Kind #970: Error in shader compilation: info: %s
%s
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Game: Dragon Ball Z: Tenkaichi Tag Team (ULUS10537_1.00)
Error in shader compilation: info: ERROR: 0:6: 'texture2D' : no matching overloaded function found - implicit conversion not allowed
ERROR: 0:6: '=' : cannot convert from 'const float' to '4-component vector of float'
ERROR: 0:8: 'gl_FragColor' : undeclared identifier
ERROR: 0:8: 'texture2D' : no matching overloaded function found - implicit conversion not allowed
depal
#version 110
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (mod(index.r * 15.990000, 2.0) * 0.003906) + 0.001953;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
Status: new. 1 hits from 2019-06-13 12:26:14 to 2019-06-13 12:26:14 UTC. Message #1366449.
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