Recent logs - WWE 2K25 BLOODLINE EDITION
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Game title |
Version |
Latest Report |
Message |
WWE 2K25 BLOODLINE EDITION |
v1.10.2 |
2025-07-25 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
WWE 2K25 BLOODLINE EDITION |
v1.10.2 |
2025-07-25 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
WWE 2K25 BLOODLINE EDITION |
v1.10.2 |
2025-07-25 |
80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data |
WWE 2K25 BLOODLINE EDITION |
v1.10.2 |
2025-07-25 |
80630007=sceAtracSetData(3, 08d4b180, 00000aec): atracID uses different codec type than data |
WWE 2K25 BLOODLINE EDITION |
v1.10.2 |
2025-07-25 |
Render to area containing texture at 040cc000 +64x0 |
WWE 2K25 BLOODLINE EDITION |
v1.10.2 |
2025-07-25 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
WWE 2K25 BLOODLINE EDITION |
v1.10.2 |
2025-07-25 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
WWE 2K25 BLOODLINE EDITION |
v1.10.2 |
2025-07-25 |
80630007=sceAtracSetData(2, 08d4b180, 00006000): atracID uses different codec type than data |
WWE 2K25 BLOODLINE EDITION |
v1.10.2 |
2025-07-25 |
Rendering to framebuffer offset: 040cc000 +65x0 |
WWE 2K25 BLOODLINE EDITION |
v1.10.2 |
2025-07-25 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
WWE 2K25 BLOODLINE EDITION |
v1.19.3 |
2025-07-22 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
WWE 2K25 BLOODLINE EDITION |
v1.19.3 |
2025-07-25 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |