To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
Jump to invalid address: 0189a780 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-26 |
Error in shader compilation: info: Compile failed.
ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000100;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-26 |
Error in shader compilation: info: Compile failed.
ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000100;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-26 |
Error in shader compilation: info: Compile failed.
ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8300 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000100;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
MIPSCompileOp: Invalid instruction 9faf3310 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
MIPSCompileOp: Invalid instruction eef22fd0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
MIPSCompileOp: Invalid instruction 62d658d0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
MIPSCompileOp: Invalid instruction b7f2e0d0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-07-26 |
WriteToHardware: Invalid address 20006700 near PC 089adbb4 LR 089adbb4 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
WriteToHardware: Invalid address df72cba0 near PC 0880dcc8 LR 0880dcc8 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
Branch in Jump delay slot at 09eb0b10 in block starting at 09eb0000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-26 |
Branch in Jump delay slot at 09eb1d10 in block starting at 09eb0000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-26 |
WriteToHardware: Invalid address 11e2a760 near PC 0880de08 LR 0880de08 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
MIPSCompileOp: Invalid instruction 4b080e40 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
Jump to invalid address: 02788b00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
Jump to invalid address: 0277a570 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
MIPSCompileOp: Invalid instruction 4260f540 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
Jump to invalid address: 02774870 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
Jump to invalid address: 02770320 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
MIPSCompileOp: Invalid instruction b0c43f40 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
MIPSCompileOp: Invalid instruction b083fec0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
MIPSCompileOp: Invalid instruction 42c83f40 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
MIPSCompileOp: Invalid instruction b06a8540 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-07-26 |
MIPSCompileOp: Invalid instruction b0685b40 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
Branch in RSZeroComp delay slot at 08f2f414 in block starting at 08f2f3c8 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
Jump to invalid address: 02a026a0 PC 08f2f414 LR 088319d0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
Branch in Jump delay slot at 08f2f410 in block starting at 08f2f3c8 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
Jump to invalid address: 02a026a0 PC 08f2f410 LR 088319d0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
MIPSCompileOp: Invalid instruction 4ff20080 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
Trying to compile instruction 00800033 that can't be interpreted |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
MIPSCompileOp: Invalid instruction 4fee0080 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
Jump to invalid address: 02a026a0 PC 08f2f3d4 LR 088319d0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
Branch in Jump delay slot at 08f2f3d0 in block starting at 08f2f3c8 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
Jump to invalid address: 02a026a0 PC 08f2f3d0 LR 088319d0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2024-07-25 |
MIPSCompileOp: Invalid instruction 4fea0080 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
ReadFromHardware: Invalid address 2f9263cc near PC 0885eaf0 LR 089a6f00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
MIPSCompileOp: Invalid instruction 001b72b5 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
MIPSCompileOp: Invalid instruction 00091a85 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
MIPSCompileOp: Invalid instruction b4050fa0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
WriteToHardware: Invalid address 002d8800 near PC 0883c798 LR 0883c798 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
MIPSCompileOp: Invalid instruction 00091a75 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
WriteToHardware: Invalid address 0000671d near PC 0911e200 LR 8d700000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
ReadFromHardware: Invalid address dead6e03 near PC 0911e1f0 LR 8d700000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
MIPSCompileOp: Invalid instruction 7bed129a |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
MIPSCompileOp: Invalid instruction b5bc43b0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
ReadFromHardware: Invalid address deaddeaf near PC 0883b758 LR 0883b758 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
WriteToHardware: Invalid address 000183f8 near PC 08902b8c LR 08902b8c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
80420014=__sceSasCoreWithMix(08b65a00, 2efe20c0, 4096, 4096): invalid address |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
Jump to invalid address: 0761ed80 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-25 |
Unknown GE command : ed520d8c |
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-25 |
Error in shader compilation: info: 0:19(2): error: assignment to read-only variable 'h_normal'
00000000:0000001a THR C Tex
#version 310 es
// Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-25 |
Error in shader compilation: info: 0:51(2): error: assignment to read-only variable 'h_normal'
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 310 es
#extension GL_EXT_clip_cull_distance : enable
// Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(10.000000, 0.000000, 0.000000)*viewPos.w;
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-25 |
Error in shader compilation: info: 0:19(2): error: assignment to read-only variable 'h_normal'
00000000:00000012 THR Tex
#version 310 es
// Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-25 |
Error in shader compilation: info: 0:51(2): error: assignment to read-only variable 'h_normal'
00000000:00000930 HWX T Tex Cull
#version 310 es
#extension GL_EXT_clip_cull_distance : enable
// Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(10.000000, 0.000000, 0.000000)*viewPos.w;
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-25 |
Error in shader compilation: info: 0:52(2): error: assignment to read-only variable 'h_normal'
00000000:00000938 HWX C T Tex Cull
#version 310 es
#extension GL_EXT_clip_cull_distance : enable
// Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(10.000000, 0.000000, 0.000000)*viewPos.w;
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w;
if (u_cullRangeMin.w > 0.0) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-25 |
Error in shader compilation: info: 0:16(2): error: assignment to read-only variable 'h_normal'
00000000:0000000a THR C
#version 310 es
// Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-24 |
ReadFromHardware: Invalid address 2ee9b33c near PC 0885eaf0 LR 089a6f00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-24 |
ReadFromHardware: Invalid address 2eea2b3c near PC 0885eaf0 LR 089a6f00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.16.6 |
2024-07-24 |
WriteToHardware: Invalid address 03a953a0 near PC 0883ad10 LR 0883ad10 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.3 |
2024-07-24 |
ReadFromHardware: Invalid address 2f00e44c near PC 089a6c08 LR 089a6f00 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
MIPSCompileOp: Invalid instruction d0dd53a0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
MIPSCompileOp: Invalid instruction f37b02a0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
MIPSCompileOp: Invalid instruction 78911e20 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
MIPSCompileOp: Invalid instruction ccc268a0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
MIPSCompileOp: Invalid instruction 65b84f20 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
MIPSCompileOp: Invalid instruction efb52da0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
MIPSCompileOp: Invalid instruction 79b39220 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
MIPSCompileOp: Invalid instruction 47f59120 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
MIPSCompileOp: Invalid instruction 70ac90a0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-07-24 |
MIPSCompileOp: Invalid instruction 7618d9a0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-07-24 |
Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(6413.341797, 6646.113281, 0.000000)*viewPos.w;
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-24 |
WriteToHardware: Invalid address 94480401 near PC 089adbb4 LR 089adbb4 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-23 |
WriteToHardware: Invalid address 7cbe3c20 near PC 0883ad10 LR 0883ad10 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-07-23 |
WriteToHardware: Invalid address 3e39f7f3 near PC 089c8294 LR 089c8294 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2024-07-23 |
Jump to invalid address: 05689560 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.13.2 |
2024-07-23 |
Jump to invalid address: 038da760 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-07-23 |
Branch in Jump delay slot at 08e07f20 in block starting at 08e075c8 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-07-23 |
Jump to invalid address: 0561a460 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-22 |
Jump to invalid address: 0793f500 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-07-22 |
WriteToHardware: Invalid address 78307a54 near PC 0880dcc8 LR 0880dcc8 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-22 |
WriteToHardware: Invalid address 42400008 near PC 08a55400 LR 08a552d0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-22 |
ReadFromHardware: Invalid address 1a89d440 near PC 0882147c LR 08821150 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-22 |
sceNetAdhocMatchingInit(13620) at 08a565f8 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-22 |
ReadFromHardware: Invalid address e67dca5f near PC 08a5fc80 LR 08a5fd24 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-22 |
ReadFromHardware: Invalid address e67dca6c near PC 0881a9b4 LR 0881a994 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-22 |
ReadFromHardware: Invalid address 00000501 near PC 0883e488 LR 0883e488 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-22 |
ReadFromHardware: Invalid address 3881433f near PC 08a5fc80 LR 08a5fd24 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-24 |
ReadFromHardware: Invalid address 06687fb1 near PC 0881aa3c LR 0881a994 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-22 |
ReadFromHardware: Invalid address 4b97a5c0 near PC 08a55394 LR 08a552d0 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-22 |
WriteToHardware: Invalid address 9fc1ae68 near PC 0880dcc8 LR 0880dcc8 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-22 |
ReadFromHardware: Invalid address 27637a6c near PC 0883c2f8 LR 0883c2f8 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-22 |
WriteToHardware: Invalid address 000074c1 near PC 0882be20 LR 0882be20 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-22 |
WriteToHardware: Invalid address 3ff67900 near PC 0882be4c LR 0882be20 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-22 |
ReadFromHardware: Invalid address 3ff67904 near PC 0882be20 LR 0882be20 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.15.4 |
2024-07-22 |
ReadFromHardware: Invalid address 072f131e near PC 08840fc0 LR 08840fcc |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17 |
2024-07-21 |
ReadFromHardware: Invalid address b8b8d604 near PC 0881a9b4 LR 0881a994 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
WriteToHardware: Invalid address 11e27860 near PC 0880de70 LR 0880de08 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
WriteToHardware: Invalid address 12200e40 near PC 0880de70 LR 0880de08 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
ReadFromHardware: Invalid address 12200e40 near PC 0880de60 LR 0880de08 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
WriteToHardware: Invalid address dead4ebf near PC 0883b99c LR 0883b960 |