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Game title |
Version |
Latest Report |
Message |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-08-08 |
sceDmacMemcpy(dest=498451a4, src=09957e80, size=512): overlapping read |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-08-06 |
Unknown GetPointer 00004e30 PC 08935524 LR 0887d848 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-08-06 |
WriteToHardware: Invalid address 000050c0 near PC 08881840 LR 08881840 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-08-06 |
ReadFromHardware: Invalid address 000050c0 near PC 08881840 LR 08881840 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-08-06 |
Unknown GetPointerWrite 00004e30 PC 08935524 LR 0887d810 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-07-29 |
sceDmacMemcpy(dest=4989d600, src=09954640, size=39040): overlapping read |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-07-28 |
sceUtilityMsgDialogInitStart: invalid status |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.15.4 |
2024-07-24 |
Unknown GetPointerWrite 00000000 PC 0884bbcc LR 0884bc08 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.11.3 |
2024-07-09 |
sceDmacMemcpy(dest=09954640, src=09944600, size=9536): overlapping read |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-07-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=2, text=2 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-07-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b62c68, pos=0, access=1, data=1, text=1 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-07-06 |
sceDmacMemcpy(dest=498451a0, src=09963ec0, size=704): overlapping read |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-05-10 |
80630006=sceAtracSetDataAndGetID(08c3b500, 00100000): invalid RIFF header |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-05-02 |
Unknown GetPointerWrite ffffffff PC 0888402c LR 0888402c |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.16.6 |
2024-04-20 |
__KernelStopThread: thread 472 does not exist (helper deleted) |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.13.1-547-g9f4a84945 |
2024-04-15 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 040cc000 offset: 0 (256x128 stride 256, 8888):
[COLOR seq:95228 C:040cc000/64(8888) Z:04088000/512 X:0 Y:0 reint: false]
[COLOR seq:95237 C:040cc000/256(8888) Z:04088000/512 X:0 Y:0 reint: false]
|
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.13.1-547-g9f4a84945 |
2024-04-15 |
GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 040cc000 offset: 0 (256x128 stride 256, 8888):
[COLOR seq:117702 C:040cc000/64(8888) Z:04088000/512 X:0 Y:0 reint: false]
[COLOR seq:117711 C:040cc000/256(8888) Z:04088000/512 X:0 Y:0 reint: false]
|
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-03-26 |
WriteToHardware: Invalid address 00000004 near PC 0886b9ec LR 0886b9ec |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-03-26 |
WriteToHardware: Invalid address 00000008 near PC 0886b9ec LR 0886b9ec |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-03-26 |
WriteToHardware: Invalid address 0029002c near PC 0883e780 LR 08842158 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-03-25 |
WriteToHardware: Invalid address fffff1a0 near PC 089abf70 LR 089acc24 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.15.4-699-gbf40eae4f |
2024-03-13 |
sceDmacMemcpy(dest=498451a4, src=099607c0, size=512): overlapping read |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.16.3 |
2024-03-02 |
Video out requested, not supported: mode=3 size=480,272 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.16.3 |
2024-03-02 |
Video out requested, not supported: mode=0 size=0,0 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.16.3 |
2024-03-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b80000, pos=0, access=1, data=1, text=1 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.16.3 |
2024-03-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000004, pos=0, access=1, data=2, text=2 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.16.3 |
2024-03-02 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b52af0, pos=0, access=1, data=1, text=1 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-02-19 |
sceDmacMemcpy(dest=4989d5dc, src=09969540, size=768): overlapping read |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.16.6 |
2024-02-17 |
Unknown GetPointer 00000024 PC 088cf228 LR 088dcbfc |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.11.3 |
2024-02-03 |
Unknown GE command : 4f414145 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.15.3 |
2024-01-02 |
Unknown GetPointer 00000000 PC 0887d840 LR 0887d848 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.15.3 |
2024-01-02 |
WriteToHardware: Invalid address 00000290 near PC 08881840 LR 08881840 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.15.3 |
2024-01-02 |
ReadFromHardware: Invalid address 00000290 near PC 08881840 LR 08881840 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.15.3 |
2024-01-02 |
Unknown GetPointerWrite 00000000 PC 0887d808 LR 0887d810 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.11.3 |
2023-12-10 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJS00236DATA/DATA.CPK, 09ee0058, 00000002) |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.11.3 |
2023-12-10 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULJS00236DATA/DATA.CPK, 09f949b0, 00000002) |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.16.6 |
2023-12-05 |
Unknown GetPointer ff69ce75 PC 088d2d8c LR 088dcbfc |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.16.6 |
2023-11-30 |
Unknown GetPointerWrite 00000604 PC 088dcc24 LR 088dcfa0 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.16.6 |
2023-11-30 |
Unknown GetPointer c2e04dee PC 088d2d8c LR 088dcbfc |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.16.6 |
2023-11-29 |
Unknown GetPointerWrite 00000058 PC 088d2d8c LR 088dcbfc |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.16.6 |
2023-11-29 |
Unknown GetPointer b0fd2540 PC 088d2d8c LR 088dcbfc |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14 |
2023-11-26 |
UI scissor out of bounds in MainScreen: 64,0-1174,721 / 1600,720 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.12.3 |
2023-11-22 |
sceDmacMemcpy(dest=4989d5dc, src=09967640, size=1024): overlapping read |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.16.6 |
2023-11-04 |
Can't draw: No current render step. Step count: 0 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.12.3 |
2023-11-03 |
sceDmacMemcpy(dest=4984515c, src=09966a40, size=768): overlapping read |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.13.2 |
2023-10-07 |
GetFramebufferCandidates(DEPTH): Multiple (5) candidate framebuffers. First will be chosen. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16):
[C:04000000/512 Z:04088000/512 X:0 Y:0 reint: false] [C:04044000/512 Z:04088000/512 X:0 Y:0 reint: false] [C:040cc000/512 Z:04088000/512 X:0 Y:0 reint: false] [C:040ec000/128 Z:04088000/512 X:0 Y:0 reint: false] [C:040f4000/64 Z:04088000/512 X:0 Y:0 reint: false] |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.11.3 |
2023-10-05 |
80630006=sceAtracSetDataAndGetID(096ff080, 0000298c): invalid RIFF header |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.11.3 |
2024-02-13 |
Unknown GetPointer 00000188 PC 088dcf98 LR 088dcfa0 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.4 |
2023-09-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=000045b0, pos=0, access=1, data=2, text=2 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.15.4-1215-g6b89788e6 |
2023-08-25 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.15.4 |
2023-08-19 |
sceDmacMemcpy(dest=4984515c, src=09964d40, size=896): overlapping read |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.15.4 |
2023-07-24 |
__KernelStopThread: thread 337 does not exist (ApctlThread deleted) |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14 |
2023-07-14 |
UI scissor out of bounds in GameSettingsScreen: 302,0-1287,721 / 1600,720 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.11.3 |
2023-07-11 |
Unknown GetPointer 00000000 PC 089b90c4 LR 089b918c |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1 |
2024-05-15 |
00000000=sceUtilityScreenshotInitStart(09b48870) |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.11.3 |
2023-05-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=0, text=0 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.11.3 |
2023-05-30 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffaf1, pos=0, access=1, data=2, text=2 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.4 |
2023-05-26 |
Replacement rowPitch=512, but w=2048 (level=0) |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.9.3 |
2023-05-22 |
Ignoring possible render to texture at 04190000 +0x50 / 256x128 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.15.3 |
2023-05-12 |
sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.15.3 |
2023-05-12 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.13.1-130-g714afb46a |
2023-05-11 |
Error in shader compilation: info: ERROR: 0:21: '=' : cannot convert from '2-component vector of int' to '2-component vector of float'
ERROR: 1 compilation errors. No code generated.
00000000:000003c2 Tex Depal TClampST TFuncMod
#version 320 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Adreno (TM) 660 - GLSL 320
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
precision highp int;
uniform sampler2D tex;
uniform vec4 u_texclamp;
uniform sampler2D pal;
uniform uint u_depal_mask_shift_off_fmt;
in lowp vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec2 uv = fixedcoord.xy;
vec2 uv_round;
vec2 tsize = textureSize(tex, 0).xy;
vec2 fraction;
bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U;
if (bilinear) {
uv_round = uv * tsize - vec2(0.5, 0.5);
fraction = fract(uv_round);
uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize;
} else {
uv_round = uv;
}
highp vec4 t = texture(tex, uv_round);
highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0));
highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1));
highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1));
uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU);
uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU;
uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4;
uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U;
uvec4 col; uint index0; uint index1; uint index2; uint index3;
switch (int(depalFmt)) {
case 0:
col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0);
index0 = (col.b << 11) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0);
index1 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0);
index2 = (col.b << 11) | (col.g << 5) | (col.r);
col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0);
index3 = (col.b << 11) | (col.g << 5) | (col.r);
}
break;
case 1:
col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0));
index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r);
}
break;
case 2:
col = uvec4(t.rgba * 15.99);
index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 15.99);
index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t2.rgba * 15.99);
index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
col = uvec4(t3.rgba * 15.99);
index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r);
}
break;
case 3:
col = uvec4(t.rgba * 255.99);
index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
if (bilinear) {
col = uvec4(t1.rgba * 255.99);
index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t2.rgba * 255.99);
index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
col = uvec4(t3.rgba * 255.99);
index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r);
}
break;
};
index0 = ((index0 >> depalShift) & depalMask) | depalOffset;
t = texelFetch(pal, ivec2(index0, 0), 0);
if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) {
index1 = ((index1 >> depalShift) & depalMask) | depalOffset;
index2 = ((index2 >> depalShift) & depalMask) | depalOffset;
index3 = ((inde |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.12.2 |
2023-04-28 |
WriteToHardware: Invalid address fffff1a8 near PC 089acc10 LR 089acc24 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14 |
2023-04-17 |
sceDmacMemcpy(dest=4989d600, src=09954640, size=15808): overlapping read |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14 |
2023-04-06 |
WriteToHardware: Invalid address ffffffc8 near PC 0899fe04 LR 088a616c |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.11.3 |
2023-03-29 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.4 |
2023-03-12 |
WriteToHardware: Invalid address 00000008 near PC 08000000 LR 08000000 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.16.6 |
2024-02-17 |
80630006=sceAtracSetDataAndGetID(095cd140, 000037cc): invalid RIFF header |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.4 |
2023-02-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.2 |
2023-01-31 |
UI scissor out of bounds in GameSettingsScreen: 210,0-1220,828 / 823,442 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.13.2 |
2023-01-27 |
FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/00000000 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.13.2 |
2023-01-27 |
FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.13.2 |
2023-01-27 |
FBO created from existing depthbuffer as color, 04000000/00000000 and 04040000/04000000 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.13.2 |
2023-01-27 |
FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.4 |
2023-09-10 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1299,429-0,37 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1299,357-0,69 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1299,285-0,69 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1299,213-0,69 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1299,141-0,69 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1299,69-0,69 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1202,429-0,37 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1202,357-0,69 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1202,285-0,69 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1202,213-0,69 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1202,141-0,69 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1202,69-0,69 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1316,429-0,37 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1316,357-0,69 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1316,285-0,69 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1316,213-0,69 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1316,141-0,69 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.14.3-10-gb4571648d |
2023-01-16 |
UI scissor out of bounds in SavedataScreen: 1316,69-0,69 / 1178,544 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.12.3 |
2023-01-10 |
An uneaten prefix at end of block: 089a43a8 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.17.1-491-g9cdd97c13b |
2024-09-18 |
Rendering to framebuffer offset at 040cc000 +256x0 (stride 512) |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.13.2 |
2022-12-04 |
WriteToHardware: Invalid address ffffffd4 near PC 089a0384 LR 0887cae8 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.13.2 |
2022-11-29 |
Jump to invalid address: 03040060 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.13.2 |
2022-11-29 |
Branch in Jump delay slot at 08c10020 in block starting at 08c10000 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.13.2 |
2022-11-13 |
Unknown GetPointer 00000000 PC 089b0094 LR 089b00b0 |
DISSIDIA 012[duodecim] FINAL FANTASY |
v1.6.3 |
2022-11-13 |
Error in shader program link: info: Assertion failed: mov.DstRegId <= 127 && "Out of range for destination relative addressing"
fs: 00000000:0081d022 Tex TexAlpha 2x TFuncMod AlphaTest0 >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (v.a < 0.002) discard;
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
vs: 00080000:00007b18 HWX C T N Tex Spline TessC TessT TessRevN
#version 300 es
precision highp float;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
uniform sampler2D u_tess_pos_tex;
uniform sampler2D u_tess_tex_tex;
uniform sampler2D u_tess_col_tex;
uniform int u_spline_count_u;
vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) {
vec2 pos = vec2(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) {
vec3 pos = vec3(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) {
vec4 pos = vec4(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
uniform int u_spline_count_v;
uniform int u_spline_type_u;
uniform int u_spline_type_v;
void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) {
for (int i = 0; i < 6; ++i) {
knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2));
}
if ((type.x & 1) != 0) {
if (patch_pos.x <= 2)
knot[0].x = 0.0;
if (patch_pos.x <= 1)
knot[1].x = 0.0;
}
if ((type.x & 2) != 0) {
if (patch_pos.x >= (num_patches.x - 2))
knot[5].x = float(num_patches.x);
if (patch_pos.x == (num_patches.x - 1))
knot[4].x = float(num_patches.x);
}
if ((type.y & 1) != 0) {
if (patch_pos.y <= 2)
knot[0].y = 0.0;
if (patch_pos.y <= 1)
knot[1].y = 0.0;
}
if ((type.y & 2) != 0) {
if (patch_pos.y >= (num_patches.y - 2))
knot[5].y = float(num_patches.y);
if (patch_pos.y == (num_patches.y - 1))
knot[4].y = float(num_patches.y);
}
}
void spline_weight(vec2 t, in vec2 knot[6], out vec2 weights[4]) {
vec2 t0 = (t - knot[0]);
vec2 t1 = (t - knot[1]);
vec2 t2 = (t - knot[2]);
vec2 f30 = t0 / (knot[3] - knot[0]);
vec2 f41 = t1 / (knot[4] - knot[1]);
vec2 f52 = t2 / (knot[5] - knot[2]);
vec2 f31 = t1 / (knot[3] - knot[1]);
vec2 f42 = t2 / (knot[4] - knot[2]);
vec2 f32 = t2 / (knot[3] - knot[2]);
vec2 a = (1.0 - f30)*(1.0 - f31);
vec2 b = (f31*f41);
vec2 c = (1.0 - f41)*(1.0 - f42);
vec2 d = (f42*f52);
weights[0] = a - (a*f32);
weights[1] = vec2(1.0) - a - b + ((a + b + c - vec2(1.0))*f32);
weights[2] = b + ((vec2(1.0) - b - c - d)*f32);
weights[3] = d*f32;
}
void main() {
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int num_patches_u = u_spline_count_u - 3;
int u = int(mod(float(gl_InstanceID), float(num_patches_u)));
int v = gl_InstanceID / num_patches_u;
ivec2 patch_pos = ivec2(u, v);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
int index = (i + v) * u_spline_count_u + (j + u);
_pos[i * 4 + j] = texelFetch(u_tess_pos_tex, ivec2(index, 0), 0).xyz;
_tex[i * 4 + j] = texelFetch(u_tess_tex_tex, ivec2(index, 0), 0).xy;
_col[i * 4 + j] = texelFetch(u_tess_col_tex, i |