Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:43: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000920 HWX T Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:48: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000220; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); float rotAngle = -0.174533; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:35: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000030 Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:49: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000150; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w; float rotAngle = 0.139626; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:50: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000150; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(-10.000000, 10.000000, -10.000000)*viewPos.w; float rotAngle = 0.139626; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3-1384-gaa495cab1 2026-01-08 Error in shader compilation: info: Compile failed. ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; uniform lowp float u_rotation; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2026-01-08 ReadFromHardware: Invalid address 2f04c1cc near PC 089a6c08 LR 089a6f00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2026-01-08 MIPSCompileOp: Invalid instruction b0e10468
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d70 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d40 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c3c in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c28 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e3198c in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e319d0 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e318f0 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d7c in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d6c in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c44 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c40 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c30 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31bb0 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31950 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c3c in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d78 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d68 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c2c in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c34 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c28 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d74 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c34 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c38 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31aa0 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31984 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31988 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31908 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31890 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d70 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d74 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c44 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d68 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d00 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c2c in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31a80 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31894 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e319b0 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e319e0 in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d00 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c38 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d40 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31d6c in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31aa0 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31a80 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2026-01-07 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'fmod' : no matching overloaded function found ERROR: 1 compilation errors. No code generated. depal #version 100 // Driver: PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.r * 1.998750, 2.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2026-01-07 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'fmod' : no matching overloaded function found ERROR: 1 compilation errors. No code generated. depal #version 100 // Driver: PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.r * 3.997500, 2.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2026-01-07 WriteToHardware: Invalid address 0f00002f near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2026-01-07 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'fmod' : no matching overloaded function found ERROR: 1 compilation errors. No code generated. depal #version 100 // Driver: PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.r * 7.995000, 2.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.14.1 2026-01-07 Error in shader compilation: info: Compile failed. ERROR: 0:14: 'fmod' : no matching overloaded function found ERROR: 1 compilation errors. No code generated. depal #version 100 // Driver: PowerVR SGX 544MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.g * 63.990002, 256.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-07 Branch in Jump delay slot at 08e31c40 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Branch in Jump delay slot at 08e31ce0 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Branch in Jump delay slot at 08e31d30 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Branch in Jump delay slot at 08e31bf0 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Jump to invalid address: 038c7100
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Jump to invalid address: 038c7240
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Jump to invalid address: 038c6fc0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Jump to invalid address: 038c6ac0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Branch in Jump delay slot at 08e31ba0 in block starting at 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Jump to invalid address: 038c6d40
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Jump to invalid address: 038c6e80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Jump to invalid address: 038c6480
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Jump to invalid address: 038c6980
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Jump to invalid address: 038c6340
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Jump to invalid address: 038e0b20
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Jump to invalid address: 038c65c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Jump to invalid address: 05b81420
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Jump to invalid address: 038c74c0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Jump to invalid address: 038c7380
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-01-05 Jump to invalid address: 0568f860
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e22840 in block starting at 08e22760
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e22820 in block starting at 08e22760
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e228b0 in block starting at 08e22760
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e227c0 in block starting at 08e22760
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e227f0 in block starting at 08e22760
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e227a0 in block starting at 08e22760
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e228b0 in block starting at 08e22750
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e228c4 in block starting at 08e22750
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e22840 in block starting at 08e22750
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e227f0 in block starting at 08e22750
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e228d0 in block starting at 08e22750
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e227c0 in block starting at 08e22750
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e22820 in block starting at 08e22750
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e227a0 in block starting at 08e22750
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e22820 in block starting at 08e22748
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e227f0 in block starting at 08e22748
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e228c4 in block starting at 08e22748
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e227a0 in block starting at 08e22748
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2026-01-05 Branch in Jump delay slot at 08e228d0 in block starting at 08e22748