Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Game title Version Latest Report Message
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-06-13 Error in shader program link: info: (unknown reason) fs: 101c0000:00000000 FragUber WriteMask #version 320 es // Driver: Adreno (TM) 405 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 101c0000:00000000 FragUber WriteMask precision highp int; uniform sampler2D fbotex; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); vec4 v = v_color0; fragColor0 = v; highp uint v32 = packUnorm4x8(fragColor0); highp uint d32 = packUnorm4x8(destColor); v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u)); fragColor0 = unpackUnorm4x8(v32); } vs: 00000000:00000002 THR
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-06-13 Error in shader program link: info: (unknown reason) fs: 109c002e:0000038e Tex FragUber Depal WriteMask TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl #version 320 es // Driver: Adreno (TM) 405 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 109c002e:0000038e Tex FragUber Depal WriteMask TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl precision highp int; uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform sampler2D fbotex; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; uniform uint u_colorWriteMask; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0); vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0).xy); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 0x2Fu) != 0x0u; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFu); uint depalShift = (u_depal_mask_shift_off_fmt >> 0x8u) & 0xFFu; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 0x10u) & 0xFFu) << 0x4u; uint depalFmt = (u_depal_mask_shift_off_fmt >> 0x18u) & 0x3u; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g <
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-06-13 Error in shader program link: info: (unknown reason) fs: 10980000:0000038e Tex FragUber Depal TClampST TFuncRepl #version 320 es // Driver: Adreno (TM) 405 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10980000:0000038e Tex FragUber Depal TClampST TFuncRepl precision highp int; uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform vec4 u_texclamp; uniform vec2 u_texclampoff; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y)); vec2 uv = fixedcoord.xy; vec2 uv_round; vec2 tsize = vec2(textureSize(tex, 0).xy); vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 0x2Fu) != 0x0u; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFu); uint depalShift = (u_depal_mask_shift_off_fmt >> 0x8u) & 0xFFu; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 0x10u) & 0xFFu) << 0x4u; uint depalFmt = (u_depal_mask_shift_off_fmt >> 0x18u) & 0x3u; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 ==
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-06-13 Error in shader program link: info: (unknown reason) fs: 10180000:00000002 Tex FragUber TFuncMod #version 320 es // Driver: Adreno (TM) 405 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10180000:00000002 Tex FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 00000000:00000002 THR
Dragon Ball Z: Tenkaichi Tag Team v1.20.4 2026-06-13 Drawing region rate add non-zero: 04fa, 013f of 0013, 0000
Dragon Ball Z: Tenkaichi Tag Team v1.10 2026-06-13 MIPSCompileOp: Invalid instruction 70f883a8
Dragon Ball Z: Tenkaichi Tag Team v1.10 2026-06-13 MIPSCompileOp: Invalid instruction 70f88360
Dragon Ball Z: Tenkaichi Tag Team v1.10 2026-06-13 MIPSCompileOp: Invalid instruction 70f881b8
Dragon Ball Z: Tenkaichi Tag Team v1.10 2026-06-13 ReadFromHardware: Invalid address 04800000 near PC 047f8c0c LR 08a60d04
Dragon Ball Z: Tenkaichi Tag Team v1.10 2026-06-13 Jump to invalid address: 06a0a78c
Dragon Ball Z: Tenkaichi Tag Team v1.10 2026-06-13 MIPSCompileOp: Invalid instruction 710cfcbc
Dragon Ball Z: Tenkaichi Tag Team v1.10 2026-06-13 MIPSCompileOp: Invalid instruction 710cfc74
Dragon Ball Z: Tenkaichi Tag Team v1.10 2026-06-13 MIPSCompileOp: Invalid instruction 710cfacc
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2026-06-13 Branch in FPFlag delay slot at 08840b64 in block starting at 08840b5c
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2026-06-13 MIPSCompileOp: Invalid instruction 7118dc8c
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2026-06-13 MIPSCompileOp: Invalid instruction 71287554
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2026-06-13 MIPSCompileOp: Invalid instruction 71285270
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2026-06-13 MIPSCompileOp: Invalid instruction 7128509c
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-11 00000000=sceAtracLowLevelDecode(0, 09fce790, 09fce8c0[50fac4f3], 50fac4f3, 09fce8c4[50fac4f3]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2026-06-09 Jump to invalid address: 03172400
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2026-06-09 MIPSCompileOp: Invalid instruction 70f87d54
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2026-06-09 MIPSCompileOp: Invalid instruction 70f87d9c
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2026-06-09 MIPSCompileOp: Invalid instruction 70f87bac
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-09 00000000=sceAtracLowLevelDecode(0, 09fce790, 09fce8c0[b9b66191], b9b66191, 09fce8c4[b9b66191]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 WriteFCR: Unexpected reg 4 (value bd730000)
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction b5480000 at 00010420
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction b5480000 at 000102c8
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 45aefffe at 00010430
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 40800000 at 00010414
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 44af0000 at 000102f0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction b5480000 at 00010288
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 43c80000 at 000102f8
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 43c80000 at 00010278
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 44af0000 at 00010270
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 43c80000 at 000102b8
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 44af0000 at 000102b0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 44add0dc at 000101f0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction b5480000 at 00010248
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction b5480000 at 00010208
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 43c80000 at 00010238
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 44af0000 at 00010230
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 43fd6692 at 000101f8
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 4055211e at 000101d4
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 400dc9f4 at 000101e4
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 403e4362 at 000101a8
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 44ae30ec at 000101b0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 405ddf85 at 000101c8
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 43fad43e at 000100f8
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 43fbdc26 at 000101b8
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 43fafee0 at 00010138
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction b23a033f at 0001018c
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 402689eb at 000101a0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 400cc094 at 00010158
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 44af0000 at 00010070
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 40491e91 at 000100e8
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 405277c2 at 00010154
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 401dd955 at 000100e0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 4043d57e at 00010128
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 43f9985b at 00010178
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 401dd969 at 000100a0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 407ee0b2 at 000100d4
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 404964c9 at 00010080
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 0000008e at 00010010
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 44aefc37 at 000100b0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 44aed535 at 000100f0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 4023b45f at 00010124
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 41b80000 at 00010058
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 41b80000 at 00010020
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 44ae2bf5 at 00010170
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 407ee0af at 00010094
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 43fa0000 at 00010078
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction b097c368 at 000101ac
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction b26c12d4 at 0001014c
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 43fa0094 at 000100b8
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 4045b512 at 00010168
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction b05235f2 at 0001011c
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 405f7d78 at 00010140
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 40220abc at 00010180
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 41b80000 at 0001003c
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 404964d9 at 000100c0
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 44aeb8b4 at 00010130
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 4063bc02 at 00010194
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 401c7c39 at 00010114
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction b24c3ff2 at 0001010c
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 40546ee4 at 00010100
Dragon Ball Z: Tenkaichi Tag Team v1.20.3 2026-06-07 Unknown instruction 40491e80 at 000100a8
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2026-06-06 ReadFromHardware: Invalid address 06101300 near PC 06101300 LR 06101300
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2026-06-06 MIPSCompileOp: Invalid instruction b5bfc0b5
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2026-06-06 MIPSCompileOp: Invalid instruction b5c2c2c2
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2026-06-06 MIPSCompileOp: Invalid instruction b4b4c1b5
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2026-06-06 MIPSCompileOp: Invalid instruction b5b5d7aa
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2026-06-06 MIPSCompileOp: Invalid instruction b5b40000
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2026-06-06 MIPSCompileOp: Invalid instruction 00bfb5c1
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2026-06-06 MIPSCompileOp: Invalid instruction b5c1c1c2
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2026-06-06 MIPSCompileOp: Invalid instruction b5bf8100
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2026-06-06 MIPSCompileOp: Invalid instruction b5bf8181
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2026-06-06 MIPSCompileOp: Invalid instruction b5c0b5b5
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2026-06-06 MIPSCompileOp: Invalid instruction b5b5c0c0
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2026-06-06 MIPSCompileOp: Invalid instruction b5bfb5c1
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2026-06-06 MIPSCompileOp: Invalid instruction b5b5c0d7