To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2026-01-21 |
ReadFromHardware: Invalid address 00000353 near PC 08934090 LR 089349a4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-787-g5aa0856280 |
2026-01-20 |
Error in shader program link: info: Link failed because of missing shader.
fs: 10180000:00000002 Tex FragUber TFuncMod
vs: 00000000:00000002 THR
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 0883c2f0 in block starting at 0883c2f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bc68 in block starting at 08a7bc48 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bc64 in block starting at 08a7bc48 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bc9c in block starting at 08a7bc48 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bca0 in block starting at 08a7bc48 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bc84 in block starting at 08a7bc48 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bcac in block starting at 08a7bc48 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bc48 in block starting at 08a7bc48 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bc88 in block starting at 08a7bc48 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bcac in block starting at 08a7bbd8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bc88 in block starting at 08a7bbd8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bc9c in block starting at 08a7bbd8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bc64 in block starting at 08a7bbd8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bc44 in block starting at 08a7bbd8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bca0 in block starting at 08a7bbd8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bc84 in block starting at 08a7bbd8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bc68 in block starting at 08a7bbd8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bc48 in block starting at 08a7bbd8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3-679-gc7aa2bcd01 |
2026-01-19 |
Branch in Jump delay slot at 08a7bc40 in block starting at 08a7bbd8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-19 |
Branch in Jump delay slot at 08e22260 in block starting at 08e21f28 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-19 |
Branch in Jump delay slot at 08e22260 in block starting at 08e215c8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2026-01-21 |
ReadFromHardware: Invalid address 00000001 near PC 088a304c LR 088a2f84 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-17 |
Branch in branch delay slot at 08fc6b48 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-17 |
Invalid replacement op 6a1c78d7 at 08fd9794 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-17 |
Jump in likely branch delay slot with link at 08fdb8cc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-17 |
An uneaten prefix at end of block: 08fa7d4c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-01-17 |
WriteToHardware: Invalid address 00cd00cc near PC 089adbb4 LR 089adbb4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2026-01-17 |
ReadFromHardware: Invalid address 00000050 near PC 08834da4 LR 08835da0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2026-01-17 |
ReadFromHardware: Invalid address 051ae5a9 near PC 08a29048 LR 08a29060 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2026-01-17 |
WriteToHardware: Invalid address 000000d0 near PC 08930960 LR 0893096c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2026-01-17 |
ReadFromHardware: Invalid address 00000040 near PC 08930960 LR 0893096c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2026-01-16 |
ReadFromHardware: Invalid address 0000ff7a near PC 08834da4 LR 08835da0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-15 |
Branch in JumpReg delay slot at 08e211c4 in block starting at 08e20580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-15 |
Jump to invalid address: 05258400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-15 |
Jump to invalid address: 05257d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-957-g52cf10274c |
2026-01-15 |
ReadFromHardware: Invalid address 00000004 near PC 08000000 LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-14 |
SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCoreWithMix(08b65a00, 13028040, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-12 |
Branch in RSRTComp delay slot at 0880cd34 in block starting at 0880cd30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-12 |
Branch in Jump delay slot at 09dcb3c4 in block starting at 09dc0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-12 |
Branch in Jump delay slot at 09dcb1e0 in block starting at 09dc0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-12 |
Branch in Jump delay slot at 09dcb1d0 in block starting at 09dc0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-12 |
Branch in Jump delay slot at 09dcb3c0 in block starting at 09dc0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-01-12 |
MIPSCompileOp: Invalid instruction 6e4b3a54 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-01-11 |
Branch in Jump delay slot at 098eec00 in block starting at 098eec00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-01-11 |
Jump to invalid address: 063bc900 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-01-11 |
Jump to invalid address: 063bb500 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-01-11 |
Branch in Jump delay slot at 098eecc0 in block starting at 098eecc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-01-11 |
Jump to invalid address: 063bcc00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-09 |
Branch in Jump delay slot at 08e301e0 in block starting at 08e20580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-01-08 |
WriteToHardware: Invalid address 12faae9c near PC 0880dda8 LR 0880df50 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-01-08 |
ReadFromHardware: Invalid address 12faae9c near PC 0880dda8 LR 0880df50 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000920 HWX T Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000220;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = -0.174533;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000220;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = -0.174533;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000220;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = -0.174533;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000220;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = -0.174533;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:35: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000030 Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:49: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000150;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w;
float rotAngle = 0.139626;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:50: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000150;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w;
float rotAngle = 0.139626;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-01-08 |
ReadFromHardware: Invalid address 2f04c1cc near PC 089a6c08 LR 089a6f00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2026-01-08 |
MIPSCompileOp: Invalid instruction b0e10468 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d70 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d40 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c3c in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c28 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e3198c in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e319d0 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e318f0 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d7c in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d6c in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c44 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c40 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c30 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31bb0 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31950 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c3c in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d78 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d68 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c2c in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c34 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c28 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d74 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c34 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c38 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31aa0 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31984 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31988 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31908 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31890 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d70 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d74 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c44 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d68 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d00 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c2c in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31a80 in block starting at 08e21dc8 |