Recent logs - Dragon Ball Z: Tenkaichi Tag Team

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Game title Version Latest Report Message
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 Jump to invalid address: 0189a780
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-26 Error in shader compilation: info: Compile failed. ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000100; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-26 Error in shader compilation: info: Compile failed. ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000100; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-26 Error in shader compilation: info: Compile failed. ERROR: 0:47: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8300 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000100; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 MIPSCompileOp: Invalid instruction 9faf3310
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 MIPSCompileOp: Invalid instruction eef22fd0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 MIPSCompileOp: Invalid instruction 62d658d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 MIPSCompileOp: Invalid instruction b7f2e0d0
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-07-26 WriteToHardware: Invalid address 20006700 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 WriteToHardware: Invalid address df72cba0 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 Branch in Jump delay slot at 09eb0b10 in block starting at 09eb0000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-26 Branch in Jump delay slot at 09eb1d10 in block starting at 09eb0000
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-26 WriteToHardware: Invalid address 11e2a760 near PC 0880de08 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 MIPSCompileOp: Invalid instruction 4b080e40
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 Jump to invalid address: 02788b00
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 Jump to invalid address: 0277a570
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 MIPSCompileOp: Invalid instruction 4260f540
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 Jump to invalid address: 02774870
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 Jump to invalid address: 02770320
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 MIPSCompileOp: Invalid instruction b0c43f40
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 MIPSCompileOp: Invalid instruction b083fec0
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 MIPSCompileOp: Invalid instruction 42c83f40
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 MIPSCompileOp: Invalid instruction b06a8540
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-07-26 MIPSCompileOp: Invalid instruction b0685b40
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 Branch in RSZeroComp delay slot at 08f2f414 in block starting at 08f2f3c8
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 Jump to invalid address: 02a026a0 PC 08f2f414 LR 088319d0
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 Branch in Jump delay slot at 08f2f410 in block starting at 08f2f3c8
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 Jump to invalid address: 02a026a0 PC 08f2f410 LR 088319d0
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 MIPSCompileOp: Invalid instruction 4ff20080
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 Trying to compile instruction 00800033 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 MIPSCompileOp: Invalid instruction 4fee0080
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 Jump to invalid address: 02a026a0 PC 08f2f3d4 LR 088319d0
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 Branch in Jump delay slot at 08f2f3d0 in block starting at 08f2f3c8
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 Jump to invalid address: 02a026a0 PC 08f2f3d0 LR 088319d0
Dragon Ball Z: Tenkaichi Tag Team v1.12.3 2024-07-25 MIPSCompileOp: Invalid instruction 4fea0080
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 ReadFromHardware: Invalid address 2f9263cc near PC 0885eaf0 LR 089a6f00
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 MIPSCompileOp: Invalid instruction 001b72b5
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 MIPSCompileOp: Invalid instruction 00091a85
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 MIPSCompileOp: Invalid instruction b4050fa0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 WriteToHardware: Invalid address 002d8800 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 MIPSCompileOp: Invalid instruction 00091a75
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 WriteToHardware: Invalid address 0000671d near PC 0911e200 LR 8d700000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 ReadFromHardware: Invalid address dead6e03 near PC 0911e1f0 LR 8d700000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 MIPSCompileOp: Invalid instruction 7bed129a
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 MIPSCompileOp: Invalid instruction b5bc43b0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 ReadFromHardware: Invalid address deaddeaf near PC 0883b758 LR 0883b758
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 WriteToHardware: Invalid address 000183f8 near PC 08902b8c LR 08902b8c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 80420014=__sceSasCoreWithMix(08b65a00, 2efe20c0, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 Jump to invalid address: 0761ed80
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-25 Unknown GE command : ed520d8c
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-25 Error in shader compilation: info: 0:19(2): error: assignment to read-only variable 'h_normal' 00000000:0000001a THR C Tex #version 310 es // Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-25 Error in shader compilation: info: 0:51(2): error: assignment to read-only variable 'h_normal' 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 310 es #extension GL_EXT_clip_cull_distance : enable // Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(10.000000, 0.000000, 0.000000)*viewPos.w; viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-25 Error in shader compilation: info: 0:19(2): error: assignment to read-only variable 'h_normal' 00000000:00000012 THR Tex #version 310 es // Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-25 Error in shader compilation: info: 0:51(2): error: assignment to read-only variable 'h_normal' 00000000:00000930 HWX T Tex Cull #version 310 es #extension GL_EXT_clip_cull_distance : enable // Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(10.000000, 0.000000, 0.000000)*viewPos.w; viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-25 Error in shader compilation: info: 0:52(2): error: assignment to read-only variable 'h_normal' 00000000:00000938 HWX C T Tex Cull #version 310 es #extension GL_EXT_clip_cull_distance : enable // Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(10.000000, 0.000000, 0.000000)*viewPos.w; viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w; if (u_cullRangeMin.w > 0.0) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-25 Error in shader compilation: info: 0:16(2): error: assignment to read-only variable 'h_normal' 00000000:0000000a THR C #version 310 es // Mesa DRI Intel(R) HD Graphics 500 (Broxton 2x6) - GLSL 310 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-24 ReadFromHardware: Invalid address 2ee9b33c near PC 0885eaf0 LR 089a6f00
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-24 ReadFromHardware: Invalid address 2eea2b3c near PC 0885eaf0 LR 089a6f00
Dragon Ball Z: Tenkaichi Tag Team v1.16.6 2024-07-24 WriteToHardware: Invalid address 03a953a0 near PC 0883ad10 LR 0883ad10
Dragon Ball Z: Tenkaichi Tag Team v1.17.3 2024-07-24 ReadFromHardware: Invalid address 2f00e44c near PC 089a6c08 LR 089a6f00
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction d0dd53a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction f37b02a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction 78911e20
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction ccc268a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction 65b84f20
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction efb52da0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction 79b39220
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction 47f59120
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction 70ac90a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 MIPSCompileOp: Invalid instruction 7618d9a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-07-24 Error in shader compilation: info: 0:47: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(6413.341797, 6646.113281, 0.000000)*viewPos.w; float rotAngle = 3.141593; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-24 WriteToHardware: Invalid address 94480401 near PC 089adbb4 LR 089adbb4
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-23 WriteToHardware: Invalid address 7cbe3c20 near PC 0883ad10 LR 0883ad10
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-07-23 WriteToHardware: Invalid address 3e39f7f3 near PC 089c8294 LR 089c8294
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2024-07-23 Jump to invalid address: 05689560
Dragon Ball Z: Tenkaichi Tag Team v1.13.2 2024-07-23 Jump to invalid address: 038da760
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-07-23 Branch in Jump delay slot at 08e07f20 in block starting at 08e075c8
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-07-23 Jump to invalid address: 0561a460
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-22 Jump to invalid address: 0793f500
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-07-22 WriteToHardware: Invalid address 78307a54 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-22 WriteToHardware: Invalid address 42400008 near PC 08a55400 LR 08a552d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-22 ReadFromHardware: Invalid address 1a89d440 near PC 0882147c LR 08821150
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-22 sceNetAdhocMatchingInit(13620) at 08a565f8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-22 ReadFromHardware: Invalid address e67dca5f near PC 08a5fc80 LR 08a5fd24
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-22 ReadFromHardware: Invalid address e67dca6c near PC 0881a9b4 LR 0881a994
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-22 ReadFromHardware: Invalid address 00000501 near PC 0883e488 LR 0883e488
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-22 ReadFromHardware: Invalid address 3881433f near PC 08a5fc80 LR 08a5fd24
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-24 ReadFromHardware: Invalid address 06687fb1 near PC 0881aa3c LR 0881a994
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-22 ReadFromHardware: Invalid address 4b97a5c0 near PC 08a55394 LR 08a552d0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-22 WriteToHardware: Invalid address 9fc1ae68 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-22 ReadFromHardware: Invalid address 27637a6c near PC 0883c2f8 LR 0883c2f8
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-22 WriteToHardware: Invalid address 000074c1 near PC 0882be20 LR 0882be20
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-22 WriteToHardware: Invalid address 3ff67900 near PC 0882be4c LR 0882be20
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-22 ReadFromHardware: Invalid address 3ff67904 near PC 0882be20 LR 0882be20
Dragon Ball Z: Tenkaichi Tag Team v1.15.4 2024-07-22 ReadFromHardware: Invalid address 072f131e near PC 08840fc0 LR 08840fcc
Dragon Ball Z: Tenkaichi Tag Team v1.17 2024-07-21 ReadFromHardware: Invalid address b8b8d604 near PC 0881a9b4 LR 0881a994
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 WriteToHardware: Invalid address 11e27860 near PC 0880de70 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 WriteToHardware: Invalid address 12200e40 near PC 0880de70 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 ReadFromHardware: Invalid address 12200e40 near PC 0880de60 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-21 WriteToHardware: Invalid address dead4ebf near PC 0883b99c LR 0883b960