Kind #687: D3D error in shader compilation: info: %s / code: %s
Game: スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL (ULJS00445_1.01)
D3D error in shader compilation: info: E:\PSP\ppsspp_bin\memory(14,55): error X3004: undeclared identifier 'u_proj_through'
E:\PSP\ppsspp_bin\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters
E:\PSP\ppsspp_bin\memory(14,21): error X3013: Possible intrinsic functions are:
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, float)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, floatK)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, floatLxK)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, float)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, floatM)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, floatMxK)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, float)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, floatM)
E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, floatMxK)
/ code: #pragma warning( disable : 3571 )
float4x4 u_proj : register(c0);
struct VS_IN {
float4 position : POSITION;
float4 color0 : COLOR0;
};
struct VS_OUT {
float4 v_color0 : COLOR0;
float4 gl_Position : POSITION;
};
VS_OUT main(VS_IN In) {
VS_OUT Out;
Out.v_color0 = In.color0;
Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through);
return Out;
}
Status: new. 6 hits from 2019-04-20 15:55:52 to 2019-04-20 16:10:18 UTC. Message #1339278.
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