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| Game title |
Version |
Latest Report |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000920 HWX T Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000220;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = -0.174533;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000220;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = -0.174533;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000220;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = -0.174533;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000220;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
float rotAngle = -0.174533;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:35: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000030 Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:49: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000150;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w;
float rotAngle = 0.139626;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:50: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000150;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w;
float rotAngle = 0.139626;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3-1384-gaa495cab1 |
2026-01-08 |
Error in shader compilation: info: Compile failed.
ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform lowp float u_rotation;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2026-01-08 |
ReadFromHardware: Invalid address 2f04c1cc near PC 089a6c08 LR 089a6f00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2026-01-08 |
MIPSCompileOp: Invalid instruction b0e10468 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d70 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d40 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c3c in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c28 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e3198c in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e319d0 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e318f0 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d7c in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d6c in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c44 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c40 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c30 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31bb0 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31950 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c3c in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d78 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d68 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c2c in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c34 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c28 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d74 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c34 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c38 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31aa0 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31984 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31988 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31908 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31890 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d70 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d74 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c44 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d68 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d00 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c2c in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31a80 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31894 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e319b0 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e319e0 in block starting at 08e21dc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d00 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c38 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d40 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31d6c in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31aa0 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31a80 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.1 |
2026-01-07 |
Error in shader compilation: info: Compile failed.
ERROR: 0:14: 'fmod' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
depal
#version 100
// Driver: PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 index = texture2D(tex, v_texcoord);
float coord = (fmod(index.r * 1.998750, 2.0) * 0.001953) + 0.000977;
vec4 outColor = texture2D(pal, vec2(coord, 0.0));
gl_FragColor = outColor;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.1 |
2026-01-07 |
Error in shader compilation: info: Compile failed.
ERROR: 0:14: 'fmod' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
depal
#version 100
// Driver: PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 index = texture2D(tex, v_texcoord);
float coord = (fmod(index.r * 3.997500, 2.0) * 0.001953) + 0.000977;
vec4 outColor = texture2D(pal, vec2(coord, 0.0));
gl_FragColor = outColor;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.12.3 |
2026-01-07 |
WriteToHardware: Invalid address 0f00002f near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.1 |
2026-01-07 |
Error in shader compilation: info: Compile failed.
ERROR: 0:14: 'fmod' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
depal
#version 100
// Driver: PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 index = texture2D(tex, v_texcoord);
float coord = (fmod(index.r * 7.995000, 2.0) * 0.001953) + 0.000977;
vec4 outColor = texture2D(pal, vec2(coord, 0.0));
gl_FragColor = outColor;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.1 |
2026-01-07 |
Error in shader compilation: info: Compile failed.
ERROR: 0:14: 'fmod' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
depal
#version 100
// Driver: PowerVR SGX 544MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
uniform sampler2D pal;
precision highp float;
varying highp vec2 v_texcoord; // TEXCOORD0
void main() {
vec4 index = texture2D(tex, v_texcoord);
float coord = (fmod(index.g * 63.990002, 256.0) * 0.001953) + 0.000977;
vec4 outColor = texture2D(pal, vec2(coord, 0.0));
gl_FragColor = outColor;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-07 |
Branch in Jump delay slot at 08e31c40 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Branch in Jump delay slot at 08e31ce0 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Branch in Jump delay slot at 08e31d30 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Branch in Jump delay slot at 08e31bf0 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 038c7100 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 038c7240 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 038c6fc0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 038c6ac0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Branch in Jump delay slot at 08e31ba0 in block starting at 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 038c6d40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 038c6e80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 038c6480 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 038c6980 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 038c6340 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 038e0b20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 038c65c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 05b81420 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 038c74c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 038c7380 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-01-05 |
Jump to invalid address: 0568f860 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e22840 in block starting at 08e22760 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e22820 in block starting at 08e22760 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e228b0 in block starting at 08e22760 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e227c0 in block starting at 08e22760 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e227f0 in block starting at 08e22760 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e227a0 in block starting at 08e22760 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e228b0 in block starting at 08e22750 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e228c4 in block starting at 08e22750 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e22840 in block starting at 08e22750 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e227f0 in block starting at 08e22750 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e228d0 in block starting at 08e22750 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e227c0 in block starting at 08e22750 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e22820 in block starting at 08e22750 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e227a0 in block starting at 08e22750 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e22820 in block starting at 08e22748 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e227f0 in block starting at 08e22748 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e228c4 in block starting at 08e22748 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e227a0 in block starting at 08e22748 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2026-01-05 |
Branch in Jump delay slot at 08e228d0 in block starting at 08e22748 |