Recent logs - スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL

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Game title Version Latest Report Message
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.8.0 2019-09-24 MIPSCompileOp: Invalid instruction 46408800
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.8.0 2019-09-21 sceDmacMemcpy(dest=04088000, src=097e60c0, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.8.0 2019-09-21 sceDmacMemcpy(dest=04000000, src=0975a380, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.8.0 2019-07-13 sceDmacMemcpy(dest=04088000, src=0977e140, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.8.0 2019-07-12 sceDmacMemcpy(dest=04000000, src=0975f040, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.8.0 2019-05-11 sceDmacMemcpy(dest=04000000, src=0974cbc0, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.8.0 2019-05-11 sceDmacMemcpy(dest=04000000, src=0975adc0, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.8.0 2019-05-11 sceDmacMemcpy(dest=04088000, src=0981da00, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.4.2-391-g393b3697c 2019-04-20 D3D error in shader compilation: info: E:\PSP\ppsspp_bin\memory(14,55): error X3004: undeclared identifier 'u_proj_through' E:\PSP\ppsspp_bin\memory(14,21): error X3013: 'mul': intrinsic function does not take 2 parameters E:\PSP\ppsspp_bin\memory(14,21): error X3013: Possible intrinsic functions are: E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, float) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, floatK) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(float, floatLxK) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, float) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, floatM) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatM, floatMxK) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, float) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, floatM) E:\PSP\ppsspp_bin\memory(14,21): error X3013: mul(floatNxM, floatMxK) / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); struct VS_IN { float4 position : POSITION; float4 color0 : COLOR0; }; struct VS_OUT { float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; VS_OUT main(VS_IN In) { VS_OUT Out; Out.v_color0 = In.color0; Out.gl_Position = mul(float4(In.position.xyz, 1.0), u_proj_through); return Out; }
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.4.2-425-g7a7ccee5e 2018-12-19 Error in shader compilation: info: 0(158) : error C1008: undefined variable "u_proj" 0(159) : error C1008: undefined variable "col" 0(175) : error C1008: undefined variable "col" 0(178) : error C1008: undefined variable "col" 0(179) : error C1008: undefined variable "col" 0(190) : error C1008: undefined variable "col" 0(193) : error C1008: undefined variable "col" 0(194) : error C1008: undefined variable "col" 0(205) : error C1008: undefined variable "col" 0(208) : error C1008: undefined variable "col" 0(209) : error C1008: undefined variable "col" 0(220) : error C1008: undefined variable "col" 0(223) : error C1008: undefined variable "col" 0(224) : error C1008: undefined variable "col" 0(226) : error C1008: undefined variable "tex" / code: #version 330 #define lowp #define mediump #define highp in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler1D u_tess_pos_tex; uniform sampler1D u_tess_tex_tex; uniform sampler1D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (pa
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.5.4 2018-07-07 DL PC = 00000000 WTF!!!!
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.4.2 2017-11-27 sceDmacMemcpy(dest=04088000, src=0981da40, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.4.2 2017-11-27 sceDmacMemcpy(dest=04000000, src=0981c480, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.3.0.1 2017-04-29 sceDmacMemcpy(dest=04088000, src=098de5c0, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.3.0.1 2017-04-29 sceDmacMemcpy(dest=04000000, src=09821c40, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.3.0.1 2017-04-29 sceDmacMemcpy(dest=04088000, src=09826a40, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.3.0.1 2017-04-29 sceDmacMemcpy(dest=04000000, src=098ed8c0, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.3.0.1 2017-04-28 sceDmacMemcpy(dest=04088000, src=098f78c0, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.3.0.1 2017-04-28 sceDmacMemcpy(dest=04088000, src=0981aec0, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.3.0.1 2017-04-28 sceDmacMemcpy(dest=04000000, src=097c8c80, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.3.0.1 2017-04-28 sceDmacMemcpy(dest=04088000, src=0981c480, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.3.0.1 2017-04-28 sceDmacMemcpy(dest=04000000, src=09822840, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.3.0.1 2017-04-27 sceDmacMemcpy(dest=04000000, src=0977e080, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.1.1-66-g5ebd7bf 2016-06-29 sceDmacMemcpy(dest=04088000, src=094eda80, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.1.1-66-g5ebd7bf 2016-06-26 sceDmacMemcpy(dest=04088000, src=094cd8c0, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.1.1-66-g5ebd7bf 2016-06-19 sceDmacMemcpy(dest=04088000, src=0965e740, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.1.1-66-g5ebd7bf 2016-01-10 sceDmacMemcpy(dest=04088000, src=0975a380, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-08-12 sceDmacMemcpy(dest=04000000, src=0980fa40, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-07-25 sceDmacMemcpy(dest=04088000, src=0980fb40, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-07-25 sceDmacMemcpy(dest=04088000, src=098db6c0, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-07-25 sceDmacMemcpy(dest=04088000, src=097bd940, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-08-12 sceDmacMemcpy(dest=04000000, src=097bd940, size=557056): overlapping read
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-11 sceKernelChangeThreadPriority(1841, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-11 sceKernelChangeThreadPriority(1831, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1374, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1363, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1412, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1411, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1410, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1409, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1408, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1407, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1406, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1386, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1402, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1401, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1399, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1397, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1396, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1391, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1389, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1387, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1381, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1376, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1366, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1365, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1364, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1511, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1498, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1479, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1470, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1468, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.3 2017-10-11 Failed decrypting the PRX (ret = -1, size = 2418565, psp_size = 2418912)!
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1488, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1487, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1486, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1483, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1485, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1484, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1482, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1481, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1478, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1477, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1476, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1475, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1472, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1473, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1471, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1466, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1467, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1465, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1464, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1462, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1461, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1452, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1450, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1460, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1459, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1458, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1456, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1457, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1455, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1454, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1453, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1451, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1449, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1448, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1447, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1446, 36): thread is dormant
スーパーロボット大戦OGサーガ 魔装機神 THE LORD OF ELEMENTAL v1.0-33-ge6af3cf 2015-05-05 sceKernelChangeThreadPriority(1444, 36): thread is dormant