Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Game title Version Latest Report Message
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-24 WriteToHardware: Invalid address 12ee0580 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-24 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 12ee0580, 09fce8c4[08f15b40]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-24 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 12ee0580, 09fce8c4[00001000]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-24 80420014=__sceSasCoreWithMix(08b65a00, 12ee0580, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.4.2 2019-08-24 ReadFromHardware: Invalid address 11a891e1 near PC 0883c7a8 LR 0883c7a8
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-24 Error in shader program link: info: (unknown reason) fs: 00000000:01000032 Tex TexAlpha StenToAlpha StenUniform TFuncAdd #version 300 es precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 00000000:00000910 HWX T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-24 WriteToHardware: Invalid address 650549ac near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-24 MIPSCompileOp: Invalid instruction 7d064d58
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 WriteToHardware: Invalid address 00000194 near PC 08a56bb8 LR 08a5356c
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 WriteToHardware: Invalid address 00001a34 near PC 08a56bb8 LR 08a5356c
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 ReadFromHardware: Invalid address 000002b4 near PC 08a56bb8 LR 08a5356c
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 01d4f8fb
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 03a8f8f8
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 7f1cef90
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction b01d80f0
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 ReadFromHardware: Invalid address ce712830 near PC 0881e2b4 LR 0881e748
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 An uneaten prefix at end of block: 0883e104
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 4ee75690
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 43b15a10
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction cea88870
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 62ab7190
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction cca4d9f0
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 4c04d010
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 WriteToHardware: Invalid address 00004fd0 near PC 08a61e94 LR 08a61e88
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 419c2070
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 ReadFromHardware: Invalid address 00002291 near PC 08a66874 LR 0883e0f4
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction b7948870
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction b5b0bf50
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 71707074
Dragon Ball Z: Tenkaichi Tag Team v1.7.4 2019-08-23 Bad vertex address 0260e660!
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 70085060
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 051d1f20
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction d0ff4680
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction d0e98640
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction cc627980
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 An uneaten prefix at end of block: 0883b8d4
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 766e3de0
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction b25b7934
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 433bc34c
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 43209603
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction b238919d
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 430e666d
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 431ba6d1
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction b1de1898
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction b215054c
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 431293cd
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction b25b792a
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 43130d36
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 431c4ab3
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 4325ad14
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 43232c5e
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 431421ac
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 432924cf
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction b2782626
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 43288585
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 430d3e7e
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 430cc8dc
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 4321b01a
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-23 MIPSCompileOp: Invalid instruction 43211680
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-22 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a0d6b0
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-22 MIPSCompileOp: Invalid instruction 717137e8
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-22 MFIC instruction hit (7171a624) at 0883acd0
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-22 MIPSCompileOp: Invalid instruction 7171a6f4
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2019-08-22 MIPSCompileOp: Invalid instruction 72d84ff0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2019-08-22 Branch in RSZeroComp delay slot at 08832910 in block starting at 08832910
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2019-08-22 ReadFromHardware: Invalid address 34e3cf02 near PC 0881e29c LR 08840fcc
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-22 Unknown GetPointer 11eeb988 PC 11eeb988 LR 0883c84c
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-22 MIPSCompileOp: Invalid instruction 716baa62
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-22 ReadFromHardware: Invalid address 0a6ae970 near PC 089aadd4 LR 089aa490
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-22 WriteToHardware: Invalid address 0a6ae970 near PC 089aadd4 LR 089aa490
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader compilation: info: (unknown reason) 00001d83:00800022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader program link: info: (unknown reason) fs: 00000000:009fd022 Tex TexAlpha 2x TFuncMod AlphaTest0 > ColorTest0 != (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); if (v.a < 0.002) discard; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) discard; fragColor0 = v; } vs: 00000000:0000001a THR C Tex (failed) #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader compilation: info: (unknown reason) 00000000:00000918 HWX C T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader compilation: info: (unknown reason) 00000000:00010150 HWX Tex TexProjPos UVMtx #version 300 es precision highp float; in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = (u_texmtx * vec4(position.xyz, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader compilation: info: (unknown reason) 00000000:009fd022 Tex TexAlpha 2x TFuncMod AlphaTest0 > ColorTest0 != #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); if (v.a < 0.002) discard; if (v.r < 0.002 && v.g < 0.002 && v.b < 0.002) discard; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader compilation: info: (unknown reason) 00000000:000003ee Tex TexAlpha Depal TClampST TFuncRepl #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; precision highp int; uniform sampler2D tex; uniform vec4 u_texclamp; uniform sampler2D pal; uniform int u_depal; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0)); vec2 fraction; bool bilinear = (u_depal >> 31) != 0; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } vec4 t = texture(tex, uv_round); vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); int depalMask = (u_depal & 0xFF); int depalShift = ((u_depal >> 8) & 0xFF); int depalOffset = (((u_depal >> 16) & 0xFF) << 4); int depalFmt = ((u_depal >> 24) & 0x3); ivec4 col; int index0; int index1; int index2; int index3; switch (depalFmt) { case 0: col = ivec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = ivec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = ivec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = ivec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = ivec4(t.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t2.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = ivec4(t3.rgba * vec4(15.99, 15.99, 15.99, 15.99)); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = ivec4(t.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = ivec4(t1.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t2.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = ivec4(t3.rgba * vec4(255.99, 255.99, 255.99, 255.99)); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = texelFetch(pal, ivec2(index2, 0), 0); t3 = texelFetch(pal, ivec2(index3, 0)
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader program link: info: (unknown reason) fs: 00001d83:0080d022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex (failed) #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader program link: info: (unknown reason) fs: 00000000:00000040 Depal (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; precision highp int; uniform sampler2D pal; uniform int u_depal; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:00000900 HWX T (failed) #version 300 es precision highp float; in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader program link: info: (unknown reason) fs: 00001d83:00800022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex (failed) #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader program link: info: (unknown reason) fs: 00000000:0001d000 AlphaTest0 > (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000000a THR C (failed) #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader compilation: info: (unknown reason) 00011d83:0080d022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader program link: info: (unknown reason) fs: 00011d83:0080d022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > (failed) #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; } vs: 00000000:00000918 HWX C T Tex (failed) #version 300 es precision highp float; in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader compilation: info: (unknown reason) 00000000:00000910 HWX T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader compilation: info: (unknown reason) 00000000:00000040 Depal #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; precision highp int; uniform sampler2D pal; uniform int u_depal; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader compilation: info: (unknown reason) 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader compilation: info: (unknown reason) stencil #ifdef GL_ES precision highp float; #endif #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader compilation: info: (unknown reason) 00000000:0081d022 Tex TexAlpha 2x TFuncMod AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); if (v.a < 0.002) discard; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader compilation: info: (unknown reason) 00000000:0001d000 AlphaTest0 > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader compilation: info: (unknown reason) 00001d83:00000000 ReplaceBlend_3A:6_B:7_Eq:0 #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-492-g9fddfff66 2019-08-22 Error in shader compilation: info: (unknown reason) 00001d83:0080d022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod AlphaTest > #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; }
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-22 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 12ee3280, 09fce8c4[08f18840]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-21 Jump to invalid address: 023e9000
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-21 Branch in RSRTComp delay slot at 088b7501 in block starting at 088b74f5
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-21 MIPSCompileOp: Invalid instruction cd3c0537
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-21 MIPSCompileOp: Invalid instruction 04460221
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-21 MIPSCompileOp: Invalid instruction b48fb000
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-21 Jump to invalid address: 03948c00
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-21 MIPSCompileOp: Invalid instruction 04461221
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-21 Branch in RSZeroComp delay slot at 08883809 in block starting at 088837dd
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2019-08-21 Jump to invalid address: 0f9eb000