0000 at 00010270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 43c80000 at 000102b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 44af0000 at 000102b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 44add0dc at 000101f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction b5480000 at 00010248 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction b5480000 at 00010208 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 43c80000 at 00010238 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 44af0000 at 00010230 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 43fd6692 at 000101f8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 4055211e at 000101d4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 400dc9f4 at 000101e4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 403e4362 at 000101a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 44ae30ec at 000101b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 405ddf85 at 000101c8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 43fad43e at 000100f8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 43fbdc26 at 000101b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 43fafee0 at 00010138 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction b23a033f at 0001018c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 402689eb at 000101a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 400cc094 at 00010158 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 44af0000 at 00010070 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 40491e91 at 000100e8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 405277c2 at 00010154 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 401dd955 at 000100e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 4043d57e at 00010128 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 43f9985b at 00010178 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 401dd969 at 000100a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 407ee0b2 at 000100d4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 404964c9 at 00010080 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 0000008e at 00010010 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 44aefc37 at 000100b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 44aed535 at 000100f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 4023b45f at 00010124 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 41b80000 at 00010058 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 41b80000 at 00010020 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 44ae2bf5 at 00010170 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 407ee0af at 00010094 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 43fa0000 at 00010078 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction b097c368 at 000101ac |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction b26c12d4 at 0001014c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 43fa0094 at 000100b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 4045b512 at 00010168 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction b05235f2 at 0001011c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 405f7d78 at 00010140 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 40220abc at 00010180 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 41b80000 at 0001003c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 404964d9 at 000100c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 44aeb8b4 at 00010130 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 4063bc02 at 00010194 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 401c7c39 at 00010114 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction b24c3ff2 at 0001010c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 40546ee4 at 00010100 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 40491e80 at 000100a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2026-06-06 |
ReadFromHardware: Invalid address 06101300 near PC 06101300 LR 06101300 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2026-06-06 |
MIPSCompileOp: Invalid instruction b5bfc0b5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2026-06-06 |
MIPSCompileOp: Invalid instruction b5c2c2c2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2026-06-06 |
MIPSCompileOp: Invalid instruction b4b4c1b5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2026-06-06 |
MIPSCompileOp: Invalid instruction b5b5d7aa |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2026-06-06 |
MIPSCompileOp: Invalid instruction b5b40000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2026-06-06 |
MIPSCompileOp: Invalid instruction 00bfb5c1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2026-06-06 |
MIPSCompileOp: Invalid instruction b5c1c1c2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2026-06-06 |
MIPSCompileOp: Invalid instruction b5bf8100 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2026-06-06 |
MIPSCompileOp: Invalid instruction b5bf8181 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2026-06-06 |
MIPSCompileOp: Invalid instruction b5c0b5b5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2026-06-06 |
MIPSCompileOp: Invalid instruction b5b5c0c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2026-06-06 |
MIPSCompileOp: Invalid instruction b5bfb5c1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2026-06-06 |
MIPSCompileOp: Invalid instruction b5b5c0d7 |