Message #1205873 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: DISSIDIA 012[duodecim] FINAL FANTASY (ULES01505_1.00)

Error in shader compilation: info: 0:1(10): error: GLSL 3.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES

postshader
#version 300
#ifdef GL_ARB_shading_language_420pack
#extension GL_ARB_shading_language_420pack : require
#endif

uniform vec4 u_texelDelta;

in vec4 a_position;
out vec4 v_texcoord0;
in vec2 a_texcoord0;
out vec4 v_texcoord1;
out vec4 v_texcoord2;
out vec4 v_texcoord3;

void main()
{
    gl_Position = a_position;
    v_texcoord0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
    v_texcoord1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
    v_texcoord2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
    v_texcoord3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
    gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
}

Status: new. 5 hits from 2018-07-26 04:57:40 to 2018-11-14 19:47:15 UTC. Message #1205873.

Individual reports are stored since 2026-11-12, the newest 100 per message; none for this message yet. Older hits only exist as the counters above. Hover a cell for details.