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| Game title |
Version |
Latest Report |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2026-07-05 |
ReadFromHardware: Invalid address f95a9433 near PC 0881a9e4 LR 0881a994 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-07-04 |
ReadFromHardware: Invalid address 00000001 near PC 088a2f24 LR 088a2f84 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-07-04 |
WriteToHardware: Invalid address 00008000 near PC 089b7d64 LR 089b8260 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2026-07-04 |
ReadFromHardware: Invalid address 0ae31300 near PC 0883ee24 LR 08a83018 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3 |
2026-07-04 |
ReadFromHardware: Invalid address 121224f6 near PC 08840fc0 LR 08840fcc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2026-07-04 |
WriteToHardware: Invalid address 563e4d94 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-07-03 |
Error in shader program link: info: Link failed because of missing fragment shader.
fs: 10182982:00000002 Tex FragUber ReplaceBlend_2A:6_B:10_Eq:0 TFuncMod
vs: 00000000:00000928 HWX C T Cull
#version 320 es
// Driver: Mali-G57 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00000000:00000928 HWX C T Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2026-07-02 |
ReadFromHardware: Invalid address 6c174fd4 near PC 0889bbf4 LR 0889bbe0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2026-07-02 |
WriteToHardware: Invalid address 2dd86220 near PC 088048f4 LR 08902b9c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2026-07-02 |
ReadFromHardware: Invalid address 2dd86210 near PC 08804814 LR 08902b9c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2026-06-30 |
Unknown GetPointer fb80bfa7 PC 08901480 LR 08901464 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2026-06-30 |
ReadFromHardware: Invalid address 3873cb74 near PC 08900e88 LR 088f2d8c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2026-06-30 |
ReadFromHardware: Invalid address 84a14e30 near PC 08a553b8 LR 08a552d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2026-06-30 |
WriteToHardware: Invalid address 401396d6 near PC 08a55400 LR 08a552d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-06-28 |
Jump to invalid address: 06434600 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-06-28 |
MIPSCompileOp: Invalid instruction 0000043f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-06-28 |
Jump to invalid address: 029fe360 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-06-28 |
Branch in Jump delay slot at 08e2dfc0 in block starting at 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-06-28 |
Jump to invalid address: 029c5a40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-06-28 |
Jump to invalid address: 05d21c00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-06-28 |
Jump to invalid address: 05d22e00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-06-28 |
Branch in Jump delay slot at 08e2df80 in block starting at 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-06-28 |
Jump to invalid address: 05d23100 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-06-28 |
Jump to invalid address: 05d23060 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-06-28 |
Branch in Jump delay slot at 08e2df60 in block starting at 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-06-28 |
Jump to invalid address: 05d22d60 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-06-28 |
Jump to invalid address: 05d0e960 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-06-28 |
Branch in Jump delay slot at 08e2de60 in block starting at 08e21580 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-06-28 |
Jump to invalid address: 05cf1660 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-06-28 |
Branch in branch delay slot at 08fad3fc with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-06-28 |
MIPSCompileOp 6940590d failed |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-06-28 |
MIPSCompileOp 69ac39b4 failed |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2026-06-25 |
MIPSCompileOp: Invalid instruction b00d0668 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2026-06-25 |
ReadFromHardware: Invalid address acd01d80 near PC acd01d80 LR acd01d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2026-06-24 |
WriteToHardware: Invalid address 0b101400 near PC 08832b70 LR 08832b70 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-06-23 |
Branch in JumpReg delay slot at 08e227a0 in block starting at 08e22748 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-06-23 |
Invalid replacement op 6ad6f4ff at 08a806d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-06-21 |
Jump to invalid address: 03c66f60 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.5 |
2026-06-21 |
Jump to invalid address: 0ff1eac0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.5 |
2026-06-21 |
ReadFromHardware: Invalid address 00000f90 near PC 0883ddf4 LR 0883dd90 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.5 |
2026-06-21 |
MIPSCompileOp: Invalid instruction 435805b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.5 |
2026-06-21 |
MIPSCompileOp: Invalid instruction 70808470 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.5 |
2026-06-21 |
MIPSCompileOp: Invalid instruction 4073b070 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.5 |
2026-06-21 |
MIPSCompileOp: Invalid instruction 62ffd810 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.5 |
2026-06-21 |
MIPSCompileOp: Invalid instruction ce5fd7f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2026-06-20 |
ReadFromHardware: Invalid address 2eef6fcc near PC 089a6c08 LR 089a6f00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2026-06-20 |
ReadFromHardware: Invalid address e948228a near PC 0881e2ac LR 08840fcc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-06-19 |
Bad bounding box data: 000400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-06-19 |
Jump to invalid address: 07761000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-06-19 |
Jump to invalid address: 07764800 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-06-19 |
Branch in Jump delay slot at 09dd8024 in block starting at 09dd0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-06-19 |
Jump to invalid address: 0782a000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-06-19 |
Branch in Jump delay slot at 09dd8000 in block starting at 09dd0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-06-18 |
Invalid replacement op 6aa8668b at 085796a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-06-18 |
WriteToHardware: Invalid address 23db0528 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2026-06-17 |
ReadFromHardware: Invalid address 2ee673cc near PC 0885eaf0 LR 089a6f00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2026-06-17 |
ReadFromHardware: Invalid address 2ee66b0c near PC 0885eaf0 LR 089a6f00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2026-06-16 |
Branch in Jump delay slot at 09946158 in block starting at 09944690 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2026-06-16 |
Branch in Jump delay slot at 09946154 in block starting at 09944690 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2026-06-16 |
Branch in Jump delay slot at 09946150 in block starting at 09944690 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2026-06-16 |
Jump to invalid address: 06185300 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.1 |
2026-06-15 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04132000 offset: 0 (256x256 stride 256, 8888) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.1 |
2026-06-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=08be47f0, pos=0, access=1, data=2, text=2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-06-14 |
Jump to invalid address: 4129982c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-06-14 |
Jump to invalid address: 45e45940 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-06-14 |
Jump to invalid address: 4e859680 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-06-14 |
Jump to invalid address: 4e859480 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-06-14 |
MIPSCompileOp: Invalid instruction b4df1d20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-06-14 |
MIPSCompileOp: Invalid instruction 7df6c9a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-06-13 |
Error in shader program link: info: (unknown reason)
fs: 101c0000:00000000 FragUber WriteMask
#version 320 es
// Driver: Adreno (TM) 405 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 101c0000:00000000 FragUber WriteMask
precision highp int;
uniform sampler2D fbotex;
uniform uint u_colorWriteMask;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0);
vec4 v = v_color0;
fragColor0 = v;
highp uint v32 = packUnorm4x8(fragColor0);
highp uint d32 = packUnorm4x8(destColor);
v32 = (v32 & u_colorWriteMask & 0x00FFFFFFu) | (d32 & (~u_colorWriteMask | 0xFF000000u));
fragColor0 = unpackUnorm4x8(v32);
}
vs: 00000000:00000002 THR
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-06-13 |
Error in shader program link: info: (unknown reason)
fs: 109c002e:0000038e Tex FragUber Depal WriteMask TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl
#version 320 es
// Driver: Adreno (TM) 405 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 109c002e:0000038e Tex FragUber Depal WriteMask TClampST ReplaceBlend_6A:0_B:0_Eq:5 TFuncRepl
precision highp int;
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D fbotex;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
uniform uint u_colorWriteMask;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
lowp vec4 destColor = texelFetch(fbotex, ivec2(gl_FragCoord.x, gl_FragCoord.y), 0);
vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = vec2(textureSize(tex, 0).xy);
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 0x2Fu) != 0x0u;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFu);
uint depalShift = (u_depal_mask_shift_off_fmt >> 0x8u) & 0xFFu;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 0x10u) & 0xFFu) << 0x4u;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 0x18u) & 0x3u;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g < |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-06-13 |
Error in shader program link: info: (unknown reason)
fs: 10980000:0000038e Tex FragUber Depal TClampST TFuncRepl
#version 320 es
// Driver: Adreno (TM) 405 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10980000:0000038e Tex FragUber Depal TClampST TFuncRepl
precision highp int;
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform vec4 u_texclamp;
uniform vec2 u_texclampoff;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2((clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z) + u_texclampoff.x), (clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w) + u_texclampoff.y));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = vec2(textureSize(tex, 0).xy);
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 0x2Fu) != 0x0u;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFu);
uint depalShift = (u_depal_mask_shift_off_fmt >> 0x8u) & 0xFFu;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 0x10u) & 0xFFu) << 0x4u;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 0x18u) & 0x3u;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 0xBu) | (col.g << 0x5u) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 0xFu) | (col.b << 0xAu) | (col.g << 0x5u) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 0xCu) | (col.b << 0x8u) | (col.g << 0x4u) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 0x18u) | (col.b << 0x10u) | (col.g << 0x8u) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-06-13 |
Error in shader program link: info: (unknown reason)
fs: 10180000:00000002 Tex FragUber TFuncMod
#version 320 es
// Driver: Adreno (TM) 405 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10180000:00000002 Tex FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 00000000:00000002 THR
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.4 |
2026-06-13 |
Drawing region rate add non-zero: 04fa, 013f of 0013, 0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 70f883a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 70f88360 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 70f881b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10 |
2026-06-13 |
ReadFromHardware: Invalid address 04800000 near PC 047f8c0c LR 08a60d04 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10 |
2026-06-13 |
Jump to invalid address: 06a0a78c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 710cfcbc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 710cfc74 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 710cfacc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2026-06-13 |
Branch in FPFlag delay slot at 08840b64 in block starting at 08840b5c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 7118dc8c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 71287554 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 71285270 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2026-06-13 |
MIPSCompileOp: Invalid instruction 7128509c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-11 |
00000000=sceAtracLowLevelDecode(0, 09fce790, 09fce8c0[50fac4f3], 50fac4f3, 09fce8c4[50fac4f3]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-06-09 |
Jump to invalid address: 03172400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-06-09 |
MIPSCompileOp: Invalid instruction 70f87d54 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-06-09 |
MIPSCompileOp: Invalid instruction 70f87d9c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-06-09 |
MIPSCompileOp: Invalid instruction 70f87bac |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-09 |
00000000=sceAtracLowLevelDecode(0, 09fce790, 09fce8c0[b9b66191], b9b66191, 09fce8c4[b9b66191]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
WriteFCR: Unexpected reg 4 (value bd730000) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction b5480000 at 00010420 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction b5480000 at 000102c8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 45aefffe at 00010430 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 40800000 at 00010414 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction 44af0000 at 000102f0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.20.3 |
2026-06-07 |
Unknown instruction b5480000 at 00010288 |