Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Game title Version Latest Report Message
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2026-01-21 ReadFromHardware: Invalid address 00000353 near PC 08934090 LR 089349a4
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-787-g5aa0856280 2026-01-20 Error in shader program link: info: Link failed because of missing shader. fs: 10180000:00000002 Tex FragUber TFuncMod vs: 00000000:00000002 THR
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 0883c2f0 in block starting at 0883c2f0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bc68 in block starting at 08a7bc48
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bc64 in block starting at 08a7bc48
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bc9c in block starting at 08a7bc48
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bca0 in block starting at 08a7bc48
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bc84 in block starting at 08a7bc48
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bcac in block starting at 08a7bc48
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bc48 in block starting at 08a7bc48
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bc88 in block starting at 08a7bc48
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bcac in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bc88 in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bc9c in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bc64 in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bc44 in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bca0 in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bc84 in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bc68 in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bc48 in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3-679-gc7aa2bcd01 2026-01-19 Branch in Jump delay slot at 08a7bc40 in block starting at 08a7bbd8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-19 Branch in Jump delay slot at 08e22260 in block starting at 08e21f28
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-19 Branch in Jump delay slot at 08e22260 in block starting at 08e215c8
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2026-01-21 ReadFromHardware: Invalid address 00000001 near PC 088a304c LR 088a2f84
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-17 Branch in branch delay slot at 08fc6b48 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-17 Invalid replacement op 6a1c78d7 at 08fd9794
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-17 Jump in likely branch delay slot with link at 08fdb8cc
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-17 An uneaten prefix at end of block: 08fa7d4c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-17 WriteToHardware: Invalid address 00cd00cc near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2026-01-17 ReadFromHardware: Invalid address 00000050 near PC 08834da4 LR 08835da0
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2026-01-17 ReadFromHardware: Invalid address 051ae5a9 near PC 08a29048 LR 08a29060
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2026-01-17 WriteToHardware: Invalid address 000000d0 near PC 08930960 LR 0893096c
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2026-01-17 ReadFromHardware: Invalid address 00000040 near PC 08930960 LR 0893096c
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2026-01-16 ReadFromHardware: Invalid address 0000ff7a near PC 08834da4 LR 08835da0
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-15 Branch in JumpReg delay slot at 08e211c4 in block starting at 08e20580
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-15 Jump to invalid address: 05258400
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-15 Jump to invalid address: 05257d80
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-957-g52cf10274c 2026-01-15 ReadFromHardware: Invalid address 00000004 near PC 08000000 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-14 SCE_KERNEL_ERROR_SCE_SAS_ERROR_INVALID_PARAMETER=__sceSasCoreWithMix(08b65a00, 13028040, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-12 Branch in RSRTComp delay slot at 0880cd34 in block starting at 0880cd30
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-12 Branch in Jump delay slot at 09dcb3c4 in block starting at 09dc0000
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-12 Branch in Jump delay slot at 09dcb1e0 in block starting at 09dc0000
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-12 Branch in Jump delay slot at 09dcb1d0 in block starting at 09dc0000
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-12 Branch in Jump delay slot at 09dcb3c0 in block starting at 09dc0000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-12 MIPSCompileOp: Invalid instruction 6e4b3a54
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-01-11 Branch in Jump delay slot at 098eec00 in block starting at 098eec00
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-01-11 Jump to invalid address: 063bc900
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-01-11 Jump to invalid address: 063bb500
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-01-11 Branch in Jump delay slot at 098eecc0 in block starting at 098eecc0
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-01-11 Jump to invalid address: 063bcc00
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-09 Branch in Jump delay slot at 08e301e0 in block starting at 08e20580
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-08 WriteToHardware: Invalid address 12faae9c near PC 0880dda8 LR 0880df50
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-08 ReadFromHardware: Invalid address 12faae9c near PC 0880dda8 LR 0880df50
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000920 HWX T Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:35: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000030 Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:49: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000150; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w; float rotAngle = 0.139626; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:50: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000150; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w; float rotAngle = 0.139626; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-08 ReadFromHardware: Invalid address 2f04c1cc near PC 089a6c08 LR 089a6f00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2026-01-08 MIPSCompileOp: Invalid instruction b0e10468
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d70 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d40 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c3c in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c28 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e3198c in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e319d0 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e318f0 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d7c in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d6c in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c44 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c40 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c30 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31bb0 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31950 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c3c in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d78 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d68 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c2c in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c34 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c28 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d74 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c34 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c38 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31aa0 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31984 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31988 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31908 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31890 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d70 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d74 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c44 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d68 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d00 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c2c in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31a80 in block starting at 08e21dc8