Message #1259288 - Error in shader compilation: info: %s %s %s

Kind #970: Error in shader compilation: info: %s %s %s

Game: DISSIDIA 012[duodecim] FINAL FANTASY (ULES01505_1.00)

Error in shader compilation: info: 0:1(10): error: GLSL 3.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 1.00 ES, and 3.00 ES

postshader
#version 300
#ifdef GL_ARB_shading_language_420pack
#extension GL_ARB_shading_language_420pack : require
#endif

uniform sampler2D sampler0;

in vec4 v_texcoord0;
in vec4 v_texcoord1;
in vec4 v_texcoord2;
in vec4 v_texcoord3;
out vec4 _gl_FragColor;

void main()
{
    vec3 c0 = texture(sampler0, v_texcoord0.xy).xyz;
    c0 += (texture(sampler0, v_texcoord0.zy).xyz * 0.25);
    c0 += (texture(sampler0, v_texcoord0.xw).xyz * 0.25);
    c0 += (texture(sampler0, v_texcoord0.zw).xyz * 0.125);
    c0 += texture(sampler0, v_texcoord1.xy).xyz;
    c0 += (texture(sampler0, v_texcoord1.zy).xyz * 0.25);
    c0 += (texture(sampler0, v_texcoord1.xw).xyz * 0.25);
    c0 += (texture(sampler0, v_texcoord1.zw).xyz * 0.125);
    c0 += texture(sampler0, v_texcoord2.xy).xyz;
    c0 += (texture(sampler0, v_texcoord2.zy).xyz * 0.25);
    c0 += (texture(sampler0, v_texcoord2.xw).xyz * 0.25);
    c0 += (texture(sampler0, v_texcoord2.zw).xyz * 0.125);
    c0 += texture(sampler0, v_texcoord3.xy).xyz;
    c0 += (texture(sampler0, v_texcoord3.zy).xyz * 0.25);
    c0 += (texture(sampler0, v_texcoord3.xw).xyz * 0.25);
    c0 += (texture(sampler0, v_texcoord3.zw).xyz * 0.125);
    c0 *= 0.15384615957736968994140625;
    vec3 c1 = mat3(vec3(0.2989999949932098388671875, 0.596000015735626220703125, 0.21199999749660491943359375), vec3(0.58700001239776611328125, -0.2750000059604644775390625, -0.5230000019073486328125), vec3(0.114000000059604644775390625, -0.3210000097751617431640625, 0.31099998950958251953125)) * c0;
    c1 = vec3(pow(c1.x, 1.2000000476837158203125), c1.yz * vec2(1.2000000476837158203125));
    vec3 _193 = mat3(vec3(1.0), vec3(0.955688059329986572265625, -0.2715817987918853759765625, -1.10817730426788330078125), vec3(0.619858086109161376953125, -0.64687383174896240234375, 1.7050645351409912109375)) * c1;
    _gl_FragColor = vec4(_193.x, _193.y, _193.z, _gl_FragColor.w);
    _gl_FragColor.w = 1.0;
}

Status: new. 3 hits from 2018-11-14 19:45:21 to 2018-11-14 19:47:16 UTC. Message #1259288.

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